|
|
|
|
|
|
Posted: Tue Feb 26, 2019 2:21 pm
Ciel Karpusi // Hyperborea, Transcended Knight of the Cosmos
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2019 2:22 pm
Knight Certs
Squire Certs
Page Certs
Civilian Certs
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2019 2:24 pm
Player Emblems:
Character Emblems:
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2019 2:26 pm
Ciel Karpusi

Nickname: Ellie
Gender/Pronoun: She/Her
Age: 14 15 16 17 18 19 20 21 22
Birthday: March 2
Sign: Pisces
Gemstone: Charoite
Blood Type: O -
Height: 6'0
Fav. Food: filet mignon, Spaghetti, Caesar Salad, and French Pastries
Hated Food: bacon
School/Occupation: Crystal Academy CEO of Beaulieu Designs (her family's company)
Hobbies: Reading Fantasy Books: Ellie loves reading books about magic and knights. She loves King Arthur stories, books by Mercedes Lackey like The Last Herald Mage series, and books by Tamora Pierce like the Song of the Lioness series. Ellie has always loved stories about knights and magic ever since she was little and her mother would read her bed time stories about King Arthur. She dreams of one day being a knight like her stories.
Anime: Ellie loves watching Anime and reading Manga, she could go on for hours talking about a series whether good or bad. She’s always wanted to try cosplaying. Her favorite shows include Clannad and Clannad After story, Hetalia, A Certain Scientific Railgun, Azumanga Daioh, and Magic Knight Rayearth. Ellie has loved anime since she was little and a babysitter showed her Digimon. She also loves playing JRPGs.
Archery: She’s on her school’s archery team. Her parents had insisted she take up a sport when she began middle school. She figured that Archery was probably something a knight would do, or at least the closest option she had, and so she chose that. She’s become one of the better archers on her school’s team.
Judo: When Ellie was 6 years old her father had her start taking Judo lessons so that she could learn self-defense. She took to it very quickly and it has become one of her favorite activities. She is currently a purple belt and she looks forward to when she's old enough to try for a black belt. She practices at her local dojo on Sundays.
Virtues: Kind: Ellie loves helping people; she often worries about hurting people’s feeling. She’ll drop what she’s doing to go help someone in need. Ellie always strives to be as polite as possible to people she first meets. She hates seeing people unhappy or in pain.
Courageous: She will face danger even when she’s afraid if it means saving others. Ellie has always idolized knights and heroes, and like them she will not flee from danger though she is smart enough to know that she can’t fight everything head on, she will still find a way to fight.
Curious: Ellie loves learning new stuff, although she’s not exactly a studious book worm. She is always happy to learn a new fact or skill. Ellie is an attentive student and she is usually quick to learn something. She will often seek out eclectic knowledge in her spare time especially historic knowledge about the medieval and classical ages.
Dutiful: Ellie values her duties be they to her school, her friends, her family, very highly. She will do anything in her power to fulfill what she considers her duties whether means studying extra hard to get good grades or protecting a friend from danger. Ellie grew up admiring knights (and samurai for that matter) for their devotion to duty, and she decided that even if she could never be a true knight, in shinning armor and fighting off evil monsters and witches, she would at least be a knight in their philosophy.
Flaws: Reckless: Ellie tends to act before she thinks, especially if someone is in danger. Ellie will rush off into a dangerous situation to save someone, doubly so if it’s one of her friends in danger, without any sort of plan. She will take risks that looking bad she probably wouldn't have taken but in the heat of the moment she did not even think about.
Door mat: Ellie has trouble staying mad at people. She is very quick to forgive someone even when she probably shouldn't. Ellie always feels bad when she has a fight with someone and she will usually be the first to try making up. She can’t hold a grudge even against someone evil for very long.
Supergirl complex: Ciel feels like its her duty to save everyone. She takes it upon herself to make sure everyone she sees is happy and safe, and if she can't do that she views it as a failure on her part. She believes that even if she wears herself down or even injures herself its her duty to be the hero to everyone.
Hard on herself: If there is one person Ellie is critical of it's herself. She may not always think about her actions before she does them however Ellie always thinks about them after-the-fact. She will beat herself up for days or even weeks when she screws up, especially if she feels that she failed in one of her duties.
Fun Facts About Ciel: -She is ambidextrous -She is an only child. -She was born in Orleans, France. -French is her first language and she has a tendency to mix French in when she is speaking English -She also speaks Greek
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2019 2:29 pm

Hyperborea, Transcended Knight of the Cosmos
Mythological Place: [x]
Challenge: "To bring light to the darkest parts of Cosmos!”
Weapon:
Page-- A gold infinity symbol charm with three small pieces of amethyst (to represent the three suns of Hyperborea)on a bracelet on her left wrist.
Squire -- A simple short bow in the shape of the infinity symbol w/ three stars carved into it(gold colored) and where her bracelet was there is a bracer.
Spell- Her bow fires an arrow of starlight that explodes like a flash bang (though slightly less powerful). Channeling time: 30 secs.
Knight-- A ornate white Staff with the infinity symbol /w the three stars somewhere on it.
Spell - She holds up her staff as the head glows silver. It creates a bright explosion of silver starlight with Hyperborea at the center. It blinds and disorientates everyone else caught in the blast with their eyes open. It causes a great burning pain in her enemies and can at player discretion leave a sunburn like wound on people. Channeling time: 60 secs. AOE: 10 ft
Cerynitis (Summons) - A Ceryneian Hind, a female deer with golden antlers with star like gems floating around and in-between her antlers with three large purple gems like Hyperborea's suns, a pure white coat, hooves of bronze, and purple eyes.
Ability - Cerynitis dips her head to the ground which creates a nebula like illusion on the ground where she is standing. Once she has touched the ground, the nebula will not move with her, but everyone within radius will be affected by her magic. The nebula feels heavenly to be in, and the longer a character is in radius, the more they heal. At twenty seconds, minor injuries will be completely healed, at at thirty seconds moderate injuries will turn to minor injuries, and at sixty seconds, major injuries are reduced enough to stabilize them until they can get immediate treatment.
AOE: 10 ft
Passive Powered Magic - Hyperborea's eyes turn iridescent color and shine like miniature stars. Staring into Hyperborea’s eyes can, at other players discretion, fill a person with warmth and comfort and hope.
Forgotten Spell - Hyperborea draws in and concentrates star light into a baseball sized star that appears above her staff. When she swings her staff down, the ball shoots towards her enemies like a falling star and explodes in a blast of force, heat and intense light that causes mild to moderate pain upon impact. At a player’s discretion, they may choose to take more intense or longer lasting injuries upon impact. Radius: 20 feet Uses: 3 times
Energy-Giving Transcendence - Hyperborea may transfer her excess energy to civilian victims and wounded allies. She must maintain physical contact in order to make the transfer, and as it requires intense concentration it would be impossible to accomplish in battle. The transfer would help with mild-to-moderate energy loss but would not offer a sense of full recovery in either case. It would simply decrease recovery time by half.
Aspect of the Cosmos - The silvery sheen of starlight covers the Knights of the Cosmos, and their touch is just as heavenly. It's warm and pleasant to most, but acidic and painful to corrupted beings. For the followers of Chaos, physical contact with one of these Knights feels like a mild chemical burn: although it does nothing in the way of actual damage, it's hard to tolerate it and the effects can last for a few seconds after contact. Channeling time: 10 minutes
Crown of Stars - Her headpiece increases her aura sensing range and allows her to distinguish auras she has met before
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2019 2:30 pm
Hyperborea(The Wonder and Ancestor) About Hyperborea: -A large classical Greek polis: that is a large city. -The city is on top of a massive shifting labyrinth, the entrance of which is in the Acropolis (where the knights of Hyperborea lived) and can only be accessed with magic. -The city was famed for its strict practice of Hospitium. -The city was also known for its olive trees which lined the streets, its farms just outside the city, and for it large scale architecture. -At the acropolis grew rainbow colored cherry blossom trees. -A large bridge and a gate with statues of reindeer (like the lion gate of Mycenae) once welcomed travelers into the city proper. -The polis is in the center of a triple star system, in a figure-8 formation, that causes it to always be daytime on Hyperborea. -The three stars of Hyperborea have a purplish color. -The people of Hyperborea were significantly taller than average humans, the shortest among them were still over 10 feet tall. -The people of Hyperborea have stone-like skin and their eyes are pearly and opalescent orbs of vibrant color. (Examples 1, 2, 3) -The people of Hyperborea practiced ancestral worship with a focus on venerating the knights of Hyperborea, because of that any visiting knights were treated with special reverence. The people considered the 1st knight of Hyperborea, Apollon, as a combination god and founding hero. Statues of former knights lined the streets and temples, in the main temple (and residence of the current knight) on the acropolis stood a large statue of Apollon in front of the entrance to the labyrinth. -The people of Hyperborea worked as either philosophers, statesmen, poets and bards, gardeners, priests, teachers, or worked in the farms just outside the city. -The knights of Hyperborea were charged with welcoming visiting dignitaries and keeping the peace. Although in practice keeping the peace generally meant playing arbitrator in philosophical debates between the citizens. -All knights of Hyperborea thus far were men.
About the last Knight of Hyperborea: -Ancestor’s name: Theseus -Height: 13’5’’ -Theseus came from a long line of knights of Hyperborea, when he came of age he went to the Knight Academy. He loved jokes and was generally pretty laid back, though he did take his role as knight seriously when he had to. He once made the trip to Cosmos Castle and several other wonders and planets, however after that he never really left Hyperborea.
Wonder Gift: The Hope Pendent Hyperborea creates hope pendents in her Crucible of Stars twice a month, they glow slightly and are warm to the touch. Date given: Polaris January 1st 2016 (counted for December 2015) Delphi January 30th 2016 Mimisbrunnr January 31st 2016 Penthesilea February 22th 2016 Thraen February 22th 2016 Babylon March 2nd 2016 Evan March 16th 2016 Ashanite April 11th 2016 Ann Rhodes Augustus 04, 2016 Remarque November 27, 2016 Giulia Montgomery May 02, 2017
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2019 2:32 pm
Family (IC)
Jeanne Beaulieu Karpusi (Mama): I love Mama more than I can possibly describe. She's my idol and I hope one day I can be as beautiful and intelligent a woman as she is. She introduced me to knights and fantasy. She's a brilliant writer and she gives the best hugs in the world. She always knows how to make me feel better when I'm feeling down. I'm so sorry I lied to you. You died because of me and I'll never forgive myself for that.
Jason Karpusi (Papa): Although Papa can be really strict sometimes I still love him just as much as I love Mama. He built his corporation from the ground up, it always amazes me how dedicated he is to hard work. He's always on my case about getting good grades and we sometimes fight but his lectures really do make me a better and wiser person, even if I'll never admit it to him. He makes me stronger. My last words to you were that I hate you. Its not true I always loved you even when we fought. I was never the daughter you deserved. I let you die and for that I am so sorry. I'll never forget what a wonderful father you were nor how I failed you in the end.
Auguste Beaulieu (Pépé) & Gabrielle Beaulieu (Mémé): I love Pépé and Mémé so much. I haven't seen them in a while since they moved to France to spend their retirement at the family villa. Mama says they're old money unlike Papa who's new money, I'm not really sure what it means but Pépé has a lot of stories about the family. Pépé and Mémé taught me french when I was really young. I can't wait to visit them again and tell them about high school and stuff.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2019 2:33 pm
Relationships (IC)
Knights: Mimisbrunnr/ Talaitha Lovel: Hvergelmir/ Laney Sutton: Teide/ Jenna Hansen: Babylon/ Finn Derouen: Pharos /Eliza:Ongoing RP Camelot/Tony: Ploutonion/Rhys Banner: Glitnir/Silas Bright:Ongoing RP Sarras/Daran Moreau:Ongoing RP Andronicus/Alexandra Gramme:Ongoing RP
Order Senshi: Urda/ Clifford Barnes: Chaonis/ Nathan Darrow: Thraen/Quenton Marinus: Ongoing RP Penthesilea/Jeanne Boucher: You're one of my closest friends and someone I consider a sister. I hope I can continue to train with you and hang out. Ida/Orah Gowan:
Order Cats: Faust:
DMC Senshi:
Negaverse Officers: Painite/ Gently Ponsonby: You're evil and next time we meet I'll make sure things don't end up the same. Merlinite/Dennis Terry: Sphalerite/Chiku Ajali: Ongoing RP
Corrupt Senshi:
Corrupt Cats:
Civilians:
Velencians:
Other: Quail's Eye/Kazuo Saito:
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2019 2:34 pm
Growth Requirements
Page ---> Squire: Battle - 5/5 [x][x][x][x][x]
Regular - 8/8 [x][x][x][x][x][x][x][x]
Solo - 8/8 [x][x][x][x][x][x][x][x] *Used 2 Reg RPs to count as 6 solos
Squire ----> Knight: Battle - 6/6 [x][x][x][x][x][x]
Regular - 12/12 [x][x][x][x][x][x][x][x][x][x][x][x]
Solos - 12/12 [x][x][x][x][x][x][x][x][x][x][x][x] *Used 3 Reg RPs to count as 9 solos
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2019 2:35 pm
Stories
Page [B-AWA] The girl who dreamed she'd be a knight [Mimi/Hype] (fin) [Solo] What kind of knight has a curfew (Hype/Ciel) (fin) [R] Vertically Challenged (Clifford x Ciel) (fin) [R] One of Us [Hver/Hype] (fin) Angles and Demons (Hyperborea/Painite/Chaonis) (fin) [R] Night Time Charity (Hyperborea x Thraen) (fin) [R] A shortcut to-- PUPPY!!! (Ciel/Gemma) (fin) War and Peace (Penthesilea/Hyperborea) (fin) [R] City of the Stars (Penthe x Hype) [R] A Knight with Orchids (Hyperborea/Ida) (fin) [R] Walk Through the Garden (Ida & Hyperborea) (fin) [R] A Stroll Through Nature (Ciel/Eliza) (fin) [R] The Dawn Always Comes (Hype/Astro) (fin) [Solo] Ciel's Easter Egg Hunt (Ciel) (fin) [ORP] Easter Egg Hunt! (fin) [R] Are you King Arthur? (Camelot/Hyperborea) (fin) [R] A Dance with the Devil in the Pale Moonlight (Plou/Hype) (fin) [R] Tutorial Mission [Glitnir/Hype] (fin) [R] Knights of a feather..... (Hyperborea/Sarras) Dangerous Training (Hyperborea/Chaonis) (fin) [R] A Dream Trip (Camelot/Hyperborea) (fin) [R] Crystal Gardens (Ciel x Emilianna) [R] There's a Third Option? (Hype x Andro) [Bat] Not What It Looks Like [Merlinite & Hyperborea] (fin) [R] Pastime Paradise (Hyperborea x Camelot) (fin) [R] I didn't see you down there (Hyperborea x Faust) (fin) This is War (Penthe & Hype & Faust) Two coins...are they so different? [Hype & Sphal] [R] Black and Blue, and Sparkly All Over (Hype x Babs) (fin) [R] Hey, Soul Sister (Hyperborea x Hvergelmir) (fin) [R] Dreaming Amongst the Stars (Hype x Quail's Eye) (fin) [R] Children of the stars (Hype x Teide) (fin) [R] Rings and Holograms (Hype & Babs) (fin) [ORP] Spring Fling (Anyone) [ORP] Saving Hugbell: Immortals (Open) [R] Rings can talk to phones (Ciel/Hype & Faust) (fin)
Squire [solo-upgrade] A Solemn Hour (Hype/Ciel) (fin) [R] Facing Reality (Hype/Ciel & Tony) (fin) [Solo] Raison D'etre (Hyperborea) CW (fin) [Solo] Reflections (Hyperborea) (fin) [R] Take Care (Hyperborea & Camelot) (fin) Keep the Peace (Hyperborea & Falias) (fin) Emerald and Amethyst (Hyperborea & Sherwood) (fin) [R] Fake Smiles (Hyperborea & Babylon) (fin) [REG] Cosmos knights are so pretty (Hyperborea/Verona) (fin) [R] Should Have Called (Hype & Penthe) (fin) [R] New Faces, New Friends? (Hyperborea & Harmonia) [B-ORP] Keep Your Halos Tight {Many} (fin) [R] Regrets (Hyperborea & Babylon) (fin) [B-ORP] And Of Your Own Free Will (fin) [R] Aftermath (Hyperborea & Hvergelmir) (fin) Heaven and Hell (Hype & Cin & Penthe) (fin) [R or B?] That girl is half his age... (Hyperborea x Bimini) (fin) [R] Knights in Sparkly Satin (Hyperborea & Alexa) [R] The monsters of the Night (Hyperborea & Teide) (fin) [R] Beyond the Frozen North (Skadi & Hyperborea) [R] We do it for them (Polaris x Hyperborea) (fin) [R] In Relation Over Books (Katherine+Ciel) [ORP] The Mad King - Cell Cavern Mad King - Colliseum 4 (LeucNimriHypeCybeHatsya) [R] Castle on a Cloud (Hyperborea & Babylon) (fin) [R] Fractis Speculum (Hype & Leto) [R] City of Wonder (Babylon and Hyperborea) (fin) Let's light up the Night (Odainsaker & Laby & Hype) (fin) [R] Starlight City (Hyperborea & Odainsaker) [R] Meeting in the middle (Hype & Azurite) [R] Stargazing Amongst Trees (Juno & Hyperborea) (fin) [R] Trail by Fire (Chaonis & Hype & Painite) (fin) [R] A Walk Down the Star Lit Path (Hype & Mistral) (fin) Not honor roll, out of control [Warhol / Hyperborea] (fin) [R] Attempted Apologies (Hype & Teide) (fin) [R] The Big Wide World [Hyperborea x Remarque] (fin) [R] Those to whom the stars call (Hype & Remarque) (fin) [R] Beyond the Mirror [Hyperborea x Remarque] [R] Easy Prey [Hyperborea x Evan] (fin) [R] Tradeoff [Ciel x Evan] (fin) Twinkle Twinkle Little Bat [Victoria x Hyper] [Reg] The Sequel Series [Tony & Ciel] [Knights of Destiny] Footwork Impecc-Able [ event ] Carnival of Rust - The Beginning (u/c) [ event ] Carnival of Rust - The Beginning, Pt.2 [ event ] Carnival of Rust - The Middle of the End (u/c) [R] Sins of Future Past (Hyperborea & Hvergelmir) Staying After Class (Hyperborea & Cavansite) (fin) [R] The Demon inside me (Hype & Ashanite) After school fight club (Hyperborea & Chrysocolla) (fin) [R] The color of fall leaves (Ciel & Poppy) (fin) [OLYMPUS] Technology's Bounty (Knights ORP) [R] Joyeux Noël (Hype & Babs) (fin) [R] A Wartime Gift (Hype & Penthe) [R] A Knight's Christmas (Hype & Cam) [R] I'm dreaming of a Starry Christmas (Hver and Hype) [R] A Virtual Christmas (Hype & Bimini) [R] The dangers of gift giving (Hype & Chaonis) [Solo] Frozen Tears and Graveside Chats(Ciel) (fin) It is Not Safe Here (Hafwen/Dallol x Ciel/Hyperborea) [R] Reach for the moon, land amongst stars (Hype & Ganymede) [ORP] The Wedding of Polaris and Niflhel [Meta] The Calling [Order ORP]
Knight [R-Upg] Redemption of the Stars (Babylon & Hyperborea) [R] Facing Destiny (Hyperborea & Camelot) [R] One who gleams like starlight (Evan & Hype) [Code Solo] Through Starlit Eyes (Hyperborea) [R] Diamonds in the night sky (Hyperborea & Dallol) [R]Strolling down starlit streets (Hype & Delphi) [Reg]Guiding star and law.(Hyperborea and Delphi) [R] Study the stars (Hype & Mimis) [R] Sparkle Knights (Hype & Verona) blood under your nails [Chrysocolla/Hyperborea] [Solo] Treasure of the Stars (Hyperborea) [Solo] Memories of The Golden Hind (Hyperborea) Blows and Woes (Slieve + Hype) [Meta] The Deal [Order ORP] [R] The Art of War (Penthe & Hype) [R] Garden of Stars (Hyperborea & Thraen) [R] Rolling Girl (Hyperborea & Babylon) [Unbeing Dead] Ossuary Top Floor [R] We're going on trip (Hyperborea & Evan) [Semi-ORP] In XS Off To Detention (Hyperborea & Cavansite) [R] The Law of the Stars (Hyperborea & Jeremy) [R] Magnets and Stars (Hyperborea & Delphi & Whisler) Only Fools and Heroes Rush In (Painite & Hype & Cam) [Meta ORP] By the Code [Knights] [R] Petals Scattered (Hyperborea & Elvira) [R] Chatting Under Stars (Hyperborea & Delphi) [R] Don't lose hope (Hype & Asha) [R] Shadows [Hyperborea x Sanidine x Evan] [R] Crystalline meetings (Ciel & Tiffany) Turn Turn [Semi-open] Blood Colored Shadows (Hyperborea & Xenotime) Stellar Meetings (Hyperborea & Antares) [R] Cosmic Guidance (Hyperborea & Caia) [REG] The Girl Who Was One with Cosmos (Erytheia/Hyperborea) [R] A City Resplendent in Starlight (Hyperborea & Erytheia) [R] The Glow of Order (Hyperborea & Whisler) [R] A Star's Shadow (Hyperborea & Glitnir) [R] What a Star Calls Home (Ciel & Winterlynn) [R] Do Dead Stars Still Shine (Hype & Aokigahara) [R] The Pinnacle of Knighthood (Hype &Thraen & Cam) [R] The Star's Hope (Hype & Aoki) [R] A Parent's Concern (Hyperborea & Ann) [R] A Longing for Starlight (Hype & Venice) [R] The nature of the Cosmos (Hype & Newgrange) [R] The Story of Tonight (The Heralds of Peace) [R] STAR PRIDE (Hyperborea & Hvergelmir) [OLYMPUS] Signet Upgrade Time! [Solo] Crowned in Starlight (Hyperborea) [R] A Whole New World (Hyperborea & Ann) [ORP] Blighted Garden [Halloween ORP] Fall Festival 2016 [R] The Reflection of Starlight (Hyperborea & Remarque) Grudges Long Held (Hyperborea & Benitoite) [R] A Trip to the Stars (Hype & Thraen) [R] I can show you the stars (Hyperborea & Ida) [Reg]Girls knight. (Anandi, Winterlynn, Ciel) Reaper Rising [B-ORP] Grand Floral Park (Pandora's Box) [R] Princesses who dance among stars (Hyperborea & Giulia) [R] Written in starlight (Hyperborea & Malus & Michel) [R] How the Cookie Crumbles [Carlee x Ciel] [R] Mallrats (Ciel & Carlee) [R] Old Grudges (Hyperborea & Painite) [ORP] Mirrorspace: The Gauntlet [Halloween-solo] Chasing Monsters (Hyperborea) [Masque] Ballroom and Balcony [OLYMPUS] Knight Nights, November 2017 {Knights ORP} [R] The Doe and the Lioness (Hyperborea & Tanais) [R] Shine a Light (Ciel/Hyperborea &Bluebell/Tsih) [R] Mirror Mirror on the Wall (Remarque & Hyperborea) [R] Refocusing [Themiscyra+Hyperborea] [Holiday R] Diamond Girls [Carlee x Ciel] [R-Holiday] Elves & Espressos (Jada & Ciel) [Holiday-R] Investigating the Lights [Hyperborea & Tsih] [Holiday-R] Investigating the Lights, part II (Hype & Tsih) [Holiday-R] Investigating the Lights, part III [Hype & Tsih] [R] Secrets Before Dessert [Nick x Ciel] [R] A Much needed talk (Carlee and Ciel) [R] Ghosts of Christmas past (Ciel & Carlee) ★ the greatest show { introduction } ★ ★ the greatest show { the first tent } ★ ★ ★ the greatest show { THE LIVING QUARTERS } ★ ★ ★ ★ { TGS } THE BOSSES ★★ ★★ { TGS } THE RINGMASTER [R] A Knight's guide to the Galaxy (Hyperborea & Pendour) When the moon turns red (Hyperborea & Painite & Camelot) [R] These Scars We Carry Proudly (Hyperborea & Elvira) [R] I'll make a knight out of you (Ciel & Tony) Boot Camp (Hyperborea & Camelot & Merlinite) The things we lost in the fire (Hyperborea & Benitoite) [R] Space Wizards (Hyperborea & Caedus) [TPM]A Monument to Old Gods (Hyperborea & Tsih & Cassiopeia) [TPM] TEAM CIRCLE vs ALPHA! [TPM] DELTA'S ROOM [R] A picnic among the stars ( Hyperborea & Elvira) [R] The Sun and the Stars ( Hyperborea & Celsus) [Holiday-S] Cold Memories (Hyperborea) [R] The Third Line (Hyperborea and Erytheia) As Melts Black Ice (Lots) [Solo] Reflections in Starlight (Hyperborea) [R] The Place where Stars Congregate ( Hyperborea & Sutai) [B-AWA] The Ignition of a Star (Hyperborea & Caer Sidi) [R] A Stellar Reunion (Hyperborea &Delphi) [R] A Dance Beneath the Starlit Sky (Carlee & Ciel) [R] The Fractured Glass (Hyperborea & Malus) [STAR- R] To dance among stars (Ciel & Jolene) [ORP] Destiny City Star Festival Charity Event [STAR-S] The Star that Fell to Earth (Hyperborea) [STAR-R] A Fair Deal (Hyperbrorea & Merchant) [STAR-S] In the Sky with Diamonds (Hyperborea) [STAR-S] Beware of Fairy Pranks (Ciel) [STAR-S] Fountain of Starlight (Ciel) [STAR-S] Tree of Stars (Ciel) [STAR-S] Community Service (Hyperborea) [Solo] A Walk in the Park (Hyperborea) [R] Frost and Starlight (Hyperborea & Elsa) [r?] better off not knowing [amazonite/hyperborea] [R] The First Step to Infinity (Hyperborea & Caer Sidi) [event-r] lost and falling star [caer sidi/hyperborea] [star-r] little shop that wasn't there yesterday [hype/sidi] [event-r] follow the wisps [hype/caer] [event-r] bearing gifts [hype/caer/merchant] [STAR FESTIVAL ORP] All for One [event] dance of lanterns [aokigahara+many] [R] The Changing of the Guard (Hyperborea & Caer Sidi) [R] Three Lights ( Hyperborea & Delphi & Caer Sidi) [B-AWA] Rising Tides (Læraðr & Atheneite & Hyperborea) [R] A City Wrought From Starlight (Hyperborea & Læraðr) [R] Old Stars That Cross Paths (Hyperborea & Sava) [b-orp] brave shine [many] [META ORP] Contact [Order] [META ORP] Necessity [META ORP] As Above [The Moon] Battle for Erytheia (Erytheia + Many) [R] Where Stars Fear to Tread (Hyperborea & Caer Sidi) [R] Stellar Investigations (Hyperborea & Delphi & Caer Sidi) [STAR FESTIVAL ORP] Into the Night [ORP - Battle] Summer's End [ORP-R] Dew on the grass and sunshine in the leaves (many) [Into the Shadows] The Plan [ORP] [Into The Shadows] The River [Into the Shadows] The Peace [ORP] [R] The Star Mount Beacon (Erytheia + cosmos knights) [ R ] The Light of the Elder Days (Hyperborea & Selinur) [ ORP ] Operation Loanshark: Destruction [ ORP ] Operation Loanshark: Confrontation [ B ] Late night run ins (Hyperborea and Benitoite) [ R ] Friendship Among the Stars (Hyperborea and Delphi) [EVENT-ORP] The Summoning [Knights] [SOLO] What Lies at the Heart of a Star (Hyperborea)
Dystopian Future [ B ] Traître (Persephone & Hyperborea & Hvergelmir) (fin)
Theseus (Silver Millennium) (R) The days of peace and starlight (Hyperborea & Remarque) [ORP] The Gala of Osum CXVII [OPEN!]
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2019 2:36 pm
Things Hyperborea owns
Personal Items:
The Crown of Stars - A crown that increases her aura sensing range and allows her to distinguish auras she has met before.
IC RP Items:
Pastel Crystal (unused) – A crystal shaped in various forms, most often a lotus, but will always be just a bit smaller than a golfball. They can be any color or mix of colors, though they always appear in pastels. It looks far from threatening, but placing the crystal to the users lips will allow them to absorb the energy contained within. The crystal immediately crystallizes a part of the body for up to an hour. No more than 20% of the body should be crystallized at one time. It grants the user a boost in energy, not unlike a starseed, but has no negative effects sans crystallization. During this time, the crystallized body part will be numb and have increased durability, however extreme pressure can cause the entire crystal to shatter. If the crystal is shattered, the limb is immediately lost and the user will feel as though they have broken a bone. After the magic fades, so too does the extra energy, and all crystallized body parts return to normal unless the player wants to have a pale scar remain either temporarily or permanently, where the crystallization occurred; if a limb was broken off, it will not return. There are no additional side effects after the hour passes. The pastel crystal will seem like a pretty glass figurine afterwards and can be kept as a memento.
Dazzling Bubbles (unused) - An iridescent, antique glass bottle with an ornate bubble wand fixed to the inside of the lid. When uncapped and blown for the first time, an unnatural amount of bubbles of all sizes, from golf balls to basketballs, suddenly fill the air in a fifteen foot radius. They are surprisingly resilient and feel like cool glass; each of them are incredibly iridescent and reflect the light in a dazzling rainbow display that can hypnotize and daze. The bubbles may gently swirl around within the radius but they are difficult to pass through and feel like a firm barrier that prevents people from moving through them. Only blunt force or a sharp object can pop the bubbles, and they may sound like tinkling glass when they burst. They will naturally pop within one minute and all debris will disappear. The magic fades after the first use of the bubbles and all remaining liquid will simply produce beautiful, iridescent bubbles but the pretty glass bottle can be kept as a memento!
Trick Coin (unused) - A small, gold coin no bigger than a silver dollar. It can be found growing on Homeworlds or Wonders, in the cracks of Mirrorspace, or in the remains within the Dark Kingdom. Both sides of the coin bare the same silhouetted face, though no facial features are present. To use this item, the character must flip the coin into the air. The coin will land in their outstretched hand and will begin a glowing softly. The coin will continue to glow for the next twenty four hours. During that time, the character will find their luck has increased drastically! Only good things will happen to them for the next 24 hours, both as a civilian and powered. During this lucky day, the odds are perpetually stacked in their favor. In battle, they will find it easier to dodge and land hits, and in their civilian life the odds for what they are capable of are nearly limitless. You might not win the full lottery, but you might win big on a few scratch offs! After twenty four hours, the glow will fade and the coin may be kept as a memento.
Crystal Flower (unused) - A small, crystal flower. It can be found growing on homeworlds or wonders, in the cracks of Mirrorspace, or in the remains within the Dark Kingdom. The crystal flowers can look like any flowers found on Earth. The stem of the flower ends in a little point and to activate the magic, the character must p***k themselves with that point. Their blood will flow up the stem and the flower petals will turn a vibrant red color before glowing faintly. The crystal immediately imbues the character with double their normal strength, speed, and hardiness for the next twenty four hours. If the flower is used while powered, the abilities still carry on to the civilian side. Once the magic fades, the flower glow does as well. The flower does not have to be kept on the person for them to feel the magic’s bonus. The flower petals will remain blood red after use and the flower can be kept as a memento.
Glistening Mirror (unused) - A palm-sized mirror with a smooth silver backing. It can be found discarded on Homeworlds, Wonders, Mirrorspace, and the Dark Kingdom. To use this item, you must snap it in half. It will break evenly in two pieces. For the next six hours, each mirror piece will function as a spying glass; the mirror will not reflect whatever is in front of it but rather, whatever is reflected in its other half. This is useful for spying or investigating dangerous locations before entering them. The magic will last for twenty hours before the image fades in both mirrors. If the pieces are reunited after the magic ends, they will magically seal together again. There will be a permanent silver crack in the mirror and sometimes a faint light may seem to glisten in the mirror. It can be kept as a memento, but it cannot be used again.
Timeless Apple (unused) - Appears like a normal apple, though its surface seems to glitter. There is no telling how old it is, but it is still fresh. It can be found growing on a small vine on Homeworlds, Wonders, Mirrorspace and the Dark Kingdom. To use this item, the character must take a single bite of any size. Immediately after they chew and swallow, the uneaten apple will glow gold for a few seconds and then become petrified. It will be heavier now than before and would make a good paperweight. The character will feel twice as heavy and as if they are trying to move through tar. At the same time the apple gains weight, the character will feel as though they have been slightly weighted down as well. They will find that their body is more resistance to all forms of attacks. Physical blows lose half their power, and magic is extremely dampened. Attacks with weapons won't even break the skin. The effects last twenty four hours and will remain if the character is in civilian form or powered. The apple does not have to be kept on the person for them to feel the magic’s bonus. Once the magic fades, the apple's glow does as well. The petrified apple will retain its beautiful luster and weight, and can be kept as a memento.
Bag of Starshine (unused) - Within a small, decorative bag is a handful of ruby red sand that shimmers like starlight. When the user gathers the sand in their hand and hurls it at their feet, shimmering stars rupture around them and lift them slightly off the ground. The user can focus on any location within fifty feet and, like a shooting star, will glide almost instantly across a sparkling bridge to their chosen location. The sand disappears on impact and there is not enough for a second trip. This item must be approved for use in any event or ORP. While the sand disappears, the tiny decorative bag can be kept as a memento.
Stardust Cotton Candy (unused) - Purple and blue cotton candy with edible glitter ‘stardust’ sprinkled into it. This cotton candy is packaged in a cute plastic bag and has an unusually long lifespan as long as it’s kept dry. It tastes like ordinary cotton candy, but once consumed, anyone who has tasted even just one bite can only say sweet things for the rest of the day. It will be impossible for them to say anything cruel or unkind, and it will magically come out of their mouth sounding kind. The user may or may not even be aware of this; this can lead to frustration at being unable to properly express themselves or absolute obliviousness. It only affects spoken words, and the cotton candy can be shared amongst others. The cotton candy must all be used in one roleplay, and when it is gone the user can keep the beautiful golden, faux-gem encrusted wand the cotton candy was spun onto as a memento.
Seed of Growth (unused) - A small cloth bundle, tied off with a delicate ribbon. It appears ancient, but is still holding together despite its age. This odd little bundle feels as if it is filled with dirt and seeds but it is impossible to identify anything inside. If the contents are buried in dirt, be it sand or soil, it will cause an immediate burst of growth in plant life in a three foot circle around it. Burying it in Destiny City will cause ordinary, seasonally-appropriate (if exceptionally hardy) plants to grow, but if it is planted in soil in any sort of magically-charged place—a Homeworld, Wonder, the Rift or Negaspace, or in Mirrorspace—the plants that grow will be strange and magical, reflecting the location in which it is planted. These may be flowers or crops, but not trees; the seeds are not enough to be sustainable in the long run, but with plot approval, a certain type of plant can continue to grow and be harvested in the area; players need only contact the Space Cauldron to outline what they are hoping for. The cloth bundle can be kept as a memento.
Cracked Bone (unused) - A small piece of bone from some creature you think isn’t human. The bone looks like a miniature human femur and is roughly the size of a finger. It is faded yellow and has a crack down the middle. It can be found discarded on Homeworlds, Wonders, Mirrorspace, and the Dark Kingdom. To use this item, you must snap the bone completely in two. The bone will immediately emit a faint purple, odorless gas, glow and then bind itself back together - whole. This gas, if inhaled, has the ability to heal any and all physical injuries, including life threatening ones. It can replace missing limbs, restore lost blood, mend bones, and regrow organs. The effects cannot be divided. Only one character must inhale the majority of the smoke to feel the full power. It is not a painless action but comes with a magical painkiller to alleviate some of the pain. Depending on the injuries, the magic can take upwards of five minutes to completely heal, but can work quicker depending on how extreme the injury is. Once the magic has faded, the bone may be kept as a memento.
Permanent RP Items:
Antique War-Horn - An old, hollowed out rams horn with a silver-tipped point. When this horn is blown it emits a low, crooning wail. It is not unpleasant but it is somewhat eerie. After a few seconds of the strange noise, the wielder will shimmer and a decoy will step forward. There is no discernible difference between the two visually, however the decoy is transparent and can neither cause nor receive damage. The decoy will serve as a distraction, charging at the opponent or mimicking the actions of the wielder. It has no sentient capabilities and cannot speak. The decoy will disappear within 60 seconds before flickering away. This item can only be used once every 24 hours.
Antique Charm - A small, burnished silver charm that can be unlatched to open. This little charm would make perfect company for any dress when fashioned on any chain. While it looks a little worn from the outside, when opened it emits small pulse of light. Focusing on this light will allow a single non-moving image to form from the user's past life. This image can be of someone, something or somewhere, but will only be visible to the user. The user can open this locket as many times as they would like but the image inside will remain the same.
Article of Strength - An ancient piece of jewelry customized by the player. The Article of Strength will take the form of any wearable piece of jewelry the player likes, either a ring, bracelet, necklace or earrings (or other approved jewelry, with staff approval). When worn, this item will grant +1 to all IC Dice Rolls in any staff run roleplay hosted by The Space Cauldron. This may not carry over to player run events and is at the discretion and decision of the player host. The item is non-transferable and can only be worn by the player who claims it. It can be worn and used as a civilian, or when powered up.
Article of Resilience - An ancient piece of jewelry customized by the player. The Article of Resilience will take the form of any wearable piece of jewelry the player likes, either a ring, bracelet, necklace or earrings (or other approved jewelry, with staff approval). When worn, this item will grant -1 to all damage done to a character through IC Dice Rolls in any staff run roleplay hosted by The Space Cauldron. This may not carry over to player run events and is at the discretion and decision of the player host. The item is non-transferable and can only be worn by the player who claims it. It can be worn and used as a civilian, or when powered up.
Metallic Bracelet - An antique bracelet made of some sort of metal. It has the ability to amplify magic usage; this must be plotted with your roleplay partner before use. You must ask for permission to use this item in events/ORPs. When activated, this bracelet allows the wearer to get an extra use out of their strongest magic (up to third stage). They can only recover magic they have ICly earned; a Super Senshi may not get an extra use out of their Eternal magic since they have not unlocked it. Senshi can recover one use of their strongest magic, and Knights may recover up to 45 seconds of their energy pool. Mauvians will recover one extra use of their laser and will not be so exhausted after using it the first time. For Negaverse characters, or characters who do not usually have magic, they will instead gain the ability to fire a concentrated laser from the bracelet while in battle. The bracelet will only have a few shots (no more than five) and the strength of the blast is dependent on the character’s rank: At first stage or lower, the blast feels like a harsh slap, at second stage the blast feels like a harsh kick, and at third stage or higher the blast feels hot enough that it may cause the sensation of burning or stun the opponent if hit.
Fractured Crystal - A palm-sized crystal shard with dark clouds and a black tar that swirls inside of it; it has faint cracks along its surface. A fragment of the crystal from within the strange pocket dimension during the 2022 Star Festival. The user must hold the Fractured Crystal in the palm of their hand and slash through the air. Once per day they can tear a rift in space and pass through it to another location. While you may pass through immediately to your destination of choice (on the same plane of existence) you may also get trapped in a strange, dark dimension. This between-space is full of an oppressive air and a dark, sticky tar like substance covers all surfaces. There seem to be untapped amounts of energy here, and characters that drain energy may find this a surprising advantage while gathering energy. Time seems to pass strangely in this weird dimension and while you may feel like you’re here for up to two hours at a time, you may actually be gone anywhere from a few minutes up to an hour. If you are sucked into the strange portal, you will always be deposited at your location of choice afterwards. In rare situations, up to one other person may be sucked into the strange space as well as the wielder, but they will both be stuck in the between space and will feel significantly drained by the time they come out the other side.
Bottomless Stein - An old beer stein. When shaken it appears to fill with something that smells distinctly like cider. If the user attempts to drink this 'liquid' they will receive a one hour buff that increases strength and endurance. The liquid tastes like cider, but does not quench thirst or ease hunger, and never spills from the cup. It cannot be shared but the user does have the distinct sensation of a liquid when they drink it. While the liquid will disappear as the user drinks it, the essence is absorbed into the user rather than it being physically consumed. This item can be used once per day.
Cosmic Brooch - Teleports to the Celestial Theater
Gifts/Mementos:
Alastorian Candle – A black pillar candle with an iridescent teal sheen to it. It is about a foot tall and three inches wide; it has the golden mandala insignia of Alastor on the front, and elegant golden patterns on the sides and back. Glass beads in various shades of blue, teal, and amber decorate the candle. It is an incredibly artistic candle with a single wick. When lit, the candle burns brightly and if you look deeply enough into the flame, it burns with a shimmer that makes it appear as if the fire has small specks of glitter in it. The candle has no real fragrance but smells faintly of rain; the flame is resilient against wind and water and takes a bit of effort to actually put out. The candle is long lasting and if left to burn can last for about two weeks straight.
Never-Go-Outs - Babylon can create small lights that never go out and distribute them to other people. At present, he is extremely limited and only able to create and give away one each month.
Opalescent Charm Bracelet (used 09/03/2021*) - A silver bracelet with five round, opalescent charms dangling from it. Though this looks like an ordinary charm bracelet, when the magic is activated all five opalescent spheres pull off of the bracelet and form baseball sized spheres of light. All five spheres surround a single target of the wearer’s choice; the glowing wisps spin in a steady, circular pattern around the target about two feet away from their body. The orbs move with the target, but if anyone (or anything) comes in contact with one of the wisps, it will explode into a burst of light, causing a tingling sensation to whoever collided with them. This can cause up to fifteen seconds of temporary blindness or numbness to enemies, but at player discretion the orbs can also cause the temporary sensation of pain or lasting damage. The orbs will hover around the target until they explode, or for up to five minutes before they will dissolve. The magic only works once, and after the magic expires, the charm bracelet can be kept as a memento.
Crystalized Wisp - A palm sized glass glass stone with a wisp that sometimes seems to dart about inside. During the battle with the Cosmic Creature, the force of the explosion encased some wisps in a glass-like crystal. The wisps are too small to have ever become anything substantial but sometimes they aimlessly float about inside the glass. The glass is smooth and comforting to hold and, if holding it while in a thoughtful or meditative state it can unlock a cosmic memory or image. This may be related to some meta or deep space information, or more personalized based on the wielder. All memories need to be approved by staff and players can contact The Space Cauldron with requests for the type of information their character can unlock. Staff will work with players to give their character insight on a topic of interest to them. The magic only works once, and after the magic expires, the crystalized wisp can be kept as a memento.
Snowball Pendant (used 07/03/2022*) - A round, white gemstone that resembles a perfect snowball and glistens in the slightest light. The snowball pendant hangs from a glistening silver chain. You can easily detach it and hurl it at something or someone to encase them in a thick layer of ice for up to three minutes. The ice is chilly to the touch but isn't cold enough to do any damage, and if used on a human or living target will only encase them from the neck down. This can only be used while in civilian form and cannot be used while the wearer is powered up but it can be used against any opponent your civilian is facing. Once the five minutes is up, the ice melts and disappears in a magical breeze, only for the pendant to return to the chain. It is still beautiful, however no longer has any magical properties and will function as a normal crystal pendant if thrown again. It might not have any magic, but it's a nice memento!
Pets:
Wisp - These wisps can magically bond to a powered character and will manifest to hover nearby when they are powered up. If a civilian manages to bond with the wisp, it will disappear until the civilian powers up. This prize can be claimed by any character, even if they did not participate in any Star Festival prompts or events. Players do not need to choose a character to win the prize immediately, but must let The Space Cauldron know who they are claiming if they decide after threads are locked on July 11th.
When someone completes ten roleplays with the wisp somehow involved or mentioned, they can then pursue a solo or roleplay where the wisp will explode in a burst of energy, only to reform in the shape of a companion creature. This creature will be small, no larger than a medium sized dog, but they can take the form of any magical or non magical creature. Unlike Knight Summons' these are not battle companions. They will take on a solid form and will become tangible; they do not need to eat, but they may choose to do so. They do not seem to get sick, but if they are injured they will bleed white energy, and can only heal in powered domains.
They will most commonly remain in a characters private powered domain (their office or most frequented area of Negaspace if a Negaverse character, their homeworld if a Senshi, their Wonder if a Knight, their Realm or the common space of Mirrorspace, etc.) but can also accompany characters randomly when they power up.
These creatures can be permanently destroyed as if they were any other living creature; if they are damaged beyond the point of healing, they will evaporate into mystical white light. They have eternal lifelines and will never perish of old age, but if they are destroyed they cannot be recovered. They do not appear to have any magical abilities, although they can appear abnormal or magical, and they have incredible intelligence for any animal creature. These creatures cannot write, talk, or communicate verbally, but they are smart enough to problem solve, read emotions, and respond to commands.
While these creatures may accompany their companion in their civilian life, it would be dangerous to be seen with the same creature while powered up and down. They tend to thrive near magical locations, and greatly prefer a private powered domain, but they may get bored and visit even while powered down. They are bonded to the starseed of their companion, and even a side swap cannot break this bond. The Cosmic Companions cannot be given away or traded. If a character with a bond dies, the Cosmic Companion may be rehomed, but this will need to be approved through plot. [x] [x] [x] [x] [x] [x] [x] [x] [x] [x] 0/10
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2019 2:38 pm
Art
Civilian Art
Powered Art
Fan Art / Commissioned Art
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2019 2:38 pm
Credits
Sailor Moon is the property of Naoko Takeuchi In the Name of the Moon! is the creation of Natsube and owned by Kyuseisha No Hikari Ciel Karpusi (Crystal school girl) official art by LizzyMoo Ciel Karpusi (Christmas attire) official art by Sylent Nyte & Kuropeco Ciel Karpusi (workout attire) official art by Demon_Pachabel Page Hyperborea official art by LizzyMoo Squire Hyperborea official art by DarkHeartedSorrow Knight Hyperborea official art by Kaori_luv Knight Hyperborea (alt art 1) official art by EndeJester Ciel Karpusi / Hyperborea concept is property of Aurelius0815
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|