//Name: Jason Kenneth //Gender: Male // Entry level: Trainee //Status: Sleeping Beauty //Clearance: Approved for entry
Posted: Fri Feb 10, 2012 4:41 pm
DEUS EX MACHINA PERSONNEL FORM
The Hunter Name: Jason Kenneth Nicknames: Eta V, “Shakes” Gender: Male Age: 18
Category: Moon
The Weapon Name: Zanthvos Nicknames: Zan Type of Weapon: Sword Former species of weapon: Fallen Angel Gender: Male
Personalities:
Jason is a hard working fellow, who is happiest when reading a book or trying to assist others in some way or other. His one true wish in life was to become a skilled doctor, and although he isn’t able to do that anymore, he is resolved to become a first class Moon Hunter instead.
Now, the only problem is, he is one of the most easily scared people on earth.
Seriously, if courage the cowardly dog was a hunter, he would be Jason’s mentor in running away screaming from a shadow that…might look like some sort of scary monster. There is hardly a creature that would not cause him to cower, and because of this, he is a prime target for bullies. Since this guy has been tormented for most of his life, he has never been able to develop a backbone, with the few times he tried ending miserably and with him even more scared then before.
Zanthvos, on the other hand, is always out to have a bit of fun. Usually at Jason’s expense. He will deliberately give him false information just to see him screw up, and if Jason ends up on the floor curled up in the fetal position? He’ll laugh his a** off and soak it up. Hey, he was a Halloween citizen after all. Just because he’s a weapon now, doesn’t mean he can’t take delight in seeing someone become petrified with terror. And Jason is just so damn easy to scare. When things get dicey, however, Zanthvos will try to keep him out of harms way.
Why did your human character choose to become a Hunter?
Essentially, Jason is tired of being afraid all the time, and had signed up in order to gain some courage, so he could master his fears and defeat the shadows that have plagued him for so long.
Weapon Ability
When Zanthvos becomes charged, the blade changes color, from a metallic silver to a menacing black. As Jason swings the sword, it releases a barrage of sharp, needle-like energies to overwhelm his opponent. (swift strike).
Physical Description:
Eye Colour: Blue Hair Colour/Style: Blonde. Scruffy looking Skin Colour: Caucasian Clothing Style/Colours: The coat will be long, unbuttoned, and will reach just above his ankles, with the sleeves reaching to his wrists. He won’t have a hood, just a high collar. His sash (IT MATCHES HIS EYES BD) will be swung around his neck, the tail end hanging behind his back and also fairly long. He has a average build; not much muscle but not really lanky either. Extra: References:
Regardless of how much trouble Zanthvos gets his hunter into, he does care deeply for Jason and does not enjoy him getting hurt. Also he is a vain mother ******** and hates scars, or any permanent damage. As such he has become quite adept at healing any injures. As long as Jason gets enough bed rest, or at least doesn't move around much. (He likes to boast about the time he healed a huge hole in Jason's chest with no evidence it ever happened at all!*)
Note: Neither Jason or Zanth can recall what happened afterwards, so chances are he didn't actually do anything)
Standard Bandages Difficulty level: Standard Battle Effect: THIS ITEM IS USED UP if you use this effect. That means you cannot get more until you go back to home base. You can choose to, in battle, use this item by rolling a 12-sided dice. This is the amount you heal yourself AND one ally for. Non-battle Effect: A Hunter catch patch themselves up with a single use of this bandage. Requirements:Intermediate Hunter OR higher, have a basic bandages, participate in an ADDITIONAL "mission" prp/orp of your choice (for example, if your characters are doing an RP about going on any mission, this counts).
Upgraded Bandages Heal for a quarter of your total HP
Posted: Thu Mar 22, 2012 10:42 pm
Items
Quote:
The Blue Key It reduces its bearer's stats by one tier, the lowest possible being a Y1 student. It can be removed through willingly passing ownership of it to another. It can be forcefully removed if two conditions are met: - The bearer is beaten to an HP of 0 or below. - The one taking it is aware of the keys' existence. One person may bear a maximum of two keys at any time.
Artifacts
C Class
Quote:
Star of Nut: An amulet in the shape of a five-pointed star, made of gold and inlaid with rich blue lapis lazuli. The amulet hangs on a thick golden chain, suitable for wearing as a necklace. Status Effect: The Star is activated by pressing all five points of the amulet simultaneously; upon doing so, all the light in the immediate vicinity is pulled into the amulet and held there, plunging that area into total darkness. The amulet's range is a sphere 10 feet square; if within that range, you cannot see out of it and appear trapped in complete darkness. From the outside, it looks like a sphere of pure black. The effect lasts for 5 IC minutes. Can only be used in battle to escape, not to attack - because if you use the amulet, you won't be able to see either! After use, the amulet takes 1 IC day to recharge. Cannot be used in boss battles or battles that you cannot (for whatever reason) escape.