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Bishoujo-senshi Mahou-shoujo
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Posted: Wed Apr 06, 2016 9:00 pm
Knight Erytheia _____________________________________ ✪
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Posted: Wed Apr 06, 2016 9:02 pm
Profile _____________________________________ ✪ Name:Alphonse Wingates-St. Grey III Nickname:Gender/pronoun:Age:26 (awakened at 18 years old) Birthday:Sign:Gemstone:Blood Type:Fav. Food:Hated Food:School/Occupation:Owns a cat cafe called Nekosuke Hobbies:Shot Through the Heart. Yuri shoots archery. He specializes in kyudo and views archery as a way to center himself, not as a competition. After all, it's not about hitting the target, but perfecting the form and yourself in the process. Yuri finds that he can relax and focus when at the range when he otherwise couldn't have done so.
Self-soothing Tea. Yuri loves tea. He runs a small tea and coffee shop. He tries to bring in different brews, particularly from Britain and Japan. Nothing brings him so much joy as sharing a drink with someone or introducing them to a blend they haven’t tried. Virtues:Please Don't Cry. Yuri will do anything to cheer someone up. He hates to see sadness or despair. Perhaps because he spent his youth amoung unhappiness, he can't stand to see anyone in tears. His demeanor is very cheerful most of the time and it can rub off on others. Yuri will go out of his way to do a good deed for another.
Self Sacrifice. Yuri will do anything to protect those he cares about. He hates violence and will do anything to save a friend or stranger. He will not question placing himself in harm's way for another. Yuri doesn't think of himself if someone is in danger.
A Friend Indeed. Yuri is a good mentor. Having a number of years as a knight and as a cafe owner, he has met many people that need guidance. Yuri always offers a friendly ear and will listen to anyone’s problems, no matter how big or small. The advice he gives is always honest. Flaws:Lonely, Lonely Heart. Yuri is lonely. While masking his feelings with a cheerful expression, he often has bouts of sadness. He knows, despite his best wishes, that we are all ultimately alone in this world. He is afraid of loss and losing those he cares for. Alphonse can get gloomy all of a sudden for seemingly no reason and seeks friends and companions to make him feel loved.
Penny for Your Troubles. Yuri worries. It can be about something big or small, but he wants it to go right and will do all he can to assure a good outcome. He tends to worry about things he has no control over and laments his futile attempts at changing the world around him. Yuri worries a lot about the fate of the world and his own destiny.
Can’t We Just Get Along?. Yuri is passive. He often does not initiate interactions. He is rarely the first to act. And if he is, it’s usually because his hand has been forced in some way. This often means he avoids any real or even potential conflict all together. Knight Title:Erytheia, Knight of Cosmos Weapon:Rebirth. A dark and wooden Kyudo bow. The bow shoots a sacred arrow. This has the effect of healing anyone in an 8-foot radius of moderate injury and can partially heal major wounds enough to stabilize them and feels as if they are being reborn as their chest where their starseed is located feels warm. They may also feel calmer, at player discretion. The attack can be channeled for 45 seconds. Alternate Weapon Form:Eternity. A ceremonial and blunted British longsword. The sword turns into a three and a half foot long lethal longsword that has a shining blade that reflects a rainbow prism-like pattern of scattered light. The attack can be channeled for 45 seconds. Aspect:Cosmos. The silvery sheen of starlight covers the Knights of the Cosmos, and their touch is just as heavenly. It's warm and pleasant to most, but acidic and painful to corrupted beings. For the followers of Chaos, physical contact with one of these Knights feels like a mild chemical burn: although it does nothing in the way of actual damage, it's hard to tolerate it and the effects can last for a few seconds after contact. Summon:P’rue. A large white bird with starlit eyes. It can carry one passenger, but cannot attack while doing so. Transcended Ability:Energy Giving. A Transcended Knight may choose to follow a less combative path. Rather than using their energy to boost the magic power they use in battle, these Knights are able to transfer their excess energy to civilian victims and wounded allies. They must maintain physical contact in order to make the transfer, and as it requires intense concentration it would be impossible to accomplish in battle. The transfer would help with mild-to-moderate energy loss but would not offer a sense of full recovery in either case. It would simply decrease recovery time by half. Personal Item:A white feather in a gilded birdcage. When Erytheia is falling, the feather can break into multiple feathers that surround him and flutter back down to the ground with him, slowing and cushioning his fall. CyberCritter:An ancient pocket-sized, handheld virtual pet game of unknown origin. Miraculously, it still works. It utilizes a very simple symbol-based interface. The CyberCritter starts out as a star seed-shaped egg that can go on to mature into an endless variety of two-tone pixelated forms. Good luck keeping it alive for longer than twelve hours. Forgotten Spell:Stars. A magic arrow fired at a single target within 20 feet. It appears like a shooting star in flight and disappears on impact. It deals blunt force damage. It has three uses. Fractured Crystal:A fragment of the crystal from within the strange pocket dimension during the Star Festival. The user must hold the Fractured Crystal in the palm of their hand and slash through the air. Once per day they can tear a rift in space and pass through it to another location. While you may pass through immediately to your destination of choice (on the same plane of existence) you may also get trapped in a strange, dark dimension. This between-space is full of an oppressive air and a dark, sticky tar like substance covers all surfaces. There seem to be untapped amounts of energy here, and characters that drain energy may find this a surprising advantage while gathering energy. Time seems to pass strangely in this weird dimension and while you may feel like you’re here for up to two hours at a time, you may actually be gone anywhere from a few minutes up to an hour. If you are sucked into the strange portal, you will always be deposited at your location of choice afterwards. In rare situations, up to one other person may be sucked into the strange space as well as the wielder, but they will both be stuck in the between space and will feel significantly drained by the time they come out the other side. Soothing BellThe bell can be rung once per day and for one full hour the ringer will be overtaken by the sensation of a serene peace and will find that all of their worries seem to be gone and they are incredibly clear headed. If a powered character uses this item while in their respective place of power they will receive additional benefits; A Senshi or Knight using this on their Homeworld or Wonder they will find that restoration significantly improves while using the bell (allowing restoration akin to two visits), Negaverse characters will find that the Rift is easier to navigate and youma are more agreeable (and may even lose significant interest in Corrupted Senshi), Mirrorspace is easier to navigate and Mirrorscape Realms may flourish a bit more. Mauvians may have more past life memories while on their Bonded Senshi’s worlds and may also improve restoration somewhat, and Vanguardians may find that their Source Stones seem to naturally replenish energy and can provide a greater output towards their projects. _____________________________________ ✪
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Bishoujo-senshi Mahou-shoujo
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Bishoujo-senshi Mahou-shoujo
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Posted: Wed Apr 06, 2016 9:03 pm
Story Log _____________________________________ ✪ SOLOS: [ 1 2 3 4 5 6 7 8 ]_____________________________________ ✪
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Posted: Wed Apr 06, 2016 9:04 pm
Certs _____________________________________ ✪ All art linked via cert. _____________________________________ ✪
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Bishoujo-senshi Mahou-shoujo
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Bishoujo-senshi Mahou-shoujo
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Posted: Wed Apr 06, 2016 9:05 pm
Character © Meighei First stage art © Kuropeco Second stage art © Kaori_luv Third stage art © Endejester Transcendence art © Whimsical Blue Shop concept © In the Name of the Moon Sailor Moon © Naoko Takeuchi
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