~Table of Contents~ 1 - Certs, Achievements, AaG, ToC 2 - Quinn's Info 3 - Random Personal Info 4 - Havasu's Info 5 - RP Links, Evolution Status 6 - Peoples 7 - Photo Album 8 - Havasu Falls - The Wonder 9 - Knight Havasu - The Ancestor 10 - Old RP Links 11-14 - OCD requires full page 15 - Credits
Toss me a line by: PM, Quote, or Aim: Fiction1119
Posted: Mon Dec 09, 2013 9:22 am
Arthur Quinton
Name: Arthur James Quinton the third
Nickname: Quinn to his friends Arthur to everyone else. Call him AJ at your own risk. James can be used but he might not answer
Fav. Food: Pizza, meat lovers stuff crust preferably but any kind is good
Hated Food: Key Lime Pie..... no idea why
Job: CEO of family buisness
Hobbies: - Photography Quinn enjoys taking random pictures of the world around him, generally buildings or nature, occasionally people. He uses these images as inspiration for designing and building architecture. He rarely enters his work in local contests but he does enjoy plastering them all over his apartment, and uses them quite often in his digital renditions of rooms and buildings he creates in CAD. He enjoys visiting museums, galleries, and seminars to learn more about photography and the science behind it.
- Screen printing Quinn has a smart a** streak a mile wide and loves showing it via shirts. If he thinks of a saying, or hears one, he will write it down, design something around it, and make a shirt that says it. He sells his more amusing creations to his classmates, friends, and online but he doesn't do it for the money, he does it for the laughs.
- Construction/building Lego's, popsicle sticks, sand, stones, CAD (Computer Aided Design).... It doesn't mater what the media is Quinn loves building things. From houses to bridges to cars he enjoys figuring out how things are manipulated to create something beautiful and functional. He will often post his creations on his Deviantart page and often summits his smaller work in contests. Sometimes his inspiration is sparked by his classes but more often then not his creations inspire his class work.
- Music Eclectic is a not strong enough word for Quinn's collection of music. He enjoys everything from heavy metal to classical, country to rock, nature sounds to rap. He does lean a bit more towards the 'oldies' section of any genre but does enjoy quite a few of the modern songs like The Climb by Miley Cyrus or I'm A Believer by Smash Mouth.
Virtues: - Focused/Determined Quinn is very focused when presented with a task or project. He gives it his all reguardless of what it is, from building a sandcastle with local kids to a project for class. If he doesn't know how to do it he will learn how and is more then willing to accept help from others as well as help others. If you have a project that you need help on, Quinn is your guy. He will work with you to get it done as best as possible. He doesn't know the meaning of 'Quit'.
- Fun Loving Games, parties, picnics, rollerblading, bowling, swimming... Quinn loves to have fun. He enjoys life and the interaction with others. If there is a party Quinn will be there, even if its to be in a corner talking and possibly playing cards with a few friends. He comes up with countless advents for his friends and neighbors, even if only a few ever actually occur. If work and school didn't take up so much time he would likely have a party/game night every night. D and D anyone?
- Adventurous Quinn will try anything at least once. He has eaten the strangest things from snake and squirrel to haggis and crickets; yes the do taste like chicken. He believes that one should not judge until one first tries. There are a few things he can't do just yet but that list is getting shorter every year; after all age does prohibit some things. He can't wait to go sky diving!
Flaws: - Adrenalin Junkie The rush... its the rush man, that Quinn loves. Weather its from a roller coaster or sneaking into the local skate park after hours Quinn craves the heart pounding flight or fight response. He will actively place himself in difficult situations just for that feel... skateboarding down a few well know San Fran's streets, snowboarding the triple black diamonds, poking a sleeping bear with a stick.... he isn't that stupid, but swimming with sharks he will most definitely do when he gets a chance. Quinn does not have a death wish nor does he wish to harm others but if bending the law is what it takes to get the rush then better look the other way because he will still do it, the very 'hush hush' juvie record proves it. Can anyone say skinny dipping in the public pool at midnight? If he can get his friends in on the action, the more the merrier he says. He will often drag his friends with him on an adventure and then 'nudge' them into trying it. Calling someone a chicken is an acceptable form of nudging, scardy cat works too. You know that saying, 'If everyone jumps off the bridge would you jump too?' well Quinn would be the first to jump then egg his friends into jumping with him.... as long as it’s with a bungee cord attached.
- Anti-authoritative Unless you are his teacher, his father, or his mother don't tell him what to do. His knee jerk response to a order is 'no', occasionally 'hell no', and rarely 'are you out of your freaking mind', and if he doesn't just say it then he will likely straight up do the opposite. He hates being told what to do and truly does his best not to do it. The only reason he listens to his teacher, father, and mother is because... he will fail school and he will disappoint his family... something he works hard not to do.
- Sarcastic The king of smart asses is the best description of Quinn. If you say something stupid like 'what meet is in beef and broccoli' he will respond with a smart a** response of 'chicken'. 'Thank You Caption Obvious' and 'No s**t Sherlock' are the general response for stupid observations. Have you ever seen Bill Engvall's 'Here's your sign' jokes? Yeah Quinn is the one who says the smart a** comments to the stupid observations...
Hair: Dirty blond shagishy longish. Think surfer dude/hipster Surfer dude--Hipster Golden blonde or golden bronze
Face: Rather normal looking face. High cheekbones, middling sized ears, nose, and mouth. He has slight freckles along the bridge of his nose but no other main facial feature Refrence Happy
Clothes: Generally like this.... a sarcastic t-shirt, cargo/many pocketed pants, sneakers, and his laptop bag.
Fiction1119
Original Lunatic
Offline
Fiction1119
Original Lunatic
Offline
Posted: Mon Dec 09, 2013 9:32 am
Random Personal Info:
His Parents -- James and Sarah Quinton. 54 and 49 respectfully. Computer programmer/inventor and socialite. Nouveau riche due to a wildly successful program and OLD money... like Mayflower old. Pretty much they sneeze gold dust >.>
Quinn -- Due to a sense of 'haven't earned it' Quinn works for a 'living'. He has a part time job at The Bookwyrm, a local bookstore. He lives in a cheap loft style apartment and pays for school with a full scholarship. And only accepts a small monthly allowance of 500 to cover everything else... it was as low as he could convince his parents to go.
He does know how to drive but he doesn't have a car, they are too expensive to drive and maintain. He would rather walk, take a bike, the bus, and is currently looking into a scooter but isn't sure if it is worth it.
What Quinn doesn't know -- His parents started and funded the scholarship Quinn uses for school, although Quinn is not the only recipient of it nor the first, and he does fulfill the requirements of the scholarship. His folks own the apartment building Quinn lives in, as well as one or two others around town, although the landlady is not aware of this. And they already bought him the top of the line scooter and are just waiting for him to 'craigslist/ebay' buy it. Pretty ant' it?
Pets -- Quinn does have a pet and since the apartment building allowed them he brought her with him when he moved out to go to school. She is a Savannah cat named Isis who Quinn adores and would do just about anything for... including asking his parents help if the reason was dire enough.
First Stage -- A piece of string, maybe even twine. Very simple in appearance, cream/tan colored, and around shoe string length and diameter - No Power ~ Its a bird... its a plane... its... a piece of string. There is not much that can be done with it. One could, in theory, tie up hands or feet but this is not likely since the strength and length of the string don't really lend itself to hog tying opponents. I guess one could always 'whip' someone with it.... that would be annoying... I guess.
Second Stage -- Rope. Still rather simple in appearance maybe now it braided, cream/tan colored, but approximately jump rope length - Slight Power ~ It has grown o.O... no really now the string is a rope and it can do things! The rope has the power to warp time. Those that hold on to the rope move faster, as if the world around them has slowed down. This effect affects anyone who grasps the rope, friend or foe, and only lasts 30 seconds total. It leaves no real effects except maybe slight disorientation, like stepping off a moving sidewalk in a airport.
Third Stage -- Embellished Rope OR lasso. Now very intricate, steampunk-e-ish, rope, cream/tan with brass embellishments, of a general cowboy rope length... long - Powerful ~ With great power, come great responsibility... When two parts of the rope connect, such as in a circle or wrapped around someone, it appears to erase the world around the opponent. To the person standing within the boundary of the rope the world, and everything in it, is gone. A white, or dark depending on personality, void is now around the opponent. Leaving them in solitude with only themselves for company, its a great way to work on your meditation. No sounds, sights, smells, touch, ect., penetrate the 'bubble' of aloneness that is surrounding the person. If the person is not physically restrained one can just walk out of Mordred... sorry.... the boundary of the rope, thereby ending the effect of it. If more then one person tries to get in on this party the spell is broken and the beautiful princess awakens... that's a mix of metaphors >.>. This effect only 'traps' one person at a time, any interference in the form of another person, item, or attack makes the spell disappear. The effect only lasts 30 seconds, can only effect one person at a time, and while the effect is occurring the Knight can not move as it takes extreme concentration to operate and it leaves him drained by the end of its use. Disorientation would be the main lasting effect of the 'bubble' but each person is different so a different reaction is expected.
Summons: A larger than normal female mountain lion. When attacking the mountain lion pounces upon the opponent, this will knock them flat on their back or front depending on direction of attack. Upon impact with the ground the person will feel an overwhelming sense of deja vu or missing time, as if time has skipped a few seconds. This effect lasts five seconds after the mountain lion 'dies'.
Skills & Enhancements
Enchanted Weapon (Knights) - This Enhancement gives weapons an additional magical enhancement that allows the weapon to hover nearby and gives the character a bit of control over their weapon when it's not in their hand. While they may manipulate how and where the weapon hovers (always within ten feet of them, but they can summon it to that range if it is further away) they will never wield it to the capacity as they would if they were holding it. It is incredibly difficult to wield mid battle without extensive practice, as it requires extreme focus to manipulate the weapon beyond allowing it to hover nearby, but under calmer circumstances the weapon can be mentally controlled to some degree. The ability to manipulate the weapon somewhat is most useful if incapacitated or trying to do a surprise attack, when there is time to focus on how to wield the weapon. No matter how much a character practices, it will always be impossible to telepathically control the weapon as if they were physically wielding it. Third stage characters may manage to make loose or sloppy attacks with their weapon but this will be difficult to control in stressful circumstances like battle.
To obtain this, a PM to the shop mule is required. For Knights, the weapon enhancement can be found by locating some magically charged location on their Wonder, a burst of power from interacting with the Code, or completing some ritual on their Wonder.
The Arrival Point - A small little island where the river splits around a small patch of red stone; large enough to hold two people. The fall is blocked from view by trees and bushes but can be clearly heard.
Description - The falls themself are much like the earthen version just a bit higher; approximately 130 ft. There is a small beach to the right of the falls that transitions back into the canyon walls, trees and bushes are prevalent, and a flat space is to the left of the falls. A series of small pools are at the bottom of the pool created by the falls before the river flows down the canyon where the walls inch in until there is no passage; greenery would block most people from even getting that far. There is a small ledge that climbs up the right side of the canyon that gives access to the top of the falls.
The main part of the wonder is hidden in the cliff walls. There are a series of rooms and halls that are accessible from three points; the hidden door in the cave behind the cliff, a hidden door behind some greenery at the beach, and a hidden door at the far side of the river at the top of the falls. Most of the rooms were carved from the stone and used for the rest and relaxation of any powered individual who was at the wonder. The bedrooms are very impersonal, hotel like, and the group spaces are spacious and plush. There is however a hidden access point to the much more extensive system of rooms used solely for the Havasu’s Knight including a training room, a bedroom suite, kitchen, and hot springs.
The Code - The code is hidden behind a series of doors that need to be opened with Havasu's ring with the final revealing a large natural cave, all other rooms were cut from the stone. The code sits on a stone pillar that is in the center of a deceptively shallow pool of water. Its wider then one can jump and much deeper than anyone can dive but because it is in a cave it looks surprisingly shallow and there are portraits hanging around the cave of all the past knights.
Damage - No visible damage.
Trade/Export - It is a spa/relaxation spot for others. No real export or trade.
Sailor Moon is copyrighted to Naoko Takeuchi In the Name of the Moon belongs to Natsube and rosemilk Official Senshi art is made by Lizzymoo Havasu stage 1 art is made by Lizzymoo Quinn stage 1 civi art is made by Lizzymoo Havasu stage 2 art is made by Lucyal Quinn alternate civi art is made by Peppermint Coffee Havasu stage 3 art is made by Lucyal Quinn's concept, quest, and character is mine ^^