After a meeting on the Moon, the Code has tasked all Knights to visit their Wonders and resonate with the Code pieces there. A strange disruption with great magical power seems to have afflicted the magical connection between Knight, Code Piece, and Wonder, but this should be easily resolved with a bit of time and patience. Knights will still notice anomalies with their magic, but now–with a blessing from the Cornerstone Code Piece on the Moon–they have the ability to break through the magical barrier guarding their Wonders. Wonders may look a bit worse for wear, as though some great storm came through. The worst of it can be found near the Code Piece, where it may look like a small bomb went off, or like an earthquake ruptured beneath the Code, or as if a tornado came through the area. The damage is generally superficial, but it’s clear that whatever happened here was powerful. The Code piece may appear faded and as if it is weakening, it may be swirling violently and chaotically, or it may seem to struggle to keep form and have an erratic pulse.
To properly calibrate and resync, a Knight must find some way to get in tune with their Code piece. Often this is through meditation, but it may also occur through some spiritual or meaningful ritual to the Knight or Wonder. This typically takes at least an hour; the Knight will often enter a powerful trance and may find themselves deeply immersed in memories that do not belong to them. They may be intense memories of their past life or even their Ancestor’s memories. They may also witness a major event that occurred on their Wonder as if it were through an omnipotent viewer. When they come out of their trance, they will find that their Code piece seems to have returned to normal, as has their magic. The damage done to their world during the incident can also have been healed. Knights who do not visit the Code piece will continue to have difficulties operating their magic until the event concludes.
Quote:
After enough Knights resonate with their Code piece, something magical may happen…
Posted: Tue Apr 09, 2024 3:29 pm
Rules
This event will be open until ~6PM EST on Sunday, April 21st. Players must write at least 500 words in a roleplay or solo that occurs on their Wonder, where they are resonating with their Code Piece. If a player was unable to participate in the ORP where this information was shared, they can handwave that their character was in attendance, can plot to receive the information from someone at the meeting, or they can handwave receiving a note from the Code that states: 'Please return to your Wonder at your earliest convenience. To stabilize your magic and your Wonder, you will need to resonate with the Code piece there. If you have not located it, I will do what I can to assist. This is a priority. Do not delay.' A memory unlocked during this event can be incredibly detailed, but we ask players to please contact The Space Cauldron if the memory may touch on meta locations (such as for Moon Knights). Memories should not utilize meta lore and should not use other player’s characters or lore without permission. We ask players to make judgment calls on whether or not the information in their memories requires approval. If a character has a memory or lore that does not fit shop standards, they will be asked to change it to meet our guidelines. If you want to be safe, please message The Space Cauldron with your ideas. For faster responses, please also DM .guine, noirsongbird, whimsicalblue or xigglet on Discord when you send in a PM! Roleplays do not need to be finished by the end of the event but they must be started. We will work with players if they are in contact with staff and trying to get something approved and have been unable to start, or were forced to start late, because of a delay in staff communication. Please PM as early as possible so we can get back to you quickly! The cutoff to send in a PM for plot approval is 11:59 EST, Tuesday, April 16th. If a Knight takes a guest with them to their Wonder, their guest may either remain conscious while their companion is in a trance or be subject to view the memory or parts of it. Knights who have yet to locate their Code piece may have extra assistance upon arrival to their Wonder. A shimmering trail can appear before them, guiding them from their arrival point to the Code piece. This is optional and players may choose not to use this OOCly, but ICly if their character wanted help finding their Code piece, it would appear. The Cornerstone Code piece would not neglect anyone who was asking for assistance, so please keep in mind that if you OOCly choose not to use its assistance, it should be ICly reflected that your Knight also rejected its help. Knights may also arrive very close to their Code piece and may require very little searching if the player prefers. If you are struggling to come up with a location for your Code piece or any Wonder Worldbuilding, please PM The Space Cauldron and we can try to work with you! Please include a link to your character's journal and any meaningful information about their information, history, aesthetic, or general direction you have in mind for their Wonder! This Wonder trip is different from standard Wonder trips. It is exempt from normal cooldown and counts as a bonus trip. Knights can also bring one extra guest with them at no expense of energy, regardless of their rank. Knights who participate in this prompt will be eligible to unlock the new release with reduced requirements. Knights who do not participate in this event will be able to unlock the new release but with standard requirements that require a bit more work. Players must post in this thread to be eligible for the reduced unlock requirements, and should use the following form:
[b]Character Name[/b]: (Link to Journal) [b]Prompt[/b]: (Link to RP or solo where the prompt is completed)
The Space Cauldron
Captain
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The Space Cauldron
Captain
Offline
Posted: Tue Apr 09, 2024 3:29 pm
Congratulations!
Thanks to the diligent and hardworking Knights who went out of their way to resonate with and stabilize their Code Pieces, order seems to have returned! The strange magical energy fluctuation has stabilized, and whatever danger washed through the universe seems to have come undone. Because of their heroics, the Knight faction has grown stronger! They have unlocked Cosmic Resonance–the ability to shift their weapon into an alternate form as well as unlock a secondary magic pool.
Once a Knight has reached third stage and is properly in tune with their Wonder, they can improve weapon and magic mastery by attuning with their Code Piece. By completing a small IC plot, they can unlock an alternate weapon form and an additional magic pool that allows them to use a totally different Knight magic or temporarily transform their weapon into a lethal weapon. All third stage Knights will be able to unlock this by completing a special Knight Quest, but all Knights who participated in this event (regardless of rank) are eligible to unlock this with reduced requirements once they have reached third stage! Players must fill out the following form and send it to The Space Cauldron!
[b]RP Links[/b]: (Please link to your post in this thread that links to the RP or Solo you did during this event to unlock reduced requirements! Please also include links to three completed solos or roleplays that take place on the character’s Wonder and showcase your character bonding with their Wonder or becoming closer with it in some way. These RPs can take place at any rank. Please also link to three completed battle RPs that have taken place since your character has reached third stage; this should showcase them improving or becoming more proficient with their weapons and magic)
[b]Current Weapon[/b]: (Please include the description of their current weapon) [b]Current Magic[/b]: (Please include the description of their current magic)
[b]Alternate Weapon Form[/b]: (This is an alternate form your weapon can take. It can be similar or completely different from their current approved weapon but it must follow Knight rules. It must be a timeless artifact and it must not be lethal. Your Knight will only have one item but they can shift it from its original form to its alternate form. This will become easier with practice and eventually they will be able to seamlessly shift the form. Knights can channel their magic from either form.)
[b]Secondary Magic[/b] : (This is an alternate magic pool your Knight will be able to tap into. Knights can access this magic [i]or[/i] their original magic regardless of what weapon form they have, and using one magic will not deplete the pool of the other magic. Players have two options for this: 1) create an alternate magic that follows standard Knight rules and reflects their power themes or 2) their weapon will shift into a lethal weapon. This magical weapon should be timeless and cannot be a firearm or weapon that requires any ammunition (bullets, pellets, arrows, etc.) but it can be sharp enough or bladed to do lethal damage. The lethal weapon should be similar to at least one of their non-lethal weapon forms and should be considered a temporary lethal enhancement. Other characters cannot wield a Knight’s lethal weapon, as they must be holding it to channel the magic. This magic pool will typically be 45 seconds and players can channel it by turning it on and off.)
[b]Plot[/b]: (To unlock this ability ICly, your character must visit the Code piece on their Wonder. Upon convening with the Code, they will feel the urge to present their weapon, at which point in time the Code piece will envelop it in a warm light, allowing the Knight to tap into their new abilities. Upon request, the Code [i]can[/i] speak to them to answer questions, so please include what conversation you are hoping for so we can guide the Code’s dialogue for you! The staff can either RP this out with a player or offer prewritten dialogue for a solo. While characters may instinctively know how to tap into their new magic or shift their weapon form, it will still require practice to become proficient)
If a player is unsatisfied with their Alternate Weapon form or magic, it can be revised at a later date, but it may require a small plot if anything is already ICly in use. If players want to unlock a secondary magic but not an alternate weapon form, or vice versa, they can do this. Please just include this in your form when you submit. If you choose to only unlock one or the other and later want to unlock more, please PM in this form again again and include all presently unlocked abilities.
Thanks to the strengthened power of the Code, Knights also have more magic pools available to them!
With this update, Knights now have access to separate magic pools; rather than Knights having a single magic pool for all of their magic, they will now be able to tap into up to three different magic pools. At first, Squires and above will be able to use only their original base magic pool, but once they unlock their Summon they will now be able to access a different magic pool to fuel their summon. Once they complete the quest to unlock a secondary magic pool, their secondary magic will have a pool of its own. The new summon magic pool is now 45 seconds, and the secondary magic pool is expected to be 45 seconds as well but may differ slightly based on the magic submitted. A Knight’s summon can be channeled at the same time as their original magic and their secondary magic, but original magic and secondary magic cannot be channeled at the same time.
The shop has a few more Knight related updates that are affected by this, so if you are interested, please read this announcement!