Fav. Food: Roasted corn on the cob and grilled pineapple.
Hated Food: Bugs. She honestly can’t wrap her mind around people who put grasshoppers in their cookies. Protein or not… that’s just - nope
School: At the age of 16 Erica volunteered as an EMT at the local hospital for about three years. Once she became a senior in highschool she stopped and took of running start courses and went to a community college to finish her associate's degree. With a DTA she transferred to a local university and got a degree in criminal justice. She has since graduated and completed her training at the police academy by the age of 22.
Hobbies: Target practice and shooting competitions: A hobby out of necessity, Erica spends at least 8-10 hours a week at the range and participates in at least one tournament every other week. She has placed in a few 3-gun competitions; although her accuracy was fine she was often beat out by people who were simply faster. While she is proficient at a semi-automatic rifle and shotgun she will always prefer a handgun if given a choice.
Volunteering: Erica volunteers one to two times a week at either a YMCA or Boys and Girls club for at risk youth. While most of the kids know that she is an officer, she tends to come dressed in normal civilian clothes. The reason behind this is because many of the teens and younger youth have a negative connotation with the uniform and associate it to incidents that have happened in their childhood. It is her goal to break that perception and teach them that officers are people too and whether or not she is in uniform, she will be there for them as they are our future.
Self Defense: Over the summer Erica teaches both a women's self defense course and a few gun safety courses. Proceeds are split between the DCPD and the two youth programs she volunteers at. Outside of this though she usually, if time allows, signs up to take advanced self defence and martial arts classes. She understands her own physical limitations and has seen this as a way to make herself more adaptable to situations that would otherwise be place her in a disadvantage. Many of the criminals she has come up against have been bigger than her in both size and muscle mass; while she is fit, Erica is not buff which means her strengths must lie elsewhere.
Hiking / Camping: While her other hobbies have a more practical application or motivation behind them this one is purely for the pleasure of getting away. Going on day hikes up the mountain to secluded lakes and waterfalls is a more frequent adventure she partakes in; so long as the trails are open and there is no impending storm on the horizon. Camping, on the other hand, is reserved for three day weekends and usually if a family member or friend is available to go with her. On occasion she will go alone but it is definitely more fun with a partner.
Shanyume
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Shanyume
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Posted: Wed Nov 08, 2017 12:52 am
Virtues // Flaws
Virtues: Deescalate: In a good cop bad cop situation Erica usually opts for the good cop role and is often the one called upon to de-escalate a situation. Regardless of whether or not she is in uniform, it is essentially ingrained in her DNA to step in and help calm a person down if they are upset or agitated. Be it a 40 year old man threatening to beat the s**t out of a person or a 7 year old child throwing a tantrum she uses calming tones and gentle touches (if she dares get that close) to bring the other person into a more sensible state of mind.
Positive: Erica has seen a great deal of thing that would normally scar a person in her relatively short life. She has squared off in front of the ugliest parts of humanity which have each affected her in their own capacity however she has still managed to see the light at the end of that long narrow dark tunnel. While it is a person's past deeds and achievements that define them, it is how they live their lives and who they wish to become that matters most. Nearly everyone is capable of being better than they were before, and deserving of a second chance at redemption (which is why she is often an advocate for parole). Yes, many have challenged that viewpoint and in situations they would be correct; some things are not redeemable such as murder. But everyone has at least some goodness in them.
Flaws: Masks: Erica is a puzzle that is not meant to be figured out. Years of experiences have forced her to build up walls around her heart and emotions; walls that do not come down easily. Hidden behind a smiling face and a positive attitude is a woman who has seen her fair share of scenes unfold that are not meant for table discussions. While not many know her history prior to joining the police force, she can relate to several of the victims more than she lets on.
Competitive: While Erica may argue that she just has high standards for herself the truth is she really hates to lose (come in last or first eliminated) but even more aggravating than that is if someone offers her a handicap or just lets her win to circumvent any brooding attitude she might have after the event. There is a legitimate reason for this however for those who don’t know her history or profession it can come off as an unreasonable response. While she doesn’t resent the other person, despite their belief, for besting her (unless they boast about it) she will spend up to an hour, sometimes longer, analyzing every move made to figure out where she went wrong.
Posted: Wed Nov 08, 2017 12:53 am
Erica's Personal Information and Belongings
Ever since she was in grade school Erica knew exactly what she wanted to do after graduation. It was a hard and difficult path but in the end, it was worth it, or so she thought.
Many criminals had been put away during her first few years at the precinct however she was ill-prepared for repercussions that followed suit when a few of the career criminals were released due to a technicality. Erica was engaged once, but that was several years ago and from a time redacted from reports as if it had never happened.
2017 brought about a much needed change. Not ready to give up on her dream or what happened to her fiance, Erica seized an opportunity to be transferred to a precinct in the heart of Destiny City. While she is no rookie, she is a new officer to their team and as such their Chief has had her spending a good portion of her time behind the desk doing paperwork; that is, save for one night when they were short-staffed and she was assigned to go on patrol with Jeremy.
--2018 -- The start of something strange. A year where bizarre happenings happen around Destiny City, for those on the police force it isn't something new but since joining the DC North Precinct, Erica has come to realize that some of these rumors about monsters are true.
--2019-- Erica has since settled in nicely with her current job. She still doesn't have a permanent patrol partner but doesn't mind being the filler when someone else's partner calls out. Most calls have been pretty normal and she has had a few opportunities to aid in a few drug-related raids. However, there have been a few murder and missing persons cases that have come across her desk that have yet to see resolution.
--2020-- Revelation, a year for answers and a time for awakening.
Squire: The weapon design doesn't change however the cable cord is more sturdy and can reach up to 10' in a single direction. Accuracy goes down after 7' with a higher chance of missing the target unless they're not moving. Once it has hit its target, ice will expand from the crescent shape in about a 6"R to help it not just fall off the opponent with a simple shrug.
Magic: The weapon functions almost like a taser, however, instead of an electrical current it sends an overload of random data sent into the individual which may cause confusion if the opponent tries to make sense of it but ultimately it is meant to short circuits their magic.
Data examples: Symbols, pictures, mathematical formulas, fragmented sentences, or memories. None of which make sense, at least not at the time. Effect examples: Inability to teleport or walking into mirrors instead of through. Magic may start sputtering, lagging, weaken, or stop altogether.
Channeled: 45 seconds - can be broken if the weapon is no longer touching the opponent. Chill lasts for 5 seconds after the connection with her weapon is broken in the specific area that was hit (which is likely going to be quick
Page Weapon: A bracelet with a similar motif as to the design on the front of her uniform, the circle and moon cover a portion of the back of her hand. There is a 3' fiber optic cable cord hidden within the bracelet which can be extended by pulling the crescent shape. It can be used for close combat such as blocking punches or restraining but with strength or a sharp weapon, it can be broken.
Squire: The weapon design doesn't change however the cable cord is more sturdy and can reach up to 10' in a single direction. Accuracy goes down after 7' with a higher chance of missing the target unless they're not moving. Once it has hit its target, ice will expand from the crescent shape in about a 6"R to help it not just fall off the opponent with a simple shrug.
Magic: The weapon functions almost like a taser, however, instead of an electrical current it sends an overload of random data sent into the individual which may cause confusion if the opponent tries to make sense of it but ultimately it is meant to short circuits their magic.
Data examples: Symbols, pictures, mathematical formulas, fragmented sentences, or memories. None of which make sense, at least not at the time. Effect examples: Inability to teleport or walking into mirrors instead of through. Magic may start sputtering, lagging, weaken, or stop altogether.
Channeled: 45 seconds - can be broken if the weapon is no longer touching the opponent. Chill lasts for 5 seconds after the connection with her weapon is broken in the specific area that was hit (which is likely going to be quick
Knight Weapon: Again, the weapon design doesn't change. It remains a bracelet with a similar motif as to the design on the front of her uniform. It can still be used like her page weapon if desired for close combat. However, if she aims it at an opponent, rather than a sturdy cord, the weapon now shoots out a 6' diameter net of circuits up to 10' away with the mercury symbol around the edge used as lightweights. (Note: there is still the cable hand line connecting the net to the bracelet like a fisherman's net). Her weapon can catch up to two individuals if they're standing close enough. Attempting to help an ally detangle themselves will result in the assisting character receiving the same effects as if they'd been caught.
Magic: Like the squire weapon, the circuits give off a cold chill like a frozen blanket that makes it increasingly difficult for an opponent to remove or detangle themselves. While caught, her channeled magic sends an overload of random data sent into the individual which may cause confusion if the opponent tries to make sense of it but ultimately it is meant to short circuits their magic.
Data examples: Symbols, pictures, mathematical formulas, fragmented sentences, or memories. None of which make sense, at least not at the time. Effect examples: Sudden loss of powered strength or speed, inability to teleport or walking into mirrors instead of through. Magic may start sputtering, lagging, weaken, or stop altogether.
Channeled: 60 seconds - can be broken if the weapon is no longer touching the opponent. Chill lasts for 5 seconds after the connection with her weapon is broken.
((For Mods: The idea is that she's basically magically DDoSing (disrupted denial of service) a character's magic ;D information overload to make their magic crash .))
Posted: Wed Nov 08, 2017 12:54 am
Rainier RP Items
Silver Whistle - A pretty little whistle on a small chain. When blown, the whistle can disorient all opponents within fifteen feet. The whistle can be used once per day and effects should be discussed with your RP partner before use, but can include dizziness, nausea, headaches, and temporary deafness, any of which can linger upon player desire. Anyone who is not considered hostile will not hear any noise when the whistle is blown.