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[Knight] Mariam Tramontana // Tikal Squire of Ganymede

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Amasis

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PostPosted: Tue Jan 01, 2019 7:52 pm


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PostPosted: Tue Jan 01, 2019 7:53 pm


[Table of Contents Here]

*~01~* Title Post + Credits
*~02~* Table of Contents
*~03~* Mariam Estella Tramontana
*~04~* Tikal, Squire of Ganymede
*~05~* The Esteemed Tramontana Family
*~06~* Relationships
*~07~* The Wonder: Tikal
*~08~* Trivia + FAQ
*~09~* Playlist
*~10~* Gallery
*~11~* Current Roleplays
*~12~* Stage Progression
*~13~* Archive
*~14~* Reserved
*~15~* Reserved

Amasis

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Amasis

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PostPosted: Tue Jan 01, 2019 7:58 pm


[CIVILIAN HERE]User Image
Name: Mariam Estella Tramontana

Nickname: Mary is what she gets the most for obvious reasons, Stella only sometimes. She is Unfond(™) of “Miriam” and any of its associated nicknames due to constant mixup with her own name.

Age: 23

Birthday: September 20, 2000--6:01am

Sign: Virgo/Libra cusp

Gemstone: Sapphire

Blood Type: O+

Fav. Food: Snow cones/shaved ice is tied with Italian ice

Hated Food: Soups; she likes stews and chili, but soups have no substance as far as she’s concerned

School: Crystal Academy

Hobbies:
Off-roading/ATV - When the stress of life starts to be too much, it’s nice to be able to go out to the range, the countryside, wherever, with her ATV or her dirtbike and just ride. She’s never been competitive with it and feels no desire to be, but she’s been at it for a few years now and is comfortable with poorly outlined trails in the middle of nowhere.

Strategy games - RISK is her favourite of All Time, but she does like Civilization and Warhammer, and she can be convinced easily enough to sit down to a game of chess, go, or Catan. She likes to get into the zone and can be quite ruthless at the gaming table. Of all of her hobbies, she is perhaps the most competitive here.

Sculpting - If a game doesn’t work to let her zone out, she does enjoy sculpting from raw clay. She has a studio in her house, a small one with a potter’s wheel, and she’s on first-name basis with the people who run a pottery shop where she has her pieces fired. Modelling clay is also tons of fun, and she tried bonsai once. She doesn’t make anything to sell, but she’s willing enough to talk prices if someone is, for whatever reason, interested.

Virtues:
Ambitious - Mariam’s parents are both high-level jet-setting executives, and some of that has definitely carried over into their daughter. Part of it is due to their just as sky-high expectations of her, but Mariam naturally reaches for the top. She’s been raised with the eventual goal of either succeeding one of her parents or starting her own (obviously multimillion dollar) business. She puts in the time and the work to get the top scores and awards, always working toward that vision.

Steadfast - Mariam is very patient when it comes to putting her plans into motion and working towards a desired outcome. She is very hard to deter from her goals and tends to be very reliable when set to a task. One way or another, if it’s important, she’ll get it done. Even if it’s not important, but she would be better served to do it, she’ll get it done.

Principled - There are certain lines that she just doesn’t cross, and she holds to this with an ironclad grip. Peer pressure? Never heard of ‘er. Mariam has a strict set of guidelines she follows, all the standard “don’t cheat, steal, murder” things, but she has her own on top of them. No hitting an opponent when they’re down (unless they really deserve it). No unnecessary roughness on the field. Don’t involve people that have nothing to do with the argument. She has no problem telling other people when they run astray of those principles, either, feeling it’s her duty to say something if she sees something.

Protective - Of the people that Mariam considers dear, she is very keen on ensuring their personal safety and happiness. She is absolutely the friend that will go beat up your brother/ex/neighbour/whoever if they’re mistreating you. Granted, the beatdown is not always physical, as she prefers to take routes that leave less physical evidence, but if someone she cares about is in trouble, she’s there. Similarly, she is protective of her spaces, boundaries, and routines, and she has no problem asserting herself when she feels like they’re being trampled on.

Flaws:
Vengeful - “Eye for an eye” is the simplest way to put it, but Mariam absolutely believes in the power of retaliation. If someone did something to her, why shouldn’t she retaliate to dissuade them from ever doing it again? If someone hurt her or hers or took something of theirs, she will absolutely seek to wreak havoc on them in return any way she can. This can tread sometimes on the very thin razor’s edge of legality, but she’s always careful not to cross that line, at the very least.

Hell-bent - There is determination, and then there is sheer dogged persistence even in the face of evidence that such a course is unwise. It’s not that Mariam can’t be dissuaded, but that it’s astronomically hard to do so. Depending on the level involved, the threat of physical danger itself may not be enough (though, threaten with her parents finding out and she’ll usually acquiesce at that point). Give up? What’s that? Never heard of her. At the end of the day, hell, high water, and wild horses could not stop Mariam from going after something she wants badly enough. She’s been fortunate enough to avoid disaster. So far.

Patronizing - Maybe at the heart of thing she means well, but if Mariam knows more than you, better than you, or is more skilled at something than you, you will know it. She tries to pass it off as confidence, and she is certainly confident, but she has very little patience for people who don’t keep up with her. ‘Surely you can do that?’ is not an unheard sentiment coming from her. She’ll argue that she’s pushing people to be their best selves, unable--perhaps even refusing--to see that she’s doing it in a way that’s more alienating than helpful. When she inevitably pushes someone away because of it, it’s all their fault, of course. If they’d just done what she knew was good for them, then they wouldn’t be having this problem, now would they?

Possessive - What’s hers is hers and what’s yours is hers if you’re hers. She does have a healthy sense of material ownership, and she’s no thief, but her protectiveness does have a less friendly side to it. There’s defending her friend, and there’s alienating her friend’s other friends because she’s convinced they’re no good. This inevitably leads to alienating her friends when they get tired of putting up with it, which is of course obviously their fault for not seeing that she just had their best interests in mind. It takes a very specific, very strong personality to keep her from going overboard and keep her from this particularly nasty manifestation of “I know best”. Because that personality also has to have the patience to put up with her trying anyway, it’s safe to say this Venn diagram of people that meet both criteria is very nearly two discrete circles.

PHYSICAL DESCRIPTION
Eyes: lilac and expressive

Hair: blonde, fading to brown; long and wavy, curling at the ends

Face: light-skinned with warm undertones and lightly freckled

Clothes: Dusters with a flowy skirt and fitted top, flat-soled shoes, soft fabric, largely warm-neutral colours with pops of brighter metallics or stones--which usually come through in earrings, a necklace, or similar accent piece. She likes designs, etc. that have to do with the north star, partly due to her name, and partly because it’s pretty.
PostPosted: Tue Jan 01, 2019 7:59 pm


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Knight Title: Tikal, Squire of Ganymede

Challenge: “What do you lust for?”

Uniform: (see image at right)

Weapon & Magic

Page Weapon: a diamond necklace on a long cord, used primarily as a kind of non-lethal garrote capable of leaving bruises and--should she maintain enough of a grip--perhaps making her opponent lightheaded and dizzy accordingly.

Squire Weapon: the cord is a little longer and the diamonds are alternated with pieces of purple snowflake obsidian cut into decorative--and sometimes pointy--shapes. As a piece of jewelry, it’s very striking. As a weapon, the obsidian and diamonds can leave bruising and superficial cuts on the skin. The cord can be unfastened to function as a very rough whip, but it’s not very aerodynamic. Her magic at this stage is limited to a sparkling light display that, for her target, amplifies their strongest desire. This could be a desire to run away, a desire to take a nap, a desire for scones, or… a desire to hurt Tikal. Her magic pool lasts for thirty seconds.

Knight Weapon: The cord for the necklace is now long enough to wrap a couple of times around her neck and drape over her shoulders, and the diamonds are a multitude of colours--brown, pink, blue, etc.. Seemingly midway on the necklace is a small carved ivory rod. On either side is an arrangement of small, sharp obsidian pieces. This cord detaches at one end to leave a short whip tipped with the obsidian, the ivory rod functioning as a handle. Her magic pool of sixty seconds gives her another sparkling light display that is harder to resist than before but also amplifies the strongest current desire/impulse of people within a five foot radius with her at the epicenter.

Summons -- a fluffy white bear the size of a pony, ornately dressed in silvery cords and a black silken vest dotted with star shapes, with sapphire blue eyes.

Amasis

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Amasis

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PostPosted: Tue Jan 01, 2019 8:02 pm


[Family Here]

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Roland Vincent Tramontana III (60) -- September 1st, 1958 -- Father
Francesca Emilia Tramontana (née Ainsworth) (38i) -- April 16th, 1980 -- Mother
Estefania Antoinette Willoughby (65) -- October 13th, 1953 -- Grandfather's Jilted First Wife
Charlotte Elle de Loughrey (née Ainsworth) (40) -- July 9th, 1978 -- A Filthy Rich Aunt Widowed Under Suspicious Circumstances
Theodore Bartholomew de Loughrey (15) -- September 1st, 2003 -- That One Annoying Cousin That Constantly Mentions His Allowance
PostPosted: Tue Jan 01, 2019 8:05 pm


[Relationships Here]

[ ☠️ | 💢 | 💬 | ❗ | 💠 ] [Name]--[met where?]--description

Amasis

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Amasis

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PostPosted: Tue Jan 01, 2019 8:36 pm


[Tikal Wonder Here]
PostPosted: Tue Jan 01, 2019 8:38 pm


[FAQ here]

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Amasis

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PostPosted: Tue Jan 01, 2019 8:39 pm


[Playlist Here]
PostPosted: Tue Jan 01, 2019 8:40 pm


[Gallery Here]

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Calamitous Hollow Meta 2k25
While these items don’t seem to have any clear purpose or magical power, there is something uniquely powerful about each of them. They feel both ancient and new, and remind their owners of their battle with the Calamitous Hollow. They cannot be gifted or stolen. They may be useful in the future.

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Calamitous Hollow Meta 2k25
This pin no longer has any magical properties but you can do with it as you please!

Amasis

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Amasis

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PostPosted: Tue Jan 01, 2019 8:42 pm


[Active Threads Here]
PostPosted: Tue Jan 01, 2019 8:46 pm


Artist Items Rule
"Artists will be able to use growth items to cover nearly all of their RP requirements, provided they have at least two battles per stage, at least three regulars, and can link to three pieces of art they have done while growing the character at this stage, as of January 1st 2021."


RP LISTING


Current Stage: Squire
Requirements: 6 battles, 12 regulars, 12 solos

SECOND STAGE RPS:
Battles: 0/6 COMPLETE
Chrysocyon Chaos

Regulars: 1/12 COMPLETE
[EVENT-ORP] The Summoning [Knights] - [x]


Solos: 1/12 COMPLETE
[S] Politics as Usual (Tikal) - [x]



------------------------------------------------------

RP Log


Uncompleted - ☐
Completed - ☑

Civilian
o1. [[N/A]]

Page
o1. Maybe It's an Omen? (Tikal) - solo - ☑
o2. Texas Hold 'Em (Tikal) - solo - ☑
o3. [event] dance of lanterns (ORP) - battle - ☑
o4. [b-orp] brave shine (ORP) - battle - ☑
o5. [META ORP] Contact [Order] (ORP) - regular - ☑
o6. [META ORP] Necessity (ORP) - battle - ☑
o7. [META ORP] As Above [The Moon] (ORP) - regular - ☑
o8. [ACP-ORP] A Prophecy Fulfilled - updates pg 4 + pg 7 - ORP - ☑
o9. [ORP - Battle] Summer's End - battle - ☑
1o. [ORP-R] Dew on the grass and sunshine in the leaves (many) - ORP - ☑
11. It's the End of the World As We Know It (And I Feel Fine) - solo - ☑
**Remaining rp reqs fulfilled through growth items via artist rules**

Squire
o1. [EVENT-ORP] The Summoning [Knights] - [x]
o2. [S] Politics as Usual (Tikal)

Amasis

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Amasis

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PostPosted: Tue Jan 01, 2019 8:47 pm


[Thread Archive here]
PostPosted: Tue Jan 01, 2019 8:47 pm


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PostPosted: Tue Jan 01, 2019 8:47 pm


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