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[Knight] Ephesus, Knight of the Moon || Atticus DeLunne

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Guine

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PostPosted: Thu May 12, 2022 8:48 pm


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Ephesus, Knight of the Moon
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PostPosted: Thu May 12, 2022 8:48 pm


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Atticus DeLunne


Name: Atticus DeLunne

Nickname: N/A

Gender/Pronoun: He/Him

Age: 13 14 15 16 17

Birthday: June 26, 2008

Fav. Food: Potato-based dishes, fresh bread, and hot chocolate. He has very fond memories of sneezing snowflakes with Elliot that has elevated his preference for hot chocolate.

Hated Food: Bitter foods and drinks, anything too chewy or rubbery, and soggy cereal. He will eat or drink anything given to him out of politeness, but will be miserable.

School: Azure Valley, graduating class of 2026.

Hobbies:

    Art
    Art is no longer just a survival instinct — it’s how Atticus connects to others and his surroundings. With access to high-quality supplies and space to explore different techniques, he has fallen deeply in love with painting in particular. He paints to process emotions he doesn’t yet have words for, and often creates pieces specifically as gifts for friends. His grip strength limits some fine motor crafts, which frustrates him, but he adapts by using larger brushes, texture tools, and mixed media techniques that work with his body, rather than against it. Art is where he feels most like himself.

    Learning and Listening
    Atticus genuinely enjoys learning. Not in a traditional sense with books in school, but through relationships. He is dyslexic and an average student on paper, but incredibly curious by nature. He likes lectures when they feel like stories, prefers audiobooks and podcasts over textbooks, and long conversations where knowledge is shared casually rather than with the intent to be tested on the subject. He loves listening to his friends talk about their interests, asking gentle questions, and absorbing things through discussion. Learning and listening overlaps a lot with emotional intimacy, in that learning makes him feel close to people, and that closeness makes learning feel safe.

    Museums and Galleries
    Atticus loves slow, quiet spaces, especially museums where voices echo softly and galleries where time feels suspended. He often visits the gallery Devyn helped create to house Percy’s paintings, sometimes alone, sometimes with someone he trusts. Percy’s work is a source of comfort rather than pressure. Atticus doesn’t feel like he is compared to it, only connected. Being surrounded by art created with love reminds him that beauty can endure even after loss. These spaces give him permission to think, to breathe, and to exist without expectation. He doesn’t always analyze what he sees — sometimes he just sits and lets the colors surround him.


Virtues:

    Gentle Hearted (with Boundaries)
    Atticus is still profoundly sweet, but no longer blindly so. He wants to believe in the good in others, and often does, but he has learned that belief does not require putting himself or others in danger. He offers kindness carefully now, aware that not everyone deserves access to his softness. Even so, he remains patient, compassionate, and slow to judge, especially toward those who are hurting.

    Creative and Imaginative
    His creativity hasn’t dulled, but rather has matured. Atticus still daydreams, still drifts into metaphor and imagery when stressed, still sees the world in color and emotional shapes rather than clean lines. He solves problems intuitively, often arriving at solutions others wouldn’t consider. This makes him an excellent friend to bounce ideas off of. He’s not always loud, but is deeply insightful.

    Quietly Resourceful
    He no longer has to fend for himself, but the instinct remains. Atticus knows how to adapt, how to make do, how to survive emotionally as well as practically. He’s good at finding alternative paths when things feel blocked, whether that’s adjusting an art technique, asking for help in untraditional ways, or leaning on friends when he’s overwhelmed.


Flaws:

    Emotionally Sensitive
    Atticus feels everything. He’s better at regulating his reactions now, especially in public, but the depth of feeling hasn’t lessened. He keeps his tears for people he trusts (Elliot most of all) but emotional overload still hits hard when it comes. Trauma, raised voices, cruelty, or reminders of past abuse can unravel him quickly if he isn’t grounded. His sensitivity makes him an exceptional caretaker, but it also means he must be protected from prolonged exposure to horror or brutality.

    Deeply Insecure
    His insecurity has shifted from “Am I good enough?” to “Will I be abandoned if I am fully myself?” Body insecurity is a very real and constant shadow, especially as he navigates getting older. He knows (logically) that he is loved, that Elliot is patient and devoted, and his adoptive family is safe. Emotionally, he is still unlearning the fear that love is conditional. Praise is difficult for him to accept. Reassurance helps, but repetition is necessary, and he worries there will come a time where others run out of patience for him.

    Vulnerable to Manipulation
    Atticus is no longer universally trusting, but he is still vulnerable when someone frames harm as necessity or help. If he believes someone is suffering, or that he alone can ease it, he may push aside his own discomfort. Conflicting information still causes distress and indecision, especially when authority figures are involved. He is less obedient than he once was, but his instinct to help first can still be exploited.


PHYSICAL DESCRIPTION

    Eyes: Blue-green

    Hair: Between moonlight and honey blond. Grown out to his shoulders and a bit wavy.

    Face: Freckles most noticeable over his cheeks.

    Skin Tone: Pale

    Body Type: 5'2" and underweight

    Clothes: Cute clothes with colors that compliment his eyes. Some ruffles and silk, ribbons and hair clips. He is still discovering what he likes wearing, but tends to lean more neutral or feminine than masculine styled clothes.


Profile revised Jan 2, 2026.


Guine

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Guine

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PostPosted: Thu May 12, 2022 8:48 pm


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Ephesus, Knight of the Moon

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Knight Title: Ephesus, Knight of the Moon

Sustainable Wonder: Submitted Aug 17, 2023

Wonder Description:

    The main building of Ephesus is a large estate, hexagonal in shape, with domed towers at each of the six corners. The exterior is mostly white, but decorated with various purples and blues, accented with the gold hexagons that also tile the domed towers. The center is open to a large courtyard filled with mosaic tiled floors and walls, fountains, and flowering plants and trees.

    After centuries of disuse, the fountains have grown over with algae, and the plants have grown wild. In some places it’s impossible to see the mosaic tiles.

    The grounds of Ephesus are divided into six sections, alternating flowering gardens for apiaries, and fruit orchards. Paths that once led to fountains, decorative statues, and apiaries have been overgrown or lost to time.

    The estate was once set up for gathering and studying the medicinal properties of honey and the various plants that grow on the grounds, as well as provide the resources and usable goods to other locations on the moon. This included fresh produce from the fruit trees, candles from the beeswax, and honey. There is evidence they had mobile apiaries to bring to various locations on the moon in need of pollinating.


Uniform:

    Top -- Light blue, button down, long sleeved shirt. The sleeves have moon cufflinks with large ruffles at the end.
    Bottoms -- High waisted shorts in purple with six gold buttons down the front and tied with a white ribbon and bow on each side.
    Gloves -- No gloves.
    Belt -- No belt.
    Shoes -- Oxford style ankle boots in purple, laced with a white ribbon. Moon symbol on the side.
    Shoulders -- Nothing.
    Accessories -- Ribbon around the neck with the Moon symbol, bees, and honeycomb pattern. Hair clip with Moon symbol.


Weapon & Magic

    Page Weapon: A golden honey dipper.

    Squire Weapon: A larger golden honey dipper.

    Channeled with the power of hope, Ephesus uses his magic to heal minor burns and wounds. The longer he channels his magic, the faster the wound is healed. Moderate and greater burns and wounds can be aided, but not healed completely.

    The person experiencing the magic will experience the distinct taste and smell of honey. Those who are usually averse to the smell and/or taste of honey won’t find it unpleasant. It has a calming effect, and fills the target with hope that everything will be okay.

    Can be channeled up to 45 seconds.

    Knight Weapon: A more ornate golden honey dipper.

    Channeled with the power of hope, Ephesus uses his magic to heal moderate burns and wounds. The longer he channels his magic, the faster the wound is healed. Major burns and wounds can be greatly aided, but not healed completely. He cannot heal life threatening injuries but he can stabilize them until proper medical treatment can be acquired.

    The person experiencing the magic will have the distinct taste and smell of honey. Those who are usually averse to the smell and/or taste of honey won’t find it unpleasant. It has a calming effect, and fills the target with hope that everything will be okay. Any anxiety or emotional distress the target is feeling will also be tempered, or eased completely.

    Can be channeled up to 60 seconds.


Summon

    Artifact: Bauble filled with water on a thin chain.

    Summon: A golden tiger that shimmers with moonlight. When summoned, it will slash or bite with terrifying ferociousness. Players can choose for their characters to avoid damage, take temporary, or lasting damage at their discretion. Its roar drains hope from opponents for the duration of the channeled magic, with lasting effects up to the player. This tiger is a powerful protector and will do whatever necessary to guard its Knight and allies.

    Plot: Ephesus knows he’s not a fighter. He has magic that can help heal and promote calm, but even though he tries his best to learn how to fight from Sessrumnir and Alastor, and train with Amarynthos, he feels like he is more of a burden that others expect to be a hindrance to have around, rather than someone they could rely on.

    While cleaning up his Wonder, Ephesus noticed that something seemed to be missing from the six golden tiger statues that stood (or sat, or lounged) around the interior courtyard. They all had a collar or necklace around their necks, but it looked like something could easily be attached to them.

    In a closed room at his Wonder, he finds glass baubles of water in a wooden display case that seem like they were made in the same fashion as the statues. They all seemed to be filled with an unknown power or magic. Except there were seven instead of six.

    After attaching a bauble to each of the tigers’ collars, Ephesus is unable to locate a seventh tiger and decides to bring it to the Code Piece, thinking maybe setting it at the top of the fountain, and at the center of the six tigers, would be better than putting the last one back in the display box.

    But instead, the Code charges the orb of water, and the other orbs of water and tigers seem to glow with moonlight. The previously dry fountains also seem to be connected at that point and start to flow again.

    In the past, tigers, who were uninterested in honey, were chosen as protectors of the fields and orchards so the bees could collect the nectar undisturbed. There was a risk of the tigers batting at the bees, or rolling around and flattening the flowers, but they were a great deterrent to those who might have had ill intentions while visiting.


Enhancements and Permanent Items

    Powered Passive: When Ephesus is feeling hopeful and at peace, his freckles and hair will start to shimmer as if kissed by moonlight. This is subtle and does not offer enough light for Ephesus to see in the dark, but others may be able to see him. Those in close proximity to him while his passive ability is active may feel more at peace, or feel like it is safer for them to relax. If he is stressed or upset, the shimmering stops until he has calmed again. [Shimmering Moonlight]

    Forgotten Spell - Orbs of honey are launched at an opponent, creating a sticky, sweet smelling mess that will last until whoever is covered in the mess powers down. It will wash away with water if it lands on anything non-magic. Three uses and the opponent must be within twenty feet of Ephesus.

    Sparkling Earrings - A pair of matching earrings. Shared with Amarynthos.
    When shared between two people, one worn per person, it allows an immediate connection between their minds for up to two hours per day. These earrings allow the wearers to transfer thoughts and images, and is good for discreet communication as it cannot be tracked or monitored by anyone else. When the magic ends, the earring disappears from the shared partner and returns to the owner. The earrings must be together to recharge. The earrings can be used regardless of distance or location.

    Soothing Bell - A small, round bell with a tiny metal charm dangling from it
    The bell can be rung once per day and for one full hour the ringer will be overtaken by the sensation of a serene peace and will find that all of their worries seem to be gone and they are incredibly clear headed. If a powered character uses this item while in their respective place of power they will receive additional benefits; A Senshi or Knight using this on their Homeworld or Wonder they will find that restoration significantly improves while using the bell (allowing restoration akin to two visits), Negaverse characters will find that the Rift is easier to navigate and youma are more agreeable (and may even lose significant interest in Corrupted Senshi), Mirrorspace is easier to navigate and Mirrorscape Realms may flourish a bit more. Mauvians may have more past life memories while on their Bonded Senshi’s worlds and may also improve restoration somewhat, and Vanguardians may find that their Source Stones seem to naturally replenish energy and can provide a greater output towards their projects.

    Chrysocoin of Comfort - A small, exquisitely carved, wooden coin with a chrysocyon paw carved into it. The coin itself is a light wood, almost birch in appearance, and the paw is stained to a rich mahogany dark shade. Rub the coin over the paw, and a feeling of comfort will embrace you, as if you've just had a long conversation with a good friend of yours. It can be used once per day, and the magic lasts for up to ten minutes in non battle environments.
PostPosted: Thu May 12, 2022 8:48 pm


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Acquaintances
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Civilians
    Asher Reid - Elliot's dad. Kind and level headed. Elliot gets his bravery from him.
    Jeremy Fischer - A kind police officer and Myles' older brother. Kept an eye out for Atticus when he was in danger, and helped Michael and Devyn navigate the legal system in an attempt to help Atticus faster.
    Oliver Reid - Elliot's other dad. Sweet and likes making cupcakes. Gets emotional easily.


Senshi
    Alastor || Devyn DeLunne - A man from another world, a thousand years ago. Helped Atticus a number of times before adopting him as his son to help protect him. Atticus loves him dearly.
    Caia || Myles Fischer - Jeremy's little brother and the Senshi of Cardinals. He likes making crafts, especially candles, and offered to help Atticus set up his own crafts to sell.


Knights
    Amarynthos || Elliot Reid - Atticus' best friend boyfriend and fellow Knight of the Moon.
    Sessrumnir || Michael Gallo - Someone Elliot cares about as if he were his own father. Has a hot springs with healing properties at his Wonder on Jupiter. Adopted Atticus when he and Devyn got married. Atticus loves him even if Michael is still seems a little anxious around him.
    Stirling || Brooklyn Bridges - Knight of Lysithea. A dear friend of Atticus and Elliot. Headstrong and brave. Likes doing things her way but is protective of her friends.


Mauvians
    Lucasta
    Soleiyu


Negaverse
    (Taenite) - A strange man who could use some kind of fire magic. Alastor saved Atticus from him.


Guine

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Guine

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PostPosted: Thu May 12, 2022 8:48 pm


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Stories
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Civilian
Page

    034. Regular — Basking in Moonlight (Atticus, Elliot, The Code) Awakening
    035. Regular — What a Wonder (Ephesus, Amarynthos, The Code)
    036. Regular — New Challenges (Atticus, Elliot, Devyn, Michael, Oliver, Asher)
    ———————Pillow Talk (Michael + Devyn)
    037. Regular — House and Home (Atticus, Elliot, Devyn, Michael, Oliver, Asher)
    ———————Complicated (Michael, Devyn, Oliver, Asher)
    038. Regular — Art Gallery (Claire, Devyn, Atticus, Elliot)
    039. Battle — Warm Up (Ephesus, Amarynthos, Paradise)
    040. Battle — Mistaken Identity (Ephesus + Amarynthos)
    041. Battle — Starting Small (Ephesus, Amarynthos, Sessrumnir, Alastor)
    042. Regular — A Prophecy Fulfilled (Ephesus, Amarynthos, Sessrumnir, Alastor) ACP - ORP
    043. Regular — Life Lessons (Lucasta + Amarynthos + Ephesus) ACP
    044. Battle — Distractions (Ephesus, Amarynthos, Lucasta, Alastor) ACP
    045. Regular — Bedtime Stories (Atticus, Elliot, Devyn)
    046. Regular — Cleanup (Ephesus + Amarynthos) Moon

Squire

    047. Regular — Flowers and Honey (Ephesus + Amarynthos) Moon
    048. Regular — Surprises to Celebrate (Ephesus, Amarynthos, Michael, Devyn)
    049. Regular — Choices - Atticus, Elliot, Michael, Devyn
    050. Regular — Ballpark Friend (Atticus + Brooklyn)
    051. Regular — The Wurst Friends Atticus, Elliot, Brooklyn
    052. Regular — The Hall Into the Shadows
    053. Regular — The Plan Into the Shadows - ORP
    054. Regular — The Promise (Ephesus, Amarynthos, Alastor, Sessrumnir) Into the Shadows
    055. Battle — The Core (Ephesus, Amarynthos, Ganymede, Valhalla, Lucasta) Into the Shadows
    056. Regular — The Peace Into the Shadows - ORP
    057. Regular — Being You (Atticus + Elliot)
    058. Regular — Breakfast - Michael, Devyn, Elliot, Atticus, Oliver, Asher
    059. Regular — Reassurance - Atticus, Devyn, Michael
    060. Regular — Lunch Date - Atticus, Elliot
    061. Regular — An Offer, Refused - Atticus, Brooklyn, Elliot
    062. Battle — Cardinal's Song - Ephesus, Amarynthos, Caia
    063. Regular — New Neighbors - Atticus, Elliot, Myles
    064. Regular — Welcome Home - Atticus, Elliot, Myles
    065. Regular — Cheesecake - Atticus, Elliot, Myles, Michael, Devyn
    066. Regular — Magic Class - Atticus, Brooklyn, Elliot
    067. Battle — Magical Me - Ephesus, Amarynthos, Stirling (Awakening)
    068. Regular — Lucky - Atticus, Elliot (Deep Space)
    069. Regular — Water, not Trolls - Atticus, Elliot, Brooklyn
    070. Battle — Just a Bite - Ephesus, Amarynthos (Holiday 2022)
    071. Battle — Cold Moonlight - Ephesus, Amarynthos, Sessrumnir, Alastor
    072. Regular — So Much Moonlight - Ephesus, Amarynthos, Nectaris
    073. Regular — New Discoveries - Michael, Devyn, Atticus, Elliot, Soleiyu

Knight
PostPosted: Thu May 12, 2022 8:49 pm


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Extra


Upgrade to Squire:
Solo: [XXX][XXX][XXX] ( 9/8 )
Regular: XXXXXXXX ( 8/8 )
Battle: XXXXX ( 4/5 )
One Henshin Pen used.

Upgrade to Knight:
Solo: [XXX][XXX][XXX][XXX] ( 12/12 )
Regular: XXXXXXXXXXXX ( 12/12 )
Battle: XXXXXX ( 4/6 )
Two Henshin Pens used


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