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[Knight] Reims, Knight of Ganymede || Riker Starmount

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Guine

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PostPosted: Fri Feb 24, 2023 9:18 am


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Reims, Knight of Ganymede
PostPosted: Fri Feb 24, 2023 9:18 am


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Riker Starmount

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Name: Riker Starmount

Nickname: N/A

Gender/Pronoun: He/Him/His

Age: 14 15 16 17

Birthday: February 28th, 2008

Sign: Pisces

Gemstone: Bloodstone

Blood Type: O-

Fav. Food: French Onion Soup, but has to be careful about the ingredients in it, such as coconut oil or coconut milk.

Hated Food: Coconut. He’s allergic to it.

School/Occupation: Azure Valley Academy

Hobbies:

    Sports - Riker plays a variety of sports, partially for enjoyment, and partially for the social benefits involved. Extracurricular activities look good on a résumé, and they’re socially acceptable leisure activities for the kind of people who don’t care about résumés. He plays baseball in the spring and summer, usually at third base, but he can switch to first when necessary, and he runs cross country in the fall and winter. Riker also likes swimming as a form of exercise, but doesn’t compete.

    Video Games - One might think, based on his behavior in other areas of his life, that Riker would enjoy multiplayer games for the sole purpose of harassing other people online, but while he can occasionally be roped into them by his friends, classmates, or other acquaintances, he tends to stick with single player options, particularly roleplaying games. Video games are his one escape, a way for him to take a break from the need to please and impress other people, and seek refuge from their judgment.


Virtues:

    Decisive - Riker likes to think he knows what needs to be done, and he isn’t afraid to do it. He’s ready to make decisions and take the lead, whether or not he’s particularly good at either of those things. Riker is strong-willed and determined, with a toughness and endurance that seems unshakable. He rarely hesitates, and perseveres even in the face of hardship. Some might think him courageous, but the truth is that Riker would rather face the consequences of his actions than miss out by wavering.

    Protective - He may seem self-involved to those who make no effort to dig beneath the image he projects, but Riker cares deeply about the thoughts and opinions of others, and the safety of the people who are important to him. He will defend his friends against criticism or critique, and protect them in the face of danger. Riker might not be the best shoulder to cry on (crying in all its forms makes Riker uncomfortable), but he’ll tackle whatever problems his friends might have without so much as being asked. It’s how he shows his love.

    Vigilant - Projecting an image means being aware of his surroundings and the people who inhabit them. It means understanding how others think, what they feel, and how they’re likely to respond. Riker is watchful and attentive, a quality he’s developed after years of caring a bit too much about pleasing the right wrong people. He is observant, always on the lookout for any opportunity to promote himself or safeguard the interests of those he cares for. Being vigilant leads to greater odds of success, and the praise and acceptance he craves.


Flaws:

    Combative - Riker always seems to be looking for a fight, whether it’s kids at school who don’t meet the standards of the people he’s desperate to impress, or random strangers out in public who might say or do something he considers wrong. He thinks antagonism and aggressiveness make him cool, because it’s what he was taught by the people he looks up to. He generally knows where to draw the line to avoid getting into trouble, but he has been known to take things too far on occasion. He hasn’t always come out of his encounters unscathed, and can unintentionally draw his friends into things they’d be best left out of.

    Defiant - Riker has a problem with figures of authority, particularly figures of authority he doesn’t agree with. The ones he likes and respects receive no spitefulness and minimal opposition from him, but the people he doesn’t like? The ones he takes issue with? Riker will respond with belligerence, resentment, and clear refusal. He shows an open disregard and undeniable contempt for anyone who puts him into a position he doesn’t want to be in, especially those whose questions and comments hit a little too close to home. Try to dig beneath the image he projects, and Riker will defy, deny, and put up walls to protect himself.

    Sycophantic - Though he doesn’t often seem to care what other people think of him, Riker does want to be liked and accepted by certain people. A lot of his behavior stems from his need to impress others who act like him, whose lives and circumstances mirror his own. He does what he does and says what he says because someone somewhere might think highly of him for doing and saying it. His need to fit in with a certain crowd has caused him to push others away, even people who might be better for him in the long run.


PHYSICAL DESCRIPTION

Eyes: Wine red.

Hair: Dark brown, bordering on shaggy. Riker tries to tuck some of it behind his ears, but it’s just short enough to come loose despite his best efforts. His bangs frequently fall into his eyes. (15) Dark brown, with the ends of his bangs dyed red. When loose it falls to his mid-back, but he usually keeps it in a low ponytail. His bangs are long enough that he can push them out of his face if he desired. (17)

Face: Conventionally attractive with well proportioned features, Riker could win more people over with a genuine smile. Unfortunately, those are rare. Riker sneers more than he smiles, and the smiles he does consent to show are carefully crafted.

Skin Tone: Riker has a medium caucasian skin tone with no freckles or blemishes.

Body Type: Athletic from playing sports, but nothing too difficult to maintain. Riker is currently 5’7” (15) 5'10" (17) tall.

Clothes: Riker isn’t too fussy about clothing and tends to be most comfortable in jeans and t-shirts. He prefers dark colors and neutrals. He almost always wears long sleeves, even in the summer.


Guine

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Guine

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Lonely Explorer

PostPosted: Fri Feb 24, 2023 9:18 am


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Reims, Knight of Ganymede

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Knight Title: Reims, of Ganymede

Sustainable Wonder submitted on March 14, 2025

Uniform:

    Top -- White shirt, pin-striped vest.
    Bottoms -- Pin-striped pants.
    Gloves -- None
    Belt -- N/A
    Shoes – Dress shoes.
    Shoulders -- He has them.
    Accessories -- A brooch at his collar, and a charm and chains at his hip.


Weapon & Magic

    Page Weapon: A dull letter opener decorated with stained glass.

    Squire Weapon: A dull ceremonial short sword of stained glass.
    When Reims channels his magic, the lust for battle courses through him and his strength is increased, allowing him to hit twice as hard as he normally would. Every time his weapon makes contact, there is an extravagant burst of colorful light from his weapon, as if catching and shattering light even without a light source. This can be distracting but does not cause additional damage. His magic pool lasts for 30 seconds.

    Knight Weapon: A dull, extravagant ceremonial sword decorated with stained glass.
    When Reims channels his magic, the lust for battle courses through him and his strength is increased, allowing him to hit twice as hard as he normally would. Every time his weapon makes contact, there is an extravagant burst of colorful light from his weapon, as if catching and shattering light even without a light source. The colorful light manifests into glass shards, always directed at his target. There are never more than three at a time, and no larger than his palm, that causes the sensation of moderate to severe lacerations. Players can choose to take lasting damage. His magic pool lasts for 45 seconds.


Summon

    Trinket: A red gem set within the symbol of Ganymede. Reims wears it on the left side of his chest.
    Summon: Winged lion. Fur is mostly dark silver or pewter with a black mane and dark silver, black, red, and purple iridescent wings. The feathers seem to sparkle like stained glass, similar to Reims’ weapon. When summoned, the lion will lash out with claws and teeth, using its wings to knock enemies back. Players can choose to avoid damage or take temporary or lasting damage at their discretion; the lion’s primary goal is to protect and defend against enemies and it will lash out forcefully to do so.
    Obtained: Beneath the shattered heaven


Enhancements and Permanent Items

    Fractured Crystal: A palm-sized crystal shard with dark clouds and a black tar that swirls inside of it; it has faint cracks along its surface.
    A fragment of the crystal from within the strange pocket dimension during the 2022 Star Festival. The user must hold the Fractured Crystal in the palm of their hand and slash through the air. Once per day they can tear a rift in space and pass through it to another location. While you may pass through immediately to your destination of choice (on the same plane of existence) you may also get trapped in a strange, dark dimension. This between-space is full of an oppressive air and a dark, sticky tar like substance covers all surfaces. There seem to be untapped amounts of energy here, and characters that drain energy may find this a surprising advantage while gathering energy. Time seems to pass strangely in this weird dimension and while you may feel like you’re here for up to two hours at a time, you may actually be gone anywhere from a few minutes up to an hour. If you are sucked into the strange portal, you will always be deposited at your location of choice afterwards. In rare situations, up to one other person may be sucked into the strange space as well as the wielder, but they will both be stuck in the between space and will feel significantly drained by the time they come out the other side.

    Enchanted Weapon: This Enhancement gives weapons an additional magical enhancement that allows the weapon to hover nearby and gives the character a bit of control over their weapon when it's not in their hand. While they may manipulate how and where the weapon hovers (always within ten feet of them, but they can summon it to that range if it is further away) they will never wield it to the capacity as they would if they were holding it. It is incredibly difficult to wield mid battle without extensive practice, as it requires extreme focus to manipulate the weapon beyond allowing it to hover nearby, but under calmer circumstances the weapon can be mentally controlled to some degree. The ability to manipulate the weapon somewhat is most useful if incapacitated or trying to do a surprise attack, when there is time to focus on how to wield the weapon. No matter how much a character practices, it will always be impossible to telepathically control the weapon as if they were physically wielding it. Third stage characters may manage to make loose or sloppy attacks with their weapon but this will be difficult to control in stressful circumstances like battle. Learned enhancement discovered on Fang.

    Chrysocoin of Comfort:
    A small, exquisitely carved, wooden coin with a chrysocyon paw carved into it. The coin itself is a light wood, almost birch in appearance, and the paw is stained to a rich mahogany dark shade. Rub the coin over the paw, and a feeling of comfort will embrace you, as if you've just had a long conversation with a good friend of yours. It can be used once per day, and the magic lasts for up to ten minutes in non battle environments. Obtained here.
PostPosted: Fri Feb 24, 2023 9:18 am


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Acquaintances


Guine

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Guine

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PostPosted: Fri Feb 24, 2023 9:19 am


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Stories

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001. Regular — Coffee - Riker, Maisie
002. Battle — Stained Glass - Riker/Reims, Maisie
003. Regular — Then up she took her little crook - Reims, Maisie/Cynthus, the Code (Deep Space - Moon)
004. Regular — All but the brightest stars - Reims, Cynthus, the Code (Deep Space - Cynthus)
005. Regular — Operation Loanshark: Investigation - Reims, Cynthus, etc.
006. Battle — Operation Loanshark: Confrontation - Reims, Cynthus, etc.
007. Regular — To the Moon - Reims, Cynthus, etc.
008. Regular — Little More Than Hope - Reims, Cynthus, etc. (Deep Space - Amarynthos)
009. Regular — Gameplan - Reims, Cynthus, Lysithea, etc. (Deep Space - Lysithea)
010. Battle — No Chance - Reims, Cynthus, Yvoire, Reidite, etc.
011. Regular — Sharing a Smile - Riker, Genevieve
012. Battle — Surrounded - Reims, Cynthus, Yvoire, Ephesus, Amarynthos, Dering, Jasper
013. Battle — Exit, pursued by a bear - Reims, Cynthus, Yvoire (StarFest 2023)
014. Battle — A Bug's Life - Reims, Cynthus, Yvoire (StarFest 2023)
015. Regular — Brat - Reims, Dunnottar
016. Regular — Local Wildlife - Riker, Kaðlín
017. Regular — Over a cup - Riker, Kaðlín
018. Regular — Heckling - Riker, Elliot, Atticus, Julian
019. Regular — Still and Solemn - Reims, Yvoire (Deep Space - Reims)
020. Regular — Bully - Riker, Énna
021. Regular — Party Prep - Riker, Dawn
022. Regular — Comfort Food - Riker, Evan
023. Regular — In the Business - Riker, Evan
024. Regular — All is Fair - Teens
025. Regular — In Love and War - Riker, Dawn
026. Regular — Cheesy Advice - Riker, Evan
027. Regular — [Wildwood Games] The Hunt - Reims, Dering (Deep Space - Cybele)
028. Regular — [Wildwood Games] Training Grounds - Reims, Dering, Ganymede, Eupheme (Deep Space - Cybele)
029. Battle — [Wildwood Games] Arm Wrestling Tournament - (Deep Space - Cybele)
030. Regular — String Together - Reims, Dering (Deep Space - Cybele)
Squire
031. Regular — A Bridge Between - Reims, Yvoire (Deep Space - Ganymede)
032. Regular — Fashion - Reims, Mechelen
033. Battle — Closing holes in the story - Reims/Riker, Malus/Evan
034. Regular — Urania Event Introduction - Teens (Deep Space.- Urania)
035. Regular — Urania Event Room 2 - Teens (Deep Space - Urania)
036. Regular — Urania Event Room 6 - Teens (Deep Space - Urania)
037. Battle — Urania Event Room 8 - Teens (Deep Space - Urania)
038. Regular — The shadows walk - Reims, Zinkenite
039. Regular — How Things Change - Reims/Riker, Dering/Julian (Deep Space - Reims)
040. Regular — Mysteries Abound - Teens (Deep Space - The Moon's Celestial Theater)
041. Regular — The Summoning - Knight ORP (Deep Space - the Moon)
042. Regular — Blood Alone Remains - Reims, Yvoire (Deep Space - Yvoire)
043. Regular — Under Darkness - Reims, Yvoire (Deep Space - Reims)
044. Regular — Downpour - Riker, Evan
045. Regular — Shelter - Riker, Evan
046. Regular — Class Project - Riker, Énna, Maren
047. Battle — Chrysocyon Chaos - ORP (Deep Space - Fang)
048. Regular — Together Dinner - Teens, Lisse
049. Regular — Visiting as self-care - Riker, Evan, Zac
050. Regular — Best Kept Secrets - Riker, Julian
051. Regular — Poison in the air - ORP, Reims, Yvoire (Deep Space - Daedalus)
052. Battle — Poison in the air - The North Bridge - ORP, Reims, Yvoire (Deep Space - Daedalus)
053. Battle — Poison in the air - Finale - ORP, Reims, Yvoire (Deep Space - Daedalus)
054. Regular — Reluctant Refuge Reims, the Code (Deep Space - the Moon)
055. Regular — Call to Aid Reims, Amarynthos, Ephesus (Deep Space - the Moon)
056. Regular — Acceptance - Riker, Elliot, Atticus, Asher, Oliver
057. Regular — Night at the Museum StarFest 2024 ORP
058. Regular — Night at the Muesum - Side Room Starfest 2024 ORP - Reims, Yvoire, Dering, Stirling
059. Regular — A Falling Star - Reims, Yvoire
060. Regular — Fill the open air - Reims, Yvoire
061. Regular — Fireflies and Ice Packs - Riker, Evan
062. Regular — Growth from Mistakes - Riker, Evan
063. Regular — Catching Up - Riker, Julian
064. Regular — Feels Like Home - Riker, Julian, Evan, Zac
065. Regular — Reconnecting - Riker, Cassidy, Julian
066. Regular — Magician's Act - Reims, Cassidy
067. Regular — The Gentle Fall of Snow - Reims, Cassidy (Deep Space - Reims)
068. Regular — New Arrangements - Reims, Cassidy
069. Regular — Unexpected - Riker, Cassidy, Atticus, Elliot, Lucien
070. Regular — Chasing Distance - Riker, Elliot, Lucien
071. Regular — Restoring Hope - Reims, Cassidy, Ephesus, Amarynthos, Sessrumnir, Alastor (Deep Space - Sessrumnir)
072. Regular — Changing - Reims, Cassidy (Deep Space - Sessrumnir)
073. Regular — The Monster Under the Bed - Riker, Julian, Zac
074. Regular — Safe - Riker, Julian, Evan, Zac
075. Regular — Fall into Regret - Reims, Yvoire
076. Regular — Research Project - Riker, Luke
077. Regular — Meet Halfway - Riker, Cassidy
078. Regular — Offering Help - Riker, Cassidy
079. Regular — Kitchen Hangout - Riker, Cassidy
080. Regular — Rest and Relaxation - Riker, Cassidy

Knight
081. Battle — How Fragile is the Heart - Reims, Yvoire, Carnallite, Ganymede, Lucasta
082. Regular — When the Flame Grows Dim - Reims, Yvoire, Ganymede, Many (Deep Space - Sessrumnir)
083. Regular — Drowning in Silence Riker, Énna (Deep Space - Sessrumnir)
084. Regular — How we defy - Riker, Devyn
085. Regular — Homecoming - Riker, Devyn, Michael, Evan, Julian
086. Regular — Aftermath - Riker, Evan
087. Regular — Playing Hard to Get - Riker, Cassidy
088. Regular — Playing Catch Up - Riker, Julian, Cassidy, Evan
089. Regular — Beneath the shattered heaven - Reims Yvoire (Deep Space - Yvoire) Summon
090. Regular — Stick Together - Riker, Elliot, Atticus, Julian
100. Regular — Home for the Holidays - Riker, Evan
101. Regular — Long Winter's Nap - Riker, Julian
102. Regular — Joy in Music - Riker, Julian
103. Regular — More Ice and Snow, but with Sugar - Riker, Cassidy
104. Regular — Raincheck - Riker, Cassidy
105. Regular — Good Company - Riker, Cassidy
106. Battle — The boldness of youth - Reims, Nagyagite
107. Regular — Castle in the Classroom - Riker, Kinsey
108. Regular — The Art of Making Things Worse - Riker, Xavier
109. Battle — Doing whatever it takes - Reims, Lisse
110. Regular — The spark that lights the fire - introduction - ORP (Deep Space - Asmodeus)
111. Battle — The spark that lights the fire - North path - ORP (Deep Space - Asmodeus)
112. Battle — The spark that lights the fire - engine room ORP (Deep Space - Asmodeus)
113. Solo — Seventeen
114. Regular — Never enough - Riker, Cassidy
115. Regular — Inside a vast cathedral - Reims, Yvoire, Ganymede [Stormbreaker] (Deep Space - Reims)
116. Regular — New Beginnings - Reims, Malus [Stormbreaker] (Deep Space - Reims)
117. Regular — Safe and Sound - Riker, Julian, Evan
118. Regular — To do better - Riker, Cassidy

000. Regular — Reims, Cassidy
——✧ Reims requests that Cassidy leave Earth for the battle that will take place.
000. Battle — Stormbreaker ORP
000. Regular — Riker, Julian, Evan
000. Regular — Riker, Evan
000. Regular — Riker, Cassidy

000. Regular — This is me trying
——✧ Énna has decided how Riker can help make up for his misdeeds.
000. Regular — Red
——✧ Riker gets his locker decorated to make up for teasing Énna about his.
000. Regular — Don't get sad; get even - Reims, Yvoire (Deep Space - Yvoire)
——✧ A meet up to clean up leads to Yvoire calling Reims out for his preferences.
000. Regular — Role Model - Riker, Evan
——✧ Mother's Day
PostPosted: Fri Feb 24, 2023 9:19 am


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Extra


Upgrade to Squire:
Solo: [XXX][XXX][XXX] ( 9/8 )
Regular: XXXXXXXX ( 8/8 )
Battle: XXXXX ( 5/5 )

Upgrade to Knight:
Solo: [XXX][XXX][XXX][XXX] ( 12/12 )
Regular: XXXXXXXXXXXX ( 12/12 )
Battle: XXXXXX ( 5/6 )


Guine

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Guine

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PostPosted: Fri Feb 24, 2023 9:19 am


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Quest Thread
PostPosted: Fri Feb 24, 2023 9:19 am


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Guine

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PostPosted: Fri Feb 24, 2023 9:19 am


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PostPosted: Fri Feb 24, 2023 9:19 am


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