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[Knight] Melody Weber / Einhornhohle - Page of Cosmos Goto Page: 1 2 [>] [»|]

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Shanyume

Anxious Friend

PostPosted: Tue Jun 14, 2016 10:29 am
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[Quest]
Toyhou.se

Table of Contents
Meet Melody Weber
Flaws / Virtues
Family
Meet Einhornhöhle Page of Cosmos
Wonder // Homeworld // Past Life
Summary: Up till now...
Plots / RP /
Art
Reserved
Credits
 
PostPosted: Tue Jun 14, 2016 10:41 am
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Meet Melody Weber


Name: Melody Weber

Nickname: Melanie (for those that don’t hear her the first time she’s just given up on correcting people) Melz (for friends)

Age: 36

Birthday: May 7, 1987

Sign: Taurus

Gemstone: Emerald

Blood Type: A

Fav. Food: Food she doesn’t have to cook herself.

Hated Food: Cup Ramen and Mac n’ Cheese - While in college she ate that way too much that now she’s forever burnt out on the stuff.

School: Graduated with a bachelor's degree in theater with an emphasis on set design. She also has a minor in fashion illustration and design. On a whim she got an associates in cosmetology. (Talk about student debt)

Occupation: Part-time outfit and set designer assistant for the performing arts theater in downtown Destiny City and a part-time hairdresser.

Hobbies:

  • Hair Styling: She’d always been one to enjoy play with others hair or giving head massages but it wasn’t until Melz got into highschool that this really took off as a hobby or a serious interest. Between homecoming, sadie hawkins, and prom several of her friends and friends of friends had asked her to style their hair for them for these special occasions and from there it kind of evolved into something she did in her off time on the weekends. This is also part of the reason she went into cosmetology. Melody has, on a few occasions, volunteered her time to help out at co-workers weddings who were on a tight budget.

  • Pintrest: That amazing site where she gathers tutorials on new techniques used for costume design and how to use different materials as well as hairstyles that are trending or that she’d like to try on someone. This is also where she goes to find recipes to make for dinner either for herself or for her roommate and friends (when they come over).

  • Conventions: Not the work ones where you go and sit down in meetings while someone stands in the front talking about something you’re only mildly interested in. Rather, Melz quite enjoys the energetic atmosphere of SyFy, Fantasy, Comic and yes (sometimes) even anime conventions. It is a way for her to scope out other costume designers creations and learn something new while also showing off her own skills at the same time.
 

Shanyume

Anxious Friend


Shanyume

Anxious Friend

PostPosted: Tue Jun 14, 2016 10:46 am
Virtues // Flaws


Virtues:

  • Get-er-done: With everything that gets thrown Melody’s way on an almost daily basis she tends to take it like a champ and keep moving forward. She's not one to let other peoples mad moods deter her from getting done what needs to be done. Between two brothers that like to harass her, being on the blunt end of her roommates frequent sarcasm and being trolled by friends (not to mention the pre-madonna actors and performers at the theater always needing things to be perfect and their way), there are very few things in life that Melz is unable to let just roll off her shoulder. Yes, she understands that people have their bad days but that's not going to stop her from accomplishing the tasks at hand.

  • Sociable: Surprisingly, despite the times where someone is trying to scare the pants off her, Melody is actually really easy to get along with. Usually has something to say to contribute towards a conversion so it doesn’t end in that awkward silence, she totally thrives in group settings which is why she looks forward to mid Spring to early Fall when hanging out and participating in group activities are at their prime. She enjoys planning BBQ's, Friend-unions or meet-ups at conventions.


Flaws:

  • Hit first ask questions later: Don’t startle her… Count this as your warning and be not a fool and take it as a challenge. Easily lost in thought or a task at hand is is ill advised to try and scare her to get her attention. Accidents happen yes but intentional attempts to make her jump will garner you more than just ‘the look’. Several people who chose not to heed the warning wore the purple badge of honor somewhere on their body be it their shoulder from being punched or leg from being kicked; then there were the slim few who managed to annoyingly dodge both who got pelted with a UFO flying at them. Again, just don’t do it; she won’t apologize to you for getting hurt for being a P.I.T.A.

  • Vengeance is Mine: Growing up with two brothers and her father, Melody has the male ‘one up’ mentality of having to out-do the other person mixed with a bit of ‘woman's scorn’. That forgive and forget nonsense her mother tried to teach her is definitely not her style especially when there is the possibility of getting even. Nine times out of ten this is generally harmless payback; grudges held over the last 3+ years that she’s been waiting for the prime opportunity to get someone back; a lengthy amount of time for someone to forget that they had done anything to her to begin with.
    https://www.youtube.com/watch?v=qfcEHOrhJmQ
 
PostPosted: Tue Jun 14, 2016 10:48 am
Melody Weber - Family


The youngest of three kids Melody has two older brothers; Eric who is four years older and William who is six years older.

Since the age of seven she and her brothers were raised by a single parent after their mother went missing when she was on her way home from work. The case eventually ran cold as no new leads came in and has since been presumed dead. There is a empty casket burred at the local cemetery with a headstone that reads Elise Weber 1967-1994.

The whole ordeal could have torn their family apart, and nearly did, but as the years went on and wounds began to heal the three siblings and their father had come together and continue to be unbelievably close.  

Shanyume

Anxious Friend


Shanyume

Anxious Friend

PostPosted: Tue Jun 14, 2016 10:54 am
Meet Einhornhöhle


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Knight Title: Einhornhöhle Page of Cosmos

Challenge: Do you believe in magic? // No I’m not the last unicorn.

Weapon Tea light lantern - hanging lantern on a chain - ornate lantern on a ornate staff

                                                                                              • Page: Tea light lantern
                                                                                                Magic: none


                                                                                              • Squire: Hanging lantern on a chain
                                                                                                Magic: Holding the lantern, it begins to glow with the light of a distant star growing in brightness and warmth. Chaos within a 15’ radius from may feel drawn to the light attention wise if caught out of the corner of their eye or if it is in their direct line of sight. Within 10 seconds of remaining within the radius their body becomes uncomfortably warm; like standing too close to a camp fire or 95 degree summer weather while wearing normal summer clothes (may feel hotter for those wearing many layers). Order within the 15' are blanketed in a comfortable warmth from the light that eases tension like sitting around an open fire with friends or family.

                                                                                                Duration: 30 seconds
                                                                                                ** Temperature caps out at 10 seconds from the moment the character enters her attack radius and takes approximately 15 seconds to cool down (regulate body temperature back to normal) once she stops channeling or the character gets out of range.
                                                                                                ** Please keep in mind side effects pertaining to bright lights in dim or dark spaces.


                                                                                              • Knight: Ornate lantern on an ornate staff
                                                                                                Magic: Holding the lantern, it begins to glow with the light of a distant star growing in brightness and warmth. Chaos within a 20’ radius from may feel drawn to the light attention wise if caught out of the corner of their eye or if it is in their direct line of sight. Within 10 seconds of remaining within the radius their body becomes uncomfortably warm; like standing too close to a camp fire or 110 degree summer weather while wearing normal summer clothes (may feel hotter for those wearing many layers). Order within the 20' are blanketed in a comfortable warmth from the light that eases tension like sitting around an open fire with friends or family.

                                                                                                Duration: 45 seconds
                                                                                                ** Temperature caps out at 10 seconds from the moment the character enters her attack radius and takes approximately 15 seconds to cool down (regulate body temperature back to normal) once she stops channeling or the character gets out of range.
                                                                                                ** Please keep in mind side effects pertaining to bright lights in dim or dark spaces.


Aspect of Cosmos: The silvery sheen of starlight covers the Knights of the Cosmos, and their touch is just as heavenly. It's warm and pleasant to most, but acidic and painful to corrupted beings. For the followers of Chaos, physical contact with one of these Knights feels like a mild chemical burn: although it does little in the way of damage, it's hard to tolerate it.

Summon: Unipeg

                                                                                              • Magic: A two person ground/flying mount that acts somewhat like a warhorse in the sense that standing in front of it waving your arms or weapon won't stop it from serving its purpose as a means of retreat or escape. It is able to fly up about 5 -6 stories (high enough to clear most trees or just under double an eternal or knight jumping) Whether they've made it to their destination or not 5 seconds prior to Einhornhohle's magic expiring, her summon will begin a swift descent to the nearest level ground. Otherwise its purpose is most better suited for soaring from a high spot to ground level.

                                                                                                Note: Carrying two people reduces the summon time and travel distance by half.
 
PostPosted: Tue Jun 14, 2016 11:02 am
Einhornhöhle - Wonder


Outside of Moonshop: Einhornhöhle aka The Unicorn Cave "is the largest show cave in the West Harz, about 1½ kilometres northwest of Scharzfeld in the borough of Herzberg am Harz in central Germany.It is a karst cave set in Zechstein dolomite rock.

It was first mentioned in the records in 1541. In 1686 Gottfried Wilhelm Leibniz visited the cave and wrote a report about it mentioning the local trade with unicorn artefacts. In those days fossilized bones supposed to be from unicorns were ground and used for making medicine...." - Wiki

Homeworld


About the wonder:

Located deep in a forest occluded from view of both sky and land travelers the knight of Einhornhöhle guards a very precious secret. The Unicorn Cave has served as a sanctuary for the wild unknown creatures that have been left to myth of legends for centuries.

There are three entrances, rimmed in stone and surrounded by large evergreen trees, which connect to a huge center chamber by way of an elaborate tunnel system.
  • The first is where sea and sky meet and turquoise blue water flows through the mouth of the entrance winding along a trail to the central gorotto.
  • The second shrouded in mist with moss covered rocks pave the entrance on a slippery slope. It can be perilous to climb at night unless you know where the safe foot holds are located.
  • The third entrance opens up into a meadow full of purple flowers. Venturing further away from the final entrance the trees begin to thin and eventually opens up into a large open field of tall grass.

In several places along the ceiling cracks had formed over time. The fallen debris cleared away and support structures added for stability; the natural rifts were left in place to allow natural light to filter in through the breaks in the trees. Lanterns mounted on the walls hang in intervals emitting a soft glow of magical origin as to not set the Wonder ablaze.

The web of tunnels do not lead to dead ends and are designed to confuse visitors, unwanted or not, but to the few that are able to find it some paths do connect to a large dome shaped room. Stalactite's hang from the ceiling in chandelier structures around a break in the forest floor much like the cracks along various tunnels. Ferns, fauna, ivy and tree roots spill from the opening carpeting the ground around the stalagmites and stone pathways.

At its center there is an oasis where water from the ocean and rain that trickles down through the cracks in the ceiling collect. Purified by minerals the water is life sustaining with beautifully colored small fish that swim in the clear turquoise-blue water. A narrow stone path leads from the shore out to the middle where a gazebo had once been built. It is a moderate size with seats for about twenty or so to sit if ever there were any. Perhaps once in the line of past incarnations the wonder was open to many but now it saw so very few save for the creatures kept hidden away and the guardian tasked with keeping them safe.


Einhornhöhle Knight - Past Life


About the Knight
The Knight of Einhornhöhle is believed to be a line of reincarnations but is left unconfirmed since the last one was a guardian of her wonder for so long, when coupled with the accident that caused her to lose her memory, that the former guardians have been lost to the ages.

Name: Her birth name is Rosaria Umeyra although her name has long since been forgotten over the passing of time. See below for the explanation.
Nickname: Einny
Eyes: Lavender
Hair: Navy Blue
Age: Unknown
Race: Sidhe; closely related to an elf
Notes: Rosaria is proficient at bareback ridding and archery while mounted on one of the Unicorns or Unipeg.  

Shanyume

Anxious Friend


Shanyume

Anxious Friend

PostPosted: Tue Jun 14, 2016 11:08 am
Summary: Up till now...

Since awakening in 2017, Melody hasn't done too much to help aid order in the war against chaos; mostly because she really doesn't understand what's been going on up until now and it's not her personality to rely on only bits of information before getting too involved. Phact/Delilah had given her a brief overview but busy schedules has left several holes in the timeline to remain.

The ordeal with mirror-space however was an odd occurrence that happened on a day she powered up with the intent to go to her home-world. Obviously things didn't go as planned but at least she met some more acquaintances along the way. That aside, exploring her wonder has been pretty much like a walk in the park; literally. It is silent save for a few stone statues of unicorns that have turned up in isolated locations on the surface but the discovery of a cave entrance seems to hold more secrets.

--2018-- More world exploration to come.
 
PostPosted: Tue Jun 14, 2016 11:09 am
Plots // RP // Growth
All RP's from 2017 and earlier have been archived in Google Documents


2018






 

Shanyume

Anxious Friend


Shanyume

Anxious Friend

PostPosted: Tue Jun 14, 2016 11:11 am
Art
Please click the image below to view her toyhou.se
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PostPosted: Tue Jun 14, 2016 11:12 am
Credits


ItNotM @ Natsu
Einhornhöhle Concept @ Shanyume
Einhornhöhle Art @ Parue
Melody Weber - Jaina Proudmoore Civ @ Parue  

Shanyume

Anxious Friend


Shanyume

Anxious Friend

PostPosted: Fri Dec 10, 2021 10:40 pm
Reserved
 
PostPosted: Fri Dec 10, 2021 10:40 pm
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Shanyume

Anxious Friend


Shanyume

Anxious Friend

PostPosted: Fri Dec 10, 2021 10:40 pm
Reserved
 
PostPosted: Fri Dec 10, 2021 10:40 pm
Reserved
 

Shanyume

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