Hometown: Howling Crest (where she was born) Razors Edge (where she previously lived)
Fraction: Monster / Werewolf
Hobbies: Reading, some drawing,
Personality:
Occupation: Clerk at a bookstore (she spends a lot of time reading instead of working)
Natural Ability: Shapeshifting - from wolf form to student form
Feral Strength - Can summon the strength of her true form while still in her small student body.
Fear: Wolf Barricade: The Barrier: T3 Mitsu uses her fear and pours it into the shadow at her feet making it rise up into a giant shadow wolf that blocks incoming attacks.
Tier Three: Dice: 1d4 This Dice: indicates how many turns the Barrier will last. xxxxx 1: 1 Turn xxxxx 2: 2 Turns xxxxx 3-4: 3 Turns Amount: 15/15
Howling Song: The Chill: T2 Calling forth the same shadow wolf Mitsu is able to wrap it around herself or an ally to rejuvenate them.
Tier Two: Dice: 8d4 First Dice: xxxxx 1: Miss xxxxx 2-4: Success! Amount Healed: Add up the remaining dice. Average Amount Healed: 17
Clawing Rage: Swift Strike: T2 A rapid strike of her claws one after the other.
Tier Two: Dice: 9d4 First Dice: xxxxx 1: Miss xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt. xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt. Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending. Average Damage: 10 (50%), 16 (80%)
Heavy Hitter: The Charge: T1 Focusing her fear Mitsu is able to aim an attack at more that one opponent
Tier One: Dice: 3d8 First Two Dice: work just like standard attack dice. xxxxx ie, 2d8 -6 = the damage to your first target. Third Dice: divided by 2 is the damage do your second target. Remember to round up. xxxxx ie third dice was rolled 3. 1.5 rounds up to 2 damage to second target
Difficulty level: Beginner Pre-requisites: N/A Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. Their accuracy is raised +1 for the next rolled amount of turns. For example, if I state this used effect and roll a 4, for the next 4 turns, my damage calculated is now -5 instead of -6. Non-battle Effect: A character can obtain a small speed boost/ speed surge to seemingly "teleport" a foot, but it can only be used once without them getting super tired. Requirements:Win a single round of the open class of the course Thunder Road
Beginner First Aid
Difficulty level: Beginner Pre-requisites: N/A Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount that the player heals themselves or another target for. Non-battle Effect: A character can heal small wounds or cuts of other players or themselves, and know how to do basic stitching. Requirements: Score three rounds of a total score of 10 or higher in the open class First Aid 101 First Aid and You2.0 [FIN] Score of 11 First Aid and You 3Score of 10 First Aid and You 4Score of 9 +1 for more than 3 tries
Pets: Milo was her first pet and has always been the closest to her. He's very outgoing and strives to be friends with everyone because they could all potentially have treats.
Occupation: Part time @ Crazy 88's and whatever Kaitou has him do
Natural Ability: Level 3 Shadowstep: Teleport up to 50ft every minute. Line of sight required Hide in shadow: Can go invisible for 3 seconds when not in direct light.
Fear: Shadowstep strike: T3 Swift strikes Backstab: T2 Battle cry Critical eye: T2 Eye Dancing dagger: t1 Swift strikes
Learned abilities
Beginner Stealth -Battle Effect: Once per battle, the user may choose to roll a 6-sided dice. If the result is a 6, their damage taken this round is halved. Non-battle Effect: A character acquires the ability to walk around sneakily
Beginner Speed boost Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. Their accuracy is raised +1 for the next rolled amount of turns. For example, if I state this used effect and roll a 4, for the next 4 turns, my damage calculated is now -5 instead of -6. Non-battle Effect: A character can obtain a small speed boost/ speed surge to seemingly "teleport" a foot, but it can only be used once without them getting super tired.
Beginner Dodge: Battle Effect: Once per battle, roll three of your normal attack dice instead of two. (If you're Y3, that means roll 3d10). The first two dice are your normal attack roll. If the third dice is even, your opponent's modifier is raised to -8 on their next turn. If the third dice is odd, nothing happens. If the third dice is odd, nothing happens. Non-battle Effect:Your character is now one step closer to zen-like sensory function. And they're, you know. Good at dodging. Proof of earning
Intermediate Stealth Pre-requisites: Beginner Stealth Battle Effect: Once per battle, you may choose to roll a 6-sided dice. If the result is a even, their damage taken this round is halved. This does not take up a battle turn and can be stacked on to one normal battle round. Non-battle Effect: A character can go into sneak mode! While in sneak mode, they are not noticed by others for 30 seconds (only those of their year and lower). Make sure to put in OOC the effects of sneak mode so other rpers know!
Intermediate Dodge: Difficulty level: Intermediate Pre-requisites: Beginner Dodge Battle Effect: Once per battle, roll four of your normal attack dice instead of two. (If you're Y3, that means roll 4d10). The first two dice are your normal attack roll. If either of the last two dice is even, your opponent's modifier is raised to -8 on their next turn. If both the third and fourth dice are odd, nothing happens. Non-battle Effect: Emotional Stealthing - anger causes a stormcloud to appear that shades your presence from the attacking party, giving you a chance to dodge the attack. You also get cool lightning effects! Requirements: Successfully complete second mentor activity with Noland O'Facey. Earning proof
Artifacts:
2x charges left <- no longer usable
Signet of shadows B Rank Artifact The signet of Shadow's normal form is a ring, having once been made and used by the legendary swordsmith, Masamune. Upon activation, for those without weapons, the arm of the user becomes shadowed and wispy. For weapons, however, the weapon takes on a somewhat shadowed form, with a number of dark wisps coming off from it. Battle ability:Critical Haste - After landing 3 hits you may gain an extra action (attack/defend/heal/item/ect) this turn, once per battle. Non-combat ability:Wisk away - Once every OOC day, the wielder is able to shadowstep with one other person as long as they have a firm hold of him or her or vice versa. If the passenger is unwilling, they could resist being taken along. Normal shadowstep range applies (50ft).
Legendary A Rank Artifact: [no name yet] Dormant form: A simple black pistol Non Battle Abilities: [ Telepathy ] You may now telepathically communicate with other characters for the next hour. Then, the ability loses activation. This can only be used within Halloween with other Halloween creatures. Cannot be used to communicate with humans or hunters. ( 2 points) [ Ability Absorb ] You may absorb and copy the NATURAL ability of someone of the same year or LESS than you. You can then use this ability for 5 minutes. (2 points) (Y3 ONLY) [ Ghostwalk ] You can now phase through walls in HALLOWEEN. This lasts for 5 minutes. (3 points) (Y3 ONLY)
Invoked form: The firearm transforms into a black and gold sniper rifle. As a result, his physical form does not change much. Maybe. Maybe his jacket changes too in some fashion. He's also hooded, and has a lower face mask, leaving his eyes visible. His energy aura is primarily black, but there are small flecks of gold within it.
Stored FEAR: ******
[url=http://www.gaiaonline.com/guilds/viewtopic.php?page=2&t=24813415#374323223]Stored FEAR - 23 damage[/url]