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[Open Class] First aid and You 3 (Mitsu)

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Inu-Mitsu

Werewolf

PostPosted: Sat Jan 07, 2012 10:29 am
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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
 
Inu-Mitsu rolled 1 20-sided dice: 12 Total: 12 (1-20)
PostPosted: Sat Jan 07, 2012 10:31 am
Always practicing Mitsu once again entered Ms. Crickets class in an attempt to hone her skills with first aid. Already knowing what she needed to do she moved over to the dummies to pick on. This time it took her no time to figure out what was wrong. Heat Stroke. She had dealt with this yesterday. Hopefully today she would have a better handle on what to do. She just needed to remember to not use to much supplies.  

Inu-Mitsu

Werewolf

Inu-Mitsu rolled 4 4-sided dice: 1, 2, 3, 4 Total: 10 (4-16)

Inu-Mitsu

Werewolf

PostPosted: Sat Jan 07, 2012 10:50 am
As Mitsu began to treat the dummy she was very conscious of how much of the supplies she grabbed. Thankfully it seemed she used just the right amount seeing the approving nod from Ms. Cricket.

She repeated her process from the day before carefully cooling the dummy down and making sure the 'victim' in this case had plenty to drink and was as comfortable as possible. It took a while of treatment and while she didn't do an above and beyond job it was still passable. The 'victim' was on the mend.

Taking what she had learned Mitsu cleaned up her area before thanking Ms. Cricket for the class. For now she left thinking about what she would need to improve on tomorrow.  
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