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Appeal

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PostPosted: Tue Mar 06, 2012 7:00 pm


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PostPosted: Tue Mar 06, 2012 7:01 pm


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                            Certifications
                            Navigation
                            Anemone Gray
                            Attributes
                            Sailor Psyche
                            Team: Asteroids
                            The Forgotten Story
                            Past Psyche
                            Psyche Homeworld
                            Personal Effects
                            Did You Know?
                            Roleplay Log
                            Encounters
                            Artwork
                            Credits


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Appeal

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PostPosted: Tue Mar 06, 2012 7:02 pm


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User Image - Blocked by "Display Image" Settings. Click to show.Name: Anemone Gray

Nickname: Annie

Age: 17 18 19 20

Birthday: February 14

Sign: Aquarius

Gemstone: Amethyst

Blood Type: O-

Fav. Food: ???

Hated Food: ???

School: N/A

Hobbies:

Archery — It began with a simple plastic bow and suction cup arrow that she shot her sisters with and from there it bloomed into a discipline that Theodora follows even to this day. It is possibly the only thing on the face of the planet that Theodora actually follows to a T, taking the rules and regulations of the art quite seriously. It is almost as if she's a different person when she has a bow in her hand and an arrow in the other. Her diligence and dedication to the art has rewarded her with several competition titles and quite the sharp eye.

Gardening — If there is anything green on Theodora, it is most definitely her thumb. Her interest in the activity never really had a static beginning in time because as long as she can remember she's always been surrounded by beautiful flowers. As a child she spent a lot of time at her grandparent's home and that's where she mainly experienced this joy. Her grandfather's garden was the best, and to this date, still holds the standard Theodora strives to reach.

Over the years she has tried repeatedly to make the garden at her own family home as beautiful as her grandfather's garden, but the standard she's trying to match is just too far ahead. Even with all her efforts Theodora is still young and is unable to match the life and dedication her grandfather has put into gardening, leaving him well out of her reach. Despite that, Theordora has not lost interest and has sworn to keep going until the day she can stand proudly in her grandfather's garden.

Parkour — Theodora was never exactly a model citizen, nor daughter (despite deceptions she may have led her parents to believe) and when she was introduced to the art of parkour in the spring of 2011, she knew it was going to be a perfect fit. A year into her journey with the art and she's bonded quite nicely with it. She is still far from being a master but she knows enough of the basic movements and quite a few tricks to make parkour a permanent part of her régime. Novice or not, it has proven itself quite handy even if her hair sometimes provides a challenge.

Unicorns — This dark secret has been harbouring deep inside the depths of Theodora's bedroom since she was but a wee lass. She absolutely adores little unicorn trinkets but she's dreadfully ashamed of her massive collection, keeping them stored away carefully from not only the prying eyes but also the careless fingers of strangers. On top of all of that she's the proud, although ashamed, owner of a wonderful white unicorn hoodie that she only wears inside the safety of her bedroom.

She will fight someone tooth and nail to prevent them from opening her closet and if needed, she will break a friendship sooner than she will open the closet for them. It's better off that way. If she were to open the closet up for a friend then soon she wouldn't have a friend anyway because they would quickly become buried alive under the sheer amount of unicorns that had been stuffed into the closet. If by some miracle they were to survive the critical hit from the unicorns, Theodora's shame would finish them off. The lesson here boys and girls is this: don't open the closet, monsters do exist.


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PostPosted: Tue Mar 06, 2012 7:03 pm


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User Image - Blocked by "Display Image" Settings. Click to show.Virtues:

Alert — Don't think for a moment that Anemone didn't see you walk over the flower bed from across the park, or that she couldn't possibly have heard you whisper about her hair from across the avenue. She's quite attentive and she is usually quite aware of her surroundings despite what any outward appearances suggest. She often looks like she isn't paying attention at all but if you look more closely you'll see that is more likely that she is actually paying more attention to you than you'd first think. Did you know that while you went on and on about mathematics, the third button from the bottom of your shirt has been open and Anemone can see your navel? Regardless, Anemone will interrupting the mathematics lecture to inform you of this very important matter.

Dauntless — The shadows that went bump in the night were not the horrifying monsters that her sisters made them out to be but even if they had been Anemone was ready to beat them up with a nearby broomstick or even her sister's baseball bat without a second thought. Those feelings are still true now. Anemone doesn't like to back down from a fight and if she hears a scream she runs to it instead of away from it. If the building was on fire, she would be the first one out the door and also the first (possibly only one) not to run for the exit.

Tenacious — To put it bluntly, Anemone will do anything for a just cause and she will do it no matter what it takes. As a child, Anemone compelled a Magic 8-Ball repeatedly upon questioning until it revealed the answer she sought. She would not accept anything less than the answer she wanted and this is definitely a trait she still carries now. Don't ever expect the word no to stop her, because soon enough she'll make sure that the no is a very certain yes please. She definitely won't ever turn her back on a friend and if she says she'll be there then even if she's buried under ten feet of snow, she will dig her way out and get there! A promise is a promise and it isn't something she takes lightly.

Versatile — Anemone is a firm believer that you have to take life by the horns or else you'll be trampled under it. You have to be prepared for anything and if you don't have the necessary tools or skills to do so then you need to find a way to make it work otherwise. Don't be afraid to go the distance, if you have friends then make use of them. Friends are there to help you and if they can help you solve a problem then use them to. That's what friends are for, right? She believes that any and all obstacles that stand in the way should be and will be defeated and conquered, and then repeated once again to make sure the job is truly done. It is no surprise that because of her beliefs that Anemone is more than capable of adapting to the situations as they're thrown at her, and that she is quite unwilling to settle for anything less than that. If she can't do it then she'll just have to try harder until she can.

Flaws:

Dependent — Anemone never graduated high school, her English sucks and the only thing she owns is the unicorn sweater she was "born" with. It's not hard to understand that this lass is more than a little dependent on those around her. She can walk just fine and she can sort of talk just fine depending on the language but there are so many gaps to be filled before the puzzle even begins to look whole again. She questions everything around her with eyes of wonder, very often asking the question why. If she was alone in this world and if she didn't have ********* and the "girls" then it is very likely she wouldn't know what to do with herself... or even be able to survive.

Fierce — She's certainly no Crystal Academy flower and if she is left unattended for too long, she will crush all of the local flora in her stead. Her behaviour is often rash, and being the youngest child she has had more than enough pranks, tricks and torture to make her strong. Whether she is joking around or not, Anemone will hit you hard. There is no middle ground or safety net to protect you from her wrath. She knows she's better but she likes to have solid proof of this and her physical ability does just that. If she can crush you easily then she's that much better than you. If you can crush her, then obviously she needs to stop going so easy on you.

Possessive — Barely even a name to call her own, Anemone has become quite possessive of the things around her. Like a child, everything is hers before she's even laid eyes on it. It doesn't matter if you bought that ice cream because Anemone wants it and she's not going to share. You can't have it! In particular, ********* frequently suffers from the greedy eyes of Anemone. She's so cute, soft and fluffy—How could everyone not want her? Don't look at her, she's mine!

Tactless — Straight to the point and right past your comfort zone is exactly where Anemone will be found, sitting quite comfortably on your throne. It's truly debatable whether this child was ever taught manners and it shows when more often than not a topic such as talking about throwing up while eating in a restaurant will rise. In fact, she's been there, done that, been spoken to about that and then done that again. Momentary remorse seems about as much as she can muster and chances are that's just a play of deception to keep you off her back. It doesn't help that Anemone doesn't have the sense to remember her surroundings have other people in it, or maybe it is more like she doesn't care. It's her world and you're just visiting so get used to it how the game is played.


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PostPosted: Tue Mar 06, 2012 7:04 pm


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User Image - Blocked by "Display Image" Settings. Click to show.Senshi: Sailor Psyche, Eternal Senshi of Breath

Challenge: I'll steal your breath away.

Attacks:

Sailor Attack: Breathless

With a single whisper, the air around her opponent quickly becomes stale and then just as quickly the air around them seems to be stolen away, causing them to become unable to breathe for 20 seconds. It'll just be like holding your breath, except the opponent gets absolutely no say in the matter. Unable to take a new breath for 20 seconds, this attack induces panic on the enemy.

Battle Usage: Twice

Duration: 20 Seconds

Range: Single Target

Special Effect: Induced Panic

Super Sailor Attack: Breathless Agony

With a single whisper, the air around her opponent quickly becomes stale and then just as quickly the air around them seems to be stolen away, causing them to become unable to breathe for 40 seconds. It'll just be like holding your breath, except the opponent gets absolutely no say in the matter. It induces panic and after the 20 second mark, instead of dissipating, it begins to hurt prominently in the chest area.

Battle Usage: Twice

Duration: 40 Seconds

Range: Single Target

Special Effect: Induced Panic

Eternal Sailor Attack: Deep Breath

A mere couple steps away from the opponent, she can literally suck the breath right out of her opponent as if she were going to kiss them. This attack, although possible to defend against before the attack is induced, stuns the opponent for 10 seconds while she literally sucks their breath out from them. After being released, the attack leaves the opponent breathless and leaves Nickeline feeling refreshed, giving her a miniature boost.

Battle Usage: Once

Duration: 10 Seconds

Range: Single Target (1 Meter)

Special Effect: Miniature-Boost


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PostPosted: Tue Mar 06, 2012 7:05 pm


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PostPosted: Tue Mar 06, 2012 7:06 pm


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User Image - Blocked by "Display Image" Settings. Click to show.Name: Theodora Argyros
Greek: Θεοδώρα Ἀργυρός

Nickname: /

Age: 17 18

Birthday: June 20

Sign: Cancer

Gemstone: Sardonyx

Blood Type: O-

Fav. Food: Pasta (especially stuffed pasta such as Ravioli, Tortellini, Tortelloni), Loukoumades

Hated Food: Fennel, Sushi

School: St. Magdalena's Seminary

Hobbies:

Archery — It began with a simple plastic bow and suction cup arrow that she shot her sisters with and from there it bloomed into a discipline that Theodora follows even to this day. It is possibly the only thing on the face of the planet that Theodora actually follows to a T, taking the rules and regulations of the art quite seriously. It is almost as if she's a different person when she has a bow in her hand and an arrow in the other. Her diligence and dedication to the art has rewarded her with several competition titles and quite the sharp eye.

Gardening — If there is anything green on Theodora, it is most definitely her thumb. Her interest in the activity never really had a static beginning in time because as long as she can remember she's always been surrounded by beautiful flowers. As a child she spent a lot of time at her grandparent's home and that's where she mainly experienced this joy. Her grandfather's garden was the best, and to this date, still holds the standard Theodora strives to reach.

Over the years she has tried repeatedly to make the garden at her own family home as beautiful as her grandfather's garden, but the standard she's trying to match is just too far ahead. Even with all her efforts Theodora is still young and is unable to match the life and dedication her grandfather has put into gardening, leaving him well out of her reach. Despite that, Theordora has not lost interest and has sworn to keep going until the day she can stand proudly in her grandfather's garden.

Parkour — Theodora was never exactly a model citizen, nor daughter (despite deceptions she may have led her parents to believe) and when she was introduced to the art of parkour in the spring of 2011, she knew it was going to be a perfect fit. A year into her journey with the art and she's bonded quite nicely with it. She is still far from being a master but she knows enough of the basic movements and quite a few tricks to make parkour a permanent part of her régime. Novice or not, it has proven itself quite handy even if her hair sometimes provides a challenge.

Unicorns — This dark secret has been harbouring deep inside the depths of Theodora's bedroom since she was but a wee lass. She absolutely adores little unicorn trinkets but she's dreadfully ashamed of her massive collection, keeping them stored away carefully from not only the prying eyes but also the careless fingers of strangers. On top of all of that she's the proud, although ashamed, owner of a wonderful white unicorn hoodie that she only wears inside the safety of her bedroom.

She will fight someone tooth and nail to prevent them from opening her closet and if needed, she will break a friendship sooner than she will open the closet for them. It's better off that way. If she were to open the closet up for a friend then soon she wouldn't have a friend anyway because they would quickly become buried alive under the sheer amount of unicorns that had been stuffed into the closet. If by some miracle they were to survive the critical hit from the unicorns, Theodora's shame would finish them off. The lesson here boys and girls is this: don't open the closet, monsters do exist.


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Virtues:

Alert — Don't think for a moment that Theodora didn't see you walk over the flower bed from across the park, or that she couldn't possibly have heard you whisper about her hair from across the avenue. She's quite attentive and she is usually quite aware of her surroundings despite what any outward appearances suggest. She often looks like she isn't paying attention at all but if you look more closely you'll see that is more likely that she is actually paying more attention to you than you'd first think. Did you know that while you went on and on about mathematics, the third button from the bottom of your shirt has been open and Theodora can see your navel? Regardless, Theodora will interrupting the mathematics lecture to inform you of this very important matter.

Dauntless — The shadows that went bump in the night were not the horrifying monsters that her sisters made them out to be but even if they had been Theodora was ready to beat them up with a nearby broomstick or even her sister's baseball bat without a second thought. Those feelings are still true now. Theodora doesn't like to back down from a fight and if she hears a scream she runs to it instead of away from it. If the building was on fire, she would be the first one out the door and also the first (possibly only one) not to run for the exit.

Tenacious — To put it bluntly, Theodora will do anything for a just cause and she will do it no matter what it takes. As a child, Theodora compelled a Magic 8-Ball repeatedly upon questioning until it revealed the answer she sought. She would not accept anything less than the answer she wanted and this is definitely a trait she still carries now. Don't ever expect the word no to stop her, because soon enough she'll make sure that the no is a very certain yes please. She definitely won't ever turn her back on a friend and if she says she'll be there then even if she's buried under ten feet of snow, she will dig her way out and get there! A promise is a promise and it isn't something she takes lightly.

Versatile — Theodora is a firm believer that you have to take life by the horns or else you'll be trampled under it. You have to be prepared for anything and if you don't have the necessary tools or skills to do so then you need to find a way to make it work otherwise. Don't be afraid to go the distance, if you have friends then make use of them. Friends are there to help you and if they can help you solve a problem then use them to. That's what friends are for, right? She believes that any and all obstacles that stand in the way should be and will be defeated and conquered, and then repeated once again to make sure the job is truly done. It is no surprise that because of her beliefs that Theodora is more than capable of adapting to the situations as they're thrown at her, and that she is quite unwilling to settle for anything less than that. If she can't do it then she'll just have to try harder until she can.

Flaws:

Deceptive — Growing up with parents that were rather restrictive and protective of their youngest daughter, you learn some tricks. Unfortunately for morals, a good trick is hard to put down when it gives you exactly what you want out of a situation. It ultimately lead to Theodora deceiving others just for the sake of getting away with it, avoiding explanations and generally just to mess with others. It's pretty handy too! Why own up to your mistakes when you can convince someone that it never happened or you didn't do it? It's pretty easy to pin the blame on someone else when that person is already in the spotlight and if given the option of taking the blame herself or blaming them, she will go straight for blaming them for it.

Fierce — She's certainly no Crystal Academy flower and if left unattended for too long, she will crush all of the local flora in her stead. Her behaviour is often rash, and being the youngest child she has had more than enough pranks, tricks and torture to make her strong. Whether she is joking around or not, Theodora will hit you hard. There is no middle ground or safety net to protect you from her wrath. She knows she's better but she likes to have solid proof of this and her physical ability does just that. If she can crush you easily then she's that much better than you. If you can crush her, then obviously she needs to stop going so easy on you.

Supercilious — Theodora doesn't have any delusions about the equality of others but she certainly has a few delusions about where she stands in the picture. Everyone can have their equal rights but she's going to keep her place right at the top of the pile, standing tall at a place that is greater than everyone else. Trying to convince her otherwise is usually a fruitless battle because the moment you stand in her sights she's going to immediately tag you with a value and it isn't very often that a store increases the price of an item after having it in stock for some time. Instead it is much more likely that the price will decrease. As such, Theodora will most likely treat you just like she values you. Pleasant or not, you'll always be under her.

User Image - Blocked by "Display Image" Settings. Click to show.Tactless — Straight to the point and right past your comfort zone is exactly where Theodora will be found, sitting quite comfortably on your throne. It's truly debatable whether this child was ever taught manners and it shows when more often than not a topic such as talking about throwing up while eating in a restaurant will rise. In fact, she's been there, done that, been spoken to about that and then done that again. Momentary remorse seems about as much as she can muster and chances are that's just a play of deception to keep you off her back. It doesn't help that Theodora doesn't have the sense to remember her surroundings have other people in it, or maybe it is more like she doesn't care. It's her world and you're just visiting so get used to it how the game is played.


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Θεόδωρος Ἀργυρός (Theodoros Argyros) — A retired member of the Hellenic Navy, Theodoros had a lot of free time that he simply was not used to. It gave him time to spend with his family, something he treasured more than ever after the death of his wife. He was always around for them, whenever and wherever they needed him. He helped raise his granddaughters, becoming quite close with the youngest daughter Theodora. Now that the girls are grown up though, Theodoros volunteers some time in the community.

Αλεξανδρα Ἀργυρός (Alexandra Argyros) — DECEASED. Alexandra died of stomach cancer.

Μιξαελ Κόκκινος (Mikhael Kokkinos) — DECEASED. Mikhael died in a fire with his wife Thekla.

Θεκλα Κόκκινος (Thekla Kokkinos) — DECEASED. Thekla died in a fire with her husband Mikhael.

Θεόδωρος Ἀργυρός (Theodore Argyros) — Theodore was named after his father and even followed in his father's footsteps. He is currently a member of the Hellenic Navy, and celebrates his 25th year in August 2013. He believes his job is important, maybe even more important than his family, and it is because of his job that he spends a lot of time away, leaving his wife to hold down the fort. He is frequently gone for months on end, and because of this he isn't very close to any of his daughters.

Παναγιωτα Ἀργυρός (Panagiota Argyros) — Panagiota is a bit of an eccentric but she's a very strong woman. She never complained about her husband's lack of presence and instead reveled in the time she did have with him. Quite mature, she understood that he worked as much as he did to support them because he loved them. With three daughters in a relatively close age range, they certainly didn't make things easy for her. Thanks to her husband's lack of presence, Panagiota learned to be quite forceful.

Μαρια Ἀργυρός (Maria Argyros) — Maria is the oldest of the Argyros sisters.

Αγγελικη Ἀργυρός (Angeliki Argyros) — Angeliki is the daughter after Maria and before Theodora.

Θεοδώρα Ἀργυρός (Theodora Argyros) — MIA. Theodora hasn't been seen or heard from since February 2013.


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The story is forgotten but not lost...
(However, it is a long. Please read the full story here.)

A lot can happen in a year but we remember how this story unfolded even if Sailor Psyche doesn't.


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The above scene was depicted by Drachea Rannak.


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PostPosted: Tue Mar 06, 2012 7:07 pm


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Currently this section will be revealed as Sailor Psyche remembers it.

]http://www.gaiaonline.com/guilds/viewtopic.php?t=24322823


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PostPosted: Tue Mar 06, 2012 7:08 pm


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The Southern Hemisphere of Psyche

The asteroid Psyche spans quite a large distance, and is not a small place to call home by any standard. However, the land mass on the asteroid is quite limited compared to the water that seems to fill all the crevasses. These aren't islands floating on the water that you see but instead they are mountains peaking out from a civilization that has been lost to the tides of change.

The Sacred Grounds of Psyche are considered to be a holy place by many the psycheans, especially the citizens of the Holy City of Jane. It is a large group of mountainous peaks to the west of the Holy City of Jane.

The Fields of Panm is a large flat length of land located to the south-east of the Sacred Grounds and the south-west of the Holy City of Jane. As the only sea-level stretch of land that hasn't been swallowed by the ocean, the Fields of Panm are home to a variety of creatures and vegetation.

The Holy City of Jane is the religious center of Psyche. Due to the close proximity to the Sacred Grounds, the citizens of this city believe that the air there is more pure than the air in the northern continent. Ever year psycheans take a pilgrimage from the northern continent to the Holy City of Jane in an attempt purify their souls, and every year around the same time the city hosts a celebration in honour of Sailor Psyche where offerings can be made and blessings can be received.

The Port City of Elone is the largest city in the southern hemisphere but on a worldwide ranking it only ranks fourth largest in all of Psyche. Unlike the northern cities, the Port City of Elone doesn't export goods out of the asteroid and instead it focuses on the internal trade of goods from the northern continent to the southern islands, and vice versa.

The Forbidden City of Filone is not actually a city at all, or at least it isn't anymore. It is however home to the U'ar'reon, small unicorns with the mane and tail of a lion. These unicorns are not very friendly so when the once bustling city of Filone expanded too close to their territory the creatures lashed out until the citizens of the city were forced to leave. Spoils to the victor, the U'ar'reon have taken the town into their territory and refused to leave.


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PostPosted: Tue Mar 06, 2012 7:09 pm


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PostPosted: Tue Mar 06, 2012 7:10 pm


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... that Sailor Psyche has no idea what's going on and so you should get the ******** away from ********* src="https://graphics.gaiaonline.com/images/s.gif" alt="User Image - Blocked by "Display Image" Settings. Click to show." title="User Image - Blocked by "Display Image" Settings. Click to show." class="bbcode-swap-blocked-image" rel="https://skillspam.net/itnotm/psyche/journal/banner_footer.png" />
PostPosted: Tue Mar 06, 2012 7:11 pm


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]http://www.gaiaonline.com/guilds/viewtopic.php?t=24484765

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PostPosted: Tue Mar 06, 2012 7:12 pm


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                    It seems she doesn't remember anyone anymore...



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PostPosted: Tue Mar 06, 2012 7:13 pm


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PostPosted: Tue Mar 06, 2012 7:14 pm


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  • Sailor Moon created by Naoko Takeuchi.
  • In the Name of the Moon created by Natsube and ItNotM Staff.
  • Nickeline and Super Sailor Psyche Art by LizzyMoo.
  • Θεοδώρα Ἀργυρός "Theodora Argyros" Art by LizzyMoo.
  • Anemone Gray Art by LizzyMoo.
  • Nickeline, Θεοδώρα Ἀργυρός "Theodora Argyros" & Sailor Psyche, Anemone Gray by Appeal.
  • Profile Graphics by Appeal.


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