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Cobra_X
Crew

Aged Gaian

PostPosted: Sat Oct 30, 2010 10:59 pm


Gregar828
EVERYONE WHO STILL NEEDS CORRECTIONS, REPOST YOUR CORRECTED PROFILE. IT'S MUCH FASTER THIS WAY.

Technically, neither of my profiles have been looked over to see if they need correction... so should I still re-post them?
PostPosted: Sun Oct 31, 2010 9:03 am


Zin N'Tojiro' Naga User Image

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Character Info
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Main Info

Character Name: Zin 'Tojiro' Naga
Nicknames: Tae Long (Only a select few know this.)
Title(s): Demi-Prince
Rank: Chuunin
Village:Konohagakure


Background

Physical Description

Age: 11
Sex: Male
Hair Color: Jet Black
Natural Eye Color: Black/ Greenish gold
Body Type: Extremely lithe yet at the same time lean.
Distinguishing Features: Zin has, like his father and uncle before him highly serpent like features. From the needle fangs to the eyes the child looks like a perfect fusion of human-like snake. Though unlike his father, the child doesn't have the rather pasty look upon his skin; though it the similar bright skin is still the same.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Naga Clan
Bloodline/Clan Stage:Head of Clan
Abilities of the Bloodline/Clan:
*)Snake Companion: Members of the Naga clan can have a snake companion that will fight with them in combat. The snake cannot know any jutsus, though it can still attack in all the ways that a regular snake can. Snakes start off no longer than a foot long, but by jounin level they can reach up to five or six feet long. The snakes can be venomous.
*)Members can learn a jutsu that is ONE rank higher than them at a normal speed [I.E. A genin can learn a chuunin rank jutsu in the normal amount that is posted]
-Note:Those of this bloodline can also have a 'Heightened Learning Ability.' Meaning,that that the posting that is usually required to post to learn,is shortened. Usually by 1-2 posts less.
*)Members can learn the snake summoning at Genin Rank [just weak ones though]
*)Can produce venom from their own fangs;it increases in danger with your rank.
*)Ninjutsu Specialist (Through Clan); would like to note that this ninjutsu specialist is different than a Ninjutsu user. ) Unlike a Ninjutsu-user who hones their chakra to a level that they even are able to increase the capacity of a Ninjutsu user, a Ninjutsu Specialist through the Naga Clan means simply that they not only learn more Ninjutsu's but also take a reduction of one point to every Ninjutsu utilized.
-Extra Ninjutsu Slots at Academy Level: 2
-Extra Ninjutsu Slots at Genin Level: 4
-Extra Ninjutsu Slots at Chuunin Level: 5
-Extra Ninjutsu Slots at Jounin Level: 6
-Extra Ninjutsu Slots at Kage Level: 8



Companion Info.

Companion Type: Snakes
Companion Name: Nagi / Hitan
1. Potent Poison
2. Rather intelligent
3.
4.


Transplant Info

Bloodline/Clan Transplant: (name of the bloodline/clan transplanted; provide link to transplanting post)
Transplant Stage: (current stage of transplant; provide link to achievement of current stage)
Abilities of Transplant: (Provide basic info on your transplant)
1.
2.
3.



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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Taijutsu Specialist
Profession Base Benefit:Chuunin: 3 Taijutsu Styles, 1 Weapon or Taijutsu Style.
Learning Information:
Weakness: Less Elements: Restriction to only Two Elements. Unless the Taijutsu-ist as some stipulation that allows them to dwell deeper into another Element, then the Taijutsu-ist is simply restricted to two ninjutsu elements.

Rank Benefits

Genin
-Warrior's Rush
(The Taijutsu-ist forces chakra into their legs to move at great speeds, able to close the gap between themselves and their opponent in mere seconds to put themselves in the perfect position to attack.)

Chuunin
-Improved Reflexes:
Most Taijutsu Specialists learn early on that the key to any successful fight is being able to quickly react the moves of their opponent, and a few of them learn to read and react to their opponents so well that they almost seem to have a sixth sense. (can read movements as if the Taijutsu Specialist had a 1 tomoe sharingan, or the ushio clan reaction speed; does not increase the effectiveness of the sharingan or ushio clan reaction speed)

Jounin
(place chosen Jounin rank benefit here)


Shinobi Type(s)

Ability Control (With Snakes): The ninja who have a very specific jutsu type and style are called Ability Ninja. Considering their intense training in one area, these ninja are formidable opponents, normally well beyind their rank when using their specialized jutsu. However, when utilizing anything else, they tend to suffer a drop in power.
(+1 rank in strength of attacks for abilities *ex. people who use bug jutsu only, bug jutsu attacks increase in power*, jutsu not of the chosen type are decreased in power by one rank.)

Combo User:The combo type is for ninja who use there jutsu in a chain to help deliver a devastating overall effect. Stringing multiple jutsu together, these ninja are dangerous, allowing them to overwhelm their opponents with the sheer number of jutsus they can perform.
(Can use 2 jutsu per post, at Jounin can use 3 jutsu per post)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High
Chakra Control: Medium

Elemental Affinities: DotonFuuton Meiton (Through Kiri: Demon Gate Summoning)

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)
•Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
- Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.
• (Hitoshizeru Bakahatsu no Jutsu)
-Description: A simple yet effective technique that forces chakra out from the entire body, blowing out smoke and any small surrounding debris. This causes confusion, and allows the user to escape unnoticed. Useful for sneaky exits. This technique is basically the same as using a smoke bomb, and cannot be used for offensive purposes. It simply creates a large cloud of smoke to allow the user to escape. )
•Tessayose no Jutsu (Iron Chain Calling Technique)
Description: With a range of the user’s sight in a general given area, the user slams their hand against a surface. Anywhere on the surface in plain sight for the user calls five separate chains to tie down a target. The chains are made of simple iron but are extremely thick and heavy, but dispel once the target is completely free. This jutsu was designed mainly to fight Taijutsu Human Tank users. The chains are helpless against Ninjutsu techniques. These chains are completely normal save that the user can control their movement. )
•Saihen no Te (Hand of Debris)
Description:By manipulating the users chakra around small surrounding objects, once can create a hand attached to the ground for defensive or offensive purposes. The size of the hand can vary; however the largest it can get is 5 feet tall. The hand can not move from the position on the ground, but it can bend and grasp. The main drawback though, is that the hand is only as strong as the materials used to make it, so while a hand made mostly out of stones and pebbles would be hard, a hand made mostly out of leaves would be easily broken.






First Element:Doton
Genin


•Tsuchi Bushin no Jutsu (Earth Clone)
Description: This technique creates a clone made of mud of the user. Since its made of mud, it can continue to reform and mold itself back to its original shape.
•Doton:Gou no Doro (Mud Moat)Description: This jutsu converts the area immediately surrounding the performer of it into a a deep murky moat full of mud. The moat is at least 6 ft deep and four feet in radius (6 feet radius for genin, 8 feet for chuunin, 10 feet for Jounin, 15 feet for Sennin). Due to the nature of the moat, water walking can not be performed on it. Only an area of 1½ feet in diameter remains of solid, dry land for the user to stand on.
•Doton: Shuriken no Jutsu
• Doton:Shinju Zanshu no Jutsu (Inner Decapitation Skill)
*Doton:Iwa Tounyuu No Jutsu (Rock Throwing Technique)
Description: A small rock, the size of a fist, can be lifted and thrown using chakra.
•Doton biggrin oryu Taiga(Earth Release: Mud River)
-Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses hisher standing and starts sliding wherever the mud river will take him/her.


Chuunin


•Doton biggrin oryu Taiga(Earth Release: Mud River)
-Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses hisher standing and starts sliding wherever the mud river will take him/her.
•(Doton biggrin oro Gaeshi
-Description: A defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
•Doton biggrin ouchu Eigyo no Jutsu (Underground Projection Fish Technique)
-Description:Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him






Second Element:Fuuton






Genjutsu

Universal
Bunshin no Jutsu





First Element: (Name of Element)






Bloodline/Clan Jutsus

Ninjutsu
Name of Jutsu:Nan no Kazo (Soft physique modification)
Description:The user dislocates their joints then controls their softened body with chakra, allowing them to stretch and twist any part of their body at any angle, elongating and even coiling around their opponent. This can also be used to make the user's body more malleable and snakelike. Orochimaru's version allows him to stretch any of his body parts well beyond their normal length and allows him to move in the manner of a snake. This technique will awaken naturally to those of the Naga Clan and will become stronger as they grow older and progress through their lives.
-At Genin Level:The user can only use their neck for extension purposes. Though the range is limited,meaning they can only use this within an arm's reach.
-At Chuunin Level:The user can only use their neck and arms only as a extension. The length of the neck attack is increased to two arm's length as well as the length of the arms.
•Ninpo: Doku Gasu - This jutsu allows Shizune to exhale a poisonous cloud of gas from her mouth




Genjutsus
•Shi no Kumi no Jutsu ('Death Foreseeing Jutsu or Death Viewing Jutsu' Lv. 1 & 2)
-Definition:This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and can suffer severe mental stress. This jutsu has not been mentioned on any databook because it's a dark ability of the Naga Clan. The second level of this technique is similar,except more powerful and harder to Kai out of it. The diffrence being the user pushes a strenous amount of chakra to their eyes to project the horrors that the opponent will see.





Taijutsu(s)
Official Taijutsu of the Hidden Leaves

•Leaf Hurricane = Rank D
•Inverse Roundhouse = Rank E
•Cross Block Rank = Rank E-D
•Konoha Sempuu = Rank D
•Konoha Shoufuu = Rank D
•Great Kai Punch = Rank C
•Severe Leaf Whirlwind = Rank C
•Asshou Palm (Pressure Palm) = Rank D
•Tsutenkyu (Painful Sky Leg) = Rank D
•Konoha Dai Senkou (Great Leaf Light Rotation) = Rank C
•Konoha Senpuu (Leaf Spinning Whirlwind) =Rank D
•Tokken(Tackle Charge) =Rank D
•Dynamic Entry =Rank E
•Houshou (Crushing Fist) = Rank D






• -With Gates Opened-
Gates
*The Gate of Opening (Kaimon): Located in the brain. Removes the restraints of the brain. Unlocking this gate allows the user to use the Front Lotus.


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Taijutsu/Weapon Styles
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Name of Weapon Style:Shuntensatsu
This was a style that was created based off of Battojutsu; or known as techniques for engaging a sword. Shuntensatsu, or the Instant Heaven kill, is a technique that utilizes the combination of Battojutsu and Shukuchi. Shukuchi, which means reduced earth, utilizes such powerful speed that it appears that the distance between two fighters has shrunk, hence the name reduced earth.
current stage:
Stage One
Stage Two

Maneuvers
Here
Abilities
Here


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Custom Jutsu's
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Name of Jutsu: Kiri biggrin emon Gate Opening
Element of the Jutsu: Darkness
Rank of Jutsu:The Jutsu is a move in development. It enables my char. to get stronger as he grows. The demon gate opening has four stages.Or four Demon Gates.

*At Genin level,Zin can use the technique but only to the first gate release.

*At Chuunin,Zin level can release two gates and have a reduced effect if they simply open only the first gate. But the opening of the second gate will still have tremendous effect on the body.Also at this level the opening of the first gate will be able to last longer.

*At Jounin,Zin level,my char. will have the ability to release three gates. The opening of the first gate will have minor bodily harm,the second gate release will have a reduced bodily harm but not significant. But the opening of the third gate will actually have tremendous effect on the body. The first and second releases although will jave a stronger duration at this level.

*Finally at any level above Jounin my char. will have mastered the technique entirely. He will be able to open the last and final gate at the cost of a near to death exposure to the body. Also the three gates underneath the final gate will have a stronger duration.
Range of Jutsu:The move happens to the self,so there is no true range. Except for the range in which my char. will be able to hold the technique.
Jutsu's Element:No true element.
Jutsu Type:Again it depends on the char. Zin will be Taijutsu/Battojutsu based with very select few ninjutsu/genjutsu. If any.
Description:To begin with,my character developed this technique with the thought of the psychology of the mind and body. As well as wanting to gain power the of having either the curse mark or bijuu's without having the pain of....well having them. Thinking like his father, Zin wishes to gain power on his own accord.Going off the theory that everyone has a bad,evil,and rather unwanted side that lies within them;regardless of how powerful it may make them. Well my Char.(Zin) took this to an entirely new level. Instead of repressing the darkness that hides in our souls he would instead force it to reveal itself. Now time to describe the stages in which he named by the degree's of emotional dislike.

First Demon Gate:Anger
*Abilities= In this stage there is a spike in the chakra. I wouldn't nessarily say the chakra is doubled but it indeed is a tremendous raise in power.Zin's attack has increased lightly but his speed is definately the focus of the form. In this form there is no physical change but their is a thin line of chakra surrounding Zin.He will also gain an increase with his poison that lies within his body.(Fangs) He will be able to hold his power for a sustained amount of time.(Which means only 3 posts). Although at higher levels,as said before,the ability to hold the power will be increased.(Meaning 4-5 for Chuunin&Jounin but 5 for any level higher.)

*Weakness:After the time is up(depending on the rank),Zin will take the repercussions of forcing the dark entity out of him. At a Genin level he will face tremendous pain even to a point of a comatose state.(Meaning I will do the pick a number option 1-10,which will depict the severity of the punishment. 1 being the lowest,ten being the highest.This method will be used through the majority of the technique.)


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Equipment
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Weapons

Type of Weapon:
Name of Weapon: Amaterasu
Base Range:Close

Location of Weapon: Right Hip
Description of weapon {Look at the link. All the information is there.}

Shinobi Tools

Kunai:
Kunai: 2x
Makibishi:0x
light bomb:0x
smoke bomb:0x
steel wire:


Apparel

Head-Band Style:Has golden snakes embroiled on the side.
Head-Band Location:On Neck
Head-Band Color: Royal Purple and Gold
Flak-Jacket style: N/A
Flak-Jacket color:N/A
 

Panthers7
Crew



ShadowMancer_B


Divine Traveler

10,640 Points
  • Tycoon 200
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun Oct 31, 2010 9:50 am


Ensu TenmeiUser Image

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Character Info
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Main Info

Character Name: Ensu Tenmei
Nicknames: Title(s): Shadow of the Mist Moon
Rank: Genin
Village: Kirigakure


Background Information (Bio)

Physical Description

Age: 12
Sex: Male
Hair Color: Steel Grey
Natural Eye Color: Blue
Body Type: Average, Leaning more towards scrawny at times it seems.
Distinguishing Features: Nothing he is a boring ninja


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Bloodline, Clan, or Demon
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Transplant Info

Bloodline/Clan Transplant: None yet Never know.
Transplant Stage:
Abilities of Transplant:
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Assassin
Profession Base Benefit:
Shadow's Shroud: Assassin's are incredibly adept at moving unseen and unheard, learning to hide themselves from all but the most perceptive of individuals.
(cannot be found by shinobis of equal rank when hiding unless they have a Kekkai Genkai with
extrasensory abilities; Shinobis of greater rank without an extrasensory Kekkai Genkai will be aware of the Assassin's presence, but not the exact location of the shinobi; Shinobis of lower rank with an extrasensory Kekkai Genkai will be aware of the presence of the Assassin, but not the exact location)

Stealth Focus: Assassin's are also highly skilled in the use of stealth based jutsus. Any stealth based jutsu is treated as if it were equal to the Assassin's rank in terms of effectiveness.
(stealth based jutsus treated as equal to the Assassin's rank)
Learning Information:
Weakness:
1) Weak-Bodied: Assassin's focus on stealth and quickly ending battles leads to a lack of physical endurance.
(When hit with a damaging jutsu of equal or greater rank to the Assassin, the Assassin treats the jutsu as if it were one rank higher in terms of damage done)

Rank Benefits

Genin

2) Shadow's Sight: Assassin's spend so much time in the shadow's that many of them gain the ability to see clearly no matter how dark it is. In addition these Assassin's come to realize just how much the average shinobi relies on sight, and more importantly they realize the advantage of taking away that sense.
(can see clearly no matter how dark it is, can still be affected by supernatural darkness; gain the Kurayami no Jutsu [see below])

Kurayami no Jutsu (Darkness technique)
Type: Genjutsu
Rank: Variable (equal to Assassin's rank up to A)
Cost: Variable (costs chakra equal to its rank up to B)
Description: This genjutsu can be triggered any time the target's vision is hindered (through the use of a smoke or flash bomb for example). The Genjutsu causes the target to feel as if they have been stricken blind, the other senses are not affected. This effect lasts up to 3 posts or until the target breaks free.


Chuunin
(place chosen chuunin rank benefit here)

Jounin
(place chosen Jounin rank benefit here)


Shinobi Type(s)

Support: Support type ninja are people who use jutsu to help other ninja in attacking, defense and any other type of need a fellow ninja would have. This ninjas is usually well rounded in jutsu knowing a wide range of jutsu from long range, short range and so on. These ninja are faster at learning jutsu and faster at using them too.
(Jutsu -2 posts to learn jutsu, can perform jutsus that are below their without hand-seals, jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters, jutsus of higher rank require the normal number of hand-seals.)

Chakra Control: This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs, can perform jutsus that are two or more ranks below you without hand-seals.)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Low

Chakra Point: 25

Chakra Control: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques


Elemental Affinities: Suiton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: Suiton
•Mizu Soujuu Technique
•Uo Tsuba (Fish Spit)
•Mizu Bunshin no Jutsu
•Mizu no Waruasobi (Trick of Water)
•Mizu Kagami no Jutsu (Water Mirror Technique)


Genjutsu

Universal
Bunshin no Jutsu





First Element: Suiton
•Kanraku Kibun (Sinking Feeling)
•Kani Hokou (Crab Walk)
•Doro Bunshin no Jutsu (Mud Clone Skill)
•Barkurestu Kunai ( Exploding weapons.)


Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type:
Summons Known:
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Taijutsu/Weapon Styles
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Way of the Silent Blade



Current stage:1.5 ( almost 2)

Maneuvers Ichi Taira

Abilities
Speed is an assassin’s best friend, and the ability to stay out of reach of their opponent saves many an Assassins life. Once they have shown progress in speed, they then begin to learn vital spots on the human body, allowing them to strike with greater accuracy and precision.


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Equipment
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Weapons

Type of Weapon: None
Name of Weapon:
Base Range:


Shinobi Tools

Kunai: 10
Shuriken: 15
Makibishi: 10
light bomb:2
smoke bomb: 5
steel wire: 10 feet


Apparel

Head-Band Style: Forehead Protector
Head-Band Location: Forehead
Head-Band Color: Blue
Flak-Jacket style:
Flak-Jacket color:
PostPosted: Sun Oct 31, 2010 10:06 am


Cobra_X
Beatriz - Kiyoko's Profile

- Bloodline info could use a bit more information, such as it's Weakness to Genjutsu, and how they can change density of bones, etc...
- If you don't have a companion, you can remove that section, unless you plan to get one. Certainly however, you can remove the Aburame bug evolution section.
- I can't let you take that Shinobi profession weakness unless you are willing to drop an element. Your bloodline already forces you to only have 2 elements, and as such taking this weakness would be unfair, since you'd essentially be getting the benefit for free. You need to choose a different weakness.
- Does Eternal Style of the Broken Sword list no maneuvers or techniques gained from it?
- Please mention the location of your weapon on your person and also give some more description as to what it can do.

Bloodline Info: Edited
Profession Weakness: Edited
Taijutsu Style: Yes, it doesn't list maneuvers nor techniques. It is more of physical training than a style, that's why I have it.
Weapon: Location added. About the description, the name of the sword is already a link to my customs' page and the first post has my sword's description and abilities
Here is the repost
Beatriz-chan
Kiyoko Kaguya

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Character Info
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User Image
Main Info

Character Name: Kiyoko Kaguya
Nicknames: Bloody Hands (Among the Kaguyas)
Title(s): Tsuchikage / Head of the Kaguya
Rank: Kage
Village: Iwagakure no Sato


The past of this kunoichi

Physical Description

Age: 19
Sex: Female
Hair Color: White
Natural Eye Color: Dark grey
Body Type: Fragile looking, she doesn't show any signs of her strength
Distinguishing Features: Even though her hair is white, she has some black highlights. Her skin is pale and she has a tattoo on her neck.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Kaguya Clan - Shikotsumyaku
Bloodline/Clan Stage: 4 - Perfection
Bloodline/Clan Rank: Head of the Kaguya
Abilities of the Bloodline/Clan:

1. Bone Creation
2. Improved Regenerative Factor (1 Post for skin deep wounds to heal and at least 2 to 3 posts for deeper wounds)
3. Manipulation of Bone's density, form and size


Bloodline's handicap: More susceptible to genjutsu

Transplant Info

Bloodline/Clan Transplant: N/A
Transplant Stage: N/A
Abilities of Transplant: N/A


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Taijutsu Specialist
Profession Base Benefit:
• Increased Number of Taijutsu Styles: 4 Taijutsu Styles + 2 Taijutsu or Weapon Styles
• Strong Bodied: Physical Strength and of the Taijutsu Specialist is increased by 1 Rank
Learning Information: -1 Post Bonus when learning Taijutsu, +1 Post Penalty when learning Weapon Styles and a +2 Post Penalty when learning Nin/Genjutsu
Weakness:
• Weaker Genjutsu: The Genjutsu used by the Taijutsu Specialist are counted as if one rank lower in power, being Academy rank the limit

Rank Benefits

Genin
• Bird watching: Jump height increased dramatically, allowing her to dodge attacks much more easily. (Can jump roughly 15 feet in the air, increases by 5 for every rank after)

Chuunin
• Improved Reflexes: Most Taijutsu Specialists learn early on that the key to any successful fight is being able to quickly react the moves of their opponent, and a few of them learn to read and react to their opponents so well that they almost seem to have a sixth sense. (Can read movements as if the Taijutsu Specialist has a 1 tomoe sharingan, or the ushio clan reaction speed; does not increase the effectiveness of the sharingan or ushio clan reaction speed)

Jounin
• Tough Bodied: The Taijutsu Specialist has trained her body to the point that she can shrug off weaker ninjutsu.
(Offensive ninjutsus 3 ranks or lower than the Taijutsu Specialist cause no harm to the her, offensive ninjutsus 1 rank or lower are half as effective against the Taijutsu Specialist.)


Shinobi Type(s)

Speed Shinobi: Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounin to even track these ninja)

Combo User: The combo type is for ninja who use there jutsu in a chain to help deliver a devastating overall effect. Stringing multiple jutsu together, these ninja are dangerous, allowing them to overwhelm their opponents with the sheer number of jutsus they can perform.
(Can use 2 jutsu per post, at Jounin can use 3 jutsu per post)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High, 5/10 Bonus

Chakra Point: 180 (120 + 60)

Chakra Control: N/A


Elemental Affinities: Fuuton(Wind) / Doton(Earth)

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)


First Element: Fuuton
• Kaze Bunshin (Wind Clone)
• Kaze Fuuchuufuyuu (Wind Levitation)
• Yadama Furooseigyo (Projectile Control Skill)
• Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
• Boufuu Kyouzuu no Jutsu (Gale Surge)
• Kaze Bakuhatsu (Wind Explosion)
• Yadama Henshin Bakuha (Projectile Deflection Blast)
• Okuridashi Kaze (Propelling Winds)
• Kamaitachi no Jutsu (Slashing Wind Skill)
• Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
• Bouseki Tate no Kaze (Spinning Shield of Winds)
• Kaze no Yoroi (Armor of Wind)
• Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
• Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
• Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
• Fuuton: Tei Hakusha (Wind Release: Air Riding)
• Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
• Kaze no Yaiba (Wind Sword)
• Kaze Gyorai no Jutsu (Wind Torpedo)
• Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
• Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
• Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
• Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
• Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)


Second Element: Doton
• Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill)
• Doton: Doroku Gaeshi (Earth Release: Rock Shield)
• Doton: Doryu Taiga (Earth Release: Mud River)
• Doton: Doryu Heki (Earth Release: Mud Slide Barrier)
• Doton: Iwane Wooru (Earth Release: Rock Wall)
• Ryuusha no Jutsu (Quicksand skill)
• Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast)
• Iwagakure: Shunshin no Jutsu (Hidden Earth: Instantaneous Body Skill)
• Doton: Rikujou Shougekiha no jutsu (Earth Release: Ground shockwave technique)
• Doton: Ishi no Yari (Earth Release: Stone Spear)
• Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement)
• Doton: Wareme Souzou (Earth Release: Chasm Creation)
• Sekkai Saka (Rock Hill Creation)
• Doton: Iwa no Doomu (Earth Release: Earth dome)
• Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast)
• Doton: Kekkai Doroudomu (Earth Release: Clay Barrier Prison)
• Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast)
• Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
• Doton: Kyuu Tsuchi dageki (Earth Release: Sudden earth strike)
• Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage)
• Dosekiryuu no Jutsu (Rock Avalanche Technique)
• Sekkai Bunshin: Shinogeru Inshou (Stone Clone: Protective Seal)


Genjutsu

Universal
Bunshin no Jutsu


First Element: Fuuton



Second Element: Doton
• Iwa Semeku no Jutsu (Rock Torture Technique)
• Okkuu Chiri no Jutsu (Annoying Dust Technique)


Taijutus
• Dainamikku-Entori (Dynamic Entry)
• Houshou (Crushing Fist)
• Konoha Senpuu (Leaf Spinning Wind)
• Kage Buyou (Leaf Shadow Dance)
• Hien (Flying Swallow)
• Konoha Daisenpu (Leaf Great Whirlwind)

Bloodline/Clan Jutsus

Taijutsu
• Dance of the Willows
• Dance of the Carmelia
• Dance of the Pines
• Dance of the Steel Wire Flower
• Dance of Early Becken
• Hanabi no Mai (花火の舞 - Dance of Fireworks)


Ninjutsu



Genjutsus



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Summoning Information
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Summoning Type: N/A

Summons Known: N/A

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Taijutsu/Weapon Styles
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Rokushiki: A Taijutsu Style based on training the body of the user to the extreme, surpassing the limits and allowing her to learn the techniques of the style.
Current Stage: 7th Stage (Mastered)

Maneuvers

Abilities

• Kami-e
• Tekkai
• Geppou
• Rankyaku
• Soru
• Shigan
• Juushigan
• Rokushiki Ougi, Rokuougan


Ishi no Karada Taijutsu: A Taijutsu Style that allows the user to give and take huge amounts of damage with her trained body.
Current Stage: 7th Stage (Mastered)

Maneuvers

Abilities

• Tsuruhashihijishou (Pickaxe Elbow)
• Shoushitsu (Rising Knee)
• Hourakushou (Cave-in Palm)
• Hasai Houyou (Crushing hug)
• Kannyuu Tanima (Collapsing Valley)
• Doton Gurabo (Earth Element Stone Gloves)
• Kuma Kobushi (Bear Fist)
• Axe Kick
• Mountain Rising
• Double Rock Swing
• Doton Doryu Dango (Earth Element Mud Cannonball)
• Doton: Jishin Ken (Earth Element: Earthquake Fist)
• Shougekishou (Rising Impact Palm)
• Tokken (Tackle Charge)
• Yamayagi Mozou (Mountain Goat Mimic)
• Banjin Houru (Savage Throw)
• Jagged Dust
• Elbow Smash
• Stone Floor Sweep
• Steady Mountain Palm
• Savage Downward Crash
• Rising Earth Pillar
• Gangeki (Boulder Strike)
• Sledgehammer Heel impact (Hanmahirushou)
• Flying boulder (Hishoumaruishi)
• Saido Nadare (Second Avalanche)
• Gansaku Shindou (False Tremor)
• Kiretsu Kire (Fissure Chop)
• Bone Crusher
• Sky High Avalanche
• Futae no Kiwami
• Ishi Suji (Stone Muscle)

Eternal Style of the Broken Sword: The Eternal Style of the Broken Sword is one of the oldest and most respected fighting styles in the Earth Country. It is considered to be one of the greatest fighting styles because little has changed in the style since its conception back before the shinobi ever existed.
Current Stage:10th (Mastered)

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon: Katana
Name of Weapon: Hone O Gensui - 骨を減衰 (Decaying Bones)
Base Range: 1.9 meters (6,2 feet)

Weapon's Location: Kiyoko's waist (Samurai style)

Shinobi Tools

Kunai: 10
Shuriken: 10
Makibishi: 0
Light bomb: 5
Smoke bomb: 5
Steel wire: 0


Apparel

Head-Band Style: Normal
Head-Band Location: Neck
Head-Band Color: White
Flak-Jacket style: N/A
Flak-Jacket color: N/A

Beatriz-chan

Noble Warlord


A faint smile

Dedicated Friend

PostPosted: Sun Oct 31, 2010 12:10 pm


Tsukihana HakkeUser Image


l Academy Student - Genin l Chuunin l Jounin l

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Character Info
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Main Info

Character Name: Tsukihana Hakke
Nicknames: Tsuki, Pepper, Red, etc
Title(s): N/A
Rank: Genin
Village: Mist


Background Information

Physical Description

Age: 15
Sex: Female
Hair Color: Red
Natural Eye Color: Green
Body Type: Athletic
Distinguishing Features: Shion's Headband was passed down to Tsuki, as a trinket. Tsuki values it beyond reason, and it matches the tattoo on her upper left arm.


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Bloodline, Clan, or Demon
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Main Info

Bloodline:Mind's Eye of the Kagura
Bloodline/Clan Stage: 1
Abilities of the Bloodline/Clan:

1. Can Heal Almost all injury's not death (and not on yourself)
2. Can not Abosrb your own Chakra to heal but you do have a slight increased Healing Factor.
3. Able To Find hiden enemy's.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Medic
Profession Base Benefit: Natural Healer:
Gains medical as a bonus starting "element"; this does not count against total allowed number of elements, the Medical Shinobi still receives any elements they would normally get to begin with, and they would still get to pick another element at Chuunin, and a final element at Jounin
Learning Information: Medical Shinobi recieve a -1 post learning bonus when learning medical jutsus, but recieve a +1 learning post penalty for all other types of techniques.
Weakness:Fewer Weapon/Taijutsu Styles:
The Medical Shinobi can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank.

Rank Benefits

Genin
Improved Chakra Control: Medical jutsus receive a -1 chakra point cost bonus, this bonus stacks with any other chakra cost modifiers

Chuunin
(place chosen chuunin rank benefit here)

Jounin
(place chosen Jounin rank benefit here)


Shinobi Type(s)

Chakra Control:
This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)


Support:
Support type ninja are people who use jutsu to help other ninja in attacking, defense and any other type of need a fellow ninja would have. This ninjas is usually well rounded in jutsu knowing a wide range of jutsu from long range, short range and so on. These ninja are faster at learning jutsu and faster at using them too.
(Jutsu -2 posts to learn jutsu, can perform jutsus that are below their without hand-seals, jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters, jutsus of higher rank require the normal number of hand-seals.)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium

Chakra Point: 25

Chakra Control:
Bonus: -1 chakra point cost on all jutsu.


Elemental Affinities: Medical, Suiton

Jutsu Information

Ninjutsu

Universal
• Substitution
• Transformation



Medical:
Diagnosis
Cleanse
Power of Resistance
Life Preservation Technique
Extraction
Massage
Quarantine Technique

Fleshrending Technique
Numbing Technique
Blood Coagulation
Fleshbinding Technique
Healing Hands Technique: Minor
Oxygen Supply
Bandage Skill
Poison Removal


Suiton:






Genjutsu

Universal
• Bunshin no Jutsu
Drunken Sight Technique
Stupification Technique
Double Vision Technique
Fake Blood Technique


Suiton:









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Summoning Information
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Summoning Type:

Summons Known:

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Taijutsu/Weapon Styles
----------------------------------------------------------------


: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon: Stiletto Dagger
Name of Weapon: Spider Bite
Base Range:Close


Shinobi Tools

Kunai: 10
Shuriken: 15
Makibishi: 20
light bomb: 3
smoke bomb: 3
steel wire: 15 ft


Apparel

Head-Band Style: Straight
Head-Band Location: Shirt
Head-Band Color: Black
Flak-Jacket style: N/A
Flak-Jacket color: N/A



[align=center][img]http://i961.photobucket.com/albums/ae92/TUP1/Kushina_Uzumaki_by_CrimsonKanji-1.jpg[/img]
[size=18][color=#48a72f]T[/color][color=black]sukihana [/color][color=#48a72f]H[/color][color=black]akke[/color][/size]
[u][size=12][color=#48a72f]l[/color] [color=black]Academy Student[/color][color=#48a72f] l[/color][color=black] Mist[/color][color=#48a72f] l[/color][color=black] Mind's Eye of the Kagura[/color] [color=#48a72f] l[/color][/u][/size][/align]
[color=#48a72f][size=9][align=center]


[quote="Lament_of_the_lonely"]
[u]Chakra/Modifiers/Usage:[/u]
CP: 25

-1 chakra point cost on all jutsu.

Academy Level (E-ranked Techniques) - 1 points
Genin Level (D-ranked Techniques) - 2 points
Chuunin Level (C-ranked Techniques) - 4 points
Special Jounin Level (B-ranked Techniques) - 6 points
Jounin Level (A-ranked Techniques) - 8 points
Sannin/Kage Level (S-ranked Techniques) - 19 points

[u]Equipment:[/u]
Kunai: 10
Shuriken: 15
Makibishi: 20
Light bomb: 3
Smoke bomb: 3
Steel wire: 15 ft

[u]Training Modifiers[/u]
-3 posts for learning jutsu
[/quote]

[/color][/size][/align]
[align=center]
[size=12][u]
[color=#48a72f]"[/color][color=black]Just reach out and grab your dreams. If not, who will?[/color][color=#48a72f]"[/color][/u][/size][/align]
[align=center][img]http://i961.photobucket.com/albums/ae92/TUP1/white.jpg[/img][img]http://i396.photobucket.com/albums/pp42/Sirusthedruid/Elemental Symbols/Earth.png[/img][img]http://i961.photobucket.com/albums/ae92/TUP1/Medical-Nin.jpg[/img][/align]


 
PostPosted: Sun Oct 31, 2010 3:12 pm


@muffin:
User Image

@cobra: Yes. Both of them, please.

@Panthers: PM me the ruling on your ranking, I'm not sure if I should grade this or not.

@Shadow: 1.5 is not a number. since you have not completed training, its 1.

Maneuvers are specific things that can be done with the taijutsu style, not the name of the stage you are on.

Blank spots need an N/A.

@Beatriz:
User Image

@Jade: You need to add chakra points and chakra control.

Suiton is not available to you at the time, please take that off.

Add in the N/As.

@EVERYONE: After seeing quite a few errors in code and spelling, I will be revising the profile format, so it looks nicer. I may also add or remove things. When I make the announcement that its done, please look back here, and add anything that I added to the skeleton to your current profile (no, you dont have to resubmit, just add in)

Gregar828
Vice Captain


Unrelinquished Despair

PostPosted: Sun Oct 31, 2010 4:01 pm


Michael CorneliusUser Image

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Character Info
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Main Info

Character Name: Michael Cornelius
Nicknames: Michael
Title(s): None
Rank: Genin
Village: Kirigakure


Background Info

Physical Description

Age: 25
Sex: Male
Hair Color: Black
Natural Eye Color: Pink
Body Type: Toned, Athletic
Distinguishing Features: The one distinguishing feature that Michael possesses, are his pink eyes.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Konaga Clan
Bloodline/Clan Stage: N/A
Abilities of the Bloodline/Clan:

1. Immense/Unlimited Chakra Reserves: 2x the amount of usable chakra for their rank)
2. Great Chakra Control: -3 posts required for chakra training exercises)
3. Body Augmentation: Can Augment their bodies in many ways to increase Power of attacks, Strength, or Speed.
4. Increased Body Endurance: Body is tough and very fit, has an incredibly high threshold for Pain.
5. Genjutsu Immunity: Immune to all Genjutsu one rank higher then their current rank and below.
6. Experiences agonizing levels of pain 24/7.
7. Cannot use Genjutsu.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Weapon Master
Profession Base Benefit: Increased Number of Weapon Styles
Because of their focus and training in the use of weapons, weapon masters are able to practice more weapon styles than others. (see below)

Academy Student: 1 weapon style
Genin: 2 weapon styles, 1 Weapon or Taijutsu Style
Chuunin: 3 weapon styles, 1 Weapon or Taijutsu Style
Jounin: 4 weapon styles, 2 Weapon or Taijutsu Style
Learning Information: -1 Learning bonus for weapon styles, +1 Post penalty for Taijutsu, +2 Post penalty for Ninjutsu.
Weakness: Less Elements
(The weapon master can only have 2 elements, starting with 1 at academy student and acquiring the second at jounin; if the character has a combination release Kekkai genkai they get their two primary elements and their combination element at academy student, but never get another element; demons that give their hosts access to elements can still learn the jutsus for that element, but only up to their current rank, unless they are willing to take it as 1 of their two primary elements)
Rank Benefits

Genin
-Mighty Rush
(The weapon master forces chakra into their legs to move at great speeds, able to close the gap between the weapon master and their opponent in mere seconds to put themselves in the perfect position to attack.

Chuunin

Jounin


Shinobi Type(s)

Speed Shinobi: Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)

Ability Control[Konaga]: The ninja who have a very specific jutsu type and style are called Ability Ninja. Considering their intense training in one area, these ninja are formidable opponents, normally well beyind their rank when using their specialized jutsu. However, when utilizing anything else, they tend to suffer a drop in power.
(+1 rank in strength of attacks for abilities *ex. people who use bug jutsu only, bug jutsu attacks increase in power*, jutsu not of the chosen type are decreased in power by one rank.)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High

Chakra Point: 50

Chakra Control: None


Elemental Affinities: Raiton

Jutsu Information

Ninjutsu

Universal
• Kawarimi no Jutsu (Substitution)
• Henge no Jutsu (Transformation)




First Element: Raiton
• (E) Yurayura Ranpu no Jutsu (Flickering Light Technique)
Description: Charging electrical chakra throughout the Cloud-Nin's entire body the shinobi makes his skin light up giving it a bright glow that can allow him to see it a night. With an additional five control one can control this bright glow to make the light flicker, using it as a code or a signal. An additional five power allows the user to create a flicker so bright it can disable anyone who looks directly at him for a post.
• (E) Raikou Bunshin no Jutsu (Lightning Clone Technique)
Description: This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.
• (E) Seiteki Suji no Jutsu (Static Strings Technique)
Description: This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or where ever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.
• (E) Teikou no Kuntou (Electricity Resistance Training)
Description: While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly.
Note: This skill is passive.
Special: This Jutsu may not be copied by the Sharingan, simply because it is more of a trained skill than an actual ninjutsu.  


Bloodline/Clan Jutsus

Ninjutsu
• (E) - Chakra Augmentation: The most basic form of Konaga augmentation, this technique employs the use of Bloodline Chakra in the user's limbs, specifically to increase the power behind an attack by 3-7 fold (3 at Genin, 4 at Chuunin, 5 at Jounin and Special Jounin, and 7 at Sannin/Kage). The force behind these attacks is explosive, exploding outward on contact as the violent chakra is released in a raw, uncontrolled outburst of power.
• (D) - Advanced Chakra Augmentation: A more advanced form of the basic augmentations, this allows the user to increase the effectiveness of their limbs. The user can now use their bloodline chakra to augment their legs... doubling their current their speed for a post, or enabling them to jump higher/withstand more stress on their legs. They can also use this to increase their strength for the purposes of lifting heavy objects, or absorbing/holding back oncoming attacks. (Auto-learned, Character Creation)




Taijutus






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Taijutsu/Weapon Styles
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The Infinite One Sword Style:
The Infinite One Sword style was created as a way to improve the relationship between the Hidden Leaf and the Hidden Mist villages. It was a joint attempt made by the Hokage Likkys Hatake, the Mizukage Zane Hajime, the Anbu Captain Tares Damascus, and the Pride of the Mist Luo Ushio. The sword style is a fusion of Leaf’s Lotus Taijutsu and training, Gentle Fist style, Mist’s Sword style, and the creation of Swords. Rather than relying on a single good quality blade the practitioner makes use of hundreds of katana scattered around the battlefield. The practitioner does not care about the quality of the blades he uses, and uses a variety of moves making use of a single blade, or even multiple blades at the same time. Because of his reliance on hundreds of blades scattered around the battlefield the practitioner almost always has a blade, or multiple blades handy for use. He uses his swords for various purposes beyond normal melee attacking, including use as projectiles, paths to walk on, pins to hinder his opponent's movements, and also use for making multiple simultaneous attacks on an enemy or even several enemies. As a means to promote further relations between Mist and Leaf, the practitioners must be trained at both Kirigakure and Konohagakure. Note that only a creator of this style can teach the final stage.
Current stage:
-Stage 3: The Sword Training
After all the hand to hand taijutsu training is completed, the practitioner is finally given a sword. Any sword will do. In this stage, the practitioner is trained in the art of the sword. By the end of the training, the practitioner feels bit more ease, capable of inflicting more damage and implementing more speed and strength. However, the user isn't at a level yet where he is extremely dangerous to anyone except a lower level taijutsu user or a genin without taijutsu training.

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon: Katana
Name of Weapon: Scarlet
Base Range: 23.6 in.


Shinobi Tools

Kunai: 20
Shuriken: 5
Makibishi: 0
Light bomb: 5
Smoke bomb: 5
Exploding tags: 10
Steel wire: 20 ft


Apparel

Head-Band Style: Belt
Head-Band Location: Waist
Head-Band Color: Black
 
PostPosted: Sun Oct 31, 2010 4:26 pm


Hope this is good. Sorry for taking so long >_< . Also, I'm still on hiatus so I won't be able to post that much. Just a reminder so I don't get my demon taken away for inactivity sweatdrop .

Sora HikariUser Image

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Character Info
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Main Info

Character Name: Sora Hikari
Nicknames: Sora
Title(s): n/a
Rank: Genin
Village: Kumogakure


Background Info

Physical Description

Age: 12
Sex: Female
Hair Color: Blonde (like lemon pudding *^^* !)
Natural Eye Color: Blue
Body Type: Light and slim but still average.
Distinguishing Features: None

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Bloodline, Clan, or Demon
----------------------------------------------------------------


Main Info

Bloodline, Clan, or Demon: Rokubi
Bloodline/Clan Stage: n/a
Abilities of the Bloodline/Clan: n/a


Companion Info.

Companion Type: n/a
Companion Name: n/a
Bug Evolutions: n/a


Transplant Info

Bloodline/Clan Transplant: n/a
Transplant Stage: n/a
Abilities of Transplant: n/a


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Assassin
Profession Base Benefit:
Shadow's Shroud: Assassin's are incredibly adept at moving unseen and unheard, learning to hide themselves from all but the most perceptive of individuals.
(cannot be found by shinobis of equal rank when hiding unless they have a Kekkai Genkai with extrasensory abilities; Shinobis of greater rank without an extrasensory Kekkai Genkai will be aware of the Assassin's presence, but not the exact location of the shinobi; Shinobis of lower rank with an extrasensory Kekkai Genkai will be aware of the presence of the Assassin, but not the exact location)
Stealth Focus: Assassin's are also highly skilled in the use of stealth based jutsus. Any stealth based jutsu is treated as if it were equal to the Assassin's rank in terms of effectiveness.
(stealth based jutsus treated as equal to the Assassin's rank)
Learning Information: n/a
Weakness:
1) Weak-Bodied: Assassin's focus on stealth and quickly ending battles leads to a lack of physical endurance.
(When hit with a damaging jutsu of equal or greater rank to the Assassin, the Assassin treats the jutsu as if it were one rank higher in terms of damage done)

2) Fewer Weapon/Taijutsu Styles: [description here]
(The Assassin Can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank)

Rank Benefits

Genin
Yet to decide

Chuunin
n/a

Jounin
n/a

Shinobi Type(s)

Tactical Ninja: These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation.
(-3 posts for learning jutsu, reaction speed is one rank higher)

Sealing Master: Sealing master are known for their abilities in trapping and controlling. Along with their special jutsu, they can easily enable themselves to stop attacks and reflect them backwards.
(can use sealing jutsus and space time jutsus)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High (+7 chakra points/10 max chakra points)

Chakra Point: 39

Chakra Control: -1 chakra point cost on all Lightning-type (Raiton) jutsu.


Elemental Affinities: Raiton

Jutsu Information

Ninjutsu

Universal
Academy
Henge No Jutsu (Transformation Technique)
Description: A user of this skill has the ability to transform their outer appearance to that of another form, which can be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distented form of anything (therefore no such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.
Kawarimi No Jutsu (Body Switch Technique)
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies.
Kakuremino No Jutsu (Magic Cloak Of Invisibility Technique)
Description: A very basic skill utilizing a sheet to help the user in blending with the background. This is actually only used by Academy students.
Nawanuke No Jutsu (Rope Untying Technique)
Description: A basic skill that lets the user invest chakra into a rope or chain to push the knot in it in the right way, so it loosens. This is used to escape from a rope binding.
Anrokku no Jutsu (Unlocking Technique)
Description: A relatively easy-to-perform jutsu used mostly on stealth missions and when stealing. By concentrating chakra on a basic lock such as a door lock or on a safe, the user can force the mechanism to unlock even without the key or knowing the code. Nothing about the lock will have changed other than it will open once before it locks up again. This skill leaves no signs of tampering.
Genin
Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.
Chuunin
Tessayose no Jutsu (Iron Chain Calling Technique)
Description: With a range of the user’s sight in a general given area, the user slams their hand against a surface. Anywhere on the surface in plain sight for the user calls five separate chains to tie down a target. The chains are made of simple iron but are extremely thick and heavy, but dispel once the target is completely free. This jutsu was designed mainly to fight Taijutsu Human Tank users. The chains are helpless against Ninjutsu techniques. These chains are completely normal save that the user can control their movement.

First Element: Raiton
Academy
Yurayura Ranpu no Jutsu (Flickering Light Technique)
Description: Charging electrical chakra throughout the Cloud-Nin's entire body the shinobi makes his skin light up giving it a bright glow that can allow him to see it a night. With an additional five control one can control this bright glow to make the light flicker, using it as a code or a signal. An additional five power allows the user to create a flicker so bright it can disable anyone who looks directly at him for a post.

Raikou Bunshin no Jutsu (Lightning Clone Technique)
Description: This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.

Seiteki Suji no Jutsu (Static Strings Technique)
Description: This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or where ever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.

Teikou no Kuntou (Electricity Resistance Training)
Description: While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly.
Note: This skill is passive.




Genjutsu

Universal
Academy
Bunshin No Jutsu (Clone Technique)
Description: A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy.
Fukushi no Jutsu (Double Vision Technique)
Description: This is a simple genjutsu that causes the opponent to see doubles of everything.
Ikamono Chishio (Fake blood)
Description: This genjutsu can create fake blood and wounds on the user’s body to fool the enemy that he/she is wounded. The illusion is only visual; it cannot trick the sense of smell.
Suiganmourou no Jutsu (Drunken Sight Technique)
Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.
Bouzenjishitsu no Jutsu (Stupification Technique)
Description: The user locks eyes with the target and forces a hand seal. For as long as the two can keep looking at each other without being distracted or obstructed, both cannot move. When the user blinks, it's also over.



First Element: Raiton
Academy
Kumo Monokage no Jutsu (Cloud Cover Technique)
Catalyst: N/A
Description: This jutsu involves the simple creation of a small illusionary cloud, about 1-foot in diameter, that has to stay on the ground. Its true purpose is to conceal something that might be hidden in a particular spot, such as a sharp rock, or a small hole.

Hekireki Koe no Jutsu (Thunder Voice Technique)
Catalyst: The opponent simply has to hear the user
Description: This genjutsu is very simple. Upon its execution, the target is made to hear the user's voice at an astoundingly amplified level. This is a genjutsu often used by academy teachers to awaken students that fall asleep in class.

Raimei Wana Fuu (Thunder Trap Seal)
Catalyst: N/A
Description: A basic genjutsu in the sense that what it does is very simple, however it is an illusion that is set up for the target, but also an illusion that the user himself self notices. Flashing a series of signs the user "primes" an area or object with a conditional genjutsu. Whenever someone crosses the said area or tampers with said object loud thunder is sounded and can be heard well from everywhere. While partially unsettling for most people who were just walking around or touching something the genjutsu does nothing more then alert the setter of this genjutsu that someone set off one of his signals.

Hibanahouden no Jutsu (Discharge Technique)
Catalyst: The opponent must be touched
Description: The target of this technique feels a tingle all over their body; their hair even seems to stand on end. Whenever they try to touch an object they receive a painful jolt of what seems to be high-end static electricity. The pain is not so severe that they cannot function but it is distracting to say the least. The key to realizing that this effect is an illusion comes in knowing the nature of static electricity. Triggered by touching the opponent.

Academy
Kumo Bunshin no Jutsu (Cloud Clone Technique)
Catalyst: N/A
Description: The user creates a genjutsu-based replication of himself, although assuming the speed of a user (if not faster sometimes) this clone is unable to attack an opponent as it is not a physical replication. In return however instead of the bunshin dissipating when hit like a standard bunshin the attack goes through the clone, at the most causing it to separate and then recombine. Can eventually cause overexertion of the target.

Tendou no Ashi no Jutsu (Cherub's Foot Technique)
Catalyst: Maintain eye contact for 1 post (still requires hand-seals)
Description: Considered one of the more auspicious moves in the repertoire of a Cloud Genjutsu specialist. After performing a couple of seals while maintaining eye contact with the target, the target will see a giant foot of cloud descending from the skies to step on him. Generally the entire concept of a foot about to descend on the shinobi is enough to make him disturb any particular action he had planned and instead he braces himself for the giant foot to crush him. However the moment the foot is about to touch the target it immediately dissipates into nothingness, leaving the target confused and open to attack.

Kumo Yotogi (Cloud Watching)
Catalyst: Eye contact for relaxation, Opponent must hear the trigger phrase for the second stage of the technique
Description: Once this genjutsu is cast, colors from the target’s perspective lose their harshness and a peaceful, serene feeling washes over him or her. The target feels completely relaxed and at ease, and then the user triggers the second stage by saying something along the lines of “The clouds are so nice and free…” When this happens, the target begins to get the feeling of becoming a cloud, and rising up to join the others in the sky. This genjutsu is useful because it can make the target off-guard.






Bloodline/Clan Jutsus

Ninjutsu
• n/a

Genjutsus
• n/a

Taijutus






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Summoning Information
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Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

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Taijutsu/Weapon Styles
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: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon:
Name of Weapon: (name of your weapon if applicable; if it's a custom weapon link the name to the description of the weapon)
Base Range:(The effective range of the weapon without utilizing any jutsus or special abilities)


Shinobi Tools

Kunai: 20
Shuriken: 31
Senbon: 40
Makibishi: 15
Flash Bomb: 7
Smoke Bomb: 7
Exploding Tag: 10
Steel Wire: two rolls of 300 meters

Apparel

Head-Band Style: A dog tag necklace that has the symbol for Kumogakure inscribed on it.
Head-Band Location: Around the neck, hidden by the shirt.
Head-Band Color: Silver with a black inscription.
Flak-Jacket style: A simple, short-sleeved jacket with a hood. Sora wears her jacket over a long-sleeved shirt. The jacket is a pull on with a large pocket in the middle, one kunai holster on the outside of each sleeve, and a hidden senbon holster on the inside of each sleeve. The middle pocket is located in the front of the jacket, on the bottom, and has two openings for Sora to put her hands through. The pocket contains three extra kunai holsters (the kunai in here usually have an explosive note tied to them before-hand) and two extra holsters for exploding smoke grenades (each holster has enough space for one exploding smoke grenade), hidden from sight and within easy reach of Sora's fingers whenever she puts her hands in. The kunai holster on each sleeve holds one kunai and opens downwards. The senbon holster hidden on the inside of each sleeve hold five senbons each and are thin enough to not be noticed from the outside.
Flak-Jacket color: Dark Blue

HeadlessKoko
Crew

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100

Cobra_X
Crew

Aged Gaian

PostPosted: Sun Oct 31, 2010 8:14 pm


Konaga Shinji

User Image


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Character Info
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Main Info

Character Name: Konaga Shinji
Nicknames: Chakra Demon
Title(s): N/A
Rank: Chuunin
Village: Iwagakure


Personality
Shinji is brash and confident having been hardened by a difficult life as a child. For someone who feels pain all day, he is surprisingly upbeat and is always ready to take on any challenge. Shinji takes no crap from anyone. Unwilling to allow the weakness of his childhood to ever be shown again, he will take any challenge on with a smile which has been described as 'devilishly scary', but to Shinji, it is only amusement and determination.

Shinji can often be misinterpreted as dangerous and chaotic, but in reality he simply enjoys combat. Those who have fought agaisnt him have often seen him smiling and laughing during combat and have labeled him a bloodthirsty monster for doing so. Shinji however, would simply say that he enjoyed combat and that he got a thrill out of testing his ability and going all out on another person. Given his immensity of chakra, the brutality of the Konaga's attacks, and the fierceness of his combat style, he has been labeled a 'Chakra Demon' by many of his fellow students... a nickname which he has seemed to embrace.

Though this title has always proved accurate, even to Shinji himself, it is not who he is entirely. Shinji is a rather like-able person and incredibly loyal to his family, friends, and his village. He works hard to be as strong as possible in order to protect all of them and he is by nature a peaceful person, even though he enjoys fighting. Then again, considering he is Konaga, his definition of peace would be rather different from someone else's.


Background Info

Physical Description

Age: 17
Sex: Male
Hair Color: White
Natural Eye Color: Dark Red
Body Type: Athletic
Distinguishing Features: None


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Bloodline, Clan, or Demon
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Main Info

Bloodline: Konaga Clan - [Clan Head]
Bloodline/Clan Stage: N/A
Abilities of the Bloodline/Clan:

1. Immense/Unlimited Chakra Reserves: 2x the amount of usable chakra for their rank)
2. Great Chakra Control: -3 posts required for chakra training exercises)
3. Body Augmentation: Can Augment their bodies in many ways to increase Power of attacks, Strength, or Speed.
4. Increased Body Endurance: Body is tough and very fit, has an incredibly high threshold for Pain.
5. Genjutsu Immunity: Immune to all Genjutsu one rank higher then their current rank and below.
6. Experiences agonizing levels of pain 24/7.
7. Cannot use Genjutsu.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Teaching Master
Profession Base Benefit: Expert Teacher: -2 posts to students when teaching techniques from a scroll, and -3 when teaching techniques the teacher knows.

Learning Information: - 2 posts when learning anything.

Weakness: None

Rank Benefits

Genin
Improved Chakra Control: (-1 chakra point cost for all jutsus, this bonus stacks with any other chakra control bonuses)

Chuunin
Scroll Teacher: (The Teaching Master can teach any technique they have a scroll to, even if they cannot learn the technique them self.)

Jounin
(Not yet attained)


Shinobi Type(s)

Offensive: (+1 rank for jutsu power level, +1 extra post for learning jutsu, 1.5 x chakra cost of base jutsu [rounded up] for all Offensive jutsu)

Combo User: (Can use 2 jutsu per post, at Jounin can use 3 jutsu per post)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High, (2x current rank)

Chakra Points: 80

Chakra Color: Blood Red

Chakra Control: -1 to all jutsu (Teaching Master, Genin Bonus)

Elemental Affinities: Doton, Katon


Jutsu Information

Ninjutsu

Universal / Non-Elemental

Rank E - (Basic) - ( Jutsu Descriptions)

• Henge No Jutsu (Transformation Technique)
• Kawarimi No Jutsu (Body Switch Technique)


Rank D - (Genin) - ( Jutsu Descriptions)

• Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique) ... [Training Post]


Rank C - (Chuunin) - ( Jutsu Descriptions)

• Suimen Hokou no Gyou (The Art of Water Walking) ...
[Training Posts] - [1] [2]


Earth - Doton

Rank E - (Basic) - ( Jutsu Descriptions)

• Bunshin no Jutsu (Earth Clone Skill) ... [Training Post]
• Koujin Bunshin no Jutsu (Dust Clone Technique) ... [Training Post]
• Iwa Tounyuu no Jutsu (Rock Throw Technique) ... [Training Post]
• Tsuchi Gunjikoudou no Jutsu (Earth Military Movement Technique) ... [Training Post]
• Doroku Gaeshi (Rock Shield) ... [Training Post]
• Ishi Yoroi no Ude (Stone Bracers) ... [Training Post]
• Tsuchi Tou Tou (Swift Earth) ... [Training Post]


Rank D - (Genin) - ( Jutsu Descriptions)

• Shinjuu Zanshu no Jutsu (Inner Decapitation Skill) ... [Training Post]
• Ohitsuji Kashira (Ram's Head) ... [Training Post]
• Shuriken no Jutsu (Stone Shuriken Skill) ... [Training Post]
• Tamaishi Danmaku (Pebble Barrage) ... [Training Post]
• Kajuu No Doro (Mud Weights) ... [Training Post]
• Jihibiki Kansei no Jutsu (Earth Tremor Sense Technique) ...
[Training Posts] - [1] [2]


Rank C - (Chuunin) - ( Jutsu Descriptions)

• Iwagakure: Shunshin no Jutsu (Hidden Earth: Instantaneous Body Skill) ...
(Auto-learned, Timeskip)
• Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement) ...
(Auto-learned, Timeskip)
• Ishi no Yari (Stone Spears) ...
[Training Posts] - [1] [2]
• Doryu Taiga (Mud River) ...
[Training Posts] - [1] [2]
• Doryuudan no Jutsu (Earth Dragon Blast) ...
[Training Posts] - [1] [2]

Rank B - (Special Jounin) - ( Jutsu Descriptions)



Bloodline/Clan Jutsus

Clan Jutsu

• (E) - Chakra Augmentation: The most basic form of Konaga augmentation, this technique employs the use of Bloodline Chakra in the user's limbs, specifically to increase the power behind an attack by 3-7 fold (3 at Genin, 4 at Chuunin, 5 at Jounin and Special Jounin, and 7 at Sannin/Kage). The force behind these attacks is explosive, exploding outward on contact as the violent chakra is released in a raw, uncontrolled outburst of power.

• (D) - Advanced Chakra Augmentation: A more advanced form of the basic augmentations, this allows the user to increase the effectiveness of their limbs. The user can now use their bloodline chakra to augment their legs... doubling their current their speed for a post, or enabling them to jump higher/withstand more stress on their legs. They can also use this to increase their strength for the purposes of lifting heavy objects, or absorbing/holding back oncoming attacks.(Auto-learned, Character Creation)

• (C) - Chakra Blade - (Description) ... [Training Post]

• (C) - Chakra Sight - (Description) ... [Training Post]


Taijutsu

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Taijutsu/Weapon Styles
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Ishi no Karada Taijutsu (Stone Body taijutsu) - Primary Style
A taijutsu style as old and timeless as the mountains themselves, it is unknown exactly how the Ishi no Karada came into existence. It is a style that has been passed down generation by generation in various dojos of Earth Country. When Iwagakure was created, it was only natural that the shinobi there would use the most popular fighting style in the Earth Country. Through the use of chakra, it was greatly enhanced into the mighty form of taijutsu that it is today.

Current Stage: Stage 4 ,
(Auto-learned, Time Skip)

Maneuvers:

• [E] - Tsuruhashihijishou (Pickaxe Elbow)
• [E] - Shoushitsu (Rising Knee)
• [E] - Hourakushou (Cave-in Palm)
• [D] - Hasai Houyou (Crushing hug)
• [D] - Kannyuu Tanima (Collapsing Valley)
• [D] - Axe Kick
• [D] - Mountain Rising
• [D] - Double Rock Swing
• [C] - Shougekishou (Rising Impact Palm)
• [C] - Tokken (Tackle Charge)
• [C] - Yamayagi Mozou (Mountain Goat Mimic)


Special Techniques:

• [D] - Gurabo (Stone Gloves)
• [D] - Kuma Kobushi (Bear Fist)
• [D] - Doryu Dango (Mud Cannonball)
• [D] - Jishin Ken (Earthquake Fist)
• [C] - Banjin Houru (Savage Throw)
• [C] - Jagged Dust


Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon: Custom: Forza
Name of Weapon: Forza
Base Range:Melee, roughly a 6 foot reach from user.

Special Abilities: Chakra Channeling - Forza is designed to channel any type of chakra the user places into it and will exhibit a variety of different abilities based on the type of chakra channeled. (Details in the link to the Custom Weapon Application)

Weapon Location: Forza is held on Shinji's back by a specialized metal clamp holder, which allows it to removed with ease, but also holds it firmly in place when not being used. The sword is 52in (4.3 ft) in length and the handle comes out off his right shoulder, the butt of the handle, reaching the top of his head.


--------------------

Type of Weapon: Custom: Flame Wheel
Name of Weapon: Flame Wheel
Base Range:From 2 feet (if used as a Melee Weapon) to 150 feet (maximum range of 'Living Weapon' control). [Range can extend to 300 ft if the 'Wind' kanji is utilized, but it cannot be directly controlled past 150 ft.

Special Abilities: Wheel Blade Augmentations - The Flame Wheel is designed to supplement Shinji's more aggressive, melee nature with a well rounded long-range weapon. The Large Fuuma Shuriken weapon has a different kanji on each blade which Shinji can activate with a series of one-handed seals which will exhibit different effects which all work in conjunction with one another. (Details in the link to the Custom Weapon Application)

Weapon Location: Shinji's Flame Wheel is normally held as a collapsed weapon, each Blade of the wheel stacking on top of each other, leaving the middle ring open to be held, or to hang from something. Shinji keeps this attached to a small metal clamp off of his belt, which allows the ring to hang down off of his left side, just behind his hip. This positioning assures that it does not get in the way, but is easily in reach at all times and can be removed/returned to the clamp quickly, albeit with a distinct 'clanking' noise.



Shinobi Tools

Kunai: 10
Shuriken: 20
Makibishi: 0
Light bomb: 5
Smoke bomb: 5
Exploding tags: 10
Steel Wire: 2 strands of 50 ft


Apparel

Head-Band Style: Standard
Head-Band Location: Hung loosely around neck (front)
Head-Band Color: Tan
 
PostPosted: Sun Oct 31, 2010 8:16 pm


Oniwa Kye
User Image


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Character Info
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Main Info

Character Name: Oniwa Kye (Oh-knee-wa Ka-eye-e)
Nicknames: Iron Fist
Title(s): None
Rank: Otokage
Village: Otogakure


Background Info

Physical Description

Age: 27
Sex: Female
Hair Color: Black with strands of white
Natural Eye Color: Amber
Body Type: Athletic
Distinguishing Features: ...is missing her Left Arm.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Satetsu (Iron Sand) ...[Clan Head]
Bloodline/Clan Stage: Stage 2
Abilities of the Bloodline/Clan:

1. Can easily control large amounts Metal Dust at will
2. The Metal Dust is very Durable, Fast, and Precise in it's movements.
3. Can control metal such as Shuriken, Kunai, and even smaller swords. (Nothing as large as a Fuuma Shuriken though.)
4. Fire is capable of melting the Metal Sand. (The Katon jutsu used must match the rank of the Iron Sand technique used.)
5. Cannot control Metal within the human body.
6. To get more Metal Dust from the earth, you must send a large amount of metal Sand to get it. It takes at least one post to reach the metal deep in the earth.



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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Taijutsu Specialist
Profession Base Benefit: Strong Bodied (Physical Strength +1 rank)
Learning Information: -2 posts for Taijutsu, +1 for Weaponstyles, +2 for Ninjutsu/Genjutsu
Weakness: Weak Genjutsu - All Genjutsu are counted as if one rank lower in power. (Down to a minimum of Academy Student)

Rank Benefits

Genin
Bird Watching - Jump height increased dramatically, allowing them to dodge attacks much more easily. (Can jump roughly 15 feet in the air, increases by 5 for every rank after --> Kage = 35 ft.)

Chuunin
Improved Reflexes - Can read movements as if the Taijutsu Specialist had a 1 tomoe sharingan, or the Ushio clan reaction speed; does not increase the effectiveness of the sharingan or ushio clan reaction speed.

Jounin
Tough Bodied - Offensive ninjutsus 3 ranks or lower than the Taijutsu Specialist cause no harm to the them, offensive ninjutsus 1 rank or lower are half as effective against the Taijutsu Specialist.)


Shinobi Type(s)

Speed Ninja: (Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)

Combo User: (Can use 2 jutsu per post, at Jounin can use 3 jutsu per post)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High, +5/10

Chakra Point Total: 180

Chakra Color: Dark Forest Green, similar to the robes she wears.

Chakra Control: N/A

Elemental Affinities:
Doton, Raiton, Ototon


Jutsu Information

Ninjutsu/Genjutsu

(Unless otherwise specified, all jutsu listed were auto-ranked on character creation)

Universal Ninjutsu

• [E] - Henge No Jutsu (Transformation Technique)
• [E] - Kawarimi No Jutsu (Body Switch Technique)
• [D] - Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
• [C] - Suimen Hokou no Gyou (The Art of Water Walking)
• [A] - Tenkuu Hokou no Gyou (The Art of Walking on Air)
• [A] - Kage Bunshin No Jutsu (Shadow Clone Technique)
- Bakuretsu Kage Bunshin No Jutsu (Exploding Shadow Clone Technique)



Universal Genjutsu

• [E] - Bunshin no Jutsu
• [C] - Kai (Release)



Raiton - Lightning Release

Rank E - (Basic) - ( Jutsu Descriptions)

• Raikou Bunshin no Jutsu (Lightning Clone Technique)
• Yurayura Ranpu no Jutsu (Flickering Light Technique)
• Seiteki Suji no Jutsu (Static Strings Technique)
• Teikou no Kuntou (Electricity Resistance Training)

Rank D - (Genin) - ( Jutsu Descriptions)

• Raikou Boruto no Jutsu (Lightning Bolt Technique)
• Denshi no Jutsu (Electron Technique)
• Nagare Isou no Jutsu (Current Transfer Skill)
• Heki no Jutsu (Burst Technique)
• Raikou Henge no Jutsu (Lightning Transformation Technique)
• Kumo Keba no Jutsu (Cloud Wisp Technique)
• Seiteki Chikara no Jutsu (Static Force)
• Raikou Jishaku no Jutsu (Lightning Magnet)

Rank C - (Chuunin) - ( Jutsu Descriptions)

• Denki Hifu no Jutsu (Electric Skin Technique)
• Raikou Hitofuki no Jutsu (Lightning Blast Technique)
• Raikou Yaiba no Jutsu (Lightning Blade Technique)
• Dendou Hari Hirogari no Jutsu (Electric Needle Spread Technique)
• Dendou Bakuhatsu no Jutsu (Electric Detonation Technique)
• Kumo Tate no Jutsu (Cloud Shield Technique)
• Dendou Kariyou no Jutsu (Electric Overdose Technique)
• Hikuhiku Eda no Jutsu (Twitching Limb Technique)
• Yusuburu Kasugai no Jutsu (Jolt Clamp)
• Raikou Shunshin no Jutsu (Lightning Instantaneous Body Technique)
• Kanri Soushitsu no Jutsu (Control Loss Technique)

Rank B - (Special Jounin) - ( Jutsu Descriptions)

• Raikou Kousen no Jutsu (Lightning Beam Technique)

Rank A - (Jounin) - ( Jutsu Descriptions)

• Inbikiri Seeji no Jutsu (Lightning Sage Technique)
• Chidori (Thousand Birds)
• Chidori Nagashi(One Thousand Birds Current)
• Rensa Raikou no Jutsu (Chain Lightning Technique)
• Jiten Rakou Dangan (Spinning Lightning Shot)
• Junsei Raikou Kunai no Jutsu (Pure Lightning Kunai Technique)
• Yobigoe no Raikou no Jutsu (Call of Lightning Technique)
• Kyuutai Tate no Jutsu (Sphere Shield Technique)
• Sai Sen no Jutsu (Rewire Technique)
• Dendou Enmu no Jutsu (Electric Fog Technique)
• Inbikiri Ekido no Jutsu (Lightning Rage Technique)
• Dendou Kaitengi no Jutsu (Electric Gyroscope Technique)
• Shinkou Arashi no Jutsu (Rising Storm Technique)
• Dendou Hebi no Jutsu (Electric Snake Technique)

Rank S - (Sannin/Kage) - ( Jutsu Descriptions)

• Kouseitan Kawa (Element Skin)
• Rairyu Rendan no Jutsu (Lightning Dragon Attack)
• Raiton: Ryouken (Lightning Hound)
• Kouten no Saiketsu (Heaven's Judgement)
• Shina no Kourin (The Descent of Shina)
• Raiden no Moui (Raiden's Fury)
• Hando no Semeku (Hands of Torture)
• Shina's Touch
• Sigh of the Yellow Dragon
• Limelight



Doton - Earth Release

Rank E - (Basic) - ( Jutsu Descriptions)

• Tsuchi Gunjikoudou no Jutsu (Earth Military Movement Technique)
• Bunshin no Jutsu (Earth Clone Skill)
• Koujin Bunshin no Jutsu (Dust Clone Technique)

Rank D - (Genin) - ( Jutsu Descriptions)

• Kajuu No Doro (Mud Weights)
• Tsuka no Tsuchi Souzou (Earth Mound Creation)
• Jihibiki Kansei no Jutsu (Earth Tremor Sense Technique)

Rank C - (Chuunin) - ( Jutsu Descriptions)

• Doryu Taiga (Mud River)
• Doryuudan no Jutsu (Earth Dragon Blast)
• Doryu Heki (Mud Slide Barrier)
• Bakuyaku Iwa Kawarimi (Explosive Stone Body Replacement)

Rank B - (Special Jounin) - ( Jutsu Descriptions)

• Sekkai Saka (Rock Hill Creation)
• Rikujou Shougekiha no jutsu (Ground shockwave technique)

Rank A - (Jounin) - ( Jutsu Descriptions)

• Shindoryuudan no Jutsu (Earth Dragon God Blast)
• Sekkai Bunshin no Jutsu (Rock Clone Technique)
• Dosekiryuu no Jutsu (Rock Avalanche Technique)
• Bouseki Take (Spinning Peak)

Rank S - (Sannin/Kage) - ( Jutsu Descriptions)

• Tsuchi Tsunami no Jutsu (Earth Giant Wave Technique)
• Iwa Finaru (Rock finale)


Ototon - Sound Release

Rank E - (Basic) - ( Jutsu Descriptions)

• Yobiko (Whistle)

Rank D - (Genin) - ( Jutsu Descriptions)

• Kinsei Hakai (Balance Destroy)
• Kaze Senbon no Jutsu (Wind Needles Technique)

Rank C - (Chuunin) - ( Jutsu Descriptions)

• Kyoumeisen (Vibrating Sound Drill)
• Himei no Jutsu (Shriek)



Bloodline/Clan Jutsus

Satetsu - Iron Sand

Rank D - (Genin) - ( Jutsu Descriptions)

• Bihin Ejin Giryou (Equipment Conversion Technique)

Rank C - (Chuunin) - ( Jutsu Descriptions)

• Satetsu Kesshuu (Iron Sand Joint Attacks)
• Hagane Dama (Steel Bullet)
• Hagane Bunshin no Jutsu (Steel Clone Technique)
• Satetsu Irekawari (Iron Sand Substitution)

Rank B - (Special Jounin) - ( Jutsu Descriptions)

• Hagane Ame no Jutsu (Steel Rain Technique)
• Satetsu Shigure (Iron Sand Autumnal Showers)
• Satetsu Kaihou (Iron Sand World Method)
• Satetsu Shouheki (Iron Sand Barrier)
• Satetsu Yoroi (Iron Sand Armor)

Rank A - (Jounin) - ( Jutsu Descriptions)

• Kurogane Chiri Bakugou (Iron Dust Detonation)
• Tekkoudan (Armor Piercing Ammunition)
• Haganeryuu Rendan (Steel Dragon Barrage)

Rank S - (Sannin/Kage) - ( Jutsu Descriptions)

• Erai Gyokushou Kane Kame (Great King Metal Turtle)



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Taijutsu/Weapon Styles
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Daidoumyaku – Great Pulse Fist - Primary Style
By using chakra to concentrate energy within their hands the user of this taijutsu can transfer the energy from their hand into their target, creating violent vibrations. This involves a slight bit of chakra control, but this is not the focus of the style. Instead the focus is on speed in movement and striking, which helps to create stable sound waves. These vibrations can damage soft tissue of internal organs but the primary function of this style is to damage bones and create numbness in nerves.

Current stage: Stage 7 (Mastered)

Maneuvers:

Palm Strikes – At this level, the user of this style achieves a frightening level of power. Here, a direct blow from an attack will not only result in broken bones, but brutal, crushing blows. Often is the time when the limb of a shinobi struck by one of these blows is rendered limp and useless; a victim of compound fractures as well as chipped fragments of bone caused by the vibrations of the user’s palm. Furthermore, the tissue damage caused at this stage is intensive, as the blows now strikes harder and deeper than ever before, rending and bruising muscle tissue with an almost unspeakable ferocity, a fact that further adds to the sheer devastation of each landed strike.

Kicks- The kicks of a user at this level are now at their peak, capable of inflicting severe damage to any part of the target’s body at unprecedented speeds. Furthermore, the airwaves created by the kick now create messy gashes, painful bleeding wounds, and devastating burns to the flesh of the target. The wounds caused by this tend to cause excruciating pain to the victim, and thus tend to hamper the combat ability of the afflicted greatly.

Defense- The user has learned to block attacks purely by instinct and react to them almost before they are launched. Unless an attacker is careful, the results of their attack could leave them worse off than their opponent as the user can now inflict severe injury just by blocking. Without the aid of some type of jutsu technique, throwing weapons are virtually useless against the user now and can be turned aside in almost unlimited numbers.

Special Techniques:

• [E] - Hakike no Tsuki (Nausea Thrust)
• [D] - Daidoumyaku – Mimi Senshi (Ear Stab)
• [C] - Daidoumyaku – Saidan Assaiki (Altar Crusher)
• [C] - Daidoumyaku – Ibukuro Gusarito (Stomach Thrust)
• [A] - Daidoumyaku – Juushin Tomosen (Brutal Heart Stopper)
• [A] - Daidoumyaku – Parusuha Saiganki (Pulse Rock Crusher)
- Daidoumyaku – Manako Oshi (Eye Push)



Ishi no Karada Taijutsu (Stone Body taijutsu) - Secondary Style
A taijutsu style as old and timeless as the mountains themselves, it is unknown exactly how the Ishi no Karada came into existence. It is a style that has been passed down generation by generation in various dojos of Earth Country. When Iwagakure was created, it was only natural that the shinobi there would use the most popular fighting style in the Earth Country. Through the use of chakra, it was greatly enhanced into the mighty form of taijutsu that it is today.

Current stage: Stage 7 (Mastered)

Maneuvers:

• [E] - Tsuruhashihijishou (Pickaxe Elbow)
• [E] - Shoushitsu (Rising Knee)
• [E] - Hourakushou (Cave-in Palm)
• [D] - Hasai Houyou (Crushing hug)
• [D] - Kannyuu Tanima (Collapsing Valley)
• [D] - Axe Kick
• [D] - Mountain Rising
• [D] - Double Rock Swing
• [C] - Shougekishou (Rising Impact Palm)
• [C] - Tokken (Tackle Charge)
• [C] - Yamayagi Mozou (Mountain Goat Mimic)
• [C] - Elbow Smash
• [C] - Stone Floor Sweep
• [C] - Steady Mountain Palm
• [A] - Gangeki (Boulder Strike)
• [A] - Hanmahirushou (Sledgehammer Heel Impact)
• [A] - Hishoumaruishi (Flying Boulder)
- Kiretsu Kire (Fissure Chop)
- Bone Crusher
- Sky High Avalanche


Special Techniques:

• [D] - Gurabo (Stone Gloves)
• [D] - Kuma Kobushi (Bear Fist)
• [D] - Doryu Dango (Mud Cannonball)
• [D] - Jishin Ken (Earthquake Fist)
• [C] - Banjin Houru (Savage Throw)
• [C] - Jagged Dust
• [C] - Savage Downward Crash
• [C] - Rising Earth Pillar
• [A] - Saido Nadare (Second Avalanche)
• [A] - Gansaku Shindou (False Tremor
- Futae no Kiwami (Mastery of the Two Layers)
- Ishi Suji (Stone Muscle)



Shunko (Flash Cry) - Third Style
Created within the walls of Iwagakure by the former Tsuchikage, Jade Uchiha herself, this advanced form of Taijutsu combines hand-to-hand combat and materialized chakra energy to explosively increase a Shinobi's offensive capabilities. when utilizing the techniques, high-pressured chakra surges throughout the user's body, enhancing their arms and legs for battle as well as granting them special forms of movement around the battlefield. The chakra itself can also be controlled and fired at opponents from the body at later stages.

Current stage: Stage IV (Jounin level)

Maneuvers:

• [E] - Fall Break: Can emit chakra from the body to soften the landing from a fall.
• [E] - Wall Climb: Can now use chakra to propel themselves up a vertical object.
• [D] - Shunko Slide: Can alternate chakra in the feet, allowing them to slide a short distance across the ground for a much easier transgression from offense to defense, or to evade attacks.
• [C] - Double Jump: At the apex of their first jump, the user can jump again.
• [A] - Flash Step (I): User can instantly transport themselves a short distance in battle.

Special Techniques:

• [E] - Minor Shunko: Can focus chakra to fingertips/toes to increase punching/kicking power.
• [D] - Hand/Foot Shunko: Can now engulf the entire hand/foot in chakra to make punches/kicks much stronger.
• [C] - Double Hand/Foot Shunko: Can now engulf both hands/feet in chakra to pack a much stronger attack then with just one limb
• [C] - Shunko Arms: Both arms can now be engulfed in chakra, enabling the lifting of large and bulky objects which can then be thrown a good distance
• [B.] - Shunko Legs: Both legs can now be engulfed in chakra, enabling the user to run at speeds up to 3 times faster then normal.



Ansatsuken: Assassination Fist - Fourth Style
The Ansatsuken is Taijutsu Style born from the intention to kill an opponent, whether it be by firing chakra blasts from your palm, or just beating them to a pulp. The crux of this style revolves around combos, with one attack leading directly into another. Practitioners of this art follow the code of a warrior, meaning that all fights against a stronger opponent are fought to the death. If the opponent is weaker however, it may be used simply to gauge their ability, using the high pressure techniques as a test of worthiness.

Current stage: Stage 3 (Ken Style)

Special Techniques:

• [D] - Hadouken (Surge Fist)
• [D] - Shou'oken (Little Dragon Fist)
• [D] - Shunpuu Kyaku (Twirling Gale Kick)
• [C] - Shinkuu Hadouken (Vacuum Surge Fist)
• [C] - Shoryuken (Rising Dragon Fist)
• [C] - Shoryu Reppa (Rising Dragon Rending Destruction)
• [C] - Shinryuken (Divine Dragon Fist)
• [C] - Tatsumaki Senpukyaku (Tornado Whirlwind Kick)
• [C] - Shippu Jinraikyaku (Gale Thunderclap Kick)
• [C] - Guren Senpukyaku (Crimson Whirlwind Kick)



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Equipment
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Weapons

Type of Weapon:
Name of Weapon: (name of your weapon if applicable; if it's a custom weapon link the name to the description of the weapon)
Base Range:(The effective range of the weapon without utilizing any jutsus or special abilities)


Shinobi Tools

Kunai: 10
Shuriken: 20
Makibishi: 0
Light bomb: 5
Smoke bomb: 5
Exploding Tags: 10
Steel wire: 5 strands of 50 feet each.


Apparel

Head-Band Style: Standard
Head-Band Location: Hangs off of the loose fabric where her left arm would be.
Head-Band Color:Black
 

Cobra_X
Crew

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PostPosted: Mon Nov 01, 2010 12:49 pm


Allegra Kori no Tamashi
Koizumi Natsumi User Image

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Character Info
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Before Timeskip Koizumi
Main Info

Character Name:Koizumi Natsumi
Nicknames: Koi, Nastu
Title(s):"Goddess of Fire
Rank:Saanin
Village:Sand


Background Info

Physical Description

Age: 37
Sex: Female
Hair Color:White
Natural Eye Color:Green
Body Type:Slim
Distinguishing Features: None


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Bloodline, Clan, or Demon
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Main Info

Clan: Confessor
Clan Stage: Clan Head
Abilities of the Clan:

1.Able to tell if one is lying
2.Able to connect to other's shakra
3.Able to tell if one has a bloodine/clan ONLY



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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Assasin
Profession Base Benefit:Shadow's Shroud: Assassin's are incredibly adept at moving unseen and unheard, learning to hide themselves from all but the most perceptive of individuals.
(cannot be found by shinobis of equal rank when hiding unless they have a Kekkai Genkai with extrasensory abilities; Shinobis of greater rank without an extrasensory Kekkai Genkai will be aware of the Assassin's presence, but not the exact location of the shinobi; Shinobis of lower rank with an extrasensory Kekkai Genkai will be aware of the presence of the Assassin, but not the exact location)
Learning Information:
None
Weakness:
Fewer Weapon/Taijutsu Styles: [description here]
(The Assassin Can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank)
Rank Benefits

Genin
Poisoner: Poison is often times associated with Assassins because of their effective and deadly use of this dreaded weapon.
(The Assassin gains the ability to safely use poisons and can also create their own custom poisons, 2 at Genin, 3 at Chuunin, and 4 at Jounin)

Chuunin
Poison Resistance: {Requires the Poisoner Benefit, if Poisoner wasn't taken at Genin the Assassin can substitute Poison Resistance with Poisoner} [needs a description]
(The Assassin gains immunity to all of their own custom poisons. In addition when first affected by a foreign poison, the Assassin rolls a 10-sided dice, if the result is a 3,6, or 7 then they are not affected, any subsequent exposure to the poison requires a roll of a 10-sided dice and if the Assassin rolls an even number they are not affected by the poison [this applies whether the Assassin resisted the first exposure or not]

Jounin
Perfect Shadow: The Assassin has truly become one with the shadows, they can no longer be detected by even the most powerful extrasensory abilities unless they wish it or until they strike.
(cannot be detected even by kekkai genkai, higher ranking shinobi are still aware of the Assassin's presence, but they cannot pinpoint their location even if they have a kekkai genkai)


Shinobi Type(s)

Stealth Ninja:Although like the Assassin Type the Stealth ninja is a master of hiding and catching there opponent off guard. These ninja are very hard to notice unless they give an obvious clue ( such as puddle on a clear day on the ground). Attacks made by these ninja are done with out saying the jutsu's name and the ninja can hide their presence as well.
(Ninja of Jounnin and lower won't notice these ninja until they attack, jutsu doesn't have to be recited, just described)

Elemental Control(Earth,Genjutsu): Choose either ninjutsu or genjutsu. Universal may also be chosen as an element) (must pick an element, if elemental control is the only shinobi type then the character may pick two elements):
These ninja are masters of there elements allowing them to learn elemental jutsu with a easier time and make there elemental jutsu stronger. These ninja also get stronger jutsu when near there element.
(-3 posts learning of jutsu of their element, +1 rank to jutsu used normally, +2 ranks around the elemental ninjas element)


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Chakra and Jutsu
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Chakra Information

Chakra Level:High

Chakra Control:N/A

Elemental Affinities: Fire,Earth,Water

Chakra Points:180


Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




Fire

•Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique) Description
•Katon: Fukumen no Jutsu (Fire Release: Veil Technique) Description
•Katon: Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique),Description
•Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique),Description
•Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique) ,Description
•Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique),Description
•Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique).Description
•Katon Hidora no Jutsu (Fire Release: Hydra Technique) Description
•Katon: Neshou Bunshin (Fire Release: Burning Clone),Description
•Katon: Gouka Hataka no Jutsu (Fire Release: Hellfire Clap),Description
•Moushou Kaseiken (Fierce Flame Fist),Description
•Katon: Oorashi no Ryu (Fire Release: Raging Storm of the Dragon) Description
•Katon: Daikonran (Fire Release: Pandemonium)Description
•Katon: Shunshin no Jutsu (Fire Release: Fire Transport Technique)Description ***
•Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique)Description ***


Earth

•Doton: Iwa Tounyuu no Jutsu (Earth Release: Rock Throw Technique) Description
•Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill)Description
•Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique) Description
•Doton: Doryu Taiga (Earth Release: Mud River)Description
•Tsuchi Shouaku no jutsu (Earth holding technique) Description
•Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast)Description


Water


• Mizu Kagami no Jutsu (Water Mirror Technique),Description
•Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique),Description
•Mizutamari no Jutsu (Water Puddle Technique)
•Mizutamari Yusuo no Jutsu (Water Puddle Transportation) Description
•Kiri Shikaku no Jutsu (Mist Vision Technique)Description
•Suiton: Shindo Futan (Water Release: Depth Charge)Description
•Mizu Soujuu (Water Manipulation)Description


Genjutsu

Universal
Bunshin no Jutsu
Water (Mastered)



•Kanraku Kibun (Sinking Feeling) Description
•Kani Hokou (Crab Walk)Description
•Bakuretsu Kunai (Exploding Kunai)Description
•Doro Bunshin no Jutsu (Mud Clone Skill) Description
•Suirou no Jutsu (Water Prison Technique) - Illusionary Version Description
•Kirigakure no Jutsu (Hidden Mist Technique)Description
•Atsubottai Mizu no Jutsu (Heavy Water Technique) Description
•Aranu Atsubottai Kyouatsu no Jutsu (False Heavy Pressure Technique)Description
•Tsuiraku Nami no Jutsu (Crashing Wave Technique)Description
•Tsukaeru no Jutsu (Choke Technique)Description
•Chikan no Jutsu (Displacement Technique)Description
•Suishi Hitokiri (Drowning Assassination)Description
•Awa no Jutsu (Bubble Technique)Description
•Mizu Taremaku (Illusionary - Water Curtain)Description
•Kioku Fukikesu (Memory Wipe)Description
•Kiridoku (Poisoned Mist)Description
•Suishibari no Jutsu (Water Bind Technique)Description
•Kachuu no Jutsu (Maelstrom Technique)Description
•Hokkyokuyou Shaku (Arctic Ocean Dip) Description
•Mizu Gyakuryuu no Jutsu (Water Reverse Flow Technique)Description
•Museigen Enkai (Limitless Ocean) Description
•Pirania Sesshoku (Piranha Food)Description
•Ika Sukuizu (Squid Squeeze)Description
•Gufuu Fuuun (Typhoon Winds and Clouds) Description
•Hajikikaesu (Repel) Description
•Fukuzai Senjou no Jutsu (Hidden Battlefield Technique)Description
●Shishigotai Tokasu (Body Melt) Description
●Fukai Oshi (Deep Pressure)Description

Bloodline Justu





Bloodline/Clan Jutsus

Ninjutsu






Genjutsus
●tamashī no me(Eye of the soul)Description

●tamashī no kurōningu(Soul Clone) Description

● tamashī no sōsa(Soul manipulation) Description

•tamashī no rīdā(Soul Searching) Description

•tamashī no fukkatsu(Soul resurrection)Description


Taijutus






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Taijutsu/Weapon Styles
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: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon: Staff
Name of Weapon: Piercing Fang
Base Range: 2 feet around user


Weapon Location:Peircing Fang is always strapped on Koizumi's back.

Special Abilities: With enough chakra or bloodline power, Peircing Fang, can multiply the power of technique upto 3X. It can also cut the time of affect in half.This staff is used to enchance, help focus or concentratethe power or ability of ones bloodline' or chakra technique.

Weapon Weakness:it too much power is put into it will either break, or go out of control
Shinobi Tools

Kunai: 20
Shuriken: 25
Makibishi: 20
light bomb: 15
smoke bomb: 10
steel wire: 5 ft


Apparel

Head-Band Style:wiast
Head-Band Location:Belt
Head-Band Color:Brown
Flak-Jacket style:Vest
Flak-Jacket color:tan
PostPosted: Mon Nov 01, 2010 2:10 pm


Rai HyuugaUser Image

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Character Info
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Main Info

Character Name: Hyuuga, Yasukazu, Rai
Nicknames: Rai
Title(s): n/a
Rank: Genin
Village: Sunagakure


Background Info

Physical Description

Age: 14
Sex: Male
Hair Color: Gray/Silver
Natural Eye Color: Auburn
Body Type: Semi-Athletic/Average
Distinguishing Features: n/a[ size]


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: (Byakugan Approval)
Bloodline/Clan Stage: Stage 3 of Juuken (All of page one is learning stages 1, 2, and 3. Page 2 is learning to activate Byakugan)
Abilities of the Bloodline/Clan:

1. Gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the third thoracic vertebra.
2. Ability to see through solid objects, and can use a degree of telescopic sight.
3. Ability to see chakra, as well as the chakra circulation system inside another's body.
4. Able to see chakra points.
5. Whenever Byakugan is active, a strike from the user would close a chakra point. If too many are struck the opponent cannot perform jutsu.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Ninjutsu Specialist
Profession Base Benefit: Increased Chakra Pool
Learning Information: -1 post learning bonus when learning ninjutsu, but receive a + 1 post penalty for learning genjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.
Weakness: When hit with a damaging jutsu of equal or greater rank to the Ninjutsu Specialist, the Ninjutsu Specialist treats the jutsu as if it were one rank higher in terms of damage done. Can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style.

Rank Benefits

Genin
1) Improved Chakra Control: [description here]
(The Ninjutsu Specialist receives a -1 chakra point bonus for all ninjutsus, this bonus stacks with any other chakra control bonuses.)

2) Signature Jutsu:
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Hakkeshō Kaiten(Eight Trigrams Palms Heavenly Spin)
Rank: C
Description: This jutsu utilizes the chakra control gained through Gentle Fist training to release a huge amount of chakra from the user's chakra points when struck. The released chakra blocks any possible attack. The user then spins themselves rapidly to parry the attack, both creating a shield of chakra around themselves and tossing away any would-be attackers.
-------------------------------------------------------------
Many Shinobi are known for picking one jutsu and focusing on its use above all others. Because of this focus they learn to use their signature jutsu more effectively.
(The Ninjutsu Specialist chooses one jutsu that they know when they pick this benefit, that jutsu becomes their signature jutsu and receives certain benefits. The chakra cost for the jutsu is treated as if one rank lower than normal.)

Chuunin
1) Elemental Resistance:
(The Ninjutsu Specialist chooses an element that they can use, offensive jutsus of the chosen element 3 ranks or lower than the Ninjutsu Specialist cause no harm, offensive jutsus of 1 rank or lower are has effective against the Ninjutsu Specialist)


2) Extra Element:
(The Ninjutsu specialist gains access to another element, but they can only learn Ninjutsu for this element)

3) Signature Jutsu: Chuunin rank, the Ninjutsu Specialist can either choose a second signature jutsu to receive the lower chakra cost, or they can choose to make their signature jutsu one rank higher in terms or power.

Jounin
1) Access to Combination Jutsus: [need description]
(Can use combination jutsus by themselves at the regular chakra cost for the jutsus rank [normally requires at least one other particpant, or it will cost the chakra cost for both jutsus used for the combination]. The ability to use a combination jutsu by yourself has a three post cool-down. This ability does not give Ninjutsu Specialists the ability to use combination releases specific to bloodlines, it simply allows for the use of jutsus from the combination jutsu list)

2) Element Mastery: [description needed]
(The Ninjutsu Specialist chooses an elment that they can use, ninjutsus of that element no longer require hand-seals for jutsus of C-rank or lower; if the Ninjutsu Specialist also has the chakra control shinobi type they can use ninjutsus of up to {should it be B or A rank?} without hand-seals for the chosen element)

3) Signature Jutsu: Opportunity to either increase the power of a signature jutsu or pick another signature jutsu, however they cannot choose to have a third signature jutsu, nor can they choose to increase the rank of a signature jutsu twice.


Shinobi Type(s)

Speed Ninja: Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja. Can do 2 jutsu per post.

Tactical Ninja: -3 posts for learning jutsu, reaction speed is one rank higher.


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium 3/10 chakra points

Chakra Point: 38

Chakra Control:
1) Ninjutsu Specialist receives a -1 chakra point bonus for all ninjutsus.
2) Hyuuga Clan - -2 chakra point cost on all jutsu.
3) Ninjutsu Specialist +7 chakra points


Elemental Affinities: Fuuton (Wind)

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)

Basic
• Kakuremino No Jutsu (Magic Cloak Of Invisibility Technique) .
• Anrokku no Jutsu (Unlocking Technique)
• Nawanuke No Jutsu (Rope Untying Technique)

D-rank (Genin)
• Chakra Hikari no Jutsu (Chakra Light Technique)
• Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)


First Element: Fuuton

Basic
• Kaze Bunshin (Wind Clone)

D-rank (Genin)
• Okuridashi Kaze (Propelling Winds)
• Pressure clone

C-rank (Chuunin)
• Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)


Genjutsu

Universal
Bunshin no Jutsu


First Element: Fuuton
• n/a


Bloodline/Clan Jutsus

D-rank (Genin)
• Hakke Rokujūyon Shō(Eight Trigrams Sixty-Four Palms)
• Eight Trigrams Empty Palm

C-rank (Chuunin)
•Hakkeshō Kaiten(Eight Trigrams Palms Heavenly Spin
Ninjutsu

Genjutsus
• n/a


Taijutus

Juuken
• Sweeping block- The user has learned the proper manner of blocking by simply redirecting a blow rather than trying to stop it. The practitioner uses this concept to effectively maneuver themselves into a position to strike back at their opponent after successfully sweeping the opponents strike aside.
• Pressure Point Strike-Any limbs that are are struck correctly cannot be used for two posts due to the sheer pain it causes.


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Summoning Information
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Summoning Type: n/a

Summons Known: n/a

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Taijutsu/Weapon Styles
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Juuken: (brief description of the style)
current stage:Stage 3 of Juuken (All of page one is learning stages 1, 2, and 3. Page 2 is learning to activate Byakugan)


Maneuvers
-Sweeping block-
-Pressure Point Strike-

Abilities

-The user has learned the proper manner of blocking by simply redirecting a blow rather than trying to stop it. The practitioner uses this concept to effectively maneuver themselves into a position to strike back at their opponent after successfully sweeping the opponents strike aside.
-Any limbs that are are struck correctly cannot be used for two posts due to the sheer pain it causes.


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Equipment
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Weapons

Type of Weapon: n/a
Name of Weapon: n/a
Base Range: n/a


Shinobi Tools

Kunai: 3
Shuriken: 6
Makibishi: 0
light bomb: 3
smoke bomb: 8
steel wire:25ft


Apparel

Head-Band Style: Traditional
Head-Band Location: Forehead
Head-Band Color: Black
Flak-Jacket style: n/a
Flak-Jacket color: n/a
 

Gaara_CTru


mightynameofjesus

Desirable Lover

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PostPosted: Mon Nov 01, 2010 2:21 pm


Kilanari KomihachiUser Image - Blocked by "Display Image" Settings. Click to show.

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Character Info
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Main Info

Character Name:Kilanari Komihachi
Nicknames:Nari
Title(s): None yet
Rank: AC
Village:Leaf


Background Info

Physical Description

Age: 19
Sex:Female
Hair Color: Yellow
Natural Eye Color: Dark Brown
Body Type: slim
Distinguishing Features: big eyes


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon:
Bloodline/Clan Stage:
Abilities of the Bloodline/Clan: (provide Basic Information on your bloodline/clan below)

1.
2.
3.


Companion Info.

Companion Type: (dogs, bugs, etc...)
Companion Name: (name of companion if applicable)
User Image - Blocked by "Display Image" Settings. Click to show.
Bug Evolutions: (Place Aburame Clan bug evolutions below with the effects of the evolution; provide link to the evolution post)
1. (ex: fire resistance- fire jutsus C rank and lower do not affect the bugs)
2.
3.
4.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Weapon Master
Profession Base Benefit: 2.)Increased Number of Custom Weapons: Weapon Masters are allowed to have 4 custom weapons as opposed to just 3.

Learning Information: Weapon Masters receive a -1 post learning bonus when learning weapon style/techniques, but receive a +1 post penalty for learning taijutsu styles/techniques and a +2 post penalty for learning nin/genjutsus.

Weakness: 1) Less Elements: [needs a description]
(The weapon master can only have 2 elements, starting with 1 at academy student and acquiring the second at jounin; if the character has a combination release Kekkai genkai they get their two primary elements and their combination element at academy student, but never get another element; demons that give their hosts access to elements can still learn the jutsus for that element, but only up to their current rank, unless they are willing to take it as 1 of their two primary elements)


Rank Benefits

Genin
N/A
Chuunin
N/A
Jounin
Redirect Elements: [description here]
N/A

size]


Shinobi Type(s)

Speed Shinobi Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)

Elemental Control{Earth/Genjutsu}: These ninja are masters of there elements allowing them to learn elemental jutsu with a easier time and make there elemental jutsu stronger. These ninja also get stronger jutsu when in extreme environments with there element. However when they are trying to learn jutsus of other elements they have a much more difficult time, and if they are in an extreme environment with the opposite of their element their jutsus are weaker.
(-3 posts learning of jutsu of their element, +1 rank to jutsu used normally, +2 ranks around the elemental ninjas element, +1 post when learning jutsus not of the shinobis chosen element, -1 rank to power of jutsu when used in an extreme environment near their elements weakness)

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Chakra and Jutsu
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Chakra Information

Chakra Level: Low
Chakra Point: 15
Chakra Control: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques for the chosen element.


Elemental Affinities: Earth
Jutsu Information


Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: (Name of Element)






Genjutsu
under construction
Universal
Bunshin no Jutsu





First Element: (Name of Element)






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

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Taijutsu/Weapon Styles
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: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon:
Name of Weapon: (name of your weapon if applicable; if it's a custom weapon link the name to the description of the weapon)
Base Range:(The effective range of the weapon without utilizing any jutsus or special abilities)


Shinobi Tools

Kunai:
Shuriken:
Makibishi:
light bomb:
smoke bomb:
steel wire:


Apparel

Head-Band Style:
Head-Band Location:
Head-Band Color:
Flak-Jacket style:
Flak-Jacket color:
Reply
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