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Posted: Fri Nov 06, 2009 2:35 pm
Bloodlines, also know as Kekkei Genkai, are the abilities passed down from parent to child. These genetic inheritances grant the ninja unique abilities and physical traits not found anywhere else in the world.
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Posted: Fri Nov 06, 2009 3:47 pm
Sharingan Copying, Reading, PinWheel

Description The Sharingan (写輪眼, Sharingan literally "Copy Wheel Eye," English manga "Mirror Wheel Eye") is an eye technique (瞳術, dōjutsu?) that naturally occurs in a select few members of the Uchiha clan. The Sharingan is thought to be descended from the Byakugan, but grants the user different abilities and a different insight. The Sharingan does not automatically appear from birth in a user; instead, it will usually appear when the user is in a life-threatening situation, where the power of the Sharingan could save them. After this first appearance, the user can then call up the Sharingan any time they wish. The power of the Sharingan is judged through the number of tomoe in the eye, with a maximum of three in each.
Rules • Users must train to gain tomoes in their eye • Uchihas are fire based, so element must be katon (fire) • Can read movements, the more tomoes, the easier it is to read movements. But just because you can read them doesn't always mean yo can keep up • Only 10 members can have the Sharingan. But do not fret, you can still be apart of the Clan, you just won't be able to achieve the Sharingan until the list opens up. • When activating sharingan, you use more chakra. -1 chakra point for every post activated. If its a transplant, it takes twice the amount of chakra to use it, and twice the amount of chakra to utilize its techniques
Jutsu Copying Information • Until user gains two tomoes, they cannot copy jutsu • Kekki Genkai or Clan only Techniques can never be copied • To copy jutsu, one must roll the dice. If results is 4 or 6, you copied successfully • The sharingan can copy any jutsus of an element you can use naturally, and can copy jutsus of one other chosen element at Genin, and a second chosen element at jounin. • Copied jutsus of an element that is not your own cost double the amount of chakra to perform.
Total Normal Sharingan users ( Including the Mangekyou's and EMS's)
Head: 2. 3. 4. 5. 6. 7. 8. 9, 10,
One Tomoe Sharingan

Rules • Can read movements on a minor level. [ In other words, can gauge and perceive the movements of users two ranks lower than their rank by +1 rank, .5+ increase against users one rank lower, and likewise against users of their own rank by .5+] • Cannot copy jutsu • Can tell minor level genjutsu from reality. [ Genjutsu's lower than the user by one or two ranks, will tell the user if they are in reality or in a Genjutsu ] • In order to advance to next stage, one must be in the heat of combat with it active for at least 10 posts. Then learn one of the Uchiha traditional Katon jutsu's. [ I.E. Great Fire Ball Technique ]
Owners: - - -
Two Tomoe Sharingan

Rules •Can read movement on a medium scale [ Rank perceive and gauge movements of users of their rank by +1 full , users one rank lower by a full rank, and 1.5+ against users two ranks lower. ] • Can now copy jutsu • Can see chakra colors [ Helpful in the sense that the user will be able to see if they or a companion, is under an illusion. ] •In order to gain the three tomoe sharingan, one must be in the heat of combat, keeping it active for at least 10 posts while fighting. Also, one must copy at least three jutsus with their Sharingan.
Owners: - - - - -
Three Tomoe

Rules •Can now read most movements with supreme accuracy. [ Users now have perception and the ability to gauge the movements of the opponents above their rank by +.5, opponents of their rank by +1.5, opponents directly under their rank by +1.5, and opponents two ranks lower them by +2. ] •Can now resist the effects of Tsukuyomi •Can now hold a better defense against Genjutsu, and see through the illusion that is equal to their rank or lower. (up to A rank) Any higher, they will need to rely on other bonuses or abilities in which to break from the illusion.
Owners: - - - -
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Mangekyo Sharingan

Description The Mangekyo Sharingan (Mangekyō Sharingan; Literally meaning "Kaleidoscope Copy Wheel Eye") is a heightened form of Sharingan. The Mangekyo Sharingan is distinguished from a normal Sharingan through its appearance, which changes the form of the tomoe seal. Unlike in the case of the Sharingan, the appearance of the Mangekyo Sharingan differs from user to user; Kakashi Hatake's and Itachi Uchiha's both resemble pinwheels, Madara Uchiha's and his brother, Izuna's look more like a detailed form of the basic three-tomoe Sharingan, and Sasuke Uchiha's looks like a star. To acquire the Mangekyo Sharingan, someone close to a Sharingan user must die and the emotion of the loss is responsible for its unlocking. To expedite this occurrence, most Uchiha throughout history have killed their closest friends or family members in order to meet this criteria. Although, how Kakashi gained his Mangekyo Sharingan has yet to be explained.
The Mangekyo Sharingan gives a user access to powerful and forbidden techniques. It is unclear if these techniques are unique among individuals; no two Mangekyo Sharingan users have been seen using the same jutsu, but Madara appears knowledgeable of all Mangekyo Sharingan techniques. The only known exception to this is Amaterasu, which Itachi implants in Sasuke's eyes before dying.
Over time, use of the Mangekyo Sharingan deteriorates the user's eyesight to the point of blindness. Only by taking and transplanting the eyes of one's sibling (who also wields the Sharingan) can the vision be restored, a process that results in the creation of the Eternal Mangekyo Sharingan (Eien no Mangekyō Sharingan). Only three characters still alive in the series possess a Mangekyo Sharingan: Kakashi Hatake, Madara Uchiha, and Sasuke Uchiha.
Mangekyou Rules
- Cost 5 CP to sustain / For implant, it takes 10 CP to sustain -To be fair, the user will only be able to have one of the Mangekyou techniques of the achieved eye. You will only be able to receive a second Mangekyou technique, upon achieving the Eternal, in which has already been chosen due to the fact it is received by another person.
Blindness Counter Description: With the use of the Mangekyou comes consequences. Consequences that result blindness to the eyes due to the over use of the Mangeykou's formidable powers. The Blindness counter goes from 1-100% of blindness. Each technique of the Mangekyou has it's consequences to utilize it. It goes as follows:
Counter
[-]: 25% Blindness: Can still see things but things are slightly becoming a little blurry. Things at far distances become further fuzzy and a takes one to squint to see properly.
[-]: 50% Blindness: At this time, the sight is getting extremely damaging. It takes a large strain to see things at a moderate distance, and from a far distance things are completely blurred. The eye is less responsive to movement and takes great strain on the eyes in order for some form of movement to gain a response.
[-]: 75% Blindness: To put it bluntly, the user can only see things up to ten feet of them. Response to movement of the eye is extremely low and the fading of the pupil coloration is shown.
[-]: 100% Blindness: Goes without saying. Total blindness unless an Eternal is achieved.
Techniques • Custom Technique [ Depends on what you create. ] • Tsukuyomi [ 8% of ocular Damage. 5% of every post of technique sustained ] • Amaterasu [ 10 % of ocular damage / 5% of every post of the technique sustained ] • Susanno [ 12 % of ocular Damage. 6% if every post technique sustained] • Kamui [ 8% of Ocular Damage] • Kagutsuchi-God of Fire [ 10 % of ocular damage / 5% of every post of the technique sustained ]
Owners - - - -
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Eternal Mangekyo Sharingan

Description The Eternal Mangekyou is created by taking another person's Mangekyou Sharigan and fusing it with yours. Like Uchiha Madara when he took his borthers, to stop the blindness that was consuming him. This stops the Blindness and gives you whatever Sharingan jutsus or abilities they once knew.
Rules & Bonuses • To gain this level of Sharingan, one must defeat an Uchiha with the Mangekyo Sharingan and take out their eyes, fusing it with theirs. • The abilities gained from this form of Sharingan is the combination of the two sets of Mangekyo sharingans used to make the eternal • It heals all damage done to the eyes from overuse ( if utilized ) of the Mangekyou Sharingan. Note: This is like a reset button to the eyes. So if you had let's say, 100%e of damage to your eyes, upon achieving the Mangekyou, you will have the damage done to your eyes reset. Meaning that damage will still occur once more with the utilization of the eyes. • In continuation of the note above, your eyes with the Eternal unlike with regular Mangekyou, will heal. With every week with the Eternal, -1% of damage will be dropped.
Special Rules for Implant users • Only True Uchiha ( Or those within the actual Clan ) can obtain the Eternal Sharingan in both eyes. People that have implanted the Sharingan in their eyes, will only be able to achieve the Eternal in one eye. Techniques - They will be the techniques of your original Mangekyou Technique, and the one you stole from another Uchiha. Should the even that you both have the same Mangeykou Technique, it is alright to pick another.
Users - -
Implant Users -
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Posted: Fri Nov 06, 2009 7:13 pm
Byakugan All-seeing, Chakra Point, White Eye
Description The Byakugan (白眼; Viz "Evil Eye" or "All Seeing White Eye"; Literally meaning "White Eye") is Dōjutsu Kekkei Genkai, a genetic trait that is shared amongst the members of the Hyuga Clan. Those that inherit the blood of this clan have almost featureless white eyes (Neji's and Hinata's eyes seem to have tints of lavender and blue-grey, respectively). Although it is not stated directly, it is assumed that all members of the Hyuga family possess the Byakugan. It is a common, although unproven, belief that the Sharingan is a genetic offshoot of the Byakugan. Just like the Sharingan, the Byakugan can also be transplanted into another person, as Ao of Kirigakure did so. Transplanted Byakugan eyes can be activated and deactivated at the user's will, unlike the Sharingan which is always active.
The Byakugan is the primary focus of the Hyuga's special arts. When the Byakugan is activated, their pupils become more distinct, and the veins near their temples bulge.
The first ability of the Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the third thoracic vertebra. The second ability is having the ability to see through solid objects, and can use a degree of telescopic sight. The distance and the degree of telescopic sight varies from person to person. In Part I, Neji Hyuga was able to see an area of 50 meters, but later he increases his visual range to at least 800 meters, while Hinata Hyuga's range in Part II stretches at least as far as 10 km. During the hunt for either of the Uchiha brothers, Hinata was shown to be able to view Amaterasu's flames, and the chakra in the area, from ten kilometers away. However, the Byakugan cannot see through certain barriers, such as the Four Black Fog Battle Formation used by the Sound Four.
However, the third and one of the greatest uses of the Byakugan is the ability to see chakra, as well as the chakra circulation system inside another's body. It is from this particular ability that they are able to employ their ultimate attack style: Gentle Fist. Unlike the Strong Fist, which is focused on external injuries, the Gentle Fist style focuses on internal injuries. Each strike, when placed correctly, strikes along the Chakra Pathway System, which is the network of vessels that carry chakra. This network is closely intertwined with the functioning of the body's organs, and so, when the keirakukei take damage, the organs suffer as well. There is no defense against the Gentle Fist, since one cannot train one's internal organs to become stronger. The only possible defense is to stop the Gentle Fist's hits from connecting. Particularly skilled users of the Byakugan, which appear only rarely, such as Neji Hyuga, can take the Gentle Fist style one step further. Along the keirakurei are 361 pinprick-sized nodes called Tenketsu, or chakra points. When struck, the Byakugan user can choose to either seal, or forcibly open these Tenketsu, thus giving the user complete control over their opponent's chakra system. So, with precision, all those points along the victim's body can be sealed, stopping the chakra flow to those areas. Neji Hyuga is the rare exception, having taught himself the ultimate Hyuga technique, Eight Trigrams Sixty-Four Palms, along with Hinata Hyuga, who, while not able to do 64 palms like Neji, is able to do Eight Trigrams Thirty-Two Palms, a slightly weaker version of Neji's, albeit only in the anime. In his battle against Kidomaru, Neji attacked with Eight Trigrams One Hundred Twenty-Eight Palms. Able to strike without force, and yet do more damage to a ninja than some of the most powerful Ninjutsu, the Gentle Fist is the greatest Taijutsu style known in all of Konohagakure.
Rules • Able to see all around the user, but there is a blind spot, difficult to locate • Able to see chakra points, as rank increases, the more clear and easier it is to see and strike chakra points • Whenever byakugan is active, a strike from the user would close a chakra point. If too many are struck the opponent cannot perform jutsu • Must be a user of taijutsu user, allowed to use ninjutsu and genjutsu, but hyugas are primarily taijutsu users • Transplants cost twice the amount of chakra to use techniques, but byakugan transplants are able to be deactivated.
Techniques *look in jutsu forum in the hyuga clan topic*
Users Head of Bloodline- Etsushi Motarasu Hyuuga (shira) 2. Kiyoshi Hyuga (bb3000ae) 3. Karis Tengokou (iShay-chan) 4. Hiniko Hyuuga (silencematters) 5. 6.
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Neo Byakugan

Description When a hyuga has experience constant fighting and training the byakugan, they advance a new level. The neo byakugan is formed. The eyes have a heightened level of byakugan traits, being able to see even further then the regular byakugan can, very few made it this far, some say the first was Neji Hyuga.
Rules • Can now see even further then regular byakugan • Can copy taijutsu techniques, must roll a dice. If 2 or 4 the technique is copied • Can now stop the flow of their own chakra to release themselves from genjutsu • Can see underground, but not too far. At most 50ft • To obtain this stage, one must defeat a ninjutsu specialist and a genjutsu specialist, or a sharingan user same rank or higher then yourself
Users - Hiniko hyuuga (Silence matters) - -
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Posted: Fri Nov 06, 2009 8:50 pm
Mokuton {Wood Release} Forest, Nature, Mastery
Description Wood Release (木遁, Mokuton; English TV "Wood Style") techniques combine earth and water-based chakra to create wood. Wood Release techniques can be produced from anywhere, including the user's body, as the user's chakra is literally converted into a source of life. Hashirama Senju was the originator of this ability, evidenced by the fact that none of his relatives have been shown capable of using Wood Release. The First's ability to use these techniques was the reason for him being given the title of Hokage, and with Wood Release Secret Technique: Birth of Dense Woodland he was able to grow the trees that served as the foundation of Konohagakure. Orochimaru, in his quest to harvest the First's abilities, injected his DNA into 60 test subjects, and out of the 60 only Tenzo survived. This gave Tenzo the Wood Release abilities. However, he is not as masterful as Hashirama. A possibly unrelated technique, but unique to the First and Yamato, is the Hokage-style Sixty-year-old Technique - Kakuan Entering Society with Bliss-bringing Hands. This technique produces a seal "sit" (座) on the user's hand that can suppress a tailed beast's influence over its host. This is done by producing wooden dragons from the ground that attach to the host and force the tailed beast's chakra to recede. The First Hokage's Necklace aids in this technique's execution, but its exact role is unclear.
Rules • To have this bloodline one must have both suiton and doton elements • Weaknesses is fire and lightning • The rate of the growth of wood varies with rank, the higher the rank, the faster the wood can be made and used. • As the user's rank grows, the density and overall strength of the wood grows with it • Techniques are stronger when around natural wood
Users: Head: 2. Masaki (Hikaro_Rin) 3. 4. 5.
-----------------------------------------------------------------------------------------------------------------------------Chakra Mouth Exploding, Clay, Art
Description Deidara was very intelligent, often using tricks, misdirection, and calculated gambles to get his explosives in range of an opponent, like he did in the fight against Gaara, putting clay into Gaara's sand when it destroyed his arm. As a long-range specialist, he was weaker in close combat, but skilled enough to hold off a close combat battle with specialists like Team Guy, handling a kunai in his mouth, and had a variety of techniques in his arsenal to escape close quarters when necessary. Deidara's abilities were well recognized within Akatsuki and the leader, Pain, openly admitted that he was something unique, and that his loss was a major blow to the group.
Exploding Clay- A fancy and skillful fighter, Deidara possessed special mouths in the palm of each hand to create Exploding Clay, chakra infused clay that detonates with the command Katsu and a single-hand hand seal. This clay could be molded into a wide variety of shapes and forms, growing to large sizes when infused with chakra (with Deidara performing the necessary hand seals) and could be controlled at will. This allowed him to create living explosives to attack opponents at long range. Deidara could even create clones from the clay, named Suicide Bombing Clones, that could be a deadly surprise for opponents. Deidara's clay creations ranged from microscopic to gigantic in size, allowing him to adapt to any situation. Deidara could also use the clay for other purposes, as he was frequently seen creating birds to be used for transportation. It seemed he also knew standard earth-based jutsu as shown from his Earth Release: Mole Hiding Technique, which he used to avoid damage from one of his mass-scale bombs. However, he could potentially run out of clay if he used too much of it, leaving him vulnerable.
Eye Enhancement- He also wore a scope on his left eye for long-range observation, and he had trained the eye itself to counter genjutsu, allowing him to see through and negate them. This was done in response to Itachi's powerful genjutsu skills, of which he had a considerable loathing and resolved to defeat if he got the chance. Also able to analyze Chakra Stats, Physical Stats, and analyze Bloodline Stats.
Rules • Main element must be doton • Clay bombs can be defused if struck by lightning • Resistant to genjutsu • Poor fighter in close combat
Techniques *exploding clay*
- Exploding Clay; Clay Composition [Nendo Kibaku; Seihou no Nendo] The user is taught to make clay for the exploding clay jutsu later on. It is a specially arranged mixture of clay and certain rock sediments. With this knowledge the user can make as much clay as they want. Passive
- Exploding Clay; C1 [Nendo Kibaku; C1] A Ninjutsu skill utilizing a special, explosive clay and the user's chackra. This jutsu shapes up to one pound of clay and unlocks its explosive properties. Once activated, the user can cause the clay to explode any time within the next post. The clay can be animated and controlled to take the form of animals and objects. These objects are capable of moving normally
- Exploding Clay; C2 [Nendo Kibaku; C2] A Ninjutsu skill utilizing a special, explosive clay and the user's chackra. This jutsu shapes up to two pounds of clay and unlocks its explosive properties. Once activated, the user can cause the clay to explode any time within the next 2 posts. The clay can be animated and controlled to take the form of animals and objects. These objects are capable of moving normally. By filling the clay with pockets of air that are made lighter through chackra, birds and such created by this jutsu are actually capable of flight.
- Exploding Clay; Carrier Version [Nendo Kibaku; Baikaibutsukou] A Ninjutsu skill utilizing the special, explosive clay commonly used in the Exploding Clay; C2 jutsu. The user's chackra animates up to three pounds of clay. The clay is then shaped into a mobile form, usually that of an animal. Unlike the exploding versions, the clay will not explode, but instead expands to the point were up to two people can ride it. By filling the clay with air that is made light through chackra, the user is able to animate birds that are capable of flight, although doing so uses up more chackra then creating a walking version.
- Exploding Clay; C3 [Nendo Kibaku; C3] A Ninjutsu skill utilizing a special, explosive clay and the user's chackra. This jutsu shapes up to three pounds of clay and unlocks its explosive properties. Once activated, the user can cause the clay to explode any time within the next 3 posts. The clay can be animated and controlled to take the form of animals and objects. This jutsu can also cause the clay to expend or condense at will, greatly controlling the damage done and allowing for more sneaky things to be done with the clay. These objects are capable of moving normally (with an agility of 6). By filling the clay with pockets of air that are made lighter through chackra, birds and such created by this jutsu are actually capable of flight.
- Self-Destructing Clone Skill [Jibaku Bunshin no Jutsu] High in skill, the user can create one unique bunshin without the use of their hands. The clay bunshin can ingest 2 pounds of the explosive clay and focus its chackra to that internal spot in its body, namely the stomach. The chackra will activate the clay causing the bunshin to blow up in a violent explosion. Mainly the bunshin is used in Kamikaze attacks. The bunshin and explosion can also act as a decoy, allowing the user to escape from enemy detection.
- Exploding Clay; C4 [Nendo Kibaku; C4] A Ninjutsu skill utilizing a special, explosive clay and the user's chackra. This jutsu shapes up to four pounds of clay and unlocks its explosive properties. Once activated, the user can cause the clay to explode any time within the next 3 posts. The clay can be animated and controlled to take the form of animals and objects. This jutsu can also cause the clay to expend or condense at will, greatly controlling the damage done and allowing for more sneaky things to be done with the clay. These objects are capable of moving normally (with an agility of 7). By filling the clay with pockets of air that are made lighter through chackra, birds and such created by this jutsu are actually capable of flight.
Users: - Deidalus (Duckmasta) - - - -
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Posted: Fri Nov 06, 2009 9:23 pm
Hyoton Stage 1

Haku's kekkei genkai, Ice Release (Hyōton; "Haku's Secret Arts of Water", "Ice Style") allowed him to combine wind and water-based chakra to create ice which he could manipulate through willpower alone. The ice Haku created was largely immune to fire-based attacks, only melting slightly when coming into contact with flames. Using his special ability, Haku developed the Demonic Ice Crystal Mirrors, which allowed him to create any number of mirrors made of ice to use as a shield or trap an opponent. Without the Kekkai Genkai- In the first Naruto movie, several of the Yukigakure ninja also had the ability to use Ice Release techniques. However, this was not the product of a similar kekkei genkai, as demonstrated by Kakashi's ability to replicate one of these techniques with his Sharingan. In addition, unlike Haku, who could create his own ice, the Ice Release techniques used in the movie required the users to manipulate already existing ice. The Yukigakure ninja most commonly used the Dog hand seal.
Stage 1- Is the Ablity to create and Control Snow/Ice! There are many ways in which one can use these techinques. Yet it is easily broken, and can be melted only by a jutsu of a higher rank. Also, Hyoton users can form jutsus with only one hand by using one handed seals.
Requirements- Must have both Water and Wind Elements, to make Ice.
Weakness: Lightning jutsus, high chakra consumption, demon fire
Users Head of Bloodline: 2. 3. 4. 5.
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Hyoton Stage 2 - Blizzard's Rebirth Freezing, Miserable, Wonderland

Description The second stage of hyoton is described as the stuff of legends to all who uses ice and snow. When a hyoton has reached certain conditions and been through hell, they unlock this chilling stage, opening a new path to greatness and power. Thier ice is said to be unmeltable, though certain fire can leave cracks in it such as A rank fire techniques. Even demonic fir will have trouble, though they can still melt through. Temperatures reach such a degree it is a snowstorm effortlessly. Simply being near the person it becomes very cold. Haku has been the only one who came closest to this stage, but a new generation of shinobi lead the way, very few now have reached it.
Rules • Must be at least Jonin to be able to reach this stage • Must defeat up to three shinobi(s) of your rank or higher ((provide link with proof please)) • Is now capable of using less chaka for ice techniques -1 rank • Must train yourself inside ice for 15 posts, detailed and all. Only then would you be able to fully control the stage. • Able to freeze D rank water techniques without moving at all • Able to create small snowstorms with only using C rank chakra
Techniques • Eternal Night of the Blizzard The user reduces the temperatures greatly as they weave handsigns. Slowly the sky becomes so cold it gets darker, almost as if it was night. Then it begins snowing, picking up in speed and weight making more snow fall. Within moments, trees are covered with snow and ice, the ground literally frozen. Wind brings about chilling factors as the snow storm blows over, lightening up. However, the snow is fairly heavy in the fall, making visibility difficult. This technique is only usable if the area contains a large amount of water vapor, areas like a desert or places with droughts and your general waterless areas this technique is unusable. The blizzard goes for 5 posts, and even afterwards snow continues falling. Ice and snow jutsu is easier to use -1 rank Rank: A
•Blue Flame Blue flame is generally as the name implies, the user creates an icy colored flames which is so cold it burns, otherwise known as a freeze born, when in reality thats an understatement. The blue flame can freeze body parts within moments, making them so cold a strong blow to the objects frozen by this would shatter to peices. The blue flame is only able to be used from one's hand, and its a small stream of flames, but none the less its dangerous and possibly fatal to be struck in it's chilling wrath. Rank: A
• Crystal Ice Mirros: Dome of Hell The user creates a large series of mirrors around the target, similar to crystal ice mirrors, only much bigger and more deadly. The mirrors surround the user and the target so well even the target is standing on a mirror. The user then has two options. One is the mirrors becomes gateways, the one standing on them will fall through and reappear from a different mirror, each time they fall through a mirror they are covered in ice and snow, meaning after falling within several times the opponent will be frozen solid. The target can only escape this by the target attempting to land between the mirrors on the ground. But the proccess will begin again if they touch the mirrors. The second option is the user makes a seal and the mirrors all glow, and fires volleys of ice shards from every direction, aiming to impale the target, if missing they will go through the other mirros and recycle, reemerging on the other side and continues this onslaught for two posts. This technique is said to be the most dangerous ice technique ever known, though the ice lesser demon pars with it. Rank: S
•Death's Icy Grip The user must make contact with the opponent and grip them in order to use this move. The user grabs the opponent and then suddenly their chakra from their bloodline starts invading the body of the captive. The temperature is so cold its beyond sub zero, the only ice technique that pars off with Nibi's fire. The cold is so great the hyoton themselves feel discomfort for their hands change to very white and icy appearance, then taking the appearance of the death god's hands. The first post, the opponent's 25% frozen, which the ice CANNOT be broken by taijutsu. Then the second post, the target is 50% frozen, mobility ceased and body begins shutting down slowly, the body literally freezing inside and out. The third post the opponent is frozen 75%, clinging on for life by a thread as the ice crystalizes more of their insides, the pain is said to be completely unbearable and inhumane. The fourth post the target is 100% frozen, their entire body throughly frozen, even the slightest touch will shatter the body to tiny bits. Some say that it isnt the user touching the victim, but the death god himself
•Secert Art: One Million Needles of Death and Destruction An all powerful technique, a powerful upgrade of the A thousand Needles of Death. The technique requires a mass amount of snow or water, but it pays off in the end for it. The user can use this with one handed seals, and stamps their foot on the ground, a mass amount of water or snow in the area flies into the air and surrounds the target and the user, ten rows surround them, containing a total of one hundred thousand needles in all. The needles are made from the snow or water frozen and solified. The user then makes another seal, and row by row, the hundreds of thousands of needles converge onto the opponent. The body is said to be nothing left if struck by these needles till the end. The technique itself is very difficult to avoid, though there are ways. Rank: S
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Posted: Sat Nov 07, 2009 5:42 pm
Shikotsumyaku Deadly, Bone, Dance

Shikotsumyaku is the kekkei genkai of the extinct Kaguya clan. They had free control over the cells responsible for bone growth and replacement, allowing them to manipulate their bones at will. They could protrude their bones out through their skin, change their bone density, and could even completely regenerate a lost bone. All this makes their bodies virtually indestructible, and any point of contact on the body could become as sharp as a spear tip, giving them a nearly perfect defense.
Rules:
1. Can only learn two elements, only one can be mastered 2. Must follow the stages of development posted 3. More suceptible to genjutsus
Special Abilities
The clan's signiture move and ability, bone creation and manipulation. There are four levels of this ability. Involved with this skill is their bodies amazing regenerative powers. As with the manipulation of bone, piercing through vital tissue inside of the body and able to regenerate quickly Effect: Wounds that are barely skin deep heal off within one post, deeper attacks varied on Rp scenario take at least two to three full posts to regenerate.
Genin Level One: Kaibyaku [Creation]: This level of bone manipulation and creation, is the creation aspect of the bone powers of the Kaguya. This gives the user the power to create bones within the body and even able push out of the body Requirements: Start off with this Effect: The user is able to replicate other bones and have them stick out from the body
Chuunin Level Two: Soujuu [Manipulation]: This level of bone manipulation and creation, is the manipulation aspect of the bone powers of the Kaguya. This gives the user the power to manipulate the bones that emerge from their body. Having them take different forms and sizes Effect: The user is able to manipulate and create bones in any shape or manner they desire
Jounin Level Three: Mitsudo [Density]: This level of bone manipulation and creation, is the density addition to the ability. This gives the user the power to change the density of their bones in order to make them stronger and more powerful. This gives the user the ability to create Bone Weapons [Bone Sword, Spinal Sword, Bone Bullets] This power only relates to the bones they create. Effect: The user is able to change the density of their bones and even create bone masks beneath the skin.
Kage Level Four: Yuushuu [Perfection]: This level of bone manipulation and creation, is the perfection of Manipulation, Creation, and Density. This allows the user to manipulate all bones they create and that are within their body. To freely use their will and imagination to bring forth the awesome power of their bloodline. This also allows the user to utilize the Kaguya Clans dances. Effect: The user is able to freely perform manipulation of their bones
• Kaguya Bone Weapony
Bone Bullets Bone Sword Bone Lances Bone Spinal Column Sword
• Kaguya Clan Jutsu
Dance of the Willows: This is the first of the five dances that the Kaguya Clan utilizes. The user brings forth two long lances made of bone from their palms and utilizes various movements to stab and impale their opponents
Dance of the Camelia: This is the second of the five dances that the Kaguya Clan utilizes. The user brings forth a blade of bone from their shoulder and utilize it within a fury of fast paced movements in order to slice and dice the opponent.
Dance of the Pines: This is the third of the five dances that the Kaguya Clan utilizes. The user brings forth bones all from within their body and shoot them outwards in attempt to impale a running target. The user can also attack using these bones by spinning around, and can utilize them to halt the use of taijutsu from an opponent.
Dance of the Steel Wire Flower: This is the fourth of the five dances that the Kaguya Clan utilizes. The user brings out sword that is made out from their spinal collumn. The spinal column sword then stretches outwards and wraps around an opponent. Impaling them with its sharp spikes.
Dance of Early Becken: This is the fifth and final dance that the Kaguya Clan utilizes. This can be used in a variety of ways, but they all have the same effect. The user begins to generate a large amount of calcium and osteoclasts within their body, heavily infusing them with their chakra. They can be situated either throughout the entire body, or one part of the body. When this technique is released, small spikes begin to emerge as they rapidly continue to burst outwards creating a huge forrest of bone. The user can travel through these bones and attack from any point where these bones lie
Head of Bloodline: Kiyoko Kaguya (Beatriz-chan) 2. Gabriel Kaguya (Azeiel The fallen) 3. 4. 5.
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Trendrill Bloodline Tearing, Sewing, Threads
This is a very strange unknown bloodline That allows the body to realse threads at will that can rip out the heart of a person's Body Stealing a person's elemental ability and being able to use it permanantly, these Hearts are then sown to the body and can be seen alot of the time, These hearts can also be Destoryed but that will not kill the person. the owner's of this bloodling will not die until there heart is destroyed. the people of this bloodline tend to be very clumsy and when they attack may cause damage to partner's or team mate. Each heart attached truns the Element black but still is the real element. This bloodtrait can also be used to sew up other peoples body parts, liek Hidan's head was decapitated and Kakuzu sewed it back on.
Bloodline Jutsu Earth Grudge Fear Type: Hiden, No rank, Supplementary[1] This technique transforms the user's body to something similar of a rag-doll, held together by hundreds of thick black threads. Kakuzu is able to manipulate these threads for many purposes. He is capable of sewing up any injuries that he or others may suffer. However, it appears that this is limited, since he warns Hidan not to move his head too much after he had sewed it back on, saying it might fall off again. He can detach part of his limbs and manipulate them, to the point that he can even send them underground, and then reattach them when he is done with them. He can also use these threads to sew up damaged bodies of others, as demonstrated with Deidara's arms and Hidan's head.
MasksKakuzu's animal masks, which resemble those of ANBU, contain his spare hearts. If he takes use of the heart for himself the masks crumble into dust.
Earth mask: It is unknown what animal this mask is, as it was destroyed before it could be seen, but the heart has an earth-affinity. It allows Kakuzu to use Earth Release: Earth Spear. In the anime, even though this mask was destroyed, Kakuzu was still able to use the Earth Spear technique.
Tiger-like mask: This heart has a fire-affinity and it takes on the shape of a demonic tiger. It can use Fire Release: Intelligent Hard Work. This mask can also unite with the Eagle-mask to launch a fire-wind dual strike that is near unstoppable.
Bull-like mask: This heart has a lightning-affinity and it takes on the shape of a some sort of deformed bipedal. It can use Lightning Release: False Darkness.
Eagle-like mask: This heart has a wind-affinity and it takes on a strange four-legged body with thin wings. It can use Wind Release: Pressure Damage. It can unite with the Tiger-mask to launch a fire-wind dual strike that is near unstoppable.
Water: In the anime, using the fifth heart stored in his body, Kakuzu could use water-based jutsu. Kakuzu uses Water Encampment wall when Shikamaru throws a Exploding badge at him.
Head of Bloodline: 2. Fordon Cordell (Kurgistar) 3. 4. 5.
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Posted: Sat Nov 07, 2009 7:56 pm
Hatake Bloodline Fast, White, Weapons

Description: The Hatake Clan emits a white chakra as a reserve. The white chakra is mostly for theatrics but it is commonly transmitted into weapons to extend there cutting length and effeciency. Members of the clan or bloodline are quick, but still do not have any special eye to adapt them for the high speeds. All members in this bloodline must have white or silverish hair.
Rules: • Able to Transmit their white chakra into weapons, making the weapon have extended cutting range and power. • Have all the benefits of the Speed Ninja Class.
Clan Weapon White Light Chakra Sabre Kakashi using his family's tanto to save Obito from Taiseki. Name: White Light Chakra Sabre (Hakkō Chakura To) Users: Sakumo Hatake, Kakashi Hatake The White Light Chakra Sabre was a tanto that originally belonged to Sakumo, but then he passed it on to his son, Kakashi. Kakashi used it to fight Kakko, and the blade was destroyed. The tanto gave of a white streak of chakra when it was swung that was only present in a Hatake family line. The Head of the Clan will always have this with him or herself.
Clan Jutsu Name of Jutsu: Shiro Chakra Kouyou (White Chakra Enhancement) Rank of Jutsu: same as base jutsu Range of Jutsu: same as base jutsu Chakra cost: base jutsu +1 chakra point Jutsu Element: same as base jutsu Description: This technique can be learned by any hatake clan member of at least genin rank. The technique allows for Hatake clan members to add their white chakra to any weapon based ninjutsu, increasing the cutting power and size of the base jutsu. When using the shiro chakra kouyou, the base jutsu will turn completely white, so if the technique was used with the mizu no yaiba (water sword) then the water the sword is made of would take on a white color, in addition the cutting power and range of the blade would be increased (the range would only change marginally, no more than six inches). The white chakra can be added at any time as long as the hatake is in direct contact with the weapon jutsu, but if it's a ranged technique the white chakra cannot be added after it has been launched at the opponent. Jutsus affected by this will be treated with a +.5 rank increase.
Head of the Kekkei Genkai: Yamatano Hatake (Gregar82 cool 2. 3. 4. 5.
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Mind's Eye of the Kagura Medical, Chakra, Hunter

Karin was charged with operating Orochimaru's southern base, located on a small island in the sea. There she made sure Orochimaru's prisoners behaved. She along with Suigetsu were both experimented upon by Orochimaru due to their special abilities. She and Suigetsu had a strained relationship during the times when they interacted. The Abilities Continaed here Are Odd the user's Can use Sensor Ship to tell were Chakra signal's, Sounds People anything is hiding is nearly impossible with this bloodline a Blind person could find you better than someone with sight. Additionally, the user can suppress their own chakra so as to make it nearly impossible to detect by other shinobi. Also there Bodies and chakra have a strange Healing Factor Great for Medical Jutsu user's. but even if there not this bloodline still allows anyone who bites into them and suck's there Chakra to be healed.
Rules: • Able To Find hiden enemy's. • Can Heal Almost all injury's not death (and not on yourself) • Can not Abosrb your own Chakra to heal but you do have a slight increased Healing Factor. • Learns Medical jutsu's Easier. • Able to detect demon chakra and other high level chakra • Able to suppress one's own Chakra • Has excellent Chakra control Requirements: • Must be a medical ninja
Head of Bloodline: 2. 3. 4. 5.
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Posted: Sat Nov 07, 2009 8:03 pm
Ranmaru Kekki Genkai [Stage 1] Life Sensing, Piercing, Sight

Ranmaru has a kekkei genkai ability similar to the Byakugan. It includes penetrating vision and a unique chakra particle extension. He had the ability to use his vision abilities to penetrate the walls of his small shack and view the outside world and perform Genjutsu that can fool even the Byakugan. This ability does not appear to have the range of the Byakugan, but it actually has the ability to counter that Hyuga trait. Ranmaru's vision is also able to locate and track others by sensing life force, pick up life force from long distances, and notice changes in an individual's life force. It is also able to sense how many of them are present.
Ranmaru's vision has heightened perception and analytical powers not unlike the Sharingan, meaning Ranmaru can comprehend any details he sees to predict the opponent's next move. This ability contributed mainly to Raiga being so formidable in battle and becoming one of the Seven Swordsmen of the Mist. He can also see one's life force, allowing him to determine that Raiga, who had recently fallen in battle, was still alive,and he was able to transfer part of his own life force to Raiga. When activated, Ranmaru's eyes momentarily glow red.
Rules • This Bloodline Cancel's Byakugan.
• The Genjutsu's Created Can not be Kaied, Have to inflict damage upon yourself.
• At Stage one of this Bloodline no techniques are Open to use But Genjutsu is more powerful and easier to create.
Head of Kekkei Genkai: 2. 3. 4. 5.
Shuiro Metsuki [Stage 2] LifeForce, Illusionary, Chakra Eyes

History Shuiro Metsuki, otherwise known as scarlet eyes, is the advanced stage of Ranmaru's eyes. It has been seen that the Shuiro Metsuki has powers that can match the sharingan. Not much is known about this, but the best way to see what this can do is by combat. But it has been rumored that nightmares has been made from this very stage.
Rules ●Must be at least jonin to acheive this stage ●Can stop the sharingan up to the three tomoe (up to five posts) ●Must kill two hyugas or one uchiha with the mangekyo sharingan
Abilities ●Ability to see life force increases ●Genjutsu enhances in strength
Techniques ●Akumu Bun'ya (Nightmare Realm) Rank: A One of the most terrible genjutsu created within the bloodline. This requires eye contact, even the slightest glance. The genjutsu is said to be what true hell is, the opponent appears in an area that the skies are dark and red, the lands stretch endlessly with twisted grounds and trees. Here, the target is subjected to anything the user wills, the pain feels very real, rivaling to the tsukyomi for 7 days in here is three seconds in real life. Psychological damage is a result often, insomnia usually and fear of the dark.
●Genwaku Me (Blinding Eye) Rank: A A special technique, the user strings handsigns together and a flash of light is emitted from the eyes. Any with the sharingan within the area gets blinded and the sharingan goes in active for a total of 6 posts. This cannot be used for 3 posts after the sharingan becomes active again.
●Hitoshirenu Shitai Ki (Hidden Body Skill) Rank: C The user's eye flashes red as their body and chakra "vanishes", noone is capable of seeing the user what so ever, not even the sharingan or byakugan. However, as long as one is in this state, they cannot attack. If they attack their cover is dropped. This is for stealth and recon missions
Head of Bloodline:
Members - - -
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Posted: Sat Nov 07, 2009 8:36 pm
Ink Artistry Ink, Living, Creation

Sai's most notable talent is his skill as an artist, and he has claimed to have drawn thousands of pictures. Despite the great quantity and magnitude of the things he has drawn, he has never given one of his works a name, his lack of emotion making it impossible for him to form a significant enough attachment to his art to give titles. Even so, Sai's drawing ability is also the source of his jutsu, known as Super Beasts Imitation Picture. By infusing his chakra into the ink beforehand and when neccessary, drawing objects with a brush on his scroll, (something he can do very quickly,) he is able to bring his creations to life by animating the ink directly off the page. These creations grow to life-size once they have been brought to life--similar to Deidara's Exploding Clay constructs. Sai typically creates giant birds for long range transport, and lion-like monsters for attack, or objects like umbrellas for everyday use. He can also make copies of himself for reconnaissance and transport himself to other locations by surrounding himself in ink. For discreet communiques when he is undercover, Sai is able to turn the words he writes into small animals, allowing them to travel to their intended target unnoticed. Sai is otherwise skilled in close-quarters combat.
Ninjutsu:
Sumi Bunshin no Jutsu (Ink Clone Technique) Rank: Academy Description: Sumi Bunshin no Jutsu is a Ninjutsu technique that utilizes ink to create a clone. If the Sumi Bunshin is injured, the clone will revert back into its natural ink state.
Sumi Gasumi no Jutsu (Ink Haze Technique) Rank: Chuunin Sumi Gasumi no Jutsu is a Ninjutsu technique that utilizes ink to hide an escape. After forming the needed hand seal, ink will surround the ninja to hide the movement of their ultra fast escape. (acts as a Shunshin jutsu)
Choujuu Giga (Super Beast Imitation Drawing) Rank: Chuunin Description: Choujuu Giga is a Ninjutsu technique used by the mysterious ninja Sai. Gifted with much artistic talent, Sai can remove his special scroll and ink drawings on its surface. Forming the needed handseal he can then give life to the art, allowing it to spring off the page and obey his will.
Head of Kekkei Genkai: 2. 3. 4. 5.
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Crystal Element (Kurisutaru: Crystal) Crystal, Colorful, Tough
description: This bloodline utilizes the ability to turn anything into crystal by combining earth and lightning elements. The element turns to crystal immediately as the hand signs are completed. The crystal is broken by taijutsu from a higher rank. Ninjutsu does not break it. This crystal is very strong and is hard to be broken by someone the same rank. The color of the crystal depends on the color of the users chakra. Also the users eye color is the color of their chakra color which is the color of their crystals.
Rules: • Must have Doton//Raiton elements • Can be electrically charged to enhance power
Ability: This clan can turn anything into crystal by combining earth and lightning elements. Jutsu's are listed below. All jutsu's are more powerful and better when higher rank. The higher the rank the stronger the density of the crystal. If someone is higher rank then the user of crystal then it can be broken. The same rank can break the crystal but with much effort.
Crystal Manipulating Chakra Consumption Max size of crystal manipulated: baseball Chakra Consumption: Academy Student Jutsu
Max size of crystal manipulated: Chair (diameter of a circle) Chakra Consumption: Genin jutsu
Max size of crystal manipulated: Minivan Chakra Consumption: Chunin Jutsu
Max size of crystal manipulated: Semi with back part Chakra Consumption: Jounin Jutsu
Max size of crystal manipulated: Small house Chakra Consumption: S-rank jutsu
Technique List
Crystal Dragon Jutsu: Description: The user makes handseals and turns any element into a crystal dragon that can't fly but slides across the ground like a snake. (Size depends on rank)
Crystal Coffin Jutsu (Chunin): Description: The user makes handsigns and small crystals come up from the earth and shoot towards the opponent quickly. If the opponent doesn't or cannot evade then they will be encased in crystal only to be let out by strong taijutsu or the crystal user. (Cannot kill someone with this jutsu. Also a technique that preserves the body that is encased)
Crystal Shuruken (Genin): Description: Sharp crystal shuruken form from the air or any element. They can be shot from the air or thrown after creation.
Crystal Barrier: Description: A large crystal barrier is formed. The barrier is like a big dome over the earth and it can't be dug under because the crystal goes under ground as well. (Depending on rank is how big it is.) If you are genin then a barrier large enough to hold a person. S-rank or kage miles of land can be covered with this barrier.
Crystal Blades (Genin): Description: Crystal forms on the back of the users arm creating a blade that is very sharp. They run up the forearms.
Crystal Hexagon Disks (Genin): Description: A large crystal snowflake like disk forms on the finger tips of the users spread out hand for the user to throw and cut the enemy or if shattered, pieces of crystal stab into the target. The disks density and size vary with rank.
Crystal Prison Jutsu (Chunin): Description: Spikes shoot from the earth and create a tee-pee-like prison around the target.
Crystal Gyrodes (Genin): Description: Bullet sized crystals form on the users finger tips and shoot from the fingers like bullets. (Like what Kimimaru used against Gaara with his bones, but these are crystals.)
Crystal release: Crystal Instantaneous (Genin): Description: When performing this technique, the user does a single seal, and the user disappears leaving almost microscopic pieces of crystal that sparkle in their place. The maximum the user can travel is a radius of 1 mile from where they are standing, but they must be able to visualize the area in their head. This technique can be used in escaping combat, and also to travel to some extent. However, when this is used to escape combat, this cannot be used when the user is attacked or is attacking.
Crystal Release: Crystal Armor (Genin): Description: The user controls the crystal to move over their skin giving them crystal hard armor. This protects against oncoming weapons and taijutsu. The armor is more easily broken with ninjutsu but does protect against ninjutsu somewhat. The crystal also slows down the user when it is over their skin.
Crystal Release: Crystal Spikes (Chunin): Description: The user makes the appropriate handseals then slaps their hands on the ground. Spikes of crystal 5 feet tall will shoot from the earth to stab into the opponent and will stay above the ground. The downside is the crystals shoot from the earth coming from the user so the opponent can see the oncoming attack. The crystal can only shoot up from the earth in the user's field of vision.
Crystal Release: Crystal Fists (Genin for crystal and strength of RPC): Description: The user covers their fists in thick crystal to enhance the strength of their punch and the damage.
Crystal Release: Crystal Leg (Genin for crystal and strength of RPC): Description: The user cover's their leg in thick crystal just as they are about to kick their opponent increasing the damage, speed, and strength.
Crystal Release: Crystal Senbon (Genin): Description: The user makes handseals then waves their hand in front of them and crystal senbon form in the air in front of the user and float in front of them until they release them to send them flying towards the opponent. They can either be focused to one point or wide spread but can only be shot in the user's field of vision.
Crystal Style: Crimson Fruit (Genin): Description: The user chooses an ally then makes one handseal and crystal fruit shape shield is formed around the ally. This jutsu protects the ally when they are unable to fight for themselves and the crystal style user is still in combat. This shield can be broken only by taijutsu that is higher in rank then the crystal style user, the death of the crystal style user, and when the crystal style user releases the technique.
Crystal Style: Wild Dance of Shuruken (Chunin): Description: The user jumps into the air or stays on the ground and makes handsigns. A sort of aura of the user's crystal color will fly wildly around them. Then when the user flails open their arms the aura flys out and shoots hundreds of shuruken in a wide range at their opponent. (If the user jumps in the air and performs the technique they are able to float in the air until the technique is completed.)
Crystal Style: Arrow of Light Description: This technique can only be activated when the user is in a near death state and are very low on chakra. (They have to be seriously damaged.) The user goes into a furious rage and becomes engulfed in chakra and their pupils turn completely to chakra. The user can stay on the ground or float in the air momentarily. The user makes the handseal and lines of chakra form around the user creating a 2 pyramid looking thing that is stacked upside down on each-other around the user. The user can be protected from very high ranked techniques while in this state. Then a beam of chakra shoots from the point in front of the user and the beam can do damage on the opponent enough to almost kill them but if the opponent is higher in rank the less damage it will do. After the technique is completed almost all chakra will be depleted and the user cannot attack any further and most likely the user will pass out.
Head of this Kekkei Genkai: Nomiya Yasashii (Hinote Tosatsu) 2. 3. 4. 5.
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Posted: Sat Nov 07, 2009 8:53 pm
Origami No Dara Deadly, Paper, Art

Rules • Elements must be Suiton and Doton • Cannot turn wood produced by others into paper • Weak of fire and lightning (lightning because it would burn the paper)
Description: This Kekkai Genkai has just recently shown itself amongst the villages.It is known to be only in the Konan family.This bloodline gives the user control of paper.They can shift, move,and control the shape and density of paper. This does become stronger over time,training,and rank.Children,usually genin and academy students can only make small things using the paper,such as shuriken,or knives as sharp as razors.Full adults such as chunin or jonin can disperse themselves into paper,or trun themselves into paper butterflys to escape battle.They also can use bomb tags.
パルプ果肉を押す芸術作品 (Art of Pressing Pulp) Type: Conversion Rank: E Range: Touch Description: The user can replenish his supply of paper from any tree. Using his chakra, The user turns the wood into pulp and forms it into paper. Once the second stage is reached the user can also create paper mache from trees as their is already the needed water
Kimitate-assembly Type: Supplementary Rank: E Range: Touch Description: Charging a minuscule amount of chakra,The user can use it’s crumpling effect to fold paper into any shape they desire,the more paper and chakra available the stronger it will become.
Chou Tokkoutai-Butterfly Kamikaze unit Type: Rank: D Range: Description: Trough Kumitate, the user folds paper into pure white butterflies. These butterflies are best use for tracking, though in a minor variation of the technique the butterflies crumple further into paper Shuriken.Which are as sharp as any standard shuriken.The butterflies are able to change direction at the users whim, yet once they are formed into their shuriken versions they gain speed and lose maneuverability.
Chou tokkoutai-butterfly kamikaze unit(part two) Type: Attack Rank: B Range: Long Description: Using Kumitate the paper butterflies will be made of exploding tags.In which the butterflies will be able to explode at the users whim. Making them great for assassination attempts.
爆発性のトルネード ( Explosive tornado) Type: Attack Rank: A Range: Mid Description: the Oragami user controls their explosive tags and creates a massive tornado out of them, this jutsu can be escaped by jumping straight up, but trying to jump through the sides will result in cuts and the sticking of the tags, the user sets on tag off for a longer explosion with less power, or all of them at once for a more powerful and immediate explosion
ペーパー翼 ( paper wings) Type: Supplementary Rank: A Range: Self/Long Description: The Origami user manipulates paper into their backs ( harmlessly) and creates massive wings allowing for long flights, the wings are strong and durable, they are also razor sharp, strong enough to even cut through some trees.
爆発を削減する芸術作品 (Art of Cutting blast) Type: Ninjutsu Rank: C Range: Close-Long Description: The user forms a well-sized bird or animal out of solid paper. Upon the will of the user, the animal will explode releasing needles, kunai, or shuriken made out of formed paper. The weapons can be made out of normal paper or exploding tags. Used as an attack or quick escape method. The blast radius depends on the size and amount of chakra put into the creature. It can also be left behind as a trap but this use requires a larger amount of chakra if you wish it to be an effective means of hindering an opponent long enough for you to gain more ground in fleeing.
Users: • Aiko Mizrahi (Burakku Ketsueki) • Shaoran (Cain the Blade) • • •
Stage 2
Oragami No Dara Suiton
Description: In this stage, The Kekkei genkai has reached a new level. This was reached by Konan during battle when she had become so strong in her paper using she had been able to manipulate it with water. The user has invented another method of, a better method of paper jutsu. Using Paper Meshay which is strong and more powerful than just normal paper the user can create larger and strong attacks, and also have paper that is no longer destroyed by water techniques. These jutsu also may last longer, and in harsher conditions making them even more formidable than the previous stage.
紙転換換算 ( paper conversion) Type: Conversion Rank: A Range: Self Description: Allows the user to convert any of the perviously learned jutsu into Paper meshay jutsu, making them stronger and more effective, also more costing of chakra but due to the users extensive training it will more likely be unnoticeable.
紙爆弾 ( Paper bomb) Type: Ninjutsu Rank: A Element: none Description: The user compiles tons of paper meshay creating a massive explosion, close to the size of the larger clay bombs, but they are made of more composite materials thus they are not as strong. Also allows for the use of explosive notes in paper meshay techniques without them disintegrating
Paper Steel Type: Conversion Rank: A Range: Self Description: Usually used to gain power from opponent, but can be used as any possible weapon. User causes him/her self to disperse into many pieces of paper, as tough as steel, and sharper than shuriken, To either form into weapons or simply all fly at opponent. Only forbidden if user uses all of body, causing him to to kill both his opponent and himself.
Users: Head of Kekkei Genkai: • • • •
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Posted: Sun Nov 08, 2009 10:33 am
Jiton (Magnet Release)

Jiton (or Magnet Release) is an advanced chakra nature kekkei genkai which allows the user to convert chakra into magnetic forces and magnetize an object. This magnetic control allows the user to control metal around them, granting them near-immunity to all metallic weapons, as well as the ability to control different types of metal based on their specialization later in their training. Users also have the ability to sense any and all metal around them within a certain range. Additionally, on reaching the rank of Chuunin, the Jiton user chooses a field of specialty, either following the Satetsu (Iron Sand) control branch, or the Sakin (Gold Dust) control branch.
The Jiton element manifests itself as a combination of the Raiton (Lightning) and Doton (Earth) elements. [We acknowledge that the Raiton/Doton combination is not completely Canon, but due to the mechanics of elemental control in the guild, it is required that the element natures be defined, and Raiton/Doton seems to make the most sense.]
Benefits and Abilities Granted:
• Can utilize Doton, Raiton, and Jiton elements as a Genin.
• Can control metal, allowing the user to instantaneously alter the direction and velocity of an object at will (without the need of any hand seals or chakra), albeit with limitations on the size of the object and the range in which it can be controlled.
• Can 'sense' metal when it is within a certain radius of their body. This sense is automatic and is felt by the user in several ways, including a sensation at the core of their bones and via smell/taste (many claiming to be able to identify rarer metals by variations of taste/smell). The radius in which a Jiton user can detect metal is equal to the range in which they can control it.
Bloodline Rules:
1. Jiton (Magnet Release), Doton (Earth Release), and Raiton (Lightning Release) are the ONLY elements a member of this bloodline can use. They cannot utilize a third element beyond Universal Ninjutsu by any other means.
2. You cannot control Metal within the human body, (i.e. You can't rip iron from someone's blood).
3. Genin -- to > Sp. Jounin can only control small metal objects, such as Kunai, Shuriken, and Metal Wire.
4. Jounin and up can control large metal objects, but nothing larger then a fuuma shuriken, katana, or spear.
5. The 'Strength' of a user's magnetic pull on a metal object is equal to the Jiton user's rank (or effective rank, if their Jiton ability is enhanced). This means that in order to control any piece of metal another user is holding, the 'Strength' of your magnetic pull must be greater then the user's own strength. Likewise, to deflect an incoming attack made by a metal weapon (when held by an opponent), the Jiton user's 'Strength' must be stronger than the attacker's strength. If not, check the difference... If the strength of the opponent is 1 rank higher, the attack is only slightly deflected... If the strength of the opponent is 2 ranks higher, the attack is not deflected at all.
6. The range in which a Jiton user can control and sense metal is related to their rank:
Genin --> Can control/sense metal within a 15 ft. radius of themselves. Chuunin --> Can control/sense metal within a 25 ft. radius of themselves. Sp. Jounin --> Can control/sense metal within a 50 ft. radius of themselves. Jounin --> Can control/sense metal within a 100 ft. radius of themselves. Sannin/Kage --> Can control/sense metal within a 200 ft. radius of themselves.
Jiton Control - Specialization
Upon reaching Chuunin, RPCs with this bloodline must select ONE of the two following techniques which they will specialize in. Each ability has it's own Strengths and Weaknesses and it's own unique bloodline techniques. In either case however, each construct/technique has both a Chakra cost and a Volume requirement.
Volume will be tracked in terms of 'Unit's. 1 cubic foot of volume = 1 Unit. Sand, Iron Sand, and Gold Dust all have the same unit volumes, but each substance has a different density and thus equal volumes have different weights. 1 Unit of Iron Sand weighs 200 pounds for instance, but 1 unit of Gold Dust weighs 740 lbs. In order to use a technique, a Jiton user will have had to acquire a sufficient amount of Iron Sand/Gold Dust in order to utilize certain techniques and will have to have that amount of Iron Sand/Gold Dust readily available to be manipulated.
Storage Seal (Average) - [C-rank] - Holds 1 Unit of Iron Sand/Gold Dust Storage Seal (Advanced) - [A-rank] - Holds 50 Units of Iron Sand/Gold Dust
(Units of Iron Sand/Gold Dust acquired MUST be tracked in your profile and links attached to prove you gained the units by legitimate means. When Gold is converted, you must post the conversion in your village's BANK, just as if you had purchased something.)
Satetsu: Iron Sand
Originally developed by the Third Kazekage, the Satestsu (or Iron Sand) ability was created by studying the abilities of a previous jinchuuriki of Shukaku, in an attempt to imitate the power to control sand. Combining this magnetic force control with iron sand, enables the user to create a wide variety of techniques, both naturally, as an extension of their will, and in specialized jutsu. The versatility of the Iron Sand allows for the creation of impromptu constructs, such as platforms, shields, or other structures without the need of a specific jutsu to form the material into the desired shape.
Furthermore, as compared to Sakin (Gold Dust) control, Satetsu based Ninjutsu tends to focus on creating individual objects, or specialized constructs that are independent of one another and do not need to be linked; whereas Sakin Ninjutsu are all generated from a singular mass of 'sand' and are remain connected to it. In this way, Satetsu seems to mimic more of the Raiton side of the combination jutsu and most of the constructs created and techniques utilized levitate in the air and are projected towards the opponent in some manner. this makes for a more versatile and mobile set of techniques, but it lacks the cohesion and strength of the Sakin control branch.
One of the weaknesses of Iron Sand is that Katon ninjutsu one rank higher then the user's current rank is hot enough to melt the Iron Sand on prolonged contact, making it solid and unusable. Other weaknesses include restrictions on the complexity of constructs based on the user's rank, as well as the chakra cost associated with the creation of constructs. Both the size and complexity of the constructs allowed are determined by rank and only one construct can be created/controlled at any one point in time. (This limitation is separate from Iron Sand used in specialized Satetsu Ninjutsu).
Chakra Cost based on Size of Construct created:
E-rank Cost: 2 Chakra , Requires: 1 Units = 3 ft. x 3 ft. with a depth of 2 in. D-rank Cost: 3 Chakra , Requires: 5 Units = 5 ft. x 5 ft. with a depth of 3 in. C-rank Cost: 5 Chakra , Requires: 25 Units = 10 ft. x 10 ft. with a depth of 6 in. B-rank Cost: 7 Chakra , Requires: 50 Units = 15 ft. x 15 ft. with a depth of 9 in. A-rank Cost: 10 Chakra , Requires: 100 Units = 20 ft. x 20 ft. with a depth of 12 in. S-rank Cost: 15 Chakra , Requires: 200 Units = 25 ft. x 25 ft. with a depth of 18 in.
Limitations on the complexity of a construct:
Chuunin - Can create specific shapes, like a shield/wall/platform with an emblem on it, or a large fist.
Sp. Jounin - Can create smaller sharp objects, such as a kunai, or short sword/spear and more intricate structures like a wall with spaces in between, like prison bars.
Jounin - Can create full sized weapons, which are rather sharp, and can create intricate structures like a chain, or constructs which look like an individual with a fair amount of accuracy and definition.
Sannin/Kage - Can create generally any shape or form they desire with complete accuracy and incredible intricacy.
Sakin: Gold Dust
Sakin (or Sand Gold) is the original weapon of the Fourth Kazekage, whereby he used his Magnet Release kekkei genkai in combination with the heavier metal, Gold, which is also Diamagnetic. This allows the user to control Gold Dust in a manner very similar to the jinchuuriki of Shukaku, much more similarly then the Satetsu does, and with other key differences. Gold is about 2.5 times denser then iron, which makes it much stronger than Iron Sand in terms of absorbing impact and in the force generated by it's attacks. Gold Dust is also a natural counter to Sunaton techniques, as the mixing of the denser gold particles with sand makes the sand too heavy to be manipulated properly, or at all.
Additionally, Gold Dust does not suffer the weakness to Katon that Iron Sand does. Due to the properties of Gold, constructs made of Gold Dust conduct chakra rather well and thus, makes it resistant to fire despite it's lower melting point then Iron (When not being controlled however, the Gold Dust is still just as vulnerable to heat as always, and will melt normally). In fact, this specific property makes it an excellent conductor of electricity, and of Raiton chakra, which allows users to electrify their gold constructs with ease, so long as the construct is in some way connected to their body.
The major weakness of Gold Dust is that due to it's denser structure, it cannot be manipulated at will like Iron Sand can be, and it does not levitate freely as Iron Sand does at the will of it's user. This means that all abilities utilizing Gold Dust require hand seals of some kind, and that all Sakin techniques are manifested/created from the Gold Dust source and must remain attached to the source at all times. This means that a veritable sea of Gold Dust is required to maximize the branch's effectiveness. It also requires that Sakin users invest in attaining storage scrolls which allow them to easily transport the heavy Gold Dust which is not as easily attained or carried on the user. For this reason, many say that the Sakin control branch is much more reminiscent of the 'Doton' side of the Jiton combination, which is why many of the techniques seem more 'Earth-ish' in their execution, and why the Sakin control branch is likened more to Sunaton then Satetsu is.
Additionally, due to the Diamagnetic properties of Gold, in the presence of other forms of magnetism (such as ferromagnetism, or paramagnetism), the Diamagnetism is completely overpowered. This means that Diamagnetic materials are REPELLED by magnetic fields, making it completely unable to withstand Iron Sand techniques.
 Bloodline Jutsu
Jiton (Universal) Ninjutsu
Sekiryoku Jiba (Repulsion Field) - [Defensive/Supplementary] - [C-rank] Using a central piece of metal located on an ally or other living target, a Jiton user is able to magnetize the metal in such a way that it generates a repulsion field around the target. For their next two posts, the target is immune to projectiles, the repulsion field causing shuriken, kunai, senbon, and all other metal projectiles to 'bounce' off the invisible field. Even sword strikes against the user are unlikely to hit as the magnetic field will undoubtedly 'shift' the metal blade's path off to the side, however, a shinobi with enough strength could overcome this force and keep his blade steady through the field.
The creation of the repulsion field initially makes the target dizzy and a little quesy, but after a few seconds, they adjust to the feeling and can move normally. Additionally, while the field is active, the target is unable to use or manipulate any metal. Any attempt to take out a kunai, or throw a shuriken will result in the projectile immediately being ripped from their hands and shot out of the field wildly.
Kinzoku Kouseki Hikinuku (Metal Ore Extraction) - [Offensive] - [C-rank] A skill in which the user extracts large amounts of ores and metals within the ground, creating water droplet sized balls. This extracted metal ore can attack the opponent in several ways, either attacking from below by erupting upwards, or it can be extracted and shot forward in a frontal attack. In other situations, the metal can be extracted from the ground and launched high into the air to rain down on an area and pelt an opponent from above. The area from which metal is extracted extends in a 10 foot radius all around the user. If struck by the technique, an opponent can end up badly battered with multiple bruises and opens wounds. If the ore is rained down from above, it does even more damage
Jishaku Shuriken (Magnet Shuriken) - [Supplementary] - [B-rank] This technique allows the user to magnetize a handful of shuriken which can then be thrown at an opponent normally. Any individual that comes into direct contact with these shuriken, either by being struck, or by deflecting one of the shuriken with another metal object, are themselves magnetized. Once an opponent has been magnetized, the Jiton user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon, impossible to evade; As such, it is crucial that the opponent avoids all of the shuriken, as even a single deflection will result in the production of a powerful magnetic field around their body.
Satetsu (Iron Sand) Ninjutsu
Ninja Bihin Kasuru Giryou (Ninja Equipment Conversion Skill) - [Supplementary] - [D-rank] Using this technique, the Satetsu user is able to take a metal object and instantaneously turn it into Iron Sand. By directly touching a piece of equipment and feeding their chakra into the metal object, a field is created which draws out the iron present in the metal and extracts it as Iron Sand which the user can freely use. Any non-iron pieces of the object remain, but the object more then likely will still crumble into dust due to the loss of integrity within it. The size of the object converted determines how much Iron Sand is created, but no object larger then the user can be converted. Chakra coated weapons cannot be converted is they have chakra flowing through them.
Amount of Iron Sand created per conversion of:
Senbon - 1/25 of a Unit Shuriken - 1/25 of a Unit Kunai - 1/10 of a Unit Short Sword - 1/4 a Unit Katana - 1/2 Unit Zanbato - 1 Unit
Satetsu Kugutsu Tsunagime Hokosaki (Iron Sand Puppet Joint Attack) - [Supplementary] - [C-rank] - [Requires 1 Unit] After striking or engulfing a puppet with Iron Sand, a Satetsu user can utilize this technique to invade the joints of a puppet in order to 'lock' the joints up. By filling the joints with Iron Sand, the moving sections of the puppet are stuck and are rendered immobile. This makes many puppets completely unusable, unless they can be broken apart in some manner and controlled in a way which does not involve moving around joints.
Kujaki Taihou (Peacock Cannon) - [Defensive/Offensive] - [C-rank] - [Requires 16 Units] After forming the necessary hand seals, a wall of Iron Sand forms behind the user in the shape of a male Peacock's display feathers, with seven individual feathers spread out around the user, each with a large empty circular hole at the tip of the feather. Once the feathers are fully formed, additional Iron Sand begins to fill into the holes in each feather, creating 6 in. diameter cannonballs which float within the feathers. With each cannonball nestled in a 'launcher', the polarities of the feather and ball are quickly reversed, which shoots the cannonballs out of the feathers toward the Satetsu user's opponents. Each cannonball fires intermittently and each individual ball can be fired at a different foe, or all of them at the same opponent.
Tekkouseki Saikutsu (Iron Mining) - [Supplementary] - [B-rank] By sending Iron Sand into the earth, a Satetsu user is able to seek out deposits of Iron Ore in the ground and convert them into Iron Sand, adding it to their collection. The technique itself charges the Iron Sand which acts independently of the user to find the Iron ore, which is instantly converted to Iron Sand on contact, joining the rest in the search for more Iron ore. However, the user's concentration is required to continually feed chakra into the growing mass of Iron Sand below them, enabling it to convert even more Iron ore into Iron Sand.
The technique can be held for up to three posts, but requires 3 chakra per post to utilize. Each post the technique is held, more and more Iron ore is converted, and the amount gained per post grows exponentially. As soon as the user's concentration/flow of chakra into the Iron Sand in the ground is broken, all of the amassed Iron Sand springs up out of the ground and begins to levitate around the Satetsu practitioner, ready to be utilized. (This can only be done once per day in any particular thread... as there is only so much Iron ore in the ground to convert)
Held for one post, it converts/returns 1/2 a Unit of Iron Sand. Held for two posts, it converts/returns 1.5 Units of Iron Sand. Held for three posts, it converts/returns 3 Units of Iron Sand.
(A FULL post of chakra/concentration is required to convert Iron ore. The first post is an initiating post and counts as the first full post, so long as the user did not make an attack or dodge an attack in that same post. In the user's next post, if they either attack or defend against an attack, the technique is ended and the user only receives ONE post worth of Iron Sand.)
Satetsu Kesshuu (Iron Sand Gathering Assault) - [Offensive] - [B-rank] This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit. Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Two examples of such shapes are:
- Kyodaisou (Giant Spear) - [Requires 60 Units], by forming the Iron Sand into a triangular, spindle-shaped object (much like a pyramid) and tapering it into a sharp point at one end, the user creates a giant spear, which can extend rapidly to pierce an opponent or spin like a giant top.
- Kyodai Tettsui (Giant Hammer) - [Requires 80 Units], by forming the Iron Sand into a large rectangular shape, the area of contact is increased greatly, creating a giant, hard-to-evade hammer.
Satetsu Shigure (Iron Sand Drizzle) - [Offensive] - [B-rank] - [1/2 a Unit = 10 needles] This gunshot-like attack uses Iron Sand hardened into 6 inches long, 1/2 inch thick needles which all attack simultaneously across a vast range. The needles are very fast and can be difficult to see. From the moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the needlesis rapidly increased after they are shot. Since the Iron Sand has a magnetic force, defending against this technique using metal is almost impossible.
Note: This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand hits and the 'Satetsu Kugutsu Tsunagime Hokosaki' technique is used, attacking and immobilizing the puppet's joints.
Satetsu Kaihou (Iron Sand World Method) - [Offensive] - [A-rank] - [Requires 140 Units] This technique uses two constructs formed via the 'Iron Sand Gathering Assault' technique and merges them to create a gigantic sphere of branching spikes. After creating the two constructs, each construct is polarized with opposing magnetic fields and then merged together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area. The Iron Sand spreads in sharp spikes that branch off irregularly, making it very hard to get a clear overview of what is happening. This also makes evading the spikes incredibly difficult. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.
Tekkoudan (Armor Piercing Ammunition) - [Offensive] - [S-rank] - [Requires 1/4 of a Unit] An incredibly dangerous, long range attack, the Tekkoudan is an attack utilizing a small bullet of Iron Sand shot at incredible speeds which can penetrate even the strongest barriers. Holding their hand as if they were firing a gun, with the index and middle fingers pointing towards the target, a small collection of Iron Sand gathers and forms an incredibly dense round of ammunition, about 1 inch in diameter. Building a careful balance in magnetic forces in front of and behind the Iron Sand Bullet, the bullet begins to spin rapidly as it is re-shaped, shrinking to about half an inch, but elongating slightly while sharpened to a point... the tip of the bullet sharpened almost to the atomic level. Ramping up the forces, the bullet spins faster and faster, until the user suddenly releases the front magnetic field, which releases the bullet as it shoots forward in a straight path.
The combined speed, sharpness, and torque of the bullet makes the ammunition nigh unstoppable, allowing it to penetrate any barrier. Evading the bullet is the only way to avoid damage, but that is no easy feat as the bullet moves at SS-ranked speeds or higher. The only good part about being hit by the bullet is that there is no chance of it ricocheting off bone, as the speed of the bullet guarantees a 'through-and-through' shot. The bad news however is that it can easily puncture a lung, the heart, or shatter a bone that it passes through, and is very commonly fatal in the hands of a practiced user.
Sakin (Gold Dust) Ninjutsu
Kin Kasuru Giryou (Gold Conversion Skill) - [Supplementary] - [D-rank] Using this technique, the Sakin user is able to take a gold coin and instantaneously turn it into Gold Dust. By directly touching a piece of gold and feeding their chakra into it, a field is created which breaks apart and pulverizes the coin into a fine dust which can be used in their techniques. Typically, only Gold Coins are converted in this way, but Gold Bars, or other fragments of gold could also be converted in the same way. One could not convert a piece of gold which was larger then themselves however.
Amount of Gold Dust created per conversion of:
Gold Coin (x25) - 1 Unit
Joushou Dankai (Rising Platform) - [Supplementary] - [D-rank] - [Requires 60 Units] This technique creates a rising platform from the Gold Dust around the user, which lifts them into the air. The user has complete control over how high the platform rises, and can even make it move side to side as well. However, since all Sakin techniques must remain connected to the overall Gold Dust source available, the height/movement of the platform is limited by the size of the source, and must have a base at least 2 ft in width supporting the rising platform.
Sakin Sunaarashi (Gold Dust Sandstorm) - [Supplementary] - [C-rank] Creating a magnetic field all around themselves, the user is capable of spreading the entirety of the Gold Dust around him across a battlefield as a set-up for further techniques. Due to the effect of the technique, it looks like the user has summoned a 'sandstorm' which picks up the Gold Dust and spreads it across a vast area. The Gold Dust spreads out evenly in an area and is all connected as a single pile, allowing the user to create other Sakin techniques across a vast area. During the technique, as it is whipped around, the Gold Dust creates irritation and a blinding effect to those caught in the effect, but does no real damage.
Engai Bogyou (Dome Defense) - [Defensive] - [C-rank] - [Requires 20 Units] After weaving the proper hand seals, the user is able to use the Gold Dust on the ground around them to rise up and form a defense dome around them. The walls of the dome are thin, but they are layered with the outer layers becoming denser and denser. Additionally, with the properties of the Gold Dust, the technique injects chakra throughout the structure, buffering the layers and making them even stronger. This makes a structure which is completely able to protect those inside from nearly any attack. Due to it's thin walls, the area inside the dome is quite spacious, creating a 10 ft. radius area of safety centered anywhere on the field of battle where the Gold Sand is distributed.
Sakin: Daisan no Me (Gold Dust: Third Eye) - [Supplementary] - [C-rank] - [Requires 1/4 of a Unit] With chakra, the user connects an eye made of Gold Dust to their optic nerve, which enables them to know what happens in the artificial eye's field of vision, this is genuinely a third eye for its user. The user can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command. This eye is also commonly used when a Sakin user is completely surrounded by a Gold Dust Wall, or another barrier. This allows them to see what is happening beyond the wall. In order to use it however the user must keep one of their eyes closed for the duration of the technique.
Kin Saikutsu (Gold Mining) - [Supplementary] - [B-rank] By sending Gold Dust into the earth, a Sakin user is able to seek out deposits of Gold buried deep in the ground and convert it into Gold Dust, adding it to their collection. The technique itself charges the Gold Dust which acts independently of the user to find the Gold deposits, which is instantly converts to Gold Dust on contact, joining the rest in the search for more Gold Deposits. However, the user's concentration is required to continually feed chakra into the growing mass of Gold Dust below them, enabling it to convert even more Gold deposits into Gold Dust.
The technique can be held for up to three posts, but requires 3 chakra per post to utilize. Each post the technique is held, more and more Gold deposits are converted, and the amount gained per post grows exponentially. As soon as the user's concentration/flow of chakra into the Gold Dust in the ground is broken, all of the amassed Gold Dust comes to the surface and flows out near the Sakin user's feet, like a spring gushing water from it's source, ready to be utilized. (This can only be done once per day in any particular thread... and only specially designated threads will contain Gold Deposits. Some threads will even give a bonus to the amount of gold received per post the mining technique is held, if it is particularly rich in Gold deposits.)
Held for one post, it converts/returns 1 Unit of Gold Dust. Held for two posts, it converts/returns 3 Units of Gold Dust. Held for three posts, it converts/returns 5 Units of Gold Dust.
(A FULL post of chakra/concentration is required to convert Gold deposits. The first post is an initiating post and counts as the first full post, so long as the user did not make an attack or dodge an attack in that same post. In the user's next post, if they either attack or defend against an attack, the technique is ended and the user only receives ONE post worth of Gold Dust.)
Sakin Bouheki (Gold Dust Wall) - [Defensive] - [B-rank] - [Requires 200 Units] Making use of all available Gold Dust, the user creates a thick barricade above them to block incoming aerial attacks, whilst using hand gestures to dictate the shape that the barrier adopts. Given the Gold Dust's strength, this type of barrier can deflect large boulders, or condensed balls of sand with relative ease. The total area which can be protected is dependant on how much Gold Dust the user has around them.
Sakin Tsunami (Gold Dust Tsunami) - [Offensive] - [A-rank] - [Requires 600 Units] By placing both palms to the ground directly in front of them, the Sakin user can manipulate the available Gold Dust into a wave of tidal proportions. The amount of dust which can be controlled by this ability is comparable to that of the sand used during the Sunaton: Ryuusa Bakuryuu (Quicksand Waterfall Flow technique), but as gold is the heavier of the two, the former was capable of nullifying the latter when they clashed.
Te Sashitsukaete Iru (Interposing Hands) - [Defensive/Offensive] - [A-rank] - [Requires 50 Units] An incredibly versatile technique, the initial hand seal formation creates a single hand which rises up out of the available Gold Dust around the user. The hand is quite large, standing at about 8 ft tall and 6 ft wide and is a formidable wall against oncoming attacks. The hand acts as an impenetrable wall against all but S-ranked Taijutsu and Ninjutsu techniques. The hand lasts for a maximum of 3 posts and the user must hold the final hand seal of the technique throughout it's duration.
After it's initial creation, the hand can be directed in a variety of ways to attack the Sakin user's opponent, each form requiring an additional 5 chakra to activate, as well as a command word...
Buchikamasu (Punch) - The hand closes into a fist and attempts to punch the opponent (straight line only)
Tsukame (Grab) - An arm attaches to the hand as the hand reaches forward in an attempt to grab and crush the opponent.
Hippatake (Slap) - An arm attaches to the hand and pulls the hand back and to the side, then swings the hand toward the enemy in an arc, attempting to slap him.
Tewotatake (Clap) - [Requires 50 additional Units] - A second hand rises from the Gold Dust on the opposite side of the opponent and the two hands move together to 'clap' in ana ttempt to crush the foe.
Uchikudake (Crush) - An arm attaches to the hand lifting it as it attempts to crush a foe from above.
Kinryuu Rendan (Gold Dragon Barrage) - [Offensive] - [S-rank] - [Requires 400 Units] After blanketing the field of battle with large amounts of Gold Dust, after forming the necessary hand seals, a Sakin user can cause areas of the Gold Dust to erupt in the shape of a dragon to attack their opponents. The dragon is very large, reaching a length/height of about 50 ft, with the width of it's long body about 7 ft in diameter. The limitation of the dragon is that it can only emerge from an area of Gold Dust and must remain connected to the Gold Dust directly, and thus cannot be levitated into the air to act as an independent entity. The dragon can be completely controlled by the user, but requires that the user keep their hands in the final hand seal throughout the duration of the technique.
Offensively, the power behind the dragon is immense. The weight of the dragon is massive, being several thousand pounds of Gold Dust pressed together into a dense collection which can easily crush entire buildings. Beyond this, the dragon is capable of expelling a breath weapon of Gold Dust pellets which can rain down on a 15 ft radius area, causing heavy bruising with every pellet, which can cause incredible amounts of damage. This Breath Weapon however can only be used twice. Additionally, with an extra 10 chakra, the Sakin user can channel lightning chakra through the dragon, which electrifies the entire dragon and adds a stream of lightning to the breath weapon.
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Posted: Sun Nov 08, 2009 12:56 pm
Houzuki Bloodline

Suigestu is a shinobi and one of Orochimaru's many experiments. He has the ability to turn his body into water avoiding physical harm and even slip easily into hidden and otherwise places where most couldn't reach in a solid physical form. It is shown he is also able to expand his muscles to handle heavier things like Zabuza's decapitation Knife. This also enhances his taijutsu but it shows he has to rest after long distance traveling and also constantly drinking water, otherwise shown with him carrying multiple amounts of water bottles on him. It is an assumption he is skilled at water style since his bloodline allows him to turn into water as well as him hailing from the Mist. However he is vurnable to eletric attacks more then others.
Rules •Must have main element as suiton (water) • Can reduce their body to water and move around in it, can also reform into their normal self • Very weak to raiton (lightning) • Must drink water constantly • Weak of ice, easily able to be frozen • All suiton jutsu cost -1 chakra point to use.
Jutsus
Jutsu Name: Suika no Jutsu (Hydration Technique) Rank: D Range: Self Description: The user can reduce all or part of their body to a watery form, avoiding and absorbing attacks. They re-solidify at will. Using this, the user can also re-shape their body parts for suitable situations. When the user passes out, they are turned into a jelly-like state. (Can stay in this form for 2 posts, and cannot use it again until 3 posts after it ended)
Jutsu Name: Suiton: Teichi Mizu Ryokou (Water Release: Spying Water Travel) Rank: C Range: Contact/Self Description: After using Suika no Jutsu (Hydration Technique) to merge with a water source, they can travel from place to place, similar to Mizutamari Yusuo no Jutsu (Water Puddle Transportation) but they can use this to spy on others so long as they are near water and the user is merged with that water source.
Jutsu Name: Suiton: Gōesuiwan no Jutsu (Water Release: Great Water Arm) Rank: C Type: Supplementary Description: Using the ability to transform their body into water, the user will reform therein a more muscular form. This stronger arm allows them to deliver more powerful attacks.
Jutsu Name: Suiton: Mizu Ude (Water Release: Water Arms) Rank: B Type: Creation/Supplementary Description: After using Suika no Jutsu (Hydration Technique) to merge with a water source, the user can form several arms made of water to attack their opponents. These arms are made of water so a single hit can destroy them but they can reform again and again so long as there is water.
Jutsu Name: Suiton: Akki Uo Nami Kurasshu (Water Release: Demon Fish Wave Crash) Rank: A Range: Close-Mid Description: After using Suika no Jutsu (Hydration Technique) to merge with a water source, the user can form a giant wave that looks like a demon-like fish. The user can use this form to crash into their opponents, or they can use it to shield allies from attack.
Jutsu Name: Suiton: Mizu Kyūin (Water Release: Water Absortion) Rank: A Type: Healing Description: The user, when severely wounded uses Suika no Jutsu (Hydration Technique) and absorbs nearby water from a water source to heal their wounds. (Take 4 posts to heal)
Head of Bloodline: 1. 2. 3. 4.
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Smoke Shifting Smog, Poison, Ghastly
Pic: 
Description: The users of this bloodline are extremly secretive. They first came from The Hidden Smoke village till it was destroyed, but have spread throughout other villages. Their power comes from adjusting the molicules in their body and spreading them out into a Nitrogen gas. This is extremly toxic.
Rules • Unharmed by physical attacks when in smoke form, such as taijutsu and weapons. When in smoke form, inhaling it is very toxic • Weak against water, the dispersion of smoke would be unavalible, wind would blast the smoke apart, meaning the user wouldnt be able to reform right away making them potentially vurnable • Smoke is very flammible, if touched by fire could explode • Can only stay in smoke form for up to three posts, can be done four times per fight • Able to transform into black smoke, retaining their physical appearance
Bloodline/Clan Jutsus:
Basic: Smoke Clone Jutsu: Your basic clone jutsu made from the toxic smoke. It's very weak and can be destroyed by any attack.
Genin: Smoke Movement: By changing the legs into smoke the user can move easilly over any surface. Not including water.
Choas Fog: This jutsu allows the user to spread a cloud of poisonous fog around them as cover. Though a good fire jutsu will wipe out anything inside it.
Chuunin: Smoke Instantaneous Body Skill: An ability which allows the user to transport from one area to another in a cloud of smoke. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
Smoke Dragon Jutsu: A powerfull jutsu that allows the temporary summon of a dragon formed cloud. The dragon can blast out streams of smoke to poison or sufficate the target.
Jounin: Smoke Suffication Jutsu: The users arms turn to smoke to smother the opponent, this is a powerfull jutsu but the user cannot move whilst using this jutsu.
Black Cloud Rain: By breathing out a large cloud of smoke the user can create toxic rain. The user cannot control the rain or the residue from the toxic water.
Kage: Eternal Shroud: This jutsu causes the users body to exploded and create a thick fog. The user can then take form or disappear as long as they are in the fog. This is an effective technique against multiple opponents.
Head of Bloodline: 1. Tenmou Satou (DemonDays2) 2. 3. 4. 5.
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Posted: Sun Nov 08, 2009 1:03 pm
Kansatsuryoku
Tracking, Observation, Analysis
 Name of Kekkei Genkai/Clan : Kansatsuryoku (Powers of Observation)
History : When and where the Kansatsu clan first originated is shrouded in mystery since no actual documentation for this clan was ever conceived. But from what has been passed on by word of mouth, this clan, for as long as anyone can remember, has been a nomadic tribe wandering from town to town avoiding any specific contact with anything associated with ninja and ninja villages. It is said that the founder of the tribe was a person gifted with the natural ability to detect heat signatures and sound waves as well as being able to catch glimpses into the past and future. Because of his amazing natural abilities, he was taken away from his friends and family and asked to do many dangerous tasks under the will of a selfish tyrant ruler. Seeing how his abilities were misused and his will was consistently being oppressed, the man snuck away from the lord's castle during a lunar eclipse and ran as far away as possible.
Knowing that there was a chance for the Lord to come after him as well as others wanting to use his abilities for evil, the man began living as a wandering hermit doing little things here and there to gain money while avoiding unwanted attention. It was during his travels that the man gained several followers, one of which he eventually married. The tribe continued to expand over the years and as different people with natural abilities to see wavelengths integrated into the tribe, the bloodline eventually developed into what it is today.
Though most members still keep to the tradition of their clan leading nomadic lives, several members have begun to question their ways and left to seek out for a different way to live. As members continued to leave one by one, the tribe weakened and eventually was thought to have died out. Several years later though, a familiar hermit cloak can be seen worn by various people who would every once in awhile enter town and set up a large triangular purple tent with gold trimmings. The people who tend to seek out members of this clan whenever they appear in town are the people hoping to get their fortunes told or in the rarer of cases, to track someone down.
Rules For Kekkei Genkai/Clan : 1. Regular exercising/relaxation period of the mind/eyes is required(yoga, meditation, ESP cards, etc) since the mind is in constant high gear trying to grasp onto the various wavelengths and process them into a image for the user to see.
2. Only one sight can be activated at a time.
3. Constant shifting between the various 'sights' may cause temporarily blindness to the user because of the mind's inability to process the quick changing pace of the user's sight.
4. The user's eyes change a certain color according to the specific stage of the Kansatsuryoku the user is currently using allowing for easy identification of what 'sight' their using unless covered.
5. Doujutsu Techniques do not require seals or incantations. All others do.
Sight Limitations: Genin:
- Mind will only be able to handle a maximum of 5 shifts in a row without rest. - Eyes can only handle a maximum of 5 posts non-stop before requiring a 10 post rest period. If overused, there's a chance for the user to lose their eyesight.
Chuunin:
- Mind will only be able to handle a maximum of 8 shifts in a row without rest. - Eyes can only handle a maximum of 10 posts non-stop before requiring a 15 post rest period. If overused, there's a chance for the user to lose their eyesight.
Special Jounin/Jounin:
- Mind will only be able to handle a maximum of 12 shifts in a row without rest. - Eyes can only handle a maximum of 15 posts non-stop before requiring a 20 post rest period. If overused, there's a chance for the user to lose their eyesight. Sannin/Kage:
- Mind will only be able to handle a maximum of 15 shifts in a row without rest. - Eyes can only handle a maximum of 20 posts non-stop before requiring a 25 post rest period. If overused, there's a chance for the user to lose their eyesight.
Overuse cost:
1 post past limit: Roll a d20, if you get a 1, you either are stuck with one 'sight' or you lose your eyesight. (10% chance to lose)
2 posts past limit: Roll a d10, if you get a 1, you either are stuck with one 'sight' or you lose your eyesight. (25% chance to lose)
3 posts past limit: Roll a d6, if you get a 1, you either are stuck with one 'sight' or you lose your eyesight. (30% chance to lose)
4 posts past limit: Roll a d4, if you get a 1, you either are stuck with one 'sight' or you lose your eyesight. (50% chance to lose)
5 posts past limit: You lose your eyesight.
Stage One: X-ray Vision Description: The user has just recently awaken their Kekkai Genkai and is starting the basic training on how to use their special ability. Still new to this, the user has yet to develop the sense/skill necessary to detect long wavelengths but the user does have the natural ability to hear high frequencies allowing them to easily detect the high pitched frequency and short wavelengths of X-ray radiation. While in this stage, the user's eye-color will turn a jade green indicating that this stage of the Kekkai Genkai is currently being used and the user's vision is able to penetrate the surface of objects/things such as human skin, allowing them to see what's inside (human bone). This ability only allows the user to see through an inch or two, much like a true X-ray.
X-ray Microscopy Rank: D Type: Doujutsu | Supplementary Range: 3 Feet Prerequisites: X-ray Vision must be active. Description: The user is able to focus their vision to detect very small objects, enhancing them under their eyes, allowing them to see things at a nearly microscopic level. This effect ranges up to a 40X Zoom.
Stage Two: Ultraviolet Vision Description: This is the second stage of the Kansatsuryoku which grants the user the ability to see things in ultraviolet. At this stage, the user's ability to detect wavelengths have increased allowing the user to pick up on the long wavelengths of ultraviolet radiation. When activated, the user's eyes will turn violet and the user will seen everything in a screen of violet thus toning down the brightness and damage of certain things (looking at the sun). Using this stage of vision, the user will be able to detect objects normally unseen, such as bodily fluids, sweat, blood, and otherwise which have long since become invisible to normal eyesight.
How to obtain:
- Must have trained in using X-ray Vision for more than 15 posts
Kuroi Ten [Black Spot] Rank: D Type: Ninjutsu | Supplementary Description: The user is able to create a chakra mark which can only be seen under black light or Ultraviolet Vision. Said mark is permanent, and cannot be removed by anyone but the user. The mark can be placed on any object or person with a mere touch. Said mark has no ill effects. This jutsu can be taught to non bloodline members, so long as it is taught by a member of the bloodline, with the proper stage unlocked.
Spectrophotometry Rank: C Type: Doujutsu | Supplementary Range: 3 Feet Prerequisites: Ultraviolet Vision must be active. Description: Using this ability, the user will be able to identify the chemical structure and makeup of many objects, allowing them to know exactly what it is as well as find out specific information on any special abilities/construction of the item. The user must have previous relevant knowledge and experience for the latter effect to work.
Stage Three: Infrared Vision Description: At this point in time, the user has developed a good control over their ability and is able to move onto the next step which is infrared vision. Infrared radiation have longer wavelengths then ultraviolet radiation but a lower frequency. During activation, the user's eyes will turn an amber color and by absorbing chakra to bend the visible spectrum of light, the user can now see clearer the left over heat impression made by people as well as their heat signatures. Their vision then turns into a set color palette of dark indigo to white representing the different body temperature radiating off the things in the user's sight. This gives the user the ability to see heat signatures through walls, the ground, and other solid objects to lock onto those who may be hiding.
How to obtain:
- Must have trained in using X-ray Vision for more than 30 posts. - Must have trained in using Ultraviolet Vision for more than 15 posts.
Netsuryou Kanran [Temperature Viewing] Rank: C Type: Doujutsu | Supplementary Range: 15 Feet Prerequisites: Infrared Vision must be active. Description: By focusing and enhancing their sight, the user is able to pick up not only immediate heat signatures, but residual heat signatures as well. Residual heat is left behind wherever a person has recently passed by, and can last as much as a few hours after the heat source is gone. This jutsu can be used to both track these residual signatures to their source, and determine how long it has been since they were left.
Hi-to Heitei [Heat Suppression] Rank: C Type: Ninjutsu | Supplementary Description: Through their knowledge of heat signatures, the user is able to suppress their own, masking it with chakra in order to appear invisible to any method of detecting heat.
Stage Four: Visions of Time
Description: The user has finally reached the point in their training where they have fully mastered the basic 'sights' given by their bloodline. Having trained their mind and hearing to the max, the user now must go beyond that for this last and final stage of the Kansatsuryoku. At this stage, the user has finally awakened the ability to spot the long wavelengths created by radio waves and detect chakra imprints between all of the visual spectrum allowing them bend the radio waves/ chakra imprints to create flashes of imagery projected on objects.
How to obtain:
- Must be at least a Jounin to achieve this level of sight - Must have trained in using X-ray Vision for more than 45 posts. - Must have trained in using Ultraviolet Vision for more than 30 posts. - Must have trained in using Infrared Vision for more than 15 posts.
Psychometry [Past Sight] Rank: A Type: Doujutsu | Supplementary Range: 6 Feet Prerequisites: Visions of Time must be active Description: The user releases their chakra into the air in a specific area, merging the chakra with chakra and sound wave imprints in the chosen area. The airborne chakra then becomes visible and/or audible, as the user desires, creating an afterimage of events within a specific time in the past, chosen by the user. These afterimages can be seen and heard by others in the area, as they are created from the user's chakra. The cost of the jutsu varies according to how far back the user goes. E-rank cost = up to 3 posts back [Fifteen Minutes] D-rank cost = up to 6 posts back [Thirty Minutes] C-rank cost = up to 9 posts back [Forty Five Minutes] B-rank cost = up to 12 posts back [One Hour] A-rank cost = up to 15 posts back [Two Hours] S-rank cost = up to 20 posts back [Four Hours] Each post back counts as one post of using the doujutsu.
Members Of Kekkei Genkai/Clan 1. [Clan Head] - 2. 3. 4. 5.
{Created by White Water Lilly and Cobra_X, Edited for use in PotS by Hinote Tosatsu}
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Posted: Sun Nov 08, 2009 7:15 pm
UNAVAILABLE
Pure Chakra Manipulation Pure, Untouched, Power
Description: Nearly half a millennia ago, ages before the Shinobi Nations or even the Sage of Six Paths, chakra had not been tampered with and it contained no impurities or elements, existing in nature and animals. It was considered a power far too great for humanity to control. However, there were a select few who were born with an amazing amount of refined chakra who could use it, an called the power “aura”. Not only were they able to wield and form the chakra, but they could also use the energy to enhance their physical capabilities, displaying unmatched speed and/or herculean strength. When the Sage with the Rinnengan eye appeared, he admired the select few gifted with this power. They were among the first elite ninja. Alongside the rest of the styles of fire, water, earth, air, and lightning this ability was placed with them, known as “Junsuiton” or Pure Style. However, the number of people born with this ability depleted quickly when the Sage arrived. Nobody knows why, but the standing theory is because the elements slowly began dirtying the pure chakra. From lack of users, the style was discarded and forgotten. However, the lineage is still existent, the technique lying dormant in souls awaiting awakening.
Requirements: Shinobi must have either a.) Been or is in a life or death situation. This is defined as you’re severely beaten up, probably bleeding pools around you, and you’re about to collapse. Or b.) must discover the pure energy within one’s soul and spend 10 posts ( 4-5 lines each) refining it’s power. Strengths: - Allows one to focus chakra in areas of the body to increase their physical limits - Allows one to sense life around them. This is very similar to the ability of Ranmaru’s eyes, only it is more of a sensor style technique. - Can be mixed with elements for ultimate power - Can fight blind by echoing your own energy off your environments and back to you - Gives a Medium Chakra Reserve - Has no weakness to any style even if it is matched by itself
Weaknesses: - Techniques are draining on the body and chakra. All techniques require more energy than usual and can strain bones and muscle - Pure chakra cannot injure upon touch. Ergo, you cannot touch your opponent with the energy radiating through your hand and have it kill someone. - You cannot have this style and a Biju demon or a curse mark, as the chaotic chakra will “soil” the pure chakra - If you obtain a Biju Demon or a curse mark while you have this blood line, your ability to use Junsuiton and all of it’s techniques will be lost until removal of evil energy.
Ability: Doujutsu: Mujakigan 1st Stage reached at Genin
The Mujakigan gives the user several benefits, but it is an eye that develops slowly much like the Sharingan and its tomes. It gives the ability to detect life and other abilities. At first stage, the Mujakigan gives the user the ability to use a sensor ability called blind sight. The user can literally see even with their eyes closed by searching for life as long as they activate the doujutsu. Anything with sentient life such as a human or animal will exude a blue outline that emanates from their body. Anything that has life but no intelligence exudes green. Inanimate and dead objects (such as the ground, a rock, a clone, or a corpse) appear as a grey shell. THE EYE DOES NOT LOOK FOR CHAKRA AT ALL. They also maintain a perfect balance of body, giving them a supreme advantage as they can always catch themselves out of a trip or fall. 2nd Stage reached at Jonin
 At second stage, the Mujakigan has a more advanced version of blind sight. The user can reach out with their vision to scan an area 500 yds. around them for signs of life without moving from their position (this takes time, so you do not have a 360 degree view while fighting like with Byakugan).
3rd Stage (Yokuseiryoku Homen suru: Release Restraint) reached at Kage/Sannin
 The final form of the Mujakigan, known as Yokuseiryoku Homen suru, is obtained at Kage lv. It is literally a release of all limits on the body, allowing pure energy to flow through the body and strengthen it. The user can now “see” anything with the blind sight sensory for approximately three miles within less than a second. Not only that, but because the vision is improved so well, the ninja now has 360 degree vision while fighting, similar to Byakugan. Also, upon releasing the eye’s final form, one can mix the techniques Hercurion, Gurei Naiyou, and Merucury all at the same time, as well as heighten all their senses. Finally, all pure style techniques (except for when the Chaotic Purity technique is applied since it is technically no longer pure chakra) are powered up by one rank. This form requires 60 points of chakra per post to maintain, and puts extreme amounts of stress on all parts of the body used, resulting in a tattered and weak body when the form is used for more than 10 posts an then released.
Bloodline/Clan Jutsus: Rank D (Genin) Chikara Hirate (Force Palm): Much like the gentle fist style, the user will shoot their palm forward as chakra stabs out of the hand and into the enemy, dealing severe internal damage. The chakra output is much wider in range than Gentle Fist, and because of this it can even hit the enemy when it does not make contact. But because of this reason, it is less focused, and it cannot cut chakra points.
Hercurion- The user focuses chakra into their hands or legs to improve physical strength. This can be used in and out of combat. Punches and kicks will hurt more and deal more damage. Enhanced legs can allow user to jump higher and farther. The user can lift objects heavier than normal. A genin can lift a boulder of stone twice his size, while somebody at chunin is 4x, jonin 6x, anbu 8x, kage/sannin 10x their weight. Every post this technique is in use, it drains 10 chakra points from the user.
Gurei Naiyou (Gray Matter)- The user focuses chakra to their mind to increase thinking parameters. Their thoughts and planning become much quicker and more successful. Anbu and higher can outthink a super computer. This drains 5 points of chakra for each post of use
Merucury- By focusing chakra into their limbs, their reactions and overall speed become faster. This can lead to an easy win, as many users of this technique outmatch their opponents easily. Genin are two times faster, chunin 3x, jonin 4x, anbu can outrun a drag racer, and kage can outmatch a stealth jet in the air while he’s on the ground. This drains 10 points of chakra for each post of use
Rank C. (Chunin) Junsuiton: Myaku Utsu no Jutsu (Pure Style: Pulsate Art): With the rhythm of the users heart beat, the user can continually emit powerful waves of pure chakra with a punch. This is much like Chikara Hirate, besides certain differences. The range of the attack is about 10 ft. in width by 15 ft. in length and is considerably more powerful. With the repetitive blast of energy, a chunin could knock down a small house, while a Kage could easily destroy the base of a sky scraper.
Reiki Katachizukuru (Aura Form): By mastering this technique, the user can now mold the Pure Chakra into shapes. This can include nearly anything comprehendible including weapons, shields, or armor…. Or a house even if you wanted to (of course you probably wouldn’t be able to keep that up for long), but depends upon the users chakra lv. Normally, pure chakra is a malleable, feather light substance but extremely dense unless tampered with. Genin can’t form anything bigger than him, chunin can form anything 2x bigger than him, jonin 4x, anbu 8x, kage 10x.
Reiki no aru Yoroi (Armor of Aura): Provides the user with an invisible armor made by their own pure chakra. It is a strong repulsion of anything that comes toward the ninja, severely nullifying the attack. Costs 10 points of chakra for each post of use.
Rank B. (Jonin) Reiki Kyu (Aura Sphere) Requirements- Reiki Katachizukuru By using the Aura Form technique, the user pools pure chakra into a sphere, much like the legendary Rasengan. However, instead of the energy spinning in a spiral motion, the sphere is constantly vibrating in place and emanating an outward force. Because of pure chakra’s lighter nature, this pool of energy can be thrown. Upon impact, the outward energy is released in all directions, pushing any matter away from that area. The target hit with this takes damage comparable to a sledge hammer hitting them. The width the force pushes increases with rank.
Junsuiton: Mujitsu no aru Hinansho (Sanctuary of Innocence): The user forces a powerful wave of Pure Chakra out from their body. This blasts away any and all initial attacks Jonin rank and lower and extremely nullifies ANBU and up. Afterwards, the chakra stays in the form of a dome. No jutsu can be used to attack from within it. It takes a Jonin lv. Attack or higher to break it from the outside. It can be taken down by the user anytime. Costs 15 points of chakra for each post the dome is kept up after the initial blast.
Mechakucha Kiyorakasa (Chaotic Purity): By Jonin lv. the ninja has mastered both his pure chakra and elemental chakra. They can now alter the art of purity and add their elements to their pure styles (including Aura Sphere, Sanctuary, Aura Form, Tempest, and Pulsation Art.) allowing for their element to be in its most refined form and therefore most powerful. Effects of the jutsu change with the element added. The drawback is that the effects have the possibility to also damage the user. Fire: The Pure Chakra takes on an explosive and burning nature, and displays such action upon contact. The chakra is wild and dances about, resulting in it being harder to control. Chakra becomes red. Water: The Pure Chakra becomes more flexible and fluid, which can be used to attack from anywhere and at multiple targets. But it is softer and also very hard to control. It also appears to freeze in cold temperatures. Chakra becomes Blue Earth: The Pure Chakra coursing outside and inside the user becomes heavy and dense. It proves to be harder to destroy, aiding in both offense and defense. However, any and all attacks become extremely sluggish, and the user itself is weighed down. Chakra becomes Black. Air: The Pure Chakra takes on a rigid and sharp nature. Cutting edges sprout from the chakra techniques and can easily slice through even stone and weak steel. Chakra becomes green. Lightning: The Pure Chakra takes on a shocking nature. Tendrils shaped like lightning bolts grow out from the chakra and will zap and sometimes paralyze upon contact or close presence, including the user. Chakra becomes orange.
Rank S. (Kage/Sannin) Junsuiton: Reiki Arashi (Aura Tempest): The user jumps high in to the air and gathers their pure chakra. Once they have a large quantity, they release the chakra in the form of titanic beams of pure energy that rain down from above. Has great destructive potential and can easily form 10 by 20 ft. craters in the ground.
Head of Bloodline: 2. 3. 4. 5.
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Posted: Wed Nov 11, 2009 2:30 pm
Soma no Ko Double, the, Trouble
Soma no Ko (双魔の攻 Sōma no Kō?, literally "Attack of an Evil Spirit Pair") is the unique ability of Sakon and Ukon that allows them to unify some or all of one's body with the other's body. Typically, Ukon is dormant in Sakon's body, with his head protruding from the back of Sakon's neck. When Sakon is in need of assistance, Ukon can bring out some of his body parts to aid Sakon in blocking or attacking. Examples of this are seen in the forms of Multiple Connecting Punches (多連拳 Tarenken?) and Multiple Connecting Kicks (多連脚 Tarenkyaku?), where Ukon's arms and legs emerge from those of Sakon to add force to his physical attacks. Allows the possession of another body sometimes Strengths: -Able to possess other bodies with a jutsu -able to split into two bodies, but one will always be weaker
Weakness: damage done to possessed body also damages user
Head of Kekkei Genkai: 1. 2. 3. 4.
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Pin Point Deadly, Accurate, Weapons
Description: 70 years ago, this Mercenary Clan was feared by many for it's Pinpoint Accuracy bloodline. It is for this reason that an assault was ordered on the Clan compound by a village. They fought hard, however they were overwhelmed by the village. Some children escaped, and were saved by a sheltering forest. They then split up, knowing that if they were in the same place and one was found, then they would all be killed. Before they left each other, they vowed to revive their clan and reunite one day. Due to many years with them never able to find each other and them giving up because of old age, this has yet to happen. However, The older generation has instilled in their children the importance of finding their fellow clan members. The Bloodline users normally wear long sleeves to hide their weapons in. The longer haired users may even hide it in their hair. Strengths: - They can control any weapon with their seal on it. - Whether it be taijutsu, Ninjutsu, or Genjutsu even, as long as it has to due with weapons they are good at it. - They are very accurate and throwing speed is higher than others. - Due to their abilities, they are natural assasination experts. - They don't need handsigns for natural weapon control. - To form the seal, they only need to look at the weapon for a few seconds. - It takes 2 less posts to learn any weapon jutsu. Weaknesses: - They can only control weapons with their seal on it. - They aren't as proficient with anything that aren't to do with weapons. - It takes a few seconds of complete and total concentration to form the seal. They cannot move during this time. - The weapons are extremely susectible to elemental jutsu. Wind blows them away, earth blocks them, lightning melts them, fire also melts them, and water rusts and dulls them. - It takes 2 more posts to learn regular jutsu. Ability: To imbue seals on weapos to control them and very good accuracy and throwing speed. Bloodline/Clan Jutsus: Attach Seal: (Genin rank) Range: 5 Meters Description: For 5 seconds, the user must focus completely on the weapon to be controlled. During that time, they will be completely unaware of their surroundings. When done, the seal will appear on the weapon. The size will depend on the weapon. Whilst the seal is on, the weapon can be controlled by the user. The seal can be removed in multiple ways.
Elemental Addition Stage 1: (Chuunin Rank) Range: Within arm's reach Description: The user can imbue an elemental seal on the weapon. To do this, the weapon must be within arms reach and it has all the other limitations of the normal addition of the seal. For fire, it burns. For lightning, it electricutes. For earth, it breaks through rock and earth, etc. For wind, it flies a lot faster. For water, it can multiply into smaller, but more forms. When it has the element on it, it is immune to that respective element but a lot more vulnerable to the opposite element. The user must have the element to use the seal
Weapon Formation: (Chuunin Rank) Range: 1 Meter Description: This jutsu does exactly what it says. It creates new weapons. This jutsu forms the weapon 1 meter away from the user. The time taken to form the weapon is as follows: Small weaponry(Kunai, Shruiken, Senbon): 1 post Medium weaponry(Swords, Hachets, Small chains): 2 posts Large weaponry(Chain and ball, Giant axes, Giant hammers): 3 posts The weapon will automatically have the normal seal when formed.
Elemental Weapon Formation: (Jounin Rank) Range: 1 Meter Description: This jutsu makes a weapon out of an element, such as water and the like. For earth, The weapon is heavy and hard to deter. However, it is slow. It can travel through Earth freely. For water, it can travel through water freely, and when it multpilies it stays the same shape. For fire, It can literally pass through a person because it is so hot it burns a way through. It travels through fire without damage For lightning, it pierces through things and electricutes as well. It can temporarily blind a person from it's brightness. For wind, it is nearly invisible and it moves at a faster speed than before.
Elemental Addition Stage 2 sad Kage/Sannin rank) Range: Has to be in contact with the user Description: This is an upgraded version of the stage one and seems to be more for terrain destruction than actual damage to a person It has a lot less control than the other jutsu. To use it the user has to hold the weapon and fully concentrate on it for 20 seconds. This takes a while and the user is completely helpless during that time as they are unaware of their surroundings. This weapon is different tham multiple seals are formed all over the weapon. For earth, Fissures are created where it flies. For lightning, whenever it makes contact with something solid lightning strikes in that area immediatly. For fire, a trail of flames follows it's path. For wind, It is followed by winds that are equivelent to that of a tornado. For water, it is able to absorb any liquid water it touches, and it expands.
Head of bloodline: Tsubame Itsuki (White Water Lilly) 2. 3. 4. 5.
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