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Rock Village Styles

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BluewolfofMibu

PostPosted: Fri Apr 09, 2010 9:00 am


These are the styles that belong to the Rock village  
PostPosted: Fri Apr 09, 2010 9:05 am


Ishi no Karada Taijutsu (Stone Body Taijutsu)
Official Stone Taijutsu Style

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Purpose: The purpose of the Ishi no Karada style is to give and take huge amounts of damage, using the powerful muscles of a highly trained body, using both arms and legs. Speed is not as important as stamina and strength, although it does play a role.

History: A taijutsu style as old and timeless as the mountains themselves, it is unknown exactly how the Ishi no Karada came into existence. It is a style that has been passed down generation by generation in various dojos of Earth Country. When Iwagakure was created, it was only natural that the shinobi there would use the most popular fighting style in the Earth Country. Through the use of chakra, it was greatly enhanced into the mighty form of taijutsu that it is today.

Movement: Body movement itself is not very fast, as the users of the Ishi no Karada taijutsu concentrate more on power then on speed. Basic movement is possible, but it isn’t very developed. The user can move around on his feet, jump a few feet in the air, but that’s about it. Dodging is out of the question, since the style focuses on taking hits. A real juggernaut, a Ishi no Karada practitioner will continually move toward his intended target, ignoring the various attacks that can fall upon him, to crush him with his powerful fists and feet.

The speed of punches, strikes, kicks, however, can reach incredibly high velocities in the higher levels of the style. The movement of attacks is very linear; using the concept that the shortest distance combined with maximum strength produces fast and powerful attacks.

The strength within the leg muscles also allows the user to jump. The jumping, however, is not used for movement or dodging. Moving forward about one foot is all that is possible within the style, even in the higher stages. The jumping allows for combos to be made midair, a form of juggling that the techniques within the style allow. The combos can, of course, only be done with permission from the owner.

Training Methods: Ishi no Karada practitioners spend nearly all their times refining attacks and learning to take hits. One user can literally go through dozens of punching bags and training poles, hitting the training equipment numerous times with feet, fists, and hands. As the shinobi grows in strength, he or she “advances” higher in terms of training equipment, using trees and even stone for practice. To learn to take damage, the users will train with another shinobi, who continually hits the user with taijutsu and ninjutsu. This builds up bodily srength and resistance against attacks.

In terms of techniques involving chakra, practice makes perfect. A higher level shinobi usually first demonstrates the attack, then the user must continually practice. The chakra is used to enhance the power of attacks or to increase the effectiveness of the attack. Therefore, there is nothing that can really be done except practice, which increases the usefulness of such a technique and perfects the use of using a certain amount of chakra efficiently.

*Any stage may be used if the stats are met*
*All techniques are included in using this taijutsu as one of your jutsu*


Stage 1
Rank: Academy


Stances: None

Techniques:

Tsuruhashihijishou (Pickaxe Elbow)
Requirements: None
Description: The only complicated move the shinobi is capable of at this stage. An elbow attack that is delivered downwards or backwards. Often combined in a combo.

Shoushitsu (Rising Knee)
Requirement: None
Description: The user brings his knee upwards to knock the air out of the enemy’s stomach and to make the enemy more vulnerable and open for a new and more powerful attack.

Hourakushou (Cave-in Palm)
Requirement: None
Description: A basic Taijutsu attac. Similar to how a Hyuuga attacks with a gentle fist attack, the Yama-Ken user rams his open palm forward to hit the enemy’s chest and belly. A direct hit can knock the air out of the opponent.


Stage 2
Rank: Genin


Stances: None

Techniques:

Hasai Houyou (Crushing hug)
Requirement: None
Description: The user lunges and puts his arms around his enemy’s whole body, holding their arms and upper body in a tight hug. He holds the enemy tightly, making it hard for the enemy to move. Upper level taijutsu users can easily escape. However, if the enemy is too weak, he is stuck and cannot move, leaving him vulnerable to attacks from other people. This technique can also have the unfortunate consequence of having the user being hurt by an attack from an ally.

Kannyuu Tanima (Collapsing Valley)
Requirement: None
Description: The user readies his fists on either side of a part of the target’s body, most commonly the head or ribs, then pounds inward with great force at a slight downward angle. This is a simple but effective attack aims to distract the enemy by causing pain in two places simultaneously.

Special Techniques:

Doton Gurabo (Earth Element Stone Gloves)
Description: By pounding both fists into the ground the user of this jutsu is able to pull them back out, covered in earth and held tightly together by chakra. Basically used like fists or a shield, the user is able to both defend and attack with them. Eventually, though, the stone will wear away after three posts.

Kuma Kobushi (Bear Fist)
Description: A highly powerful attack in which the user swats down at the target with a stiff, open palm, as if he were a grizzly bear clawing at an opponent. This move calls for focusing a lot of strength into the shoulder, arm, wrist, hand, and fingers to ensure a great amount of force being brought down on the enemy. The second stage of this attack is a temporary paralysis on the enemy if the hit connects squarely. For a short time, around 1 post, the target cannot move his muscles where hit.


Stage 3
Rank: Genin


Stance: None

Techniques:

Axe Kick
Requirements: None
Description: A powerful kick technique. The user swings his back foot upward, then brings it slamming down to hit the opponent with the bottom of the heel, usually on the opponent's shoulder. If the user misses, the foot can just swing back into position.

Mountain Rising
Requirements: None
Description: A simple uppercut technique. The shinobi uses his back hand to swing upward for a vicious uppercut that can send a person with lower Strength stats flying.

Double Rock Swing
Requirements: None
Description: A powerful double-hit combo that can also be used to fake out an opponent, the user first swings forward with a roundhouse kick from the back foot. Using the momentum of the kick, the user continues his turn, only bringing up a fist to backhand the opponent. If the first kick misses, it is possible that the opponent doesn't see the second attack coming, and can be hit by the flying backfist.

Special Techniques:

Doton Doryu Dango (Earth Element Mud Cannonball)
Description: In this jutsu, the user collects and lifts a gigantic piece of earth (about the size of a beach ball) that can be thrown at his enemies, the max distance being about 20 feet.

Doton: Jishin Ken (Earth Element: Earthquake Fist)
Description: A good jutsu for creating openings, this one works by the user slamming a fist onto the ground, and using chakra increasing the shock created by the fist to make a small earthquake. The earthquake can't do a lot more than to shake people off their feet, though, and it only affects people within 10 feet of the user.


Stage 4
Rank: Chuunin


Stances: None

Techniques:

Shougekishou (Rising Impact Palm)
Requirement: None
Description: A palm attack that is directed straight upwards, capable of sending the heavy opponents or objects flying into the air. Once in the air, a follow-up attack is often made. Little to no damage is done with this attack. It is the follow-up that deals the most damage. Permission from the opponent must be given before this is done.

Tokken (Tackle Charge)
Requirement: None
Description: The user charges forward, using his power to put a lot of strength to his shoulder to deal heavy damage to the opponent, as well as knock the enemy down with the user’s body weight. The attack often comes as a second or third attack in a series of combos.

Yamayagi Mozou (Mountain Goat Mimic)
Requirement: None
Description: This attack calls for the user to head butt his opponent with the front of his forehead, causing painful damage to his enemy while absorbing the shock of recoil to prevent harm to his own brain. Requires no momentum to execute; the user can be standing still as little as 6 inches away from his target.

Special Techniques:

Banjin Houru (Savage Throw)
Description: This technique calls for the user to grab onto the arm or leg of the opponent, and then use his entire body weight to swing his target around in two quick circles. Then, while the victim is still dizzy, the user immediately slams him into the ground to take immense damage to the head and torso. If done correctly, this should be one fluid movement.

Jagged Dust
Description: Gathering chakra, the user creates a layer of dust which surrounds himself as a second skin. The chakra manipulates dust so that it becomes denser, and jagged edges appear, similar to rough uncut rocks and jewels. When punching, striking, and kicking there is now the added effect of getting hit with the jagged hard dirt, which can cause shallow wounds and scrapes.


Stage 5
Rank: Chuunin


Stances: None

Techniques:

Elbow Smash
Requirement: None
Description: Getting close to the opponent, the user grabs the back of the enemy’s head with one hand, then brings it toward himself quickly to smash the face with the elbow of the other arm.

Stone Floor Sweep
Requirement: None
Description: Quickly crouching, the user sweeps out his back foot to hit the opponent’s legs. The attack causes the opponent’s legs to fall and make the user fall toward the ground. The user continues his sweep, and using the circular momentum, comes in for another sweep kick with the other foot, just as the opponent is about to hit the ground. The second kick usually hits the torso or arms of the opponent, making this a double hit combo.

Steady Mountain Palm
Requirement: None
Description: A counter attack against taijutsu, the user uses the palm of his hand and the firm foundation of his legs to block an attack, usually a punch. The palm sticks forward and intercepts a punch. The punch hits the palm, which is steady and rock solid, and the shock and energy can cause the hand of the puncher to take damage, even break the bones of the fingers. The hand can, however, take damage as well.

Special Techniques:

Savage Downward Crash
Description: First using Shougekishou to launch the opponent into the air, the user follows by jumping. At the apex of the jump, the user grabs the opponent, maneuvers the opponent underneath himself, and lands back on the ground with his knees on top of the opponent. This causes incredible amounts of damage to the torso, breaking ribs and damaging inner organs. The consent of the opponent’s owner, of course, must first be given.

Rising Earth Pillar
Description: Gathering chakra and strength into one hand, the user hits the ground hard, sending the chakra into the ground. The force causes a pillar of earth to shoot up to a height of 6 ft. Using chakra, the user can control where the pillar appears, usually underneath an opponent to surprise him. The earth pillar has a 1 foot diameter and can only appear within 7 ft of the user.


Stage 6
Rank: Jounin


Stance: None

Techniques:

Gangeki (Boulder Strike)
Requirement: None
Description: An amazingly powerful punch attack. Instead of attacking the enemy by tackling them, the user pulls back his fist while running before delivering a straight powerful punch that knocks down anyone or anything. Blocking this attack takes inhuman strength.

Sledgehammer Heel impact (Hanmahirushou)
Requirement: None
Description: The user jumps far up in the air, gathers a lot of power into the right leg, foot and heel. Upon impact, the power is released and sent into whatever it hits. It deals an immense amount of damage to the torso, capable of splitting apart ribs and crushing inner organs.

Flying boulder (Hishoumaruishi)
Requirement: None
Description: The user grabs the opponent’s limbs or body and spins around while holding the enemy. When enough speed and power has been gained from the spinning, the user throws the enemy into something solid like a tree or wall. The user may also throw the enemy towards another enemy. The maximum throwing distance is 50 yards.

Special Techniques:

Saido Nadare (Second Avalanche)
Description: When the user punches a target, the natural resistance that an object bears is temporarily neutralized as it absorbs the shock of the impact. However, in this technique, the user punches his target once, and then punches a second time in a fraction of a second with the same fist, so quickly that it is undetectable to the naked eye. However, because the natural resistance of the object was taken away to protect against the first punch, the second punch deals maximum damage. This results in that object shattering completely, whether it be a rock or someone’s bone.

Gansaku Shindou (False Tremor)
Description: When the user runs at his opponent, he purposely stomps on the ground with immense force every step of the way, causing the earth to shake and tremble like a small earthquake with chakra sent through the feet. This is meant to upset the balance and concentration of the target. When the user reaches his opponent, he can follow up with any attack of his choice. For obvious reasons, this jutsu has no effect on enemies in the air. This jutsu also affects allies.


Stage 7
Rank: Kage/Sannin


Stance: None

Techniques:

Kiretsu Kire (Fissure Chop)
Description: An attack that is as a follows, first sending the dominant hand into the air followed by the leg that matches with that arm (ie right arm and right leg) the leg slams down first causing the ground to vibrate stopping any sudden movements and the hand slams down onto the skull of the victim.

Bone Crusher
Description: A simple, yet devastating attack. The user grabs an arm or a leg. With immense power behind those fingers, the user crushes the bones within the fist, dealing immense amounts of pain and damage. This is usually used as a counter attack to punches or kicks. The user first blocks with a hand, then clenches his fist to deal the damage.

Sky High Avalanche
Description: An attack reminiscent of both wrestling and the Omote Renge, the user first palm strikes the user high up into the air. Jumping after, then user grabs the opponent's body, flips it around so that the head is toward the ground, grabs the neck with his legs, and plummets down toward the ground. The attack can go up as high as 10 ft. While the attack isn't a 100% positive kill attack, it can cause concussions and injured backs and necks.

Special Techniques:

Futae no Kiwami
Description: A highly powerful technique that is also incredibly difficult to perform. Using the same idea behind Saido Nadare, the technique is, instead, used with one single punch. While this may seem, at first, to be impossible, with a high amount of training, it can be done. The user makes a fist, but then extends out the fingers slightly, almost like a palm strike. But instead of hitting with the palm, the user hits the opponent with the second knuckles of the hand. This is the first hit that neutralizes the natural defenses. The hand then collapses in on itself, to create a fist, a split instant after the first hit of knuckles. This collapsing in is incredibly difficult to perform, since it has to have the full power of a punch behind it to truly deal damage. But when the user masters this punch, it is an incredibly fast and powerful attack that nearly none can match.

Ishi Suji (Stone Muscle)
Description: A split second before the opponent hits the user with a taijutsu attack, the user tightens his/her muscles. Due to extensive training these muscles quickly take any blow that comes its way and returns the force back up the body of their attacker, effectively reflecting the taijutsu attack. A highly powerful technique, the strain this gives to muscles can be intense. Can only be used three times a thread.

 

BluewolfofMibu


BluewolfofMibu

PostPosted: Fri Apr 09, 2010 9:14 am


Eternal Style of the Broken Sword [Hateshiganai-ryu no Kujikeruken]
Official taijutsu style of the Village Hidden Among the Stones

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The Eternal Style of the Broken Sword is one of the oldest and most respected fighting styles in the Earth Country. It is considered to be one of the greatest fighting styles because little has changed in the style since its conception back before the shinobi ever existed.

The style has two main principals to it:

•Power without focus is not power, it is arrogance.
•Your weapon is your body, nothing else.

The creator of the style actually gained the idea through watching a star fall from the sky. When he saw a star fall he went to its crash site to examine it. Once he got there he noticed the raw power the star had in the crater left but it had no accuracy and missed a city by only a few miles.

This star seemed like a sign from the gods. It told him one of the main principals of his future fighting style; Power without focus is not power, it is arrogance.

Taking this concept and another one of his own creation the creator manifested all of his knowledge of fighting into one physical form known as the Style of the Broken Sword, later to be renamed the Eternal Style of the Broken Sword because of the length of it's existence.

The Eternal Style of the Broken Sword relies heavily on three different physical attributes; Strength, Agility, and Accuracy. Strength and Agility are obvious attributes in a fighting style but not so much Accuracy.

Unlike other styles that focus on pure power and speed or pain tolerance the Hateshiganai-ryu no Kujikeruken focuses on power, speed, and the delivery system.

According to the creator there are parts of the body that will always be weaker than others because they cannot be trained (groin, neck, joints, etc.) and if you deliver a powerful attack that is too quick to be blocked that hits dead on to one of the weak points you will do much more damage than you would with a hundred wild and random attacks that are equally as powerful. The practitioner also believes that with only speed and power the user will be an enemy to be reckoned with but one that can also be easily beaten because at high speeds it gets much harder to hit someone just right.

Though this seems odd for a power hungry country like Rock to adopt such an offbeat style as their official style it has proven itself time and again that it is not to be underestimated.

Stage 1
Academy


The Bound Wolf that will Devour God [Chouyouookami Kurau Jouten]
The name of the style refers to an ancient legend in the Earth Country that one day a giant wolf will devour the creator of the earth. This legendary allusion makes reference as the wolf being the practitioner foreshadowing the future power that they will have at their fingertips. The significance of this first stage is to put the practitioner one step in front of non-practitioner by training their speed at a young age. This speed also gives the practitioner a better stage to which they can start training their accuracy so that the attacks will be much more exact than normally.

Stage 2
Genin


The Giant Slayer is Born [Kiritateru no Kyojin Bo-n]
Due to the speed of the user being trained in the previous stage this stage trains the two other attributes essential to the style; strength and accuracy. The practitioner goes under several different tests that push their strength to the limit then force them to be delicate and accurate with it like throwing a heavy rock into a certain goal. Strength is emphasized more than accuracy in this stage so many times mistakes in hitting targets dead on will be forgiven while mistakes in feats of strength will not be.

Stage 3
Genin


The Hanged Man Who Became God [Jin no Hangunai Omomuku Jouten]
More skilled genin level practitioners can move on to this stage in which the focus of the style is temporarily switched. With a new found strength and accuracy in battle the practitioner begins to focus again on their speed so that it doesn't fall behind their other attributes. The practitioner will now don weighted armlets and leglets to train their speed. The weights hold back the practitioner's natural speed making them push their bodies in fights to compensate for the lost. To help make up in the difficulty of training the practitioner begins learning how to make their punches more devastating by working out the accuracy of their punches. To train this special targets are usually thrown at the practitioner, which burst open with a red corn syrup when hit in a particular spot marked with a bulls-eye. These are thrown at the practitioner at a relatively slow pace because instead of trying to train over all accuracy they are trying to train putting a lot of strength behind a punch but keeping it accurate as well. To be officially recognized at this level the practitioner must take a chip out of granite slab, which is actually very difficult.

Stage 4
Chuunin


The Condemned Moon and the Damned Sun [Shikeisutsuki Bachiataridainichi]
Continuing on the focuses from the last level the practitioner continues to train their speed and their accuracy. Lightweight rocks are tied down to all over the practitioner's body. While these are not heavy enough to weigh the practitioner down much they are placed in certain awkward positions that force the practitioner to try and avoid them while moving or be struck by it. To make this more of a challenge some of the rocks may be sharp. The accuracy of the practitioner is also trained. Instead of being trained to make a decisive hit to a certain spot though they are instead learning to make their average hits more accurate. So when they go to hit the targets this time their goal is to not bust it open but to knock it back at the thrower and to do so as many times as possible.

Stage 5
Chuunin


The Great Eye that Knows All [Omanako Unchiku]
After becoming thoroughly swift the practitioner begins to pick up on their strength training once again. They don the rocks once again but this time they are more conforming to the body and much heavier making even simple movements difficult to perform. As they grow stronger they continue to learn how to focus this power so that it doesn't become uncontrollable. To kill two birds with one stone a myriad of large rocks are found. Someone will look for the weak points on the rock and once found they will be marked and then thrown at the practitioner. If they miss the weak point with one of their attacks they are penalized with the pain of striking a rock that they are not yet strong enough to destroy. If they hit the weak point that is marked they are rewarded with a rock crumbling at their attack. While the rock throwing training obviously has its accuracy training down it also trains the practitioner's strength with a simple concept; have enough power to get the job done or get hurt trying. It is very good at convincing those that are too weak to break the rocks even when striking the weak point to work a bit harder. To be officially recognized at this level the practitioner must completely destroy a granite slab with one punch

Stage 6
Jounin


The Arrow of the Blind Brother [Burahakuya]
Taking the main focus of the last stage and putting it on the back burner the practitioner now focuses on their Accuracy and somewhat on their strength. This stage is very important to the development of the practitioner of the style. Instead of trying to train their eye sight trying to hit dead on the user is taught how to not rely on their eyesight so much and work their way around the need for it and using their trained eye sight along with this new training the user is more able to hit their target without mistake. They continue on with the practice of using a rock to train but instead of rocks being thrown at them they are brought to a very large rock where a weak point for them to exploit is created and the same concept of the last stage rings true; you miss you hits a solid rock that you can't break.

Stage 7
Jounin


Joy Hath Been Slain [Joiyaru]
True to its name this is the style in which the training becomes much more intense. In fact at this point the main philosophy is 'Do or Die' and it reflects in the newfound life risking training methods. This stage trains speed, reaction time, and how important being able to put a lot of force behind a single shot is. The way the practitioner is trained is that they stand at the bottom of a hill and large boulders are sent at him at a horrifying rate. The boulders have a white 'X' painted on them and when they are sent at the practitioner he has two options; destroy the boulder or get out of the way. The latter is anything but acceptable. Though it takes a while for the practitioner to get used to the training they are eventually able to run into the rolling boulders and hit the 'X' dead on because in layman terms their lives depend on it. The test for this stage is being able to bust through 5 consecutive boulders without fail.

Stage 8
Anbu


The Spear of the Fallen Valkyrie [Yari no Rakuvarukyrie]
At this point the practitioner takes a well-deserved break when it comes to their accuracy and instead goes on training the rest of their body in hopes of improving it. The practitioner begins going through several serious obstacle courses and training. One of their most infamous training methods is to try and stop boulders that are falling down a hill or if they are especially confident trying to stop rockslides. Unlike in the previous stages where they focused mainly on one attribute then sort of worked with the other both strength and agility are trained equally. Their agility is put to the test when they have to out run avalanches on some of the biggest mountains in the Earth country. They can also train their agility by working with several weight systems and training methods but outrunning the avalanches are the more favored.

Stage 9
Saanin


The Maiden Who Cried Red Gold [Tennin Ikkatsu Niirokogane]
This is the real deal. This is when it all comes down to the practitioner and his will. This is where the anticipated question is answered; 'When it comes down to it, will you swing the bat?' The practitioner spends a month doing nothing but training their strength and accuracy. Once that month has passed the test to end all tests comes. The practitioner stands in the middle of a rocky wasteland and awaits a fake meteor created by a higher up practitioner. The entire point of the test is to strike the meteor in just the right place before it hits the ground to completely destroy it. Needless to say not many survive.

Stage 10
Kage


The Blade Known as Balmung [Ittou Omotedatsu Barumungu]
Fast as a lightning bolt, Strong as a falling meteor, and a deadly accurate shot the practitioner has now reached the full epitome of the Eternal Style of the Broken Sword. Ironically the name of the style is based on a legendary sword wielded by an ancient pagan god from the Earth Country but it is named so for good reason. In his final battle throws the god died in battle by another god's hand but this was because his blade had been destroyed in the battle. This story is meant to teach humility to the practitioners that reach this level so they do not become too arrogant and fool hardy. In this final stage the practitioner works on all of the attributes that they were working on in the style trying to give everything one last balance out.
 
PostPosted: Fri Apr 09, 2010 9:29 am


三奥り, Santoryu - Three Sword Style
Savage, Relentless, Deadly

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Style Description:
Santoryu is also known as the Three Swords Style. This style was very powerful and aggressive as its users wielded Three swords. One in each hand and one in their mouth. They also have mastered some techniques from Nitoryu also known as the Two Swords Style as well as Ittoryu which is One Sword Style. The original creators of this Style were those of the Roronoa Clan. This style is very hard to master but once fully mastered you are feared one of the most deadly users who bare a Sword.

Style Basis: (Must be a member of the Roronoa Clan to learn any forms of the Weapon Style)
Weapon (Sword Only): Chakra Control

Training Methods:
The Roronoa Clan has forbid others not from there Clan to learn there Style but they allowed Tetsuya prove himself by surviving the gruesome attacks using his own blades. You must have a strong will and great Stamina as well as physical strength.

Movement:
The stance is neutral defending there entire upper body. They move swift and strike quickly but they strike with great force that will leave you almost stunned from their strength.

___Santoryu___

These are the Styles and Techniques of Santoryu watch them closely and learn them well. Only strong willed fighters can use these Techniques. High Chunnin and up can learn these techniques.


_____Regular Techniques

Oni Giri (Demon Slash) - A three-way simultaneous slashing attack. The user crosses his two swords across his chest and places the blade in his mouth horizontally behind them. The user then approaches the target (usually at high speed) and cuts through by swinging the swords across his chest, resulting in a descending diagonal-crossing slash from both swords while the mouth blade performs a horizontal cut from either the left or right, depending from which side of his mouth did he positioned the sword's main blade at.
Rank - B

Tatsu Maki (Dragon Twister) - The user spins with his swords to create a dragon-like tornado that both slashes and blows away the target(s).
Rank - B

Gazami Dori (Crab Seize) - All three swords are horizontally parallel, suddenly clamping down on the target like a crab's claw for a guillotine like effect that would normally cut a person's head off.
Rank - B

_____Special Techniques

Hyaku-Hachi Pound Hou (Triple Sword Soaring Phoenix) - The user holds both blades in his hand over his shoulders and then swings down and slashes horizontally with the blade in his mouth. Then as he slashes he releases some of his Chakra in his Swords causing them to create a triple spiraling Chakra wave.
Rank - A

Yasha Karasu (Night Crow) - The user spins like a rolling wheel at an enemy with his swords, eventually coming to a head with a tornado-like move while continually thrusting the swords at the opponent. This attack leaves cuts shaped like crows' feet.
Rank - B

Hyou Kin Dama (Leopard Golden Ball) - The user jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of the users trajectory, they will still be cut by the Chakra that is emitting from the blades that are sharpened to where they feel like the tip of a Blade.
Rank - A

___Nitoryu___

These are the Styles and Techniques of Nitoryu watch them closely and learn them well. Only strong willed fighters can use these Techniques. High Genin and up can learn these techniques.


_____Regular Techniques

Sai Kuru (Rhino Rampage) - The user puts his swords on his forehead, like rhinoceros horns, and spins quickly.
Rank - C

Nigiri (Double Slash) - A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Tourou, Outourou, Hirameki, Samon.
Rank - D

Tourou (Climbing a Tower) - Two Chakra-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.
Rank - C

Outourou (Reply Climbing a Tower) - Two Chakra-based projectile slashes are sent downwards while falling as the user swings his swords downwards, with the gravity complimenting the force of the attack.
Rank - C

Hirameki (Flash) - Two Chakra-based projectiles are sent forward after swinging both swords from the left or right side.
Rank - C

Samon (Sand Drawing) - Two Chakra-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.
Rank - C

_____Special Technique

Nitou-Ryuu Iai: Rashoumon (Two Sword Style Draw and Resheath Technique: Rashou Gate) - A dual sword drawing technique so powerful it split large obstacles in half. The user draws his sword, and sheaths it so quickly it has strong enough force to split a home in half.
Rank - B

Nana-Juu-Ni Pound Hou (Dual Sword Soaring Phoenix) - The user holds both blades in his hand over his shoulders and then swings down. Then as he slashes he releases some of his Chakra in his Swords causing them to create a double spiraling Chakra wave.
Rank - B

___Ittoryu___

These are the Styles and Techniques of Ittoryu watch them closely and learn them well. Only strong willed fighters can use these Techniques. Low Genin and up can learn these techniques.


_____Regular Techniques

Itto-Ryu Iai: Shishi Sonson (One Sword Style Draw and Resheath Technique: Lion's Song) - Placing the sheathed sword upright and listening to the "breath" of his opponent, the attack rapidly unsheathes, attacks, and sheaths the sword.
Rank - C

Hiryuu Kaen (Flying Dragon Impulse) - Using one sword wielded in his left hand or with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then goes numb from where they were slashed.
Rank - B

_____Special Technique

San-Juu-Roku Pondo Hou (Single Sword Rising Phoenix) - The user holds his blade in his hand over his shoulder and then swings down. Then as he slashes he releases some of his Chakra in his Swords causing them to create a single spiraling Chakra wave.
Rank - B

___Forbidden Style Kyutoryu___

This style was deemed forbidden among the Roronoa Clan because of its great Demonic power. Kyutoryu is the savage Nine Sword Style that is replicated from Asura a three headed six arm God. You must have great will and very strong stability to use this style. High Anbu and up can learn these Techniques.


_____Regular Techniques

Kiki - Kyutoryu - Asura (Demon Spirit - Nine Swords Style - Asura) - The technique that allows the user to use Kyutoryu. While being relentlessly attacked, the user's anger, and frustration manifests itself from a dark aura emanating from themselves into a being with six arms and three heads known as an Asura. The full activation of this technique actually causes the ground to darken several meters diameter from where the user stands and blow a gust of wind from the user. He then motions his arms upward leaving behind to sets of arms and each time the arms manifest so does the head coming from both right and left. This is used by creating Kage Bushin(Shadow Clone) that do not leave your own body.
Rank - A

_____Special Technique

Asura Ichibugin (Asura One Mist Silver) - The user holds the swords so the blades are pointing towards the victim, the user leaps towards them slashing them with all nine of his swords at once afterwords ending in a position where all the swords are held in a way to make them look like they're fanning out. This technique has enough force to rip through a small mountain because of the Chakra emitting from each blade.
Rank - S

Asura Makyuusen (Asura Demon Nine Flash) - The user approaches his target with great speed to where he leaves behind an afterimage of himself and once image fades the user is right in front of the foe and begins to slash them up using all nine swords and ends with a stance where all nine swords are in a wheel shape. The wound is similar in shape to the sword stance.
Rank - S

Master:

Users of this Style





 

BluewolfofMibu


Gregar828
Vice Captain

PostPosted: Tue Sep 11, 2012 9:22 pm


Flaming Muay-Thai

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[Description] - This is a Fighting Style based on a type of Nin-Taijutsu known as Flaming Muay-Thai. The users form flames around their hands and then use them to send rapid, flaming punches at an enemy. This style isn't very effective at lower levels, but it devestating when the user trains at a much higher level. This style was created by Cadence Creed of Iwagakure.

[Stage 1] - Ignite the Flames
[Description] - The user must start this Training by practicing the ability to mold Chakra into their hands and create flames. They must train themselves to be able to withstand to heat of flames being placed directly on their hands. Requires 3 Training Posts to achieve this level.
[Rank] - Academy

[Techniques]

[Quick Jab] - A simple move where the user gets close and send a jab at the target's midsection. At the critical point, a small burst of flames is released from the knuckles to scorch the target area slightly.
[Rank] - Academy

[Hammer Fist] - Another simple attack where the user makes a fist and covers it with flames. They then raise it up high and slam it down over the target. The attack is fierce and effective, but relatively easy to block and counter.
[Rank] - Academy


[Stage 2] - Growing Flames
[Description] - Now the user should be able to make a flaming fist and control it. They now must focus on raising the size of the flames around the fist to about the size of a small water balloon (about 1in.flames all around the fist). The user must now also begin to use flaming kicks, but no new kicking techniques will appear yet. Requires 5 Training Posts to achieve the level.
[Rank] - Genin

[Techniques]

[Quick Step] - The user closes in on the opponent. Before they have a chance to strike, the user quickly jumps slightly one direction, but quick steps to the opposite direction. They then spin around and slam a flaming fist into the back of the target's skull.
[Rank] - Genin


[Stage 3] - Fierce Flames
[Description] - Now the user will have better control of the flaming fist. They will focus on two other types of flaming strikes now. Flaming elbows and flaming knees. These strikes have twice the level of strength that punches do. Require 8 Training Posts to achieve this level.
[Rank] - Chuunin

[Techniques]

[Elbow Drop] - The user first tackles the target and sends them forward a bit while knocking them off their feet. The user then flips up and falls on top of the target with a very powerful elbow strike that is roaring with flames.
[Rank] - Chuunin

[Knee Upper] - A simple, but extremely vicous and effective technique where the user darts in with incredible speed and send a flaming knee strike into the target's midsection, launching them forward, but up off the ground. This can easily be linked with other attacks.
[Rank] - Chuunin

[Scorching Entry] - Just like the Dynamic Entry used by Might Guy, the Scorching Entry is a fierce flying-kick that does severe damage upon contact. This kick comes in very quick and it is hard to avoid. With the flames produced during the strike, it looks as if the user is a comet that is traveling towards the target.
[Rank] - Chuunin

[Stage 4] - Inferno
[Description] - Now that the user has reached this point, they will be able to create a flaming orb around their fist that is the size of a bowling ball. This stage requires 8 posts of strictly Physical Training to master. Requires 12 Training Posts to achieve this level.
[Rank] - Jounin

[Techniques]

[Spear Thrust] - An advanced technique in which the user must charge up a high level of chakra into one arm. They then get close to the target and thrust their arm into the opponent. The thrust itself should be able to tear into the target's body, but it is then followed by a beam of flames that will will tear all the way through the target's midsection.
[Rank] - Chuunin

[Scorching Sun] - This is a highly advanced technique in which the user pumps Chakra through their body and releases it at a critical point. This creates a massive orb of flames that covers about 5m. in all directions. They then launch themselves at the target. This attack will do a very highly level of Physical Damage and Fire Damage.
[Rank] - Jounin


[Stage 5] - Phoenix King
[Description] - Now the user has full mastery of the flaming fist techniques and has a high level of physical power. Now, the user must put even more time into Physical Training. The user must complete 15 posts of Physical Training to achieve this level. Requires 15 Training Posts to achieve.
[Rank] - Kage/Sannin

[Techniques]

[Falcon...PUNCH!!!!/Falcon...KICK!!!!] - A very powerful technique in which the user charges there Chakra into either their arms or legs. They then get very close to their target and strike them with the chosen limbs. A large amount of flames is released in the form of a falcon. The punch itself is able to shatter bones, but the flames amplify the attack to a much higher degree.
[Rank] - Jounin


[Stage 6] - Second Sun
[Description] - This is a Forbidden Stage of the Muay-Thai Boxing. The users of this style are only those who desire power so much that they'd do anything to get it. This Stage is unlike the others and must be activated like the 8 Gates Style. When activated, strength and speed will reach the equivalent of the Eighth Gate and their Katon Abilities are nearly doubled. The are able to form orbs of fire around their hands that are the size of bowling balls and then they are also able to throw these flames at targets. Only someone who has cause death to a total of 3 RPCs of your own Rank or higher can achieve this level after a total of 15 posts of Physical Training and 10 posts of Elemental Training.

This Stage will last for a total of 15 posts. After this has ended, the user will become physically exhausted and will then collapse. The user must get medical attention before being able to do anything. After getting medical attention, the user will be unable to fight for three days, but will be allowed to train in Ninjutsu only. Taijutsu will cause the user to tear tendons and will add one more day to the recovery process. During the recovery process, Maximum Chakra is halved.
[Rank] - Kage/Sannin+

[Techniques]

[Dragon Fire] - The user focuses Chakra and then launches it out in all directions. This is a massive wall of flames about 20ft. high that travels 40m. It will devestate anything in its path and is highly lethal.
[Rank] - Kage/Sannin

[Eruption] - The user focuses Chakra into their arms or legs. They then jump high into the air. They come down with extreme force. At a critical point during the impact, the user releases all of the Chakra and flames then erupt from the ground everywhere within 25m of where the user lands.
[Rank] - Kage/Sannin


[Users]
Cadence Creed - Creator
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