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[Knight] Knight Scholomance // Isaiah Zähne Goto Page: 1 2 3 [>] [»|]

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PostPosted: Tue Jul 07, 2015 10:23 am


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Do we know each other?
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PostPosted: Tue Jul 07, 2015 10:27 am


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                  N A M E ┆ Isaiah Zähne, aka Ice
                  A G E ┆ 29
                  G E N D E R ┆ Genderfluid; usually he/him/his, sometimes she/her/hers
                  O R I E N T A T I O N┆ Aromantic bisexual
                  B I R T H D A Y┆ November 13th, 1989
                  H E I G H T ┆ 5' 10"
                  W E I G H T ┆ 145 lbs
                  F O O D ┆ Loves plastic fruits that sit in dishes and never spoil. Hates the edible kind.
                  B L O O D ┆ O-
                  O C C U P A T I O N ┆ Owner of Pawnography, a pawn shop


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                  P E R S O N A L I T Y ┆
                      Friendly ;; Isaiah finds no compunctions about interacting with others. He holds a natural inclination toward fostering positive relationships with others, and often attempts this through using politeness in new interactions or practicing compassion for others in older relationships. He finds relationships far more rewarding when parties stay on good terms with one another, and good terms requires active work in which he willingly partakes. He is the one that, at the end of an incredibly stressful day, still sets aside the energy to smile at someone walking through his door. Thus, Isaiah is relatively easy to approach by others, and he receives them warmly in kind. It's important to note that this is Isaiah's professional demeanor.

                      Attentive ;; One does not learn by being absent; Isaiah is both highly grounded in his surroundings and highly interested in them. He is one of the people who internalizes the fact that this person has unusual purple eyes, and that their leaf green hair works as a particularly potent contrast. When told of a hobby concerning underwater basket weaving, he will remember it at a later date where other conversationalists might not. He finds people highly interesting, just as how he finds adjusting symbols to reality highly interesting. Isaiah will also recognize when noted features of a room shift and change, which might make him a candidate for gaslighting. He is also someone who typically doesn’t step into potholes and break his ankle. It’s important to know your surroundings.

                      Charismatic ;; Isaiah possesses a certain charm in his dry demeanor and laissez-faire attitude about social mores that frequently attracts others. For some, he's refreshingly different; for others, his charm lay in his subtly faked overconfidence. Some enjoy his dismissive approach toward rigid gender standards wherein he dresses himself with overtly feminine notes. Perhaps some of it comes from his spark of addictive personality, too. Regardless of its manifestation, those who surround Isaiah can collectively agree that the man has a lot of charisma.

                      Uncouth ;; Isaiah simultaneously loves culture and loves to wreck it. Isaiah consciously and intentionally speaks out of line, violates social guidelines, invites interpersonal disaster and at basest point, simply makes an a** of himself. Where his friendliness carries him well in situations where abiding by social constraints is preferred, he still tends to venture out of those bounds when he's not trying to put forth a positive face. This type of behavior still surfaces when Isaiah lets his hair down. Those who aren't close friends of Isaiah may find themselves put off by crass humor, bold body language and culturally unacceptable suggestions. Converse to friendly, this is Isaiah's casual demeanor.

                      World-weary ;; There's an old adage stating, "if one finds oneself in hell, keep going." Isaiah did just that, and found that he somehow looped around and went through Lucifer's Fabulous Fairground several times now. These experiences manifest in a marked weariness for the way in which the world likes to destroy itself. Similarly, this weariness provokes an ennui in Isaiah in which he finds that he just doesn't want to leave the bed some days. Sometimes he fails to find existential pointfulness and prefers instead to dive into harmful decadence. Other times, he finds that the universe failed to surprise him, and the result is exhausting. And while Isaiah tries to reign in the lot of this and confine his miserable fatigue to his internal thoughts, these reactions can leak into his behaviors and turn Isaiah into a very trying person.

                      Insouciant ;; Maybe he had a few too many near-death experiences, or maybe Isaiah just doesn't possess a lot of inseparable ties to life. Maybe it's all just one big convoluted coping mechanism, but he plays fast and loose with deadly situations quite often. Isaiah applies a lot of litotes language and dismissiveness to occurrences that may have ended in human tragedy, even when they're still occurring. To some, this looks like a gross underestimate of the damage potential in an event; to others, a staunch refusal to see the facts; and to others still, a ridiculous way in which he tries to disguise his own fear of the ultimate consequences. For Isaiah, the lattermost proves the truest instance. But while he finds this dismissiveness a viable coping mechanism, others consider it a callous disregard for his own life and the lives of others.

                  H O B B I E S ┆
                      Support Groups ;; Support groups seldom qualifiy as one-stop-shops for addiction treatment, therapeutic need, or disposable community. Relapse happens often and requires revisitation. In Isaiah's case, this manner of group therapy is both a necessity and a conscious choice, as he finds their openness quite valuable and their close-knit communities viable sounding boards for certain life events. But treatment and support aside, mostly he stops into weekly meetings to bring donuts and bad humor. He has since expanded his circle of influence to include support groups that don't apply to any of his own personal issues, such as Sisters for Ovarian Cancer Recovery (SOCR), Ball Buds: A Testicular Cancer Support Group, and Operation We Are Here: Support for Military Families.

                      Correspondence ;; Since slowly training his left hand to do what he wants, Isaiah developed a certain attraction to letter writing. In the past, he used it mostly for writing to other knights of important events, but now he finds it a useful means for staying in touch with other busy lives. Sure, text messaging and email both exist as viable communication conduits, but they lack the personal touch of handwritten correspondence. While his letters still look shakey compared to his formerly impeccable handwriting, Isaiah's letters more than reach the legible point and often offer valuable insights to receiving parties. He has since invested in more fancy balsawood pens and weighted, textured paper to add to the correspondence experience. These days he's even looking into blatantly sarcastic stamps and colored waxes for an individual note to his letters.

                      Transgressive Fiction ;; What is stranger than fiction? Reality provides a nice foil, but transgression takes the cake for taking the bizarre and adding a shade of darkness. Isaiah reads, writes, and animates transgressive fiction to a delighted degree and has no compunctions about impressing its uncomfortable nature onto others. He has written transgressive shorts in the past, and started a commendable collection of the books alongside other cherished favorites. He finds their stories quite palatable and applicable to some of the running themes of real life. He does not often share this hobby with other people, but there have been many occasions where he starts developing transgressive vignettes starring the particularly boring fellow sitting across from him at the bistro.

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PostPosted: Tue Jul 07, 2015 10:31 am


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                  A L I A S ┆ Scholomance, Knight of Saturn
                  A R T ┆ [ fanart | civilian | civilian | civilian | page | squire | knight ]
                  C H A L L E N G E ┆ [ page ] I suppose you'll teach me how to die?
                  C H A L L E N G E ┆ [ squire ] If you could just ravel into time.
                  C H A L L E N G E ┆ [ knight ] War is my business. Death is my creed.
                  W E A P O N ┆ [ bone ring | sinew cane | spinebone whip ]


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                  M A G I C ┆
                      Magnum Mortum ;;
                      Pool: 30 seconds
                      Distance: Targets up to 20 feet in line of sight
                      Targets: Up to 6
                      Extra: Magic 'tethers' at 30 feet from Scholomance barring sight interruption
                      Description: Scholomance summons a death knell that will immediately affect 'tagged' characters (anyone focused on by Scholomance within line of sight). Any targeted character will have their corporeal form turned into a ghastly spirit-form, and will find that any attack or attempt made toward corporeal bodies will only pass through their form. In trade, corporeal characters will be unable to strike or harm those who are rendered as spirits. Spirits will see the world around them as an inverted, crumbling version of their current location. Corporeal characters will look to them as blots of energy rather than people. Spirits can still attack each other, and both corporeal and incorporeal characters can attack Scholomance, as he is the link between the illusory otherworld and the real world. Breaking his concentration will end the attack prematurely.

                      During channeling, Scholomance's magic actively damages him as tradeoff. Effects start at full body ache and exhaustion and can lead up to immediate collapse or beyond, depending on circumstances. He is also completely immobile while casting and cannot attack any targets.

                  S U M M O N┆
                      Zalmoxis ;;
                      Appearance: Of standard horse size, Zalmoxis is of ashen color without markings. It leaves a vague mist when walking, though not enough to permit obscurity. When under the effects of Scholomance's magic, Zalmoxis' meat unravels from its bones to reveal a skeletal horse with a pale green fire burning within its body. Its mane and tail don that very same pale, illusory fire.
                      Ability: Zalmoxis' ability is only active when Scholomance is simultaneously channeling his magic. It cannot exist outside of that cast. When Zalmoxis turns skeletal, the horse can therefore 'curse' any or all chosen targets that are subject with Scholomance's magic, which in turn causes them to suffer as he suffers when casting the magic. In this way, everyone feels effects of 'dying' defined as lethargy, generalized pain, and greater duress when breathing. By nature of needing to be cast while in Scholomance's magic, this ability can only last a maximum of 20 seconds.

                  P E R S O N A L┆ I T E M
                      Phylactery ;;
                      Appearance: A small, ornate jar inlaid with ancient gold scripts. The jar itself is a black onyx with royal blue velvet ribbons and gold tassels. Inside the jar is a peppermint- and clove-scented fluid of high viscosity. It seems to refract light infinitely.
                      Ability: Scholomance can store up to four live starseeds in the phylactery and preserve their existence for up to two weeks. The stored starseed can manifest an ethereal projection similar to an ancestor if the lid is removed. This allows for an urgent conversation (up to one minute) and then the liquid inside must recharge for the day.

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PostPosted: Tue Jul 07, 2015 10:32 am


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                  O U T S I D E ┆ S C H O L O M A N C E
                  Scholomance is a sprawling campus located in the center of a vast lake. The lake spans over a mile in radius from the epicenter, and has long since been poisoned from the trials of magic testing that occurred in Scholomance's ancient history. Beyond that lake is a swamp spanning several miles, with varying degrees of magical nuances. It is said that impossible physics precipitates by happenstance when on the campus grounds, ranging from benign occurrences such as rocks spiraling up from the ground to more threatening events like air dissipating from a one-block area of the school. So much magical testing has occurred in one place that most tourists do not visit Scholomance.

                  In fact, most visitors to this region of Saturn specifically avoid the swamp in which Scholomance is situated. The magic practiced there has permeated the area, leading to unusual sentient flora and equally bizarre fauna.


                  F L O R A ┆
                      Screamers ;;Plants that emulate the bodies of humans and scream wordlessly. These plants can only emulate humans from head to knees, so the calves are often hidden in swamp pools. Anyone who comes running to pull out these pseudo-humans will find that their face blooms open into a sight that most cannot describe. It is said these creatures appear in higher prevalence near full moons. Scholomance has not corroborated this information, but can confirm through divining practices that these pseudosapiens are plantae by nature. They have also found that beneath the knees come a webbing of veins that transitions into a vast root system that spreads through the swamp pool. These roots are incapable of penetrating the highly basic swamp soil, which accounts for these creatures remaining near the edges of ponds.

                      Red Creeper ;; A peculiar rust-colored ground cover remains both pervasive and prevalent in the swamp, and is at first glance rather harmless. Closer inspection by Scholomance officials revealed that the ground cover is, in fact, a vibrant leaf green beneath the surface but the unusually thick oil excreted by the plant combined with ambient pollen results in the rust coloring. Interestingly, the pollen and oil form a self-defense symbiosis not previously recorded in the swamp's history - it forms a protective outer layer capable of dissolving cell membranes, which means that anyone walking barefoot upon this plant will find themselves liquefying on top of it. This has oft provided ample nourishment for this spidering flora, which only encourages it to flourish. Scholomance researchers estimated that the ground cover would overtake the entire swamp by the year 1200.

                      Glowing Maple ;; A unique type of magic-saturated red maple dominates the coniferous swamp, with a smattering of birches and cedars per visitor identification. The red maples, however, occupy most interest due to the properties developed from magical augmentation. During the night, the red leaves glow white overnight. This bioluminescence continues to stump researchers as it does not seem tied to solar influences or any cyclical biological occurrences within the plant itself. Most useful and notable from a red maple is its sap, given that its properties can neutralize magically-induced incidences when distilled and mixed by an apothecary. A great many salves are therefore prepared by Scholomance students and kept on hand as first-aid measures for experiments gone awry.

                      Orange Lycoris;; Brilliant orange flowers similar to cluster amaryllis often collect around the pond and bunch up near the roots of trees. These also exude a softly glimmering pollen yearly, which forms the other half of the ground cover symbiosis. These flowers do not pose threat to fauna, but they wither the various trees dotting the swamp by parasitically draining nutrients. During the eve of a tree's life, these flowers will have sprouted from the bark itself until the structure of the tree collapses in on itself wholesale. Much of this plant's pollen coats the many water pools and often the rim of Scholomance lake. Researchers have found that burning the plants produces a choking, toxic smoke that swells up lungs with fluid-laden blisters. Only a handful of these cases have been fatal.

                  F A U N A ┆
                      Angler Gators ;; Reptiles of similar composition to alligators roam the swamplands, though they commonly abstain from going into the pools unless hunting. They possess no greatly notable differences to typical alligators beyond an immensely long and tapering tail that ends in a several foot length of wiry black keratin. Off the end of this tail grows a luminous globe, which emanates a deep blue light that often draws other local fare. These alligator types would then remain beneath the water for several minutes while luring food, and afterward tap their prey with the end of the bulb, administering an electrical shock for temporary paralysis. These bulbs were often hunted by nearby Saturnians before the swamp grew immensely dangerous, for these bulbs would continue to glow under the sway of magic for years after the alligator's death. They became common lanterns for the area until these creatures nearly grew extinct.

                      Bone Serpents ;; There are rumors of giant, finned serpentine creatures dwelling far beneath the lake's forever placid surface. These rumors began after the massive import of skeletons and partially decomposed bodies that were promptly dumped into the lake, but no one could say quite when or from who these rumors originated. This rumor's popularity gained prevalence while the lake slowly polluted to an opaque, toxic orange as the local flora pollen reacted with the gastric breakdowns from the marinating imports. Tales of size, shape and color often vary, but its draconic shape often remains the same across the stages of these rumors. Scholomance officials have not been able to confirm or deny their presence in the lake. Purportedly they churn the otherwise placid waters during the hostile Saturn storms.

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                  I N S I D E ┆ S C H O L O M A N C E
                  The Scholomance campus is composed of five gothic buildings surrounding one considerably larger and far more ornate building. From the top of this final building protrudes a long-defunct telescopic relic that has long since been the center of ghost stories and gossip within the Scholomance compound. This building sports many architectural details as well as floors, and follows cathedral-style architecture in its use of copious arches, pillars, buttresses, flying buttresses, and commanding glass windows. It is often the focal point and most recognized building among Scholomance, thus obtaining its primary association.

                  Surrounding it are five structures of variable sizing, with the infirmary on the left and sanctuary on the right upon entering through the gates of Scholomance campus. Behind the infirmary stands the apothecary, the repository sits beyond the sanctuary, and far back beyond the observatory, toward the edge of the island stands the smallest enclosure for the ossuary. Each building receives increasing decorative finesse based on size alone, with the ossuary being most nondescript of the accessory buildings. Surrounding these buildings were once impeccably kept grounds, though now they had bloomed and withered into curious shapes that do not altogether dismiss the thought of sentience.

                  The cobblestone walkways leading between the buildings have taken on a similar state of disrepair, and appear to shift perceptibly throughout the duration of any visit. Paths reroute themselves and sometimes vanish altogether.


                  B U I L D I N G S┆
                      Ossuary ;; It houses over a thousand reliquaries filled with remains. At least, that is the belief - in truth, the ossuary was locked down when Price instated bans on specific magics. Many rumors circulated around the ossuary, from the existence of an expansive crypt that vents out to the lake to comments of hauntings and supernatural attacks. But despite all the talking points surrounding the ossuary, none of the particularly curious students or researchers were able to break the seal barring entry. Additionally, no sweeps of the lake floor could confirm or deny presence of vents from any underground crypts.

                      Apothecary ;; It was primarily used for a storehouse before Scholomance ventured into reagent magics. It was originally founded after the infirmary building as a large pantry to feed the original workforce, but the increased need for ventures into alchemy necessitated its conversion. Years of misunderstanding the dangers in both reagent magic and alchemy led to some peculiar incident rumors in these parts - students growing scales, desiccating their own innards, and creating micro-constructs were a few of the outlandish stories surrounding the building. Scholomance officials have never been able to corroborate these rumors. Since then, the building acquired a reputation for an impossibly stubborn spider infestation that never fully died down.

                      Observatory ;; It is the oldest and largest building on Scholomance campus. Built long before the school/facility came into existence, the Scholomance tower spans several stories in an enormous rounded tower, with seven connected and smaller towers. Crowning the central tower is a great telescopic artifact that no longer sees use, and the compartments within the tower offer a variety of facilities and research spaces. But rumors among students confer the suspicion that the old Scholomance tower was not simply an observatory - some speculated that the bizarre false walls and levers throughout the building were intended to change its shape, while others thought that Scholomance tower could somehow manipulate the lake's water level. Such a feat implied an impossibly long underground presence for Scholomance, which some researchers believed could really exist - an exact replica of the tower extending over a mile beneath the surface.

                      Repository ;; Also known as the final constructed building, erected during Price's power. It was considered a necessity to float IO operations and served to clean out more room from the observatory where reports and records were originally kept. Little was said or done about this building, but many of the students disbelieved its benign reason for existence. Organization of Scholomance files occurred smoothly within the observatory, which still held room for IO desks and conference space. Students agreed that it sounded like a frivolous purchase at best and a front at worst.

                      Sanctuary ;; The last and largest housing area for the operation. It featured a barracks-type setup in a building the size of a football field. Built within it were a smattering of small kitchens, a linen room, and bathing rooms. These quarters later became impossibly cramped with the expanding population of Scholomance, but they never received renovation to accompany anything past a maximum capacity of 500 occupants. The final census of Scholomance reports the total number of staff at 762, more than twice the maximum capacity for the building.

                      Infirmary ;; The least controversial building in all of Scholomance. The bed count has increased over the years, but the sole purpose of the building remained the same for most of its time: to treat and recover any individual injured by magical fallout or other forces within the bounds of Scholomance. As is natural, there were a few rumors circulated regarding haunting in the infirmary, but no cases were confirmed. As the second oldest building, it was originally intended to house the workforce.

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PostPosted: Tue Jul 07, 2015 10:32 am


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                  F I R S T ┆ Kaiser Hayes
                      The original founder of Scholomance as a facility. The ancient Gothic observatory was inherited by Hayes and, pending volatile deliberation between other Saturn knights, he converted it into the notorious magical research facility. The original and sole purpose of this academy was the debilitation or sealing of Sailor Saturn's power by any means necessary. Hayes did not found this facility with any preconceptions of politics play, beneficial research, or longstanding goals. The brute force required to eliminate Princess Saturn would be left to those more concretely capable of manifesting such manpower - like the armies at Ploutonion.

                      Kaiser Hayes was an oppressive, intolerable man by nature. He was a man recognized by his immovable scowl, unruly grey hair, and crow's feet spidering out from his eyes that lent more to squinting than to laughter. He regarded everyone with the same hard gaze that one would expect from a cold, logical figure. He spoke his mind often, unsolicited, and did not often heed advice from people he considered clueless or too soft. He never married, as became the tradition of Scholomance successors, and did not keep many close friendships in his lifetime.

                      Kaiser Hayes, despite his latter disposition, was not born a gloomy soul. His assignment to Saturn from the academy came from a personal evaluation, in which they concluded his emotional fortitude was great enough to withstand the task. Protection of an observatory was no great task, and while the solitude involved may drive some to madness, they confirmed that he would not succumb to such dolor.

                      It was only through discovering his secret sobering task as a knight in service to Princess Saturn did he finally lose his quiet sunniness.


                  T H I R D ┆ Carmilla Montplaisir
                      Carmilla Montplaisir was the third knight of Scholomance and the first female knight to inherit the position. Similarly to Hayes, she possessed sound logic capabilities and often exercised them to keep emotions in check. She was widely renowned for her impeccable pokerface. Tactical and reserved, Montplaisir left the majority of Scholomance's daily runnings to her team of appointed advisors. This was a political change introduced at her ruling of the facility that remained throughout the rest of Scholomance's history. With the advisors handpicked and carefully secured in a system of checks and balances, Montplaisir armed herself with a team of creative minds and left her post to visit other wonders.

                      Initially she kept to other Saturn wonders to interact with her fellow knights and discover the unique purposes to their own wonders. When possible, she requested permissions to research the magic native to these wonders. And once interplanetary travel was secured for herself and her team, Montplaisir carried out her routine among the rest of the Sol system with plans to progress further into space. Toward the end of her life, she began making generous trades with other planets and wonders for their native artifacts, and donated only a small portion of these finds to Scholomance research. The remainder appear to have gone into a personal collection, though evidence of this is still scanty.

                      Montplaisir soon retired from her travels upon contracting a respiratory disorder from the Scholomance swamplands. At this time, she confined herself to her quarters while taking daily red maple salves and revising the structure of the Scholomance facility itself. Her final contribution to the Wonder was expanding its sole statement to include magical research of all kinds. This culminated in expanding the facility under her advisors' supervision and classifying magical research veins into Weapons, Utility, and Support.

                      Montplaisier died at the age of 42 after a particularly painful coughing episode that burst the majority of the blisters in her lungs.


                  S I X T H ┆ Devon Price
                      While Devon Price contributed no notable expansions to Scholomance itself, he was most famous for his persecutions within the facility. He came to power as the fourth knight swiftly and effectively by opening his tenure with the investigation into Montplaisir's death and the subsequent abject failure by the medical team. His rule within the campus marked the creation of IO, the Investigations Office. IO was appointed to look over research published by Scholomance researches for its obedience to Price's newly-revised rules and regulations. He was the first knight to declare 'illegal' research, primarily focused around necromancy, magical constructs, and the utilization of human tissue reagents.

                      Since discovering Montplaisir's death was specifically orchestrated by one of her advisors, Price subjected the man to internal punishments decided by IO. Afterward, he retained an increasingly paranoid suspicion of his own advisors, and they of him. As Price aged, he left more and more of the enforcement of his regulations to the leadership of IO, and ignored his advisors altogether. This was the first and only instance where the three advisors stood as powerless figureheads in the Scholomance facility - and they detested their current position.

                      Rumor circulates between the three advisors collaborating against Price or a single advisor going rogue beneath the nose of the other two, but one fact remains: Price's body was discovered intact from waist-down, but flayed open and half-dissolved above the waistline. They found no bones within the body.

                      It is rumored that Price's bones were kept by his murderer.


                  L A S T┆ Blaine van der Linden
                      Blaine van der Linden was the last Scholomance knight prior to the cataclysm that befell the wonder. As a purportedly forsaken child of the prior knight, he did not receive the typical upbringing provided to these knights by their parent's advisors. In fact, van der Linden lived a relatively normal life in the trading town of Pompeii, and only came to Scholomance when he received its powers upon his mother's death. However, he was ill-prepared to handle the massive research facility in its current state or the myriad political games that demanded his attention.

                      Van der Linden was ill-received from the first day, with only the advisors seeing his worth. The three often manipulated him into enacting their own personal agendas, which further unlocked research into necromancy and invited the mass import of skeletons from nearby wonders and planets. He approved measures within the facility that were greatly unpopular among the researches and showed little interest in appeasing them (so long as the advisors protected him).

                      When it was perceived that van der Linden did not, in fact, have control over the facility, many officials within Scholomance began pursuing their own perceptions and agendas without heed to the purported repercussions. In response, van der Linden only retreated further from public view. Sometimes he spent weeks away from the facility, and in his later twenties, those weeks stretched to months. During this time, he passed off his absence as traveling to meet Scholomance's diplomatic needs, and often loafed around at other wonders and planets.

                      Van der Linden endured a unique chaotic pull from the growing tides of chaos that resonated with him strongly. Initially its poison was received favorably, for after visiting earth in the early tides of the war, van der Linden reappeared with a peculiar shift in his disposition. No longer was he the coward that spearheaded the facility - he grew stern where he was once soft and regained some modicum of respect and trust from facility attendants. He knew he could not restore the wonder to proper order, but he did not seek to - instead, when he appeased the facility just enough to avoid suspicion, van der Linden planned to give his wonder over to the forces of darkness. But as the destined day drew near, second thoughts and cold feet prevented him from capitulating to Chaos. But the wonder's politics were irrevocably compromised, and chaos did not care whether he allowed it or not...

                      And now, after a thousand long years of languor, a new knight of Scholomance arises.

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PostPosted: Fri Jul 10, 2015 7:00 pm


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                  F A M I L Y┆ Ice doesn't keep contact with this strange gaggle of misfits.

                  R E L A T I O N S H I P S┆ Only people of significance to Isaiah / Scholomance are listed here. This post is not exhaustive of all people met.

                  C I V I L I A N S ┆
                      Jada Chamberlyn ;; Scylla. Once one of those obnoxious rich bitches, now a patron and friend. Well, patron so far as I stuff furniture into her house and get paid for it. But she really has become quite lovely company.
                      Chris Gallo ;; Valhalla. He's a nice kid, but he seems a little withdrawn. A little troubled. He hides it well, he's practiced at it. I think he's tired of hiding it. Maybe Caedus can help him fix this starseed problem.
                      Quenton Marinus ;; Gorgeous legs. He works as a barista at CatFé, wearing stockings on Tuesdays. He made good on his word and helped me after Schörl had her way.

                  C H A O S ┆
                      Haüyne ;; Crazy ******** who launched after me without a word - just broke out into a headlong run with the intent to tackle. Aegir showed up to deal with her, and I was more than happy to break away after I peeled myself off the ground. I'll be excited if I never have to deal with her again.
                      Ptolemaeus ;; Very intriguing Dark Mirror that I found when I was waiting for one of my contacts. This one's dangerously flirtatious, and took to me well enough to offer his assistance. I don't have a lot of allies I can work with here; I just hope he's not the type to double-deal me.
                      Schörl ;; She's the general that decided mutilation sounded like a grand idea. I don't know what she did with the rest, but I imagine this sicko put her trophies on display.
                      Xenotime ;; I met her once before, but this time she contacted me for an energy draining exercise. She has a complete lack of sympathy for me. I shouldn't expect anything less from the Negaverse.

                  O R D E R ┆
                      Encke ;; Quite the helpful senshi. He transcended since I've known him and was good-natured enough to let me study that. He's a touch too optimistic for my taste, however.
                      Hvergelmir ;; Another knowledgeable knight. She studies wonders in a slightly different way than Babylon, who looks at the more practical applications. She has also sworn a very clever and very tactically executed oath - I expect this has protected her from a handful of potential deaths. Terribly beautiful too, which keeps me quite interested. I've been writing her letters.
                      Hy-Brasil ;; The ex-girlfriend's a knight. A very touchy knight, at that. Why couldn't she have stayed a simple civilian? That would've made both our lives easier.
                      Scylla ;; Jada. She helped me in breaking away from the Negaverse and proved herself an invaluable ally. More importantly, she's a great kisser and is very receptive to touch. She doesn't much care for my taste in locations, though.

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Strickenized


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Strickenized


Garbage Cat

PostPosted: Fri Jul 10, 2015 7:05 pm


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                  P L A Y E R | E V E N T S
                      Summer Lake Bash ;; [ 1 ] Isaiah is invited by Nadia, surprisingly. He comes from work to meet a boy named Dmitry, and then reconnects with Nadia to meet her relatively large group of friends - including a talking cat named Ash. Isaiah is fairly convinced he isn't drunk enough for any of this. The evening did not become any less strange.

                      Planes, Trains, and Automobiles ;; [ 1 2 ] Isaiah hits the platforms expecting a long commute, and finds that curiously the trains left without stopping for pickup and dropoff. The bizarre turn of events yielded a youma train by the end of it, revealing the perpetrators as the Negaverse. He is helped by Havasu Falls, though Scholomance fails to make much of a difference.

                      Technology's Bounty ;; [ 1 ] Scholomance is summoned to Olympus by a petite girl who has a change to make. Mistral waited patiently for introductions to conclude before she revealed the latest upgrade to the knight signets. When the reveal concluded, Scholomance approached her for one of the hardware upgrades that she made available. Marriage ensues.

                      Knight Nights ;; [ 1 ] Scholomance is summoned to Olympus again by the Code, in order to witness some key information being disseminated by two key knights. Hvergelmir and Babylon do their collective best to lay out knight basics for a faction that doesn't often receive outside help. Many are present, but Scholomance tries to hide away and end the encounter as soon as possible - he would rather be watching his soap operas.

                      East India House ;; [ 1 ] Scholomance was browsing the White Moon database on his signet ring when he found his tea grew terribly cold and repulsive. A quick google search pointed him to the East India House, which is conveniently under attack. As it turned out, the shop was run by one general Benitoite who called for the corruption of two senshi.

                      The Tables have Turned ;; [ 1 2 ] Scholomance meets with Thraen to discuss a text he received about visiting a jail. Inside is Amphitrite, who he recognized from earlier interactions, and she looks a little worse for wear. He also finds a captive captain in one of the cells and elects to have a chat. Zircon seems amenable to this.

                      Unbeing Dead ;; [ 1 2 ] Scholomance finds Blaine hastily trying to resurrect himself with the help of a malevolent creature. The wonder calls to it an array of powered individuals, not all of which were Order, in an attempt to combat the perversion of the natural cycle of life. More individuals coalesce downstairs to assist in stopping the monster Sabazios. They explore the bowels of the Ossuary to find some means of shutting off the power source that allowed Sabazios and Blaine to pursue their wishes.

                      Blighted Garden ;; [ 1 ] In a strange beckon, Scholomance arrives on Ida to find it besieged by bizarre amalgamations. When touched, the strange tar pools develop into a perfect image of the one disturbing them. Some assistance from Venice helped in quelling some of the creatures, and Scholomance made for the top floor of the beleaguered tower. There, he hoped to find Ida and get an answer of the strange goings-on.

                      Olympus ;; [ 1 ] Scholomance introduces his first and only signet ring upgrade to a small audience.

                      Severing Ties ;; [ 1 2 ] Scholomance confronts Schörl and Cinnabar with Scylla, and a host of other Order characters who answered Scylla's call. Scholomance was starseeded near the start of the battle, and chaos ensued where members of Order tried to both protect his body and reclaim the lost soul. In the end, due to concerted efforts, Scholomance was reassembled and his corruption was averted! His starseed even got some cleavage time, courtesy of Hvergelmir. Scholomance and Scylla rejoin afterward to thank everyone who came out to help them. Thank-you cards and gifts were distributed to those who showed for the affair.

                      Reaper Rising ;; [ 1 ] Scholomance catches a tip regarding activity at the power plant. There, he finds a bristling swarm of youma that threaten to take the place, and the new senshi Proteus knew nothing of it. With Hy-Brasil, Scholomance found the source to confront Labyrinthite and a greater youma.

                      Destiny's Star Hospital ;; [ 1 ] Isaiah is taken on tour through the new hospital, where the lights flickered and Obsidian's voice spilled out over the intercom. Subsequently, he was chased through the hospital with a group of others, where they had to dodge youma and clamor their way through the halls to find the exit. And by the time they reached the exit doors, Thomas revealed his true form as a youma, whereupon the lot needed to defeat him. Scholomance escaped, but was left high and dry from the lack of confrontation with the general involved.

                  S H O P | M E T A S
                      Negaverse Invasion ;; [ 1 2 3 4 5 6 7 8 ] A large group of Order is called to meet with an alien by the name of Caedus. He makes a request that everyone gather energy for him using small crystals. Scholomance pulls a few off to the side to determine what, precisely, to do with this man. But upon summoning back, Caedus opens for them a portal into Negaspace to begin a direct assault. Scholomance and several others engage, break into various parts of Negaspace, and survive with the deus ex machina provided by Cosmos.

                      The Mirrorscape ;; [ 1 2 ] Scholomance is trapped in an energy-draining mirror room with Chrysocolla. The floor then fell out and the pair were left to run an inexplicable rat race to reach Destiny City. Scholomance never received an explanation for this affair.

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PostPosted: Fri Jul 10, 2015 7:08 pm


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                  C I V I L I A N┆
                      oo1. Isaiah meets a youth who is hiding from the cops.
                      oo2. Isaiah meets a busker.
                      oo3. He is mistaken for a lady by Kam in a bar.
                      oo4. He meets a Negaverser and doesn't know it.
                      oo5. He wakes up afterward, and the guy is still there.

                  ┈┈┈━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┈┈┈

                  P A G E ┆
                      oo6. Isaiah buys a fabulous set of rings.
                      oo7. And then tries to off himself.
                      oo8. And discovers that ice cream is fabulous.
                      oo9. Scholomance starts learning what it means to be a page.
                      o1o. He gets a second opinion on this magic thing.
                      o11. Demons are real!
                      o12. Isaiah finds himself on a rooftop, and it's not nice.
                      o13. Scholomance meets an 'enemy'.
                      o14. Get drunk and ******** more things!
                      o15. Get drunk and visit planets!
                      o16. Isaiah tries to wind down but DC hates him.
                      o17. Isaiah reflects on his poor life choices.
                      o18. Scholomance accidentally menaces a family and someone shows up to beat his face in.
                      o19. His face is still sore and Schol doesn't like Order much now.
                      o2o. He also meets a lonely basic senshi named Cor Caroli.
                      o21. Scholomance figures out how to go to Saturn.
                      o22. He discovers a shitty marsh, and how out of shape he is.
                      o23. And that his wonder is kinda creepy.
                      o24. Scholomance tries to walk it off and meets Haüyne instead.
                      o25. Scholomance meets another Saturn knight by mooning his wonder.
                      o26. Scholomance goes to Mont Blonc.
                      o27. They drink afterward.
                      o28. Scholomance meets Ashanite and is irritated by the whining.
                      o29. Isaiah looks to Rob for help in a business matter.
                      o3o. Scholomance takes Ashanite to his wonder.
                      o31. A country girl takes him up on transport services.
                      o32. Methone's wonder finally breaks the trend of terrible wonder trips.
                      o33. Isaiah and Kam hang out once more.
                      o34. Already drunk, Isaiah whores himself to Nadia's roommate.

                  S Q U I R E ┆
                      o35. Scholomance gets an upgrade.
                      o36. Isaiah discovers Sidney James.
                      o37. She doesn't go away.
                      o38. Isaiah gets a call from one furious Rob.
                      o39. Isaiah discovers the Catfé, and Quenton.
                      o4o. He secretly loves kitties.
                      o41. He meets KD and agrees to model.
                      o42. Desdemona proves a pretty take-home from the liquor store.
                      o43. A man named Archer pisses him off, but he's useful to forget.
                      o44. Sidney strikes again.
                      o45. Scholomance meets with Mont Blonc to discuss magic.
                      o46. They get back on track for MAGICTIMES
                      o47. Colin learns Isaiah's real name.
                      o48. Scholomance reaches out to Babylon.
                      o49. Isaiah meets Cinnabar as Scholomance this time.
                      o5o. Isaiah and Sarcowicz have a talk.
                      o51. Isaiah meets Porsha.
                      o52. The impromptu team has a movie night, and Isaiah is invited.
                      o53. Scholomance meets Hvergelmir.
                      o54. Isaiah tries to take a day off and meets Zoe.
                      o55. In the throes of a wasted day off, Isaiah texts Auguste.
                      o56. Isaiah finds that it's a slow process to live beyond a memory.
                      o57. Ice visits a house party, and finds Sid.
                      o58. Ice solicits Thraen and Methone for training.
                      o59. Scholomance busts in on a battle.
                      o6o. Ice meets Oscar.
                      o61. Scholomance encounters his first corrupt. Amphitrite.
                      o62. Isaiah gets cold feet about this wonder business.
                      o63. Scholomance meets Labyrinthite.
                      o64. Scholomance gets help from Ashanite.
                      o65. Battered and defeated from his encounter, Scholomance returns to his wonder.
                      6o6. When Scholomance wakes again, he finishes his discussion before returning to DC.
                      o67. Isaiah is pulled from the hospital by Lorne for a few days.
                      o68. Olga finds Isaiah in bad shape.
                      o69. Isaiah encounters a young girl drawing a cityscape.
                      o7o. Isaiah writes a series of letters.
                      o71. Ice and Hver have a chat via letters.
                      o72. in an effort to leave the house, Isaiah meets Bindhi by accident.
                      o73. Immediately after funtimes with Bindhi.
                      o74. Ice is called to an intervention of sorts.
                      o75. Ice makes a penpal out of Labyrinthite.
                      o76. Sid calls for a place to stay.
                      o77. Isaiah comes back to a burning condo.
                      o78. Kam and Ice meet to discuss details.
                      o79. Isaiah meets Axton in a bar.
                      o8o. Scholomance fulfills his promise on taking Hver to his wonder.
                      o81. Ice calls Olga to see if she died in a fire.
                      o82. The Code calls, and Scholomance answers.
                      o83. The Code continues to be an a*****e in his dreams.
                      o84. Scholomance reaches out to Babylon.
                      o85. Scholomance meets Xenotime.
                      o86. Isaiah regrettably turns TastyKake over to Marinus' care.
                      o87. In fleeing the tea shop, Labyrinthite finds him.
                      o88. Scholomance retreats to his wonder and accidentally gives his attacker a lift.
                      o89. Isaiah replies to Lorne, and tries to assuage his sense of dread by going to Scholomance. It doesn't work.
                      o9o. Isaiah meets with Lorne to celebrate his birthday.
                      o91. The day after, Isaiah meets with Gwen.
                      o92. Scholomance loses a youma, and finds two Saturn knights.
                      o93. Scholomance tries to make a wiki page for himself, and ends up meeting Andronicus.
                      o94. Isaiah and Gwen work out the roommate business.
                      o95. Isaiah finds Gwen with a lump on her head.
                      o96. He and Gwen go out, and find Sid.
                      o97. After waking up next to Gwen, they have a chat.
                      o98. Gwen expresses distaste for going out, and Isaiah eventually gives her a reason not to.
                      o99. Post-meta, Nadia visits Isaiah in the hospital.
                      1oo. Boredom ensues, and Isaiah solicits Kam.
                      1o1. After the Meta, Isaiah is hospitalized and Gwen comes to visit.
                      1o2. Scholomance makes a save.
                      1o3. Ice visits Gwen in the hospital.
                      1o4. Ice then takes care of her outside the hospital.
                      1o5. Scholomance takes hold of his inheritance.

                  K N I G H T┆
                      1o6. Blaine confronts Scholomance about a last project.
                      1o7. Scholomance discovers the project. a dead horse.
                      1o8. Zalmoxis comes to be.
                      1o9. Isaiah owns up to that pesky knight duty.
                      11o. Isaiah caves and sleeps with the repair guy.
                      111. An unaware page, Kithairon, comes in and gives Isaiah the shock of his life.
                      112. Scholomance takes Kithairon to his Wonder.
                      113. Isaiah gets caught for cheating.
                      114. Scholomance has a bad day.
                      115. Hy-Brasil takes him to Quenton's.
                      116. Quenton stabilizes him, and Faust chastises Gwen.
                      117. Quenton helps with administering care.
                      118. Gwen visits Ice and tries for rehab.
                      119. Kavinsky reaches out, and they have coffee.
                      12o. Benitoite meets Scholomance with an ultimatum.
                      121. Schol meets with Scylla about his predicament.
                      122. With K, Ice rearranges his apartment.
                      123. Scholomance is running out of time on the ultimatum.
                      124. Xenotime forces him to help Saponite with energy draining.
                      125. Ice contacts Kavinsky to go to the park.
                      126. Ice gets dentures, and has lunch with K.
                      127. Schol runs out of time.
                      128. Isaiah spies Chris and thinks he's familiar.
                      129. Scholomance finds Scylla again.
                      13o. Ice gets help from Eleonora in getting back home.
                      131. Ice watches the gingerbread run.
                      132. Scholomance warns Sinope against the Negaverse.
                      133. Schol meets Ptolemaeus, an affectionate DMS.
                      134. Ice entertains a new customer, Jada, on his merchandise.
                      135. Ice delivers the merchandise to Jada's.
                      136. Scholomance meets Ptolemaeus again to discuss business.
                      137. Scholomance informs Umber on a few choice matters.
                      138. Scholomance writes Ptolemaeus a letter.
                      139. Ice meets Gwen for lunch and questions.
                      14o. They visit her wonder after.
                      141. Scholomance meets Scylla again.
                      142. They visit her wonder after.
                      143.Benitoite encounters Scholomance on a rooftop.
                      144. Ice reconnects with Orah and they agree to go to Scholomance.
                      145. At Scholomance, Ida tries to reason with Blaine.
                      146. Schol meets Mjollnir.
                      147. Schol finds Ashanite and asks for help.
                      148. Haüyne approaches him for assistance.
                      149. NYE strikes and Ice doesn't keep with good intentions.
                      15o to 155. Schol visits his wonder at last.
                      156. Schol finds refuge at Jada's.
                      157. He comes back Tuesday, just before his next Negaverse meeting.
                      158. Schol visits Hver about his ancestor's starseed.
                      159. Scholomance meets with Schörl again.
                      16o. Haüyne uses him again to fight Duhr.
                      161. And again to fight Denebola.
                      162. After a long absence, Ice meets Kam again.
                      163. Scholomance encounters Sherwood, who offers her assistance.
                      164. Scholomance helps Hy-Brasil with her ring.
                      165. Scholomance confronts Schörl and Cinnabar with Scylla.
                      166. Tortuga wants to run a last exam on him.
                      167. Scholomance and Valhalla meet with Caedus about starseeds.
                      168. Scholomance arranges with Bob to get his signet ring back.
                      169. Scholomance meets the strangest page (Xibalba).
                      17o. Ice meets with Gwen again.
                      171. He thanks Hver for her help.
                      172. Ice asks Jada over for dinner.
                      173. Scholomance meets another who helped him in the fight for his life.
                      174. Scholomance picks on Minium.
                      175. Scholomance visits his wonder again and finds it different.
                      176. Scholomance meets Gwales, a page.
                      177. Ice tries his hand at selling guitar parts to Jason.
                      178. Scholomance reconvenes with Bob to recover his signet ring.
                      179. Scholomance meets Minchir.
                      18o. Scholomance meets Babel in an unusual youma battle.
                      181. Hy-Brasil and Scholomance run into each other while chasing Violane.
                      182. A super senshi solicits his help to visit planet Caliban.
                      183. Scholomance meets Saguenay.
                      184. A drunken Isaiah is found by one Landscape Sutton.
                      185. Scholomance rejoins Knight Nights.
                      186. After accidental dumpster diving, he meets Zircon.
                      187. He reconvenes with Encke at his planet.
                      188. Ice tries drinking with Jada.
                      189. He gets to meet Pendour.
                      19o. Ice is tired of AA, but meets a kid named Alphonse.
                      191. He asks Encke for help with transcendeds.
                      192. Scholomance finds Arsinoë, another transcended.
                      193. Time to visit the cat café again. Where's Quenton?
                      194. Scholomance contacts Scylla for more transcended people.
                      195. Ice has a drink and meets Brendan.
                      196. Ice reaches out to Alphonse again.
                      197. Scholomance reunites with Cor Caroli.
                      198. Scholomance hunts a youma and meets Dione.
                      199. Tired of his patrols, he meets Cimmerian.
                      2oo. Scholomance meets with Megrez.
                      2o1. Looks like a battle with a general is afoot and Scholomance won't get too close.

                  A N C E S T O R ┆
                      01. Blaine continues his research, even after death.
                      02. He encounters a creature that doesn't belong.
                      03. Blaine encounters the creature again, and remembers the past.
                      04. Blaine and the creature construct a device.


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Strickenized


Garbage Cat



Strickenized


Garbage Cat

PostPosted: Fri Jul 10, 2015 7:11 pm


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                  I T N O T M ┆ Owned by Natsube, run by Kyuseisha no Hikari and Orangeish Sherbert.
                  S C H O L O M A N C E ┆ Concept by Strickenized.
                  A R T ┆ Fanart by respective artists as labeled in the file name. Official art by Beejoux, Peppermint Coffee, kuropeco, Kaori_luv, and Lady Mist.
                  B A N N E R S ┆ Made by Strickenized.
                  T H A N K S ┆ A huge thanks to Kaori_luv and Noir Songbird for helping me purchase Scholomance! Thanks to Kolina, Felyn, Whimsical Blue and everyone else for roleplaying with me, and for putting up with Scholomance's sketchiness <3 playing him has been a longtime joy because of you!


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