The night was quiet, and unusually warm. Sound traveled far, and visibility offered great views of the surrounding area. Beyond the dilapidated Circle K convenience store, its private receiving area brimmed with activity. Between two dumpsters, a lot of four exchanged questionable greetings with one another. A lion woman, a dapper rail from out of centuries past, a voluptuous girl with a tentacle brooch, and a bone-decorated man spoke with little regard for who listened.
Atop the Circle K, among its sea of expired chip packets, empty sports drink bottles, and exploded soda cans, an agent crouched. In the empty storefront overlooking the Circle K lot, another stood. Atop the Dollar General two stores down, a third waited.
The signal from Scylla's phone yearned for nearby Order members to come to the area. The burgeoning presence of Chaos beckoned much the same. But who would come?
Red Zone
"Generals," Scholomance started uneasily. He wanted to steeple fingers that he no longer had. "It seems we're at an impasse."
“It’s a beautiful night for bloodshed. It’s a beautiful night for pain.”
Schörl looked over at Cinnabar pleasantly, and clicked her dragon cane once on the ground for punctuation. “They’ll come with numbers, magic and tears, and all fall just the same. “
“Cattle to the slaughter.” Cinnabar rumbled, something of the beast already in her tone. “Our forces are waiting, all we have to do is call. If he’s stupid enough to come here, then we’ll take his sacrificial offering and put it to good use. He’s been next to useless since our little… play session. Refusing to do as he’s told.”
A flare. Gun-shaped, but short and squat, and a bright fluorescent orange. She lifted it skyward, her arm straight as an arrow, and pulled the trigger. A bright spot of light bloomed, rocketing upwards into the darkness - calling the forces of darkness to power up.
Please, Scylla, Scholomance had said, and Scylla pressed the button on her cell phone, tucking it back away. Help, cried the beacon, spilling out to all senshi in the area- possibly, too, to the knights.
Full excerpt here; some phrases edited for clarity.
Posted: Sun Mar 05, 2017 3:43 pm
Map & Attendance
This ORP has a map system for ease of organization, and to keep post counts to a manageable level for anyone who needs to catch up. Each section is color zoned to keep things simple and straightforward.
The zoning map is available here. The detail map is available here. Both maps were made by the awesome Ivynian!
All players will be quoted into their respective threads and told which of their characters are in that thread. This is your initial location, not your permanent one!
All characters are allowed to relocate to a completely new zone twice. All characters are free to return to visited zones any number of times. If Kairatos starts in the red zone, then goes to the orange zone and then the purple zone, that's all the moves he can make. But he can jump between these three zones any number of times.
As all separate threads are part of the same battle, this ORP will count as one battle regardless of the zones jumped.
If you're wondering how to jump zones, please see the mechanics post!
Everyone's starting zone is recorded in the 'starting zone' tab of the spreadsheet here!
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Goals
It's good to have goals, but keep them realistic. You can't pet every cat on the planet, I say dejectedly.
For the general battle scheme:
The anti-Negaverse side wins overall when every Negaverse agent's HP reaches 0. The Negaverse wins overall when every anti-Negaverse character's HP reaches 0. If the battle is ended before one of the above requirements is met, HP totals will be tallied to determine which party 'won' tonight (don't get your jimmies rustled, Negas - it's all percentage-based).
For Scholomance's fate:
Scholomance will remain a Knight if Schörl and Cinnabar are eliminated and there are no remaining agents in his zone. Scholomance will be corrupted into Cuspidine if Scylla and Scholomance are eliminated, and Schörl or Cinnabar withdraws from battle with Scholomance's unconscious a**. An alternative deal may be struck by PER characters to keep Scholomance a knight, but Schörl isn't leaving without a new toy. If none of these are reached before the end of the battle, then Scholomance's fate will follow the same percentage-based battle calculations as above.
Since this battle has surefire victory requirements, I will announce the winning side at the end of the battle. Henceforth, characters looking back on this battle are free to ICly refer to the battle as a victory (or defeat) for their side.
This battle faces an inevitable end when the cops finally decide they want to protect the city. Rubber bullets hurt, so you might not want to stick around when they show up. This provides a concrete end to the ORP.
Posted: Sun Mar 05, 2017 3:43 pm
Dice Mechanics: General Guide
As I said before, this battle carries dice mechanics. This post is dedicated to explaining them in all their complicated glory.
Read the accuracy section in full, then reference other sections at need. This may keep things from seeming overwhelming.
Everything will be broken down by situation, with a general overview of accuracy, magic, energy, perception and physical damage at the top. You might have to reference this post a lot through the course of the event. It may seem like a lot at first, but it hopefully won't be very complicated once put into practice. If there are major problems, I may adjust things throughout the battle.
As a disclaimer, character classes are not necessarily balanced. There are a lot of magic attacks out there with a lot of caveats and a lot of extra abilities, so I've tried to distill them down into the mechanics below.
If you have questions or complaints, please PM me or catch me on Discord/AIM!
All posts are considered 10 seconds long for magic purposes. All posts are allowed one action. You can talk as much as you want, internal dialogue, or chew the scenery (personal favorite), but you can only do one thing. Actions include:
Persuading someone Physically attacking someone Using magic Changing zones
Click the spoiler for an example style for posts.
[b]Character Name[/b]
Your post goes here
HP: actual / total DMG: calculate any damage you did this round. Effects: Are you under any effects like ATK +5 or accuracy -1? NRG: actual / total ; Negaverse only (energy)
Accuracy
Quote:
Accuracy is what determines whether or not you'll hit something. Since these are all imperfect humans attacking other imperfect humans, there's seldom going to be surefire hits. Unless you're picking on the weak and helpless.
Except for when you're targeting yourself or changing zones, all actions have an accuracy roll. Your accuracy changes depending on your rank, your target's rank, and any modifiers (like if someone gives you an accuracy boost). Roll numbers for accuracy are based off of percentages.
For first stagers:
First stagers must roll 1d10 for their accuracy checks.
Roll 2+ to hit another first stager. Roll 4+ to hit a second stager. Roll 6+ to hit a third stager.
For example, Minkowski decides to punch Carnotite in the face. Attacker and defender are first stage, so Minkowski needs 2+ for her attack to land. She rolls 1d10 and gets a 2, therefore she successfully landed her punch.
Minkowski then decides to punch Quartz in the face. Minkowski is first stage and the defender is second stage, so Minkowski needs 4+ for her attack to land. She rolls a 1d10 and gets a 2, therefore her attack missed.
For second stagers:
Second stagers must roll 1d12 for their accuracy checks.
Roll 2+ to hit a first stager. Roll 3+ to hit another second stager. Roll 5+ to hit a third stager.
For example, Ceraskia decides to punch Meteora in the face. Ceraskia is second stage and the defender is first stage, so Ceraskia needs 2+ for her attack to land. She rolls 1d12 and gets a 2, therefore she successfully landed her punch.
Ceraskia then decides to punch Scylla in the face. Ceraskia is second stage and the defender is third stage, so Ceraskia needs 5+ for her attack to land. She rolls a 1d10 and gets a 2, therefore her attack missed.
For third stagers:
Roll 1+ to hit a first stager. Roll 3+ to hit a second stager. Roll 5+ to hit another third stager.
For example, Thraen decides to punch Cinnabar in the face. Thraen is third stage and the defender is third stage, so Thraen needs 5+ for his attack to land. He rolls 1d20 and gets a 5, therefore he successfully landed his punch.
Thraen then decides to punch Arsenopyrite in the face. Thraen is third stage and the defender is second stage, so Thraen needs 3+ for his attack to land. He rolls a 1d20 and gets a 2, therefore his attack missed.
Please note that there are many attacks in the game that affect your accuracy.
Increased accuracy means that you take your accuracy roll and add to it. For example, Altair has accuracy up by 1 stage and chooses to attack Huntite. Attacker is first stage and defender is first stage, so Altair needs a roll of 3+ to hit Huntite. Altair rolls a 2. 2 (roll) + 1 (boost) = 2; Altair still hits Huntite.
Decreased accuracy means that you take your accuracy roll and subtract from it. For example, Aptera has accuracy down by 2 stages and chooses to attack Schörl. Aptera is second stage and Schörl is third stage, so Aptera needs to roll 5+ to hit Schörl. Aptera rolls a 6. 6 (roll) - 2 (debuff) = 4; Aptera's attack still misses Schörl.
Physical Damage
Quote:
You want to punch some face. Good for you. Revenge solves everything. Physical damage = face punching = good.
Physical damage rolls change depending on the stage of the attacker. Your damage changes depending on your rank, your ATK, and the defender's DEF. The end result is subtracted from the target's HP.
First stagers roll 2d10 when attacking someone. Second stagers roll 2d12 when attacking someone. Third stagers roll 2d20 when attacking someone.
The first number you get is your accuracy roll. If you fail the accuracy check, the whole attack misses. the second roll is your damage roll. Damage rolls are damage that cannot be reduced except by magical means. No matter what, if you roll a 10, the target is taking that 10 damage.
ATK and DEF get factored in thusly: attacker's ATK - target's DEF = extra damage. Extra damage cannot be reduced below 0 (in the event that the target's DEF is greater than the attacker's ATK). An example would be: ATK of 6 - DEF of 4 = 2 extra damage. Extra damage is then added to the damage roll. For example, an attacker gets a damage roll of 10. With this example's extra damage calculation, 10 + 2 extra damage = 12 total damage subtracted from the target's HP. If the target has a higher DEF stat then the attacker's ATK, then you have a damage bonus of 0.
A tl;dr of how to fight:
Roll 2 dice based on your rank. Your first number is your accuracy. If you fail, you're punching air. Congratulations. If you pass your accuracy check, your second die is rolled damage that cannot be reduced except by magic. Target's DEF is subtracted from your ATK (to a minimum of 0) Your rolled damage + any remaining ATK is subtracted from target's HP.
Magic
Quote:
Why punch someone in the face when you can summon magical glitterbombs and give them craft herpes as a distraction? Magic is whatever spells or abilities your character received in their profile stamping process.
Using magic on other people necessitates an accuracy roll. Choose the correct roll for your rank.
Each post is considered 10 seconds long. If your magic has an effect on someone for 30 seconds, the magic lasts for 3 posts by the affected character. This standardization is to keep things simple and fair. Magic lasting some number of seconds that doesn't end in zero has been rounded down. Please check your magic at the top of this post for the necessary numbers and effects.
AoE spells have been altered for simplicity. It's fairly common practice now that people quote those they're directly interacting with - these people are considered 'in close proximity' to your character. Therefore, if your character has an AoE, your accuracy roll will determine if you can hit all of these characters. You just need one accuracy roll, I promise.
Channeled magic has been altered for simplicity. If you're a knight and you decide to use your magic, your magic only affects their targets for 1 post (10 seconds). You can string your channeling together by continuing to quote that target in successive posts, however.
Knight aspects last a long time (up to 10 minutes!) and therefore have no expiration in this battle. Keep in mind that you cannot channel magic and use your aspect simultaneously. It's written into the Knight information thread. Don't do it. Every cat on earth will judge you if you do.
A tl;dr of how to use magic:
Are you casting on someone other than yourself? Roll 1 die for your accuracy check. Quote your target with your staff-approved magic description and the effects I listed in the 'Magic' spreadsheet.
Energy (Negaverse only)
Quote:
Energy is how agents do the dastardly deeds they do. All agents have a certain amount of energy that they use for their abilities. It's sort of like a knight's magic pool, except you get to eat people's souls to refill it. Only Captains and Generals get special abilities, so only Captains and Generals get energy pools.
All agents start with 1 starseed. 1 starseed heals 20 energy.
If your agent has a personal youma, you may choose to have that agent start with their personal youma. This does not impact your energy. Please contact me with the staff-approved details of your personal youma if you wish to start with them. However, if you choose to take your personal youma and it gets dusted on the battle field, your agent will incur an accuracy penalty of 1 stage for the rest of the battle because losing a personal youma feels like hell.
For Captains:
Captains receive 40 energy.
You have three abilities at your disposal that consume energy: youma summoning, lieutenant summoning, and teleportation.
Teleportation costs 20 energy. Teleportation can be used in the same post as your action (in that you can, say, punch someone and teleport in the same post). Teleportation lets you swap zones, too. You can use this to 'hit and run'. It's also a useful tool for breaking duration damage (ie, taking x damage for 2+ posts). Lieutenant summoning costs 20 energy. Summoning a lieutenant requires that you receive player permission for summoning said lieutenant. Summoning that lieutenant allows them to swap zones without taking any remaining damage. Summoning takes 1 turn. Youma summoning costs 10 energy. Captains may control a maximum of 2 non-personal youma. These youma have 1/10th the HP of the summoner and do 5 flat damage to the specified target. They last 3 rounds or until killed and they do not receive accuracy rolls. Beware that many magic attacks will instant kill your youma! Once you summon 2, you may not summon more.
For Generals:
Generals receive 60 energy.
You have three abilities at your disposal that consume energy: youma summoning, agent summoning, and teleportation.
Teleportation costs 15 energy. Teleportation can be used in the same post as your action (in that you can, say, punch someone and teleport in the same post). Teleportation lets you swap zones, too. You can use this to 'hit and run'. It's also a useful tool for breaking duration damage (ie, taking x damage for 2+ posts). Agent summoning costs 15 energy for a Lieutenant and 30 energy for a Captain. Summoning an agent requires that you receive player permission for summoning said agent. Summoning that agent allows them to swap zones without taking any remaining damage. Summoning takes 1 turn. Youma summoning costs 10 energy. Generals may control a maximum of 5 non-personal youma. These youma have 1/10th the HP of the summoner and do 10 flat damage to the specified target(s). They last 3 rounds or until killed and they do not receive accuracy rolls. Beware that many magic attacks will instant kill your youma! Once you summon 5, you may not summon more.
A tl;dr on energy use:
Pick a thing to do with your energy from the list above. Do the thing. Subtract the cost from your total energy. If you're summoning youma, keep track of their HP in your posts.
Perception
Quote:
Perception/persuasion (PER) is the ability of a character to nonviolently interact with other characters or the environment. These interactions can prove exceedingly useful in swaying the outcome of the battle. If you happen to get terrible rolls, then maybe your character can look nice while uselessly flapping their gums.
Perception is a niche role in this game. Characters who have a PER stat can still use magic or physically attack others, but you don't have an ATK stat so it's not recommended.
PER rolls are primarily used to influence the events in the battle. PER rolls can demand the attention of Schörl, Cinnabar, Scholomance or Scylla and allow the character to propose a new deal. While I have not required that other characters set an internal PER value for persuasion attempts, you may ask someone to set a PER value for their character if you truly want to persuade them. Be warned that PER does not force someone to agree with your character. A successful PER roll only dictates that the target has to acknowledge and respond to what your character said in their next post. If your successful PER roll exceeds their internal PER score by 5, you may stop them from taking an action in that post.
PER rolls may also impact the setting and alter the mechanics of battle somewhat. For example, a character might be exploring an abandoned building while looking specifically for flammable items. I will set a PER value for this. If the character rolls high enough to reach the PER value specified, then the character may discover and interact with the flammable items. The resultant actions taken may incur a blanket accuracy decrease by 1 stage for the entire zone. Similarly, a character may explore a region while looking for nothing in particular. I will list a number of items and their PER values in a quote; if the character rolls high enough to hit multiple PER values then the character has 'seen' these items and can interact with them.
As a result of these flexibilities, PER characters may require a lot of thought, planning, and creativity to use. If you decide that PER is not for you, please tell me ASAP and I will change your stats. You may only do this once.
PER rolls are affected by stage.
First stagers roll a 1d10 then add their PER stat. Second stagers roll a 1d12 then add their PER stat. Third stagers roll a 1d20 then add their PER stat.
A tl;dr of how to to use PER on places:
Pick a target. Your target can be a building, a bush, anything. Quote Strickenized with the thing you want to investigate. Are you looking for something in particular? If yes, add the thing you're looking for into the quote. Wait for Strickenized to quote you back with the PER value for the object(s) in the area. Roll your stage's base PER value and then add your PER stat. If your combined PER value meets or exceeds any PER values listed by Strickenized, your character has 'seen' these objects and may interact with them accordingly.
A tl;dr of how to use PER on people:
Don't roll for accuracy. Accuracy is for people who hit things. You're above that. Roll your stage's base PER value and then add your PER stat. If your combined PER value meets or exceeds that character's internal PER score, they will respond to you in their post. Successful PER rolls do not guarantee that the target will agree with your character. If your total PER exceeds the character's internal PER score by 5 or more, you can delay their action.
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Posted: Sun Mar 05, 2017 3:43 pm
Dice Mechanics: FAQ and Examples
If you have specific questions, or the guides above don't cover the situation you're in, I will try to incorporate all answers below. The FAQ will have questions and comments regarding the mechanics themselves, and the Examples section covers scenarios that you may encounter.
FAQ:
Quote:
Can a third stager really drop my first stager in 5 hits or less?
Yes. The stage discrepancies are very obvious here, so be cautious about fighting above your rank. For example, Obsidian can drop a first stager in three hits and he doesn't really have to try for it, either. Said first stager has a rough 50% chance of hitting him.
I don't agree with the magic you gave me. What do I do?
Get ahold of me via AIM / PM / Discord and we can discuss changes! I do not claim to have a perfect interpretation of your character's magic, and mistakes happen!
I have to ask someone to set a PER value? Why not ask everyone to set one in the beginning?
Doing so asks too much (since it's picking a number in a vacuum) and assumes PER will be used on that character. PER wasn't intended for use on everyone, so if you really want someone to put up a PER check, please let them know in a PM or quote before you do the roll.
Examples:
Quote:
I want to use magic on myself!
Skip accuracy roll; assume you hit yourself with your own magic. Proceed with magic details as listed in the spreadsheet.
I want to AoE someone!
Good for you! Why burn one person when you can light the whole building on fire? AoE hit everyone that you've been actively quoting as part of your proximity. Roll one die for accuracy. You have one chance to hit them all.
I want to gang up on people!
ICly, all's fair in love and war. OOCly, approach the player who owns the target and make sure they're OK with their character being targeted by multiple people.
More than three people attacked before I wrote my next post!
If more than three people rolled successful damage rolls on your character, take the first three hits in your next post and discard the rest. You must take all successful non-damage status effects. If 3 people attack you, then someone casts a status effect on you that also does damage, disregard it.
I got immobilized / incapacitated / stunned!
Write your reaction to this status effect. All incapacitation-style attacks last one post unless otherwise specified. You may post again after someone else in your zone posts. If someone else doesn't post after you, you may post again in 1 hour.
My HP reached 0!
Congratulations, you got your a** handed to you! Reaching 0 HP doesn't have to mean you passed out, but you are too damaged to risk being in the area. You cannot attack or cast any more magic, and continued attacks against your person will incur severe consequences. It is highly advised that you escape.
I want to starseed someone!
You have to get the owner's permission for the target character to get starseeded. You don't have to do an accuracy roll for this if participating players choose not to. Starseeding does not do damage to a character's HP. The starseed must be returned before the end of the ORP for the character to survive.
I want to switch zones!
Switching zones takes 1 post. You cannot use this to circumvent damage. Write your exit in the current zone (you cannot attack or use magic in this post). Pick your zone, then write your entrance (you may attack or use magic in this post).
I want to do something creative / scripted / not listed above!
PM / AIM / Ping me on Discord!
Posted: Sun Mar 05, 2017 3:43 pm
Zone Effects
None! Check back later!
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Posted: Sun Mar 05, 2017 3:59 pm
Event is open! Negaverse agents are assumed to already be in the area, so Order characters are free to make their appearance at any time! Good luck and have fun!
Early March was always a finicky time of year. Mother nature always tended to keep one on their toes when it came to the weather and expected temperatures. Some years it was bitterly cold, snowing, and blustery, while others were mild and enjoyable. As it turned out, this year was smack dab in the middle. Still cold enough to need a coat, but certainly not so painfully cold that one needed to huddle up in multiple layers, gloves, scarves, hats and whatever else could be accommodated. No, a winter coat and hands snugly positioned in pockets were enough to stave off the chill. Of course, that didn’t necessarily mean it was a lovely evening. For some it might be, but for Gwen, this evening was anything but enjoyable.
Steamy breath floated in front of her as she stood nestled against a run down building doing her damn best to not stick out in such a rough neighborhood, but her clothes weren’t doing her any favors. Thankfully, it seemed not too many people were out and about. Probably her only saving grace for the night.
Anxiety flooded her system as she stood in the darkness waiting for the call for help. She knew it was coming. Isaiah had filled her in and requested her help with this crazy plan of his. Not that there had been much more that could be done considering the mess that he had gotten into. Gwen hadn’t thought twice about agreeing to what he wanted. So, with his help, she had planned and prepped for the evening, including a much needed upgrade for her signet ring.
Now she just needed to keep herself from being mugged.
Biting her lip, she watched a bedraggled man walk past. He gave her an appraising look, one which she met with a look of her own. Apparently her look had been venomous enough to send the man on his way with only a spit on the ground in her direction. She could deal with that.
Gwen had chosen her position earlier, an hour or so before the scheduled meet up time so that she could power down and hopefully not be detected. It seemed it had worked. With the allotted time having drawn near, she was practically shifting from foot to foot and glancing down at her hand where her ring resided. I hope nothing happened before they could send out the message.
The anxiety was raw and biting.
Reaching into her back pocket she pulled out her phone. The blue light of the screen lit up her face in the dark as she checked the time. If they don’t send something soon I am powering up and going in anyway.
No sooner had the thought crossed her mind when her ring flared to life. The distress signal alerting her to Scholomance’s need.
With only a second’s hesitation to make sure none could see her, Gwen powered up and was racing to the location. She had only been a few blocks away from the circle K, so powered up, she made quick work of the distance, especially since she utilized the rooftops. A straight shot was always the fastest route, after all. Of course, she did nearly fall into a tarped roof in her haste. Damn these run down buildings!
Leaping from the nearby roof, Hy-Brasil landed on the paved parking lot of the Circle K, having used the building as a means to gain the higher ground upon the two ‘women’. One looked normal enough while the other was the perfect depiction of the monster that she thought of these two as. It was the more ‘normal’ looking one in green that she targeted though. As she leapt from the rooftop towards them. Her incense burner was clutched firmly in her right hand as she swung the weapon down towards the General using gravity as a way to increase her speed and strength. She highly doubted it was a surprise attack. Surely the two of them had felt her coming, but she was not going to just let her high ground advantage go to waste.
Needless to say, Hy-Brasil had quite a vendetta against these two for what they had done to Isaiah.
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Whimsical Blue rolled 2 20-sided dice:
10, 19Total: 29 (2-40)
The flare gun clattered to the ground as Cinnabar dropped it, it’s purpose complete. She could feel the cool wash of Chaos signatures flickering to life around her and with each one, her excitement grew.
It seemed the little lambs had devised a plan of their own, because the busty one Scholomance had brought with him had pulled out a phone and it was making a god-awful noise, prompting a flare of those too-sweet Order signatures. Rather than discourage, however, it only deepened the excitement, pulling her lips back from her fangs.
It had not been so long since these whelps had invaded their strong hold and laid waste to it, ending Apatite and nearly taking Laurelite with her. Things had been more or less quiet since, but now… now was a chance to deliver some payback in the form of blood and violence.
“Aw… did you bring some new toys for us?” Cinnabar growled, her voice thick and rough as it rattled in her throat. “So thoughtful.”
Someone was coming down from above, but the General didn’t wait to see where they’d come down. Instead, she launched herself at Scholomance, crossing the distance between her and the instigator of all of this to slash downwards with sharpened black claws to rend and tear.
If there was one thing she was pleased about her transition into knighthood - true knighthood, mind you - was how much stronger she'd become. She was still a small lady, but now she was a small lady who could vault buildings and had a massive staff to do so with. Even if she hadn't gotten the distress call, she would have investigated. No one ignores something with that much Chaos and only a blip of Order.
She shot across the roof tops, caplet snapping behind her, until she came across the evidence of the fighting. Or trap. But they were incredibly outnumbered, and neutral or not, she wasn't going to sit on the sidelines here. Besides, civilians could end up in danger, because when did they not end up in danger at one of these things.
"OI! Dragon b***h!" she yelled, vaulting into the alleyway and using her speed and gravity to swing her giant staff at General Cinnabar like a very large two handed tennis racket.
She tapped her heel against the ground, staring at Schorl and Cinnabar as signatures appeated around them. Both Order signatures, coming in slowly, and Negaverse signatures, well-prepared in advance. "No toys," she told Cinnabar now, and the perkiness was gone from her voice, the creature that lurked under her skin coming now to the surface. She let the power flow through her- but was not prepared for the General to leap forward.
s**t; it had just started, and they were moving. Hy-Brasil was attacking the green General, and Scylla moved to try and meet the half-youma in combat. She needed to use her magic; but not yet. This was going to be some physical contact up front, it seemed. Her magic screamed under her skin.
Two minutes. She could guarantee two minutes, unless she knew their victory was assured. yet as more Order signatures spun around, she sucked in her breath, and prepared herself to launch an assault on the Generals neither of them would ever forget- she hoped. HP: 200/200 DMG: ( 15+18 ) - 5 = 28 Effects: No effects
Whimsical Blue
you have a midget punching you.
Strickenized
mention
kolina
mention
ivynian
mention
spoiler for my future reference -
Scylla Can immobilize 1 target per tentacle for 1 post. Can attack 1 target per tentacle for 40 damage.
Posted: Sun Mar 05, 2017 7:26 pm
Scholomance // 8 ATK / 12 DEF
On one hand, Scholomance expected the night to stay quiet - for the invasive excitement of the Negaverse to close around them crushingly, and for all the tattered morals clinging to his name to fall unceremoniously at their feet. He expected a hand in his chest, blistering chaos, and invariable silence. He expected to watch Scylla corrupt before he suffered the same fate.
But irritation flared at the first sign of incoming starlights, and Scholomance loosed the breath that he held unknowingly. Assistance petered in. Hy-Brasil herself descended from the rooftops to descend upon Schörl. Scylla remained at his side. Perhaps there was hope.
But thoughts of hope dissipated into stinging pain as Cinnabar closed on him with frightening speed, and claws slashed deep through the half-mask. Recoiling, the knight stumbled backward, and felt sardonically thankful that Cinnabar's force never dislodged any teeth. Fear chased the brunt of the pain away, however, as he reminded himself of the heavy stakes at hand - corruption remained a possibility, but Schörl likely had darker ideas for his telegraphed defection. The weight of the decision still paralyzed him, and it was with pleading expedience that he looked to Scylla next.
"Let's move back," he urged, as he pressed the back of his hand to his cheek. Cinnabar's efforts might leave another mark to remember them by, he knew.
Or just leave. If Order wanted to step in on his behalf, he would let them. One knight already called to distract the feral general.
When the call for help came out, Themiscyra hadn't gotten it--she hadn't exactly been working to upgrade her ring lately. She'd been drawn by the sensation of so many energies, clustered together. Particularly powerful ones, some. She'd cast a quick look to the Cosmos Page she'd been patrolling with, hesitating a bit on the approach but cussing and continuing towards the epicenter anyways. "Eleusis, if this gets bad get the ******** out of there, get me?" She hated the concept of dragging the Page further into danger, but she couldn't just ditch her--or ignore the fight that was clearly brewing.
And ongoing, by the time she got there.
A few things began to hit in at once, and really, Themiscyra was thrown for a hell of a loop on all of it. First off, she saw Andronicus. Whom was definitely sporting a new outfit, and a new weapon, and a higher ranking energy signature so she was a Knight and when the ******** did that happen. She was also attacking a dragon-looking Negaverse General, and though Themiscyra bolted towards that conflict, not sure what she could do but not remotely ok with her closest friend going it alone against a General, she found herself skidding to a stop when she got somewhat within range of the red-scaled General. "T-Tanais?"
The recognition was hazy, but still hit Themiscyra like a fist to the gut, memories of a strange future that never was, never would be, flickering in her mind. Another Martian, a strong woman, strong fighter, and before that, a Negaverse agent. It was... it was a strange connection. But it was there. The body, the strength, even the face beneath the horns and scales and unnatural eyes. But it wasn't her. Right?
But then time moved on, and an Eternal was lashing out at the General, and Themiscyra shook her head to clear the memories that weren't memories, focusing on instead the green-garbed General and the equally green-garbed Squire (Hy-Brasil) going after her. s**t.
Trying to move in close enough to have her magic be of use, while still trying to keep Eleusis near her, she positioned herself close to the Squire and began to focus on the red-stone weighted chain in her hand, letting the magic that felt all but instinctive to Themiscyra spread around her. "Try to stick near me if you can," she called to the other Squire (Hy-Brasil) while also shooting Eleusis the same warning look.
HP: 180 / 180 DMG: N/A Effects: N/A Magic: AoE ATK +10 for female targets for up to 3 posts. 1/3 currently active
Kolina
+10 ATK while in 6' range of Themiscyra!
Noir Songbird
plz don't die, +10 ATK while in 6' range of Themiscyra!
a-disgruntled-dragon
omfg Andro
Infinities
HIIII
Whimsical Blue
Mention/area!
ivynian
Area!
Strickenized
Area!
Posted: Sun Mar 05, 2017 8:48 pm
Schörl, General
A figure and an impact on upper arm and flank. A knight quick-close, closed, having taken a page from similar lines of thought: plain clothes weren't immediately detectable while waiting in the wings. Scholomance had brought more of an initial posse, then, rather than just relying on one senshi and the kindness of strangers. That was a promising note for a future in operations of larger scale, compared to so many of the children that served either side of the conflict.
"See Saw, my little Daw, He shall have a new master;" The Green General waltzed in an arc out so as not to be backed against the dumpsters, and within the motion youma poured up from a portal in the macadam. "Turn about two-by-two and play, Because Scholomance can't run faster."
"TIBS. PIGEON." The Senshi. Target. Neutralize.
"Come again, Squire, give us a kiss."
STATS/EFFECTS:
HP: 192/200 DMG: n/a Effects: accuracy -3 to people attacking her! Wearing Barbary NRG: 20/60, has starting starseed STATS: 8atk/15def
Barbary: 100 HP enemies targeting Schörl receive accuracy -3 when Schörl is using Barbary. 8 DMG to targets per round until vanquished.
Youma 1~ HP:20 Inflicts 10 flat damage!
Youma 2~ HP:20 Inflicts 10 flat damage!
Youma 3~ HP:20 Inflicts 10 flat damage!
Youma 4~ HP:20 Inflicts 10 flat damage!
QUOTES:
xstrickenized
Youma 2 for you, talkin' 'bout u
xKolina
Youma 1 for you, talkin' to u
xWhimsical Blue
Youma 2 for you
xInfinities
Youma 3 & 4
xSyrie
'Hiss! where are you when I need you!'
Beejoux
Ceraskia~<3
Ivynian
Cat
Offline
Whimsical Blue rolled 2 20-sided dice:
1, 18Total: 19 (2-40)
Scoring on their toy felt good, and the flash of blood had Cinnabar’s pupils shrinking to cat-like slits. This was glorious. They’d held off destroying this useless baggage for long enough, it was time they made an end of it…
The attack from the senshi beside them had been expected, anticipated even, but the arrival of a knight threw a gear into the works as a large staff came sweeping from the side. Cinnabar threw up her arms, taking the hit with a grunt of pain as it forced her back a couple of steps. It was a wonderful distraction and the attack she had been waiting for came while her back was turned, slamming into her from behind to pull a roar of anger from the half youma. Pain blossomed up her spine as she stumbled and dropped to her knees, using her momentum to roll out of the way of the two and back up onto her feet in a feral crouch. Eyes blazing, she snarled at the pair before she darted a look around.
Dragon b***h. No toys. Let’s move back.
Tanais…
Anger, more than even from the attacks, blazed up at the use of that hated name. It called up memories that were lies, of brother’s in arms and the banks of a river. Cin swung her gaze about to fall on a familiar looking woman who mimiced her coloring, and beside her, a sparkling page in a filmy white dress, her hair in long braids. It was an opportunity, and one she planned to take to disengage from the two ganging up on her.
“You bitches want him? Fine. Have him. I see a tasty little morsel…” She growled before she tore herself away to let the youma take over and darted past the new arrivals. Her target revealed itself at the last moment as she changed course and plowed into the page, taking her physically off her feet to slam her into the ground with a clawed hand to the chest.