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[Ghost] Y. Ignatius' Tesla Coil

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Seiana_ZI

Codebreaking Conversationalist

PostPosted: Sat Nov 02, 2013 1:49 pm
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Quote:
Cleaning up Arel's Office was becoming a daily task as of late, but the gnomes kept their spirits up as they cleaned with inane chatter. One of them burst out rather suddenly, "It's not true what they say, you know. Lightning does strike twice!"

The gnome mopping the floor turned to look at him, and took special note of the troll-like quality of his white hair, sticking straight up into the air. "I take it you speak from experience?" He asked, only to be met with a confused glance.

"Sorry? Do I know you?"

The second gnome whistled faintly, and got back to work. A few moments later, he was startled by a sudden outburst.

"It's not true what they say, you know. Lightning does strike twice!"
 
PostPosted: Sat Nov 02, 2013 1:51 pm
"Do I Have To Take Notes?"


o1. Introduction
o2. Table of Contents
o3. Ignatius
o4. Ignatius Personality
o5. Battle Stats
o6. Year One Requirements
o7. Year Two Requirements
o8. Year Three Requirements
o9-15: Seiana sucks at journals and will figure this out later 101
 

Seiana_ZI

Codebreaking Conversationalist


Seiana_ZI

Codebreaking Conversationalist

PostPosted: Sat Nov 02, 2013 1:52 pm
"Hi, My Name Is..."


Name: Yildirim Ignatius Svarog
Nicknames: He tends to choose to go by his passed down middle name, Ignatius, on the account that hearing Yildirim just makes him think he's in trouble...

Plus, 'Yildirim' is really hard to say while still sounding cool.
Gender: Male
Age: He's approximately 18.

Faction: Ghost
Race: Lightning Elemental -- Based on the fear of getting struck down by lightning--or perhaps just the fear of lightning itself, Lightning Elementals are able to harness the element of lightning for their own usage. They can be good conductors, too?

Natural Ability:
(Y1) Lightning Aura - Ignatius has the ability to charge up his immediate surroundings with a little bit of electricity. While this does not necessarily bother him, it may make people not used to it feel like they just rubbed their feet on a rug!
(Y2) Conductor - Lightning Elementals never need an outlet! They can actually power things using their own abilities, channeling power into items to keep them running so long as they are nearby.
(Y3) Zip - Ignatius can move and run lightning fast, like electricity through a wire.

Why are they enrolled in Amityville Academy?
Ignatius has a tendency to charge in head first and think about the consequences of such later. This lack of acknowledgement of the dangers around him was something that worried his parents, not really wanting to hear about their son managing to dissipate himself someday by doing something incredibly stupid before he had the chance to come into his own within their society.

Sure, Amityville had lost some of its reputation, but Ignatius' parents still knew that if there was any place their son would learn to act a little more responsibly, it would be at Amityville. There were always interesting things happening there...

Like that House Cup! Their son did seem rather interested in that...

FEAR Ability: T3 Gambler's Chance -- Plasma Blast -- Ignatius concentrates on his element, morphing it into one burning hot blast of plasma. (After all, lightning is just plasma!) Because this is burning hot, he will probably a year or two to get better at controlling it before he doesn't end up constantly hurting himself with it...

T2 The Charge -- Chain Lightning -- Ignatius shoots lightning from his hand. It bounces from one person to the next, damaging multiple creeple.

T1 Swift Strikes -- Lightning Volley -- Ignatius sends out balls of lightning in quick succession.


Physical Description:

Eye Colour: Bright, golden or blue.
Hair Colour/Style: To the shoulders, perhaps? Down or up in a mid-head pony...?
Skin Colour: Darker tones would probably would best here to contrast with the various lightning/glowing effects he has.
Clothing Style/Colours: Ignatius tends to move around a lot, so something looser would probably would best for him. T-shirts and track pants or jeans would likely be ideal. His t-shirts often contain symbols or amusing phrases on them.
Extra: I'd really love if he had some glowy freckles, yes. He's also fairly athletic, which should probably influence his general build! He's more square than triangular due to more rounded activities versus gym activities.
References: No actual references, but I do have this inspiration image, which actually sparked the initial idea.
 
PostPosted: Sat Nov 02, 2013 1:56 pm
"Tell You More? Sure-- Oh, What's That?"


Energetic - Much like the element Ignatius calls his own, Ignatius isn't exactly short on energy. If some creeple want to go do something, Ignatius is definitely the one to come to. He's got energy in spades. It's a sort of infectious state, a constant cheerful need to go do everything possible that prevades his very existence. This also translates into him being someone who is highly active; he doesn't stay still for very long. A lot of his pursuits involve some level of mobility, and those pursuits tend to be varied on top of that.

Confident - Ignatius has a great deal of confidence in himself and his own abilities. This is not necessarily badly placed--Ignatius is a clever, athletic young man who is certainly rather capable in his own right. It can extend, to some extent, into an egocentric attitude--that he is better than everyone else by ten miles, that is, and nearly no one can dare to touch his abilities--but it is mostly centered on himself moreso than on himself against everyone else. It gives him the attitude that he can conquer anything if he just puts his mind to it, and it keeps his mood from going down terribly often.

Social Dragonfly - This elemental is definitely outwardly focused, energized by the presence of other people to the point where he almost thrives on it. He prefers social situations and functions the best in them, a bit of a social chameleon with how easily he slips in and out of conversations. In general, though, he tends towards the amiable, openly friendly towards anyone he meets and seemingly just wanting to get along with everyone. He tries his best not to come off as overly obnoxious with this, though considering the fact that he's hyperactive, this can still make him hard to tolerate for those who prefer calmer demeanors.

Hyperactive - The problem is, Ignatius could probably do to be just a bit more short on energy. While having so much energy for everything in life is certainly a useful trait, he has too much of it. It's true that he doesn't stay still for very long--he's barely able to stay still for more than a few seconds. Ignatius is constantly fidgeting, looking elsewhere, becoming easily bored with his situations and wanting to do more. He runs at an occasionally breakneck pace that will perhaps get him in trouble--or just so tired he will crash spontaneously--but it mostly translates into a constant, high level of energy. This, note, does not necessarily make him high-strung. For being so hyperactive, he's emotionally rather relaxed.

Reckless - Perhaps it was inevitable with how hyperactive Ignatius is, but he doesn't really ... think before he does much of anything. Occasionally, there will be a voice in his mind telling him that the thing he is about to do might not be a good idea, but his confidence is enough to feed into this idea that he'll be fine no matter what it is he's doing. There's definitely a bit of this that is simple youth--more experience might teach him more caution. will always be a part of him that doesn't understand staying still and strategizing, though. Ignatius understands his situations best in the thick of it, acting first and acknowledging after, though this may not necessarily always work out for the best.

Authority Problems - Ignatius certainly enjoys acting, but he most enjoys improv within his roles. The elemental's ability to follow directions is minimal at best, and he makes following the exception, not the rule; the general rule is that he doesn't listen unless he finds it convenient or if it is put in a way that does not make the other seem like they're in authority over him. It's easy to say he simply doesn't enjoy being bossed around, and something in him bristles any time someone tries. This can result in him not necessarily listening to authority unless it comes across as something that will benefit him as well--for one, not getting detention is probably a good idea. On the flip side of this, he does have a tendency to place himself in the forefront of situations, mostly pushing against leadership of others because, he, himself, has a preference of taking authority in his own right.
 

Seiana_ZI

Codebreaking Conversationalist


Seiana_ZI

Codebreaking Conversationalist

PostPosted: Sat Nov 02, 2013 1:59 pm
"Turns out I'm badass."


HP: 50/50
Attack: 2d10-6
Defend: 1d8

FEAR
T3 Gambler's Chance
Quote:
Tier Three:GC3
Dice: 10d12
First Dice:
xxxxx 1-3: Miss
xxxxx 4-12: Hit
Damage: Total of second, third, fourth, and fifth dice.
Sixth Dice:
1: Take the full 100% damage.
2-3: Take 80% damage (multiply result by .8)
4-5: Take 75% damage (multiply result by .75.)
6-9: Take 50% damage (multiply result by .5 or divide by 2)
10-12: Take 25% damage (multiply result by .25)
Damage to Self: Total of last four dice multiplied or divided by the modifier. This always hits you!
Average Damage to Opponent: 25


T2 The Charge
Quote:
Tier Two:CRG2
Dice: 4d10
First Two Dice: work just like standard attack dice.
xxxxx ie, 2d10 -6 = the damage to your first target.
Third Dice: is your direct damage to your second target.
Fourth Dice: divided by 2 is the damage do your third target. Remember to round up.
Example: I roll 9, 4, 1, 5.
xxxxx First Opponent: 9+4=13-6=7 dmg
xxxxx Second Opponent: 1 is 1 dmg.
xxxxx Third Opponent: 5/2 is 1.5, round up to 2 dmg.


T1 Swift Strikes
Quote:
Tier One: SS1
Dice: 7d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 8 (50%), 12 (80%)
 
PostPosted: Sat Jul 05, 2014 11:39 pm
"I've Accomplished Plenty~"


[ 800 words on any RP Based Requirement ]
[ Must reach 50 points ]

- Five pieces of fanart (Total: )
[ 1 ][ 2 ][ 3 ][ 4 ][ 5 ]
- One complete RP (Total: )
Investimagations (Piper / Ignatius / Bren Room)

- One complete classroom RP (Total: 7)
Holiday Doors Main Class Independence Town PRP +2 800+ Words, +1 600+ in PRP
Hot Bats +3 More Than Two Rounds, +1 800+ words

- One complete homework assignment for a class. (Total: )
- One complete solo. (Total: )
- One complete battle (2 points each) (Total: )
- Event RPs (Total: 36)
[ Wonderland ] (Total: 20 Points)
Journal
(4 Main Quests +2 Points each = 8
3 Finale Portions +2 Points Each = 6
White Queen Battle +1 Point = 1
Post Traumatic Stress Devouring (Tavern ORP) +1 Point = 1
Feast Your Soul/Sugar Cups +1 Point = 1
The Caterpillar/The Flower Garden +1 Point = 1
The Lake/The Cheshire Cat +1 Point = 1
The Sealed Door +1 Point = 1
(various others for > 20, 20 is limit though!)

[ The Purge ] ( Total: 16 Points )
Coffee Brewing = 2
Delivery = 2
The Investigator's Story = 1
Corridor of Madness = 2
Artifact from Corridor of Madness
Corridor of the Ancients = 2
The Gathering of Legacies (800+ words) = 2
Boss Battle Medea Redux = 3
Dessert (800+ words) = 2

- Five minipets grown to their final stage. (Total: 5)
[ Minis Profile ]
- One Battle Card (2 points each) (Total: 2)
Battle Card
- One Complete Drabble Challenge (2 points) (Total: 2)
[ Drabble Challenge ]
- One Exam Thread (n/a)
House of Horrors Auto-Exam

Running Total: 52/50
 

Seiana_ZI

Codebreaking Conversationalist


Seiana_ZI

Codebreaking Conversationalist

PostPosted: Wed Jun 10, 2015 7:44 am
"Round Two, Fight!"


[ 800 words on any RP Based Requirement ]
[ Must reach 75 points ]

- Five pieces of fanart (Total: )
[ 1 ][ 2 ][ 3 ][ 4 ][ 5 ]
- One complete RP (Total: )

- One complete classroom RP (Total: 2)
Welcome Class! +2
- One complete homework assignment for a class. (Total: )
- One complete solo. (Total: )
- One complete battle (2 points each) (Total: )
- Event RPs (Total: 57)
Can You Stand The Shock?! (Carnival Booth) +10
Ignatius for Vice President! +5
Student Council Booths: [1] [2] [3] [4] [5] +3
Voted For Student Council +2

[ Knights ] (Total: 15)
Journal = 1
Chapter 1, 600+ words = 2
Chapter 2, 600+ words = 2
Chapter 3, 600+ words = 2
Chapter 4, 600+ words = 2
Chapter 5, 600+ words = 2
Castle Sanctuary, 600+ words = 2
2/5 points here = 2

Dark Fairy Tales: Prom 2015 = 2

[ Miasma Village ] (Total: 20)
Welcome to Miasma Village = 2
Quest Four: Eggstraction = 2
Quest Two: STEAK! = 2
Quest One: Questioning the Locals = 2
Quest Eight: Eggstraction: The Second One = 2
Quest Eight: Eggstraction 2: Redux = 2
Quest Fifteen: Eggstraction 3: Oh Jack No! = 2
Quest Ten: Harvest Tour: Frozen Wasteland = 2
Quest Six: Virus Investigation = 2
Quest Nine: Naked and Afraid = 2
Puzzle ORP: The Underground Secret

- Five minipets grown to their final stage. (Total: 5)
[ Minis Profile ]
- One Battle Card (2 points each) (Total: 2)
Battle Card
- One Complete Drabble Challenge (2 points) (Total: )
- One Exam Thread (n/a)
The Maze of Madness
- Special Redemption (Total: 10)
Here

Running Total: 76/75
 
PostPosted: Thu Aug 20, 2015 6:56 pm
"FATALITY!"


[ 800 words on any RP Based Requirement ]
[ Must reach 50 points + Grad Requirements ]

- Five pieces of fanart (Total: 0)
[ 1 ][ 2 ][ 3 ][ 4 ][ 5 ]
- One complete RP (Total: 3)
Wild Wildwoods (Halloween Event) (Brenley & Ignatius)
The Orphic Wildwoods (Halloween Event) (Brenley & Ignatius)
Gotta Go Fast (Arrakis & Ignatius)
- One complete classroom RP (Total: 6)
Scaring In The Digital Age (+3 800 words)
Breaking and Entering 103 (+3 800 words, participation in multiple rounds)
- One complete homework assignment for a class. (Total: 0)
- One complete solo. (Total: )
- One complete battle (2 points each) (Total: 4)
Showdown! (Piper x Ignatius)
First Spar (Davyne x Ignatius)
- Event RPs (Total: 10)
A Day In The Life Of... (Total: 2)
A Day In The Life of Ignatius
...Rojo

[ House Cup ] (Total: 8 )
The Jolly Obstacle Course = 2
The Candy Cane Quiz = 2
The Cheerful Caroling! = 2
The Festive Fight = 2
- Five minipets grown to their final stage. (Total: 5)
[ Minis Profile ]
- One scaretine (Total: 0)
- One Battle Card (2 points each) (Total: 0)
[ Here ]
- Special Grant (Total: 3)
World Boss from Zone 4/5 in Day Zero
- Graduation Dungeon

Running Total: 31/50
 

Seiana_ZI

Codebreaking Conversationalist

Reply
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