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Tags: Sailor, Moon, Scouts, Breedables, Senshi 

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Kaefaux

Unsealed Gatekeeper

PostPosted: Wed Jun 24, 2020 5:55 pm
[Kaefaux's IC RP Item Log]


Solaris



    Claimed Enhancements:
    Civilian Passive ::
    Powered Passive ::
    Etherial Armor ::
    Magic ::

    IC RP Items:
    x1 Metalic Bracelet PERM (Claim)
    Quote:
    Metallic Bracelet - An antique bracelet made of some sort of metal.
    It has the ability to amplify magic usage; this must be plotted with your roleplay partner before use. You must ask for permission to use this item in events/ORPs. When activated, this bracelet allows the wearer to get an extra use out of their strongest magic (up to third stage). They can only recover magic they have ICly earned; a Super Senshi may not get an extra use out of their Eternal magic since they have not unlocked it. Senshi can recover one use of their strongest magic, and Knights may recover up to 45 seconds of their energy pool. Mauvians will recover one extra use of their laser and will not be so exhausted after using it the first time. For Negaverse characters, or characters who do not usually have magic, they will instead gain the ability to fire a concentrated laser from the bracelet while in battle. The bracelet will only have a few shots (no more than five) and the strength of the blast is dependent on the character’s rank: At first stage or lower, the blast feels like a harsh slap, at second stage the blast feels like a harsh kick, and at third stage or higher the blast feels hot enough that it may cause the sensation of burning or stun the opponent if hit. Due to the uniqueness of youma/half youma characters’ abilities and powers, before equipping them with a Metallic bracelet, please PM the mule to work out details.

    x1 Moon Holigram OTU (Claim)
    Quote:
    Moon Holigram - A palm sized storage drive that looks like a compact; it has a single button on the side that displays a small hologram recorded during the Silver Millennium. The crest of the moon is carved into the button.
    This palm sized data drive stores an individual hologram message recorded by the Moon Kingdom, most commonly Queen Serenity. By pressing the little button on the side, the message will play. These data drives record a variety of information, including information on locations on the moon, political happenings, general moon information, or private messages. Upon acquiring this item, players may request a theme for their message or ask for specific information about a specific topic; while some data will be restricted for meta purposes, the staff will try to accommodate. To use, the mule must be messaged with information about which character is finding the data drive and what information you would like for them to acquire; the mule will reply with a written log of the compact's message that can be used ICly. A character from any faction may find a data drive. Each drive only has one message recorded, however it seems to run off of an undying battery and the message can be replayed as many times as the character wishes.


    Trinkets:


    Spent Items:




~--- ---~


Metis


    Claimed Enhancements:
    Civilian Passive :: Capable of using Second Sight as a civilian | Acquired via Star Festival Bingo Approved
    Powered Passive ::
    Magic :: Future Sight | Acquired via One Fogging Night ORP Halloween 2020 (Claim) Approved

    IC RP Items:
    x1 Faded Talisman OTU
    Quote:
    Faded Talisman - An ominous strip of leather with faded runes painted or carved into it
    When wielded, this talisman will produce a thick fog that covers up to ten feet around the wielder, and up to ten feet above them. Wherever they move, they will be completely enshrouded in a white haze that is impossible to see through. The fog will move where they move, and the talisman seems to keep producing the fog for up to five minutes. It is impossible for anyone to see anything in this fog, and anyone inside the fog will find that their energy signatures are completely dampened and they can neither feel outside energy signatures nor do they seem to have one, themselves. After the magic has ended, the talisman no longer seems to have any magical properties but it can be kept as a spooky memento!

    x1 Metal Charm OTU (Claim)
    Quote:
    Metal Charm - A scratched, circular charm slightly larger than a marble, with unrecognizable runes carved across it
    This charm is an identical, miniature replica of the prison that trapped the beast in the Halloween 2020 ORP. It seems to function like a little puzzle box; when you unscrew the top metal piece, a haze of fog erupts from the charm and a foggy manifestation of the monster will attack targets for up to five minutes (players have full choice over any damage they choose to receive). The monster will linger in the area where it was summoned and will not move with the Metal Charm or its wielder. The creature does not speak or respond to discussion, but it will attack anyone the wielder considers a threat. After the magic ends, the metal charm is nothing more than a little trinket to play with. Sometimes, it will let out a little puff of fog when twisted in a certain way, but it has no other magical properties and can be kept as a spooky memento!

    x2 Bottled Wisp OTU (Claim 2)
    Quote:
    Bottled Wisp - A small wisp in a bottle.
    Release the Wisp from the bottle. The wisp will lead the user towards an undisclosed location and reveal to them a vision of the past. This vision is vivid and allows the user to relive a single memory as you are transported into the body of your former life. During this time the user will feel, taste and smell everything but they will not possess the ability to control the body they're in. The user will be moved against their will and anything that happens during this memory will feel as though is happening to the user. When this memory subsides the user will be unharmed, but what they experienced will remain. After the magic has expired the bottle can be kept as a memento.

    x1 Knitted Bat OTU (Claim)
    Quote:
    Knitted Bat - A knitted cuddly toy shaped like bat
    When hugged, this knitted bat will emit a small squeak and begin to shimmer. As it glows the user will feel a little braver and will be able to face their fears. While this magic is active the user becomes more resistant to crowd control effects such as stun, daze or fear. After the magic has ended, the knitted bat will remain as a symbol of the user's bravery. It has no magical properties, but it's a nice memento!

    x1 Metalic Bracelet PERM (Claim)
    Quote:
    Metallic Bracelet - An antique bracelet made of some sort of metal.
    It has the ability to amplify magic usage; this must be plotted with your roleplay partner before use. You must ask for permission to use this item in events/ORPs. When activated, this bracelet allows the wearer to get an extra use out of their strongest magic (up to third stage). They can only recover magic they have ICly earned; a Super Senshi may not get an extra use out of their Eternal magic since they have not unlocked it. Senshi can recover one use of their strongest magic, and Knights may recover up to 45 seconds of their energy pool. Mauvians will recover one extra use of their laser and will not be so exhausted after using it the first time. For Negaverse characters, or characters who do not usually have magic, they will instead gain the ability to fire a concentrated laser from the bracelet while in battle. The bracelet will only have a few shots (no more than five) and the strength of the blast is dependent on the character’s rank: At first stage or lower, the blast feels like a harsh slap, at second stage the blast feels like a harsh kick, and at third stage or higher the blast feels hot enough that it may cause the sensation of burning or stun the opponent if hit. Due to the uniqueness of youma/half youma characters’ abilities and powers, before equipping them with a Metallic bracelet, please PM the mule to work out details.

    x1 Moon Holigram OTU (Claim)
    Quote:
    Moon Holigram - A palm sized storage drive that looks like a compact; it has a single button on the side that displays a small hologram recorded during the Silver Millennium. The crest of the moon is carved into the button.
    This palm sized data drive stores an individual hologram message recorded by the Moon Kingdom, most commonly Queen Serenity. By pressing the little button on the side, the message will play. These data drives record a variety of information, including information on locations on the moon, political happenings, general moon information, or private messages. Upon acquiring this item, players may request a theme for their message or ask for specific information about a specific topic; while some data will be restricted for meta purposes, the staff will try to accommodate. To use, the mule must be messaged with information about which character is finding the data drive and what information you would like for them to acquire; the mule will reply with a written log of the compact's message that can be used ICly. A character from any faction may find a data drive. Each drive only has one message recorded, however it seems to run off of an undying battery and the message can be replayed as many times as the character wishes.

    x1 Seed of Growth OTU (Claim)
    Quote:
    Seed of Growth - A small cloth bundle, tied off with a delicate ribbon. It appears ancient, but is still holding together despite its age.
    This odd little bundle feels as if it is filled with dirt and seeds but it is impossible to identify anything inside. If the contents are buried in dirt, be it sand or soil, it will cause an immediate burst of growth in plant life in a three foot circle around it. Burying it in Destiny City will cause ordinary, seasonally-appropriate (if exceptionally hardy) plants to grow, but if it is planted in soil in any sort of magically-charged place—a Homeworld, Wonder, the Rift or Negaspace, or in Mirrorspace—the plants that grow will be strange and magical, reflecting the location in which it is planted. These may be flowers or crops, but not trees; the seeds are not enough to be sustainable in the long run, but with plot approval, a certain type of plant can continue to grow and be harvested in the area; players need only contact the Space Cauldron to outline what they are hoping for. The cloth bundle can be kept as a memento.

    x1 Sparkling Earrings PERM (Claim)
    Quote:
    Sparkling Earrings - A pair of matching earrings; when shared between two people, one worn per person, it allows an immediate connection between their minds for up to two hours per day. These earrings allow the wearers to transfer thoughts and images, and is good for discreet communication as it cannot be tracked or monitored by anyone else. When the magic ends, the earring disappears from the shared partner and returns to the owner. The earrings must be together to recharge. The earrings can be used regardless of distance or location.


    Trinkets:


    Spent Items:




~--- ---~


Realta


~--- ---~


Rigel


~--- ---~


Seraphinite


    Claimed Enhancements:
    Civilian Passive ::
    Powered Passive ::
    Etherial Armor ::
    Ancient Spell ::

    IC RP Items:
    x1 Antique Charm DC Star Festival '20
    x1 Universal Remote DC Star Festival '20
    x1 Faded Talisman
    x1 Golden Vial
    x1 Metalic Bracelet PERM (Claim)
    Quote:
    Metallic Bracelet - An antique bracelet made of some sort of metal.
    It has the ability to amplify magic usage; this must be plotted with your roleplay partner before use. You must ask for permission to use this item in events/ORPs. When activated, this bracelet allows the wearer to get an extra use out of their strongest magic (up to third stage). They can only recover magic they have ICly earned; a Super Senshi may not get an extra use out of their Eternal magic since they have not unlocked it. Senshi can recover one use of their strongest magic, and Knights may recover up to 45 seconds of their energy pool. Mauvians will recover one extra use of their laser and will not be so exhausted after using it the first time. For Negaverse characters, or characters who do not usually have magic, they will instead gain the ability to fire a concentrated laser from the bracelet while in battle. The bracelet will only have a few shots (no more than five) and the strength of the blast is dependent on the character’s rank: At first stage or lower, the blast feels like a harsh slap, at second stage the blast feels like a harsh kick, and at third stage or higher the blast feels hot enough that it may cause the sensation of burning or stun the opponent if hit. Due to the uniqueness of youma/half youma characters’ abilities and powers, before equipping them with a Metallic bracelet, please PM the mule to work out details.


    Trinkets:
    Emerald Star Charm from the DC Star Festival '20


    Spent Items:



~--- ---~



Lameia


~--- ---~



Morgan


~--- ---~
 
PostPosted: Wed Jun 24, 2020 7:41 pm
[GenovianPrince's IC RP Item Log]

Trinkets: All 7 star charms from StarFest 2020

IC RP Items:
Cracked Bone (Robin)
(Permanent) Sparkling Earrings (Robin)
Rewind Charm (Robin)
Universal Remote (Robin)
Metal Charm (Robin)
(Permanent)Timeless Camera (Asher)
Faded Talisman (Robin)
Stuffed Bat (?)
Snowflake Charm
(Permanent) Article of Strength (Robin)
(Permanent) Article of Strength (Asher)
Opalescent Charm Bracelet (Robin)
Crystalized Wisp (Robin)

Wisp Companion (Asher)
Cracked Bone (Emmett)
(Permanent) Soothing Bell
(Permanent) Fractured Crystal (Volterra)
Pearlescent Bead (Vesuvianite)
Satin Ribbon(Permanent) Sparkling Earrings (Stribor)
Timeworn Record (Stribor)
Spent Items:
Cracked Bone (used here X)

The Space Cauldron x
used 1 item!


(When you use an RP item, please post the link to your claim here! Make sure you also strike out any from the previous list as you use them, and make sure you quote the shop mule, The Space Cauldron, as well!)  

genovianprince


yoko lorako

PostPosted: Mon Jun 29, 2020 10:31 pm
Ariel Storm IC RP Item Log]

IC RP Items: Iridescent Glitter
Rewind Charm

Spent Items: ((When you use an RP item, please post the link to your claim here! Make sure you also strike out any from the previous list as you use them, and make sure you quote the shop mule, The Space Cauldron, as well!)  
PostPosted: Thu Jul 02, 2020 2:57 pm
[Noir Songbird's IC RP Item Log]

IC RP Items:
  • [Iridescent Glitter] - [x]
  • [Black Shard] - [x]
  • [Universal Remote] - [x]
  • [Rewind Charm] - [x]
  • [Satin Ribbon] - [x]
  • [Seed of Growth] - [x]
  • [Cracked Pocket Watch] - [x]
  • [Metal Charm] - [x]
  • Seed of Growth - [x]
  • [Timeworn Record] - [x]
  • [3x Golden Vial] - [x]
  • [Skeleton Key] - [x]


Permanent Items:
  • [Soothing Bell] - [x] - Kerberos


Enhancements:


Misc:


Spent Items:


xxxThe Space Cauldron
logging using 3x golden vial!
 

Noir Songbird
Crew

Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50

EchosSweet

Witty Elocutionist

10,150 Points
  • Brandisher 100
  • Invisibility 100
  • Survivor 150
PostPosted: Fri Jul 03, 2020 9:13 am
[EchosSweet’s IC RP Item Log]

Basyl/Narcissus:


Ivory/Calaverite:
Enhancements:
Civilian Passive
Powered Passive
Senshi Magic
Ethereal Armor

IC RP Items:
x1 Golden Vial

Permanent Accessories:
Sparkling Earrings

Gold Star

Spent Items: None


Amadeus/Kitty:
Enhancements:
Senshi Magic

Spent Items: None


Gideon/Feldspar:


Elias/Sawtooth:
 
PostPosted: Sat Jul 04, 2020 6:52 am
[Runelucia's IC RP Item Log]

IC RP Items:

x1 Iridescent Glitter (Chibi Sailor Aomori)

Quote:
Iridescent Glitter - A small vial of shimmering glitter dangling from a silver chain.
Though this glitter looks no different from craft glitter, when the vial is opened in a time of need, the glitter swirls out of the bottle and forms a starry staircase that can ascend up to a height of several stories. Only the person who opened the bottle, or anyone they deem an ally, can climb the stairs. The stairs will last for two minutes; once the time runs out, the glittery stairwell will begin to trickle towards the ground, gently lowering anyone standing on it back to the ground. Afterwards, the glitter will magically trickle back to the vial. While the magic is spent, the vial of glitter can be kept as a neat memento!


x1 Snowflake Charm (Chibi Sailor Aomori)

NOTE: Redeemed by staff credit (Kyuseisha no Hikari) on January 13th, 2021.

Quote:
Snowflake Charm - A small, metal snowflake with blue and white detailing.
This charm is clearly masterfully crafted and seems to be in great condition despite also seeming old. When the user is falling, either deliberately or accidentally, they will suddenly become as light as a snowflake and will fall at a decreased speed alongside a flurry of little snowflakes. As the snow falls around them, it will rapidly build a snow pile; when they land, it will decrease, if not completely spare them, from any damage. The magic will only work once, and the snow will melt naturally within five minutes. Afterwards, the charm may be kept as a cool memento!



x1 Snuggly Scarf (Chibi Sailor Aomori)

Quote:
Snuggly Scarf - A magical scarf that makes you feel warm and whole.
Wearing this scarf brings insurmountable level of comfort and reassurance and gives you the boost you need 'to get through anything'. It feels like you have all the luck and support on your side, and if you happen to snuggle it up close to your ears you hear the comforting words of someone you care for, living or dead, whispering soft reassurances. This magic lasts for only a day and only affects one person. After twenty-four hours has passed all that remains is a normal, every day, snuggly scarf.


x1 Trick Coin (Chibi Sailor Aomori)

Quote:
Trick Coin - A small, gold coin no bigger than a silver dollar. It can be found growing on Homeworlds or Wonders, in the cracks of Mirrorspace, or in the remains within the Dark Kingdom. Both sides of the coin bare the same silhouetted face, though no facial features are present. To use this item, the character must flip the coin into the air. The coin will land in their outstretched hand and will begin a glowing softly. The coin will continue to glow for the next twenty four hours. During that time, the character will find their luck has increased drastically! Only good things will happen to them for the next 24 hours, both as a civilian and powered. During this lucky day, the odds are perpetually stacked in their favor. In battle, they will find it easier to dodge and land hits, and in their civilian life the odds for what they are capable of are nearly limitless. You might not win the full lottery, but you might win big on a few scratch offs! After twenty four hours, the glow will fade and the coin may be kept as a memento.


1x Opal Star Charm (Chibi Sailor Aomori)

1x Opal Star Charm (Sailor Fringilla)

1 x Stay Safe Compass (Sailor Fringilla)

Spent Items: ((When you use an RP item, please post the link to your claim here! Make sure you also strike out any from the previous list as you use them, and make sure you quote the shop mule, The Space Cauldron, as well!)  


Runelucia




Eos Galvus


Shadowy Celebrant

PostPosted: Sat Jul 04, 2020 1:54 pm
[NovaCracker's IC RP Item Log]

IC RP Items:
Rewind Charm - Permanent - Sailor Limosa

Faded Talisman - La Brea of Saturn

Metal Charm - Sailor Dubhe

Spent Items: ((When you use an RP item, please post the link to your claim here! Make sure you also strike out any from the previous list as you use them, and make sure you quote the shop mule, The Space Cauldron, as well!)  
PostPosted: Sun Jul 05, 2020 6:51 pm
[Natsuko-neko IC RP Item Log]

IC RP Items:
Cracked Bone x1 ~ Pre 2019
Golden Vial x1 ~ Pre 2019
Iridescent Glitter x1 ~ Dice minigame
Satin Ribbon x1 ~ Individual Participation Rewards
Memory’s Film x1 ~ Halloween Rewards
Crystalized Wisp ~ Halloween Rewards
(Need to pick) ~ [Halloween 2023 Treat Bag]

Spent Items:



Putting this here for safe keeping
Enhancements:
WINTER HOLIDAY 2021 Individual Participation Rewards ~ [X]
Player Appreciation Event 2022 ~ [X]
Individual Participation Reward - Star Festival 2022 ~ [X]
Bingo - Star Festival 2022 ~ [X]
Halloween 2023 Treat Bag ~ [X]


Enhancements Spent:
Destiny City Star Festival: Bingo 2020 ~ [X]
Halloween Rewards 2022 ~ [X]  

Natsuko-neko

Unstoppable OTP



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Mon Sep 21, 2020 12:39 pm
[Kyuseisha no Hikari's IC RP Item Log]

IC RP Items:

Winter Holidays: December 2016
Golden Vial RP Item

Winter Holidays : December 2018
1 IC RP Item

Star Festival 2019
1 Permanent Accessory - [Metallic Bracelet; Claimed for Alastor, given to Amarynthos]
Engraved Medallion (Remarque)
Glass Wind Chime
[Amber Star Charm (Alexei), Gold/Crimson Star Charm (Lopezite), Amber/Gold/Emerald/Sapphire/Violet/Fuschia/Crimson Star Charm (Caia)]
1 Firework Flower
1 Brittle Seed Pod

Halloween 2019:
1 Permanent Accessory
1 IC RP Item
1 Shadow Pass Charm (Remarque)
1 IC RP Item
1 Shadow Pass Charm
1 Faded Ticket Stub

Winter Holidays : December 2019
Thawed Heart Ring (Lopezite)
1 Permanent Accessory
1 Permanent Accessory
1 Memory’s Film (Adria)
1 Timeless Camera (Adria)
1 NPC RP

Star Festival 2020
1 Rewind Charm
1 Universal Remote
1 IC RP Item
1 Enhancement - Enchanted Weapon claimed for Mont Saint Michel
1 Enhancement
1 IC RP Item
Amber/Sapphire/Violet/Fuschia/Crimson Star Charm (Caia)

Halloween 2020:
1 IC RP Item
1 IC RP Item
1 Enhancement
1 Metal Charm - Arnica
Faded Talisman - Ammersee, Arnica, Remarque, Soleiyu, Mamertine

Staff Claim 12/2 : 1 IC RP Item (Cracked Bone) - Used

Winter Holidays : December 2020
1 Enhancement
1 Enhancement
1 IC RP Item
1 Enhancement

Star Festival 2021
1 IC RP Item
1 Permanent Accessory - [Metallic Bracelet; Claimed for Alastor, given to Ephesus]
1 IC RP Item
1 Permanent Accessory
1 Opalescent Charm
1 Crystalized Wisp
1 Cosmic Companion
Sapphire, Gold, Fuschia, Violet, Amber, Crimson Star Charm (Starlight)
Emerald, Gold, Fuschia, Violet Star Charm (Newgrange)
Emerald, Gold, Fuschia Star Charm (Belmont)
Sapphire, Gold, Violet Star Charm (Beira)
Amber Star Charm (Adria)
Crimson, Gold Star Charm (Mamertine)
Gold Star Charm (Remarque)
Violet Star Charm (Arnica)


Halloween 2021:
1 IC RP Item
1 Henshin Pen
1 Permanent Accessory

SCAR - September 2021
1 Rugose Pendant - Lopezite

Winter Holidays : December 2021
1 Henshin Pen
1 Enhancement
1 IC RP Item
1 Enhancement

Star Festival 2022
1 IC RP Item
1 IC RP Item
1 Enhancement
1 IC RP Item
1 Permanent Accessory
1 Enhancement
1 Cosmic Companion
[Star Charms]

Halloween 2022:
1 IC RP Item
1 Henshin Pen
1 Permanent Accessory
1 Enhancement

Winter Holidays : December 2022
1 Gilded Invitation [Beira]
1 Enhancement
1 Enhancement

Star Festival 2023
1 IC RP Item
1 IC RP Item
1 Permanent Accessory
1 IC RP Item
1 Enhancement
1 Cosmic Companion
1 Enhancement
Star Charms

Halloween 2023:
1 Enhancement
1 Permanent Accessory or Enhancement
1 IC RP Item

Winter Holiday 2023:
1 IC RP Item
1 IC RP Item
1 Permanent RP Item
1 IC RP Item
1 Enhancement or Permanent Accessory
1 Cosmic Companion

Valentine’s Day 2024
1 Permanent Accessory
 
PostPosted: Fri Oct 16, 2020 4:56 pm
BlackSageTea's IC RP Item Log]

IC RP Items:
Golden Vial RP Item - from staff credit gift?

Spent Items: N/A  


BlackSageTea




Guine

Crew

Lonely Explorer

PostPosted: Mon Oct 26, 2020 5:56 am
[Guine's IC RP Item Log]

IC RP Items:
    Pearlescent Bead
    A seemingly normal looking pearl that is always cool to the touch. It can be found discarded on Homeworlds, Wonders, Mirrorspace, and the Dark Kingdom. To use this item, a character must throw it hard at the ground. The pearl will not break, but upon impact will explode into a painless, odorless, pearly white smoke at the character's feet. This smoke has the ability to restore all energy immediately. It can fully restore all senshi magic, all knight magic, of all Negaverse abilities, except for fourth stage magic. It can be used to revive all drained energy and is even strong enough to revive someone from death through magical defibrillation. While it won’t heal injuries, it will give someone enough energy to stay alive for a bit longer. The effects will only work on the one person the smoke surrounds and touches. The smoke cannot be blow away from the person it surrounds. After the smoke clears, the bead can be kept as a memento.

    Foggy Gem
    A gem, half the size of your palm or smaller, and capable of appearing in many colors or shapes. A strange mist seems to swirl inside of it. It can be found discarded on Homeworlds, Wonders, Mirrorspace, and the Dark Kingdom. To use this item, you must press it over your heart. The fog will crystalize into a golden lightning shape mark within the gem. Once it has crystallized, the you will find yourself in a dream like haze, facing an ancestor of their bloodline. This person can either have been powered or unpowered, and can be an ancestor from this life or a past life. Any ancestor can appear, though their starseed must be currently in the Cauldron. The ancestor will appear for a short, personal conversation. No canon information or anything about the war or the Cauldron may be discussed. After ten minutes have passed, the haze will lift and you will feel as though you have just awakened from a dream. Once used, the gem may be kept as a memento.

    Faded Talisman (x4)
    An ominous strip of leather with faded runes painted or carved into it
    When wielded, this talisman will produce a thick fog that covers up to ten feet around the wielder, and up to ten feet above them. Wherever they move, they will be completely enshrouded in a white haze that is impossible to see through. The fog will move where they move, and the talisman seems to keep producing the fog for up to five minutes. It is impossible for anyone to see anything in this fog, and anyone inside the fog will find that their energy signatures are completely dampened and they can neither feel outside energy signatures nor do they seem to have one, themselves. After the magic has ended, the talisman no longer seems to have any magical properties but it can be kept as a spooky memento!

    Metal Charm - Claimed for Oberon
    A scratched, circular charm slightly larger than a marble, with unrecognizable runes carved across it
    This charm is an identical, miniature replica of the prison that trapped the beast in the Halloween 2020 ORP. It seems to function like a little puzzle box; when you unscrew the top metal piece, a haze of fog erupts from the charm and a foggy manifestation of the monster will attack targets for up to five minutes (players have full choice over any damage they choose to receive). The monster will linger in the area where it was summoned and will not move with the Metal Charm or its wielder. The creature does not speak or respond to discussion, but it will attack anyone the wielder considers a threat. After the magic ends, the metal charm is nothing more than a little trinket to play with. Sometimes, it will let out a little puff of fog when twisted in a certain way, but it has no other magical properties and can be kept as a spooky memento!

    Cracked Pocket Watch
    An antique pocket watch with a crack in the glass, and the faded symbol of Pluto pressed into the metal.
    Miraculously, this pocket watch continues to tick despite its apparent age. It seems impossible to open and tinker with, and it functions as a normal pocket watch until a button on the side is pressed. At that point in time, the user will be transported two minutes back in time; they will have the knowledge of the potential future if they follow the same course of actions. This can only be used in one on one plots, or events where players have permission. Only one person can be transported, and they will be sent into themselves two minutes ago, only with their consciousness and experience of the future. The magic only works once, and after the magic expires, the pocket watch will continue to keep track of time and can be kept as a memento.

    Opalescent Charm Bracelet - Claimed for Jet
    A silver bracelet with five round, opalescent charms dangling from it.
    Though this looks like an ordinary charm bracelet, when the magic is activated all five opalescent spheres pull off of the bracelet and form baseball sized spheres of light. All five spheres surround a single target of the wearer’s choice; the glowing wisps spin in a steady, circular pattern around the target about two feet away from their body. The orbs move with the target, but if anyone (or anything) comes in contact with one of the wisps, it will explode into a burst of light, causing a tingling sensation to whoever collided with them. This can cause up to fifteen seconds of temporary blindness or numbness to enemies, but at player discretion the orbs can also cause the temporary sensation of pain or lasting damage. The orbs will hover around the target until they explode, or for up to five minutes before they will dissolve. The magic only works once, and after the magic expires, the charm bracelet can be kept as a memento.

    Crystalized Wisp - Claimed for Kamacite
    A palm sized glass glass stone with a wisp that sometimes seems to dart about inside.
    During the battle with the Cosmic Creature, the force of the explosion encased some wisps in a glass-like crystal. The wisps are too small to have ever become anything substantial but sometimes they aimlessly float about inside the glass. The glass is smooth and comforting to hold and, if holding it while in a thoughtful or meditative state it can unlock a cosmic memory or image. This may be related to some meta or deep space information, or more personalized based on the wielder. All memories need to be approved by staff and players can contact The Space Cauldron with requests for the type of information their character can unlock. Staff will work with players to give their character insight on a topic of interest to them. The magic only works once, and after the magic expires, the crystalized wisp can be kept as a memento.

    Crystalized Wisp - Claimed for Sessrumnir
    A palm sized glass glass stone with a wisp that sometimes seems to dart about inside.
    During the battle with the Cosmic Creature, the force of the explosion encased some wisps in a glass-like crystal. The wisps are too small to have ever become anything substantial but sometimes they aimlessly float about inside the glass. The glass is smooth and comforting to hold and, if holding it while in a thoughtful or meditative state it can unlock a cosmic memory or image. This may be related to some meta or deep space information, or more personalized based on the wielder. All memories need to be approved by staff and players can contact The Space Cauldron with requests for the type of information their character can unlock. Staff will work with players to give their character insight on a topic of interest to them. The magic only works once, and after the magic expires, the crystalized wisp can be kept as a memento.

    Memory Chest An empty, decorative chest. - Claimed for Sessrumnir (Holiday 2021 Dice Game)
    This chest, upon first glance, is empty. It would be a great place to store linens or keepsakes, and maybe that's what someone used it for at one point. The next time you open the chest after taking it home you find an item that was once lost. It could be something of yours, or something once belonging to someone else-- nothing stolen, of course, but something that you thought was lost forever. This something should not be alive, but it can be something that you thought (or were certain) was destroyed, only to now be returned to you in good condition. Afterwards the chest is merely an empty, decorative chest once more-- and hey, you've got your item too!

    Cracked Bone x2 - Claimed for Jet with Artist Bonus Sept & Oct 2021
    A small piece of bone from some creature you think isn’t human. The bone looks like a miniature human femur and is roughly the size of a finger. It is faded yellow and has a crack down the middle. It can be found discarded on Homeworlds, Wonders, Mirrorspace, and the Dark Kingdom. To use this item, you must snap the bone completely in two. The bone will immediately emit a faint purple, odorless gas, glow and then bind itself back together - whole. This gas, if inhaled, has the ability to heal any and all physical injuries, including life threatening ones. It can replace missing limbs, restore lost blood, mend bones, and regrow organs. The effects cannot be divided. Only one character must inhale the majority of the smoke to feel the full power. It is not a painless action but comes with a magical painkiller to alleviate some of the pain. Depending on the injuries, the magic can take upwards of five minutes to completely heal, but can work quicker depending on how extreme the injury is. Once the magic has faded, the bone may be kept as a memento.

    Alastorian Candle – A black pillar candle with an iridescent teal sheen to it. It is about a foot tall and three inches wide; it has the golden mandala insignia of Alastor on the front, and elegant golden patterns on the sides and back. Glass beads in various shades of blue, teal, and amber decorate the candle. It is an incredibly artistic candle with a single wick. When lit, the candle burns brightly and if you look deeply enough into the flame, it burns with a shimmer that makes it appear as if the fire has small specks of glitter in it. The candle has no real fragrance but smells faintly of rain; the flame is resilient against wind and water and takes a bit of effort to actually put out. The candle is long lasting and if left to burn can last for about two weeks straight. (Sessrumnir, Ephesus, Varuna, Valhalla, Oberon, Surtur)




Unclaimed items/enhancements:


Spent Items/Claimed Permanent Items and Enhancements :

Michael Gallo | Sessrumnir, Knight of Jupiter


Yuuri Matsunaga | Eternal Kamacite


Ilian Jones | General King Jet


August de Rais | General Bloodstone


Ren Wilhelm | Super Taenite


Lev Sokolovsky | Captain Reidite


Alyssum Meadows | Commander Aliez


Atticus DeLunne | Ephesus, Knight of the Moon


Peter Gallo | Eternal Oberon, Senshi of Adventure


Orien Grimm | DM Sailor Arawn


Lucien


Riker Starmount | Reims, Page of Ganymede



Used IC Items
 
PostPosted: Wed Oct 28, 2020 9:23 pm
[Sunshine Alouette's IC RP Item Log]

IC RP Items:

Halloween 2020

Faded Talisman - An ominous strip of leather with faded runes painted or carved into it
When wielded, this talisman will produce a thick fog that covers up to ten feet around the wielder, and up to ten feet above them. Wherever they move, they will be completely enshrouded in a white haze that is impossible to see through. The fog will move where they move, and the talisman seems to keep producing the fog for up to five minutes. It is impossible for anyone to see anything in this fog, and anyone inside the fog will find that their energy signatures are completely dampened and they can neither feel outside energy signatures nor do they seem to have one, themselves. After the magic has ended, the talisman no longer seems to have any magical properties but it can be kept as a spooky memento! (Earned by General Aquamarine and Palatine, Squire of Venus)

Metal Charm - A scratched, circular charm slightly larger than a marble, with unrecognizable runes carved across it
This charm is an identical, miniature replica of the prison that trapped the beast in the Halloween 2020 ORP. It seems to function like a little puzzle box; when you unscrew the top metal piece, a haze of fog erupts from the charm and a foggy manifestation of the monster will attack targets for up to five minutes (players have full choice over any damage they choose to receive). The monster will linger in the area where it was summoned and will not move with the Metal Charm or its wielder. The creature does not speak or respond to discussion, but it will attack anyone the wielder considers a threat. After the magic ends, the metal charm is nothing more than a little trinket to play with. Sometimes, it will let out a little puff of fog when twisted in a certain way, but it has no other magical properties and can be kept as a spooky memento! (Given to General Aquamarine)

Enhancement (Forgotten Spell) (Going to General Aquamarine) - Now in play

Enhancement (Forgotten Spell) (Going to Lieutenant Roselite)

Enhancement (Ethereal Armor) (Going to Ganymede) - Now in play


-----------------


Holiday Event 2020

Cracked Bone - A small piece of bone from some creature you think isn’t human. The bone looks like a miniature human femur and is roughly the size of a finger. It is faded yellow and has a crack down the middle. It can be found discarded on Homeworlds, Wonders, Mirrorspace, and the Dark Kingdom.
To use this item, you must snap the bone completely in two. The bone will immediately emit a faint purple, odorless gas, glow and then bind itself back together - whole. This gas, if inhaled, has the ability to heal any and all physical injuries, including life threatening ones. It can replace missing limbs, restore lost blood, mend bones, and regrow organs. The effects cannot be divided. Only one character must inhale the majority of the smoke to feel the full power. It is not a painless action but comes with a magical painkiller to alleviate some of the pain. Depending on the injuries, the magic can take upwards of five minutes to completely heal, but can work quicker depending on how extreme the injury is. Once the magic has faded, the bone may be kept as a memento. (Given to General Aquamarine)

Sparkling Earrings - A pair of matching earrings.
When shared between two people, one worn per person, it allows an immediate connection between their minds for up to two hours per day. These earrings allow the wearers to transfer thoughts and images, and is good for discreet communication as it cannot be tracked or monitored by anyone else. When the magic ends, the earring disappears from the shared partner and returns to the owner. The earrings must be together to recharge. The earrings can be used regardless of distance or location. (Giving these to General Aquamarine.)
- Now in play


-----------------


Star Festival 2021

Smoke Bomb Suppressor - A golf ball sized smoke bomb contained in a decorative bag.
When thrown against the ground the smoke bomb releases a transparent, odorless smoke that cannot be avoided. The smoke affects everyone within fifteen feet of where it was thrown and suppresses all magic for sixty seconds. It prevents all Senshi and Knight Magic, all teleportation, all summoning weapons--you still have the physical boost of your rank but any additional magical abilities cannot be accessed if you inhaled any smoke. After sixty seconds, the smoke fades and magical abilities return. This item must be approved for use in any event or ORP. Only one use per smoke bomb suppressor, but the tiny decorative bag can be kept as a memento.
(Going to Ganymede.) - Used during Jet's GK plot to power the Void.

Metallic Bracelet - An antique bracelet made of some sort of metal.
It has the ability to amplify magic usage; this must be plotted with your roleplay partner before use. You must ask for permission to use this item in events/ORPs. When activated, this bracelet allows the wearer to get an extra use out of their strongest magic (up to third stage). They can only recover magic they have ICly earned; a Super Senshi may not get an extra use out of their Eternal magic since they have not unlocked it. Senshi can recover one use of their strongest magic, and Knights may recover up to 45 seconds of their energy pool. Mauvians will recover one extra use of their laser and will not be so exhausted after using it the first time. For Negaverse characters, or characters who do not usually have magic, they will instead gain the ability to fire a concentrated laser from the bracelet while in battle. The bracelet will only have a few shots (no more than five) and the strength of the blast is dependent on the character’s rank: At first stage or lower, the blast feels like a harsh slap, at second stage the blast feels like a harsh kick, and at third stage or higher the blast feels hot enough that it may cause the sensation of burning or stun the opponent if hit. Due to the uniqueness of youma/half youma characters’ abilities and powers, before equipping them with a Metallic bracelet, please PM the mule to work out details.
- Now in play

Article of Strength - An ancient piece of jewelry customized by the player
The Article of Strength will take the form of any wearable piece of jewelry the player likes, either a ring, bracelet, necklace or earrings (or other approved jewelry, with staff approval). When worn, this item will grant +1 to all IC Dice Rolls in any staff run roleplay hosted by The Space Cauldron. This may not carry over to player run events and is at the discretion and decision of the player host. The item is non-transferable and can only be worn by the player who claims it. It can be worn and used as a civilian, or when powered up. (Going to Ganymede.)
- Now in play

Opalescent Charm Bracelet - A silver bracelet with five round, opalescent charms dangling from it.
Though this looks like an ordinary charm bracelet, when the magic is activated all five opalescent spheres pull off of the bracelet and form baseball sized spheres of light. All five spheres surround a single target of the wearer’s choice; the glowing wisps spin in a steady, circular pattern around the target about two feet away from their body. The orbs move with the target, but if anyone (or anything) comes in contact with one of the wisps, it will explode into a burst of light, causing a tingling sensation to whoever collided with them. This can cause up to fifteen seconds of temporary blindness or numbness to enemies, but at player discretion the orbs can also cause the temporary sensation of pain or lasting damage. The orbs will hover around the target until they explode, or for up to five minutes before they will dissolve. The magic only works once, and after the magic expires, the charm bracelet can be kept as a memento. (Going to Ganymede.)

Crystalized Wisp - A palm sized glass glass stone with a wisp that sometimes seems to dart about inside.
During the battle with the Cosmic Creature, the force of the explosion encased some wisps in a glass-like crystal. The wisps are too small to have ever become anything substantial but sometimes they aimlessly float about inside the glass. The glass is smooth and comforting to hold and, if holding it while in a thoughtful or meditative state it can unlock a cosmic memory or image. This may be related to some meta or deep space information, or more personalized based on the wielder. All memories need to be approved by staff and players can contact The Space Cauldron with requests for the type of information their character can unlock. Staff will work with players to give their character insight on a topic of interest to them. The magic only works once, and after the magic expires, the crystalized wisp can be kept as a memento. (Going to Ganymede)


-----------------


The Scar, Rift event - Run by Strickenized

Rugose Pendant x4 - A blackened, wrinkled rock set into a silver pendant with an indigo glow trapped inside. It can be found discarded in Negaspace or the Rift. To use the item, an agent or Negaverse senshi must energy drain the rock. Once drained, the rock will crack and disintegrate. The rock's violet light will then envelop the user, cloaking them in the appearance of a youma. A youma aura will overwhelm the user's natural aura, though it will not disguise their aura. Their youma appearance must adhere to youma guidelines for personal or player youma. The user does not gain any special abilities while under the effects of the item, and their current abilities are not typically hampered by the item. The Rugose Pendant's effects last until the character powers down or until 3 hours have passed, whichever is sooner. The Pendant may be used once a day. (One each for Cymophane, Aquamarine, Carnallite, and Roselite.)


-----------------


Halloween 2021
1 IC RP Item
1 Permanent Accessory or Enhancement
[x]

-----------------


Winter Holiday Event 2021

Pearlescent Bead - A seemingly normal looking pearl that is always cool to the touch. It can be found discarded on Homeworlds, Wonders, Mirrorspace, and the Dark Kingdom. To use this item, a character must throw it hard at the ground. The pearl will not break, but upon impact will explode into a painless, odorless, pearly white smoke at the character's feet. This smoke has the ability to restore all energy immediately. It can fully restore all senshi magic, all knight magic, of all Negaverse abilities, except for fourth stage magic. It can be used to revive all drained energy and is even strong enough to revive someone from death through magical defibrillation. While it won’t heal injuries, it will give someone enough energy to stay alive for a bit longer. The effects will only work on the one person the smoke surrounds and touches. The smoke cannot be blow away from the person it surrounds. After the smoke clears, the bead can be kept as a memento. (Going to Ganymede)

Article of Strength - An ancient piece of jewelry customized by the player
The Article of Strength will take the form of any wearable piece of jewelry the player likes, either a ring, bracelet, necklace or earrings (or other approved jewelry, with staff approval). When worn, this item will grant +1 to all IC Dice Rolls in any staff run roleplay hosted by The Space Cauldron. This may not carry over to player run events and is at the discretion and decision of the player host. The item is non-transferable and can only be worn by the player who claims it. It can be worn and used as a civilian, or when powered up. (Going to Aquamarine)


-----------------


Star Festival 2022
Fractured Crystal - A palm-sized crystal shard with dark clouds and a black tar that swirls inside of it; it has faint cracks along its surface.
A fragment of the crystal from within the strange pocket dimension during the 2022 Star Festival. The user must hold the Fractured Crystal in the palm of their hand and slash through the air. Once per day they can tear a rift in space and pass through it to another location. While you may pass through immediately to your destination of choice (on the same plane of existence) you may also get trapped in a strange, dark dimension. This between-space is full of an oppressive air and a dark, sticky tar like substance covers all surfaces. There seem to be untapped amounts of energy here, and characters that drain energy may find this a surprising advantage while gathering energy. Time seems to pass strangely in this weird dimension and while you may feel like you’re here for up to two hours at a time, you may actually be gone anywhere from a few minutes up to an hour. If you are sucked into the strange portal, you will always be deposited at your location of choice afterwards. In rare situations, up to one other person may be sucked into the strange space as well as the wielder, but they will both be stuck in the between space and will feel significantly drained by the time they come out the other side. (Going to Vyn.)


-----------------


Halloween 2022

Article of Resilience - An ancient piece of jewelry customized by the player
The Article of Resilience will take the form of any wearable piece of jewelry the player likes, either a ring, bracelet, necklace or earrings (or other approved jewelry, with staff approval). When worn, this item will grant -1 to all damage done to a character through IC Dice Rolls in any staff run roleplay hosted by The Space Cauldron. This may not carry over to player run events and is at the discretion and decision of the player host. The item is non-transferable and can only be worn by the player who claims it. It can be worn and used as a civilian, or when powered up. (Going to Aquamarine)

Golden Vial - A vial, roughly the size of a finger, filled with slow moving golden liquid. The vial will always be in an unmarked pouch of any color or fabric and can be found discarded or hidden on Homeworlds or Wonders, within the depths of Mirrorspace, or within the Dark Kingdom. To use this item, you must uncork the top and drink the full dose at once. Splitting the dose will yield no effects. The golden liquid tastes sweet, but has no identifiable flavor. Once emptied, the vial will heat up and the glass will appear covered with a dozen cosmetic golden hairline fracture; the vial is not damaged in this process. Drinking this liquid guarantees that you will have some memory from your most recent past life, regardless of your affiliation or faction. Even civilian characters will have a short memory of their past life. Only one memory may be recovered clearly, but that night you may also have vague dreams of up to three other partial memories. Mauvians can also use this but should not have memories on Mau; youma can use this item but the memories they receive should be them as a human in their most recent life. The vial can be kept as a memento. (Going to Carnallite)


-----------------


Alastor Event 2022

Alastorian Candle - A black pillar candle with an iridescent teal sheen to it. It is about a foot tall and three inches wide; it has the golden mandala insignia of Alastor on the front, and elegant golden patterns on the sides and back. Glass beads in various shades of blue, teal, and amber decorate the candle. It is an incredibly artistic candle with a single wick.
When lit, the candle burns brightly and if you look deeply enough into the flame, it burns with a shimmer that makes it appear as if the fire has small specks of glitter in it. The candle has no real fragrance but smells faintly of rain; the flame is resilient against wind and water and takes a bit of effort to actually put out. The candle is long lasting and if left to burn can last for about two weeks straight. (One each for Ganymede, Lucasta, Perdita, Ymir, and Palatine)

-----------------


Star Festival 2023

Senshi Magic Enhancement (Going to Ganymede)

Red Shoes - A pair of ruby heels.
There's no place like home, click your heels and concentrate. The user is teleported to a safe location of their choosing and may be used during battle. They cannot teleport to another plain of existence but can teleport themselves to anywhere in that area. It cannot teleport someone from their homeworld to Destiny City, but it can teleport them from a dangerous location on their homeworld to a safe one. It can teleport from a dangerous place in the Rift to a safer place, but it cannot teleport into the Negaverse City, or to Destiny City. This item can be used once per day. (Going to Ganymede)

Metallic Bracelet - An antique bracelet made of some sort of metal.
It has the ability to amplify magic usage; this must be plotted with your roleplay partner before use. You must ask for permission to use this item in events/ORPs. When activated, this bracelet allows the wearer to get an extra use out of their strongest magic (up to third stage). They can only recover magic they have ICly earned; a Super Senshi may not get an extra use out of their Eternal magic since they have not unlocked it. Senshi can recover one use of their strongest magic, and Knights may recover up to 45 seconds of their energy pool. Mauvians will recover one extra use of their laser and will not be so exhausted after using it the first time. For Negaverse characters, or characters who do not usually have magic, they will instead gain the ability to fire a concentrated laser from the bracelet while in battle. The bracelet will only have a few shots (no more than five) and the strength of the blast is dependent on the character’s rank: At first stage or lower, the blast feels like a harsh slap, at second stage the blast feels like a harsh kick, and at third stage or higher the blast feels hot enough that it may cause the sensation of burning or stun the opponent if hit. Due to the uniqueness of youma/half youma characters’ abilities and powers, before equipping them with a Metallic bracelet, please PM the mule to work out details. (Going to Ganymede)

Cosmic Companion (Going to Yvoire)

-----------------


Halloween Event 2023

Glass Magnet (Going to Ganymede)
Article of Resilience (Going to Ganymede)



Spent Items:
Forgotten spell enhancement for Aquamarine is in play.
Sparkling earrings for Aquamarine are in play.
Article of Strength for Ganymede is in play.
Ethereal Armor for Ganymede is in play.
Metallic Bracelet for Roselite is in play.
Smoke Bomb Suppressor used by Ganymede during Jet's GK plot.  


Sunshine Alouette


Eternal Senshi


Sami-Fire

Devoted Senshi

9,325 Points
  • Magical Girl 50
  • Over Easy 100
  • Invisibility 100
PostPosted: Fri Oct 30, 2020 5:30 pm
[Sami-Fire's IC RP Item Log]

IC RP Items:

Metal Charm - Paracelsian

Enhancement (Halloween ORP) - I don't know yet.

Enhancement (Starfest 2020) - I don't knooooooow.

Spent Items: ((When you use an RP item, please post the link to your claim here! Make sure you also strike out any from the previous list as you use them, and make sure you quote the shop mule, The Space Cauldron, as well!)  
PostPosted: Fri Nov 06, 2020 3:34 pm
[MiddyGlow IC RP Item Log]

IC RP Items:

Halloween 2020

Vela

Faded Talisman

Metal Charm

Cat shaped earrings

[Cosmetic fire enhancement. Vela flames flare around her when her emotions are majorly affected.] Approved

Silistra

Faded Talisman

Knitted Bat

Coco

Faded Talisman

Morpheus

Faded Talisman

Hedone

Faded Talisman

Dejanira

Faded Talisman

Spent Items: ((When you use an RP item, please post the link to your claim here! Make sure you also strike out any from the previous list as you use them, and make sure you quote the shop mule, The Space Cauldron, as well!)  

MiddyGlow

Sparkly Fairy



Hoshi Lockhart


Eloquent Muse

PostPosted: Fri Jan 29, 2021 2:54 pm
[Hoshi Lockhart's IC RP Item Log]

IC RP Items:

In Isiah's Posession
--- Sparkling Candle - Winter 2020, near bottom of page

Spent Items: None!  
Reply
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