Personality: The first thing one might notice (or overlook) when meeting T'kani is that she doesn't talk. Her hearing is as good as any other Imp's, so she has no problem keeping up with conversations. When it comes to contributing however, she either remains silent or relies on sign language. The second would probably be how affectionate she is to friends, though this is more or less par for the course with her race.
Beyond that she's generally quiet and withdrawn, sticking to her books and research when she's in class, or staying in the background so that she can observe others when she has free time. The Academy fascinates her, and she has devoted more time to learning about it and the world of below than she has been being social or making friends. Now that she's a senior, however, she realizes this may need to change.
While born under The Mirror, she aligns more to the traits of The Staff.
Nicknames Personality: Sort of a WIP. Friendly, curious, adventurous. Prefers to go out and do stuff on the weekends instead of staying in the dorms. Studies, but doesn't really stress about it too much.
School Stuff [Freshling] Mathematics Language Arts Health and PE Social Studies Sciences
2 finished roleplay's that have at least ten posts per roleplay (five posts per person). One Two 1 roleplay that shows what the freshling wants to be when they grow up, or a life changing event. This can be a solo. (Solo rps must be 250 words minimum!)
Arts Relations Etc.
Mauserati Crew
Dapper Lunatic
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Mauserati Crew
Dapper Lunatic
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Posted: Fri Sep 08, 2017 6:00 pm
Eloise(TBA)
Species: Nixie Gender: Female Status: Graduated Academy House: Eldritch Born: 04/14/2016 Parents: Orphan Sign: The Key Artist: nepsah
A brief overview of their life so far: Paladin brawler
Whether or not they're an orphan from the cache: Orphan
How their status as an orphan or non-orphan has affected them: Disconnected from Bapho society, thinks their materialistic ways are leading them astray. Too many times he's overheard other students talking about other Baphomet ‘friends’ who they have used for a favor.
One event that changed their life or affected them: Was in with a bad crowd, and tagged along even though they would pick on or harass other students. Eventually the entire group got caught and disciplined, including himself though he didn't really partake. He took this as a turning point and uses his strength and finesse to help others, intimidating students (or trying to, at least) who were troublemakers to prevent them from making the same mistakes he did. He gets accused of white-knighting sometimes because of this.
How they feel about their race and house: He likes his house, as he can see no better path than to look to the past for aid with the present and future. He thinks the Baphomet are stupid for assuming people will repay debts. He’s a bit hypocritical about this, but he still repays his debts. However, he sees them as debts of service or honor, not money he needs to pay back.
Their goals in life: He doesn't quite know yet. He doesn't want to join the rest of the Baphomet for sure. Probably stay around the Asphodel area and try opening up a gym or training center, or return to the schools and try to instill some morals into the youngin's.
Positive traits: Determined, eager, selfless
Negative traits: A bit hot-tempered (he's working on it), stubborn, self-sacrificing
Personality: A punk, who is not above roughing up someone to protect others. Otherwise he uses his appearance to keep people away. That said, he's not a bad guy, and would never hurt someone who didn't deserve it. Unless it was Ruttaga, that winged jerk always deserves it.
School Status [Academy - Junior] 2 RPs (5 posts/person) 1 RP for maturation (or not)
Mathematics: Language Arts: Health and PE: Social Studies: Sciences: Life Skills:
Gravitas: (Atmospheric) Bonus: -5 Cost: 10 MP Effect: HP+/- (to following actions; - Difficulty if try to increase strength, defense, grounding, etc OR + Difficulty if try to dodge, be agile, jump, attack etc) ||| MP (+ Difficulty to cast magics that fight against gravity; - Difficulty to guard against said magics) Method: Focus ||| Source: Nature
Gaekinesis: (Gaestia) Cost: 15 MP Bonus: -5 Effect: HP+/- (can help or hinder depending on how the caster uses it) ||| MP 0 Method: Casting ||| Source: Nature
[*]Gravitas: (Atmospheric) [b]Bonus:[/b] -5 Cost: 10 MP Effect: HP+/- (to following actions; - Difficulty if try to increase strength, defense, grounding, etc OR + Difficulty if try to dodge, be agile, jump, attack etc) ||| MP (+ Difficulty to cast magics that fight against gravity; - Difficulty to guard against said magics) Method: Focus ||| Source: Nature
[*]Gaekinesis: (Gaestia) Cost: 15 MP [b]Bonus:[/b] -5 Effect: HP+/- (can help or hinder depending on how the caster uses it) ||| MP 0 Method: Casting ||| Source: Nature [/list][/size]
2 finished roleplay's that have at least ten posts per roleplay (five posts per person). One Two 1 roleplay that shows what the freshling wants to be when they grow up, or a life changing event. This can be a solo. (Solo rps must be 250 words minimum!)