Sign: Not sure Gemstone: (Optional; follows your zodiac sign)
Blood Type: (Optional)
Fav. Food: Kale salads and other veggies
Hated Food: Anything seafood and some red meat
School/Occupation: going to try school at dcu for medicine and works part time cleaning office buildings
Hobbies: Reading -- The libraries on earth are so different than the ones back home, words are bound into things called books instead of written on long and wrapped-up scrolls. There is an abundance of books here and they are allowed to be taken home even! Cam loves going to the library and picking up as many as the little old librarian will let him grab. His favorites are the illustrated story books and guides on plants and sea creatures.
Dancing -- Music and dancing are part of his way of life, everything can be put to music and a little dance in his step is just another way to keep things going. He loves going out and trying to learn all the new and different ways people dance here and wants to maybe attend a few classes to learn about it as well. He loves the way ballet looks on earth as it reminds him of the way his people would dance during ceremonies.
Virtues:
Patient: -- Time passed almost feeling like an eternity for him so he learned to be patient and honestly feels comforted by waiting now. Things take time and he is more than willing to wait for an outcome to occur.
Outgoing and Curious -- Cam is curious and excited as can be, he is very much about going out and meeting people in this world and trying to make friends. He is always up for a conversation and loves learning both about the people he is talking to as well as the world he now resides in.
Flaws: Wishy-washy: Cam has a hard time taking a side or making decisions, he'll do whatever he can to remain in between on things when it comes to dealing with two different sides or opinions. He'll flip-flop on things quite often as well now that there are so many new things.
Nosy: -- Cam wants to know everything and he really hasn't learned about personal space here on Earth just yet. He wants in on all the drama and all the things even if people want to hold their cards close to the chest. It does help that he has an innocent look about him so he can get that good tea when he heads out on the town. PHYSICAL DESCRIPTION
Eyes: Green Hair: Greyish but often has rainbow clips and ties in it to add color
Face: Shape, features -- Does your character have a round or oval or heart-shaped face, freckles, big ears or not; this is just to describe their face!
Skin Tone: If possible, a hex code may be helpful for the artist’s purposes, here!
Body Type: Short and thin, looks like the wind could blow him away. 4'10"
Clothes: If you are getting student art, your character will be drawn in the school uniform. If you are getting a civilian outfit, this will discuss the general style of your character! This doesn’t have to be the only type of outfit your character wears, but filling out this part of the form can be helpful for others to imagine what your character looks like.
Sara Draconia
Wheezing Loiterer
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Sara Draconia
Wheezing Loiterer
Offline
Posted: Thu Aug 31, 2023 1:33 pm
Senshi: Eternal Sailor Procyon of Liminality Text Color:#9AB3F5 Uniform Color:
Main Color: Secondary Color: Tertiary Color:
Uniform:
Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!
Tiara -- Every Order senshi is required to have some form of tiara. Beaded? Traditional? Woven fabric across your forehead? Corrupted Senshi do not need a tiara; instead they have a cracked black hole in their forehead. Choker -- Choker is a classic, or a necklace? Or a scarf? Collar -- Plain sailor collar? All senshi must have a collar with one stripe at first stage. Bodice -- A swimsuit-type bodice? Order Senshi need a white bodice; Chaos Senshi need a black bodice. Some factions, like the Dark Mirror Court, have specific uniform requirements for their bodice and the amount of skin showing, but no other Senshi have restrictions. The bodice simply needs to be visible and be the lowest layer of fabric on their uniform. Chest Bow -- You need some form of frontal decoration and all senshi must have some kind of bow. All Senshi but Corrupted Senshi require a chest bow. Brooch -- Round? Shaped like anything? Keep this plain for the first incarnation. All Senshi but Corrupted Senshi require a brooch; instead, corrupted senshi have a cracked black hole in their chest. Sleeves -- Got sleeves? Gloves -- Any gloves? Buttbow -- All Senshi need a buttbow or sash around their waist Bottoms -- Shorts? Capris? Miniskirt? Tea-length cocktail skirt? Your typical school girl skirt? All Senshi bottoms need to have one stripe or at least one layer of fabric for first stage. Shoes -- Go crazy! Accessories -- Any accessories? Earrings? Jewelry? Some factions, like the Dark Mirror Senshi, have extra uniform features (like a transparent overlay, or metallic bracers) ; please make sure that you have checked the character uniform requirements! A link to this can be found in the ‘Tips for Creating a Senshi Character!’ found below the form.
Attacks: These are your senshi's abilities and should correspond to your senshi's sphere. Senshi unlock a new magical ability to use in battle as they rank up ICly! Chibi Senshi should have weaker versions of the standard magic, or should have magic that backfires. Corrupted Senshi are allowed to have ‘darker’ magic. ‘Late Blooming Senshi’ ages 21-27 should have magic written the same as other standard Senshi but should have IC effects or erratic magic. More information can be found in the tips below! Senshi magic should be written to have a duration, a range, and number of uses. Senshi magic should be written to have a base ability, however players can include optional effects, such as more powerful or lasting damage, that their RP partner can choose to be affected by! Senshi magic can be a buff or debuff, can be offensive, defensive, or create illusions. Senshi magic should typically only be one type of magic; it should not be a buff, and be offensive and defensive, for example.
Sailor Scout Attack: Procyon’s Path Procyon says the name of his attack and takes a step forward, anyone in a 10 foot circle around him no longer see him but instead see a place of transition. Whether it be a hallway they think they recognize or a train station devoid of people, it will be an area that feels wrong but without obvious reason why. They can see and interact with the area but it is all an illusion. For as long as they are within the illusion, they will feel disoriented and lost, like they have no foundation and no direction. They may feel anxiety or stress, or an uneasy pressure as they navigate the sensation that everything they had is gone and there is no concrete path towards the future. When the magic fades they may still have a sense of unease with them or a feeling of being watched. Magic lasts 30 seconds and has a radius of effect of 10ft from Procyon. This can be used 3 times per battle.
Super Sailor Scout Attack: Procyon’s Halls
Procyon says the name of his attack and takes a step forward, anyone in a 15 foot circle around him no longer see him but instead see a place of transition. Whether it be a hallway they think they recognize or a building devoid of people, it will be an area that feels wrong but without obvious reason why. They can see and interact with the area but it is all an illusion. In the corner of your eye there seems to be motion but you are unsure of the source. For as long as they are within the illusion, they will feel disoriented and lost, like they have no foundation and no direction. They may feel anxiety or stress, or an uneasy pressure as they navigate the sensation that everything they had is gone and there is no concrete path towards the future. When the magic fades they may still have a sense of unease with them or a feeling of being watched. Magic lasts 35 seconds radius of effect of 15ft from Procyon. This can be used 2 times per battle
Eternal Sailor Attack: Procyon’s Destination
Procyon says the name of his attack and steps forward, everyone in a 20ft circle around him is pulled into an illusion of a dilapidated building full of empty rooms and halls. Every place may look or seem familiar to those experiencing it and what they see is up to the player but will be devoid of life or people. The feeling of being watched and unwelcome is much stronger and an urgency to leave the area can last after the magic has faced. Nothing they interact with will have any effect on the real world but everyone in the illusion will be invisible to the other a stuck in it. For as long as they are within the illusion, they will feel disoriented and lost, like they have no foundation and no direction. They may feel anxiety or stress, or an uneasy pressure as they navigate the sensation that everything they had is gone and there is no concrete path towards the future. Magic lasts 40 seconds radius of effect of 20ft from Procyon. This can be used once per battle.
Deep Space Senshi:
Physical Features: Squishy bunny-looking ears and a squishy tail that are similar to a jellyfish in feel. Soft squishy skin with a greyish pale almost translucent tint.
Backstory/History: Procyon was a world split beneath the waves and space land masses. Its senshi played a part in keeping the balance between the classes and worked alongside the monarchy to make sure ceremonies for coming of age as well as marriage ran smoothly. It was a world of music and peace but as the years passed and chaos began to seep into the world in the form similar to a red algae bloom, there began a divide between those wanting to barricade themselves off in their underwater cities and those wanting to escape to land and try to make their way off the planet to other worlds for safety. The flora and fauna of the water had become plagued first and as it seeped into the water-dwelling people of Procyon, they began to fall into chaos as they scrambled to find a way to escape from what was plaguing them. In the riots at the gate to the city, Cam was partially crushed by the closing door as he tried to keep the peace even when things reached a violent climax. Those who thought they could wait out the plague from the safety of their underwater city stayed sealed behind the vault doors, hoping that they would be protected. The others sought to escape the stagnant and poisoned waters and hoped that the long-abandoned land would be their salvation.
Wounded and cut off from the very people who he had worked with to bring prosperity to the world, he fell into stasis alongside those who decided to leave the now stagnant and poisoned water. He needed time to heal even if he would never recover what he lost and years later he felt a pull on his starseed. It was the first sign of anything from the outside he had felt in who knows how long. Taking his chance, he reached out and teleported to the place he would later learn is called Earth.
Posted: Thu Aug 31, 2023 1:34 pm
Procyon
Sara Draconia
Wheezing Loiterer
Offline
Sara Draconia
Wheezing Loiterer
Offline
Posted: Thu Aug 31, 2023 2:59 pm
Item Bank:
Chrysocoin of Comfort
A small, exquisitely carved, wooden coin with a chrysocyon paw carved into it. The coin itself is a light wood, almost birch in appearance, and the paw is stained to a rich mahogany dark shade. Rub the coin over the paw, and a feeling of comfort will embrace you, as if you've just had a long conversation with a good friend of yours. It can be used once per day, and the magic lasts for up to ten minutes in non battle environments.
oo1: Procyon touches down into the water, sees a whole new world full of life and feels his hope rekindled 08/31 oo2: Procyon meets Illyria and learns of the chaos that plagues this world, also gets a civilian glamour 08/31 shortly after the touchdown oo3: Struggling with more issues now that he is active, he seeks out another senshi from deep space to build him something to help oo4: meets Wizen oo5:Illyria is introducing me to her human senshi friend and helping make me a human glamour. oo6: Met Selinur, he helped me fight against the youma monsters oo7: penguin fight oo8: Procyon receives arm oo9: meets stribor o10: Helps Urania with her planet