Finally, I have gained a substantial amount of ryo from the Lost Alloy and Princess Sisirinah missions, as well as from leveling up.
I gain 13,800 from leveling from 28 to 51, as well as 8000 for completing the Lost Alloy, and an additional 5700 from completing the Princess Sisirinah. Adding that to my current total of 12,965 brings me to 40,465 total ryo.
Putting 19,055 exp into Affinity - 48,757 remaining Going from Lv 2 [1345/2448] to Lv 7 [20400/27608]
Unlocking: -Earth Affinity -Wood Affinity -Wood Creation -Wood Release Secret Technique: Nativity of a World of Trees -Wood Release: Advent of a World of Flowering Trees
Currently at Lv 15[8160/9248]. Using the remaining 48,757 exp to level up to~ Level 41 56917/ 58548 EXP
The Lost Alloy +8000 ryo +3600 exp into affinity levels, bringing me to 8904/9248 which will not level me, so I get no perks from this move yet.
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Kuro:Completed
Kakone
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Fat Stax Pet Cats
Aged Millionaire
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Posted: Tue Mar 14, 2017 11:19 pm
Reworking character: New stats are listed below. Dropping lightning affinity and adding fire affinity. Am also moving my character to water country and joining a team with Kakone and Jake's characters, approved by Sai.
Travel Count: 2067 Words Pre-Battle Count: 5264 Words Battle Count: 11,776 Words Post-Battle Count: 1563 Words Tanzaku Travel Count: 5279 Words Tanzaku City: 2721 Words
Total Battle Words: 11,776 @ 10exp per 20 words = 5888 exp Total Normal Words: 16894 @ 4exp per 20 words = 3379 exp
Total Experience: 9,267 + 75,000 (Lost Alloy) = 84,267 exp total. Purchasing Wind and Scorch Affinity And also all three levels of Shakuton Orbs for 5 total levels: 14,280 exp = 69,987 remaining. Buying 2 perks in akimichi tree: Akimichi Reserves lvl 1, Controlled Calorie Conversion lvl 1 = 63,987 Putting the remainder into levels:
...Rank: B Description: Assistance with a domestic issue of Earth Country is being requested by the Village Hidden in Stone's Tsuchikage. In one of their territories they are having issue with a rebel faction, through reports it has been noted that these rebels have found supporters among the higher echelons of the city. Due to trade agreements between our villages we feel it is of utmost importance that we respond. As such we are responding by sending you with a small task team to lend assistance.
In three months time you will be deployed to the Earth Country. You will find a large mountain range that runs along the borders of Earth and Sand. Built into this mountain range is a cluster of enormous cities; Aren, Ehrlitan, Karakarang, Karashi, Ubaryd, Ugarat and Yath Alban. They acknowledge themselves as the Seven Holy Cities. You are to find entrance to the Holy City of Aren. Once there you are to find and eliminate rebel support with the utmost discretion. To aid in your actions we have supplied you funds, as these cities adhere to no other monarchy but their own and do not acknowledge foreign currencies. It is advised that you do not reveal your capacity for Ninjutsu, the Holy Cities hold a strong prejudice against shinobi and those with the ability to manipulate chakra.
Rewards: 8,000 Ryo and 3,600 EXP
75,000exp from Event and 3,600 from Mission, for a total of 78,600exp Using 45288exp to gain level 10 Affinity Using 23405exp to gain all clan levels and 9907exp for normal levels
Update to the History
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| Player Info | - Played By - come play
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- Character Name - Nisha Azuma - Age - 15 - Height - 1.6 Meters - Weight - 57 kilograms - Appearance - - Clan - Hyuuga - Role - Sensory - Affinity - Earth | Fire | Wind | Magnet | Lava - Village - Village Hidden in the Leaf - Rank - Genin - History - Nisha was born premature giving her a very weak immune system first part of her childhood, leaving her very weak physically and prone to getting sick while she was growing up, leaving her unable to go to school, so she would spend a lot of time spending time with her parents workplaces or with her older brother who was in training to become a medical ninja, resulting in her spending a lot of time at one of the villages gardens/green houses, her father a member of the Hyuuga clan and former courier ninja who became a merchant dealing with the trade between villages within the country, so his shop was often filled with people from around the country with interesting stories to tell, while her mother was a intelligence ninja working in the village office as she settled down, meaning a lot of interactions with ninja's returning to report on missions.
As she got older Nisha was able to recover from her immune system problems, with help from different medical concoctions her brother came up with while working on his medicine training, he was able to condition Nisha immune system to react normally, allowing her to spend more time outside and begin training in the methods of her fathers clan, and even begin taking basic physical ninja training, with that she was able to join the ninja academy as she had wished to do after hearing about awesome things, other ninja's have done and seen around the country.
During her stay in the academy was able to spend time around people her own age and make friend with others, allowing her to create a bunch of happy memories with her peers. While training in the academy Nisha still held confidence issues due to her bodies frailty of the past, which was no longer an issue, which kept her from moving forward, during the final exam for the academy Nisha was partnered with Shiro Hyuuga to take down a wooden fighting doll, with Shrio's powerful attacks the doll was defeated easily, but with Nisha memory she remember the teachers lessons on capturing your target and sealing it, needed to be preformed in order to stop the dolls from reforming. With the lesson learned and the the doll seal, the two of them passed and moved forward with they life as Ninjas.
~ The Lost Alloy ~ After taking on a mission to travel to the holy city of Aren in order to collect information on the rebel faction that had been causing some troubles for the Earth Country and issued a mission to learn about them and give aid to one of the factions within the city, Nisha was able to enter the city without issue and even able to find a nice place to stay for the few days as she planned to take sometime to learn about the city and the people. However within a single day fear and chaos spread though the city causing some of the officials in the city to bring in all the outsiders in the city, but due to poor handling of the questioning of outsiders and over confidences in they abilities, in particular one Priest Hovus Pi'Tre, failed to notice the real troubles about to strike during the trail of Leoman the Frail. While being questioned Nisha came in contact with Shun Ishikawa or Nii Nii another ninja on a mission within the city, as they used the questioning to get more information and due to the poor handling of the situation even managed to be present for the trail of Leoman.
During the trail came the rebels attack, Nisha and a few other ninja who had been left within the trail room took the chance to escape, as the Lifeless(reanimated former members of the Holy Order) attacked the leaders of the holy order and the royal family who were present for the trail, in an attempt to escape the massacre trying to reach a secret tunnel leading out, only to end up failing to make the jump and ended up in the Forgotten Tunnels with Nii Nii, this meant Nisha was unable to do her mission but was able to explore the tunnels.
While checking the tunnels they found one that had unnatural darkness that sealed their senses, and while in this tunnel triggered a trap that flooded the and a room filled with items at the end, with limited breath in they lungs Nisha used her enhanced senses to look around the room and with great control over her breath she swam around the room collecting four of the five items she had seen, and with Shun swimming for the exit, her greed getting the better of her and wanting to brake open one of the items, thankfully it help her escape further, but as Nisha and Shun swan for the exit everything grew harder and harder, slowly losing their life force as they went on Shun passing out in the water a little from the exit, and Nisha letting her greed get to her again rather then just saving Shun she pulled him and all the treasure she had collected out of the water into the air only to meet with Sai Orasakai who was from her village, who had a mission to collect Shun, Nisha followed the man out with every she had collect.
After the events in Aren and looking over the items Nisha had gotten, she had gotten a elegant blade, a silver atium shield with a intricate design on it, and a weird brown orb, that had fused with her at some point and seemed to have left a mark on her chakra after that, with these items and wanting to make use of them going forward Nisha got a manual on how to use a sword using the styles of Aren, and take sometime to go over the training she had gotten as a member of the Hyuuga clan, and began taking time every day to do more physical activity in order to build up her physical power, in order to get into a better place to use her new items and even improve her clans abilities while she was at it.
---Requirements: Affinity: Earth // Affinity: Wind ---Effect: Add Magnet as one of your Affinities. You may now create and use jutsu that are Magnet Affinity. ---Type: Innate ---Notes: None.
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Magnet Creation
---Requirements: Affinity: Magnet ---Effect: For every 5pt put into this effect the user gains a +12 Accuracy Buff/+300 Damage Buff for all techniques that have the Magnet Affinity. ---Type: Effect ---Notes: Makes this Jutsu have the Magnet Affinity.
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Magnet Mastery | Stage 1
---Requirements: Affinity: Magnet ---Effect: Stage 1: Gain an extra Accuracy Buff equal to [Player Level(5)] for all Magnet Affinity techniques Stage 2: Replace Stage 1 - Gain +[Player Level(9)] Accuracy Buff and +[Player Level(15)] Potency Buff for all Magnet Affinity techniques ---Type: Innate ---Notes: None.
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Iron Sand Gathering Assault
---Description: The Iron Sand Gathering Assault is a technique which gathers a great volume of Iron Sand and compresses it into a high-density shape. ---Requirements: Affinity: Magnet ---Effect: The user takes one turn to manipulate their Iron Sand into a different shape causing them to gain a different bonus: Armour Type - Reduce all received Impact/Tearing Damage by 1/2 OR Weapon Type - Increase all Magnet Affinity Jutsu Damage techniques by +[Player Level(150)]. ---Type: Ability. ---Notes: RPically the user will need to carry Iron Sand. Only gain one buff at a time.
---Requirements: Affinity: Fire // Affinity: Earth ---Effect: Add Lava as one of your Affinities. You may now create and use jutsu that are Lava Affinity. ---Type: Innate ---Notes: None.
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Lava Creation
---Requirements: Affinity: Lava ---Effect: Every 15pts drains 1 Use. Successfully hitting a Target places a DeBuff on them. Every Payment Phase they lose X Use(s) on each of their Items. Sustainable. ---Type: Effect ---Notes: The Affinity of any Jutsu with this effect must be Lava Element. Ninjutsu Only.
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Lava Mastery | Stage 1
---Requirements: Affinity: Lava ---Effect: Stage 1: When taking Heat Damage reduce the Total Damage by 1/2. Gain +5% when defending against all Heat Critical Checks. Stage 2: Gain an extra Accuracy Buff equal to [Player Level(5)] for all Lava Affinity techniques Stage 3: Replace Stage 2 - Gain +[Player Level(9)] Accuracy Buff and +[Player Level(15)] Potency Buff for all Lava Affinity techniques ---Type: Innate ---Notes: None.
Clan Update
Using 23405 exp to gain level 9 clan. Level 3: Gentle Fist Level 4: Chakra Pathways Level 5: Eight Trigrams Level 6: Eight Trigrams Heavenly Spin Level 7: Byakugan Level 8: Byakugan Level 9: Tenketsu Control
---Description: The Byakugan is the dōjutsu kekkei genkai of the Hyuuga Clan. This dōjutsu usually is manifested as very distinctive eyes, characterized by their enlarged and featureless white irides with no visible pupils. While active, the pupils become more distinct and the veins near their temples bulge. The Byakugan gives the user a near 360º diameter field of vision, with one blind spot at the back of the neck above the first thoracic vertebra. ---Effect: When being Surprised Attacked reduce the Penalty by 5%. Stage 2: Gain +5% to Awareness Checks against Transformation Stage 3: Gain +10% to Awareness Checks against Sneak and Transformation. ---Type: Innate ---Notes: Every member of the clan starts with Stage 1 of this perk.
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Tenketsu Control | Stage 2
---Description: Another ability possessed by members of this clan grants them the innate ability to expel chakra from every tenketsu in their body, allowing them to fully utilize chakra with Taijutsu. ---Effect: Gain +[(PL)5] Resistance against all Ninjutsu Checks. Stage 2: Unlock the "Tenketsu" Effect. Costs 20pts This Technique's Activation Cost must be paid in both Fatigue and Chakra however Gain +[(PL)(4) + Jutsu Level] as bonus Potency. ---Type: Innate // Effect ---Notes: Every member of the clan starts with Stage 1 of this perk. This must be Taijutsu - Hyuuga. Can not be placed on an item.
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Gentle Fist
---Description: The Gentle Fist is a form of hand-to-hand combat used by members of the Hyūga clan. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects a certain amount of their own chakra into the opponent's chakra pathway system, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage, hence the name "gentle" fist. ---Effect: Unlocks the "Gentle Fist" Effect Costs 3pts per 1 Tenketsu Damage. Deals X Tenketsu Damage ---Type: Effect ---Notes: This must be Taijutsu - Hyuuga. Can not be placed on an item. If this Jutsu pierces the Target's Defense, deal half of the Tenketsu Damage (Round Up).
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Chakra Pathways | Stage 1
---Description: The Chakra Pathway System is a term used to describe the points within the body that channel chakra through it. Understanding this system is the key to the Hyūga clan's Gentle Fist fighting style which forces chakra into an opponent's chakra pathway system. Proper application uses the system as a conductor sending harmful chakra directly to vulnerable vital organs. However this knowledge can also be used for medicinal purposes. ---Effect: Gain a bonus +[(PL)(2)] Accuracy to all Jutsu with the "Gentle Fist" Effect. Stage 2: Gain a bonus +[(PL)(3)] Accuracy to all Jutsu with the "Gentle Fist" Effect. Gain a bonus +[(PL)(3)] to all Medicate Checks. Stage 3: Gain a bonus +[(PL)(5)] Accuracy to all Jutsu with the "Gentle Fist" Effect. Gain a bonus +[(PL)(5)] to all Medicate Checks and an additional +5% to removing Criticals from allies. ---Type: Innate ---Notes: None.
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Eight Trigrams | Stage 1
---Description: The Eight Trigrams Sixty-Four Palms is a taijutsu that should only be passed down in the main house of the Hyūga clan. It is a dangerous technique that is appropriately handed down from father to only a single child within the Hyūga clan. It is a maneuver of the Gentle Fist fighting style. With the Byakugan's near 360° field of vision, the user envisions an Eight Trigrams circle. Then the enemy within this circle is hit with a series of violent blows. ---Effect:Sixteen Palms Select a Target and Pay the Activation Cost of [(PL)(10)] Chakra and [(PL)(1)] Fatigue. Generate a Number between 1 and 4. Score of 1 - Deal 2 Tenketsu Damage Score of 2 - Deal 4 Tenktetsu Damage Score of 3 - Deal 8 Tenketsu Damage Score of 4 - Deal 16 Tenketsu Damage
Stage 2:Thirty-Two Palms Select a Target and Pay the Activation Cost of [(PL)(20)] Chakra and [(PL)(2)] Fatigue. Generate a Number between 1 and 5. Score of 1 - Deal 2 Tenketsu Damage Score of 2 - Deal 4 Tenktetsu Damage Score of 3 - Deal 8 Tenketsu Damage Score of 4 - Deal 16 Tenketsu Damage Score of 5 - Deal 32 Tenketsu Damage
Stage 3:Sixty-Four Palms Select a Target and Pay the Activation Cost of [(PL)(30)] Chakra and [(PL)(3)] Fatigue. Generate a Number between 1 and 6. Score of 1 - Deal 2 Tenketsu Damage Score of 2 - Deal 4 Tenktetsu Damage Score of 3 - Deal 8 Tenketsu Damage Score of 4 - Deal 16 Tenketsu Damage Score of 5 - Deal 32 Tenketsu Damage Score of 6 - Deal 64 Tenketsu Damage
Stage 4:One Hundred Twenty-Eight Palms Select a Target and Pay the Activation Cost of [(PL)(50)] Chakra and [(PL)(5)] Fatigue. Generate a Number between 1 and 7. Score of 1 - Deal 2 Tenketsu Damage Score of 2 - Deal 4 Tenktetsu Damage Score of 3 - Deal 8 Tenketsu Damage Score of 4 - Deal 16 Tenketsu Damage Score of 5 - Deal 32 Tenketsu Damage Score of 6 - Deal 64 Tenketsu Damage Score of 7 - Deal 128 Tenketsu Damage
---Type: Ability ---Notes: If this Ability pierces the Target's Defense, deal half of the Tenketsu Damage (Round Up).
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Eight Trigrams Heavenly Spin
---Description: A secret taijutsu that is orally handed down only within the main house of the Hyūga, this technique utilizes the chakra control gained through Gentle Fist training to release a huge amount of chakra from all the chakra points on the user's body. It is also a defensive maneuver to compensate for the Byakugan's blind spot as the released chakra blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. ---Effect: Counter all incoming attacks with a check of [(Seal Strength + Seal Strength Buffs)4 + (Agility + Agility Buffs)2 + (PL)5]. Success means the Ability was strong enough to Protect you. Damage can not pierce this Counter. ---Type: Ability. ---Notes: Can only Activate this Ability once every 5 Turns.
Perk Update
Gained Perk 'Pot of Greed' from the Lost Alloy Mission Level 10 Perk: Tracking Level 15 Perk: Bartering
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| Perks |
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Bartering | Rank 1
---Requirements: None ---Effect: All market prices are 10%//15%//20% Cheaper. ---Type: Innate ---Notes: May be taken up to 3 times.
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Pot of Greed
---Requirements: The Lost Alloy Event Reward ---Effect: Gain +5 Extra Ryo when Leveling Up. ---GM Note: Gain Bonuses to Finding and Collecting Treasure during Events. ---Type: Innate ---Notes: [Level Reached] x ([Rank Paycheck]+[Pot of Greed]) Ryo.
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Tracking
---Requirements: None ---Effect: Gain an extra Awareness Buff that is limited to Sneak Equal to Level*2. ---Type: Innate ---Notes: None.
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Touch of Intellect
---Requirements: None ---Effect: Gain an extra Intelligence Stat Buff equal to Level. ---Type: Innate ---Notes: None.
Mission Update
Completed 'The Lost Alloy'.
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| Completed Missions |
D Ranked
-
C Ranked
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B Ranked
-The Lost Alloy (Event)
A Ranked
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S Ranked
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Item Update
Not sure if Nisha got any Mission Tokens from Lost Alloy.
Nisha Paycheck for level up due to Pot of Greed perk [Level Reached] x ([Rank Paycheck]+[Pot of Greed]) Ryo [Level Reached] x (15[Genin Paycheck]+5[Pot of Greed]) Ryo [Level Reached] x 20 Ryo
Level 9 9 x 20 = 180Ryo Level 10 10 x 20 = 200Ryo Level 11 11 x 20 = 220Ryo Level 12 12 x 20 = 240Ryo Level 13 13 x 20 = 260Ryo Level 14 14 x 20 = 280Ryo Level 15 15 x 20 = 300Ryo Level 16 16 x 20 = 320Ryo Level 17 17 x 20 = 340Ryo Level 18 18 x 20 = 360Ryo Level 19 19 x 20 = 380Ryo Total 180+200+220+240+260+280+300+320+340+360+380 = 3080Ryo
Total 3080 + 425 = 3505 Ryo
After Aren Market Nisha has 857 Ryo left. 50 Bits of Atium Calf High Traveling Boots Aren Training Gloves Aren Training Gauntlet
RP Items Book of Virtues Book of Sins The Seven Holy Cities Martial Arts Manual: Sword forms of Aren Notebooks and Utensils
Kamala (Shardblade) ---Level: 150 ---Style: Taijutsu ---Accuracy: 400 ---Range: Touch ---Uses: 100/100 ---Effect: Damage(5000)(50pts), Accuracy+(250)(50pts), Shardblade of Kamala, Uses(100)(50pts) Deals 5000 Tearing Damage. All of the Damage dealt to the Target's Stamina is Regained by the User. On the User's Payment Phase they loose [PL(10)] Stamina.
---Description: This Shardblade is blessed by Spirit that drinks the blood of it's foes to replenish the strength of it's Master. The longer the owner wields the blade the more the Spirit whisper's to their mind the need to drink.
Aium Shield ---Level: 150 ---Style: Taijutsu ---Accuracy: 400 ---Range: Touch ---Uses: 100/100 ---Effect: Defend(6)(50pts), Accuracy+(250)(50pts), Holy Breath of Fortitude, Uses(100)(50pts) Can Defend 6 Attacks. During the User's Payment Phase they may sacrifice increments of 150 Chakra to increase this item's ability to Defend by +1. This lasts until the User's next Payment Phase.
---Description: Forged with Atium by the hands of the Irikura, this Shield is incredibly durable and has powerful properties imbued into it.
---Description: A long curved blade crafted from a special alloy stolen from the mines of Earth Country. Designed with a heavy handle and light blade, the weapon has an odd balance that makes the handler feel as though they're slicing through air. There are only four of these knives ever made.
Hidden Leaf Ninja Headband ---Level: 10 ---Accuracy: 10 ---Range: Touch ---Uses: ∞ ---Effect: Unique Buff (0pts), Protection-Physical (10pts) +5% to any and all Medicate Checks. +300 Protection against Physical Damage. This buff stacks with normal Resistance buffs as long as requirements are fulfilled. ---Description: This item is a steel-plated ninja headband awarded to the proud graduates from the Ninja Academy located in the Village Hidden in the Leaves (Fire Country).
Calf High Traveling Boots ---Level: 100 ---Style: Taijutsu ---Accuracy: 0 ---Range: Self ---Uses: 40/40 ---Effect: Buff[Dodge | +550](110pts), Inaccuracy[-100](+10pts), Range[Self](+20pts), Uses[40](20pts) ---Description: A pair of calf high boots, that have a thicker sole and design that improves the wearers ability to move in different terrains.
Aren Training Gloves ---Level: 100 ---Style: Taijutsu ---Accuracy: 0 ---Range: Self ---Uses: 40/40 ---Effect: Buff[Potency | Taijutsu/Item | +440](110pts), Inaccuracy[-100](+10pts), Range[Self](+20pts), Uses[20](20pts) ---Description: A pair of gloves designed to reduce the stress of training with weapons to help people get used to using them, and even increasing the force with which one can use the weapon.
Aren Training Gauntlet ---Level: 100 ---Style: Taijutsu ---Accuracy: 0 ---Range: Self ---Uses: 40/40 ---Effect: Buff[Accuracy | Taijutsu/Item - +440](110pts), Inaccuracy[-100](+10pts), Range[Self](+20pts), Uses[20](20pts) ---Description: Set of gauntlets that can be worn on the arms that improves the handling of items.
Atium | 50 ---Level: 0 ---Style: Ingredient ---Quantity: ??? ---Effect: You can consume 10 of the Atium to Gain +20% to all Dodge Checks until your next Payment Phase. ---Description: A reflective, silvery colored bead of metal that almost appear to be drops of liquid. It is generally used in crafting weapons that allow the wielder to empower through the channeling of Chakra. When consumed and burned in the stomach with Chakra, the user is able to see into the future by a few seconds.
Book of Virtues ---Description: A book detailing the Seven Virtues, it also contains art and poetry written on the subjects.
Book of Sins ---Description: A book detailing the Seven Sins, it also contains art and poetry written on the subjects.
The Seven Holy Cities ---Description: A book on the Seven Holy Cities that sit on the boarder of the Earth Country and Wind Country that talks about the different cities and details interesting places within the cities.
Martial Arts Manual: Sword forms of Aren ---Description: This manual details the styles of swordsmanship found within the Holy City of Aren, and how to train to use them.
Notebooks and Utensils ---Description: Several Notebooks and a set of writing utensils, including a small ruler, eraser, and a set of colouring pencils and multiple pens for writing and drawing in the books.
Takera and his brother Zeru were born on the outskirts of the Village Hidden in the Mist. Their mother and father were not believed to have carried any such bloodline traits, as the boys had never actually witnessed any indicators. In the beginning years, as a family, they lived in poverty, though they were all genuinely thankful for the house over their head and the food that they were able to grow and acquire through basic farming skills and bartering with those in the community around them.
It was on Takera and Zeru's 10th birthdays when their relatively peaceful lives would be shattered. The boys' father was a rogue shinobi from the Village Hidden in the Leaves. Before he met their mother he had lived out his days spying in outlying nuetral lands and villages on behalf of The Leaf Village. On the day of the last assignment he would ever accept, their father found a beautiful woman with long silver-white hair. Going against the voices that urged him to remain distant for the sake of the mission, their father found himself wildly in love with this beautiful woman, growing closer and closer to her as the days passed. One day, closed to the end of his spying tour, he was informed of critical targets that were hand picked for elimination. Among the short stack of profiles was the beautiful woman's profile. It was then that he had to make a decision--His village, or the love of his life. Their father and mother fled that day--eloping across the country borders until they found themselves settled on the outskirts of the Hidden Mist Village. It was here the boys were born, and here that it all came apart as quickly as it formed.
Shortly into the boys' 10th birthday, they arrived home after a tiring day of farm work only to find that their mother had been brutally slain. Her blood splashed in an arc across the center table and the wall directly behind it. The boys searched tireless, but after combing the area--their father was nowhere to be found. The only clues that turned up were a trail of blood droplets leading out of the house, though even those ended almost as quickly as they began. The hardship for the brothers became real as the grieving process became a constant struggle for survival. The boys did anything they could to stay alive and keep any meager portions of food within reach. They were both mentally and physically drained day in and day out.
Finally a particular day had arived. Zeru came rushing into the house with a flyer he had pulled from a local bulletin board. There were conflicts going on, and large rewards were being paid out to those who could carry out special mercenary missions. With a little digging, it wasn't long before Takera and Zeru discovered that the Hidden Mist Village was accepting students at their Ninja Academy. The two quickly enrolled unaware of the true dangers ahead of them.
The two boys spent just over two years relentlessly pushing each other to the brink of exhaustion practicing everything from kunai throws to pinpointed chakra control. The two began to show a great deal of promise and it didn't go unnoticed. The boys were soon after recruited to join a large scale mission that would require them to locate and retreive a pair of Shinobi who fled the village. As per the circumstances, they were immediately graduated from the Academy and awarded headbands with metal plates baring the symbol of the Mist Village. Although it left them uneasy, they couldn't afford to turn down their first real mission.
[[i]The Mission[/i]]
Takera and Zeru had reached the port with haste as their ship was already boarding and would soon depart. As they ran along the docks they found that the ship was leaving them behind. Albeit a bit of a jump, the boys were able to board the vessel that would lead them to their goal for completing their mission. There were a handful of other Genin who would join Takera and Zeru for this mission, all of which already on board the ship with their eyes on the brothers. Little did they know, they were lambs being lead to the slaughter. The targets who went rogue weren't only the most promising Genin of the Mist Academy, but they also harbored a dark secret.
The group landed in Lightning Country on their way through to the Land of Snow. Not long into their journeys, they stopped to rest around a campfire and discuss their plan of attack. Little did they know until it was all too late that a member of their group had planned to betray them from the start. He wasn't a particularly social being, and disappeared in the wake of a raging fire he had created to alert the country and further disrupt the group's plans. When the group arrived in the Land of Snow, they were quickly ambushed. A member of the team ran off after the betrayer in rage leaving the rest to deal with the Orasakai Twins, one of which was nowhere to be seen. Despite putting up a considerable fight, it was futile. Even after their ally had beheaded the traitor and returned to the fight with his severed head as a souvenir, they were still outmatched. Most fell victim of a mysterious genjutsu lingering in the snow, while the entire group fell prey to the older brother--Sai Orasakai, who transformed into a beast with nitemare-ish strength.
The brothers were the only known survivors of their group that day, albeit expecting to be killed, they were instead taken hostage. The younger Orasakai, Sorain, emerged from the edge of the snowy field. He placed a bewitching jutsu upon the boys through an icy kiss that forced them to follow him on his travels and do his bidding. The Mist Village would inevitably come to the conclusion that the group who were sent after the targets met with an unfortunate end, marking them all off as dead. The brothers would eventually escape Sorain's grasp on such a fateful day when he had lost his cool. His control slipped and boys would put as much distance between themselves and Sorain as possible.
[[i]Out of the 'Heat' and into the 'Frying Pan'[/i]]
Unfortunate, the boys would find themselves enslaved by an underground group that dealt in all forms of crime. The boys would spend almost eight years in their service under the deal that they could earn back their freedom, though this would not be the case as the mobsters had different plans for the brothers.
The boys learned tons of talents both good and bad in their servitude until, finally, the night before the big day arrived. Takera and Zeru were twenty-one years old, and could officially drink. Believing that the very next day they would be free of their captors and could start building a life for themselves again. The two did their best to drink and be merry despite their misfortunes, and inevitably they passed out. When Takera had awoken, he was not in the same place that he had fallen asleep. The sky was only just beginning to crack with light, and he was having a hard time of hearing what was going on around him. In a split moment his senses came back to him--a strange wind blowing over them, the rancid smell of blood and decay. He urgently attempted to lift himself off the ground, but he was met with horrible pain coursing through his back, both of his legs, and his left shoulder. His arms and legs had been broken--smashed and beaten. He gasped unable to make a noise as he trembled in fear and pain.
[[i]The Unbarable Loss[/i]]
He slowly turned his weary head in an attempt to see what was around him. His eyes grew wide, and a sense of terror creeped up his spine like nothing he had ever experienced before. Something far more frightening than any of the torture, training, and servitude the two endured together crept into his mind and heart. There beside him lay his brother Zeru, pale and unconcious. Takera feintly cried out for Zeru, but would not get a response. With all the might left in his body, Takera was able to reach a hand out to his brother's body, only to know upon contact that his worst fears had come to pass. His brother, the only other existing family he had, and the one who had been through so much with him, was gone from this world. Tears began to stream down his face steadily. Takera broke down in a way that no torture could have ever yielded from him. He kicked and thrashed and screamed bloody murder till his voice was strained and he began to hack up blood.
His violent outburst had worsened things drastically. His body was breaking down faster than his mind, and his wounds were growing harsher by the second. Blood begun to poor free from his legs. Everything was beginning to fade when a blur appeared before him. Takera's resting expression as the last of his strength depleted was one of damnation. A lost soul crushed under the weight of his own mental and physical burdens. A voice tried to reach out to Takera as he passed out, but his hearing had already been replaced by a steady empty ringing silence.
[[i]The Man Who Changed Fate -- Harteze[/i]]
A was traveling nearby with a large sack of various supplies when he had suddenly begun hearing distant cries. Takera's violent outbursts caught his attention and brought him running off the beaten path through the forest line to investigate the sounds. As he arrived, the man ducked behind a tree just before the small open clearing. There were light patches of grass here and there along the clearing, and a disgusting stench of decay filled the air. He wrinkled his nose in disust as it caught up with him. Peering out over the clearing he spotted several bodies laying around spread out. At the middle who were a pair--all of the commotion coming from one of them. The man covered his mouth with his sleeve-covered forearm and pressed forward quickly across the field. As he grew closer he began to see the gravity of the situation. The indentical body beside Takera was undoubted dead, and the pooling blood and bruised body were clear indicators that Takera didn't have long. Takera's cries and thrashing simmered down almost immediately as the strength had all but left his body. The man found himself caught up in an internal debate of his options. If he were to act, he would need to do so quickly. It was possible that the boy already attracted unwanted attention, though no signs of others' presence were sensed. The man let out a sigh as a bead of sweat rolled down his cheek. The option was clear, but it wasn't going to be easy. The man conjured up and molded an incredible level of chakra. His hands ignited with a fierce glow as chakra took physical form. The man placed both hands on Takera's back and a wave of chakra began to spill over Takera's broken shoulder. The chakra coursed over his entire body from head to toe. His wounds began to quickly seal over. Despite the incredible level of healing the man performed, Takera was still in critical condition from the loss of blood and his mental fatigue.
The man took a plastic tube and some accessories from his bag and begun to rig his equipment for a very risky surgery. The man would have to filter some of his own blood into Takera to stabilize him. There wasn't any time to find and confirm a suitable match. All he could do is hope that the two would be compatible to some extent...
[[i]Recovery / Awakening -- 1 Year Later[/i]]
Takera awoke from a deep sleep. As his eyes slowly opened he winced at the morning light flowing into his room from the nearby window. Takera laid very silent in contemplation. As his eyes adjusted, he found himself staring aimlessly at the sealing. Painful thoughts began to flood into his mind. The urge to cry was overwhelming, but he had long since reached a point where the tears would no longer flow. An aching void had taken a place in his heart in the wake of his brother's death. Weary, Takera sat up slowly, dragging and draping his legs over the edge of the bed where his feet met the cold wooden floor.
The man had been sitting in the kitchen when he heard a noise from Takera's room. He peered up from his morning paper and set it down slowly on the table. The old man rose from his seat with his eyes locked on Takera's open doorway. The man moved towards the door slowly with curiosity as he peered around the edge of the door. There sat Takera--upright on the edge of the bed. The man was absolutely astonished. Takera's wounded body had still been so severe after the blood fusion that the man had begun to believe Takera might never fully recover. Takera's physical condition was weak from continuous bed rest, but the man had worked Takera's legs, back, and arm muscles twice daily to keep his body from fully fading.
Takera's eyes gazed up slowly from the floor to the man staring back at him from the doorway. His eyes and face carried a mostly hollow expression as if he were looking right through the man as opposed to at him. After a brief moment of silence the man began to speak with Takera about his body and his injuries. Although Takera didn't speak, he still acknowledged the man's requests to move his legs and arms in various patterns. The critical damage to his knees/legs and shoulder were completely healed, but his spirit was still broken.
[[i]New Beginnings -- 2 Years Later[/i]]
Takera spent two years of his life recooperating. It was a very gradual process day-to-day before he would come any where close to mentally well. This man, who identified as "Dr. Harteze", was no ordinary man. He spent his time bestowing Takera with valuable medical skills, dietary / nutritional information, and physically training him every day. Using puzzles and books, the man slowly lead Takera's mind and spirit back to reality. Takera had come to find that he now resided within a large house in the forest just below the path that would lead into the Hidden Cloud Village. He was now a resident of the Lightning Country. By recommendation, he was adopted by Dr. Harteze, going by the name "Takera Kaguya", though it wasn't his real name. Pulling strings, Harteze was able to get Takera into the Hidden Cloud village, though he still harbored concerns for the boy's mental well being. Takera was entered into a brief class that would start at the Academy in the morning and was designed solely to test his capabilities to judge whether he was fit to enter society of as a Genin or not.
Total Paycheque = 9,735 Total Current Ryo = 26,390 Ryo
((YOU DON'T NEED TO UPDATE THIS, ALONG WITH THE PROFILE, AS I HAVE POSTED A SEPARATE UPDATE IN THE MARKET, SPENDING A LOT OF IT, WHICH WILL HAVE THE FINAL RYO AMOUNT UPDATED FROM THERE))
[quote][size=10][align=center][b]Limitless[/b][/align] [i]---Requirements:[/i] None [i]---Effect:[/i] Increase your Max Fatigue Rate to Toughness(6[b]/[/b]8[b]/[/b]10) instead of the normal limit. [i]---Type:[/i] Innate [i]---Notes:[/i] None. [/size][/quote]
[quote][size=10][align=center][b]Item Combination[/b][/align] [i]---Requirements:[/i] None [i]---Effect:[/i] Cost 5pts. Any item with this on may combine with another item of equal or lower level. The items still count as separate items in terms of effects, they, however, each use the higher of the two's accuracy and the lower of the twos uses (if the two items have the same effect the effects do not stack, rather the higher of the two replace each other. The strategy here is to use 2 items with different effects to make a super item that hits at one time without need for comboing). When de-attached each goes down to the remaining uses the items had when combined. [i]---Type:[/i] Effect (Item) [i]---Notes:[/i] Must still be paid for at the Market. [/size][/quote]
[quote][size=10][align=center][b]Disable[/b][/align] [i]---Requirements:[/i] None [i]---Effect:[/i] Costs 10pts per target. When activated the user can target X item(s) or jutsu(s) that was activated or sustained by the foe during the last turn and place a debuff on that particular skill/item. The foe can contest this with a flat check of Stat(x2) + Potency of target Jutsu vs Stat(x2) + Potency of this technique. No buffs for either side may be used. So long as this debuff is active the target may not reactivate, use or benefit from the Disabled technique or item. [i]---Type:[/i] Effect [i]---Notes:[/i] None [/size][/quote]
[quote][size=10][align=center][b]Technique Reflection[/b][/align] [i]---Requirements:[/i] None [i]---Effect:[/i] Costs 30pts If the user successfully counters by at least 30%, it not only stops the attack from harming the user but reflects it back at the opponent. The attacker gets to defend against their own reflected attack normally. [i]---Type:[/i] Effect [i]---Notes:[/i] Can only be placed on a Jutsu / Item that has Defend effect on it. The attacker has to fight against the exact same check when defending against the returned attack. [/size][/quote]
[quote][size=10][align=center][b]Taunt[/b][/align] [i]---Requirements:[/i] None [i]---Effect:[/i] When All Players must target you and you alone until your next Payment Phase.
[b]Stage 2:[/b] You can select which Players are affected by this ability. [i]---Type:[/i] Ability [i]---Notes:[/i] None [/size][/quote]