After the events of the Rebellion, Kim's room was trashed forcing her to find a new place to stay. Unfortunately for Terry Cruise Kim chose his room for her new living place. Needless to say the shocked Hunter came along with the space.
The pair have moved into a home outside of the dorm, it is much more comfortable although it is not maintained by the dorms. So.. if something happens it is up to them to fix.
Posted: Thu Jun 04, 2015 7:28 pm
About her:
DEUS EX MACHINA PERSONNEL FORM
The Hunter Name: Kimberly Whitmore Nicknames: Psycho, Spazz (Foster home nicknames) Gender: Female Age: 19ish.
Category: Sun hunter 2d10-6 50/50hp
The Weapon
Name: Chinthliss Nicknames: Boss, Pest Type of Weapon: Whip Former species of weapon: manticore Gender: .Male
Personalities:
Kimberly is the regular tough as nails type girl. She hates being told she can't do something and as such will go out of her way to prove the person that told her wrong. Unfortunately that also means that she is prone to taking insane risks and dares to the limit.
Attitude: She tends to be a bit of a Spazz, reacting strangely or getting mad and agitated for the weirdest reasons.
Team player? :When working as a group Kimberly tends to be pretty good, she will follow almost all the rules given to her, though if she feels she can do something better she tends to .. warp the rules to fit what she wants. (she knows she will be punished but is too compulsive to actually care)
Friends: She wants to make them, really she does, it is just hard for her to understand others at times. Likely she will only make one or two close friends and even then, be wary.
Flashbacks: They are her bane, she tends to remember what happened as a child and it freezes her from time to time, making her break out in a cold sweat, or get sick.
Music: Kimberly is always listening to some kind of music, even when talking or listening to others, she calls it the sound track to her life. One can often judge what kind of mood she will have by catching the strands of the songs coming from her headphones.
Down time: To relax she likes to play video games, assassins creed, rpgs it doesn't matter, she likes to chill by killing things in game. "If I can't do it for real.. I'll kick a** virtually." She has a hand held console usually tucked somewhere in her jacket.
Chinthliss: He is more of a mental and emotional support to Kimberly, reminding her of how to behave and to focus on what is important. Without him, she would likely be running around attacking shadows thinking she is in danger.
Why did your human character choose to become a Hunter?
Nothing you see is fake... EVERYTHING is real... Even if it shouldn't be.
Having lost her family at a young age, and being fostered out often, she lacked stability, and started to see things that she was sure were not really there. A glimpse from the corner of the eye at first, then more.. She was seeing monsters but felt she was just going insane. This started twitches in her, as she tried to explain what should not be there. The others kids thought she was making things up, and adults felt she just wanted attention. She KNEW that things were there though...
"I can help you.. if you let me." The voice called to her, and when she found the source, she found her calling.
Weapon Ability Crack the Whip (The mind lvl 2) (3 hit charge needed) A loud whip snap intended to jolt and disturb the opposition into losing concentration.
The Mind This technique makes it harder for your opponent to hit their desired target, ie you and just about anyone else. This type of Fear attack is best used in one-on-one fights.
Tier One:MND1 Dice: 3d4 First Dice: represents your Accuracy. xxxxx 1-2: Miss xxxxx 3-4: Success! Second Dice: represents your Modifier. xxxxx 1 means your opponent adds +1 to their modifier. If their modifier was -6, it is now -5! This means your opponent has an easier time of hitting their targets. xxxxx 2-4 means your opponent adds -1 to their modifier. If their modifier was -6, it is now -7! Third Dice: represents how many turns the effect lasts. xxxxx 1-2: affects your opponent's next turn. xxxxx 3-4: affects your opponent's next two turns.
Tier Two:MND2 Dice: 3d4 First Dice: represents your Accuracy. xxxxx 1: Miss xxxxx 2-4: Success! Second Dice: represents your Modifier. xxxxx 1-2 means your opponent adds -1 to their modifier. If their modifier was -6, it is now -7! xxxxx 3-4 means your opponent adds -2 to their modifier. If their modifier was -6, it is now -8! Third Dice: xxxxx 1: affects your opponent's next turn xxxxx 2-4: affects your opponent's next two turns
Tier Three:MND3 Dice: 3d4 First Dice: represents your Accuracy. xxxxx 1: Miss xxxxx 2-4: Success! Second Dice: represents your Modifier. xxxxx 1 means your opponent adds -1 to their modifier. If their modifier was -6, it is now -7! xxxxx 2-3 means your opponent adds -2 to their modifier. If their modifier was -6, it is now -8! xxxxx 4 means your opponent adds -3 to their modifier. If their modifier was -6, it is now -9! Third Dice: represents how many turns the effect lasts. xxxxx 1: affects your opponent's next two turns. xxxxx 2-3: affects your opponent's next two turns xxxxx 4: affects your opponent's next three turns
Example: Sue is a Y3 creature. She activates T2 Mind on her opponent, Bob the Y3 creature. She rolls 3, 2, 3. For the next two turns, Bob's accuracy is -7 instead of -6. But... what if Bob uses a Fear attack?
Note #1 - Fears: The Mind will first affect an opponent's accuracy. If the Fear does not have an accuracy dice, it will affect the duration. Note #2: The Mind cannot affect Fears used after the fact. For example, if someone has a Barrier up you cannot use the Mind on them to shorten the duration. The only way to shorten a duration is to first cast the Mind on them, then sit back and cackle. Note #3: Always, always, ALWAYS quote your target when casting the Mind on them! Suggestion: Code:
*quote=playername* *playername's character name* has been debuffed with T# The Mind! Your character's accuracy has been reduced by # for x turns.
BOSS RULES: As Halloween bosses are as varied as the number of minipets you can find in the Marketplace, being able to use The Mind against one is very difficult considering how varied every boss is in TiH. Moving forward, upon rolling a successful activation you may reroll ONE ACTION in a boss fight. xxxxx For instance, let's say the boss has a "roll a dice to determine what status effect you receive," and you dislike what you've rolled. Immediately after rolling, activate your Fear. If you are successful, you may reroll for a new status. xxxxx Please note that this has no effect on a KO roll! If your roll results in your character becoming incapacitated, your character cannot reroll.
Physical Description:
Eye Colour: Violet Hair Colour/Style: two high pony tails... purple and blue... lovely! For now at least. Skin Colour: pale, with lots of tats (to show she is tough enough to get them ((lmao henna... so not real )) ) Clothing Style/Colours: see official art. ^_^ Extra: References:
Whip (tip can seep poison) Species: Past Manticore
Attitude: Bad, bossy. He wishes Kimberly would take things more serious, to the point he gets mad when she seems to be thinking of things that will distract from her training. He really thinks that Kimberly is a ditz at the best of times, and a complete waste of skin most of the rest.
He tollerates her desire to know others but thinks that she could really do better if she was not worrying about people liking her. (plus if she really wanted people to like her, shouldn't she be nice to them?)
Pay: Trainee $450 x 24= $10,800 = Trainee $500 mission bonus Inter: July-Nov 2017 $600 =3000 Dec - $450
Posted: Thu Jun 04, 2015 7:41 pm
People Kimberly met:
Like Allan: Sun lead! Nakama! Ace: Amused by really, he seems to have a good sense of humor. Joy: Good person, she made a sucky job more fun. (Huni pi) Terry: Wants to protect him, really likes him Dating!(Huni Pi) Seren: Close friend, cares for a lot. Kai - doesn't really know (MoonKitsune) Dragged on a mission, he is nice
Tolerate: Jason - doesn't really know (poke matrix) Ace's friend Dawson- Did she even really meet him? (Medigel) Melvin - Off and on Dealings, not sure yet. Its a hot and cold thing. (MK)
gaia_crown Quill of Grief: This quill influences the emotions of other players. Using this quill will immediately cause other characters to notice your character, but in the tragic hero/heroine sort of situation where they can't help but feel bad and sorry for you. This can only be used once per rp per day.
Ace wasn't at his room, he went out shopping since it was Christmas. His roomates ordered him to pick up some ingredients to make the cake and lights and decorations for the tree. The Sun hunter thought he could get some presents for his friends as well.
Strolling on the snow covered street, he quickly got what he needed and looked around, picking presents for his roomates was a piece of cake. The atmosphere was nice and filled with lovely christmas songs like Jingle Bells, Ace paused his step at a small shop selling knitwear where he thought about his selfy buddy. Her weapon was a whip so he guessed it would be a useful thing to have. The tall man paid with a satisfying smile before he held all the stuff easily and headed back to Deus.
He went to Kimberly's room first, and left the box with a tag saying Merry Christmas, Kimberly. Hope you enjoy the gift, we can have a drink later *winks*.twisted
After a certain amount of collected rp points, your Hunter can be considered for a promotion, to a more intermediate level. They will take intermediate level quests, but there is no visible reward other than being respected .
- Hunters have a one stage art contract, but if you insist on updating their look for their promotion, you are allowed to commission/custom in OR bribe an artist to do so. The coat must always remain visible.
The default word requirement for points is 800. GMs may require either more or less in their classes and events, and may also award growth points differently, so always read the first and last GM posts thoroughly.
1 point can be:
- One piece of fanart drawn by you for anything related to shop (max 5 points this way) - One complete regular rp - One full solo rp - One gm-modded event with point prizes (to be linked), where you included your character - One complete classroom/mission rp - One complete homework assignment - One complete battle, with just rolls 2 points:
- One complete 'battle' roleplay with filled out roleplay actions - Character 'plot assistance' (ie for events)
GROWTH REQUIREMENTS:
Intermediate:
75 points + a private mission assigned by their senior
Intermediate and advanced students are allowed more leeway with missions, and also gain harder assignments and roles.
Full Fledged Hunter/ Advanced Hunter:
150 points + a private mission assigned by their senior
Advanced Hunters missions might also include helping train or oversee beginner trainees. They are assigned or choose individual missions and can even oversee groups. Advanced Hunters, as they no longer have the "Trainee" title, are responsible for their own actions, and may choose to join missions or are assigned to them, but no longer take part in classes or learning sessions/lessons.
Posted: Thu Jun 04, 2015 8:14 pm
Notable occurrences:
exclaimStole an Artifact from Atlantis and cursed herself. exclaimGave said Artifact to the Legacy tree starting a war with Atlantis (water monsters taking over the island) exclaimstressedKilled by tree retrieving Artifact to take it back to Atlantis exclaimRevived 1 week after death