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Posted: Wed Sep 29, 2021 3:53 pm
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Posted: Wed Sep 29, 2021 3:57 pm
Name: Zev Mikael Nickname: Anna calls him "Z," and is the only person he doesn't give weird looks for using it. Got the unfortunate nickname of Pup due to his tendency to wander around after his sister. Age: 24 Birthday: January 16, 1996 [ Full Wolf Moon ] Sign: Capricorn Gemstone: Ruby Blood Type: Type O Height: 6'4"
Fav. Food: Beef lo mein. Which is good considering he sometimes seems to live off it. Almost anything home cooked (that's not pork) is a giant hit for him, too.
Hated Food: Pork that's not bacon. He just.... doesn't like the taste, and the texture's weird to him. He also doesn't like most deli meats, but loves meat off the bone for his sandwiches.
Occupation: Graduated from Meadowview High and has since then been working at a consignment shop called Giving Grandeur, owned by his landlady.
Hobbies:
Artistic Expression: Zev's always been a doodler. No homework assignment or note sheet or even test went without some kind of little doodle on its pages (for better or for worse). He sought to expand his artistic mediums, trying painting, which was frustrating for him until an art teacher gave him thick paint and sculpting knives, showing him that art can truly be done in any way, and you don't have to stick to the little box you're presented with. And as long as he can keep out of sight of the law, nobody has to know it's him putting up pretty murals on the walls around town, either.
Nature: Zev gets restless when surrounded by too much ~city~ for too long. He's gotta see more than a couple of well manicured trees every once in a while (even if they are nice for tree-naps), see the skyline and horizon instead of just endless seas of buildings. He also keeps a couple of window gardens and works on a community garden, keeping things growing to their best potential.
Kickboxing: While he wouldn't exactly call himself a male Ty Lee, Zev knows a fair amount of ways to incapacitate or otherwise disarm someone without hurting them too badly, thanks to the classes he begged to take with his sister when he was young. He knows he still has a lot to learn and keeps up with it at the gym and amateur fighting rings. It's helped him to defend himself many a time, and he dreams of going pro one day.
Eyes: #cccdce Pale grey-blue, runs more into the silver (can pick a darker color if this is too light!). Narrow. Hair: #564E43 || #CDB79E Grey-brown naturally, he does have a few strips of a far lighter, sandy-grey along the left side of his forehead. Face: #E7AD8B Ruddy Caucasian with a slit bit of darker color from so much time outside--though he does have a tendency to burn first rather than just go straight for color. He's got a bulkier figure that tips more towards practical use muscles than vanity cut. Jagged scars streak across his left bicep, and a black partial-sleeve tattoo of a wolf and smoke designs stretches from his right pectoral down to a little past his elbow. He's got three piercings in his left ear.
Clothes: Street punk. He's got the ripped and worn look just by virtue of wearing a lot of hand-me-downs and thrift store finds.
Virtues:
Compassionate: Zev is very much a physical contact person. He loves being close to people and giving hugs and contact to help people feel better. He cares for people and hugging reassurance is his favorite (perhaps only) way to get that across. As an added plus, he runs hot, so he’s all warm hugs. Once he's become fond of something, he's invested in their well-being and he cares for them deeply. He can be understanding and show a tender side of himself in order to reassure them and help them through their hardships
Perceptive: With an excpetional memory, Zev has great recall and pattern recognition. He spots the shifty looking people and knows to stay away; he sees the way the horror movie is about to go and drop the next jumpscare; he notices the way a potential employer gives the stink eye to his piercings and tattoos and walks away. He tends to be aware of his environment and the people around him and is quick to react; he is attentive and quick thinking and capable of responding accordingly. He may jump to the wrong conclusion sometimes, but more often than not, he’s right.
Independent: Zev’s learned a lot of things to get him by without needing to rely on anyone. From things like cooking basic meals, to making basic repairs to his clothing, to making his own budget, he’s got a good handle on being an adult and making his own way in the world. He’d accept help if it’s offered, but he never asks, fully confident that he’ll figure it out somehow (and if not, there’s always YouTube tutorials).
Flaws:
Territorial: Once a space is viewed as his, he’s not inclined to share at all. His room, his mural space on the wall, his mess (to be cleaned up or not to be cleaned up at his own discretion). Nobody touches his stuff or takes on responsibilities that are meant to be his in relationships. This gets taken too far—in the manner of him exploding at people “shoehorning” in on his territory, and when he gets reprimanded for it, he retreats to sulk for a while, hating that the relationship isn’t what he thought it was, regardless of if he was correct or not to think he had the right.
Standoffish: Zev’s voice is naturally sort of… growly and angry. He doesn’t mean to come off as totally hostile, but between his barking, booming voice, and uncomfortable-all-the-time body language, he’s rather unpleasant to share a room (or any space) with. He’s still learning the curve on not being razor sharp around the edges all the time. He wants to be less aggressive, but also not totally coddle people.
Emotionally Unavailable: Are you expressing upset emotions? Zev is NOPING OUT. Not his problem, nope, no way, no how. He’s not dealing with anyone while they’re in a less-than-rational state, whether that’s sobbing or raging. Getting sappy? Absolutely the frick not. He just can’t deal with anything too personal, too close to someone. It’s not his forté. He’ll give it a shot for a few minutes when it’s someone he cares about, but it just sets off his standoffishness more and more until he has to get out of there so he doesn’t do anything he regrets.
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Posted: Wed Sep 29, 2021 3:58 pm
Sailor Scout Attack: Moor Stalk A deafening silence settles over everyone within a ten foot radius. Shortly after the silence falls, a single, deep bark echoes through the area, and suddenly every enemy within the radius feels like they are being watched by a large, dangerous creature. The silence can be disorienting; no matter how loud anything is, while the magic is in effect they cannot hear anything but the bark--and maybe the sound of something heavy breathing just behind them. Paranoia, anxiety and fear for the invisible thread are prominent for the duration of the magic, and may persist for longer if the player desires. This attack affects all enemies within ten feet and lasts for twenty five seconds; it can be used three time per battle. Super Sailor Scout Attack: Moor Hunt A deafening silence settles over everyone within a fifteen foot radius. Shortly after the silence falls, two deep barks echo through the area, and suddenly every enemy within the radius feels like they are being watched by a large, dangerous creature. The silence can be disorienting; no matter how loud anything is, while the magic is in effect they cannot hear anything but the barks—and maybe the sound of something heavy breathing just behind them. Or worse, breathing on the back of their neck. Paranoia, anxiety and intense fear for the invisible threat are prominent for the duration of the magic, and may persist for longer if the player desires. This attack affects all enemies within fifteen feet and lasts for thirty seconds; it can be used twice per battle. Eternal Sailor Attack: Moor Attack A deafening silence settles over everyone within a ten foot radius. Shortly after the silence falls, three deep barks echo through the area, and suddenly every enemy within the radius sees the creature that has been stalking them: A deep, emerald green Scottish Deerhound the size of a large cow canters around the area, reeking of fear and death. The silence can be disorienting; no matter how loud anything is, while the magic is in effect they cannot hear anything but the barks and the creature's heavy breathing and low growling. But more than that, the hound has its eyes set on them and it's ready to attack. Paranoia, anxiety, extreme fear, and the sensation of imminent death are prominent for the duration of the magic, and may persist for longer if the player desires. If the targets attempt to run, the creature will run after them; they may feel the sensation of it breathing down their neck or nipping at them, but biting or slashing damage can only be done at player discretion. This attack affects all enemies within twenty feet and lasts for forty five seconds; it can be used once per battle.
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Posted: Wed Sep 29, 2021 9:02 pm
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Posted: Wed Sep 29, 2021 9:03 pm
GROWTH LOG Senshi ---> Super Senshi: Battle - 5/5 - 1 pen [x][x][x][x][x]
Regular - 8/8 - 2 pens [x][x][x][x][x][x][x][x]
Solo - 9/8 [3x][3x][3x]Super Senshi ----> Eternal Senshi:Battle - 6/6[ x][ x][ x][ x][ x][ x] Regular - 5/12[ x][ x][ x][ x][ x][x][x][x][x][x][x][x] Solo - 0/12[x][x][x][x][x][x][x][x][x][x][x][x]
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Posted: Thu Aug 08, 2024 12:08 pm
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Posted: Thu Aug 08, 2024 12:10 pm
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