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Posted: Mon May 22, 2017 5:21 pm
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Posted: Mon May 22, 2017 5:22 pm
 Civilian Life Basics Name: Pythia Adler Nickname: She would prefer not. (Several exes call her Python.) Age: 25 Birthday: October 31st, 1996 Sign: Scorpio Gemstone: Citrine/Yellow Topaz/Pearl Blood Type: O- Fav. Food: Vindaloo; Sik Sik Wat; Pythia is fond of ethnic cuisines which might kill lesser men. Or women. Hated Food: Anything that is bland, boring, or tastes like sad, gross ashes in her mouth School: Destiny City University. Studying Political Science. Occupation: Intern at city hall.
Hobbies Gossip/Socializing -- Pythia lives for listening to and partaking in gossiping and being social, learning about other people and how best to get under their skin. All the advantage. A little blackmail material? She'll treat it with the love and care it deserves, until she has to spread the word! And if it isn't blackmail worthy, well then- it is all fair game. Nature -- Warm sunlight, the smell of fresh-cut grass, the feel of the breeze running through her hair, the sound of running water trickling over rocks or the waves on the beach- Pythia's version of relaxing is to find someplace peaceful and then lay there for hours until she crisps, or gets bored. The latter is a rare thing, for she relaxes with the same focus that she does everything else with. Food -- Pythia remains in constant pursuit of the food which will sign her death warrant. If it doesn't make her cry and it isn't dessert, she probably declares it s**t.
Virtues Vivacious -- Happy, lively, and almost magnetic, Pythia approaches life with a joie de vivre and intensity that speaks to her drive. She is quick to laugh, quick to share emotions, and quick to tell you her opinions, right or wrong. She constantly feels as though a new door is to open right around the corner, and is willing to share it with the world. Attentive/Curious -- She wants to know everything. Why something works here, but not there, and what minutiae made the difference. Her curiosity is a weapon- the more data she has regarding a set subject, the stronger that weapon. The more she knows about someone, the better to hurt them if she has to. That lends itself to her being somewhat well-read, though not overly so; she learns the basics, so she can identify others who may be advantageous, with greater knowledge. Daring -- Pythia was allowed to run quite wild as a child, which leaves her prone to seemingly impulsive, daring decisions. After all, sometimes one cannot play it completely safe in order to be victorious, and must make wagers of self or others. You will win some and you will lose some, the trick is balancing it all out. She will either win, or eat the loss and try again when she has more resources. It forces her to try and think outside of a traditional box.
Flaws Manipulative -- Pythia is headstrong, spoiled, and accustomed to getting what she wants- and not at all afraid to use underhanded (or possibly illegal) means if she doesn't get it. She'll play with emotions and feelings, she'll lie, cheat, steal... And she'll do it all while planning your demise with a sickly sweet smile. Driven -- Determined to a fault, Pythia sets her eyes on a target and then stomps her way through Tokyo, doing whatever she has to do to obtain that target. There is no room for failure in her life, and she pushes and rewards herself with careful steps, setting firm, unshakable deadlines and targets. It makes her an excellent person to assign a task to, for she won't tolerate failure in it, but it also makes her myopic in her goal, and tends to stress her out and make her extra snappish. And if she fails? Heads. Will. Roll. Vengeful -- May leave you to get eaten by ants. May cover you in honey first; Does not forgive. Does not forget. Her blood runs hot and loud, from laughter to fury; The less vocal she is, the angrier she is- and the more work goes into planning out your eventual demise. And when it comes to revenge, Pythia is willing to play a very slow game. Obedience and adulation is rewarded lavishly, disdain and disagreement... equally lavishly.
Physical Description Eyes: Her eyes are a vibrant turquoise, framed in thick, dark eyelashes and with carefully sculpted for maximum effect. Hair: Red-gold and curly! Almost orange, or like a flame. Face: Her face is oval, long and soft. She has a constant smirk or smile, and dimples! No freckles. Her skin tone is naturally a pale white, but she will go out into the sun when she has the chance, and isn't averse to a tan, it just doesn't happen easily. She leans to vibrant-colored lipstick. Clothes: She prefers well-tailored pants and tops to dresses, and likes tightly-fitted undershirts with gauzy, flowing cover-ups. She enjoys very saturated jewel colors- blues, greens, whites, golds. No pinks. Reds and oranges are okay if they are being used to offset her hair! And accessories are key- necklaces, bangles, brooches, earrings, faux jeweled headbands! All of the above!
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Posted: Mon May 22, 2017 5:22 pm

Weapon & Magic Page Weapon: teeny frisbee painted to look all greek and stuff idk
Squire: Buckler shield -- At this stage, Imbrium can shove her buckler forward and create an ice 'wall' in the direction she points it. Enemies hit by this wall are damaged or staggered; as a sign of her devotion to Castor, (and the fact it's kind of a mini-wall) allies in that walled area are protected from ONE hit, the potential pain/damage for which is taken by Imbrium. The wall will last for as long as Imbrium channels, though the protection is only redirected one time per "burst" of her channeling; if she only holds the wall once, only one hit will be redirected to her. A second burst of appropriately-timed channeling would redirect one more hit and so on. She has a 30 second pool.
Knight Weapon: Hoplon shield -- At this stage, Imbrium can shove her shield forward and create an ice 'wall' in the direction she points it, as well as in a small area around herself. Enemies hit by this wall are damaged, or staggered; as a sign of her devotion to Castor, (and the fact it's kind of a mini-wall) allies in that walled area are protected from ONE hit, HALF of the potential pain/damage for which is taken by Imbrium, and the rest by the wall which surrounds her. The wall will last for as long as Imbrium channels, though the protection is only redirected one time per "burst" of her channeling; if she only holds the wall once, only one hit will be redirected to her. A second burst of appropriately-timed channeling would redirect one more hit and so on. She has a 40 second pool. When the wall shatters around Imbrium from damage, enemies (and Imbrium herself) may get hit by flying ice chunks, but there would be no magical bonus damage to the chunks- it would have the same effect as being hit by a civilian-thrown rock. (Should additional damage be merited for plot/rp purposes, the enemy player may make it so!)
Summons -- Summons will be decided on when Imbrium becomes ready for the quest.
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Posted: Mon May 22, 2017 5:23 pm
Roleplay Log Page B 005 || R 009 || S 003Squire - Sept 11, 2010 B 012 || R 008 || S 003Knight - TBD
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Posted: Mon May 22, 2017 5:24 pm
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Posted: Mon May 22, 2017 5:25 pm
Items of NoteKnight's Ring 2021
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Posted: Mon May 22, 2017 5:26 pm
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Posted: Mon May 22, 2017 5:26 pm
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Posted: Mon May 22, 2017 5:27 pm
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Posted: Mon May 22, 2017 5:28 pm
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Posted: Mon May 22, 2017 5:29 pm
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Posted: Mon May 22, 2017 5:30 pm
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Posted: Mon May 22, 2017 5:31 pm
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Posted: Mon May 22, 2017 5:32 pm
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Posted: Mon May 22, 2017 5:33 pm
Credits
Sailor Moon - Naoko Takeuchi In the Name of the Moon: Natsube and rosemilk, and many more staff members over the years Pythia Adler: Infinities Pythia Civilian art: Sylent Imbrium Page art: Sylent & kuropeco Imbrium Squire art: TBD Imbrium Knight art: TBD
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