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[Q] Pythia Adler, Civilian; Imbrium Page of Castor

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Infinities


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PostPosted: Fri Jan 27, 2017 2:59 pm


Note -- this character is a custom civilian slot won from SyNy here. Powered art is also obtained through Sylent

Name: Pythia Adler
(I have an okay from Nessy to use the name Adler. I can share it.)

Nickname: She would prefer not. (Several exes call her Python.)

Age: 20

Birthday: October 31st, 1996

Sign: Scorpio

Gemstone: Citrine/Yellow Topaz/Pearl

Blood Type: O-

Fav. Food: Vindaloo; Sik Sik Wat; Pythia is fond of ethnic cuisines which might kill lesser men. Or women.

Hated Food: Anything that is bland, boring, or tastes like sad, gross ashes in her mouth

School: Destiny City University. Studying Political Science.


Hobbies:

Gossip/Socializing -- Pythia lives for listening to and partaking in gossiping and being social, learning about other people and how best to get under their skin. All the advantage. A little blackmail material? She'll treat it with the love and care it deserves, until she has to spread the word! And if it isn't blackmail worthy, well then- it is all fair game.

Nature -- Warm sunlight, the smell of fresh-cut grass, the feel of the breeze running through her hair, the sound of running water trickling over rocks or the waves on the beach- Pythia's version of relaxing is to find someplace peaceful and then lay there for hours until she crisps, or gets bored. The latter is a rare thing, for she relaxes with the same focus that she does everything else with.

Food -- Pythia remains in constant pursuit of the food which will sign her death warrant. If it doesn't make her cry and it isn't dessert, she probably declares it s**t.

Virtues:

Vivacious -- Happy, lively, and almost magnetic, Pythia approaches life with a joie de vivre and intensity that speaks to her drive. She is quick to laugh, quick to share emotions, and quick to tell you her opinions, right or wrong. She constantly feels as though a new door is to open right around the corner, and is willing to share it with the world.

Attentive/Curious -- She wants to know everything. Why something works here, but not there, and what minutiae made the difference. Her curiosity is a weapon- the more data she has regarding a set subject, the stronger that weapon. The more she knows about someone, the better to hurt them if she has to. That lends itself to her being somewhat well-read, though not overly so; she learns the basics, so she can identify others who may be advantageous, with greater knowledge.

Daring -- Pythia was allowed to run quite wild as a child, which leaves her prone to seemingly impulsive, daring decisions. After all, sometimes one cannot play it completely safe in order to be victorious, and must make wagers of self or others. You will win some and you will lose some, the trick is balancing it all out. She will either win, or eat the loss and try again when she has more resources. It forces her to try and think outside of a traditional box.

Flaws:

Manipulative -- Pythia is headstrong, spoiled, and accustomed to getting what she wants- and not at all afraid to use underhanded (or possibly illegal) means if she doesn't get it. She'll play with emotions and feelings, she'll lie, cheat, steal... And she'll do it all while planning your demise with a sickly sweet smile.

Driven -- Determined to a fault, Pythia sets her eyes on a target and then stomps her way through Tokyo, doing whatever she has to do to obtain that target. There is no room for failure in her life, and she pushes and rewards herself with careful steps, setting firm, unshakable deadlines and targets. It makes her an excellent person to assign a task to, for she won't tolerate failure in it, but it also makes her myopic in her goal, and tends to stress her out and make her extra snappish. And if she fails? Heads. Will. Roll.

Vengeful -- May leave you to get eaten by ants. May cover you in honey first; Does not forgive. Does not forget. Her blood runs hot and loud, from laughter to fury; The less vocal she is, the angrier she is- and the more work goes into planning out your eventual demise. And when it comes to revenge, Pythia is willing to play a very slow game. Obedience and adulation is rewarded lavishly, disdain and disagreement... equally lavishly.



PHYSICAL DESCRIPTION:

Eyes: Her eyes are a vibrant turquoise, framed in thick, dark eyelashes and with carefully sculpted for maximum effect.

Hair: Red-gold and curly! Almost orange, or like a flame.

Face: Her face is oval, long and soft. She has a constant smirk or smile, and dimples! No freckles. Her skin tone is naturally a pale white, but she will go out into the sun when she has the chance, and isn't averse to a tan, it just doesn't happen easily. She leans to vibrant-colored lipstick.

Clothes: She prefers well-tailored pants and tops to dresses, and likes tightly-fitted undershirts with gauzy, flowing cover-ups. She enjoys very saturated jewel colors- blues, greens, whites, golds. No pinks. Reds and oranges are okay if they are being used to offset her hair! And accessories are key- necklaces, bangles, brooches, earrings, faux jeweled headbands! All of the above!
PostPosted: Fri Jan 27, 2017 3:06 pm


Note -- this character is a custom civilian slot won from SyNy here. Powered art is also obtained through Sylent

Knight Title: Imbrium, Page of Castor ; Link to wonder

Challenge: I'ma let you finish, but HAIL no.

Uniform:
Top -- Think Page-level Castorian (SWATCH) Wonder Woman meets Xena - armor in shades of blue. And where it might be leather, maybe do more of an icy/silvery/glittery look?
Bottoms -- Very short skirt.
Gloves -- No gloves. Yes bracers, with the sign of Castor.
Belt -- Artist's choice
Shoes -- Gladiator sandals with very high heels, since the boots make it too armory!
Shoulders -- Bare! Can have straps if needed.
Accessories -- Artist's choice
** ON F12 TEMPLATE**

Weapon & Magic
Page Weapon: teeny frisbee painted to look all greek and stuff idk

Squire: Buckler shield -- At this stage, Imbrium can shove her buckler forward and create an ice 'wall' in the direction she points it. Enemies hit by this wall are damaged or staggered; as a sign of her devotion to Castor, (and the fact it's kind of a mini-wall) allies in that walled area are protected from ONE hit, the potential pain/damage for which is taken by Imbrium. The wall will last for as long as Imbrium channels, though the protection is only redirected one time per "burst" of her channeling; if she only holds the wall once, only one hit will be redirected to her. A second burst of appropriately-timed channeling would redirect one more hit and so on. She has a 30 second pool.

Knight Weapon: Hoplon shield -- At this stage, Imbrium can shove her shield forward and create an ice 'wall' in the direction she points it, as well as in a small area around herself. Enemies hit by this wall are damaged, or staggered; as a sign of her devotion to Castor, (and the fact it's kind of a mini-wall) allies in that walled area are protected from ONE hit, HALF of the potential pain/damage for which is taken by Imbrium, and the rest by the wall which surrounds her. The wall will last for as long as Imbrium channels, though the protection is only redirected one time per "burst" of her channeling; if she only holds the wall once, only one hit will be redirected to her. A second burst of appropriately-timed channeling would redirect one more hit and so on. She has a 40 second pool. When the wall shatters around Imbrium from damage, enemies (and Imbrium herself) may get hit by flying ice chunks, but there would be no magical bonus damage to the chunks- it would have the same effect as being hit by a civilian-thrown rock. (Should additional damage be merited for plot/rp purposes, the enemy player may make it so!)

Summons -- Summons will be decided on when Imbrium becomes ready for the quest.


Infinities


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Infinities


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PostPosted: Fri Jan 27, 2017 3:07 pm


History

- posted for stamp 2017 Jan 27 - acquired character thread as she was won in a raffle in 2014

2017 Feb 7 - revised powers

Original
Weapon & Magic
Page Weapon: teeny frisbee painted to look all greek and stuff idk

Squire: Buckler shield -- At this stage, Imbrium can shove her buckler forward and create an ice 'wall' in the direction she points them. Enemies hit by this wall are damaged or staggered; as a sign of her devotion to Castor, (and the fact it's kind of a mini-wall) allies in that walled area are protected from ONE hit, the pain/damage for which is taken by Imbrium. The wall will last for and can be used again after 5 seconds; therefore it can be used up to 6 times over the 30 second magic pool Imbrium has per day (one use for every 5 seconds.)

Knight Weapon: Hoplon shield -- At this stage, Imbrium can shove her shield forward and create an ice 'wall' in the direction she points them, as well as in a small area around herself. Enemies hit by this wall are damaged, or staggered; as a sign of her devotion to Castor, (and the fact it's kind of a mini-wall) allies in that walled area are protected from ONE hit, HALF of the pain/damage for which is taken by Imbrium, and the rest by the wall which surrounds her. The wall will last for and can be used again after 5 seconds; Imbrium is vulnerable during this time as the ice around her keeps her captive as well as "safe." If the wall shatters early, she is still immobilized until the 5 seconds are up. When the wall shatters around her from damage or time being up, enemies who are too close may get hit by flying ice chunks, but there would be no magical bonus damage to the chunks- it would have the same effect as being hit by a civilian-thrown rock. The wall can be used up to 8 times over the 40 second magic pool Imbrium has per day (one use for every 5 seconds.)
PostPosted: Fri Jan 27, 2017 3:31 pm


do ur crit dos


Infinities


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PostPosted: Mon Feb 06, 2017 8:42 pm


Infinities


Hi Infin!

First off I want to say congrats on your civ!

Her civ side looks good to me, but since you have the knight quest here too, I want to get them both ready for a stamp! The knight side of this quest needs a little tweak and some clarification!

The biggest thing I want to go over is Knight Magic! Knight magic can be sort of tricky because it isn't cast like Senshi magic and doesn't have number of uses. Instead, the Knight has a pool of magic that they can channel from (Which means they can turn it on and off and use it for as long as they have magic left in the pool!). The effects of the magic stop when the Knight isn't channeling, but there is no limit to how many times they can channel or stop channeling magic, so you don't need to include how many uses/times she can use the magic in her 30 second energy pool for Squire stage and 40 second energy pool for Knight stage.

I also have an additional question that has no baring on the stamp; I just wanted to know, because the wall's strength appears because of her devotion to Castor (and by nature of Knight magic, her wonder), if her devotion wavers, would the wall be weaker? For example, if she lost faith in her Wonder or doubted Castor, would her magic reflect this or would her position as a Castor Knight be all it needs to operate at full strength? (There is no right or wrong answer, I just wondered!)
PostPosted: Mon Feb 06, 2017 9:07 pm


LP
The biggest thing I want to go over is Knight Magic! Knight magic can be sort of tricky because it isn't cast like Senshi magic and doesn't have number of uses. Instead, the Knight has a pool of magic that they can channel from (Which means they can turn it on and off and use it for as long as they have magic left in the pool!). The effects of the magic stop when the Knight isn't channeling, but there is no limit to how many times they can channel or stop channeling magic, so you don't need to include how many uses/times she can use the magic in her 30 second energy pool for Squire stage and 40 second energy pool for Knight stage.

I also have an additional question that has no baring on the stamp; I just wanted to know, because the wall's strength appears because of her devotion to Castor (and by nature of Knight magic, her wonder), if her devotion wavers, would the wall be weaker? For example, if she lost faith in her Wonder or doubted Castor, would her magic reflect this or would her position as a Castor Knight be all it needs to operate at full strength? (There is no right or wrong answer, I just wondered!)


Hi!

I had limited the number of "uses" of that ability due to the wall essentially redirecting the effects of the blows towards her, in an attempt to keep it from being an overpowering defensive ability, however damaging to herself. Would rewording to the below be too 'powerful'?

Squire: Buckler shield -- At this stage, Imbrium can shove her buckler forward and create an ice 'wall' in the direction she points it. Enemies hit by this wall are damaged or staggered; as a sign of her devotion to Castor, (and the fact it's kind of a mini-wall) allies in that walled area are protected from ONE hit, the potential pain/damage for which is taken by Imbrium. The wall will last for as long as Imbrium channels, though the protection is only redirected one time per "burst" of her channeling; if she only holds the wall once, only one hit will be redirected to her. A second burst of appropriately-timed channeling would redirect one more hit and so on. She has a 30 second pool.

Knight Weapon: Hoplon shield -- At this stage, Imbrium can shove her shield forward and create an ice 'wall' in the direction she points it, as well as in a small area around herself. Enemies hit by this wall are damaged, or staggered; as a sign of her devotion to Castor, (and the fact it's kind of a mini-wall) allies in that walled area are protected from ONE hit, HALF of the potential pain/damage for which is taken by Imbrium, and the rest by the wall which surrounds her. The wall will last for as long as Imbrium channels, though the protection is only redirected one time per "burst" of her channeling; if she only holds the wall once, only one hit will be redirected to her. A second burst of appropriately-timed channeling would redirect one more hit and so on. She has a 40 second pool. When the wall shatters around Imbrium from damage, enemies (and Imbrium herself) may get hit by flying ice chunks, but there would be no magical bonus damage to the chunks- it would have the same effect as being hit by a civilian-thrown rock.

As for your additional question, that was actually something I had considered as a possible plot point; I decided that her position would be enough, unless she goes for a transcendence plot. That plot would require her to tie herself more tightly to her Prince and Wonder.


Infinities


Sexy Sex Symbol

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LP


Kawaii Bear

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PostPosted: Mon Feb 06, 2017 9:28 pm


I think your rewording would work fine and not come off as too powerful! As she'll still have to channel her magic. Also, any damage done by the redirected blow or flying ice chunks could leave player optional damage if someone wanted it to do more than just hurt at Knight and it still be okay!


Also, thank you for the answer and I look forward to seeing if that does come into play because I do think it'd be interesting!

Once you've made the fixes just let me know and I'll come back!

Infinities
PostPosted: Mon Feb 06, 2017 9:34 pm


LP
edits made! Thank you LP!


Infinities


Sexy Sex Symbol

35,140 Points
  • Magical Gems 500
  • Battery 500
  • Gaia Artist Alley Box Achievement 500


LP


Kawaii Bear

29,500 Points
  • Magical Girl 50
  • Unleash the Beast 100
  • Lapin Patrol Avior: Victory! 50
PostPosted: Mon Feb 06, 2017 9:56 pm


No, thank you!

A GM'll be around shortly~!

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PostPosted: Tue Feb 07, 2017 9:56 pm


Infinities


Looks good to me, have fun!

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