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Posted: Thu Aug 11, 2011 6:55 am
harrison hughes ☽ moon hunter
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Posted: Thu Aug 11, 2011 6:56 am
Quote: Y3 Hunter Earnables (still need) + Upgrade one T2 into a T3 Charge attack: +50 RP Points. + 1 T1 additional Fear/Charge attack: +10 RP Points. +AoE: + 50 RP points
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Posted: Thu Aug 11, 2011 6:58 am
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Posted: Thu Aug 11, 2011 6:59 am
 Name: xXxCr0ssb0nezxXx (B0nez) Species: Ghost Internet Pirate Weapon type: Dual Cutlasses Element: Electric Desummoned: Skull and Crossbones USB Flashdrive keychain. Summoned: (X)
Attack: 2d12 Defense: 1d12 (Defends two targets) HP: 60 Fear:
Y3: Firewall - Using the trigger on the handle, B0nez can fire an electric shields. (Barrier) Y2: Power Surge - When the swords cross, they charge a ball of electric energy that can be unleashed at the opponent. (Battle Cry) Y2: Server Maintenance - Apply the flat of the blade to the hosting provider until the issue is resolved. (The Chill)
Passive Weapon Abilities:
Natural: Elemental Resistance (Electric): The Hunter may have a passive resistance to certain skills or forces, more so than usual. This is very minimal, it only acts as a self defense mechanism that triggers the user only, and its effectiveness is usually dictated by the bond the weapon shares with its owner.
Blue King (7Kings): Accuracy: B0nez glows blue and is able to cut fine, precision lines through normally uncuttable materials (rock, ice, furniture). Does not apply to Runic/ Fear/ Insanity.
Division: Fear Shield: Moon Hunters have the highest resistance to Fear through years and years of working on the line. That means not only can they protect themselves against larger Halloween threats, they have the ability to protect others too. Because of this, Moon Hunters usually have a weaker offense. - Due to their high Fear resistance, Moon Hunters can also remain exposed to Fear for long periods of time. This applies to Insanity as well. Moon hunters have various techniques to help hone these abilities, even with prolonged exposure to the two elements.
Personality: A Technophile who believes that information should be free. There's no reason to pay for it when he doesn't have to. He thinks opponents should learn 2 play.
A smartass. Doesn't see what's so great about being alive either, and occasionally forgets that people can not float through walls. about (weapon).
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Posted: Thu Aug 11, 2011 7:09 am
room + belongings lives with jordan + rep baseball glove + baseball gym bag clothes hand-knit papa smurf jumper (framed) hand-knit murderous unicorn jumper pink-button up skull hoodie unicorn hoodie unicorn mittens and hat unicorn socks hand-knit socks (a lot) mushroom lamp large stuffed unicorn memory foam pillow earrings (power symbol, 5 from candace) ring (two gold bands with silver between) skull cufflinks alarm clock unicorn hoodie electric back hair shaver skull shotglass china mug travel mug ultra king-sized bed hand-carved headboard (six wings, skull, dragon design)  (Killer) - in Dr. H.'s lab (Clarice's minipet collection).  (Bulldozer AKA Dozy) - in Dr. H.'s lab (Clarice's minipet collection).
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Posted: Thu Aug 11, 2011 7:12 am
Artifacts  ACTIVE 6. Selene's Spyglass: Once used by the titan Selene to watch the moon during her stay on Earth. The silver artifact is unremarkable save for the phases of the moon etched around it's circumference. Status Effect: After looking through the spyglass, you feel no desire to sleep, and suffer no ill effects from staying awake. This may persist for up to a week, and may be used once every OOC month. Modification: Military-grade binoculars. Waterproof. Nightvision. ACTIVE 3. Book of Protection: A book that glows a brilliant blue. It speaks of protection. Battle effect: Once per battle you can stack +1 to your defense roll, at any point in time, equal to the number of defensive blocks you have made. Thus if you defended 6 times, you get +6 defense. Appearance: All artifacts are TOME/BOOKS EXACTLY like this! That means when you bring it home the artifact will be shaped like a book/tome/notebook. You can choose how large it is, but once you do, it cannot change shape or form, and even if brought over on Hunter side, it retains its original shape (with a few runic markings Hunter side). These artifacts bind to the player, and respond to being summoned. They will dissipate/ flare out of existence when desummoned through sensitivity of your Fear levels alone (weapons and Halloween creatures) RETIRED 7Kings 2. Blue Crown of Protection: All you feel is regret. The lingering feeling of someone dying - it was a dream, just a dream it wasn't real - and yet the feeling lingers longer and more real than even the current battlefield. Everything slows, stagnates, and slowly loses its meaning. It feels like he's simply watching everyone passively, through the looking glass. It is better to watch after all, that way noone can get hurt, that way ultimately they cannot get hurt. If they don't do anything then nothing will happen.... Their weapon feels odd. Heavier for some reason. Did their weapon always have a strange addition, a thick blue gem embedded into one of the hilts? It glows, pulsates angrily, but looking at it simply draws them further from the current events. All that lingers is the inevitable feeling of loss. Not a matter of how but when. And then that feeling fades too. OOC EFFECT: The blue aura is a protective aura by most means. It is hard to notice unless used or summoned in battle, as its priority is really, protection of self. OOC EFFECT 2: Harrison may use the crown in battle. HOWEVER. The more he uses it and listens to it, but more "sick" he begins to feel. The world around him begins to fade, everything becomes slower, more distant. Figures that should matter seem far away. Perhaps they are dead already. Perhaps these are just memories. This is up to you how you want to play it! One use = so far, after that original feeling goes away, everything is okay again, as okay as it can get. Second use = The feeling resurfaces, a little more than usual. A feeling of both power and powerlessness reside. He could protect and yet... Third use = Harrison will fall into a coma. The coma resulted in the events of the 7Kings plot. A shard of the crown is still in him. As a result, he gained an extra Y3 passive ability (+Accuracy). When activated, B0nez can cleanly slice through any material (animal, mineral, etc.) but not those powered or made of supernatural forces (Fear, Joy, Runic). The crown is no longer usable as a battle item. Mordred's Broken Shield:
Quote: gaia_crown [ Design details: ] - Mordred's shield is a sleek design, moving almost with a oddly modern look, as if to signify something about it's original creator. Its plates occasionally light up with a bright artificial light in the dark. - The artifact has fixed colours (as seen in the palette below). Using the Signet while Summoned create sigils on the ground, large circular glowing spell-like patterns like the patterns this sword makes. They glow a bright blue. - The artifact's influence only lasts while evoking its ability. There is a "burst" period of 1- 5 minutes while using it before it wears off! gaia_crown [ Effects: ] The Artifact has two abilities: - BATTLE EFFECT: WHAT GOES AROUND: This affects players who have THE BARRIER Fear ability. When you successfully negate your opponent's damage, you also reflect half that damage back onto the opponent (as long as it is not an NPC). You may also protect one extra person (so where it says roll to protect one, it will protect 1+ 1 extra, and you roll those dice mechanics). - PASSIVE ABILITY: HARBINGER: You gain the ability to levitate objects, slightly, as your glove/ shield compartment charges the object with a static charge. This only affects objects that can naturally be charged with light static electricity. It cannot be used on living organisms and must be smaller than the person wielding it. Objects will charge and float annoyingly for up to 6 hours, you can charge 1 at a time. This has a 12 hour (IC and OOC) recharge time.
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Posted: Thu Aug 11, 2011 7:24 am
Runics Quote: Basic BandagesBattle Effect: THIS ITEM IS USED UP if you use this effect. That means you cannot get more until you go back to home base. You can choose to, in battle, use this item by rolling a 12-sided dice. This is the amount you heal yourself for. Non-battle Effect: A Hunter catch patch themselves up with a single use of this bandage. Requirements: Complete any mission and reach 50 points in the Battle Arena . Quote: Standard BandagesBattle Effect: THIS ITEM IS USED UP if you use this effect. That means you cannot get more until you go back to home base. You can choose to, in battle, use this item by rolling a 12-sided dice. This is the amount you heal yourself AND one ally for. Non-battle Effect: A Hunter catch patch themselves up with a single use of this bandage. Quote: Customized Runic BandagesBattle Effect: Heal for a quarter of your total HP. Quote: Basic Barrier DaggersBattle Effect: When planted onto the ground/ on something solid really, they have the ability to deflect Fear. Roll one 8-sided dice and quote a target. This is the damage that you AND YOUR TARGET will deflect next turn from your opponent. Non-battle Effect: A character can icly temporarily ward of weaker Halloween/ Fear creatures. The dagger acts as a sort of lightning rod to drain Fear nearby, tiring out creatures that do have Fear. Quote: Standard Barrier DaggersBattle Effect: When planted onto the ground/ on something solid really, they have the ability to deflect Fear. Roll one 10-sided dice and quote a target. This is the damage that you AND YOUR TARGET will deflect next turn from your opponent. Non-battle Effect: A character can icly temporarily ward of weaker Halloween/ Fear creatures. The dagger acts as a sort of lightning rod to drain Fear nearby, tiring out creatures that do have Fear.
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Posted: Thu Aug 11, 2011 8:05 am
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Posted: Thu Oct 06, 2011 3:22 pm
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Posted: Thu Oct 06, 2011 3:36 pm
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Posted: Thu Oct 06, 2011 3:37 pm
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Posted: Thu Oct 06, 2011 3:39 pm
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Posted: Thu Oct 06, 2011 3:40 pm
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Posted: Thu Oct 06, 2011 3:41 pm
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Posted: Thu Oct 06, 2011 3:42 pm
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