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Ninja_Maiden
Crew

Skilled Cleric

PostPosted: Wed Jan 15, 2014 10:52 am


Here's where I'll be placing game updates so they don't get lost in the discussion thread. Think of this as a specialized info thread for current games.

Please do not post questions or talk about strategies here. That's what the discussion thread is for.

In progress:
Gift Relay - Game 1
Game 6 - Turn 2

Finished:
Game 1
Game 2
Game 3
Game 4
CaV Campaign - Prologue
Capture the Flag - Game 1
PostPosted: Wed Jan 15, 2014 10:57 am


Active Archives

Game 6 Updates
---- Turn 1
---- Turn 2

Ninja_Maiden
Crew

Skilled Cleric


Ninja_Maiden
Crew

Skilled Cleric

PostPosted: Wed Jan 15, 2014 11:33 am


Finished Archives

Game 2
---- Turn 5
---- Turn 6
---- Turn 7
---- Turn 8
---- Turn 9
---- Turn 10
---- Turn 12
---- Turn 14
---- Turn 15
---- Turn 19
---- Turn 34

Game 3
---- Turn 2
---- Turn 3
---- Turn 4
---- Turn 5
---- Turn 6
---- Turn 7
---- Turn 8
---- Turn 16
---- Turn 19
---- Turn 25
---- Turn 29

Game 4
---- Turn 2
---- Turn 3
---- Turn 5
---- Turn 6
---- Turn 10
---- Turn 12
---- Turn 15
---- Turn 17
---- Turn 20
---- Turn 39


Capture the Flag: Game 1
---- Pre-game
---- Turn 2
---- Turn 4
---- Turn 5
---- Turn 9
---- Turn 10
---- Turn 12
---- Turn 14
---- Turn 16
---- Turn 19

Gift Relay - Game 1 (Made by Nomad Rath!) emotion_bigheart
---- Turn 15
---- Turn 22
PostPosted: Wed Jan 15, 2014 11:57 am


Quote:
Update was made at the start of Tiki's turn.


Game 3~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Apprehend the necromancer! Use deadly force if necessary.
The mission will be over when you capture or kill him OR when all allies are defeated.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an indoor map. Units with the Tantivy skill need to roll a 6-sided die for movement.

There are 2 unopened chests on this map.
--- 1 on tile 31
--- 1 on tile 35

There are 2 unopened doors with 2 cracked walls next to them.
--- 1 on tile 42
--- 1 on tile 33

There are pillars (+1 def) and a throne (+2 def, +5 res, heals 5HP, restores condition).

Beware of the traps on tile 3, 5, 11, 14, 16, 21, 23, 24, 25, & 27 and the possible traps on tile 29! Proceed with caution.
--- Tile 3 & 5 are poison traps. (-5 HP and poison status)
--- Tile 11, 14, 16, 21, 23, 24, 25, & 27 are lava traps. (-5 HP and burn status)

There's nothing on tiles 1, 2, 4, 6, 7, 8, 9, 10, 13, 15, 17, 18, 19, 20, 22, & 32.

------------------------- {[ --- Enemy spotted --- ]} -------------------------

There are 10 enemies currently on the map. They are:
--- 1 x Boss on tile 67
--- 3 x Priests on tiles 68 & 66
--- 2 x Mages on tiles 65
--- 5 x Dark Mages on tiles 55, 45, 48, 41, & 39
--- 1 x Armorknight on tiles 42

Armorknight will drop a Vulnerary upon death.
The necromancer will drop 500 gold upon death.

---------------------- {[ --- How you doing, pal? --- ]} ----------------------

Annis has 11/16 HP and is burned for 5 more turns.
Ganon has 4/14 HP and is burned for 5 more turns.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Sunil has a weakness to fire magic and laguz slaying weapons.
--- exclaim Watch out for the fire mage on tile 65.

Rath has a weakness to fire magic and horse slaying weapons.
--- exclaim Watch out for the mage on tile 65 and the halberd the armorknight on tile 42 has.

Annis has a weakness to wind magic, bows, and laguz slaying weapons.

Aruna, Ganon, and Tiki have a weakness to thunder magic, laguz slaying weapons, and dragon slaying weapons

Clara's lance is at a disadvantage (-1) against the armorknight's axe on tile 42.
However, Annis' and Ganon's swords are super effective (+1) against the armorknight's axe.

Annis can steal a 100 gold from each of the dark mages totaling up to 500 gold. She can also steal the Hand Axe from the armorknight.

The team's skills

Sunil
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Quickclaw: Deals back half of damage received from non-adjacent enemies; Passive
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage; If active, Gamble cannot be used)

Aruna
Healtouch: Restores an extra 5HP when healing allies; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive
Demoiselle: Defense and Resistance +2 to all male allies within a 3 tile radius; Passive
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive

Rath
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Canto: Continue moving with leftover range after performing an action; Passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; Passive
Rally Rainbow Spectrum: Roll a 10-sided die to add to all of an ally's stats.

Annis
Locktouch: Open doors and chests
Steal: Steal offhand item or weapon from enemy
Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive

Clara
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted
Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive

Alex
Prescience: Damage +2 when attacking an enemy that is at full health; Passive
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Parity: When attacking, ignore terrain bonuses; Passive

Tiki
Boon: Adjacent allies recover their condition at the beginning of each turn; Passive
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive

Ganon
Perform: Allows friendly unit of choice to move out of turn. Move order goes back to normal after invigorated unit finishes their move.
Special Performance: Roll 4-sided die. Friendly unit of choice takes less damage and deals more damage in next round for die result.
Patience: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; physical attack)
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive


Note about Mire: Written by Mel - New Info
Queen Melethia Dagon
Anyway those in game 3 are really close to Mire range and most of us can't take it. 9 base magic + 3 from Mire = 12 base damage before the dice roll so the min-max from mire is 13-22 with out defenses/skills coming into play.

Here's the results from Mire stuff at max health with no bonuses to defenses (Dragonskin is accounted for):

Sunil can take a Max Mire
Aruna can take 2 Max Mires
Rath can take a Max Mire
Tiki can take 2 or 3 Max Mires (Depends on if Dragonskin rounds up or down on damage)

After reclassing Clara can take a max Mire

Alex dies if a 7 or higher is rolled
Annis dies if a 6 or higher is rolled
Ganon dies if a 6 or higher is rolled. (Dragonskin is accounted for)

Of course we have rallies and males have Demosielle to help out.

With that noted here is the Mire range map provided by Lethe:

User Image - Blocked by "Display Image" Settings. Click to show.


Please take caution.

Ninja_Maiden
Crew

Skilled Cleric


Ninja_Maiden
Crew

Skilled Cleric

PostPosted: Wed Jan 15, 2014 12:44 pm


Quote:
Update was made at the start of Shinon's turn.


Game 4~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Escort Leena's caravan to the designated spot.
Mission will end when she reaches tile 55 OR Leena is defeated or she reclasses.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an outdoor map. Units with the Tantivy skill will roll an 8-sided die for movement.

There is 1 unvisited house on this map.
--- 1 on tile 31

There are forests (+1 def), forts (+2 def and heals 10HP), houses (+1 res), arena (+1 def), shop (+1 res), and church (+2 res).

There could be traps anywhere on this map. Be cautious. Those boulders on the cliffs do not look friendly.
Beware of the trap on tile 19.
--- Tile 19 is a poison trap. (-5 HP and poison status)

There's nothing on tiles 1, 5, 6, 7, 10, 11, 12, 13, 14, & 18.

Places of special interest:
The armory
--- Trade gold for various weapons.
User Image
"Hm? Ah, welcome. What can I do ya for, today?"
[X]

User Image Iron Sword (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Lance (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Axe (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Bow (D rank | +1 damage | range 2 | 40 uses)
Price: 300
User Image - Blocked by "Display Image" Settings. Click to show. Soothing Sword (D rank | +2 damage | range 1 | 10 uses | Heals by the amount of inflicted damage)
Price: 920
User Image Javelin (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
User Image Hand Axe (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
Bowgun (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700


The shop
--- Trade gold for various healing items.
User Image
"Welcome, welcome... see anything that suits your fancy?"
[X]

User Image Herb (Heals 5 HP | 5 uses)
Price: 150
User Image Vulnerary (Heals 10 HP | 3 uses)
Prince: 300
User Image - Blocked by "Display Image" Settings. Click to show. Concoction (Heals 15 HP | 3 uses)
Price: 1000
User Image Pure Water (Temporarily increases Resistance by 5; effect decreases by 1 each turn)
Price: 600
User Image Fire (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image Thunder (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image - Blocked by "Display Image" Settings. Click to show. Wind (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image Heal (E rank | +5 heal | range 0-1 | 30 uses)
Price: 600


The church
--- Trade gold for direct healing. 5 gold per HP

The arena
--- Gamble for exp and higher amounts of gold. Visiting once uses up your action phase. You're only allowed 5 visits per game.
Note: By deciding to participate in the arena, you accept the risk of losing health or possibly dying.

After you visit the arena, FS will randomly generate an opponent. You have the option of fighting or fleeing. If you stay to fight, you and the RNG foe need to roll one 10-sided die add your strength or magic then subtract the enemy's defense or resistance stat. Both combatants will be using their most basic weapon so there's no extra damage modifier. Whoever does the most damage wins the match. Simple as that.

So the formula looks like this: # rolled + your Str/Mag - enemy's Def/Res = total damage

Also even if you lose, the price doubles the next time you visit.

--- Hall of Combatants
--------- Mihira - 5 wins 0 losses (5/5 visits)
--------- Vika - 5 wins 0 losses (5/5 visits)
--------- Ziaram - 3 wins 1 losses (4/5 visits)
--------- Shinon - 1 win 1 loss (2/5 visits)
--------- Seth - 4 win 0 loss (4/5 visits)

------------------------- {[ --- Enemy spotted --- ]} -------------------------
Enemy Info
User Image - Blocked by "Display Image" Settings. Click to show.


There are 15 enemies currently on the map. They are:
--- 1 x Boss (Ali) on tile 53
--- 1 x Mini boss (Jaren) on tile 33
--- 1 x Myrmidon on tiles 21
--- 2 x Archers on tiles 48 & 50
--- 3 x Mages on tiles 16 & 49
--- 1 x Fighter on tile 21
--- 3 x Barbarians on tiles 31, 34, 40, 41, 54, & 56

All of the barbarians will drop 50 gold each upon death.
Jaren will drop 500 gold upon defeat.
Ali will drop an Herb and 1,000 gold upon defeat.

---------------------- {[ --- How you doing, pal? --- ]} ----------------------
Ally Info
User Image - Blocked by "Display Image" Settings. Click to show.


Isadora has been defeated and must sit out for the rest of the game.
Ziaram has 12 / 16 HP.
Vika has 15 /19 HP.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Seth and Leena have a weakness to fire magic and horse slaying weapons.
--- exclaim Watch out for the fire mage on tile 16 and 49.

Vika has a weakness to wind magic, bows, and laguz slaying weapons.
--- exclaim Watch out for the wind mage on tile 16 and the archers on tiles 48 & 50.

Mihira has a weakness to thunder magic, bows, and dragon slaying weapons.
--- exclaim Watch out for the archers on tiles 48 & 50

The team's skills

Rin
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); passive
Healtouch: Restores an extra 5HP when healing allies; Passive
Underdog: Def & Res +2 when user's level is lower than the enemy's; Passive

Isadora
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Guard: Take all damage for friendly unit of choice on the same space. (if unit of choice moves from space, the skill is ineffective)
Rally Resistance: Roll a 10-sided die to add to an ally's resistance.

Ziaram
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Parity: When attacking, ignore terrain bonuses; Passive

Shinon
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Mihira
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted
Defender: Defense and Resistance +1 to allies on the same space

Vika
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Maelstrom: Deals back half of damage received from non-adjacent enemies; Passive
Shade: Go unnoticed by enemies, causing them to attack another friendly unit if there is another one in their range. If not, you will be attacked; Passive

Seth
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Pavise: Take less damage from next round of enemies' attacks by 10-sided die amount

Leena
Convoy: All items that units must remove from their inventory when getting an item when their inventory is maxed out to go straight to the Transporter's inventory; Passive
Stockpile: Inventory space of number of allied units x5; Passive (Ex: With 4 allies, the Transport would have the inventory of 4x5=20)
Prayer: When HP is 10 or less, Defense and Resistance +5; passive


The enemies' skills
Ali
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage)

Jaren
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Empty Mind: Immune to mental status afflictions (Berserk and Fear)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Archer
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)

Mage
Focus: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; magical attack)
Tomefaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away

Fighter
Zeal: Damage +2 for turn if attacked during last enemy phase; passive
Counter: Deals back half of damage received from adjacent enemies; Passive (Does not activate if Fear, Sleep, Freeze, or Stun is inflicted)

Myrmidon
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice

Barbarian
Gamble: For attack, roll an 8-sided die. If result is even, do +4 damage, if result is odd, take +4 damage from targeted enemy's next attack
Despoil: Obtain Bullion (S) from the enemy if enemy is defeated; passive
PostPosted: Sat Jan 25, 2014 2:19 pm


Quote:
Update was made at the start of Clara's turn.


Game 3~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Apprehend the necromancer! Use deadly force if necessary.
The mission will be over when you capture or kill him OR when all allies are defeated.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an indoor map. Units with the Tantivy skill need to roll a 6-sided die for movement.

There are 2 unopened chests on this map.
--- 1 on tile 31
--- 1 on tile 35

There are 2 unopened doors with 2 cracked walls next to them.
--- 1 on tile 42
--- 1 on tile 33

There are pillars (+1 def) and a throne (+2 def, +5 res, heals 5HP, restores condition).

Beware of the traps on tile 3, 5, 11, 14, 16, 21, 23, 24, 25, & 27! Proceed with caution.
--- Tile 3 & 5 are poison traps. (-5 HP and poison status)
--- Tile 11, 14, 16, 21, 23, 24, 25, & 27 are lava traps. (-5 HP and burn status)

There's nothing on tiles 1, 2, 4, 6, 7, 8, 9, 10, 13, 15, 17, 18, 19, 20, 22, 29, 30, 32, 36, & 43.

------------------------- {[ --- Enemy spotted --- ]} -------------------------
User Image - Blocked by "Display Image" Settings. Click to show.

There are 10 enemies currently on the map. They are:
--- 1 x Boss on tile 67
--- 2 x Priests on tiles 68 & 66
--- 1 x Mage on tiles 65
--- 5 x Dark Mages on tiles 55, 45, 48, 41, & 39
--- 1 x Armorknight on tiles 42

Armorknight will drop a Vulnerary upon death.
The necromancer will drop 500 gold upon death.

The dark mage on tile 45 has 5 / 19 HP.

---------------------- {[ --- How you doing, pal? --- ]} ----------------------
User Image - Blocked by "Display Image" Settings. Click to show.

Annis has 7 / 16 HP and is burned for 3 more turns.
Ganon has 8 / 14 HP and is burned for 2 more turns.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Sunil has a weakness to fire magic and laguz slaying weapons.
--- exclaim Watch out for the fire mage on tile 65.

Rath has a weakness to fire magic and horse slaying weapons.
--- exclaim Watch out for the mage on tile 65 and the halberd the armorknight on tile 42 has.

Annis has a weakness to wind magic, bows, and laguz slaying weapons.

Aruna, Ganon, and Tiki have a weakness to thunder magic, laguz slaying weapons, and dragon slaying weapons

Clara's lance is at a disadvantage (-1) against the armorknight's axe on tile 42.
However, Annis' and Ganon's swords are super effective (+1) against the armorknight's axe.

Annis can steal a 100 gold from each of the dark mages totaling up to 500 gold. She can also steal the Hand Axe from the armorknight.

The team's skills

Sunil
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Quickclaw: Deals back half of damage received from non-adjacent enemies; Passive
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage; If active, Gamble cannot be used)

Aruna
Healtouch: Restores an extra 5HP when healing allies; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive
Demoiselle: Defense and Resistance +2 to all male allies within a 3 tile radius; Passive
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive

Rath
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Canto: Continue moving with leftover range after performing an action; Passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; Passive
Rally Rainbow Spectrum: Roll a 10-sided die to add to all of an ally's stats.

Annis
Locktouch: Open doors and chests
Steal: Steal offhand item or weapon from enemy
Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive

Clara
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted
Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive

Alex
Prescience: Damage +2 when attacking an enemy that is at full health; Passive
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Parity: When attacking, ignore terrain bonuses; Passive

Tiki
Boon: Adjacent allies recover their condition at the beginning of each turn; Passive
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive

Ganon
Perform: Allows friendly unit of choice to move out of turn. Move order goes back to normal after invigorated unit finishes their move.
Special Performance: Roll 4-sided die. Friendly unit of choice takes less damage and deals more damage in next round for die result.
Patience: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; physical attack)
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive


The enemies' skills
Necromancer
Hex: Defense and Resistance -2 to all adjacent enemies; passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; passive
Corrosion: Corrode an enemy's equipped weapon if you do minimal damage, destroying it completely. Does not work on certain enemies; Passive

Priest
Healtouch: Restores an extra 5HP when healing allies; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive

Dark Mage
Hex: Defense and Resistance -2 to all adjacent enemies; passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; passive

Mage
Focus: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; magical attack)
Tomefaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away

Armorknight
Pavise: Take less damage from next round of enemies' attacks by 10-sided die amount
Guard: Take all damage for friendly unit of choice on the same space. (if unit of choice moves from space, the skill is ineffective)


Note about Mire: Written by Mel
Queen Melethia Dagon
Anyway those in game 3 are really close to Mire range and most of us can't take it. 9 base magic + 3 from Mire = 12 base damage before the dice roll so the min-max from mire is 13-22 with out defenses/skills coming into play.

Here's the results from Mire stuff at max health with no bonuses to defenses (Dragonskin is accounted for):

Sunil can take a Max Mire
Aruna can take 2 Max Mires
Rath can take a Max Mire
Tiki can take 2 or 3 Max Mires (Depends on if Dragonskin rounds up or down on damage)

After reclassing Clara can take a max Mire

Alex dies if a 7 or higher is rolled
Annis dies if a 6 or higher is rolled
Ganon dies if a 6 or higher is rolled. (Dragonskin is accounted for)

Of course we have rallies and males have Demosielle to help out.

With that noted here is the Mire range map provided by Lethe:

User Image - Blocked by "Display Image" Settings. Click to show.


Please take caution.

Ninja_Maiden
Crew

Skilled Cleric


Ninja_Maiden
Crew

Skilled Cleric

PostPosted: Sat Jan 25, 2014 3:22 pm


Quote:
Update was made at the start of Shinon's turn.


Game 4~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Escort Leena's caravan to the designated spot.
Mission will end when she reaches tile 55 OR Leena is defeated or she reclasses.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an outdoor map. Units with the Tantivy skill will roll an 8-sided die for movement.

There is 1 unvisited house on this map.
--- 1 on tile 31

There are forests (+1 def), forts (+2 def and heals 10HP), houses (+1 res), arena (+1 def), shop (+1 res), and church (+2 res).

There could be traps anywhere on this map. Be cautious. Those boulders on the cliffs do not look friendly.
Beware of the traps on tile 19, 29, and 36.
--- Tile 19 & 36 are poison traps. (-5 HP and poison status)
--- Tile 29 is a bear trap. (-5 HP)

There's nothing on tiles 1, 5, 6, 7, 10, 11, 12, 13, 14, 17, & 18.

Places of special interest:
The armory
--- Trade gold for various weapons.
User Image
"Hm? Ah, welcome. What can I do ya for, today?"
[X]

User Image Iron Sword (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Lance (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Axe (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Bow (D rank | +1 damage | range 2 | 40 uses)
Price: 300
User Image - Blocked by "Display Image" Settings. Click to show. Soothing Sword (D rank | +2 damage | range 1 | 10 uses | Heals by the amount of inflicted damage)
Price: 920
User Image Javelin (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
User Image Hand Axe (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
Bowgun (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700


The shop
--- Trade gold for various healing items.
User Image
"Welcome, welcome... see anything that suits your fancy?"
[X]

User Image Herb (Heals 5 HP | 5 uses)
Price: 150
User Image Vulnerary (Heals 10 HP | 3 uses)
Prince: 300
User Image - Blocked by "Display Image" Settings. Click to show. Concoction (Heals 15 HP | 3 uses)
Price: 1000
User Image Pure Water (Temporarily increases Resistance by 5; effect decreases by 1 each turn)
Price: 600
User Image Fire (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image Thunder (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image - Blocked by "Display Image" Settings. Click to show. Wind (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image Heal (E rank | +5 heal | range 0-1 | 30 uses)
Price: 600


The church
--- Trade gold for direct healing. 5 gold per HP

The arena
--- Gamble for exp and higher amounts of gold. Visiting once uses up your action phase. You're only allowed 5 visits per game.
Note: By deciding to participate in the arena, you accept the risk of losing health or possibly dying.

After you visit the arena, FS will randomly generate an opponent. You have the option of fighting or fleeing. If you stay to fight, you and the RNG foe need to roll one 10-sided die add your strength or magic then subtract the enemy's defense or resistance stat. Both combatants will be using their most basic weapon so there's no extra damage modifier. Whoever does the most damage wins the match. Simple as that.

So the formula looks like this: # rolled + your Str/Mag - enemy's Def/Res = total damage

Also even if you lose, the price doubles the next time you visit.

--- Hall of Combatants
--------- Mihira - 5 wins 0 losses (5/5 visits)
--------- Vika - 5 wins 0 losses (5/5 visits)
--------- Ziaram - 3 wins 1 losses (4/5 visits)
--------- Shinon - 1 win 1 loss (2/5 visits)
--------- Seth - 4 win 0 loss (4/5 visits)

------------------------- {[ --- Enemy spotted --- ]} -------------------------
Enemy Info
User Image - Blocked by "Display Image" Settings. Click to show.


There are 15 enemies currently on the map. They are:
--- 1 x Boss (Ali) on tile 53
--- 1 x Mini boss (Jaren) on tile 28
--- 1 x Myrmidon on tiles 17
--- 2 x Archers on tiles 48 & 50
--- 3 x Mages on tiles 16, 21, & 49
--- 1 x Fighter on tile 17
--- 6 x Barbarians on tiles 29, 36, 40, 41, 44, & 47

All of the barbarians will drop 50 gold each upon death.
Jaren will drop 500 gold upon defeat.
Ali will drop an Herb and 1,000 gold upon defeat.

The barbarian on tile 29 has 17 / 22 HP.
The barbarian on tile 36 has 17 / 22 HP and is poisoned for 5 more turns.

---------------------- {[ --- How you doing, pal? --- ]} ----------------------
Ally Info
User Image - Blocked by "Display Image" Settings. Click to show.


Isadora has been defeated and must sit out for the rest of the game.
Vika has 16 / 20 HP.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Seth and Leena have a weakness to fire magic and horse slaying weapons.
--- exclaim Watch out for the fire mage on tile 16 and 49.

Vika has a weakness to wind magic, bows, and laguz slaying weapons.
--- exclaim Watch out for the archers on tiles 48 & 50.

Mihira has a weakness to thunder magic, bows, and dragon slaying weapons.
--- exclaim Watch out for the thunder mage on tile 21 and the archers on tiles 48 & 50

The team's skills

Rin
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); passive
Healtouch: Restores an extra 5HP when healing allies; Passive
Underdog: Def & Res +2 when user's level is lower than the enemy's; Passive

Isadora
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Guard: Take all damage for friendly unit of choice on the same space. (if unit of choice moves from space, the skill is ineffective)
Rally Resistance: Roll a 10-sided die to add to an ally's resistance.

Ziaram
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Parity: When attacking, ignore terrain bonuses; Passive

Shinon
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Mihira
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted
Defender: Defense and Resistance +1 to allies on the same space

Vika
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Maelstrom: Deals back half of damage received from non-adjacent enemies; Passive
Shade: Go unnoticed by enemies, causing them to attack another friendly unit if there is another one in their range. If not, you will be attacked; Passive

Seth
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Pavise: Take less damage from next round of enemies' attacks by 10-sided die amount

Leena
Convoy: All items that units must remove from their inventory when getting an item when their inventory is maxed out to go straight to the Transporter's inventory; Passive
Stockpile: Inventory space of number of allied units x5; Passive (Ex: With 4 allies, the Transport would have the inventory of 4x5=20)
Prayer: When HP is 10 or less, Defense and Resistance +5; passive


The enemies' skills
Ali
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage)

Jaren
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Empty Mind: Immune to mental status afflictions (Berserk and Fear)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Archer
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)

Mage
Focus: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; magical attack)
Tomefaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away

Fighter
Zeal: Damage +2 for turn if attacked during last enemy phase; passive
Counter: Deals back half of damage received from adjacent enemies; Passive (Does not activate if Fear, Sleep, Freeze, or Stun is inflicted)

Myrmidon
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice

Barbarian
Gamble: For attack, roll a 10-sided die. If result is even, do +4 damage, if result is odd, take +4 damage from targeted enemy's next attack
Despoil: Obtain Bullion (S) from the enemy if enemy is defeated; passive
PostPosted: Thu Feb 13, 2014 12:06 am


Roll Call
gabriel sama
Nomad Rath
Marshmallow Kitty
Queen Melethia Dagon
Kashigan
ThePersonInFrontOfYou
Ganon Firenight


You can opt-out of these notices. Just let me know on AIM or in a PM that you'd like to be excluded when I make these updates.


Quote:
Update was made at the start of Annis' turn.


Game 3~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Apprehend the necromancer! Use deadly force if necessary.
The mission will be over when you capture or kill him OR when all allies are defeated.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an indoor map. Units with the Tantivy skill need to roll a 6-sided die for movement.

There are 2 unopened chests on this map.
--- 1 on tile 31
--- 1 on tile 35

There are 2 unopened doors with 2 cracked walls next to them.
--- 1 on tile 42
--- 1 on tile 33

There are pillars (+1 def) and a throne (+2 def, +5 res, heals 5HP, restores condition).

Beware of the traps on tile 3, 5, 11, 14, 16, 21, 23, 24, 25, & 27! Proceed with caution.
--- Tile 3 & 5 are poison traps. (-5 HP and poison status)
--- Tile 11, 14, 16, 21, 23, 24, 25, & 27 are lava traps. (-5 HP and burn status)

There's nothing on tiles 1, 2, 4, 6, 7, 8, 9, 10, 12, 13, 15, 17, 18, 19, 20, 22, 26, 28, 29, 30, 32, 34, 36, 43, 44, 45, 46, 51, 56, & 60.


------------------------- {[ --- Enemy spotted --- ]} -------------------------
User Image - Blocked by "Display Image" Settings. Click to show.

There are 8 enemies currently on the map. They are:
--- 1 x Boss on tile 67
--- 2 x Priests on tiles 68 & 66
--- 1 x Mage on tiles 54
--- 3 x Dark Mages on tiles 39, 41, & 48
--- 1 x Armorknight on tiles 42

Armorknight will drop a Vulnerary upon death.
The necromancer will drop 500 gold upon death.

The armorknight on tile 42 has 16 / 20 HP.
A priest on tile 68 has 4 / 16 HP.

---------------------- {[ --- How you doing, pal? --- ]} ----------------------
User Image - Blocked by "Display Image" Settings. Click to show.

Sunil has 19 / 26 HP and is burned for 4 more turns.
Aruna has 11 / 19 HP.
Rath is trapped by a light rune and can not move for 1 turn.
Annis has 3 / 16 HP.
Clara has 3 / 23 HP.
Ganon has 7 / 15 HP.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Sunil has a weakness to fire magic and laguz slaying weapons.
--- exclaim Watch out for the fire mage on tile 54.

Rath has a weakness to fire magic and horse slaying weapons.
--- exclaim Watch out for the mage on tile 54 and the halberd the armorknight on tile 42 has.

Annis has a weakness to wind magic, bows, and laguz slaying weapons.

Aruna, Ganon, and Tiki have a weakness to thunder magic, laguz slaying weapons, and dragon slaying weapons

Clara's lance is at a disadvantage (-1) against the armorknight's axe on tile 42.
However, Annis' and Ganon's swords are super effective (+1) against the armorknight's axe.

Annis can steal a 100 gold from each of the dark mages totaling up to 300 gold. She can also steal the Hand Axe from the armorknight.

The team's skills

Sunil
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Quickclaw: Deals back half of damage received from non-adjacent enemies; Passive
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage; If active, Gamble cannot be used)

Aruna
Healtouch: Restores an extra 5HP when healing allies; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive
Demoiselle: Defense and Resistance +2 to all male allies within a 3 tile radius; Passive
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive

Rath
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Canto: Continue moving with leftover range after performing an action; Passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; Passive
Rally Rainbow Spectrum: Roll a 10-sided die to add to all of an ally's stats.

Annis
Locktouch: Open doors and chests
Steal: Steal offhand item or weapon from enemy
Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive

Clara
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted
Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive

Alex
Prescience: Damage +2 when attacking an enemy that is at full health; Passive
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Parity: When attacking, ignore terrain bonuses; Passive

Tiki
Boon: Adjacent allies recover their condition at the beginning of each turn; Passive
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive

Ganon
Perform: Allows friendly unit of choice to move out of turn. Move order goes back to normal after invigorated unit finishes their move.
Special Performance: Roll 4-sided die. Friendly unit of choice takes less damage and deals more damage in next round for die result.
Patience: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; physical attack)
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive


The enemies' skills
Necromancer
Hex: Defense and Resistance -2 to all adjacent enemies; passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; passive
Corrosion: Corrode an enemy's equipped weapon if you do minimal damage, destroying it completely. Does not work on certain enemies; Passive

Priest
Healtouch: Restores an extra 5HP when healing allies; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive

Dark Mage
Hex: Defense and Resistance -2 to all adjacent enemies; passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; passive

Mage
Focus: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; magical attack)
Tomefaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away

Armorknight
Pavise: Take less damage from next round of enemies' attacks by 10-sided die amount
Guard: Take all damage for friendly unit of choice on the same space. (if unit of choice moves from space, the skill is ineffective)

Ninja_Maiden
Crew

Skilled Cleric


Ninja_Maiden
Crew

Skilled Cleric

PostPosted: Thu Feb 13, 2014 1:15 am


Roll Call
Cleric Evelyn
Belzayne
Sasuke no Katon
Wyvern Lord Vaida
WhirlwindTerror
Ssbmfreak36
Misuki Marishima


You can opt-out of these notices. Just let me know on AIM or in a PM that you'd like to be excluded when I make these updates.


Quote:
Update was made at the start of Rin's turn.


Game 4~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Escort Leena's caravan to the designated spot aka tile 55.
Mission will end when she reaches tile 55 OR Leena is defeated or she reclasses.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an outdoor map. Units with the Tantivy skill will roll an 8-sided die for movement.

There is 1 unvisited house on this map.
--- 1 on tile 31

There are forests (+1 def), forts (+2 def and heals 10HP), houses (+1 res), arena (+1 def), shop (+1 res), and church (+2 res).

There could be traps anywhere on this map. Be cautious. Those boulders on the cliffs do not look friendly.
Beware of the traps on tile 19, 29, and 36.
--- Tile 19 & 36 are poison traps. (-5 HP and poison status)
--- Tile 29 is a bear trap. (-5 HP)

There's nothing on tiles 1, 5, 6, 7, 10, 11, 12, 13, 14, 17, & 18.

Places of special interest:
The armory
--- Trade gold for various weapons.
User Image
"Hm? Ah, welcome. What can I do ya for, today?"
[X]

User Image Iron Sword (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Lance (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Axe (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Bow (D rank | +1 damage | range 2 | 40 uses)
Price: 300
User Image - Blocked by "Display Image" Settings. Click to show. Soothing Sword (D rank | +2 damage | range 1 | 10 uses | Heals by the amount of inflicted damage)
Price: 920
User Image Javelin (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
User Image Hand Axe (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
Bowgun (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700


The shop
--- Trade gold for various healing items.
User Image
"Welcome, welcome... see anything that suits your fancy?"
[X]

User Image Herb (Heals 5 HP | 5 uses)
Price: 150
User Image Vulnerary (Heals 10 HP | 3 uses)
Prince: 300
User Image - Blocked by "Display Image" Settings. Click to show. Concoction (Heals 15 HP | 3 uses)
Price: 1000
User Image Pure Water (Temporarily increases Resistance by 5; effect decreases by 1 each turn)
Price: 600
User Image Fire (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image Thunder (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image - Blocked by "Display Image" Settings. Click to show. Wind (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image Heal (E rank | +5 heal | range 0-1 | 30 uses)
Price: 600


The church
--- Trade gold for direct healing. 5 gold per HP

The arena
--- Gamble for exp and higher amounts of gold. Visiting once uses up your action phase. You're only allowed 5 visits per game.
Note: By deciding to participate in the arena, you accept the risk of losing health or possibly dying.

After you visit the arena, FS(Faceless Soldiers) will randomly generate an opponent. You have the option of fighting or fleeing. If you stay to fight, you and the RNG foe need to roll one 10-sided die add your strength or magic then subtract the enemy's defense or resistance stat. Both combatants will be using their most basic weapon so there's no extra damage modifier. Whoever does the most damage wins the match. Simple as that.

So the formula looks like this: # rolled + your Str/Mag - enemy's Def/Res = total damage

Also even if you lose, the price doubles the next time you visit.

--- Hall of Combatants
--------- Mihira - 5 wins 0 losses (5/5 visits) Won an Arms Scroll
--------- Vika - 5 wins 0 losses (5/5 visits) Won an Arms Scroll Second Seal
--------- Ziaram - 3 wins 1 losses (4/5 visits)
--------- Shinon - 1 win 1 loss (2/5 visits)
--------- Seth - 4 win 0 loss (4/5 visits)

------------------------- {[ --- Enemy spotted --- ]} -------------------------
Enemy Info
User Image - Blocked by "Display Image" Settings. Click to show.


There are 14 enemies currently on the map. They are:
--- 1 x Boss (Ali) on tile 53
--- 1 x Mini boss (Jaren) on tile 16
--- 2 x Archers on tiles 48 & 50
--- 1 x Mages on tiles 49
--- 1 x Fighter on tile 18
--- 8 x Barbarians on tiles 16, 28, 30, 34, 40, 41, 54 & 56

All of the barbarians will drop 50 gold each upon death.
Jaren will drop 500 gold upon defeat.
Ali will drop an Herb and 1,000 gold upon defeat.

The fighter on tile 18 has 8 / 21 HP.
The barbarian on tile 16 has 17 / 22 HP.
The barbarian on tile 28 has 11 / 22 HP and is poisoned for 2 more turns.

---------------------- {[ --- How you doing, pal? --- ]} ----------------------
Ally Info
User Image - Blocked by "Display Image" Settings. Click to show.


Isadora has been defeated and must sit out for the rest of the game.
Shinion has 13 / 16 HP.
Mihira has 2 / 22 HP.
Vika has 18 / 20 HP.
Seth has 12 / 21 HP and is poisoned for 5 more turns.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Seth and Leena have a weakness to fire magic and horse slaying weapons.
--- exclaim Watch out for the fire mage on tile 49.

Vika has a weakness to wind magic, bows, and laguz slaying weapons.
--- exclaim Watch out for the archers on tiles 48 & 50.

Mihira has a weakness to thunder magic, bows, and dragon slaying weapons.
--- exclaim Watch out for the archers on tiles 48 & 50

Mihira's and Seth's lances are at a disadvantage (-1) against the barbarians and fighter.
However, Ziaram's sword is super effective (+1) against the barbarians' and fighter's axes.

Leena's axe is at a disadvantage (-1) against Ali's and Jaren's swords.
However, Mihira's and Seth's lances are super effective (+1) against Ali's and Jaren's swords.

The team's skills

Rin
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); passive
Healtouch: Restores an extra 5HP when healing allies; Passive
Underdog: Def & Res +2 when user's level is lower than the enemy's; Passive

Isadora
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Guard: Take all damage for friendly unit of choice on the same space. (if unit of choice moves from space, the skill is ineffective)
Rally Resistance: Roll a 10-sided die to add to an ally's resistance.


Ziaram
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Parity: When attacking, ignore terrain bonuses; Passive

Shinon
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Mihira
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted
Defender: Defense and Resistance +1 to allies on the same space

Vika
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Maelstrom: Deals back half of damage received from non-adjacent enemies; Passive
Shade: Go unnoticed by enemies, causing them to attack another friendly unit if there is another one in their range. If not, you will be attacked; Passive

Seth
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Pavise: Take less damage from next round of enemies' attacks by 10-sided die amount

Leena
Convoy: All items that units must remove from their inventory when getting an item when their inventory is maxed out to go straight to the Transporter's inventory; Passive
Stockpile: Inventory space of number of allied units x5; Passive (Ex: With 4 allies, the Transport would have the inventory of 4x5=20)
Prayer: When HP is 10 or less, Defense and Resistance +5; passive


The enemies' skills
Ali
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage)

Jaren
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Empty Mind: Immune to mental status afflictions (Berserk and Fear)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Archer
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)

Mage
Focus: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; magical attack)
Tomefaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away

Fighter
Zeal: Damage +2 for turn if attacked during last enemy phase; passive
Counter: Deals back half of damage received from adjacent enemies; Passive (Does not activate if Fear, Sleep, Freeze, or Stun is inflicted)

Myrmidon
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice

Barbarian
Gamble: For attack, roll a 10-sided die. If result is even, do +4 damage, if result is odd, take +4 damage from targeted enemy's next attack
Despoil: Obtain Bullion (S) from the enemy if enemy is defeated; passive
PostPosted: Wed Feb 26, 2014 10:16 am


Roll Call
gabriel sama
Nomad Rath
Marshmallow Kitty
Queen Melethia Dagon
Kashigan
ThePersonInFrontOfYou
Ganon Firenight


You can opt-out of these notices. Just let me know on AIM or in a PM that you'd like to be excluded when I make these updates.


Quote:
Update was made at the start of Rath's turn.


Game 3~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Apprehend the necromancer! Use deadly force if necessary.
The mission will be over when you capture or kill him OR when all allies are defeated.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an indoor map. Units with the Tantivy skill need to roll a 6-sided die for movement.

The white numbers on the map are the decreases to defense and resistance thanks to the dark mages' and the necromancer's hex and anathema skills.
(Use CTRL + to zoom in and CTRL - to zoom out if you can't see.)

There are 2 unopened doors with 2 cracked walls next to them.
--- 1 on tile 42
--- 1 on tile 33

There are pillars (+1 def) and a throne (+2 def, +5 res, heals 5HP, restores condition).

Beware of the traps on tile 3, 5, 11, 14, 16, 21, 23, 24, 25, 27, & 47! Proceed with caution.
--- Tile 3 & 5 are poison traps. (-5 HP and poison status)
--- Tile 11, 14, 16, 21, 23, 24, 25, & 27 are lava traps. (-5 HP and burn status)
--- Tile 47 is a falling trap. (You must skip your next turn.)

There's nothing on tiles 1, 2, 4, 6, 7, 8, 9, 10, 12, 13, 15, 17, 18, 19, 20, 22, 26, 28, 29, 30, 32, 34, 36, 37, 43, 44, 45, 46, 51, 52, 55, 56, & 60.


------------------------- {[ --- Enemy spotted --- ]} -------------------------
Enemy Info
wahmbulance Different from the game's!
User Image - Blocked by "Display Image" Settings. Click to show.

There are 7 enemies currently on the map. They are:
--- 1 x Boss on tile 67
--- 2 x Priests on tiles 68 & 66
--- 3 x Dark Mages on tiles 39, 41, & 48
--- 1 x Armorknight on tiles 42

Armorknight will drop a Vulnerary upon death.
The necromancer will drop 500 gold upon death.

The armorknight on tile 42 has 16 / 20 HP.

---------------------- {[ --- How you doing, pal? --- ]} ----------------------
Ally Info
wahmbulance Different from the game's!
User Image - Blocked by "Display Image" Settings. Click to show.

Sunil is trapped by a light rune and can not move for 1 turn.
Aruna has 11 / 19 HP.
Clara has 17 / 23 HP.
Ganon has 7 / 15 HP.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Sunil has a weakness to fire magic and laguz slaying weapons.

Rath has a weakness to fire magic and horse slaying weapons.
--- exclaim Watch out for the halberd the armorknight on tile 42 has.

Annis has a weakness to wind magic, bows, and laguz slaying weapons.

Aruna, Ganon, and Tiki have a weakness to thunder magic, laguz slaying weapons, and dragon slaying weapons

Clara's lance is at a disadvantage (-1) against the armorknight's axe on tile 42.
However, Annis' and Ganon's swords are super effective (+1) against the armorknight's axe.

Annis can steal a 100 gold from each of the dark mages totaling up to 300 gold. She can also steal the Hand Axe from the armorknight.

The team's skills

Sunil
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Quickclaw: Deals back half of damage received from non-adjacent enemies; Passive
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage; If active, Gamble cannot be used)

Aruna
Healtouch: Restores an extra 5HP when healing allies; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive
Demoiselle: Defense and Resistance +2 to all male allies within a 3 tile radius; Passive
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive

Rath
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Canto: Continue moving with leftover range after performing an action; Passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; Passive
Rally Rainbow Spectrum: Roll a 10-sided die to add to all of an ally's stats.

Annis
Locktouch: Open doors and chests
Steal: Steal offhand item or weapon from enemy
Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive

Clara
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted
Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive
Discipline: Unit gains double weapon exp; Passive

Alex
Prescience: Damage +2 when attacking an enemy that is at full health; Passive
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Parity: When attacking, ignore terrain bonuses; Passive

Tiki
Boon: Adjacent allies recover their condition at the beginning of each turn; Passive
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive

Ganon
Perform: Allows friendly unit of choice to move out of turn. Move order goes back to normal after invigorated unit finishes their move.
Special Performance: Roll 4-sided die. Friendly unit of choice takes less damage and deals more damage in next round for die result.
Patience: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; physical attack)
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive


The enemies' skills
Necromancer
Hex: Defense and Resistance -2 to all adjacent enemies; passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; passive
Corrosion: Corrode an enemy's equipped weapon if you do minimal damage, destroying it completely. Does not work on certain enemies; Passive

Priest
Healtouch: Restores an extra 5HP when healing allies; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive

Dark Mage
Hex: Defense and Resistance -2 to all adjacent enemies; passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; passive

Armorknight
Pavise: Take less damage from next round of enemies' attacks by 10-sided die amount
Guard: Take all damage for friendly unit of choice on the same space. (if unit of choice moves from space, the skill is ineffective)

------------------------- {[ --- New mechanic discovered! --- ]} -------------------------

Examine: Looking around gives you more details/hints about adjacent tiles and enemies. Perhaps this is a good way to find traps without stepping on them.

Ninja_Maiden
Crew

Skilled Cleric


Ninja_Maiden
Crew

Skilled Cleric

PostPosted: Thu Feb 27, 2014 4:03 pm


Roll Call
Cleric Evelyn
Belzayne
Sasuke no Katon
Wyvern Lord Vaida
WhirlwindTerror
Ssbmfreak36
Misuki Marishima


You can opt-out of these notices. Just let me know on AIM or in a PM that you'd like to be excluded when I make these updates.


Quote:
Update was made at the start of Rin's turn.


Game 4~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Escort Leena's caravan to the designated spot aka tile 55.
Mission will end when she reaches tile 55 OR Leena is defeated or she reclasses.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an outdoor map. Units with the Tantivy skill will roll an 8-sided die for movement.

There is 1 unvisited house on this map.
--- 1 on tile 31

There are forests (+1 def), forts (+2 def and heals 10HP), houses (+1 res), arena (+1 def), shop (+1 res), and church (+2 res).

There could be traps anywhere on this map. Be cautious. Those boulders on the cliffs do not look friendly.
Beware of the traps on tile 19, 29, and 36.
--- Tile 19 & 36 are poison traps. (-5 HP and poison status)
--- Tile 29 is a bear trap. (-5 HP)

There's nothing on tiles 1, 5, 6, 7, 10, 11, 12, 13, 14, 17, 18, & 20.

Places of special interest:
The armory
--- Trade gold for various weapons.
User Image
"Hm? Ah, welcome. What can I do ya for, today?"
[X]

User Image Iron Sword (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Lance (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Axe (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Bow (D rank | +1 damage | range 2 | 40 uses)
Price: 300
User Image - Blocked by "Display Image" Settings. Click to show. Soothing Sword (D rank | +2 damage | range 1 | 10 uses | Heals by the amount of inflicted damage)
Price: 920
User Image Javelin (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
User Image Hand Axe (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
Bowgun (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700


The shop
--- Trade gold for various healing items.
User Image
"Welcome, welcome... see anything that suits your fancy?"
[X]

User Image Herb (Heals 5 HP | 5 uses)
Price: 150
User Image Vulnerary (Heals 10 HP | 3 uses)
Prince: 300
User Image - Blocked by "Display Image" Settings. Click to show. Concoction (Heals 15 HP | 3 uses)
Price: 1000
User Image Pure Water (Temporarily increases Resistance by 5; effect decreases by 1 each turn)
Price: 600
User Image Fire (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image Thunder (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image - Blocked by "Display Image" Settings. Click to show. Wind (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image Heal (E rank | +5 heal | range 0-1 | 30 uses)
Price: 600


The church
--- Trade gold for direct healing. 5 gold per HP

The arena
--- Gamble for exp and higher amounts of gold. Visiting once uses up your action phase. You're only allowed 5 visits per game.
Note: By deciding to participate in the arena, you accept the risk of losing health or possibly dying.

After you visit the arena, FS(Faceless Soldiers) will randomly generate an opponent. You have the option of fighting or fleeing. If you stay to fight, you and the RNG foe need to roll one 10-sided die add your strength or magic then subtract the enemy's defense or resistance stat. Both combatants will be using their most basic weapon so there's no extra damage modifier. Whoever does the most damage wins the match. Simple as that.

So the formula looks like this: # rolled + your Str/Mag - enemy's Def/Res = total damage

Also even if you lose, the price doubles the next time you visit.

--- Hall of Combatants
--------- Mihira - 5 wins 0 losses (5/5 visits) Won an Arms Scroll
--------- Vika - 5 wins 0 losses (5/5 visits) Won an Arms Scroll Second Seal
--------- Ziaram - 3 wins 1 losses (4/5 visits)
--------- Shinon - 1 win 1 loss (2/5 visits)
--------- Seth - 4 win 0 loss (4/5 visits)

------------------------- {[ --- Enemy spotted --- ]} -------------------------
Enemy Info
User Image - Blocked by "Display Image" Settings. Click to show.


There are 12 enemies currently on the map. They are:
--- 1 x Boss (Ali) on tile 53
--- 1 x Mini boss (Jaren) on tile 22
--- 2 x Archers on tiles 48 & 50
--- 1 x Mages on tiles 49
--- 7 x Barbarians on tiles 25, 26, 39, 40, 41, & 44

All of the barbarians will drop 50 gold each upon death.
Jaren will drop 500 gold upon defeat.
Ali will drop an Herb and 1,000 gold upon defeat.

The barbarian on tile 25 has 9 / 22 HP.

---------------------- {[ --- How you doing, pal? --- ]} ----------------------
Ally Info
User Image - Blocked by "Display Image" Settings. Click to show.


Isadora has been defeated and must sit out for the rest of the game.
Shinion has 13 / 16 HP.
Seth has 19 / 21 HP and is poisoned for 4 more turns.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Seth and Leena have a weakness to fire magic and horse slaying weapons.
--- exclaim Watch out for the fire mage on tile 49.

Vika has a weakness to wind magic, bows, and laguz slaying weapons.
--- exclaim Watch out for the archers on tiles 48 & 50.

Mihira has a weakness to thunder magic, bows, and dragon slaying weapons.
--- exclaim Watch out for the archers on tiles 48 & 50

Mihira's and Seth's lances are at a disadvantage (-1) against the barbarians.
However, Ziaram's sword is super effective (+1) against the barbarians' axes.

Leena's axe is at a disadvantage (-1) against Ali's and Jaren's swords.
However, Mihira's and Seth's lances are super effective (+1) against Ali's and Jaren's swords.

The team's skills

Rin
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); passive
Healtouch: Restores an extra 5HP when healing allies; Passive
Underdog: Def & Res +2 when user's level is lower than the enemy's; Passive

Isadora
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Guard: Take all damage for friendly unit of choice on the same space. (if unit of choice moves from space, the skill is ineffective)
Rally Resistance: Roll a 10-sided die to add to an ally's resistance.


Ziaram
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Parity: When attacking, ignore terrain bonuses; Passive

Shinon
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Mihira
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted
Defender: Defense and Resistance +1 to allies on the same space

Vika
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Maelstrom: Deals back half of damage received from non-adjacent enemies; Passive
Shade: Go unnoticed by enemies, causing them to attack another friendly unit if there is another one in their range. If not, you will be attacked; Passive

Seth
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Pavise: Take less damage from next round of enemies' attacks by 10-sided die amount

Leena
Convoy: All items that units must remove from their inventory when getting an item when their inventory is maxed out to go straight to the Transporter's inventory; Passive
Stockpile: Inventory space of number of allied units x5; Passive (Ex: With 4 allies, the Transport would have the inventory of 4x5=20)
Prayer: When HP is 10 or less, Defense and Resistance +5; passive


The enemies' skills
Ali
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage)

Jaren
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Empty Mind: Immune to mental status afflictions (Berserk and Fear)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Archer
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)

Mage
Focus: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; magical attack)
Tomefaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away

Barbarian
Gamble: For attack, roll a 10-sided die. If result is even, do +4 damage, if result is odd, take +4 damage from targeted enemy's next attack
Despoil: Obtain Bullion (S) from the enemy if enemy is defeated; passive
PostPosted: Tue Mar 18, 2014 1:00 pm


Roll Call
Cleric Evelyn
Belzayne
Sasuke no Katon
Wyvern Lord Vaida
WhirlwindTerror
Ssbmfreak36
Misuki Marishima


You can opt-out of these notices. Just let me know on AIM or in a PM that you'd like to be excluded when I make these updates.


Quote:
Update was made at the start of Ziaram's turn.


Game 4~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Escort Leena's caravan to the designated spot aka tile 55.
Mission will end when she reaches tile 55 OR Leena is defeated or she reclasses.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an outdoor map. Units with the Tantivy skill will roll an 8-sided die for movement.

There is 1 unvisited house on this map.
--- 1 on tile 31

There are forests (+1 def), forts (+2 def and heals 10HP), houses (+1 res), arena (+1 def), shop (+1 res), and church (+2 res).

There could be traps anywhere on this map. Be cautious.

Beware of the traps on tile 19, 24, 29, and 36.
--- Tile 19 & 36 are poison traps. (-5 HP and poison status)
--- Tile 24 & 29 are bear traps. (-5 HP)

Boulders travel the number of spaces generated by 1d12 and do fixed damage to everyone along that path. The red lines on the map indicate the known range of the boulders.

There's nothing on tiles 1, 5, 6, 7, 10, 11, 12, 13, 14, 17, 18, 20, 21, 22, 25, 28, & 30.

Places of special interest:
The armory
--- Trade gold for various weapons.
User Image
"Hm? Ah, welcome. What can I do ya for, today?"
[X]

User Image Iron Sword (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Lance (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Axe (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Bow (D rank | +1 damage | range 2 | 40 uses)
Price: 300
User Image - Blocked by "Display Image" Settings. Click to show. Soothing Sword (D rank | +2 damage | range 1 | 10 uses | Heals by the amount of inflicted damage)
Price: 920
User Image Javelin (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
User Image Hand Axe (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
Bowgun (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700


The shop
--- Trade gold for various healing items.
User Image
"Welcome, welcome... see anything that suits your fancy?"
[X]

User Image Herb (Heals 5 HP | 5 uses)
Price: 150
User Image Vulnerary (Heals 10 HP | 3 uses)
Prince: 300
User Image - Blocked by "Display Image" Settings. Click to show. Concoction (Heals 15 HP | 3 uses)
Price: 1000
User Image Pure Water (Temporarily increases Resistance by 5; effect decreases by 1 each turn)
Price: 600
User Image Fire (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image Thunder (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image - Blocked by "Display Image" Settings. Click to show. Wind (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image Heal (E rank | +5 heal | range 0-1 | 30 uses)
Price: 600


The church
--- Trade gold for direct healing. 5 gold per HP

The arena
--- Gamble for exp and higher amounts of gold. Visiting once uses up your action phase. You're only allowed 5 visits per game.
Note: By deciding to participate in the arena, you accept the risk of losing health or possibly dying.

After you visit the arena, FS(Faceless Soldiers) will randomly generate an opponent. You have the option of fighting or fleeing. If you stay to fight, you and the RNG foe need to roll one 10-sided die add your strength or magic then subtract the enemy's defense or resistance stat. Both combatants will be using their most basic weapon so there's no extra damage modifier. Whoever does the most damage wins the match. Simple as that.

So the formula looks like this: # rolled + your Str/Mag - enemy's Def/Res = total damage

Also even if you lose, the price doubles the next time you visit.

--- Hall of Combatants
--------- Mihira - 5 wins 0 losses (5/5 visits) Won an Arms Scroll
--------- Vika - 5 wins 0 losses (5/5 visits) Won an Arms Scroll Second Seal
--------- Ziaram - 3 wins 1 losses (4/5 visits)
--------- Shinon - 1 win 1 loss (2/5 visits)
--------- Seth - 4 win 0 loss (4/5 visits)

------------------------- {[ --- Enemy spotted --- ]} -------------------------
Enemy Info
User Image - Blocked by "Display Image" Settings. Click to show.


There are 10 enemies currently on the map. They are:
--- 1 x Boss (Ali) on tile 53
--- 2 x Archers on tiles 48 & 50
--- 1 x Mages on tiles 49
--- 6 x Barbarians on tiles 38, 40, 41, 54, & 56

All of the barbarians will drop 50 gold each upon death.
Ali will drop an Herb and 1,000 gold upon defeat.

---------------------- {[ --- How you doing, pal? --- ]} ----------------------
Ally Info
User Image - Blocked by "Display Image" Settings. Click to show.


Isadora has been defeated and must sit out for the rest of the game.
Vika has 15 / 20 HP.
Seth has 14 / 21 HP and is poisoned for 1 more turns.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Seth and Leena have a weakness to fire magic and horse slaying weapons.
--- exclaim Watch out for the fire mage on tile 49.

Vika has a weakness to wind magic, bows, and laguz slaying weapons.
--- exclaim Watch out for the archers on tiles 48 & 50.

Mihira has a weakness to thunder magic, bows, and dragon slaying weapons.
--- exclaim Watch out for the archers on tiles 48 & 50

Mihira's and Seth's lances are at a disadvantage (-1) against the barbarians.
However, Ziaram's sword is super effective (+1) against the barbarians' axes.

Leena's axe is at a disadvantage (-1) against Ali's sword.
However, Mihira's and Seth's lances are super effective (+1) against Ali's sword.

The team's skills (Note: equation for Critical added)

Rin
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); passive
Healtouch: Restores an extra 5HP when healing allies; Passive
Underdog: Def & Res +2 when user's level is lower than the enemy's; Passive

Isadora
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Guard: Take all damage for friendly unit of choice on the same space. (if unit of choice moves from space, the skill is ineffective)
Rally Resistance: Roll a 10-sided die to add to an ally's resistance.


Ziaram
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Parity: When attacking, ignore terrain bonuses; Passive

Shinon
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Mihira
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted (2d4 + str + all other buffs)*2 - enemy defenses = damage inflicted
Defender: Defense and Resistance +1 to allies on the same space

Vika
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Maelstrom: Deals back half of damage received from non-adjacent enemies; Passive
Shade: Go unnoticed by enemies, causing them to attack another friendly unit if there is another one in their range. If not, you will be attacked; Passive

Seth
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Pavise: Take less damage from next round of enemies' attacks by 10-sided die amount

Leena
Convoy: All items that units must remove from their inventory when getting an item when their inventory is maxed out to go straight to the Transporter's inventory; Passive
Stockpile: Inventory space of number of allied units x5; Passive (Ex: With 4 allies, the Transport would have the inventory of 4x5=20)
Prayer: When HP is 10 or less, Defense and Resistance +5; passive


The enemies' skills (Note: Gamble has changed)
Ali
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage)

Jaren
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Empty Mind: Immune to mental status afflictions (Berserk and Fear)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Archer
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)

Mage
Focus: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; magical attack)
Tomefaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away

Barbarian
Gamble: For attack, roll a 10-sided die. If result is even, do +4 damage, if result is odd, do -4 damage
Despoil: Obtain Bullion (S) from the enemy if enemy is defeated; passive

Ninja_Maiden
Crew

Skilled Cleric


Ninja_Maiden
Crew

Skilled Cleric

PostPosted: Thu Jul 24, 2014 6:52 pm


Roll Call
Cleric Evelyn
Belzayne
Sasuke no Katon
Wyvern Lord Vaida
WhirlwindTerror
Misuki Marishima


You can opt-out of these notices. Just let me know on AIM or in a PM that you'd like to be excluded when I make these updates.


Quote:
Update was made at the start of Shinon's turn.


Game 4~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Escort Leena's caravan to the designated spot aka tile 55.
Mission will end when she reaches tile 55 OR Leena is defeated or she reclasses.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an outdoor map. Units with the Tantivy skill will roll an 8-sided die for movement.

There are forests (+1 def), forts (+2 def and heals 10HP), houses (+1 res), arena (+1 def), shop (+1 res), and church (+2 res).

There could be traps anywhere on this map. Be cautious.

Beware of the traps on tile 19, 24, 29, and 36.
--- Tile 19 & 36 are poison traps. (-5 HP and poison status)
--- Tile 24 & 29 are bear traps. (-5 HP)

Old Boulder Info
Boulders travel the number of spaces generated by 1d12 and do fixed damage to everyone along that path. The red lines on the map indicate the known range of the boulders.


There's nothing on tiles 1, 5, 6, 7, 10, 11, 12, 13, 14, 16, 17, 18, 20, 21, 22, 23, 25, 26, 27, 28, 30, 31, 32, 33, 35, 37, 39, 40, 42, 44, 46, 48, & 49.

Places of special interest:
The armory
--- Trade gold for various weapons.
User Image
"Hm? Ah, welcome. What can I do ya for, today?"
[X]

User Image Iron Sword (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Lance (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Axe (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Bow (D rank | +1 damage | range 2 | 40 uses)
Price: 300
User Image - Blocked by "Display Image" Settings. Click to show. Soothing Sword (D rank | +2 damage | range 1 | 10 uses | Heals by the amount of inflicted damage)
Price: 920
User Image Javelin (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
User Image Hand Axe (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
Bowgun (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700


The shop
--- Trade gold for various healing items.
User Image
"Welcome, welcome... see anything that suits your fancy?"
[X]

User Image Herb (Heals 5 HP | 5 uses)
Price: 150
User Image Vulnerary (Heals 10 HP | 3 uses)
Prince: 300
User Image - Blocked by "Display Image" Settings. Click to show. Concoction (Heals 15 HP | 3 uses)
Price: 1000
User Image Pure Water (Temporarily increases Resistance by 5; effect decreases by 1 each turn)
Price: 600
User Image Fire (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image Thunder (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image - Blocked by "Display Image" Settings. Click to show. Wind (E rank | +0 damage | range 1-2 | infinite uses)
Price: 150
User Image Heal (E rank | +5 heal | range 0-1 | 30 uses)
Price: 600


The church
--- Trade gold for direct healing. 5 gold per HP

The arena
--- Gamble for exp and higher amounts of gold. Visiting once uses up your action phase. You're only allowed 5 visits per game.
Note: By deciding to participate in the arena, you accept the risk of losing health or possibly dying.

After you visit the arena, FS(Faceless Soldiers) will randomly generate an opponent. You have the option of fighting or fleeing. If you stay to fight, you and the RNG foe need to roll one 10-sided die add your strength or magic then subtract the enemy's defense or resistance stat. Both combatants will be using their most basic weapon so there's no extra damage modifier. Whoever does the most damage wins the match. Simple as that.

So the formula looks like this: # rolled + your Str/Mag - enemy's Def/Res = total damage

Also even if you lose, the price doubles the next time you visit.

--- Hall of Combatants
--------- Mihira - 5 wins 0 losses (5/5 visits) Won an Arms Scroll
--------- Vika - 5 wins 0 losses (5/5 visits) Won an Arms Scroll Second Seal
--------- Ziaram - 3 wins 1 losses (4/5 visits)
--------- Shinon - 1 win 1 loss (2/5 visits)
--------- Seth - 4 win 0 loss (4/5 visits)

------------------------- {[ --- Enemy spotted --- ]} -------------------------
Enemy Info
User Image - Blocked by "Display Image" Settings. Click to show.


There is 1 enemy currently on the map. He is:
--- 1 x Boss (Ali) on tile 53

Ali will drop an Herb and 1,000 gold upon defeat.

------------------------- {[ --- The Neutral Party --- ]} -------------------------
NPC Info
User Image - Blocked by "Display Image" Settings. Click to show.


Estarcian scouts have appeared. They are:
--- 1 x Leader (Freya) on tile 40
--- 2 x Pegasus Knights on tile 40

---------------------- {[ --- How you doing, pal? --- ]} ----------------------
Ally Info
User Image - Blocked by "Display Image" Settings. Click to show.


Isadora has been defeated and must sit out for the rest of the game.
Seth has been defeated and must sit out for the rest of the game.
Rin has 12 / 17 HP.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Leena has a weakness to fire magic and horse slaying weapons.
---

Vika has a weakness to wind magic, bows, and laguz slaying weapons.
---

Mihira has a weakness to thunder magic, bows, and dragon slaying weapons.
---

Leena's axe is at a disadvantage (-1) against Ali's sword.
However, Mihira's lance is super effective (+1) against Ali's sword.

The team's skills (Note: equation for Critical added)

Rin
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); passive
Healtouch: Restores an extra 5HP when healing allies; Passive
Underdog: Def & Res +2 when user's level is lower than the enemy's; Passive

Isadora
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Guard: Take all damage for friendly unit of choice on the same space. (if unit of choice moves from space, the skill is ineffective)
Rally Resistance: Roll a 10-sided die to add to an ally's resistance.


Ziaram
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Parity: When attacking, ignore terrain bonuses; Passive

Shinon
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Mihira
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted (2d4 + str + all other buffs)*2 - enemy defenses = damage inflicted
Defender: Defense and Resistance +1 to allies on the same space

Vika
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Maelstrom: Deals back half of damage received from non-adjacent enemies; Passive
Shade: Go unnoticed by enemies, causing them to attack another friendly unit if there is another one in their range. If not, you will be attacked; Passive

Seth
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Pavise: Take less damage from next round of enemies' attacks by 10-sided die amount.


Leena
Convoy: All items that units must remove from their inventory when getting an item when their inventory is maxed out to go straight to the Transporter's inventory; Passive
Stockpile: Inventory space of number of allied units x5; Passive (Ex: With 4 allies, the Transport would have the inventory of 4x5=20)
Prayer: When HP is 10 or less, Defense and Resistance +5; passive


The enemies' skills
Ali
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage)


The NPCs' skills
Freya
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Pursuit: For attack, roll two 8-sided dice
Defender: Defense and Resistance +1 to allies on the same space

Pegasus Knight
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive
Pursuit: For attack, roll two 8-sided dice
PostPosted: Tue Aug 11, 2015 6:56 pm


Roll Call
Night Gopher
Belzayne
Ganon Firenight
Ninja Ryu11
WhirlwindTerror
gabriel sama
RosesxScythes
Kowsauni
Nomad Rath


You can opt-out of these notices. Just let me know on Skype or in a PM that you'd like to be excluded when I make these updates.


Quote:
Update was made before the official start of the game. There still might be some changes before it begins. Please be patient.


Capture the Flag - Game 1~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Capture the other team's flag and bring it to your team's flag starting point.

User Image


------------------------- {[ --- About the map --- ]} -------------------------

This is an outdoor map. Units with the Tantivy skill will roll an 8-sided die for movement.

There could be traps anywhere on this map. Be cautious.

Current Field Event: --

Persons of special interest:
The Transporter
--- Deposit or trade items to them.
User Image - Blocked by "Display Image" Settings. Click to show.

Blue Team's Stash (3/25)
1. User Image Chest Key
2. User Image Light Rune
3. User Image - Blocked by "Display Image" Settings. Click to show. Second Seal


Red Team's Horde (3/25)
1. User Image Chest Key
2. User Image Light Rune
3. User Image - Blocked by "Display Image" Settings. Click to show. Second Seal




------------------------- {[ --- Bruising Blues --- ]} -------------------------
Team Info
User Image - Blocked by "Display Image" Settings. Click to show.


Team Skills
Rhys
Healtouch: Restores an extra 5HP when healing allies; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive
Prayer: When HP is 10 or less, Defense and Resistance +5; Passive

Vika
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Maelstrom: Deals back half of damage received from non-adjacent enemies; Passive
Shade: Go unnoticed by enemies, causing them to attack another friendly unit if there is another one in their range. If not, you will be attacked; Passive

Ziaram
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; Passive
Pursuit: For attack, roll two 8-sided dice
Parity: When attacking, ignore terrain bonuses; Passive

Shinon
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Kira
Hex: Defense and Resistance -2 to all adjacent enemies; Passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; Passive
Lifetaker: For attack, roll 8-sided die and heal self for amount of damage dealt (Heals for total damage inflicted)


---------------------- {[ --- Rampaging Reds --- ]} ----------------------
Team Info
User Image - Blocked by "Display Image" Settings. Click to show.


Team Skills
Aruna
Healtouch: Restores an extra 5HP when healing allies; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive
Demoiselle: Defense and Resistance +2 to all male allies within a 3 tile radius; Passive
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive

Alex
Prescience: Damage +2 when attacking an enemy that is at full health; Passive
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Parity: When attacking, ignore terrain bonuses; Passive

Sunil
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Quickclaw: Deals back half of damage received from non-adjacent enemies; Passive
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage; If active, Gamble cannot be used)

Tibarn
Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; passiveĀ 
Maelstrom: Deals back half of damage received from non-adjacent enemies; Passive
Savior: Unit receives no penalties for rescuing anther unit; Passive
Rally Strength: Roll a 10-sided die to add to an ally's str stat.

Abel
Patience: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; physical attack)
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage)


------------------------- {[ --- Oh by the way... --- ]} -------------------------

The Time-out Corner
--- When a unit is defeated (reaches 0 HP), they must sit out for 3 turns.

Ninja_Maiden
Crew

Skilled Cleric


Ninja_Maiden
Crew

Skilled Cleric

PostPosted: Sat Aug 15, 2015 1:13 am


Roll Call
Night Gopher
Belzayne
Ganon Firenight
Ninja Ryu11
WhirlwindTerror
gabriel sama
RosesxScythes
Kowsauni
Nomad Rath


You can opt-out of these notices. Just let me know on Skype or in a PM that you'd like to be excluded when I make these updates.


Quote:
Update was made at the start of Rhys' turn.


Capture the Flag - Game 1~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.

[In-game Post]


-------------------------- {[ --- The Mission --- ]} --------------------------

Capture the other team's flag and bring it to your team's flag starting point.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an outdoor map. Units with the Tantivy skill will roll an 8-sided die for movement.

There could be traps anywhere on this map. Be cautious.

There's nothing on spaces: A5, A6, A11, A19, A20, B6, B11, B15, B26, & B38.

Current Field Event: --

Persons of special interest:
The Transporter
--- Deposit or trade items to them.
User Image - Blocked by "Display Image" Settings. Click to show.

Blue Team's Stash (3/25)
1. User Image Chest Key
2. User Image Light Rune
3. User Image - Blocked by "Display Image" Settings. Click to show. Second Seal


Red Team's Horde (1/25)
1. User Image - Blocked by "Display Image" Settings. Click to show. Second Seal




------------------------- {[ --- Bruising Blues --- ]} -------------------------
Team Info
User Image - Blocked by "Display Image" Settings. Click to show.


Team Skills
Rhys
Healtouch: Restores an extra 5HP when healing allies; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive
Prayer: When HP is 10 or less, Defense and Resistance +5; Passive

Vika
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Maelstrom: Deals back half of damage received from non-adjacent enemies; Passive
Shade: Go unnoticed by enemies, causing them to attack another friendly unit if there is another one in their range. If not, you will be attacked; Passive

Ziaram
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; Passive
Pursuit: For attack, roll two 8-sided dice
Parity: When in battle, ignore enemy terrain and bonus stats; Passive

Shinon
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Kira
Hex: Defense and Resistance -2 to all adjacent enemies; Passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; Passive
Lifetaker: For attack, roll 8-sided die and heal self for amount of damage dealt (Heals for total damage inflicted)


---------------------- {[ --- Rampaging Reds --- ]} ----------------------
Team Info
User Image - Blocked by "Display Image" Settings. Click to show.


Team Skills
Aruna
Healtouch: Restores an extra 5HP when healing allies; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive
Demoiselle: Defense and Resistance +2 to all male allies within a 3 tile radius; Passive
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive

Alex
Prescience: Damage +2 when attacking an enemy that is at full health; Passive
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Parity: When in battle, ignore enemy terrain and bonus stats; Passive

Sunil
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Quickclaw: Deals back half of damage received from non-adjacent enemies; Passive
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage; If active, Gamble cannot be used)

Tibarn
Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; passiveĀ 
Maelstrom: Deals back half of damage received from non-adjacent enemies; Passive
Savior: Unit receives no penalties for rescuing anther unit; Passive
Rally Strength: Roll a 10-sided die to add to an ally's str stat.

Abel
Patience: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; physical attack)
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage)


------------------------- {[ --- Oh by the way... --- ]} -------------------------

The Time-out Corner
--- When a unit is defeated (reaches 0 HP), they must sit out for 3 turns.
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