Here's your update for almost midway through turn 6.
Revenants in the bottom right corner are ghosted because it's unknown where they are now. That is where they were last seen.
They are no longer there!----------------------------------------------------------------------------------------------------------------------
9 enemies remain! They are:
............ 1 barbarian on tile 41
............ 1 thief on tile 38
............ 1 tiger on tile 32
............ 1 cat on tile 22
............ 5 revenants on tiles 48 and ??? (4 of them are between tiles 24 and 10.)
5 enemies have poison weapons: the barbarian and 4 revenants(1 visible, 3 hiding)
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Confirmed poisonous snake traps are on tiles 9 and 12! Avoid them all costs or lure enemies to these tiles! Possible traps are on tiles
19 and
29!
Nothing spots are tiles 1, 2, 3, 4, 5, 6, 7, 8, 10, 13, 16, 17, 18, 20, 23, 24, 27, 28, 36, 41, 42, and 43.
Other guaranteed safe spots are tiles 21, 22, 30, 31, 32, 34, 38, 47, and 48.
Stick to forest and fort tiles for their defense boosts.
The Light Rune on tile 34 will disappear after Wallace's turn.
The thicket on tile 38 only has 24 HP left!
The thickets below tiles 18 and 14 have already been broken.
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Alex is poisoned for 4 more turns.
Aruna is poisoned for 3 more turns.
Mother villager is poisoned for 4 more turns.
Kieran is poisoned for 5 more turns.
Clara is poisoned for 5 more turns.
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Of the allies and NPCs, the Clara has the lowest HP (17).
Next is Sunil (19) followed by Mother (21), Alex (23), Boy (25), Aruna (32), and Kieran (34).
Of the enemies, the thief has the lowest HP (25).
Next is the tiger (26), the revenant near Clara (27), then the barbarian (28 ).
The rest of the enemies have not taken damage.
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Rath joined and has a rally skill. He's heading down towards the destroyed village.
Clara can still be recruited.
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The villagers are moving towards tile 1. The mother seems to stop every other turn to wait for her children to catch up.
Kieran has rescued the little girl. His defense and resistance are lowered by 1.
We can rescue units at the cost of 1 def and 1 res. Stats can't be negative.