Hey it's been awhile. Here's your update for turn 34.
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1 enemy has appeared! It is:
............ 1 sword knight on tile 73
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Confirmed poisonous snake traps are on tiles 9, 12, and 19!
Confirmed feared spider trap is on tile 59!
Confirmed turn skipping wobbly trap is on tile 65! Avoid them all costs or lure enemies to these tiles! A possible trap is on tile
29!
Nothing spots are tiles 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 22, 23, 24, 25, 27, 28, 30, 31, 34, 35, 36, 37, 38, 41, 42, 43, 44, 47, 48, 50, 51, 52, 53, 58, 61, 62, and 68.
Other guaranteed safe spots are tiles 26, 38, 57, and 73.
Stick to forest and fort tiles for their defense boosts.
The thicket on tile 65 has been broken.
The thicket on tile 56 has been broken.
The thicket on tile 38 has been broken.
The thickets below tiles 18 and 14 have already been broken.
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Of the allies, Wallace has the lowest HP (28 ).
Next is Clara (31), Kieran (33), and Rath (38 ).
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The family is safely on their way to another village. Hopefully...
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We can rescue units at the cost of 1 def and 1 res. Stats can't be negative.
Counter/quickclaw/maelstrom do not take effect if the user is afflicted with sleep, stun or fear.
Rally skills only affect one chosen target.
Canto and celerity are passive and can be used together.
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Let's try to lure the sword knight to tile 67 so that we can do more damage to it. Or we can try to exp abuse it if stays on the fort. Though chances are he'll move unless Rath blocks him from attacking Sunil.