While passing by the guild building to check on available jobs, you notice a new paper pinned to the board. Curious, you approach the paper and read it to yourself.
Guild Event - Teamwork Workshop:
We will be holding an exercise in the castle courtyard for guild members to practice teamwork with one another as well as test their abilities against each other in a game of capture the flag. Teams will be chosen randomly, once all who wish to join have done so.
Mission Level: E Recommended Team Size: N/A Reward: Winning team = 5k each | losing team = 1k each
You take a moment to consider signing your name to participate or just keep walking by...
Posted: Thu Aug 06, 2015 1:17 pm
Information
This post contains the information needed for this game. You will find the map, item list selected for this game, and up to date info on the number of ready participants.
Special Game Rules
All characters participating in this game will place their current inventory into their item storage and enter with only the bronze equivalent of their weapon type. Defeat works differently in these games. Instead of being out for 5 turns and paying gold to get back in, you'll be out for 3 and be able to come back in for free. To win the game, your team will need to Capture the other team's flag and bring it back to the square where your team's flag starts. Each team will have a transporter at their disposal. These units will be green NPCs. Event posts will be different in this game. I will only post an event post at the end of a team's turn. This should help the game go a little faster so you don't have to wait for me. Spaces are also different in this game, in that aside from a few fixed spaces, the traps, item pickups, and field events will all be located on random spaces and change every 10 turns. This means you cannot track which spaces are safe and which are traps.
Participants
Team 1 Ninja Ryu11: Rhys - Priest > Light Mage, Mage
Nomad Rath: Abel - Mercenary > Myrmidon, Barbarian
Map
Items → Item Pickup Event
1. Herb [ Uses: 5 | Worth: 150 | Heals 5 health ] 2. Vulnerary [ Uses: 3 | Worth: 300 | Heals 10 health ] 3. Concoction [ Uses: 3 | Worth: 1000 | Heals 15 health ] 4. Elixir [ Uses: 3 | Worth: 3000 | Heals 20 health ] 5. Pure Water [ Uses: 3 | Worth: 600 | Temporarily increases Resistance by 5 (effect decreases by 1 each Turn) ] 6. Herb [ Uses: 5 | Worth: 150 | Heals 5 health ] 7. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 8. Light Rune [ Uses: 1 | Worth: 800 | Makes an adjacent space on the map unable to be traversed for one turn; If enemies currently reside on said space, they are trapped and unable to move ] 9. Mine [ Uses: 1 | Worth: 500 | Bury a mine under the ground of a non-occupied adjacent space. The next unit to land on that space is dealt 10 damage ] 10. Light Rune [ Uses: 1 | Worth: 800 | Makes an adjacent space on the map unable to be traversed for one turn; If enemies currently reside on said space, they are trapped and unable to move ] 11. Mine [ Uses: 1 | Worth: 500 | Bury a mine under the ground of a non-occupied adjacent space. The next unit to land on that space is dealt 10 damage ] 12. HP Tonic [ Uses: 1 | Worth: 500 | Max HP +5 until end of current game ] 13. Strength Tonic [ Uses: 1 | Worth: 500 | Strength +2 until end of current game ] 14. Magic Tonic [ Uses: 1 | Worth: 500 | Magic +2 until end of current game ] 15. Defense Tonic [ Uses: 1 | Worth: 500 | Defense +2 until end of current game ] 16. Resistance Tonic [ Uses: 1 | Worth: 500 | Resistance +2 until end of current game ] 17. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 18. Spectre Card [ Uses: 10 | Worth: 3000 | Deal 5 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ] 19. Reaper Card [ Uses: 5 | Worth: 5000 | Deal 8 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ] 20. Daemon Card [ Uses: 3 | Worth: 6000 | Deal 12 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ] 21. Herb [ Uses: 5 | Worth: 150 | Heals 5 health ] 22. HP Tonic [ Uses: 1 | Worth: 500 | Max HP +5 until end of current game ] 23. Strength Tonic [ Uses: 1 | Worth: 500 | Strength +2 until end of current game ] 24. Magic Tonic [ Uses: 1 | Worth: 500 | Magic +2 until end of current game ] 25. Defense Tonic [ Uses: 1 | Worth: 500 | Defense +2 until end of current game ] 26. Resistance Tonic [ Uses: 1 | Worth: 500 | Resistance +2 until end of current game ] 27. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 28. Herb [ Uses: 5 | Worth: 150 | Heals 5 health ] 29. Olivi Grass [ Uses: 3 | Worth: 1500 | +1 to all stats of transformed laguz units for 5 turns ] 30. Chest Key [ Uses: 1 | Worth: 300 | Opens a chest ]
Items → Visit / Chest / Other
Acc: Accessory. Only one can ever be active on a unit. If a unit is holding 2 in inventory, the top one will be the one that is active. Units must equip the one they want to change during their turn.
1. Iote's Shield [ Uses: Acc | Worth: 10000 | Negates enemy's effective bonus towards flying units ] 2. Iron Rune [ Uses: Acc | Worth: 10000 | Negates double damage from killer weapons and skills ] 3. Laguzguard [ Uses: Acc | Worth: 8000 | Beorc only; Halves damage taken from Laguz attacks ] 4. Beorcguard [ Uses: Acc | Worth: 8000 | Laguz only, negates effective bonus of Laguz-killing weapons ] 5. Boots [ Uses: Acc | Worth: 8000 | Raises Movement by 2; Units without tantivy will roll 6-sided die, units with tantivy will roll 10-sided outdoors and 6-sided indoors ] 6. Leena's Card [ Uses: -- | Worth: -- | Allows access to Leena's secret shops ] 7. Guild VIP Card [ Uses: -- | Worth: -- | User can buy items for half price ] 8. Angelic Robe [ Uses: 1 | Worth: 8000 | Permanently raises max HP by 5 ] 9. Energy Ring [ Uses: 1 | Worth: 8000 | Permanently raises Strength by 2 ] 10. Dracoshield [ Uses: 1 | Worth: 8000 | Permanently raises Defence by 2 ] 11. Talisman [ Uses: 1 | Worth: 8000 | Permanently raises Resistance by 2 ] 12. Arms Scroll [ Uses: 1 | Worth: 2500 | Permanently raises the weapon level of the equipped weapon's type by 1 rank ] 13. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 14. Shove Scroll [ Uses: 1 | Worth: -- | Teaches the Shove skill. Shove adjacent or same-space ally one space forward if possible- cannot pass enemies ] 15. Smite Scroll [ Uses: 1 | Worth: -- | Teaches the Smite skill. Smite adjacent or same-space ally two spaces forward if possible- cannot pass enemies ] 16. Pass Scroll [ Uses: 1 | Worth: -- | Teaches the Pass skill. Pass through spaces occupied by the enemy. Cannot land on enemy-occupied spaces; Passive ] 17. Parity Scroll [ Uses: 1 | Worth: -- | Teaches the Parity skill. When attacking, ignore enemy bonus stats; Passive ] 18. Imbue Skill [ Uses: 1 | Worth: -- | Teaches the Imbue skill. Each turn, unit recovers HP proportional to their Magic stat. Magic Users cannot use; Passive ] 19. Savior Scroll [ Uses: 1 | Worth: -- | Teaches the Savior skill. Unit receives no penalties for rescuing anther unit; Passive ] 20. Celerity Scroll [ Uses: 1 | Worth: -- | Teaches the Celerity skill. Allows foot units to move with 6-sided die; Passive ] 21. Paragon Scroll [ Uses: 1 | Worth: -- | Teaches the Paragon skill. Unit gains double exp; Passive ] 22. Discipline Scroll [ Uses: 1 | Worth: -- | Teaches the Discipline skill. Unit gains double weapon exp; Passive ] 23. Acrobat Scroll [ Uses: 1 | Worth: -- | Teaches the Acrobat sill. Allows unit to cross untraversable spaces, so long as they stop on an actual space; Passive ] 24. Armsthrift Scroll [ Uses: 1 | Worth: -- | Teaches the Armsthrift skill. If the unit attacks during an even turn, then they don't lose a weapon usage, but if they attack during an odd turn, they do; Passive ] 25. Outdoor Fighter Scroll [ Uses: 1 | Worth: -- | Teaches the Outdoor Fighter skill. Damage +1 and -1 damage taken when fighting outside; Passive ] 26. Red Gem [ Sells for 2500 gold ] 27. Blue Gem [ Sells for 5000 gold ] 28. White Gem [ Sells for 10000 gold ] 29. Black Gem [ Sells for 15000 gold ] 30. Gold Gem [ Sells for 20000 gold ]
Event → Field Effects
1. Powerful [ All allies receive +1 STR for 5 turns ] 2. Enchanting [ All allies receive +1 MAG for 5 turns ] 3. Adamant [ All allies receive +1 DEF for 5 turns ] 4. Guardian [ All allies receive +1 RES for 5 turns ] 5. Fleet Feet [ All units can move an extra space for 5 turns ] 6. Rain [ All units must subtract 1 to their movement roll for 5 turns ] 7. Recover [ All allies heal 5HP ] 8. Regeneration [ All allies heal 2HP for 5 turns ] 9. Clear Skies [ Clears all currently active field effects ] 10. Demoralize [ All enemies receive -1 to all stats for 3 turns ] 11. Great Experience [ All units receive double exp for 3 turns ] 12. Powerful Foes [ All enemies receive +1 STR for 5 turns ] 13. Enchanting Foes [ All enemies receive +1 MAG for 5 turns ] 14. Adamant Foes [ All enemies receive +1 DEF for 5 turns ] 15. Guardian Foes [ All enemies receive +1 RES for 5 turns ] 16. Hailstorm [ All units take 1 damage for 5 turns ] 17. Low Morale [ All allies receive -1 to all stats for 3 turns ] 18. Great Experience [ All units receive double exp for 3 turns ] 19. A Challenger Appears! [ A strong foe enters the field and will only leave upon defeat ] 20. Minefield [ Traps appear on 10 random spaces and stay until triggered ] 21. Powerful [ All allies receive +1 STR for 5 turns ] 22. Enchanting [ All allies receive +1 MAG for 5 turns ] 23. Adamant [ All allies receive +1 DEF for 5 turns ] 24. Guardian [ All allies receive +1 RES for 5 turns ] 25. Fleet Feet [ All units can move an extra space for 5 turns ] 26. Rain [ All units must subtract 1 to their movement roll for 5 turns ] 27. Recover [ All allies heal 5HP ] 28. Regeneration [ All allies heal 2HP for 5 turns ] 29. Clear Skies [ Clears all currently active field effects ] 30. Demoralize [ All enemies receive -1 to all stats for 3 turns ]
Faceless Soldiers Crew
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Faceless Soldiers generated a random number between
1 and 2 ...
1!
Faceless Soldiers Crew
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Posted: Wed Aug 12, 2015 11:23 pm
Once the day of the game came, all the players gathered in the castle courtyard as requested. They look around at the courtyard and flower garden cleverly being substituted as a field for their game. Some noticed that a few castle guards were already watching, eager to see the guild members in action.
"Welcome to the exercise." Rath said, stepping before the group. "In this game, it is our hope that you come out of it with a stronger sense of teamwork and pride. It is also a chance to show what you've got to your fellow guildmates. That said, though you will fight against them, they are not your enemy. Therefore, you will be using weaker weapons and the blades will be dulled." Rath signals some guards to pass out weapons to the group. "In addition to the gold you win at the end of the game, you will also earn 50 gold for each person you defeat as an added bonus. If you'll now split into your teams, I will determine which team goes first..."
Rath takes out a coin and flips it in the air, then quickly snatches it without taking his eyes off of the group. He opens his hand and glances down. The team that goes first is...
Team 1
With that determined, team one moved into position in the field led by Rhys, then Shinon, Kira, Vika, and Ziaram in the rear.
Next, team two moved out with Alex in front, followed by Tibarn, Abel, Aruna and lastly Sunil.
Turn 1 Team 1 Phase [insert theme music for team once decided]
Team 1 Info
Team 2 Info
Transporter Info
Team 1 Convoy
3/25 1. Chest Key 2. Light Rune 3. Second Seal
Team 2 Convoy
3/25 1. Chest Key 2. Light Rune 3. Second Seal
Note: This is an outdoor map, so tantivy works on its normal die. Please make sure you read the game rules I made in the post above.
Rhys checked his surroundings looking very bewildered as to where he was right now. He noticed a couple of familar faces around him. Shinon of the Greil Mercenaries and Vika the raven, both of whom he had fought alongside in the past. The only two people he didn't recognize seemed to be a swordfighter and a lady dressed in a dark garb of some sort
"Um... you want me to go first?" Rhys asked rather hesistantly. Sweat droplets was beginning to fall from his face. Regardless of the situation he was in, standing about doing nothing doesn't solve anything. "I'll... move over here."
Rhys walked from space A1 to A6, the same space as Vika.
Shinon was looking bored and agitated by the time they'd finished deciding who went first and lined up.
"Oh, great. I'm stuck with you again," He grumbled in Vika's direction. Ziaram's presence was also noted, someone Shinon recognized from a former mission. The newest additions, though...
"Well, well. Didn't expect to see you." He commented as he saw Rhys and watched him take the first move.
Taking a glance about the courtyard, Shinon moved from his spot on A3 on over to A5 to stand beside the new and unfamiliar person.
He took a moment to blink at them. Some weird mage, by the looks of it. He felt his eyes rolling of their own accord, but said nothing. (To the surprise of all -shot-)
Judging by the size of the courtyard, this was going to be a long day... He let out a groan. The only thing that was keeping him here was the fact he got to put his skills to some use and the potential for gold.
Kowsauni rolled 1 4-sided dice:
2Total: 2 (1-4)
Posted: Thu Aug 13, 2015 9:33 pm
Kira the Dark Mage
Kira scanned the battlefield with her vibrant green eyes. A grin stretched across her face as a wild look came into her eyes. "Yes, this will be most fun indeed. A great chance to test my skills!"
Just as the dark mage was about to advance forward an archer strode up beside her. She looked the droll, brooding looking man with a ponytail up and down with her feral gaze. "Well you don't look like much fun at all. I'll race you to the flag though. I'm sure there will be some interesting encounter with our guild mates along the way.
Kira moves down and right from A5 to A11. Though familiar with neither of them, she waves to Vika and Rhys as she passes by.
"Hum." Shinon, Ziaram, what's his face... few faces she recognized, a couple Vika didn't. She'd get to know them later. Probably. Definitely the magey type. She seemed nice. Vika waves back at her as she passes, and then she swoops over to A20 to get a better vantage point.
Belzayne rolled 1 4-sided dice:
4Total: 4 (1-4)
Posted: Fri Aug 14, 2015 9:01 pm
There was that one archer, Shinon, and the Raven Vika. Those were the only two he seemed to recognize from the group he was with. Seemed their healer knew about the archer as well. MAYBE that would work out well. Just maybe. And off he goes to A19 to get a move on. A good start at least.
Belzayne
Lonely Girl
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Faceless Soldiers generated a random number between
1 and 30 ...
7!
Faceless Soldiers Crew
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Posted: Fri Aug 14, 2015 9:14 pm
Event Time!
As Rhys stops on space A6...
...nothing happens!
As Shinon moves to space A5...
...nothing happens!
As Kira halts on space A11...
...nothing happens!
As Vika flies to space A20...
...nothing happens!
As Ziaram goes to space A19...
...he finds a Second Seal!
Posted: Fri Aug 14, 2015 9:19 pm
Team 2 Phase [insert theme music for team once decided]
Faceless Soldiers Crew
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Night Gopher rolled 1 4-sided dice:
3Total: 3 (1-4)
Night Gopher
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Posted: Fri Aug 14, 2015 10:28 pm
"CHARGE!" and then Alex proceeds to march towards B11
As soon as the horn was sounded, Tibarn nodded to Sunil and Abel, then snapped his wings open and leapt, coat fluttering as he took to the air. His sharp eyes scouted clear to the enemy side as he soared easily above the fort. He landed on space B38 after a moment, wings twitching and closing tight. They weren't close enough yet that he felt he needed to transform, so he alighted for the moment, comfortable with his bearings, and gestured to Abel and Sunil to follow.
Ganon Firenight Crew
Shirtless Powerhouse
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Abel Fallon rolled 1 4-sided dice:
1Total: 1 (1-4)
Abel Fallon
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Posted: Fri Aug 14, 2015 10:58 pm
Abel waves his sword around and swings it a few times. It was smaller and lighter than he was used to, but it would have to do. "You got it! Right behind you, Hawk King!" Resting the sword over his shoulder, Abel darts off, but then suddenly trips over Aruna's tail and falls on his face on space B6. "..."
Posted: Fri Aug 14, 2015 11:02 pm
Hoping nobody noticed, Abel jumps up and faces the transporter, and uses the convoy, wherein he takes out the chest key and the light rune. "Meant to do that..."
Yet another trial for Aruna to weather through as she joined her team in the courtyard. Thankfully two familiar faces were on her side. She knew about Sunil's tendencies to run into trouble and Alex's usefulness in battle. However, the hawk king and swordsman's style of fighting were completely new. Adjustments would need to be made for Aruna to be an effective healer and support her male teammates to the best of her abilities.
While the cleric tries to analyze the situation, she felt someone thump into, or rather over, her scaly tail. "Ow! Hey watch it," yelled Aruna more annoyed by the action than actually in pain. If this was going to become a habit, there were definitely going to be problems with teamwork here.