Well there isn't much use in point fingers and arguing now that the damage has been done. This situation is still salvageable. It's definitely not good, but we're not at "kiss your a** good bye" just yet. Give it about 4 turns to start panicking or when Aruna dies. Whichever comes first.
Anyway, I've compiled some useful stuff for the players.
So here's the info on the current game as of the start of turn 5.
With the village destroyed, it looks like we'll be in deep trouble with Rath and Isadora when we get back, if we get back... This game has now turned into a "protect the survivors" side mission with our main goal being to find and defeat the boss.
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The total number of enemies seen is
10.
............1 barbarian on tile 41
............1 thief on tile 38
Poisoned for at least 1 more turn.............1 tiger on tile 36
............1 cat on tile 22
............1 hawk on tile 22
............5 revenants on tile 48 and ?? (possibly 18 or at the bottom of the cliff)
5 enemies have poison weapons: the barbarian and 4 revenants.
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Confirmed poisonous snake traps are on tiles 9 and 12! Avoid them all costs or lure enemies to these tiles! Possible traps are on tiles
19 and
29!
Nothing spots are tiles 1, 2, 3, 4, 5, 6, 7, 8, 10, 13, 16, 17, 18, 20, 23, 24, 27, 28, 41, 42, and 43.
Other guaranteed safe spots are tiles 21, 22, 30, 31, 34, 36, 38, 47, and 48.
Stick to forest and fort tiles for their defense boosts.
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Alex is poisoned for 5 more turns.
Aruna is poisoned for 4 more turns.
Mother villager is poisoned for 5 more turns.
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Of the allies and NPCs, Clara has the lowest HP.
Next is the mother followed by Sunil, Alex, and Aruna.
Of the enemies, the thief has the lowest HP.
Next is the revenant near Clara, then the barbarian.
The rest of the enemies have not taken damage.
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Clara can be recruited by Wallace, Aruna, Alex, and Sunil.
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The villagers are heading towards tile 1.
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Recommendations Take them or leave them. This is just some advice.
Oujay, the hawk takes double damage from your arrows. Dreadeye would be really handy in this case because the hawk would be put to sleep for 3 turns so it can't move or attack Sunil.
Roy, take care of the cat while the hawk is asleep or retreat back if you feel the need. Be careful of the traps.
Wallace, if you can, use the light rune on the barbarian or the tiger. Barbarian has a threatening skill, but the tiger does slightly more normal damage. If you can't, protect the villagers from the revenants on the right side of the map by moving to space 24 or 25.
Dylan, help Clara kill the revenant, attack the barbarian, or get the tiger's attention. Protect her and the villagers. Canto and Celerity aren't going to be much help right now so just use regular movement rolls.
Save the mine for another turn when NPCs aren't in danger of stepping on it. Right now that little girl is my biggest concern in regards to this.
Mel, take out the revenant if it's still there with Pursuit or Astra. If not, focus on the tiger or barbarian if he wasn't light rune'ed.