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Posted: Sat Sep 07, 2013 6:56 pm
Here's your update for turn 9. Yes, Alex put a mage hat over his bandanna because he's gangster like that.---------------------------------------------------------------------------------------------------------------------- 12 enemies have appeared! They are: ............ 1 barbarian on tile 30 ............ 1 thief on tile 38 ............ 1 tiger on tile 30 ............ 1 cat on tile 23 ............ 8 revenants on tiles 30, 25, and 5 6 enemies have poison weapons: the barbarian and 5 revenants ---------------------------------------------------------------------------------------------------------------------- Confirmed poisonous snake traps are on tiles 9, 19, and 12! Avoid them all costs or lure enemies to these tiles! A possible trap is on tile 29! Nothing spots are tiles 1, 2, 3, 4, 5, 6, 7, 8, 10, 13, 16, 17, 18, 20, 23, 24, 27, 28, 30, 31, 35, 36, 41, 42, and 43. Other guaranteed safe spots are tiles 21, 22, 25, 32, 34, 38, 47, and 48. Stick to forest and fort tiles for their defense boosts. The thicket on tile 38 only has 5 HP left! At least 1 more turn until it's broken! The thickets below tiles 18 and 14 have already been broken. ---------------------------------------------------------------------------------------------------------------------- Alex is poisoned for 1 more turns. Mother villager is poisoned for 1 more turns. Kieran is poisoned for 4 more turns. Clara is poisoned for 2 more turns. Wallace is poisoned for 5 more turns. Sunil is poisoned for 4 more turns. Rath is poisoned for 5 more turns. The cat is asleep for 3 turns. ---------------------------------------------------------------------------------------------------------------------- Of the allies and NPCs, Kieran has the lowest HP (5). Next is Sunil (6), followed by Mother (15), Alex (18 ), Wallace (19), Boy (25), Clara (26), and Aruna (28 ). Of the enemies, the barbarian has the lowest HP (1). Next is the tiger (14), the revenant in front of Rath (16), the thief (19), the revenant near Wallace and Kieran (27), then the cat (31). The rest of the enemies have not taken damage. ---------------------------------------------------------------------------------------------------------------------- The villagers have something that could be useful. ---------------------------------------------------------------------------------------------------------------------- We can rescue units at the cost of 1 def and 1 res. Stats can't be negative. Counter/quickclaw/maelstrom do not take effect if the user is afflicted with sleep, stun or fear. ---------------------------------------------------------------------------------------------------------------------- Recommendations Take them or leave them. This is just some advice. Wallace - Finish off the barbarian
Dylan - Save yourself.
Mel - Astra the tiger. See posts below.
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Posted: Sat Sep 07, 2013 7:21 pm
.... *debates whether to use your overworld for Alex or mine*
Also, I believe we decided in the blast that it would be best for Wallace to take Kieran's dracoshield and use it. I believe Kieran's going to talk to one of the civs, and Clara will finish the barbarian.
Although, it would be nice if both the Barbarian and Tiger could be killed, but having Wallace increase his defense is nice- and then he can just pavis all day to tank longer.
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Posted: Sat Sep 07, 2013 7:24 pm
Nomad Rath .... *debates whether to use your overworld for Alex or mine* Also, I believe we decided in the blast that it would be best for Wallace to take Kieran's dracoshield and use it. I believe Kieran's going to talk to one of the civs, and Clara will finish the barbarian. Although, it would be nice if both the Barbarian and Tiger could be killed, but having Wallace increase his defense is nice- and then he can just pavis all day to tank longer. Yeah it was decided that Wallace should take the Dracoshield. I think it is a better idea than killing the barbarian and may or may not kill the tiger. I did the math if Wallace takes the Dracoshield, he will live if he takes max damage and poison.
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Posted: Mon Sep 09, 2013 2:52 pm
Official warning to Kieran; if you create or are involved in any argument again that I see, or I get multiple complaints of your behavior, you will be blacklisted.
This warning is for: - Lording your importance over your other teammates - Denying any contributions they made - Consistently arguing about what you think about skills, after being told to stop. Do NOT try and imply that it is my fault you failed to do something because of the way the skills were designed, just because you do not know how to properly utilize those skills. They have even been changed, as I had been wanting them to even before, and yet you still continue to argue and say they sucked.
This warning or its reasons for being given are not open for discussion. I suggest you humble yourself, and continue to work with your teammates. They consider your a teammate.. not their leader. And as one of them in this game, I can readily sympathize with the implications of your words.
And for clarity, I'm not mad, though I am frustrated with the behavior.
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Posted: Mon Sep 09, 2013 5:43 pm
Here's your update for turn 10. I concede, Rath. You made the better Alex sprite.---------------------------------------------------------------------------------------------------------------------- 12 enemies have appeared! They are: ............ 1 thief on tile 38 ............ 1 tiger on tile 30 ............ 1 cat on tile 23 ............ 9 revenants on tiles 30, 25, and 5 5 enemies have poison weapons: all revenants (3 on tile 25, 1 on tile 30, and 1 on tile 5) ---------------------------------------------------------------------------------------------------------------------- Confirmed poisonous snake traps are on tiles 9, 19, and 12! Avoid them all costs or lure enemies to these tiles! A possible trap is on tile 29! Nothing spots are tiles 1, 2, 3, 4, 5, 6, 7, 8, 10, 13, 16, 17, 18, 20, 23, 24, 27, 28, 30, 31, 35, 36, 41, 42, and 43. Other guaranteed safe spots are tiles 21, 22, 25, 32, 34, 38, 47, and 48. Stick to forest and fort tiles for their defense boosts. The thicket on tile 38 only has 1 HP left! It's going down next turn! The thickets below tiles 18 and 14 have already been broken. ---------------------------------------------------------------------------------------------------------------------- Kieran is poisoned for 3 more turns. Clara is poisoned for 1 more turns. Wallace is poisoned for 5 more turns. Sunil is poisoned for 3 more turns. Rath is poisoned for 5 more turns. The cat is asleep for 2 turns. ---------------------------------------------------------------------------------------------------------------------- Aruna receives +6 to her heals this turn. (And boy does she need it.)---------------------------------------------------------------------------------------------------------------------- Of the allies and NPCs, Kieran has the lowest HP (3). Next is Sunil (7), followed by Mother (15), Wallace (16), Alex (18 ), Clara (24) Boy (25), and Aruna (28 ). Of the enemies, the tiger has the lowest HP (15). Next is the revenant in front of Rath (16), the thief (19), the revenant near Wallace and Kieran (27), then the cat (31). The rest of the enemies have not taken damage. ---------------------------------------------------------------------------------------------------------------------- The boy has something that could be useful. ---------------------------------------------------------------------------------------------------------------------- We can rescue units at the cost of 1 def and 1 res. Stats can't be negative. Counter/quickclaw/maelstrom do not take effect if the user is afflicted with sleep, stun or fear. Rally skills only affect one chosen target.
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Posted: Tue Sep 10, 2013 7:34 pm
Here's your update for turn 12. ---------------------------------------------------------------------------------------------------------------------- 11 enemies have appeared! They are: ............ 1 thief on tile ?? ............ 1 cat on tile 23 ............ 9 revenants on tiles 30, 25, and 5 5 enemies have poison weapons: all revenants (3 on tile 25, 1 on tile 30, and 1 on tile 5) ---------------------------------------------------------------------------------------------------------------------- Confirmed poisonous snake traps are on tiles 9, 19, and 12! Avoid them all costs or lure enemies to these tiles! A possible trap is on tile 29! Nothing spots are tiles 1, 2, 3, 4, 5, 6, 7, 8, 10, 13, 16, 17, 18, 20, 23, 24, 27, 28, 30, 31, 35, 36, 41, 42, and 43. Other guaranteed safe spots are tiles 21, 22, 25, 32, 34, 38, 47, and 48. Stick to forest and fort tiles for their defense boosts. The thicket on tile 38 has been broken. The thickets below tiles 18 and 14 have already been broken. ---------------------------------------------------------------------------------------------------------------------- Wallace is poisoned for 5 more turns. Sunil is poisoned for 1 more turns. Rath is poisoned for 5 more turns. ---------------------------------------------------------------------------------------------------------------------- Aruna receives +8 to her heals this turn. ---------------------------------------------------------------------------------------------------------------------- Of the allies and NPCs, Kieran has the lowest HP (1). Next is Wallace (11) followed by Mother (15), Alex (18 ), Clara (24) Boy (25), Aruna (28 ), and Sunil (38 ). Of the enemies, the revenant with poison claws on tile 5 has the lowest HP (7). Next is the revenant on tile 30 (16), the thief (19), then the cat (31). The rest of the enemies have not taken damage. ---------------------------------------------------------------------------------------------------------------------- The girl seems to be enjoying herself. ---------------------------------------------------------------------------------------------------------------------- We can rescue units at the cost of 1 def and 1 res. Stats can't be negative. Counter/quickclaw/maelstrom do not take effect if the user is afflicted with sleep, stun or fear. Rally skills only affect one chosen target. Post 1,838
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Posted: Wed Sep 11, 2013 5:35 pm
So there are 4 revs left and three of us.
We should split those evenly to spread EXP equally.
Since both mel and Wallace already got a kill, let me kill two of these revs and then you each kill one.
that way both of you have 3 kills which will give you 45 total exp and I'll get 2 which will give me 30
So basically, when a rev could be killed by your max damage, don't attack it, instead attack something else and let whoever still hasn't gotten their kills yet get the final hit.
So for this turn i'll hit the rev thats at 20, Mel and wallace attack something else so I can finish mine off next turn we'll do the same for the next one whittling it down and letting me hit it last, then next we whittle it down and let Clara hit it last to get the kill and finally sam thing for Wallace
WALLACE HAS AGREED TO THIS.
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Posted: Wed Sep 11, 2013 5:44 pm
... OR we can just forget about splitting the EXP and just kill the revenants as fast as possible. Cause what? With THREE revenants having poison and everyone taking turns trying to split the EXP, I doubt Wallace will last from the poison. 8I
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Posted: Wed Sep 11, 2013 6:53 pm
askem2 So there are 4 revs left and three of us. We should split those evenly to spread EXP equally. Since both mel and Wallace already got a kill, let me kill two of these revs and then you each kill one. that way both of you have 3 kills which will give you 45 total exp and I'll get 2 which will give me 30 So basically, when a rev could be killed by your max damage, don't attack it, instead attack something else and let whoever still hasn't gotten their kills yet get the final hit. So for this turn i'll hit the rev thats at 20, Mel and wallace attack something else so I can finish mine off next turn we'll do the same for the next one whittling it down and letting me hit it last, then next we whittle it down and let Clara hit it last to get the kill and finally sam thing for Wallace WALLACE HAS AGREED TO THIS. Wallace has 2 kills...and you are level 2....Just think about that for a little bit.
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Posted: Wed Sep 11, 2013 10:37 pm
Here's your update for turn 14. ---------------------------------------------------------------------------------------------------------------------- 9 enemies have appeared! They are: ............ 1 thief on tile ?? ............ 1 cat on tile 12 ............ 7 revenants on tiles 25, and 5 3 enemies have poison weapons: all revenants on tile 25 ---------------------------------------------------------------------------------------------------------------------- Confirmed poisonous snake traps are on tiles 9, 19, and 12! Avoid them all costs or lure enemies to these tiles! A possible trap is on tile 29! Nothing spots are tiles 1, 2, 3, 4, 5, 6, 7, 8, 10, 13, 16, 17, 18, 20, 23, 24, 27, 28, 30, 31, 35, 36, 41, 42, and 43. Other guaranteed safe spots are tiles 21, 22, 25, 32, 34, 38, 47, and 48. Stick to forest and fort tiles for their defense boosts. The thicket on tile 38 has been broken. The thickets below tiles 18 and 14 have already been broken. ---------------------------------------------------------------------------------------------------------------------- Wallace is poisoned for 5 more turns. Rath is poisoned for 3 more turns. ---------------------------------------------------------------------------------------------------------------------- Of the allies and NPCs, Kieran has the lowest HP (2). Next is Mother (15) followed by Clara (24), Boy (25), Wallace (27), and Sunil (33). Of the enemies, the cat has the lowest HP (1). Next is the revenant on tile 25-1 (3), the thief (19), then revenant 5-2 (34). The rest of the enemies have not taken damage. ---------------------------------------------------------------------------------------------------------------------- The girl is napping on Wallace's head. How adorable. ---------------------------------------------------------------------------------------------------------------------- We can rescue units at the cost of 1 def and 1 res. Stats can't be negative. Counter/quickclaw/maelstrom do not take effect if the user is afflicted with sleep, stun or fear. Rally skills only affect one chosen target. ---------------------------------------------------------------------------------------------------------------------- ThoughtsIf you want to split the exp from the revenants, peeps on 27, I suggest splitting the 15 kill exp. between Clara and Wallace until they reach level 2 THEN it can be shared evenly between you three.
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Posted: Thu Sep 12, 2013 6:41 am
Queen Melethia Dagon askem2 So there are 4 revs left and three of us. We should split those evenly to spread EXP equally. Since both mel and Wallace already got a kill, let me kill two of these revs and then you each kill one. that way both of you have 3 kills which will give you 45 total exp and I'll get 2 which will give me 30 So basically, when a rev could be killed by your max damage, don't attack it, instead attack something else and let whoever still hasn't gotten their kills yet get the final hit. So for this turn i'll hit the rev thats at 20, Mel and wallace attack something else so I can finish mine off next turn we'll do the same for the next one whittling it down and letting me hit it last, then next we whittle it down and let Clara hit it last to get the kill and finally sam thing for Wallace WALLACE HAS AGREED TO THIS. Wallace has 2 kills...and you are level 2....Just think about that for a little bit.Oh right wallace does have two kills, in that case you and I should get two kills each on the revs, the fact that I'm level 2 means nothing. EDIT: Okay so since you just killed one then take one more and leave me the last two
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Posted: Thu Sep 12, 2013 7:59 am
askem2 Queen Melethia Dagon Wallace has 2 kills...and you are level 2....Just think about that for a little bit. Oh right wallace does have two kills, in that case you and I should get two kills each on the revs, the fact that I'm level 2 means nothing. EDIT: Okay so since you just killed one then take one more and leave me the last two You being level 2 may mean nothing to you. But to Melethia, it does. Compare to all the ally in your group, Clara is the most squishable character of all (No offense, Melethia.) Clara doesn't have the same defense as you and Wallace. So I kinda agree with Lethe about letting Wallace and Clara get the kills so they can level up.
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Posted: Thu Sep 12, 2013 8:42 am
Actually, Alex O'Squishy has least defense, but he has the refuge of Fort Rath.
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Posted: Thu Sep 12, 2013 10:16 am
i've actually changed my mind and i'm just gonna try to kill them as quickly as possible so that i don't die of poison.
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Posted: Thu Sep 12, 2013 11:12 am
Nomad Rath Actually, Alex O'Squishy has least defense, but he has the refuge of Fort Rath. Well she means out of all of us on the bottom. I have half the defense of Kieran and not even 1/3 of Wallace's. I'm kinda squishy when compared to who I'm working with.
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