Little late for that. And Clara was a little far away to begin with.
True about being late, but I wouldn't dare say Clara is too far from Rath or Kieran. Clara can go back to Space 10 by rolling a 4 or more (if she can) and trade one of the boys for laguzgaurd.
And even though Annis will get some damage from the wolf, it's as Amelia said, she will survive in one turn if Aruna heals her (if Ganon rejuvenates her.) So on the next turn, Annis can retreat back and Clara can move forward to attack the wolf. Better be late than never do anything.
For the most part I will be fine since the wolf has to take -3 on what it rolls when dealing with my defense.
Posted: Tue Nov 19, 2013 5:43 am
**Duble EXP Dosday!**
All exp earned in boardgame today will be double, as if everyone has the Paragon skill.
I am also aware that Tursday in Spanish is actually Martes.
Faceless Soldiers Crew
Offline
WhirlwindTerror Crew
Dedicated Raider
Offline
Posted: Tue Nov 19, 2013 7:21 am
What if for some stupid reason people take their sweet time posting and you don't actually get to play today?
Posted: Tue Nov 19, 2013 7:29 am
Faceless Soldiers
**Duble EXP Dosday!**
All exp earned in boardgame today will be double, as if everyone has the Paragon skill.
I am also aware that Tursday in Spanish is actually Martes.
My expression is similar toward Gale's but without the sarcasm. Anyway, while this idea is a good idea, I find your execution to launch it horribly, especially toward Game 4.
While Game 3 is going on a fast pace since you have active people, Game 4 is moving on a slow pace due to some people being semi-active.
In addition, having one day is a terrible decision to may. As I stated earlier, Game 4 is moving at a slow pace and guess whose turn is it? It's Leena's turn and we have to let Sue know that it's her turn when she could have check the thread herself to see if it is her turn. Therefore, anyone in Game 4 won't be able to get the double EXP due to the terrible timing.
So next time you want to pull another double exp, here's my suggestion: either make it as a double exp WEEKEND just like how Uncle Kenny did with the Triple exp weekend on the Halloween event or hold on to it until EVERYONE in ALL boardgame is actively fighting (aka: fighting against the enemies, not being active.)
Jisen Meizuki Crew
Stubborn Gifter
Offline
Ganon Firenight Crew
Shirtless Powerhouse
Offline
Posted: Tue Nov 19, 2013 7:35 am
Or just declare a double exp round since nobody gets through more than a round a day.
Posted: Tue Nov 19, 2013 7:47 am
Almost forgot to post this:
Leo, you can either heal one of our units or visit the church, it's up to you. But please remember to visit the church since according to the NPC that Seth entered the house, he said there's an item that may help us on our journey.
Sue, can you visit the Item shop and see what items we need to purchase? It would be nice to get some healing supplies.
To everyone on Game 4: Since Seth receives the Arm Scroll, I think we should do the same as the people in Game 3 did: Hand the Arm Scroll to Rin. That way, we can get better healing once the enemy comes. And if not Rin, my suggestion is give the Arm Scroll to Leena since she's the important character we need to keep alive and win the game.
I vote in favor of handing the Arms Scroll to Rin.
Hm. Is it too late to take back my move? I just wanted to go forward so that we're not dallying around in shops all day.
** Edit: Moved to item shop. Carry on.
Posted: Tue Nov 19, 2013 7:54 am
Well, I give a double exp day and all I get is complaining for some reason, so no, I take it back. No double exp at all. Way to go.
Faceless Soldiers Crew
Offline
Jisen Meizuki Crew
Stubborn Gifter
Offline
Posted: Tue Nov 19, 2013 8:31 am
We're not saying that double exp is a terrible idea. Just a poorly execution to launch, as you saw both Tibarn and my reasons. In fact, I have no issue against double exp round either.
So we don't mind if we get double exp, it's just that we need better timing and execution.
Posted: Tue Nov 19, 2013 8:59 am
..........And that's the problem, right there. You're not ENTITLED to double exp. I'll give random double exp days or weekends because I feel like it. If you get some extra exp out of it, you do, and if you don't, you don't. That's just the way it is. And if people complain or say that it's "horrible" in any way, then I'll ******** revoke it.
Faceless Soldiers Crew
Offline
Jisen Meizuki Crew
Stubborn Gifter
Offline
Posted: Tue Nov 19, 2013 9:20 am
How nice of you to assume that I want the double EXP, despite that you don't know what my next move be. I'm aware that this is a chance where people can or cannot get the double exp. It's similar to Gaia's holiday event. If you're there and get items, nice. If you're not, oh well, you can get it in the Marketplace or Exchange. But don't assume if I want to get the double exp. If I want to get it, I can get it. If not, oh well, there's another time if it comes again.
I'm just stating that it's a terrible time since not only are some people (like Sue, Gale, and Kieran) are semi-active, but also we're barely start the game too. I don't mind if we start at Turn 10 or further (in either game), but it seems too early where one game barely starts where the other is already in the fight.
Posted: Tue Nov 19, 2013 9:38 am
Yikes, seriously people I've been reading the game as much as you have. I don't need another person telling me about the Church. I appreciate it and all, but it's getting a bit excessive.
As for the double EXP scandal we have going on here, I kinda have to agree with FS on this one. It's pretty much a blue light special and a nice gesture that he's extended to us, the players. If we make the most of it, awesome, it not, then at least the option was extended to us. It's not like this is going to be a one -turn thing, it's more so a "hey I feel pretty nice today" sort of thing.
(But hey, there is absolutely no need to get hot and bothered here people, especially with the cussing. Y'all better than that.)
How nice of you to assume that I want the double EXP, despite that you don't know what my next move be. I'm aware that this is a chance where people can or cannot get the double exp. It's similar to Gaia's holiday event. If you're there and get items, nice. If you're not, oh well, you can get it in the Marketplace or Exchange. But don't assume if I want to get the double exp. If I want to get it, I can get it. If not, oh well, there's another time if it comes again.
I'm just stating that it's a terrible time since not only are some people (like Sue, Gale, and Kieran) are semi-active, but also we're barely start the game too. I don't mind if we start at Turn 10 or further (in either game), but it seems too early where one game barely starts where the other is already in the fight.
Oh, okay, I won't assume that you'll want experience and thus stay at level 1 forever, okay, sure, that's makes sense, complete sense okay.
You don't seem to comprehend the fact that you are literally complaining about being given a chance to get double exp- a gesture that I was giving to people to be nice. "Here guys, I baked you a cake- *gets cake smashed into face* ..."
Like I said before, I will give out double exp when I feel like it. It's not for you to say "oh, it's not convenient right now". I will revoke the double exp so fast if I EVER see that. And this isn't going to be the only time I'd want to do it but after this response to it, WHO KNOWS.
Pissed FS is out, PEACE.
Posted: Tue Nov 19, 2013 12:24 pm
WHOA WAIT DOUBLE EXP!?!
*CLINGS TO FS* FOR THE LOVE OF GOD BRING IT BACK, ILL TAKE ANYONES WHO DOESN'T WANT IT. GIVE ME QUAD EXP IF IZZY DOESN'T WANT HER
-------------------------- {[--- The Mission ---]} --------------------------
Apprehend the necromancer! Use deadly force if necessary. The mission will be over when you capture or kill him OR when all allies are defeated.
------------------------- {[--- About the map ---]} -------------------------
This is an indoor map. Units with the Tantivy skill need to roll a 6-sided die for movement.
There are 2 unopened chests on this map. ---1 on tile 31 ---1 on tile 35
There are 3 unopened doors with 3 cracked walls next to them. ---1 on tile 42 ---1 on tile 24 ---1 on tile 33
There are pillars (+1 def) and a throne (+2 def, +5 res, heals 5HP, restores condition).
Beware of the traps on tile 3, 5, 11, 14, 16, 21, 25, & 23 and the possible traps on tile 29, & 27! Proceed with caution. --- Tile 3 & 5 are poison traps. (-5 HP and poison status) --- Tile 11, 14, 16, 21, 23, & 25 are lava traps. (-5 HP and burn status)
There are 15 enemies currently on the map. They are: ---1 x Boss on tile 67 ---3 x Priests on tiles 68, 66, & 45 ---2 x Mages on tiles 65 & 43 ---5 x Dark Mages on tiles 55, 45, 48, 41, & 39 ---2 x Armorknights on tiles 42 & 20 ---2 x Wolves on tile 25 & 36
The wolf on tile 21 has 6 HP and is burned for 5 more turns. The armorknight on tile 20 has 18 HP.
Both Armorknights will drop Vulneraries upon death. The necromancer will drop 500 gold upon death.
---------------------- {[--- How you doing, pal? ---]} ----------------------
Aruna has 14/19 HP. Annis has 7/16 HP and is burned for 3 more turns. Clara has 21/23 HP and is burned for 4 more turns. Sunil has 23/26 HP.
------------------------- {[--- Oh by the way... ---]} -------------------------
Sunil has a weakness to fire magic and laguz slaying weapons. ---exclaim Watch out for the fire mage.
Rath has a weakness to fire magic and horse slaying weapons. ---exclaim Watch out for the mage on tile 65, the halberd the armorknight on tile 42 has, and the horseslayer the armorknight on tile 20 has.
Annis has a weakness to wind magic, bows, and laguz slaying weapons. ---exclaim Watch out for the mage on tile 43.
Aruna, Ganon, and Tiki have a weakness to thunder magic, laguz slaying weapons, and dragon slaying weapons
Annis' and Ganon's swords are at a disadvantage (-1) against the armorknight's lance on tile 20. Clara's lance is at a disadvantage (-1) against the armorknight's axe on tile 42. However, Annis' and Ganon's swords are super effective (+1) against the armorknight's axe.
Annis can steal a 100 gold from each of the dark mages totaling up to 500 gold. She can also steal the Javelin and Hand Axe from the armorknights.
The team's skills
Sunil Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; Passive Quickclaw: Deals back half of damage received from non-adjacent enemies; Passive Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage; If active, Gamble cannot be used)
Aruna Healtouch: Restores an extra 5HP when healing allies; Passive Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive Demoiselle: Defense and Resistance +2 to all male allies within a 3 tile radius; Passive Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive
Rath Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; Passive Canto: Continue moving with leftover range after performing an action; Passive Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; Passive Rally Rainbow Spectrum: Roll a 10-sided die to add to all of an ally's stats.
Annis Locktouch: Open doors and chests Steal: Steal offhand item or weapon from enemy Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; Passive
Clara Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; Passive Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive
Alex Prescience: Damage +2 when attacking an enemy that is at full health; Passive Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow) Parity: When attacking, ignore terrain bonuses; Passive
Tiki Boon: Adjacent allies recover their condition at the beginning of each turn; Passive Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive
Ganon Perform: Allows friendly unit of choice to move out of turn. Move order goes back to normal after invigorated unit finishes their move. Special Performance: Roll 4-sided die. Friendly unit of choice takes less damage and deals more damage in next round for die result. Patience: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; physical attack) Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive
Note about Mire: Written by Mel
Queen Melethia Dagon
Anyway those in game 3 are really close to Mire range and most of us can't take it. 9 base magic + 3 from Mire = 12 base damage before the dice roll so the min-max from mire is 13-22 with out defenses/skills coming into play.
Here's the results from Mire stuff at max health with no bonuses to defenses (Dragonskin is accounted for):
Sunil can take a Max Mire Aruna can take a Max Mire Rath can take a Max Mire
Clara dies if a 10 is rolled Alex dies if a 7 or higher is rolled Annis dies if a 6 or higher is rolled Ganon dies if a 6 or higher is rolled. (Dragonskin is accounted for)
Of course we have rallies and males have Demosielle to help out.
With that noted here is the Mire range map provided by Lethe: