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What kind of format should games be done in?
  Games that are played slowly and casually over longer periods of time
  Scheduled games, perhaps done in phases, where all players come online together for an hour or so and take turns together
  Other (please explain in post)
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Jisen Meizuki

Crew

Stubborn Gifter

PostPosted: Tue Sep 17, 2013 11:53 am


I think Acrobat will be good as a findable skill. After all, if it's similar to how the fliers can do, why not use that for the land units (I would say foot units, but we also have horses too.)

Sure, I have no issue about the idea for the Vantage.

Sorry if it sounds odd, but I said it's similar to Zeal, but opposite on the phase and turn. sweatdrop On the ally phase, if the archer attacks an enemy that has full health, it adds +2 damage to the enemy. Any enemies that don't have full health just get normal attack.

I agree with you about the Flare and Corona. It's a bit hard to figure out when both have similar skills. Two skills have similar action, but need to be different.
PostPosted: Tue Sep 17, 2013 11:53 am


I personally don't want stats to change. it would make it more difficult for people to start with new characters since the old characters will be a higher level and more powerful. I assume that the enemies will be more powerful as the characters get more powerful.

Great General Wallace


Great General Wallace

PostPosted: Tue Sep 17, 2013 11:57 am


it also seems that it will make the game needlessly complicated. it was fun how we had it in the first place. I say if it's not broke don't fix it.
PostPosted: Tue Sep 17, 2013 12:09 pm


We could use a Blind status effect (if such a thing exists) for Flare or Corona (probably Flare). Roll 3 4-sided dice, and if they total 7 or higher the target has the blind status. Blind would probably do something like half your attack damage or something.

I'd give Armorknights Aegis, since we're already using Pavise. They're supposed to be tanks anyway.

We could probably do without promotions, actually. Well, except for the Priest/Cleric/Troub units (maybe transports? I dunno. Can transports fight?) They kinda need something so they're not helpless.

gabriel sama
Crew

High-functioning Player


Faceless Soldiers
Crew

PostPosted: Tue Sep 17, 2013 12:33 pm


Blind status exists already.

No, that wouldn't make sense. They get aegis but have to wait to become generals to get pavis? I could maybe give them both Pavis and Aegis (Aegis being to reduce magical damage, while pavis is physical) and then Generals get Guard...

.........................................................You guys, stop giving me mixed messages.

And I don't see how the stat increases will make the game more complicated, really. It's interesting, it's fun.
PostPosted: Tue Sep 17, 2013 12:53 pm


Faceless Soldiers
The three revenants on space five attack Aruna, but do 0 damage. Tink?!

God Bless Fort Rath.


Hey Lethe, if you have spare time, can you make a doodle of the units fighting over the fort? >>;


Jisen Meizuki

Crew

Stubborn Gifter


Ninja_Maiden
Crew

Skilled Cleric

PostPosted: Thu Sep 19, 2013 12:07 am


How about I make this instead, Isa?
PostPosted: Thu Sep 19, 2013 6:38 am


Ninja_Maiden
How about I make this instead, Isa?


Yay~ Go Mr. Baldy Wall! Wow that is so freaking adorable.

Belzayne

Lonely Girl



Jisen Meizuki

Crew

Stubborn Gifter

PostPosted: Thu Sep 19, 2013 8:41 am


Ninja_Maiden
How about I make this instead, Isa?


Not what I expected, but how adorable! heart
PostPosted: Fri Sep 20, 2013 3:29 pm


Here's your update for turn 19.

User Image - Blocked by "Display Image" Settings. Click to show.


----------------------------------------------------------------------------------------------------------------------

4 enemies have appeared! They are:
............ 1 thief on tile 57
............ 3 revenants on 5

----------------------------------------------------------------------------------------------------------------------

Confirmed poisonous snake traps are on tiles 9, 19, and 12! Avoid them all costs or lure enemies to these tiles!

A possible trap is on tile 29!

Nothing spots are tiles 1, 2, 3, 4, 5, 6, 7, 8, 10, 13, 16, 17, 18, 20, 21, 23, 24, 27, 28, 30, 31, 35, 36, 41, 42, and 43.
Other guaranteed safe spots are tiles 22, 25, 26, 32, 34, 38, 47, 48, and 57.

Stick to forest and fort tiles for their defense boosts.

The thicket on tile 56 has 15 HP left! At least 2 more turns until it breaks.
The thicket on tile 38 has been broken.
The thickets below tiles 18 and 14 have already been broken.

----------------------------------------------------------------------------------------------------------------------

Wallace is poisoned for 3 more turns.
Sunil is poisoned for 5 more turns.

----------------------------------------------------------------------------------------------------------------------

Of the allies and NPCs, Kieran has the lowest HP (2).
Next is Rath (14), followed by Mother (15), Wallace (17), Sunil (19), Clara (25), and Boy (25).

Of the enemies, the revenant on tile 5-2 has the lowest HP (1).
Next is the thief (19) and the revenant on tile 5-3 (20).

----------------------------------------------------------------------------------------------------------------------

The family is waiting to get going now that it's relatively safe.

----------------------------------------------------------------------------------------------------------------------

We can rescue units at the cost of 1 def and 1 res. Stats can't be negative.

Counter/quickclaw/maelstrom do not take effect if the user is afflicted with sleep, stun or fear.

Rally skills only affect one chosen target.

Canto and celerity are passive and can be used together.

----------------------------------------------------------------------------------------------------------------------

Dylan, I will be so pissed if you steal my kill. I swear to god I will never heal you again. Rath, you too.

Ninja_Maiden
Crew

Skilled Cleric


Faceless Soldiers
Crew

PostPosted: Fri Sep 20, 2013 3:50 pm


Correction on the map you have, Lethe. The thief has to attack the thicket from space 57. I know I tiled that space differently than the other thicket areas, my error, but that space is regarded as a river that cannot be crossed yet.
PostPosted: Fri Sep 20, 2013 5:10 pm


Fixed.

Ninja_Maiden
Crew

Skilled Cleric


Rough Patch

Unsealed Reveler

PostPosted: Sat Sep 21, 2013 7:12 am


OH WILL YOU BE LETHE? WILL YOU BE?
PostPosted: Sat Sep 21, 2013 7:45 am


askem2
OH WILL YOU BE LETHE? WILL YOU BE?


Unlikely, since there are three guys before you and Lethe who make steal her kill. >>;


Jisen Meizuki

Crew

Stubborn Gifter


Great General Wallace

PostPosted: Sat Sep 21, 2013 9:27 am


hey mel i'd suggest telling the NPCs ton follow us to the closest fort
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