Here's your update for turn 19.
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4 enemies have appeared! They are:
............ 1 thief on tile 57
............ 3 revenants on 5
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Confirmed poisonous snake traps are on tiles 9, 19, and 12! Avoid them all costs or lure enemies to these tiles! A possible trap is on tile
29!
Nothing spots are tiles 1, 2, 3, 4, 5, 6, 7, 8, 10, 13, 16, 17, 18, 20, 21, 23, 24, 27, 28, 30, 31, 35, 36, 41, 42, and 43.
Other guaranteed safe spots are tiles 22, 25, 26, 32, 34, 38, 47, 48, and 57.
Stick to forest and fort tiles for their defense boosts.
The thicket on tile 56 has 15 HP left! At least 2 more turns until it breaks.
The thicket on tile 38 has been broken.
The thickets below tiles 18 and 14 have already been broken.
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Wallace is poisoned for 3 more turns.
Sunil is poisoned for 5 more turns.
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Of the allies and NPCs, Kieran has the lowest HP (2).
Next is Rath (14), followed by Mother (15), Wallace (17), Sunil (19), Clara (25), and Boy (25).
Of the enemies, the revenant on tile 5-2 has the lowest HP (1).
Next is the thief (19) and the revenant on tile 5-3 (20).
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The family is waiting to get going now that it's relatively safe.
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We can rescue units at the cost of 1 def and 1 res. Stats can't be negative.
Counter/quickclaw/maelstrom do not take effect if the user is afflicted with sleep, stun or fear.
Rally skills only affect one chosen target.
Canto and celerity are passive and can be used together.
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Dylan, I will be so pissed if you steal my kill. I swear to god I will never heal you again. Rath, you too.