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What kind of format should games be done in?
  Games that are played slowly and casually over longer periods of time
  Scheduled games, perhaps done in phases, where all players come online together for an hour or so and take turns together
  Other (please explain in post)
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Wyvern Lord Vaida

Dangerous Lunatic

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PostPosted: Wed Nov 13, 2013 1:54 pm


Hey, that seems helpful, can our game get one of these? I mean nothing's really happening right now, but I doubt it'll stay like that.
PostPosted: Wed Nov 13, 2013 3:22 pm


I already started typing out your game's update. 3nodding As soon as turn 2 starts, if I'm online at the time, I'll post it.

Ninja_Maiden
Crew

Skilled Cleric


Ninja_Maiden
Crew

Skilled Cleric

PostPosted: Wed Nov 13, 2013 5:52 pm


Game 3~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Apprehend the necromancer! Use deadly force if necessary.
The mission will be over when you capture or kill him or when all allies are defeated.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an indoor map. Units with the Tantivy skill need to roll a 6-sided die for movement.

There are 3 unopened chests on this map.
--- 1 on tile 17
--- 1 on tile 31
--- 1 on tile 35

There are 3 unopened doors with 3 cracked walls next to them.
--- 1 on tile 42
--- 1 on tile 24
--- 1 on tile 33

There are pillars (+1 def) and a throne (+2 def, +5 res, heals 5HP, restores condition).

Beware of the traps on tile 3, 5, 11 & 23 and the possible traps on tile 7, 14, 15, 16, 17, 21, 25, 30, & 27! Proceed with caution.
--- Tile 3 & 5 are poison traps. (-5 HP and poison status)
--- Tile 11 & 23 are lava traps. (-5 HP and burn status)

There's nothing on tiles 1, 2, 4.

------------------------- {[ --- Enemy spotted --- ]} -------------------------

There are 19 enemies currently on the map. They are:
--- 1 x Boss on tile 67
--- 3 x Priests on tiles 68, 66, & 57
--- 2 x Mages on tiles 65 & 43
--- 5 x Dark Mages on tiles 55, 45, 48, 41, & 39
--- 2 x Armorknights on tiles 42 & 20
--- 2 x Wolves on tile 34 & 36
--- 4 x Revenants on tiles 11, 10, 9, & 19

The revenant on tile 11 has 20 HP and is burned for 5 more turns.
The revenant on tile 19 has 18 HP and is burned for 4 more turns.

Both Armorknights will drop Vulneraries upon death.
The Revenants on tiles 10, & 19 will drop Arms Scrolls upon death.
The necromancer will drop 500 gold upon death.

---------------------- {[ --- How you doing, pal? --- ]} ----------------------

Alex has 14/19 HP and is poisoned for 5 more turns.
Aruna has 14/20 HP.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Sunil has a weakness to fire magic and laguz slaying weapons.
--- exclaim Watch out for the fire mage.

Rath and Kieran have a weakness to fire magic and horse slaying weapons.
--- exclaim Watch out for the mage on tile 65, the halberd the armorknight on tile 42 has, and the horseslayer the armorknight on tile 20 has.

Annis has a weakness to wind magic, bows, and laguz slaying weapons.
--- exclaim Watch out for the mage on tile 43.

Aruna and Ganon have a weakness to thunder magic, laguz slaying weapons, and dragon slaying weapons

Annis', Clara's, and Ganon's swords are at a disadvantage (-1) against the armorknight's lance on tile 20.
However, Kieran's axe will be super effective (+1) against the armorknights' lances.
Annis', Clara's, and Ganon's swords are super effective (+1) against the armorknight's axe.

Annis can steal a 100 gold from each of the dark mages totaling up to 500 gold. She can also steal the Javelin and Hand Axe from the armorknights.



------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Here's part of a plan we have:
Since the revenant dropped the Arms Scroll on the trap, Alex will be picking it up so no one else gets poisoned. That is, we hope he can roll more than a 1 this time.
PostPosted: Wed Nov 13, 2013 6:09 pm


Even if Alex does only roll a 1 - we have a bard.

Faceless Soldiers
Crew


gabriel sama
Crew

High-functioning Player

PostPosted: Wed Nov 13, 2013 6:20 pm


It'll just be a string of 1s though.
PostPosted: Wed Nov 13, 2013 6:39 pm


Alex needs his jams to get anywhere.

Ninja_Maiden
Crew

Skilled Cleric


Jisen Meizuki
Crew

Stubborn Gifter

PostPosted: Thu Nov 14, 2013 5:05 am


Faceless Soldiers
As Rath stops on space six after defeating the revenant...

...he finds a User Image Longbooooooooooooow!


*o* ...Wait, it's archer/sniper only..... =_=


I will admit, I did not expect you will do that latter style of Fire Emblem's mechanism of the longbow. I thought you would use the FE5-8 mechanism where any bow user can use the longbow. sweatdrop
PostPosted: Thu Nov 14, 2013 10:28 am


The archer class needs some more love, which means exclusive rights to the longer ranged bows. It makes sense to me, anyway. Can you really fire a longbow from horseback? Those things are longer than the human body I think.

Nomad Rath
Vice Captain

Dedicated Guildsman


Ganon Firenight
Crew

Shirtless Powerhouse

PostPosted: Thu Nov 14, 2013 11:24 am


Yeah, longbows are way too huge to fire from horseback. They are, in fact, taller than the average human, which is why they're able to fire the absurd distances they do. I've always felt like longbows should have higher damage at shorter ranges because of the sheer power that goes into firing them. But that wouldn't work game mechanics-wise.
PostPosted: Thu Nov 14, 2013 5:18 pm


Nomad Rath
The archer class needs some more love, which means exclusive rights to the longer ranged bows. It makes sense to me, anyway. Can you really fire a longbow from horseback? Those things are longer than the human body I think.


True about the longbow being longer than the human body. And it makes sense about being difficult to shoot when horseback.

Jisen Meizuki
Crew

Stubborn Gifter


Ninja_Maiden
Crew

Skilled Cleric

PostPosted: Sat Nov 16, 2013 6:34 pm


Game 3~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Apprehend the necromancer! Use deadly force if necessary.
The mission will be over when you capture or kill him or when all allies are defeated.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an indoor map. Units with the Tantivy skill need to roll a 6-sided die for movement.

There are 3 unopened chests on this map.
--- 1 on tile 17
--- 1 on tile 31
--- 1 on tile 35

There are 3 unopened doors with 3 cracked walls next to them.
--- 1 on tile 42
--- 1 on tile 24
--- 1 on tile 33

There are pillars (+1 def) and a throne (+2 def, +5 res, heals 5HP, restores condition).

Beware of the traps on tile 3, 5, 11 & 23 and the possible traps on tile 14, 15, 16, 17, 21, 25, 29, 30, & 27! Proceed with caution.
--- Tile 3 & 5 are poison traps. (-5 HP and poison status)
--- Tile 11 & 23 are lava traps. (-5 HP and burn status)

There's nothing on tiles 1, 2, 4, 6, 7.

------------------------- {[ --- Enemy spotted --- ]} -------------------------

There are 19 enemies currently on the map. They are:
--- 1 x Boss on tile 67
--- 3 x Priests on tiles 68, 66, & 57
--- 2 x Mages on tiles 65 & 43
--- 5 x Dark Mages on tiles 55, 45, 48, 41, & 39
--- 2 x Armorknights on tiles 42 & 20
--- 2 x Wolves on tile 34 & 36
--- 4 x Revenants on tiles 11 & 8

The revenant on tile 11 has 8 HP and is burned for 5 more turns.
The revenant on tile 8 has 16 HP and is burned for 3 more turns.

Both Armorknights will drop Vulneraries upon death.
The Revenant on tiles 8 will drop Arms Scrolls upon death.
The necromancer will drop 500 gold upon death.

---------------------- {[ --- How you doing, pal? --- ]} ----------------------

Aruna has 14/20 HP.
Kieran has 16/21 HP and is burned for 5 more turns.
Sunil has 23/26 HP.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Sunil has a weakness to fire magic and laguz slaying weapons.
--- exclaim Watch out for the fire mage.

Rath and Kieran have a weakness to fire magic and horse slaying weapons.
--- exclaim Watch out for the mage on tile 65, the halberd the armorknight on tile 42 has, and the horseslayer the armorknight on tile 20 has.

Annis has a weakness to wind magic, bows, and laguz slaying weapons.
--- exclaim Watch out for the mage on tile 43.

Aruna and Ganon have a weakness to thunder magic, laguz slaying weapons, and dragon slaying weapons

Annis' and Ganon's swords are at a disadvantage (-1) against the armorknight's lance on tile 20.
However, Kieran's axe will be super effective (+1) against the armorknight's lance.
Clara's lance is at a disadvantage (-1) against the armorknight's axe on tile 42.
However, Annis' and Ganon's swords are super effective (+1) against the armorknight's axe.

Annis can steal a 100 gold from each of the dark mages totaling up to 500 gold. She can also steal the Javelin and Hand Axe from the armorknights.

The team's skills

Sunil
Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; Passive
Quickclaw: Deals back half of damage received from non-adjacent enemies; Passive
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage; If active, Gamble cannot be used)

Aruna
Healtouch: Restores an extra 5HP when healing allies; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive
Demoiselle: Defense and Resistance +2 to all male allies within a 3 tile radius; Passive
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive

Rath
Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; Passive
Canto: Continue moving with leftover range after performing an action; Passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; Passive
Rally Rainbow Spectrum: Roll a 10-sided die to add to all of an ally's stats.

Annis
Locktouch: Open doors and chests
Steal: Steal offhand item or weapon from enemy
Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive
Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; Passive

Kieran
Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; Passive
Canto: Continue moving with leftover range after performing an action; Passive
Gamble: For attack, roll 20-sided die and take that amount of damage from targeted enemy unit's next attack (Die roll only; Cannot be used when Wrath is active)

Clara
Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; Passive
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted
Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive

Alex
Prescience: Damage +2 when attacking an enemy that is at full health; Passive
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Parity: When attacking, ignore terrain bonuses; Passive

Ganon
Perform: Allows friendly unit of choice to move out of turn. Move order goes back to normal after invigorated unit finishes their move.
Special Performance: Roll 4-sided die. Friendly unit of choice takes less damage and deals more damage in next round for die result.
Patience: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; physical attack)
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive
PostPosted: Sat Nov 16, 2013 6:36 pm


Game 4~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Escort Leena's caravan to the designated spot.
Mission will end when she reaches tile 55 or all allies are defeated or she reclasses.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an outdoor map. Units with the Tantivy skill will roll an 8-sided die for movement.

There are 4 unvisited houses on this map.
--- 1 on tile 10
--- 1 on tile 11
--- 1 on tile 13
--- 1 on tile 31

There are forests (+1 def), forts (+2 def and heals 10HP), houses (+1 res), arena (+1 def), shop (+1 res), and church (+2 res).

There could be traps anywhere on this map. Be cautious.

There's nothing on tiles 1, 5, 6.

Places of special interest:
The armory
--- Trade gold for various weapons.
User Image
"Hm? Ah, welcome. What can I do ya for, today?"
[X]

User Image Iron Sword (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Lance (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Axe (D rank | +1 damage | range 1 | 40 uses)
Price: 300
User Image Iron Bow (D rank | +1 damage | range 2 | 40 uses)
Price: 300
User Image - Blocked by "Display Image" Settings. Click to show. Soothing Sword (D rank | +2 damage | range 1 | 10 uses | Heals by the amount of inflicted damage)
Price: 920
User Image Javelin (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
User Image Hand Axe (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700
Bowgun (D rank | +0 damage | range 1-2 | 25 uses)
Price: 700


The shop
--- Trade gold for various healing items.


The church
--- Trade gold for direct healing. 5 gold per HP

The arena
--- Gamble for exp and higher amounts of gold. Visiting once uses up your action phase. You're only allowed 5 visits per game.
Note: By deciding to participate in the arena, you accept the risk of losing health or possibly dying.

After you visit the arena, FS will randomly generate an opponent. You have the option of fighting or fleeing. If you stay to fight, you and the RNG foe need to roll one 10-sided die add your strength or magic then subtract the enemy's defense or resistance stat. Both combatants will be using their most basic weapon so there's no extra damage modifier. Whoever does the most damage wins the match. Simple as that.

--- Hall of Victors
--------- Mihira - 1 win 0 losses (1/5 visits)
--------- Vika - 1 win 0 losses (1/5 visits)

------------------------- {[ --- Enemy spotted --- ]} -------------------------

No enemies can be seen.

---------------------- {[ --- How you doing, pal? --- ]} ----------------------

Vika is down to 15 HP.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Isadora, Seth, and Leena have a weakness to fire magic and horse slaying weapons.

Vika has a weakness to wind magic, bows, and laguz slaying weapons.

Mihira has a weakness to thunder magic, bows, and dragon slaying weapons.

The team's skills

Rin
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); passive
Healtouch: Restores an extra 5HP when healing allies; Passive
Underdog: Def & Res +2 when user's level is lower than the enemy's; Passive

Isadora
Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Guard: Take all damage for friendly unit of choice on the same space. (if unit of choice moves from space, the skill is ineffective)
Rally Resistance: Roll a 10-sided die to add to an ally's resistance.

Ziaram
Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive
Pursuit: For attack, roll two 8-sided dice
Parity: When attacking, ignore terrain bonuses; Passive

Shinon
Prescience: Damage +2 when attacking an enemy that is at full health
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive

Mihira
Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; passive
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted
Defender: Defense and Resistance +1 to allies on the same space

Vika
Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; passive
Maelstrom: Deals back half of damage received from non-adjacent enemies; Passive
Shade: Go unnoticed by enemies, causing them to attack another friendly unit if there is another one in their range. If not, you will be attacked; Passive

Seth
Tantivy: Roll an 8-sided die for movement when outdoors, and a 4-sided die when indoors; passive
Canto: Continue moving with leftover range after performing an action; passive
Pavise: Take less damage from next round of enemies' attacks by 10-sided die amount

Leena
Convoy: All items that units must remove from their inventory when getting an item when their inventory is maxed out to go straight to the Transporter's inventory; Passive
Stockpile: Inventory space of number of allied units x5; Passive (Ex: With 4 allies, the Transport would have the inventory of 4x5=20)
Prayer: When HP is 10 or less, Defense and Resistance +5; passive

Ninja_Maiden
Crew

Skilled Cleric


Misuki Marishima

Gracious Muse

9,900 Points
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PostPosted: Sat Nov 16, 2013 7:14 pm


Just so you know:

This is Leena's innate skill (besides her transporter skills, Convoy and Stockpile.)

Prayer: When HP is 10 or less, Defense and Resistance +5; passive
PostPosted: Sat Nov 16, 2013 7:21 pm


Added.

Ninja_Maiden
Crew

Skilled Cleric


Chaotic Houndoom

PostPosted: Sat Nov 16, 2013 7:27 pm


Anyway those in game 3 are really close to Mire range and most of us can't take it. 9 base magic + 3 from Mire = 12 base damage before the dice roll so the min-max from mire is 13-22 with out defenses/skills coming into play.

Here's the results from Mire stuff at max health with no bonuses to defenses (Dragonskin is accounted for):

Sunil can take a Max Mire
Aruna can take a Max Mire
Rath can take a Max Mire

Clara dies if a 10 is rolled
Kieran dies if a 9 or 10 is rolled
Alex dies if a 7 or higher is rolled
Annis dies if a 6 or higher is rolled
Ganon dies if a 6 or higher is rolled. (Dragonskin is accounted for)

Of course we have rallies and males have Demosielle to help out.

With that noted here is the Mire range map provided by Lethe:

User Image - Blocked by "Display Image" Settings. Click to show.


Please take caution.
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