Hey, Game 4 peeps. I've purchased all our goodies, so now it's time to move out! Who's rolling next? smile
Leo's been waiting to post, but we're apparently waiting on FS first.
Rath's been understandably busy, and since I don't want to post without him being able to set up the next turn, on top of us having to wait after I go regardless, I'm just going to wait patiently till then.
Posted: Sun Nov 24, 2013 9:30 pm
Thanksgiving break is later this week and then after that is my last week of school. After that, I think I'll be able to keep up with the games (having 2 isn't the issue). Graduation is on the 17th, but I don't think it'll be that big of a deal.. it's just community college...
In case this happens again I'm thinking of having somebody have a copy of the files for the games that they can update if I can't. Maybe Lethe, who seems to be pretty on top of things?
Nomad Rath Vice Captain
Dedicated Guildsman
Offline
Jisen Meizuki Crew
Stubborn Gifter
Offline
Posted: Mon Nov 25, 2013 6:17 am
Nomad Rath
In case this happens again I'm thinking of having somebody have a copy of the files for the games that they can update if I can't. Maybe Lethe, who seems to be pretty on top of things?
I don't mind if Lethe temporary takes your place if you're busy. After all, she does keep up-to-date about what's going on in the games as well as making sprite maps (Of course, I don't know if she can do the stat info too. >>; )
But if you like someone to run the games but want to keep the element of surprises, here's my suggestion (you don't have to take it. It's just an opinion and option): Have one person from Game 3 to run Game 4 and vice versa for the other. For example: Lethe can run Game 4 while Gale can run Game 3. That way, the person running the game doesn't know what's going to happen in his or her game (aka: which space are the traps, event items, etc.) because it's being run by another person (unless that person told the other.) However, like I said, it's up to you if you like to use this idea or not. I have no issue about having Lethe temporary running it.
Anyway, no need to worry about the games. It's very understandable that you're busy at the moment, with all the school stuff and graduation. Heck, you're the host of both games so you can take however long time you want. =P
Posted: Mon Nov 25, 2013 11:57 am
Thanks for letting me know what's going on, guys. smile Congrats on graduating, Rath.
I wish I was, but things happen... I can only hope to do better come Spring.
I'll just keep checking every day for updates, like I've always done.
I don't really 'manage' stat info. When a person levels up, I just go to the google doc, over to the character charts, and increase the level by one. Easy.
Nomad Rath Vice Captain
Dedicated Guildsman
Offline
Jisen Meizuki Crew
Stubborn Gifter
Offline
Posted: Mon Nov 25, 2013 4:49 pm
My apologies if I'm not being clear about the stat info. sweatdrop
When I meant by stat info, I meant the gaining exp, the status of the player's condition, what space the player's at, and inventory update. Not the level of the player.
Posted: Mon Nov 25, 2013 6:29 pm
Yeah, that stuff's in the files I would send...
Nomad Rath Vice Captain
Dedicated Guildsman
Offline
Jisen Meizuki Crew
Stubborn Gifter
Offline
Posted: Mon Nov 25, 2013 7:38 pm
Ah... Thanks for clarifying. 3nodding
Posted: Tue Nov 26, 2013 12:32 am
I wouldn't mind being temporary GM. Though I'm starting to become busy with work because Christmas. Chances are I will be on every night but my energy levels are going to vary depending on how long my shift is and how many people treat coffee like srs business and their barista like a dumb, useless b***h.
I'd just need the files to make the profiles because I'm too lazy to emulate that like I do the maps.
From my understanding the stats are rounded down during level ups. Like since Aruna has 19.6 HP it just translates to 19 HP in game.
Ninja_Maiden Crew
Skilled Cleric
Offline
WhirlwindTerror Crew
Dedicated Raider
Offline
Posted: Tue Nov 26, 2013 10:21 am
And I wouldn't mind doing game 3. I work full time but other than active work hours I'm fairly open unless I'm not. I have no family or anyone who cares about having me around for the holidays locally so that won't be a concern for me.
Posted: Wed Nov 27, 2013 7:22 pm
Game 4~
-------------------------- {[--- The Mission ---]} --------------------------
Escort Leena's caravan to the designated spot. Mission will end when she reaches tile 55 OR all allies are defeated or she reclasses.
------------------------- {[--- About the map ---]} -------------------------
This is an outdoor map. Units with the Tantivy skill will roll an 8-sided die for movement.
There is 1 unvisited house on this map. ---1 on tile 31
There are forests (+1 def), forts (+2 def and heals 10HP), houses (+1 res), arena (+1 def), shop (+1 res), and church (+2 res).
There could be traps anywhere on this map. Be cautious.
Places of special interest: The armory --- Trade gold for various weapons.
"Hm? Ah, welcome. What can I do ya for, today?" [X]
Iron Sword (D rank | +1 damage | range 1 | 40 uses) Price: 300 Iron Lance (D rank | +1 damage | range 1 | 40 uses) Price: 300 Iron Axe (D rank | +1 damage | range 1 | 40 uses) Price: 300 Iron Bow (D rank | +1 damage | range 2 | 40 uses) Price: 300 Soothing Sword (D rank | +2 damage | range 1 | 10 uses | Heals by the amount of inflicted damage) Price: 920 Javelin (D rank | +0 damage | range 1-2 | 25 uses) Price: 700 Hand Axe (D rank | +0 damage | range 1-2 | 25 uses) Price: 700 Bowgun (D rank | +0 damage | range 1-2 | 25 uses) Price: 700
The shop --- Trade gold for various healing items.
"Welcome, welcome... see anything that suits your fancy?" [X]
Herb (Heals 5 HP | 5 uses) Price: 150 Vulnerary (Heals 10 HP | 3 uses) Prince: 300 Concoction (Heals 15 HP | 3 uses) Price: 1000 Pure Water (Temporarily increases Resistance by 5; effect decreases by 1 each turn) Price: 600 Fire (E rank | +0 damage | range 1-2 | infinite uses) Price: 150 Thunder (E rank | +0 damage | range 1-2 | infinite uses) Price: 150 Wind (E rank | +0 damage | range 1-2 | infinite uses) Price: 150 Heal (E rank | +5 heal | range 0-1 | 30 uses) Price: 600
The church --- Trade gold for direct healing. 5 gold per HP
The arena --- Gamble for exp and higher amounts of gold. Visiting once uses up your action phase. You're only allowed 5 visits per game.
Note: By deciding to participate in the arena, you accept the risk of losing health or possibly dying.
After you visit the arena, FS will randomly generate an opponent. You have the option of fighting or fleeing. If you stay to fight, you and the RNG foe need to roll one 10-sided die add your strength or magic then subtract the enemy's defense or resistance stat. Both combatants will be using their most basic weapon so there's no extra damage modifier. Whoever does the most damage wins the match. Simple as that.
So the formula looks like this: # rolled + your Str/Mag - enemy's Def/Res = total damage
Also even if you lose, the price doubles the next time you visit.
---------------------- {[--- How you doing, pal? ---]} ----------------------
Vika is down to 14 HP. Ziaram is down to 12 HP. Shinon is down to 8 HP.
------------------------- {[--- Oh by the way... ---]} -------------------------
Isadora, Seth, and Leena have a weakness to fire magic and horse slaying weapons.
Vika has a weakness to wind magic, bows, and laguz slaying weapons.
Mihira has a weakness to thunder magic, bows, and dragon slaying weapons.
The team's skills
Rin Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); passive Healtouch: Restores an extra 5HP when healing allies; Passive Underdog: Def & Res +2 when user's level is lower than the enemy's; Passive
Isadora Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive Canto: Continue moving with leftover range after performing an action; passive Guard: Take all damage for friendly unit of choice on the same space. (if unit of choice moves from space, the skill is ineffective) Rally Resistance: Roll a 10-sided die to add to an ally's resistance.
Ziaram Vantage: If an attacking enemy rolls the same number (total combined die roll, regardless of dice used) as the unit's last attack, then the unit will do that damage to the enemy, instead of the enemy doing that damage to the unit; passive Pursuit: For attack, roll two 8-sided dice Parity: When attacking, ignore terrain bonuses; Passive
Shinon Prescience: Damage +2 when attacking an enemy that is at full health Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow) Provoke: Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive
Mihira Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted Defender: Defense and Resistance +1 to allies on the same space
Vika Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive Maelstrom: Deals back half of damage received from non-adjacent enemies; Passive Shade: Go unnoticed by enemies, causing them to attack another friendly unit if there is another one in their range. If not, you will be attacked; Passive
Seth Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; passive Canto: Continue moving with leftover range after performing an action; passive Pavise: Take less damage from next round of enemies' attacks by 10-sided die amount
Leena Convoy: All items that units must remove from their inventory when getting an item when their inventory is maxed out to go straight to the Transporter's inventory; Passive Stockpile: Inventory space of number of allied units x5; Passive (Ex: With 4 allies, the Transport would have the inventory of 4x5=20) Prayer: When HP is 10 or less, Defense and Resistance +5; passive