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What kind of format should games be done in?
  Games that are played slowly and casually over longer periods of time
  Scheduled games, perhaps done in phases, where all players come online together for an hour or so and take turns together
  Other (please explain in post)
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Ninja_Maiden
Crew

Skilled Cleric

PostPosted: Wed Nov 27, 2013 8:14 pm


Game 3~
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


-------------------------- {[ --- The Mission --- ]} --------------------------

Apprehend the necromancer! Use deadly force if necessary.
The mission will be over when you capture or kill him OR when all allies are defeated.

User Image - Blocked by "Display Image" Settings. Click to show.


------------------------- {[ --- About the map --- ]} -------------------------

This is an indoor map. Units with the Tantivy skill need to roll a 6-sided die for movement.

There are 2 unopened chests on this map.
--- 1 on tile 31
--- 1 on tile 35

There are 3 unopened doors with 3 cracked walls next to them.
--- 1 on tile 42
--- 1 on tile 24
--- 1 on tile 33

There are pillars (+1 def) and a throne (+2 def, +5 res, heals 5HP, restores condition).

Beware of the traps on tile 3, 5, 11, 14, 16, 21, 25, & 23 and the possible traps on tile 29, & 27! Proceed with caution.
--- Tile 3 & 5 are poison traps. (-5 HP and poison status)
--- Tile 11, 14, 16, 21, 23, & 25 are lava traps. (-5 HP and burn status)

There's nothing on tiles 1, 2, 4, 6, 7, 8, 9, 10, 13, 15, 17.

------------------------- {[ --- Enemy spotted --- ]} -------------------------

There are 13 enemies currently on the map. They are:
--- 1 x Boss on tile 67
--- 3 x Priests on tiles 68, 66, & 45
--- 2 x Mages on tiles 65 & 43
--- 5 x Dark Mages on tiles 55, 45, 48, 41, & 39
--- 1 x Armorknight on tiles 42
--- 1 x Wolf on tile 36

Armorknight will drop a Vulnerary upon death.
The necromancer will drop 500 gold upon death.

---------------------- {[ --- How you doing, pal? --- ]} ----------------------

Aruna has 14/19 HP.
Annis has 14/16 HP and is burned for 2 more turns.
Clara has 19/23 HP and is burned for 3 more turns.
Sunil has 23/26 HP.

------------------------- {[ --- Oh by the way... --- ]} -------------------------

Sunil has a weakness to fire magic and laguz slaying weapons.
--- exclaim Watch out for the fire mage.

Rath has a weakness to fire magic and horse slaying weapons.
--- exclaim Watch out for the mage on tile 65 and the halberd the armorknight on tile 42 has.

Annis has a weakness to wind magic, bows, and laguz slaying weapons.
--- exclaim Watch out for the mage on tile 43.

Aruna, Ganon, and Tiki have a weakness to thunder magic, laguz slaying weapons, and dragon slaying weapons

Clara's lance is at a disadvantage (-1) against the armorknight's axe on tile 42.
However, Annis' and Ganon's swords are super effective (+1) against the armorknight's axe.

Annis can steal a 100 gold from each of the dark mages totaling up to 500 gold. She can also steal the Hand Axe from the armorknight.

The team's skills

Sunil
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Quickclaw: Deals back half of damage received from non-adjacent enemies; Passive
Wrath: Deal double damage when under half health; Passive (Die roll is doubled, not total damage; If active, Gamble cannot be used)

Aruna
Healtouch: Restores an extra 5HP when healing allies; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive
Demoiselle: Defense and Resistance +2 to all male allies within a 3 tile radius; Passive
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive

Rath
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Canto: Continue moving with leftover range after performing an action; Passive
Anathema: Defense and Resistance -1 to all enemies within a 3 tile radius; Passive
Rally Rainbow Spectrum: Roll a 10-sided die to add to all of an ally's stats.

Annis
Locktouch: Open doors and chests
Steal: Steal offhand item or weapon from enemy
Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive

Clara
Tantivy: Roll an 8-sided die for movement when outdoors, and a 6-sided die when indoors; Passive
Critical: For attack, roll two 4-sided dice. If you roll doubles, then double total damage inflicted
Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn); Passive

Alex
Prescience: Damage +2 when attacking an enemy that is at full health; Passive
Bowfaire: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow)
Parity: When attacking, ignore terrain bonuses; Passive

Tiki
Boon: Adjacent allies recover their condition at the beginning of each turn; Passive
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive
Miracle: Character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); Passive

Ganon
Perform: Allows friendly unit of choice to move out of turn. Move order goes back to normal after invigorated unit finishes their move.
Special Performance: Roll 4-sided die. Friendly unit of choice takes less damage and deals more damage in next round for die result.
Patience: After specifying intention, do no attack this turn, do double damage next turn (Die roll is doubled, not total damage; physical attack)
Dragonskin: When attacked, the enemy's die roll is cut in half unless the attack is made with thunder magic or a weapon effective on dragons; Passive


Note about Mire: Written by Mel
Queen Melethia Dagon
Anyway those in game 3 are really close to Mire range and most of us can't take it. 9 base magic + 3 from Mire = 12 base damage before the dice roll so the min-max from mire is 13-22 with out defenses/skills coming into play.

Here's the results from Mire stuff at max health with no bonuses to defenses (Dragonskin is accounted for):

Sunil can take a Max Mire
Aruna can take a Max Mire
Rath can take a Max Mire

Clara dies if a 10 is rolled
Alex dies if a 7 or higher is rolled
Annis dies if a 6 or higher is rolled
Ganon dies if a 6 or higher is rolled. (Dragonskin is accounted for)

Of course we have rallies and males have Demosielle to help out.

With that noted here is the Mire range map provided by Lethe:

User Image - Blocked by "Display Image" Settings. Click to show.


Please take caution.


It looks like we might need to go deeper to get the necromancer to take the Mire bait.
PostPosted: Thu Nov 28, 2013 5:00 am


*sees Mihira facing against a level 3 Hawk, but did damage to a raven*

... Um... Did that bird reclass its own tribe? >>;

Jisen Meizuki
Crew

Stubborn Gifter


WhirlwindTerror
Crew

Dedicated Raider

PostPosted: Thu Nov 28, 2013 9:16 am


Yes. Mihira hit it so hard it turned into a raven.
PostPosted: Sat Nov 30, 2013 11:05 pm


Well due to Nick being gone for a little while which is all explained here:

http://www.gaiaonline.com/guilds/viewtopic.php?t=24131911&page=last

I'll be taking the role as Seth in Game 4. I have talked to Rath and he is ok with this.

Chaotic Houndoom


Jisen Meizuki
Crew

Stubborn Gifter

PostPosted: Sun Dec 01, 2013 5:48 am


Queen Melethia Dagon
Well due to Nick being gone for a little while which is all explained here:

http://www.gaiaonline.com/guilds/viewtopic.php?t=24131911&page=last

I'll be taking the role as Seth in Game 4. I have talked to Rath and he is ok with this.


Glad to hear you are doing this for Seth. He's grateful to have a friend like you.


On different topic: I'm guessing Sunil is not going to get a temporary stat bonus? sweatdrop
PostPosted: Sun Dec 01, 2013 9:28 am


Jisen Meizuki
Queen Melethia Dagon
Well due to Nick being gone for a little while which is all explained here:

http://www.gaiaonline.com/guilds/viewtopic.php?t=24131911&page=last

I'll be taking the role as Seth in Game 4. I have talked to Rath and he is ok with this.


Glad to hear you are doing this for Seth. He's grateful to have a friend like you.


On different topic: I'm guessing Sunil is not going to get a temporary stat bonus? sweatdrop


I think Rath forgot, and now that it's been said here it will be fixed

Chaotic Houndoom


Wyvern Lord Vaida

Dangerous Lunatic

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PostPosted: Wed Dec 04, 2013 7:11 am


So for game 4, I intend to finish my arena rounds and then I'll be good. I expect the others want to do theirs as well, I don't know about Seth or Isadora.

Could Leena pass out some of the things she bought for people while we're doing that? Better to have a vulnerary before heading out just in case.
PostPosted: Wed Dec 04, 2013 3:58 pm


Wyvern Lord Vaida
So for game 4, I intend to finish my arena rounds and then I'll be good. I expect the others want to do theirs as well, I don't know about Seth or Isadora.

Could Leena pass out some of the things she bought for people while we're doing that? Better to have a vulnerary before heading out just in case.

Sure, I could manage that! The closer you guys move to my space, the better.

Though I'm really itching for action. I know I won't be getting any combat experience, of course, but I feel like we're lagging behind game 3 who's already encountered the enemy.

We're still setting up. It's not exciting yet, but I'm sure it will be soon.

Misuki Marishima

Gracious Muse

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Jisen Meizuki
Crew

Stubborn Gifter

PostPosted: Wed Dec 04, 2013 5:32 pm


Misuki Marishima
Wyvern Lord Vaida
So for game 4, I intend to finish my arena rounds and then I'll be good. I expect the others want to do theirs as well, I don't know about Seth or Isadora.

Could Leena pass out some of the things she bought for people while we're doing that? Better to have a vulnerary before heading out just in case.

Sure, I could manage that! The closer you guys move to my space, the better.

Though I'm really itching for action. I know I won't be getting any combat experience, of course, but I feel like we're lagging behind game 3 who's already encountered the enemy.

We're still setting up. It's not exciting yet, but I'm sure it will be soon.


What Sue said. While I understand some wants to max their limit on the arena to gain exp, we are lagging behind the game. Besides Leena doing some trading around, the only thing Seth and I can do is Talk Action and that's like a 50% chance of getting some temporary stat bonus or not.

Even if Seth or I take the arena abuse after you guys are done, do you think people like to wait before moving forward?
PostPosted: Wed Dec 04, 2013 5:36 pm


Jisen Meizuki
Misuki Marishima
Wyvern Lord Vaida
So for game 4, I intend to finish my arena rounds and then I'll be good. I expect the others want to do theirs as well, I don't know about Seth or Isadora.

Could Leena pass out some of the things she bought for people while we're doing that? Better to have a vulnerary before heading out just in case.

Sure, I could manage that! The closer you guys move to my space, the better.

Though I'm really itching for action. I know I won't be getting any combat experience, of course, but I feel like we're lagging behind game 3 who's already encountered the enemy.

We're still setting up. It's not exciting yet, but I'm sure it will be soon.


What Sue said. While I understand some wants to max their limit on the arena to gain exp, we are lagging behind the game. Besides Leena doing some trading around, the only thing Seth and I can do is Talk Action and that's like a 50% chance of getting some temporary stat bonus or not.

Even if Seth or I take the arena abuse after you guys are done, do you think people like to wait before moving forward?

It's irritating as all hell, but if we can get a coordinated movement going then it's not going to make much of a difference in time if all of us take five rounds at the arena. What's holding us up primarily are life's hiccups, which I've stopped getting pissy about because s**t happens. We'll catch up eventually.

WhirlwindTerror
Crew

Dedicated Raider


Nomad Rath
Vice Captain

Dedicated Guildsman

PostPosted: Fri Dec 13, 2013 8:51 pm


Sue, it's... not your turn. It's been the same turn order since the game started, not sure why you think it's changed?
PostPosted: Fri Dec 13, 2013 10:49 pm


Nomad Rath
Sue, it's... not your turn. It's been the same turn order since the game started, not sure why you think it's changed?
I thought since Isadora Pm'd me that I had to take immediate action. I'll save the text for my next move, I suppose. Sorry about that, I'll delete it.

Just to be clear, where is the turn order in game 4? I've really just been moving when others tell me it's my turn.

Misuki Marishima

Gracious Muse

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Ssbmfreak36

PostPosted: Fri Dec 13, 2013 10:53 pm


Well for those who haven't seen me in the Blast, I have returned, and thus I will be taking control of Seth again in Boardgame 3. Many thanks to Jen for doing that for me while I dealt with my crap. Anyways, things sure escalated quickly huh? Jen forwarded me the thing Isa, and that sounds like a good plan. You and I are probably the best at tanking hits, because anything not magically inclined is going to do VERY little damage to me, if any at all, so that's good. The big problem is the mage, and the fact that Leena is poisoned. Also I noticed that the mage on Space 20 has TOMEFAIRE, so that is a GIGANTIC problem, as if he rolls a 4, he can attack the people on space 14, creating...things. I think you and I should probably attack an enemy on space 3, me a thief for weapon triangle, and you the bandit for the same reason. This is provided the RNG is cooperative, and if not, we need to block off space 14 from the enemies. That is priority number one. I can tank hits if it comes to that, as Pavise+Massive Defense=very little damage if any. Vaida should probably attack the other Thief as well, hopefully getting rid of it, either that or finishing off an enemy me or Isa don't kill. things have gotten really hairy really fast, and we need to adjust quickly. Here's too good rolls, and happy hunting.
PostPosted: Fri Dec 13, 2013 11:01 pm


Misuki Marishima
Nomad Rath
Sue, it's... not your turn. It's been the same turn order since the game started, not sure why you think it's changed?
I thought since Isadora Pm'd me that I had to take immediate action. I'll save the text for my next move, I suppose. Sorry about that, I'll delete it.

Just to be clear, where is the turn order in game 4? I've really just been moving when others tell me it's my turn.


in this post

Kashigan

Omnipresent Loiterer


gabriel sama
Crew

High-functioning Player

PostPosted: Fri Dec 13, 2013 11:45 pm


Ssbmfreak36
Well for those who haven't seen me in the Blast, I have returned, and thus I will be taking control of Seth again in Boardgame 3. Many thanks to Jen for doing that for me while I dealt with my crap. Anyways, things sure escalated quickly huh? Jen forwarded me the thing Isa, and that sounds like a good plan. You and I are probably the best at tanking hits, because anything not magically inclined is going to do VERY little damage to me, if any at all, so that's good. The big problem is the mage, and the fact that Leena is poisoned. Also I noticed that the mage on Space 20 has TOMEFAIRE, so that is a GIGANTIC problem, as if he rolls a 4, he can attack the people on space 14, creating...things. I think you and I should probably attack an enemy on space 3, me a thief for weapon triangle, and you the bandit for the same reason. This is provided the RNG is cooperative, and if not, we need to block off space 14 from the enemies. That is priority number one. I can tank hits if it comes to that, as Pavise+Massive Defense=very little damage if any. Vaida should probably attack the other Thief as well, hopefully getting rid of it, either that or finishing off an enemy me or Isa don't kill. things have gotten really hairy really fast, and we need to adjust quickly. Here's too good rolls, and happy hunting.


Tomefaire is not that big of an issue, as the highest roll that mage can get is a 4 if they use that skill. Shinon's the one that's going to be targeted in that case because of Provoke. That's why Rin should heal Shinon first, so that he can survive a Tomefaire if it does happen. The mage only has a 25% chance of even making it to where he can attack, so you guys should be mostly okay.

You, Mihira, and Isa should stay on Tile 12 to serve as a wall. Your defenses are more than enough to minimize damage. Leena, Shinon, Ziaram, and Rin should camp out on Tile 14, (with Rin providing heals to Shinon first and then to either Ziaram, Leena or Vika) and Vika on 15. Vika does have Maelstrom, so if she does get attacked she can at least return half-damage to indirect attacks. Which Tomefaire is a part of.

There isn't much that can be done to completely negate all damage, so the best option is to minimize as much damage as possible.
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