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[Knight] Red Cliff / Ian Chen Goto Page: 1 2 3 [>] [»|]

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oneironym

Stubborn Strategist

PostPosted: Tue Apr 20, 2010 10:44 pm


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PostPosted: Tue Apr 20, 2010 10:46 pm


♙Jia Chen♟
Call me Ian, please!

User Image - Blocked by "Display Image" Settings. Click to show.Name: Jia Chen

Nicknames: He tells his teachers and other people at school to call him Ian, but he does not protest if friends want to call him by his Chinese name.

Gender: Male

Age: 19

Birthday: July 8th

Sign: Cancer

Blood Type: B

Fav. Food: Coffee. That's a food, right? Oh, also, his father's twice-cooked pork.

Hated Food: Anything dairy. Milk does not agree with him, so he hates it right back.

School: DCU freshman

Gemstone: Moonstone

Hobbies:
Music - Ian learned the piano from a young age, and also picked up the flute in middle school. He still takes band now, and enjoys it, but after his father bought him a guqin on a family trip to Beijing during the Olympics last summer, his heart has been primarily with teaching himself that instrument. Even when he is not playing, Ian likes to have music to listen to. During boring classes (math), he will sometimes have his sweatshirt on with an earbud cord threaded up under it to listen to something nice through one earbud, just to help keep himself awake. Classical music is his professed favorite, but lately he has been listening to a lot of techno, and has some music editing software on his birthday list so he can try a bit of remixing himself. He will listen to pretty much any genre, but prefers to avoid rap because he likes music for the melody first and foremost.

Strategy gaming - He does not play any sports, but Ian is all over chess club. He also spends at least an hour a day online playing things like chess and go over the internet. And his mother has learned to cut out the chess puzzles from the paper every day and pack them with Ian's lunch so he can work on them if he has no one to chat with during lunch period. He takes his competitions seriously, but remains good-natured even when he loses - Ian is hardly the type to hold a grudge, but will remember those who defeat him as worthy rivals. And if he is ever hanging out with friends and no one can decide what to do, Ian defaults to trying to teach them how to play Go, or one of his other strategy video games.

Chinese history - His father's family came to Destiny City from China a few generations back, and then he and his wife adopted Ian, who was born in China. Though Ian moved early enough so that he had no trouble growing up with Destiny City's culture and language, he has developed a great interest in the history of where he was born, and spends a fair amount of his free time reading about it. The great abundance of strategy video games involving the Warring States or Three Kingdoms periods are part of this, so if Ian is not glued to online chess or Go, you can bet he is in front of his Playstation getting his Art of War on. Or reading any number of novels or history books. The boy has no objections to carting around an extra hardbound 300-page translated Chinese novel with him around school with his text books.

---

Virtues:
Peacekeeper - When people start getting upset with each other, Ian does his best to step in and smooth things over. He likes to see the good in others, and has found that, if altercations come up between members in a club or a group project, his keen eye for his friends' strengths proves quite helpful - separate the two with problems and praise them for their respective skills, then outline some compromise aimed to allow them both to shine while keeping each out of the other's way. Ian is loathe to have to throw himself into a physical confrontation for fear of being beaten up, but will try to talk tempers down if at all possible. In general, he chooses his battles, but if, say, partners on a project he is involved with are getting up in each others' grills, obviously something must be done so the conflict does not end up hurting everyone's grades.

Let me help you with that - Ian tries to be outgoing and reach out to people when he can, but mostly in a helpful sense. As stated below, he is quite shy, but tries to deal with that by being polite and helpful. He has just found that, in social interactions, he prefers offering help and doing things for others over trying to find other ways to fill that awkward silence. Polite exchanges are pretty scripted, and of course if he is carrying someone's groceries or holding a door, it is not always necessary to talk at all; Ian finds that sort of thing easier and more comfortable than trying to make small-talk. It works pretty well, too: he makes friends, and he feels good about himself for lending a hand, but he has trouble going beyond this first step. As a result, he is distant and nervous, but still a considerate and sincere person. He does his best to avoid being rude to anyone, even if they have been hurtful to him in the past. Ian would prefer avoiding someone entirely over actively antagonizing him.

Strategist - Though he is too shy a person to step up in a leadership role, Ian surprises himself sometimes when he is in a position to act as a strategist. He does his best to learn about his teammates, even if he is fearful of reaching out and actually befriending them, but still puts what information he gathers to good use when it comes to meting out tasks to a group. This sort of interaction is alright for the ordinarily-shy boy because he feels he is not dealing with people directly on a personal level, but is more keeping them out at arm's length while he points out who should work on what. As a result, in spite of his politeness, Ian may come across as bossy, telling people what to do and pretending he knows them but being unwilling to actually befriend his comrades. He will not start altercations with those who disagree with his suggestions, but dissent makes him nervous; Ian defends his opinions on how things should be done, but anyone who is stubborn enough in their own methods would be able to overrule him.

---

Flaws:
High-strung - Ian is a bit of a worrier. While he feels he does his best work under pressure, he tends to fret about little things, as well. While some people enjoy adrenaline rushes, Ian prefers not to seek them, and avoids things like roller coasters. When stress gets to him, he can get anxious, and has been known to miss school occasionally with stomach aches or headaches. He also tends to fidget; sitting in class, Ian will always be twirling a pen, tapping his fingers a little, wiggling his foot. Harmless to many, but still drives some people crazy. His nervousness is primarily a social one, though - when met with a slew of assignments with the same due date, Ian will calm down with a coffee and get things done, and his chess and go games find his nerves surprisingly steady. Concern for getting hurt in battle will always make him a bit reluctant to fight as a senshi, but other than that, his feelings for facing the negaverse may vary from fight to fight depending on whether he views the particular engagement as a match of strategy, strength, or diplomacy.

Shy - Perhaps he believes the stereotypes too much, but Ian is somewhat shy when meeting others, particularly girls. He has never really dated before, partly from worry at his lack of experience and partly because he knows he is a nerd and is not sure if any girl would want to date him. Self-defeating and self-perpetuating, he knows, but the poor boy has yet to steel himself up and actually make the first move himself. As far as friendships go, his usual modus operandi of "please"-"thank you"-"may I help you with that?" has won him friends, but still worries and tends to let people come to him. In groups of friends or just acquaintances working on a project, Ian will often only speak up if no one else does, or if people ask him directly for his opinion. His New Year's resolution is to work on being more assertive, but it should also be noted that this the third year in a row that he has tried this.

At face value - Because he is a sincere person himself, and because he is an optimist who likes to see the best in people, Ian almost always takes literally what people tell him. He has no more problems than the average high schooler at reading emotional cues from others, but, perhaps because he himself does his best to be very genuine, it often simply does not occur to him to suspect that someone might be lying. Ian also gets nervous around people of the sarcastic sort, as he never knows for sure when they are kidding; as a result, those who toss playful insults often risk inadvertently wounding the young man. Of course, he is not wholly blind - Ian will catch lies if he has enough reason to doubt someone's words, and he will also become mistrustful of those who repeatedly lie to him (though if they wish to regain his trust, they may have great difficulty getting him to believe anything they say!). He may read all day into your chess moves, but if you tell him that you are crying because you got something in your eye to avoid having to talk about your dog who just died, Ian will probably never suspect otherwise. This is a weakness, as it hampers his ability to judge character.

PHYSICAL DESCRIPTION

Eyes - Red, single-lidded, and behind a pair of narrow squarish silver-framed glasses.

Hair - Dark red and shoulder blade-length with no fringe, tied back in a low ponytail with a white ribbon.

Face - Heart-shaped with a bit of youthful chub in his cheeks, and a high forehead.

Body - Shorter than average and actually fairly scrawny. Neither of these things bother him - he is pretty cool with how he looks.

oneironym

Stubborn Strategist


oneironym

Stubborn Strategist

PostPosted: Tue Apr 20, 2010 10:48 pm


♘Red Cliff♞
Page of Mars
User Image - Blocked by "Display Image" Settings. Click to show.Red Cliff Page of Mars

Page Weapon: feather duster

Squire Weapon: war fan
Squire Magic: As a Squire, Red Cliff's first magic allows him to "spirit-link" two teammates together (or link himself to one teammate) mentally, to improve their combat coordination. By touching a willing target, he can create a spirit link between allies, allowing them to communicate wordlessly in order to boost their ability to work together. The link itself is immaterial, and cannot get caught on anything or anyone else, though it may be visible as a faint purple chain.

Linked targets can share thoughts over distance. Although Red Cliff can maintain the link regardless of the space between them, the thought-sharing only carries about as well as a clear speaking voice; for this effect to be useful, the targets would have to be close enough that they would be able to hear each other. Targets must think "at" each other along the spirit link to communicate effectively; thoughts may inadvertently slip though at the targets' discretion.

This effect also persists 30 seconds, or until Red Cliff cancels the effect, or if the targets move out of range.
    To cast:
    - targets must be willing
    - he must be able to see both targets
    - targets must be within touching distance of each other
    - he must touch one of them (the other guy if, if he is linking that foe to himself)

    To maintain:
    - he must remain within about 30yds of both targets

    Spirit link will:
    - allow sharing of thoughts between targets

    Spirit link will not:
    - allow targets to hear 100% of each others' thoughts, though some may slip through
    - exert any physical effect on either target
    - get caught or tangled on anything, but may be seen as a faint ethereal purple chain


ASPECT OF MARS: The raging fires of an active battlefield seem to always be illuminating Knights of Mars. They are so filled with the spirit of war that taking damage invigorates them with a short surge of energy instead of slowing them down. While losing blood and breaking bones are still a danger to them, these Knights have been able to turn such things into motivation to keep fighting instead of reasons to stop.

Knight Weapon: ornate war fan
Knight Magic: When he reaches Knight stage, Red Cliff's second magic will allow him to "spirit-chain" foes together. He must be holding his weapon to use this ability. Two human targets are required, and they may be allies or enemies, or even himself, however he must be able to see both of them when he casts the spell, they must already be in range of each other, and he must also touch one target. Linked targets may not be more than about six feet or so (touching distance?) away from each other for as long as the effect persists; stretching this bond would cause considerable discomfort but no damage of any kind, so it would be possible to break the spell through sheer willpower. Linked targets would also tend to pull each other around, however holding one target in the air with the spirit chain alone (i.e., carrying someone while flying, or preventing someone from falling off a cliff) would be exceedingly uncomfortable for both parties involved, particularly as the chain would break within a few seconds. The chain itself is not actually material - the two targets nor their link would be affected if they, say, walked on either side of a light pole, and it cannot be touched. Also while chained, neither target may teleport.

This effect also persists 30 seconds, unless Red Cliff cancels the effect, the targets move out of range, or they break the effect themselves.
    To cast:
    - he must be able to see both targets
    - they must already be within touching distance of each other
    - he must touch one of them (the other guy if, if he is chaining that foe to himself)

    To maintain:
    - he must remain within about 30yd of both of them
    - chain can be broken through willpower of targets

    Spirit chain will:
    - cause pain if stretched
    - prevent teleportation
    - cause targets to pull each other around slightly

    Spirit chain will not:
    - hold one target unsupported (i.e., in mid air)
    - get caught or tangled on anything; it is immaterial, but may be seen as a shimmering purple chain


Summons Creature: ???
Summons Ability: ???
PostPosted: Tue Apr 20, 2010 10:51 pm


♔Family♕
Some people can't even tell I'm adopted

Lawrence Chen -

Amanda Pak Chen -

oneironym

Stubborn Strategist


oneironym

Stubborn Strategist

PostPosted: Tue Apr 20, 2010 10:53 pm


♖Friends♜


.People
confused Zachary - I dunno, we haven't spoken in a while. Hopefully things are still cool between us.
3nodding Sophie - She seems very nice, and likes to play games. Dominoes aren't usually quite my thing, but we had fun, and that's all that matters!
question Simon
ninja Mr. Darrow - He was just a nice librarian, but now, I must admit, he's a pretty hardcore guy, too.
exclaim RedHerring - A worthy rival!
sweatdrop Serah - I guess I would say "abnormally friendly". Hopefully she's not just making fun of me.

question Abigail - If only we had met under better circumstances gonk

.Powered Allies


.Powered Enemies
PostPosted: Tue Apr 20, 2010 10:55 pm


♗Records♘
... but I'm not a Grand Historian. Yet


=Awakening=
- 説不清對与錯
- Time for Adjustment [595]
- Show Me Your Moves
- Confidence Builder
- Tomorrow Dreams (ORP)
- Practice Makes Perfect
Search and Rescue
- A Walk in the Park
- Red Halls
- Gaṛhanēvālā's Campaign
- You Don't Know Me, but I Know You
- A Page or Part of a Book?

♖/♜ = regular
/ = solo
♘/♞ = battle
White chess symbol indicates unfinished RP
Strikethrough indicates abandoned RP
Solos have word-counts after

oneironym

Stubborn Strategist


oneironym

Stubborn Strategist

PostPosted: Tue Apr 20, 2010 10:57 pm


_Requirements_
Level up!

solo
regular
battle

Squire: 13x RPs, 5 battle minimum

8x solo (and/or item equivalent)


Knight: 18x RPs, 6 battle minimum

12x solo (and/or item equivalent)

PostPosted: Tue Apr 20, 2010 11:00 pm


_Past Life_
my own Red Cliffs?


Red Cliff Page of Mars
the closet poet, the chessmaster
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀

Past Life Name: Kangyu
Past Life Sex: male
Age
+++
At Awakening: 10
+++At Death: 30ish
Significant Other: probably
Children?: probably not


▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀


User Image - Blocked by "Display Image" Settings. Click to show.

oneironym

Stubborn Strategist


oneironym

Stubborn Strategist

PostPosted: Tue Apr 20, 2010 11:03 pm


_Album_


User Image - Blocked by "Display Image" Settings. Click to show..Official
Meadowview Uniform by LizzyMoo
Casual Civ by and be blue
Page of Mars by and be blue


.Other arts
shy!face by Smerdle ☛
missing!face by LuciferForce
Bishop to rook's 5 by LuciferForce
A pawn, you say? by Akijika
Fear the duster by Achy-Shopkeeper


.Polyvore
Polyvore closet
PostPosted: Tue Apr 20, 2010 11:06 pm


_Playlist_


Fulkultur - Fuldans / The Ugly Dance
Devo - March On

oneironym

Stubborn Strategist


oneironym

Stubborn Strategist

PostPosted: Tue Apr 20, 2010 11:08 pm


Character name: Red Cliff // Ian Chen
Faction: Order
Rank: Squire
What are they doing now? Pushing up daisies
Any big/important things that have happened to the character during the past five years that you'd like to share? Red Cliff got his Zhao Yun moment helping to rescue a family from a swarm of youma, but died shortly thereafter from his injuries. Somewhere in or near Destiny City, there is one family of four at least that knows the knights are not the problem.
PostPosted: Tue Apr 20, 2010 11:10 pm


十二/十五

oneironym

Stubborn Strategist


oneironym

Stubborn Strategist

PostPosted: Tue Apr 20, 2010 11:11 pm


十三/十五
PostPosted: Tue Apr 20, 2010 11:15 pm


_Credits_
~~~~

Sailor Moon is Naoko Takeuchi's
ItNotM is Natsube's
Ian is Kumoru's!
Student form by LizzyMoo~
Page art by and be blue
Other arts are copyright their respective artists. Do not steal!

oneironym

Stubborn Strategist


oneironym

Stubborn Strategist

PostPosted: Tue Apr 20, 2010 11:17 pm


_Code Like Ian_
lazy lazy!

[color=#771522][size=15][b]__[/b][/size][/color]
[color=#483b8d][i][/i][/color]


also,
♔ ♕ ♖ ♗ ♘ ♙ ♚ ♛ ♜ ♝ ♞ ♟

#483b8d | #771522 | #371816
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