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NecroPlant

Trash Gardener

PostPosted: Sun Mar 26, 2017 4:15 pm
x
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User Image

Full Name:Kyomei Nenemaru [ Follower of the Tao ] [2/10] {Buddhism}
Nickname:Ne ne

Age: 14
Birthdate: Oct 29th
Gender: F

Height: 5'1
Weight: 104 lbs
Tattoos:
Several Lines of Scripture
Yin Emblem
Yang Emblem
Kanji: Purity
Kanji: Peace
Kanji: Tranquility
Kanji: Balance
Kanji: Love

Nindo:"For every evil purified there is another lying in wait."
Combat Nindo:"Injury and aid are two sides of the same coin."

Personality: Kyomei is a withdrawn girl who often dabbles in the occult and other taboo. While she is not a practitioner of such she believes cannibalism, perversion, and sin are necessary evils. Without sin there would be no determining what is right and what is wrong, those with perverse ideals are alleviating their repressed desires which could result in violent acts, those who cannibalize others in their death help another live. Of course there are limitations to what she defines as 'proper taboo'. A rapist is not alleviating their repressed desires they are committing a violent act, they are injuring the innocent. A cannibal who eats a living creature is not aiding in its own life but taking another. A person that sins with intent to do harm for their own enjoyment is not aiding morality but driving it into the ground. Kyomei as a follower of Taoism believes in balance and neutrality, her personality is reflective of this as there is just as much sweet as there is sinister within her. Common quirks include, random chanting and trying to exorcise people, she despite trying to be neutral often jumps to conclusions.
Village: Sunagakure
Rank: C-Body
First Class: Bloodline
Second Class: Bloodline


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Bloodline: Yozen no Soutou [ Feeble Existence, Complete Annihilation ]

Chakra Pool:345
Stamina Pool: 315

Chakra Affinity: Katon, Raiton
Chakra Materialization: Wispy purple foxfires and large fluttering shadows of paper dolls create an ominous and uncomfortable atmosphere.

Strengths:
• Deviant Glee: The girl appears innocent but she's anything but. Her advantage is her adorable and innocent appearance which some may find difficult to strike. It makes it significantly easier to throw squadmates and others under the bus.
• Crocodile Tears: Kyomei can cry on command and does a good job of it to. She's a talented actor to say the least. One could say she'd rival even professionals. This talent granting her the ability to lie unbelievably well.
• Frightening Presence: In combat Kyomei always has a stagnant air about her. It can be unsettling to some when mixed with her chakra materialization. This presence also often reveals itself when she's angry as her anger is certainly not expressed cutely but with an aura of malevolence.
•Spiritually Sensitive: Spiritual or ghost like techniques like some of the Uzamaki Clans appear to be more material and real, Kyomei can also see ghosts and lingering spirits as well as demonic presences. She can also communicate with the dead. However, being a medium she is easily subject to possession if she is not careful.
*Mid-Long Range Combat
*Fuuinjutsu
Weaknesses:
• Klutz: When not in combat and tasked with simple menial tasks she seems to clumsily fail often...and just as often pinning the blame on someone else.
• Wu-Wei: Meaning "Without Action" As a follower of Taoism Kyomei's religion entitles avoiding conflict and stress when possible. In other words she will not be one who initiates combat. In turn she will not dispense injury unless she herself has suffered from an injury. It's also why she is so apt to blame others for her mistakes as it's to avoid adding stress unto herself from being reprimanded.
• Diminutive Frame: The girl is small and despite her best efforts she is also fragile. While she has an above average pain tolerance her body is susceptible to being easily damaged.
• Spiritual Misconceptions: Being tied to the world of the afterlife means seeing numerous things. Genjutsu and illusions that could typically be discredited for being unrealistic are significantly more difficult to discern whether they are real or not to the girl.
*Close Combat
Fears:
• Greater Demons: Whether or not demons are mythological beings or not a greater demon is an exorcists worst nightmare. A creature too strong to be exorcised is a reminder of said exorcists helplessness and weakness.
• ***** Stereotypes: Large, perhaps muscular, in their late twenties or older, facial hair, and poor grooming standards. Men that fit these descriptions terrify her as at a young age the stigma of her being abducted was used to prevent her from straying too far from the shrine.

Class Disciplines :
• Thoroughbred: Your maximum chakra pool and maximum stamina pool are both increased by {10} points, and you receive an additional {05} points to each pool whenever you rank up. Additionally, when you perform bloodline techniques above Rank D, you are refunded {05} chakra or {05} stamina, depending on which energy was used. ( If chakra was used, you recover chakra; if stamina was used, you recover stamina; if both were used, you recover both. )

• Blood Bender: User receives an additional 3 custom bloodline techniques. To clarify, these are custom techniques that must involve and utilize the characters bloodline. +1 additional Locked Formless Style. (does not count towards Locked Style limits)

Reductions:
○ -4 To Bloodline Techniques
○ Specialization: Bloodline Techniques Cost 10 Less Chakra
○ ThoroughBred: Bloodline Techniques Above Rank D Refund 5 Chakra and or Stamina or both.
○ All Fuuinjutsu is Treated As A Bloodline Technique
○ Fuuinjutsu Costs One Rank Less
○ -2 Buki Reduction


Personal Attributes:
• Hexorcist: Kyomei can apply Yozen no Soutou's Hitei, and Quen effects onto wanted paper dolls and paper talismans. However, this reduces the duration of the Hitei and Quen's effectiveness to a two post duration and removes spherical radius only affecting the targeted individual the paper doll or talisman has latched on to. {The Durations Cannot be Stacked And Are Capped at 2, The Paper Dolls Are susceptible to being burned and intercepted in flight. After reaching it's maximum duration the paper doll burns off. The paper doll can be Kai'd for removal like all Yozen no Satou's effects, can only apply attribute(s) the current [Clan Ability] being produced by Negation and Reinforcement }

• Exorcist Training: Kyomei is unable to use shuriken,senbon, or any metallic throwing weapon efficiently. In exchange she is capable of throwing explosive tags, paper dolls, and paper talismans with the deadly efficiency of said counterparts. ~Extra~ When learning the Honshi Art: Secret Stash The contents are instead replaced with 50 paper Talismans, and 25 Paper Dolls

Heiress of Exorcisms: Kyomei's heritage makes tending the garden, religious rites, infusing, and weaving cloth almost second nature. However, her diminutive frame prevents her from pursuing more physically tasking forms of work. Reduces the posts required for religious, tailoring, infusion, and botany jobs by [2]. Cannot receive titles in Metalsmithing, Mining, Gear Smithing, and Jeweler and increases other jobs mission requirements by [1] due to unfamiliarity.
~Pros~
[Botany], [Infusion Artificer], [Tailor] , [Religion]: Minimum Posts Are Reduced by [2] to a minimum of [1]
~Cons~
[Whitesmithing], [Blacksmithing], [Mining], [Gear-smithing],[Metal-Specific Smithing], and [Jeweler]: Cannot be Learned
~Trade Off~
[Wood-Smithing], [Glass-Blowing], [Chemist], [Cook] , [Armor-Smithing], [Weapon-Smithing]: Minimum Posts are Increased by [1]



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Ryo: 両 0 (See Recent Totals)
AC: 0 (See Recent Totals)
Missions Complete: (See Recent Totals)
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 1
S Rank :: 0

Limitations: {How many of each technique you can learn. Refer to class info}
• Kuchiyose : : 3 / 35
• Ninjutsu : : 12 / 35
• Genjutsu : : X / 12
• Taijutsu Styles: : X / 0
• Bukijutsu Styles: : 2 / 2

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Weapon Name:Chōwa {Harmony} Harmony is a traditional Khakkhara[Shakujou]. Otherwise commonly known as a Buddhist monk staff.

Weapon Type:Khakkhara[Shakujou]
Weapon Location: Often Carried, If not attached to back.
Weapon Height/Length: 7 Ft
Weapon Weight: 3lbs
Number of Rings: 8

Description: Chōwa is a Khakkhara passed down in Kyomei's family. It isn't by any means something that holds great significance as there have been many Chōwa before it. The christening of the name given unto every Khakkhara in the family solely because it is a reminder to always follow the way of peace to achieve true happiness in life and that all things despite the good and the bad that occur in them remain in harmony despite what it may seem.
~~~~~~~~~~~~~ ▼
Enlightened Form:
Weapon Name: Keihatsu {Enlightenment}. When slammed a Chōwa becomes what Kyomei's family calls the Keihatsu or The Enlightenment. It signifies that the wielder has been given or found purpose in life. A Chōwa becomes a Keihatsu when slammed down forcefully and imbued with the wielders spirit. (5-Chakra Per Transition: This Consumes an Activation)
Weapon Type:Khakkhara
Weapon Location: Often Carried, If not attached to back.
Weapon Height/Length: 7 Ft
Weapon Weight: 3lbs
Number of Rings: 8

Description: The Keihatsu emits a super natural glow, one that often synchronizes with the user's own chakra. Aside from this glowing the Keihatsu bares no other physical difference from it's previous form as a Chowa.

Ability Summary

►8 Ring Shattering:
Rank: X
Description: The Keihatsu's rings can separate themselves from the the staff they are attached to, they then grow up to an incredible size. Ranging up to Eight feet in diameter. The rings can be freely controlled by the wielder using the staff as a conduit to direct them. (5-Chakra Per Ring. A Total of 40 Chakra For 8: Rings must be sustained whilst in flight.) The rings are then often intended to place a target in their vacant center and contract immediately to restrict the target. If any of the rings are broken the remains turn into a ball of spiritual light and return to the staff as a normal sized ring and is placed in a temporary recovery period (1 Post). If the Keihatsu is ever disarmed all currently floating rings fall to the ground and return to their normal size. The rings can also be used in conjunction with Shakujou styles if logical. The weaponized rings strength is equivalent to the user's amounted expended for stamina with Formless Style: Shakujou.

►Sacred Detainment:
Rank: X {1-rank per Ring}
Type:Special-Fuuin (Special Meaning Fuuin Reductions do not Apply)
Element: N/a
Description: Strange Creatures or spirits with malicious intent when bound by the rings undergo an immediate binding. This seal is treated as an S+ seal if all 8 rings find a way to ensnare their target. The target that meets all the criteria 1User Image - Blocked by "Display Image" Settings. Click to show.eing A Strange Creature 2:Harboring/Portraying Violent Tendencies cannot use any of their supernatural strength, skills, or powers, and effectively are stripped of all defenses up to the rank of rings used. Sacred Detainment then drains half said X-ranks worth of Chakra each post it is sustained. Sacred Detainment Does Work on Jinchuuriki but to a lesser extent only being treated as one X-ranked amount less and only stripping them of their [ Demon Techniques and Benefits ] equal to the amount of rings detaining them. Rings can be destroyed by an ability one rank higher than the X-rank of rings used or if there are three strength descriptives or higher when against a similar ranking technique.

►Edict of Purification:
Rank: X {1-rank per Ring}
Type:Special- Fuuin
Element: All
Description: When the Edict of Purification occurs the user stands still and begins reciting a mantra. As the Mantra progresses a ring will detach itself grow to it's maximum size and then portray the chinese or kanji symbol of an element. [1 Per Post ] The Elements are
火 [Ka] [Fire] : 風 [Fū] [Wind] :土 [Do] [Earth] : 雷 [Rai] [Lightening] : 水 [Sui] [Water]: 冥 [Mei] [Dark]: 光 [Kō] [Light]: 空[Kū] [Void]. The Mantra Must Be Sustained, Breaking of the mantra causes any rings at that point to fall pointlessly to the ground and return to the Keihatsu. The cost of this technique is progressive per post. [5], [10], [20], [40], [80], [160], [160], [160]. A Total of [640] by the final post. When the Mantra concludes the user spins their staff allowing for one final interruption and then slams it into the ground. All eight symbols glow with light corresponding to their elements fuse together into one giant ring that appears to be an eight sectioned circle with the symbol 真 [Shin] [Purity] in the center. A unfathomably powerful blast that could decimate an entire village if fired downward from the sky shoots forward. However, the beam inflicts no harm to anyone or any structure...unless it is a strange creature, impure of heart, tainted by evil, or wishes to do harm. The technique essentially, even then, does no damage, instead, it places a feeling of tranquility on all evil or violent intentions shutting them away briefly and crossing over any wayward spirits. The option for this technique to cause mass amounts of damage and destruction is possible but is considered Taboo in all accounts and doing so would destroy the weapon and make it's wielder unfit to ever wield another Keihatsu ever again. Even then, such is only achievable by tampering with the chanters rings discreetly carving [Shi] [Death] on each ring. Which no wielder could do themselves as it would make them unfit to wield the Keihatsu. This was only discovered when a former Keihatsu user asking for purity [Shin] to be engraved on the weapon by a blacksmith was accidently replaced with [Shi] the result was labeled in history as [The Black Tragedy]. While it's mark in history was minimal and the small settlement lost wasn't noteworthy the Keihatsu's capability of destruction was discovered that day and only the most heavily versed scholars are aware of it as even many who've unlocked the Keihatsu's abilities are unaware of this. Unfortunately devout historian's because of this are incredibly suspicious of all wielders of the Keihatsu.

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15x: Paper Dolls (Simple Paper Dolls: Treated As Shuriken)
1x: Spirit Mop (Waved Around To Dismiss Evil Spirits.)
1x: Hexing Effigy (A straw doll with a nail driven in it.)
1x: Holy Bell (A small bell when chimed is said to ward away evil.)
1x: Oni-Jar? (A small pot no bigger than a ring box. Marked with an emblem said to harbor an evil spirit and also have the ability to trap one. Is really just a novelty tiny jar given by her father to humor her.)


▬▬▬▬▬▬▬▬▬┤|T R A I N I N G|├▬
[Basic Training Meditation:Genin x1] X ((+20 Chakra & Stamina))
[Basic Training Meditation:Genin x2] X
Kaifu/Funyu
[Kaifu E]
[Kaifu D] [X]
[Kaifu C] [X]
[Kaifu B] [X]
[Kaifu A] X
[Kaifu S] X
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▬▬┤|N i n j u t s u

Maruton: {Start with the following six only}
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Katon

Raiton

Genjutsu

Bloodline {Clan Jutsu}:

Yozen no Soutou

•Hitei [ Negation ]
Rank: B
Description: Applies the Clan Techniques in a negative fashion, for a total of either 5 posts or the target(s) overwrites/cancels the technique, whichever occurs first.
Ability Progression, Spherical: Up through Chuunin, a passive, non-movable field of negation exists around the user. The field extends to a length of one arm, all the way around the body. It can't be turned off, but it does stop all effects (designated by the clan technique) when they enter the user's field, and can be overwritten with an Ouen [ Reinforcement ]. When the tattoos are used, the field does not negate, nor does hitting someone with the tattoos cause negation.
Ability Progression, Stretchy: From Jounin to Konin, a passive, stretchable field of negation exists around the user. The field can extend from a length of one arm, all the way around the body, to ~6 meters. It can't be turned off, but it does stop all effects (designated by the clan technique) when they enter the user's field, and can be overwritten with an Ouen [ Reinforcement ]. When the tattoos are used, the field does not negate, nor does hitting someone with the tattoos cause negation. The field is not deformable, just the radius of the sphere is movable.
Ability Progression, Deformable: From Sannin+, an active, stretchable/deformable field of negation exists around the user. The field can extend from a length of one arm, all the way around the body, to ~12 meters, in terms of pure stretch. The volume can also be applied into other shapes stemming from the body, such as cubes, pyramids, cylinders, et cetera, so long as the maximum is not passed. It can be turned off at will, but it does not stop all effects (designated by the clan technique) when they enter the user's field when as such. When the tattoos are used, the field does not negate, nor does hitting someone with the tattoos cause negation.

•Ouen [ Reinforcement ]
Rank: B
Description: Applies the Clan Techniques in a positive fashion, for a total of either 5 posts or the target(s) overwrites/cancels the technique, whichever occurs first.
Ability Progression, Spherical: Up through Chuunin, a passive, non-movable field of reinforcement exists around the user. The field extends to a length of one arm, all the way around the body. It can't be turned off, but it does reinforce all effects (designated by the clan technique) when they enter the user's field, and can be overwritten with an Hitei [ Negation ]. When the tattoos are used, the field does not reinforce, nor does touching someone with the tattoos cause reinforcement.
Ability Progression, Stretchy: From Jounin to Konin, a passive, stretchable field of reinforcement exists around the user. The field can extend from a length of one arm, all the way around the body, to ~6 meters. It can't be turned off, but it does reinforce all effects (designated by the clan technique) when they enter the user's field, and can be overwritten with an Hitei [ Negation ]. When the tattoos are used, the field does not reinforce, nor does touching someone with the tattoos cause reinforcement. The field is not deformable, just the radius of the sphere is movable.
Ability Progression, Deformable: From Sannin+, an active, stretchable/deformable field of reinforcement exists around the user. The field can extend from a length of one arm, all the way around the body, to ~12 meters, in terms of pure stretch. The volume can also be applied into other shapes stemming from the body, such as cubes, pyramids, cylinders, et cetera, so long as the maximum is not passed. It can be turned off at will, but it does not reinforce all effects (designated by the clan technique) when they enter the user's field when as such. When the tattoos are used, the field does not reinforce, nor does touching someone with the tattoos cause reinforcement.

~Fuuinjutsu~

~E~
•Fūnyū no Jutsu [ Enclosing Technique ]
•Kaifū no Jutsu [ Unsealing Technique ]
•Korabo Kuchiyose no Jutsu [ Collaborative Summoning Technique ]
•Tebanasu Fuuin [ Time Sealing ] [X]
~D~
•Fuuin Tsunagu [ Seal Connection ] [X]
•Kaifūjutsu • Kamifubuki [ Unsealing Technique • Paper Snowstorm ] [X]
•Maki Kemuri no Jutsu [ Winding Smoke Technique ] [X]
•Kaifūjutsu • Tetsu Engai no Yuminari [ Unsealing Technique • Segmented Iron Dome ] [X]
•Kuchiyose no Jutsu [ Summoning Technique ] [X]
•Seal Release: Instant Movement Technique [X]
~C~
•Utsuwa [ Container ] [X]
•Gyaku Kuchiyose no Jutsu [ Reverse Summoning Technique ] [X]
•[ Scroll Communication Technique ] [X]
~B~
•Bakuryuugeki [ Exploding Dragon Strike ] [X]
•Godai Houin no Michi [ Element Sealing Method ]
Maruton:[X]
Katon:[X]
Raiton:[X]
Fuuton:[X]
Suiton:[X]
Doton:[X]
Mokuton:
Hyouton:
Xton:
Xton:
~A~

~Kuchiyose~
~E~
~D~
•Kuchiyose • Usuimon [ Summoning • Rainwater Gate] [X]
~C~
•Shizen no Kuchiyose [ Nature Summoning ] [X]
~B~
•Kuchiyose • Rashoumon [Summoning • Rashoumon] [X]

~Custom~
~E~
~D~
Technique Name: Fulu Hyaku Tsuihō (One Hundred Banishing Fulu) X
Rank: X (Trained as D)
Type: Bloodline (Fuuinjutsu)
Element: Fuuinjutsu
Description: Signaled with the slamming of a staff or rotating one's arms around the body in a full circle a circle of fulu up to one hundred (A.k.a Taoist Exorcism Slips) appear around the user glowing with a mysterious light and the Kanji for purify written on them. The Fulu are then dispersed appropriately either sectioning off an area or attaching themselves to a target. If the target harbors any impunity, intent to do harm, hate, or evil within them they will undergo an unfathomable pain. The Fulu can be Kai'd to be removed when placed on a person. Objects or structures with Fulu on them function similarity when touched by a person or creature that fits the criteria. An evil or malevolent astral projection or spirit is forced back into it's body, crosses over, or is condemned to hell if the Fulu surpasses their rank. Non-malevolent spirits can use the Fulu as a method to crossover peacefully. If the Fulu are dispersed in a manner where it is attached to four surfaces in say a room a barrier will form. Example at 8:24 Any spiritual entities in the room or area will become visible to normal individuals. Activation allows Kyomei to determine a spirits alignment.
~C~
Technique Name: Fukitsuna kuro rondo (Sinister Black Rondo) [X]
Rank: X (Trained as C Rank)
Type: Bloodline (Fuuinjutsu)
Element: Fuuinjutsu
Description: Often used in conjunction with paper dolls. Kyomei will throw up to six paper dolls possibly with inscribed Fuuin that grow enormously in size to surround an opponent or trap them in a pseudo-dome. One Rank of Chakra is Used Per Paper Doll thrown with an inscribed Fuuin. All dolls in this instance will release their Fuuin assuming there is one in place. (Requires Prepared Fuuin to be Present on Paper Dolls) The Paper Dolls are as durable as the chakra spent to enlarge them but vanish after one post.

Technique: Itami [Pain] X
Rank: C
Type: Bloodline
Element: Bloodline
Description: Pain can be affected. Reinforcement doubles. Negation Negates.

Technique: Kanashimi no omo-sa (Weight of Grief) X
Rank: C(Cost)
Type: Fuuinjutsu
Element: Fuuinjutsu
Description: The weight of grief is a measure of an individual's sin for the most part the weight increases in size and power based on certain factors. Only some factors by proxy are unforgivable for the most part the weight is determined by an rping individual's level of guilt. Although Sociopathy doesn't make one immune. The user places the seal through touch or a conduit. The affected will find regardless of where they run or go a looming ghostly weight floats above them, the afflicted is then plagued by memories of their past if there are any such memories to plague them. The weight then falls with the full force of it's weight on the target marked with the seal. The ghostly weight only crushing them in the process. The weight of grief can be used for supplementary purposes to determine an individual's level of grief and distress and even their malicious tendencies by judging the size.

Factors:
Every Lie The Afflicted Recalls That They Have Told: 50lbs Per Lie
Every Regret The Afflicted Recalls(Turning down a lover, being too weak, being too strict): 100lbs Per Regret
Every Sin The Afflicted Recalls(Thievery, Adultery, Abuse, Injury Inflicted) : 200lbs Per Sin
Every Death The Afflicted Recalls They Blame Themselves For: 500 lbs Per Blamed Death

Locked Factors:
Murder: 1 Ton Per Murder
Rape: 1 Ton Per Rape
Torture: 1 Ton Per Torture
Genocide: 20 Tons Per Race/Clan Wiped

Rank and Size is Affected By The Weight The Individual Has accumulated
<100lbs: E
<200lbs: D
<500lbs: C
<1000lbs: B
<1 Ton: A
<2 Tons: S
<3 Tons: S+
~B~
Technique Name:Zairyō to tamashī no tōitsu (Unification of Material and Soul) [ X ]
Rank: X (Trained as B Rank)
Type: Bloodline
Element: Fuuinjutsu
Description: "The user can confine their tattoos into other wanted paper,scrolls, objects and Kaifu via Ochagami no Tai [ Body of the Tea God ]. When the conduit is destroyed before activation or during transference the Tattoo becomes ethereal. This makes the tattoo capable of returning to user's body, the fuuinjutsu is not lost and can be activated normally when it's returned to the body. Instead of costing E-rank worth of chakra the amount of chakra spent is determined by the level of Fuuin sealed in the tattoo being transferred to chosen conduit. Aesthetically the chosen conduit may float in ghostly manner around the user. This can be done a number of times determined by the user's skill in Ochagami no Tai [ Body of the Tea God ] making it possible to have up to six Fuuin sealed in this manner. They are treated as Tattoos for interaction with Reinforcement and Negation. Ultimately since Tattoo's have no indicated Fuuin size limitation when the Tattoo is transferred to a conduit said conduit will still function like the Tattoo for unexpected results. The duration of the floating fuuin remains indefinitely for purely aesthetic purposes unless destroyed or released.

Technique: Yūrei Aruku [Ghost Walk] [ X ]
Rank: B {A}
Type: Fuuinjutsu
Element: Fuuinjutsu
Description: The user emblazons a seal either upon themselves or another that lasts for a number of posts. Initially a weaker version of Tandokuhikou [ Solo Flight ]. Confers flight over a 10 posts duration. However, ascension must be done in step, like climbing stairs. Movement is restricted to land speed. Feet must be firmly downward at all times or the user will begin descending. If placed on an object the object will hover in place until struck. Can be retrained to A also allowing free range levitation on the user for up to a 10 post duration (movement speed is jogging pace). Can be retrained at S to last indefinitely until the seal is removed with an unsealing method of equal rank. (movement speed is walking pace). The seal must be fed Chakra when it's duration runs out equal to the desired rank of usage.
~A~
~S~


~Negation & Reinforcement Training~
~Negation & Reinforcement Training~
╪Kekkei no Jutsu [ Bloodline's Techniques ]
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]

╪Sennin [ Sage ]
Chakra Pool: [X]
Chakra Regen: [X]
Chakra Cost: [X]
Sage Mode: [X]
Demon Chakra: [X]
Cursed Seals: [X]

╪Ishi [ Will ]
Stamina Pool: [X]
Stamina Regen: [X]
Stamina Cost: [X]
Buki Technique Descriptive Boosts: [X]
Tai Technique Descriptive Boosts: [X]
╪Kuchiyose [ Summonings ]
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]

╪Renshū [ Practice ]
◘Taijutsu
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]
◘Bukijutsu
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]
◘Formless Style
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]

╪Kyouten [ Canon ]
◘Maruton
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]
◘Katon
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]
◘Doton
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]
◘Fuuton
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]
◘Raiton
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]
◘Suiton
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]
◘Fuuinjutsu
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]
◘Eiseijutsu
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]
◘Genjutsu
Rank: E [X]
Rank: D [X]
Rank: C [X]
Rank: B [X]
Rank: A [X]
Rank: S [X]


╪Ochagami no Tai [ Body of the Tea God ]
Rank E: 1 Tattoo
Rank D: 2 Tattoos [X]
Rank C: 3 Tattoos [X]
Rank B: 4 Tattoos [X]
Rank A: 5 Tattoos [X]
Rank S: 6 Tattoos [X]

╪Ochagami no Shinshin [ Mind of the Tea God ]
Rank D: 2 [Up to 2 Fuuin Sealable in A Tattoo] [X]
Rank C: 3 [Up to 3 Fuuin Sealable in A Tattoo] [X]
Rank B: 4 [Up to 4 Fuuin Sealable in A Tattoo] [X]
Rank A: 5 [Up to 5 Fuuin Sealable in A Tattoo] [X]
Rank S: 6 [Up to 6 Fuuin Sealable in A Tattoo] [X]
~Tattoo Techniques~

Ochagami no Tai [ Body of the Tea God ]
Rank: E
Description: Allows one to shift their tattoos around to assume the proper Fuuinjutsu formation, or to simply update their looks. Must be used prior to using the Fuuinjutsu needed. Is considered 'supplementary'. Additional re-trainings will allow for additional Fuuinjutsu formations to be stored, for a total of 6 possible formations.

Ochagami no Shinshin [ Mind of the Tea God ] X
Rank: D
Description: Allows one to combine their tattoos to assume a proper Fuuinjutsu combination formation (adding two normal Fuuins together), or to simply update their looks. Must be used prior to using the combo Fuuinjutsu needed. Is considered 'supplementary'. Additional re-trainings will allow for additional Fuuinjutsu combination formations to be stored, up to the maximum of 6 normal Fuuinjutsu in 1 formation. (ex. 1 in one, 5 in another; 2 in one, 4 in another; 3 in one, 3 in another)

Ochagami no Henna [ Henna of the Tea God ] X
Rank: C
Description: Used after a heated sparring, the opposing rpc can opt to create a henna tattoo with the user to celebrate the occasion. This tattoo allows the user to do target designation/exclusion on the opposing rpc that participated in the spar. Each tattoo wears off if the rpcs so decide. Can be repeated after every spar, and stacks with previous spars.

Ochagami no Henkoutai [ Body Modification of the Tea God ] X
Rank: B
Description: Allows for piercings, brandings, scarring, and other such things listed through this link, here, to be used the same as any description including the word 'tattoo'. Each modification requires this jutsu to activate their stored techniques, and the activation thereof lasts for 5 posts.

Ochagami no Seirei [ Spiritual Diligence of the Tea God ] X
Rank: A
Description: Used after slaying another rpc, physically touching the dead will absorb their essence, turning it into a special type of tattoo of the user's own design. This tattoo allows one an additional non-tattoo jutsu, non-fuuinjutsu clan technique to be used at the same time as another is active. (such as Ruijaku and Gunki at the same time, or the doubling of one)






▬▬┤|T a i j u t s u


▬▬┤|F o r m l e s s S t y l e

Slots used: 00 :: 04
Locked Style: Projectile Weapons, Paper
• {D-rank} + {Gained at Genin]
• {C-rank} + {Gained at Chunin}
• {B-rank} + {Pre-leveled}
• {A-rank} + {X}
• {S-rank} + {X}
• {S+rank} + {X}

Locked Style:Khakkhara[Shakujou]: C
• {D-rank} + {Gained at Genin}
• {C-rank} + {Gained at Chunin}
• {B-rank} + {X}
• {A-rank} + {X}
• {S-rank} + {X}
• {S+rank} + {X}
{Bonus Slots}
• {Z} + {X}
• {Z} + {X}
{D-rank Slots}
• Paper Projectiles C + Pre-leveled
• Paper Projectiles B + Pre-leveled
{C-rank Slots}
• {Z} + {X}
• {Z} + {X}
{B-rank Slots}
• {Z} + {X}
• {Z} + {X}
{A-rank Slots}
• {Z} + {X}
• {Z} + {X}
{S-rank Slots}
• {Z} + {X}
• {Z} + {X}


~Honshi Art~
_S t a g e ○ O n e [1] (Mastered)

Dart [Pre-learned]
Rank: X :: Simple
Description: Although it seems somewhat idiotic, this technique can prove useful in a pinch. The user will take their projectile, hold it in a different position than normal, and let it loose as though it were thrown with normal focus and aim. The opponent loses any Reflex boosts when defending against this attack.

Pair [ X ]
Rank: X :: Simple
Description: The user will begin by placing two of their projectiles between their fingers, then wave their hand outward, releasing their grip on both, ultimately resulting in a trick shot with their normal focus and aim. Launches two projectiles simultaneously. The strength or speed of each projectile is slightly increased per rank.

S t a g e ○ T w o [2]


___S t a g e ○ T h r e e [3]



___S t a g e ○ F o u r [4]



___S t a g e ○ F i v e [5]


___S t a g e ○ S i x [6]


~Suzu no Tsue~
_S t a g e ○ O n e [1] (2/2)

Bachi [ Divine Punishment ] [ X ]
Rank: E :: Simple
Description: The primary stance for offensive practitioners of this Style. The user stands with their non-dominant foot forward and the ring end of the Shakujou up by their head, with the other end pointed along a line running parallel to their forward leg. While in this stance, any simple techniques employing the Shakujou are treated as complex when interacting with other techniques. The upkeep cost for this stance is paid once every two posts.

Oharai [ Exorcism ] [ X ]
Rank: X :: Simple
Description: The user swings the looped end of the Shakujou toward an opponent. Upon colliding with the target or otherwise stopping suddenly, the metal rings clang together, causing an enormous racket. The clanging scares creatures with threat ratings at its rank or lower and people at two rank below its rank or lower.

___S t a g e ○ T w o [2]

Byakko [ White Tiger of the West ]
Rank: D :: Training
Description: The user practices walking as gently as possible, so as not to jeopardize even the smallest life unnecessarily. Following the completion of this training, the user gains the ability to walk without leaving a noticeable physical trail and spot trails left by others at or below their own body rank.

Teni [ Providence ]
Rank: X :: Simple
Description: The user raises the Shakujou, then brings the looped end down hard. A target struck by this suffers temporary deafness for one post per rank. Each of the metal rings also strike the target, causing damage at two ranks lower.

Yorishiro [ Holy Effigy ]
Rank: X :: Simple
Description: The user slams the unadorned end of the Shakujou into a target, embedding it therein. Removing the Shakujou forcibly requires a technique of a rank higher than this one. If used to anchor defensive techniques, this technique confers a full rank boost to the strength of those defensive techniques.

___S t a g e ○ T h r e e [3]

Kamiwaza [ Divine Work ]
Rank: C :: Complex
Description: The primary stance for defensive practitioners of this Style. The user stands straight with the ringed end of the Shakujou on the non-dominant side of their head, with the other end pointed toward the ground on the opposite side of the user's body. The rings on the head of the Shakujou are charged with Chakra, allowing them to catch even the slightest change in the breeze. While in this stance, the user gains passive awareness of the position of all objects within two meters of their person and gain a rank of speed when responding to attacks made from outside that range. The upkeep cost for this stance is paid every post.

Kamigakari [ Fanatic ]
Rank: X :: Simple
Description: When faced with an incoming physical attack, the user swings the looped end of the Shakujou toward the attack. The user can choose to either catch the weapon being used (be it a sword, fist, etc.) or strike it from the side. This technique's rank must be at least the rank of the incoming attack to successfully defend. If used to strike, the metal rings each strike as well, causing damage at two ranks lower.

Genbu [ Black Turtle of the North ]
Rank: X :: Spiritual
Description: The user forms a wall of Chakra around the Shakujou that redirects physical and Ninjutsu attacks at or below its rank around itself, creating a safe zone behind the Shakujou. Can be maintained. Created shield is three meters across, regardless of rank.

___S t a g e ○ F o u r [4]

Shakujou no Hansei [ Reflection on the Shakujou ]
Rank: B :: Training
Description: The user meditates on the usage of the Shakujou and its role in combating the creatures and monsters of the world. After this training is complete, the user is treated as one body rank higher when interacting nonviolently with monsters and strange creatures, and gains 50% more AC and Ryou from any missions involving them.

Shu no Tsubasa [ Vermillion Wing ]
Rank: X :: Complex
Description: The user points the ringed end of the Shakujou at an incoming technique, then spins their weapon along its length so that the metal rings splay outward. Any Chakra in the incoming technique, up to this technique's rank, is dispersed through the metal rings harmlessly.

Suzaku [ Vermillion Bird of the South ]
Rank: X :: Complex
Description: When faced with an incoming projectile Ninjutsu attack, the user spins their Shakujou to create a wall between themselves and the attack. The Chakra from any part of the attack that hits the Shakujou is drained and stored in the rings. This Chakra can then be launched back at a target or used to either Charge the Shakujou with an element or reinforce it (in the case of Maruton Chakra). Can only store up to one rank of Chakra per hoop on the Shakujou.

___S t a g e ○ F i v e [5]

Yakuyoke [ Warding off Evil ]
Rank: X :: Simple
Description: A method of walking that utilizes the jangling of the rings to scare off potential predators. Monsters and strange creatures with a threat rating at or below this technique's rank flee from the user's path while they are walking, and those with a lower rank are completely cowed and cannot attack the user at all. Lasts for one post per rank and ends whenever the user stops walking or uses the Shakujou in combat.

Bajakenshou [ Warding Evil, Spreading Truth ]
Rank: X :: Complex
Description: The user charges the hoops on the end of their Shakujou with Chakra, then slams the other end into the ground, causing the hoops to clang together with great force. The Chakra is dispersed with the clanging, disrupting sound-based techniques in the area below this technique's rank and disrupting abnormal modes of sensing by characters, monsters, or strange creatures below this technique's rank.
___S t a g e ○ S i x [6]

Seiryuu [ Azure Dragon of the East ]
Rank: S :: Complex
Description: The ultimate stance in the Style. The user, from a normal standing position, holds the Shakujou vertically in front of them on their dominant side. While in this stance, the user can choose to pay either the Stamina or Chakra portions of complex techniques involving the Shakujou. Additionally, all techniques using the Shakujou are treated as two ranks higher against monsters and other strange creatures. After initially entering this stance, the user does not have to start paying upkeep costs for one post per ten religious missions completed.

Kenshou [ Revealing the Truth ]
Rank: X :: Spiritual
Description: The user plants their feet and disperses Chakra through the ringed end of the Shakujou. Any monsters or strange creatures with a threat rating at or below this technique's rank lose any damage resistances and immunities they have so long as the user maintains this technique. Affects all monsters and strange creatures within twenty meters of the user, and continues to effect them even if they leave this radius or entered it after the technique started. Upkeep cost is half this technique's cost, or quarter if the damage resistances and immunities of the affected are known. For purposes of interacting with this technique, creatures and monsters with a threat level higher than S-Rank are treated as having an S+Rank threat level.

~Kaze no Zougenotou~
_S t a g e ○ O n e [1]


S t a g e ○ T w o [2]


___S t a g e ○ T h r e e [3]



___S t a g e ○ F o u r [4]



___S t a g e ○ F i v e [5]


___S t a g e ○ S i x [6]



▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Raised in the land of Tea Kyomei was a normal girl. She functioned as a local shrine maiden and as such was tasked with maintaining the shrine. As the years passed by the spat between shinobi and the common man occurred. When the Taoist temple an uncommon religion in the region was threatened to be destroyed by the Shinobi Kyomei's father begged and pleaded with the Yozen no Soutou to join their family and ranks. This happened and thus both Kyomei's father and herself received Tattoo's signifying their initiation. The entirety of their back was now covered in Taoist scriptures and symbols the most prevalent being the symbol for Yin and Yang. With the Yozen families knowledge in Fuuinjustu the shrine maiden and father passively stood at the base of their shrine nullifying any further assaults.

Peace came to the small town in the land of tea. Until the day Kyomei was tasked with the duty of exorcism. Being spiritually sensitive individuals the young girl would pursue her youthful career in exorcism. However, her father handled a majority due to the girls age at the time. Still, swearing to become the world's greatest exorcist she honed her skills to exceptional levels. Kyomei unfortunately was plagued with curiosity. Why did the Shinobi attack in the first place. If there were bad Shinobi certainly by the laws of taoism there were good Shinobi as well. After much convincing her father agreed to let her venture on her own to solve these questions that had been plaguing her. She wouldn't stray too far as per her father's warning before she arrived in a small camp inhabited by ninja. The individuals admired the girl's curiosity and spunk and decided to teach her the ways of a ninja to prove and reassure her not all shinobi were bad.

She'd return to her father who was in a panic each and everyday she left to see the ninja but it eventually came to light his daughter would not be satiated with her thoughts on ninja. Now that she had come of age she had to go on her pilgrimage. The taoist religion was weak in these regions and Kyomei despite her father's reluctance would be tasked with spreading it's influence. However, the least he could do would be to guarantee her safety by making arrangements for her to become part of a village. After many days travel set on a pilgrimage for greater knowledge, insight, and wisdom and to spread the teaching of taoism she found herself in the village of Sunagakure. Kyomei much to her satisfaction discovered to an even greater extent not all shinobi are bad but...she also discovered there were still those who had evil souls. Now determined to purge the village of these tainted souls Kyomei lives on still striving to become the world's greatest exorcist. However, eventually her pilgrimage makes transitions a common occurrence.



Extra, Event Benefits Etc:
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PostPosted: Mon Mar 27, 2017 9:52 am
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬

Full Name: Hisame Shinsetsu.
Nickname: Frost.
Age: Seventeen [ 17 ]
Birthdate: February Seventh [ 02/07 ]
Gender: Male.

Height: Six Foot [ 6' 0'' ]
Weight: Hundred and Fifty [ 150lb ]

Nindo: "... ... ..."
Personality: Basically he's pretty chill, if you can avoid the pun.

Chilled is an understatement when referring to Hisame. Laid-back and seemingly unmotivated. Hisame lacks physical emotion in the sense his features are a constant thin line. He does nothing but frown and glare. However despite appearances Hisame is not as emotionless as he seems. In fact he feels a lot, he just has a hard time expressing those emotions outwardly. On the inside Hisame is a rather caring individual, only this is geared towards those in his circle. Basically he only cares for the welfare of his close friends and family. Everyone else is granted indifference. His ability to care stems far into the realm of doing whatever is asked of him, good or bad. Hisame can be considered a bit of a push over in this sense but it's still not to say he wont refuse if something someone asks conflicts with another individual he cares for. Hisame has his limits. Though Hisame will do mostly anything asked of him he will always do it with a sigh. Work in any form is considered troublesome and annoying and will be met with little enthusiasm. This is mostly due to the fact that he hates the heat. The simple feeling of heat is enough to make him exhausted, which is funny since his clan have a natural cooling system built into their bodies. So even though he doesn't really get hot unless in extreme temperatures his mind makes the experience far greater then reality. So the thought of being hot alone is enough to make him feel hot and wanna die from that feeling. Which is why he lives life completely unmotivated and lazy-like. True happiness can only ever really be expressed by Hisame when he is munching down on a nice cool treat like popsicles, ice cream, or snow cones.

Village: Sunagakure no Sato [ Village Hidden in the Sand ]
Title: Genin.
Rank: D - Rank Shinobi.
First Class: Medical Class.
____DisciplineMedical License
The user is much more adept at utilizing items during combat. The user gains 2 free custom items, one at C-rank and one at B-rank. These items must be associated with and utilize, medical abilities. Additionally, they gain a -5 chakra cost to all medical techniques, and gain an extra 2 medical techniques per shinobi title beyond Academy.

Second Class: Medical Class.
____DisciplineSpecialist [ Healing ]
The user, choosing to specialize in either healing, offensive, or supplementary medical techniques, gains a great boost to their chakra control in that area. At C-rank, they gain a -5 chakra reduction to perform techniques in their specialty. At B-rank, -10, at A-rank, -15, and at S-rank, -20. To clarify, they they gain a -5 chakra reduction every rank, to a maximum of -20 at S-rank. All medical jutsu can still be learned by both sides, but the chakra control only applies to the chosen side.


▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬

Bloodline: Shinsetsu Clan.

Tsumetai [ Cold to the Touch ]: The skin of each Shinsetsu clan member is chilled; producing a refreshing, almost intoxicating aura. This aura does not stretch far from one's person, and only the Shinsetsu and those in direct contact with him/her can truly appreciate the feeling. Because of this attribute, humidity is a foreign concept to the Shinsetsu, and only the most extreme of heats will cause those within tsumetai's effect to break a sweat. Additionally, this consistent cold has weathered their skin and innards, providing an internal and external resistance to freezing temperatures. Although not exactly topical, it should be noted that thanks to their relaxing aura, the Shinsetsu are considered some of the most desirable lovers in the world.


Chakra Pool: Four Hundred [ 400 ]
Stamina Pool: One Hundred [ 100 ]
Chakra Element: Fuuton [ Wind ], Suiton [ Water ], and Yukiton [ Snow ]
Chakra Color: Ivory White.
Chakra Materialization: He's not enough of a special snowflake to have it appear as anything beyond normal.

Passive Status Increases:
• Strength ► n/a

• Speed ► n/a

• Reflex ► n/a

• Fortitude ► n/a


Strengths:
• Medically adept. Greater understanding of healing abilities.
• Being refreshingly cool, even for being a snowman in the desert.
Weaknesses:
• Weaker frame. Lacks physical strength and endurance.
• Extreme heat. Includes Katon [ Fire ] based abilities.
Fears:
• Burning to death. Anything heat related is wholesomely unwelcome.
• Being torn apart physically. Has to be better ways of dying.

Reductions:
• Learn Medical techniques one [1] post faster.
• Learn Medical techniques one [1] post faster.
• [ - 5 ] Chakra cost for Eiseijutsu Techniques.
• [ - 5 ] Chakra cost for Healing Eiseijutsu Techniques.
Personal Attributes:
Winters Soothing Embrace: All Shinsetsu members are naturally born with a chilled aura around them. This aura is essentially refreshing in nature offering a sense of ease and intoxication. Hisame on the other hand offers so much more. Unlike any other Shinsetsu member Hisame's Tsumetai aura offers a state of utter rejuvenation. Anyone within a meter radius of Hisame will be granted an increased recovery rate of both chakra and stamina. Regardless of techniques being used those around Hisame will regain five [ 5 ] points of chakra/stamina per post in battle, ten [ 10 ] points when in battle and not attacking, twenty [ 20 ] points when out of combat, and forty [ 40 ] points when resting. Oddly enough this only impacts those around Hisame and not Hisame himself.

Sadistic Play of the Arctic: Just as Hisame can grant anyone a boost to their regeneration of Chakra and Stamina he can also turn this into a double edged sword. Those caught and directly affected by Hisame's Yukiton abilities will have their core temperatures lowered, this in turn makes it that all jutsu or abilities used by opponents will have an increased cost. All chakra and stamina costs will be increased by 1/4th their total. So if a technique costs [ 20 ] chakra originally [ 5 ] chakra will be added to the total making it now cost [ 25 ], always rounded to the nearest zero. After Hisame's snow has dissipated [ AKA: After the technique used has run it's post limit ] this effect will linger for a total of three [ 3 ] posts, so once the persons body warms up. However if the person is hit by another is Hisame's abilities then the three post count will be restarted and they will have to start back at square one. This does not effect Hisame himself or anyone who is resilient to the harsh cold.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬

Ryo: 両 0
AC: Zero [ 0 ]

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• Medical Field [ Emergency ] || → n/a
• Botany [ Intensive/Dryland ] || → n/a
• Pharmaceutical Chemist || → n/a
• Glass-Blowing || → n/a

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• Oinin Butai [ Medical ] || → n/a
• Ryori Shinobi [ Nutritionist ] || → n/a

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 00 / 10
• Genjutsu : : 00 / 10
• Eiseijutsu : : 00 / 22
• Taijutsu Styles: : 00 / 00
• Bukijutsu Styles: : 00 / 00

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬

Weapon Type: n/a
Weapon Range: n/a
Weapon Weight: n/a
Weapon Size: n/a
Weapon Location: n/a
• n/a

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬

• Small Weapons Pouch [ Includes: 5 Kunai and 10 Senbon ]
• Small Surgical Kit [ Includes: 2 scalpels, 1 operating scissors, 6 clips, 6 clamps, 1 forceps, 1 tweezers, 6 surgical needles, 1 roll of surgical thread, and 6 screws ]
• Small Medical Kit [ Includes: 2 rolls of bandages, 2 rolls of medical tape, 1 small can of antiseptic spray, Small scissors and tweezers, and an ice pack ]

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u


Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Fuuton [ Wind Release]


Suiton [ Water Release ]


Yukiton [ Shinsetsu Techniques ]


Eiseijutsu [ Medical Techniques ]


▬▬┤|G e n j u t s u


Enchantment


Instance


▬▬┤|F o r m l e s s S t y l e s


Current Slots Available → 00 // 02
Locked Formless
• {Training Links}
Slots Used
• _______ → || [X] {Please include links for training}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬

Hisame originally hailed from the icy hills of Snow Country. He and his parents living outside the walls of Yukigakure in a smaller remote town. Though seemingly isolated the town did prosper as many traveling to and from Yukigakure would pass through should they have been going west. As such the town had become a little known trading post where small markets could open and sell their wares. Both of Hisame's parents lived and worked as merchants, his father choosing to do metal working while his mother tailored beautiful clothing. They lived a humble life choosing to remain outside of the conflicts crafted by shinobi... But that wasn't to say conflict wouldn't find them time to time. Things like rogue shinobi or bandits would occasionally attack the small town looking to make bank. However this small town had cut a deal with Yukigakure, so all threats against the small merchant town would be dealt with by the villages Shinobi. At a young age Hisame himself would be taught a little about the works his parents did as he always helped them. Neither area really sparked heavy interest in him however. No, Hisame was much more keen on adventuring the land and gathering raw materials in order to make some kind of concoction. This eventually lead him to start studying under the towns doctors and pharmacists. Though they wouldn't let him treat any patients or help make medicine he was allowed to help gather needed materials and watch from a distance. So basically all the fun jobs for kids.

Time would pass and Hisame's world would not change. He did his chores, studied, and played and that was pretty much it. His life was comfortable and pretty normal for the most part. The only kink in his life was when his mother had fallen ill. She seemed to had caught some kind of strange illness no one had ever seen within their town. It was clearly foreign in nature. The illness started out not so concerning. She would cough and get chills much like one would have when starting a cold. At first that had been the original diagnosis however the symptoms would gradually worsen as the months passed. Soon she became so weak she could no longer stand, her appetite wavering. The woman had started losing weight at an alarming rate. Soon the fever even become to much to manage. At a loss Hisame's father had decided to take his wife and travel. They would set their sights on Sunagakure. Why? Because Hisame's father had heard stories of a similar sounding illness that the medical staff within Sunagakure had managed to cure. So packing up Hisame and his family would make the great journey over.

It was a lot longer of a travel then Hisame had thought it would be. But eventually they would make it. Hisame's mother's condition had worsened, something to expect when you take a sick person traveling. Upon seeking asylum within the walls of Sunagakure Hisame's mother would quickly be taken to the hospital where doctors would look her over. It was certainly an illness their dcotors could heal... But only if it had been caught in the earlier stages. Hisame's mother was far past the point of being cured. A crushing revelation for both Hisame himself and his father. As of currently Hisame's mother would only have another month of life. For that entire month Hisame refused to leave his mother's side. Hisame's father on the other hand would spend his days drinking till he was drunk with stupor. The depression hitting him hard. When he was sane enough to sober up he's spend time with his dying wife and son. Eventually the dreaded day came and Hisame's mother would pass. Her body would be buried within the tombs of Sunagakure. Unable to stand it Hisame's father would leave the village returning to his original home in Snow Country. Hisame himself on the other hand could not bring himself to leave his mothers side even if she was no longer among the living. He decided to remain in Sunagakure. Hisame decided eventually to enter the academy and become a shinobi for the Sand Village. Though he less liked the combat aspect and delved more towards saving lives. He quickly set his sights on becoming a full on medical ninja. Along the way in his life as a student Hisame would find himself caring for another. A young girl who he'd consider his younger sister. The two together would eventually step into the light as full on sand shinobi.
 

Archade

Dedicated Streaker


Jaxdrill

PostPosted: Wed Apr 05, 2017 7:17 pm
Ken of the Long Knives

Sunagakure's Butcher



There's a beast in every man and it stirs when you put a sword in his hand.


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail and never get to try again. The fall breaks them. And some are given a chance to climb, they cling to the realm or the gods or love. Only the ladder is real. The climb is all there is.


User Image


An outlaw walking through the valley of men
glared with a sunken eye of death
moved his head from side to side and said
come on you gutless slugs fight like a man
state your name and business and let's see what you got
another body for the hangman's count
show me the bar, and show me the cards


Chakra: 1055/1055
Stamina: 835/835
(Active Chakra: 1290/1290)
1355/1355



Quote:

Passive/Practice/Training Techniques:
Offensive Style: Knife Stances
Offensive Style: Simple Play
Trick Style: Knife Toss
Offensive Style: Two-fer-One
Trick Style: Retreating Feet
Trick Style: Blade's Edge
Offensive Style: Stepless (agility increase)
Defensive Style: Plucking Roses
Offensive Style: Mistborn Stepping
Nigiri no Oni [ Ogre's Grip ]
Tatau: Mark of the Shark
Final Words
Vorpal Blade

Increased Reflexes (6 stages)
Creating the Collision
Muscular power increase (6 stages)
Gift of the Gods
Swimming Defense
Resshuken Training (increased leg power)
 
PostPosted: Wed Apr 12, 2017 12:05 pm
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Kotone
Nickname: Uzumaki
Age: Sixteen
Birthdate: March 1st
Gender: Female

Height: Five feet and four inches
Weight: One hundred and twelve pounds

Nindo: " Unknown "
Personality:
Lady-like is not a term one would use to describe Kotone. She's bold, loud, and takes risks that would make any normal girl quake in her boots. Whatever pops into her head instantly comes out of her mouth regardless of what the repercussions might be. Curious is another word one might use when speaking about Kotone. If something catches her attention, like a shiny object, odds are Kotone's standing right beside it poking it with a stick. She's the very definition of what a tom-boy might be. She is not afraid to jump into the middle of a fight, but this doesn't mean she goes in without thinking. Kotone is surprisingly thoughtful about fighting. Preferring to end a fight without spilling her opponent's blood. It often comes as a surprise to people just how caring she can be towards her loved ones or even complete strangers. She is the kind of person who goes out of her way to help stranger's in need.

If she's caused a problem Kotone is the type to insist on fixing it herself or taking part in fixing at least. Guilt can keep her awake all night if she isn't careful. Kotone is also prone to panicking about her sealing jutsus. Always afraid of sealing an innocent person or even herself on accident can keep her awake for several days. Regardless of her inner state of mind though, Kotone always tries to show an happy face whenever she's around other people. Her creativity knows no bounds, but flourishes when it comes to cloths. Often whenever she is home she can be found pouring over ideas for new sealing techniques. Or creating new styles of clothes and masks to use in sealing techniques.

Lastly Kotone is a laid back person. She might be loud and curious, but she can be loud and curious from that nice, cool, shaded bench with her eyes shut. If there's a good place to nap or mull over her own thoughts Kotone is sure to be there.

Village: Sunagakure
Title: Genin
Rank: D-Rank Shinobi
First Class: Bloodline
____DisciplineBlood Knight
Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank, and preventing them from succumbing to elemental weaknesses of techniques the same rank. Can cast bloodline techniques through one-handed seals.
Second Class: Medical
____DisciplineSpecialist
The user, choosing to specialize in either healing, offensive, or supplementary medical techniques, gains a great boost to their chakra control in that area. At C-rank, they gain a -5 chakra reduction to perform techniques in their specialty. At B-rank, -10, at A-rank, -15, and at S-rank, -20. To clarify, they they gain a -5 chakra reduction every rank, to a maximum of -20 at S-rank. All medical jutsu can still be learned by both sides, but the chakra control only applies to the chosen side.


▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Uzumaki

Chakra Pool: 350
Stamina Pool: 170
Chakra Element: Water [ Suiton ], Earth [ Doton ]
Chakra Color: Sunshine yellow
Chakra Materialization: Flows from the top of her head down to her feet, flowing like a veil.

Passive Status Increases:
• Strength ►

• Speed ►

• Reflex ►

• Fortitude ►


Strengths:
• Versatile - In both body and mind Kotone bends, but never snaps. Insults don't effect her and it's near impossible to catch her.
• Silver tongue - Words are her specialty. Kotone likes to talk in circles when she needs time to think of a new plan when the first one has obviously failed, but in reality she likes to talk a lot.
Weaknesses:
• Chickens - They're evil.
• Doesn't listen - Kotone doesn't always follow orders. She does things by her way if she sees an opening.
• Panics - While she likes to play that she is calm and composed Kotone is prone to panic when rushed. Causing her to make mistakes if she loose her focus.
Fears:
• Sealed away - Kotone is always afraid of sealing herself in a mask or something on accident. That leads to nightmares, which disrupt her sleeping.
• Chickens - They're evil. Wasn't that mentioned before?
Reductions:
• The Uzumaki learn Ninjutsu one [1] post faster.
• Learn bloodline techniques one (1) post faster.
• Learn Medical techniques one (1) post faster.
Personal Attributes:
• Stitching in Seals - Kotone has the unique ability to 'weave' seals into, not just masks, but cloth material. Such as shirts and scarves. One item may be sealed in one piece of clothing at any given time. It's a one use per piece of cloth as well. Once an item or jutsu is released the seal disappears and the cloth reverts to just a plain old shirt (for example).
• Bursting at the seams - Kotone's chakra levels reflect her lively personality. Giving her +20 chakra.


▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両 000
AC: 000

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || →
• {Second Tree Here} || →
• {Third Tree Here} || →
• {Fourth Tree Here} || →

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || →
• {Job} || →

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 00 / 00
• Genjutsu : : 00 / 00
• Taijutsu Styles: : 00 / 00
• Bukijutsu Styles: : 00 / 00


▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type:
Weapon Range:
Weapon Weight:
Weapon Size:
Weapon Location:


▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• A belt to attach up two masks to at her waist.
• x1 small pair of scissors [ attached to neck piece ]
• Fabric Bundle [ contains 10 pieces of 2x2 fabric ]
• Sewing Kit [ x3 Sewing Needles, x5 Pins, x12 spools of colored thread ]
• Medium sized hip pouch [ contains x1 brush, x1 small ink bottle, fabric bundle, x1 Sewing kit ]
• x1 Medical Kit [ x2 3 foot rolls of bandages, x2 1 foot rolls of medical tape ]
• x2 sets of arm bracers
• x1 Shawl
• x1 Pair of pants
• x1 Shirt
• x1 pair of shoes

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Dotone [ Earth ]


Suiton [ Water ]


Eiseijutsu [ Medical ]


▬▬┤|G e n j u t s u

{Your first Type's name}


{Your second Type's name}



▬▬┤|T a i j u t s u

{Style name here}
• {Stage progression / techniques learned}


▬▬┤|B u k i j u t s u

{Style name here}
• {Stage progression / techniques learned}


▬▬┤|F o r m l e s s S t y l e s


Current Slots Available → 00 // 00 {Find in Formless Style and Class information}
Locked Formless
• {Training Links}
Slots Used
• _______ → || [X] {Please include links for training}


▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬

The child of Chunin and a Jounin of the Sunagakure, Kotone's history is pretty basic. Kotone's mother was just an ordinary kunoichi, coming from a clan with no Kekkai Genkai. Her father, however, was obviously from a particular clan. If his shock of red head and stunning deep, almost navy, blue eyes was of any note. When Kotone was born she they found she had her mother's face and hair, but her father's eyes. Much to her mother's delight. Her parents retired, in a sense, from the shinobi life when Kotone was born. They opened a tea house within Sunagakure. It wasn't the best, but neither was it the worst. Their little business did well enough to support the little family. As a child Kotone was always a boisterous kid and that didn't change one bit going into the academy to follow her own dreams. It didn't take long for her to take an interest into one of the boys that was close to her own age. The kid was just as loud as she was and had an extremely odd weapon. The name of which Kotone has never pronounced correctly to this day. Once during their academy days Kotone found out that he had proclaimed they were rivals. She didn't really care for it, but like everything else about him it made her curious to see what the outcome would be. That same curiosity still fuels her even after she had graduated from the Academy. Now a genin, whenever she is not working Kotone can be found at her family's tea house. Unless it's closed, then she can be found studying jutsus, sewing, or napping.


 

Lady Caprinet

Cluttered Goat


Luo1304

4,600 Points
  • Signature Look 250
  • Treasure Hunter 100
  • Peoplewatcher 100
PostPosted: Thu Apr 13, 2017 10:45 am
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Hideo Anzai Hyuuga
Nickname: N/A
Age: 15
Birthdate: 4/8
Gender: Male

Height: 5'10
Weight: 140lbs

Nindo: "Seek truth through duty."

Personality:

Hideo is confident and intelligent. In that respect, he isn't fond of keeping things to himself if and when he wants to speak his mind. At most times Hideo seems relaxed and almost overly so, however when it comes to shinobi training when the time comes for it, he has been described as relentless in his pursuit of perfecting his skill. It could be said his relaxed nature comes from confidence.

Not one to miss out on life, although Hideo isn't a troublemaker he certainly wouldn't give up the chance to observe personally the trouble that was caused, his curiosity often drives him. Pensive around strangers, Hideo is known to open up fairly easy in the company of his friends and peers when the time calls for it. The combination of him being open yet relaxed, leads often to people believing him aloof in some respects and mistaken for seeming bored of his surroundings. He takes pride in his work as a shinobi however, and usually is the first to volunteer for something if it's out in the field. His zeal for seeing new places, new things, and facing new challenges knows no bounds.

His sense of self is strong, and his sense of duty high as well. His fellow shinobi and teammates are important to him, he'd risk life in limb to stand side-by-side with them on the field.

Village: Sunagakure
Title: Genin
Rank: D-Rank Shinobi
First Class: Bukijutsu
____DisciplineMystic Hero
Second Class: Ninjutsu
____DisciplineElemental Dual Wielder

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Byakugan

Chakra Pool: 380
Stamina Pool: 170
Chakra Element: Suiton [Water] / Fuuton [Wind]
Chakra Color: Dark Cerulean
Chakra Materialization: Hideo's chakra appears as a whispy fumes escaping his pours.
Passive Status Increases:
• Strength ►

• Speed ► Heavily Increased [4]
→ Hagane No Shunkan
• Reflex ► Mildly Increased [2] / Moderately Increased [3] with active Byakugan
→ True Hyuuga P.A.
• Fortitude ►


Strengths:
• Close quarters combat
• Tracking
• Chakra Manipulation
• Reflexive Speed
Weaknesses:
• Doton
• Stealth - Hideo being trained in close combat and ninjutsu hasn't seen much need for stealth, therefore doesn't exactly have a knack for it.
Fears:
• Dying without honor. Hideo fears failure to such an extent, he views the ultimate failure to be dying in the field without completing his mission successfully. He'd do anything to prevent that from happening.
• Losing a limb
Reductions:
• Learn Bukijutsu techniques one [2] posts faster. (Class/P.A. Bonuses)
• Learn ninjutsu one (1) post faster.
• All Hyuuga learn taijutsu one [1] post faster.
• All Hyuuga learn maruton ninjutsu [1] one post faster.
Personal Attributes:
• One with the blade - Learns all bladed bukijutsu in [1] less post.
• True Hyuuga - Being granted a dojutsu that grants near perfect all around vision, Hyuuga have always been thought of as observant and therefore more apt to react quickly to any circumstance. It is said however, that some possess a Byakugan of true reactionary skill. Reflexes are mildly increased, however moderately increased when dojutsu is activated.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両{Money} 100
AC: 4750

Missions Complete:
D Rank :: 5
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || →
• {Second Tree Here} || →
• {Third Tree Here} || →
• {Fourth Tree Here} || →

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || →
• {Job} || →

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 00 / 08
• Genjutsu : : 00 / 01
• Taijutsu Styles: : 00 / 00
• Bukijutsu Styles: : 00 / 01

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Katana
Weapon Range: Arms reach plus length of katana. Roughly 4ft.
Weapon Weight: 1.1kg
Weapon Size: 26 inches
Weapon Location: Diagonal across back.


▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 2 Kunai
• 8 Senbon
• Fingerless Gloves with small metal plates on the back with Suna's Insignia.
• White zip-up tunic with short sleeves.
• Form fitting black high collar shirt with forehead protector sewn into chest.
• Silver sphere gauge earrings.
• Right thigh kunai pouch.
• Hip pouch on back
• Black boots

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Suiton
• Water Manipulation [x]
• Water Sword [x]
• Hidden Mist Technique[x]
• Water Reflection Clone [x]
• Water Prison Technique [x]
• Water Shuriken Technique [x]


Fuuton
• Kaze Bunshin [ Wind Clone ] [x]
• Kaze Fuuchuufuyuu [ Wind Levitation ] [x]
• Shinkūken [ Vacuum Sword ] [x]
• Tobidougu Soujuu no Jutsu [ Projectile Control Technique ] [x]
• Toridashi Kaze no Jutsu [ Retrieving Wind Technique ] [x]
• Boufuu Kyuuzou [ Gale Surge ] [x]
• Fūton: Shinkūjin [ Wind Release: Vacuum Blade ] [x]
• Kaze no Bouseki Tate [ Spinning Shield of Winds ] [x]
• Zankuuha [ Decapitating Air Waves ] / Zankyokukuuha [ Extreme Decapitating Air Waves ] [x]
• Daitoppa [ Great Breakthrough ] [x]
• Kaze Gyorai no Jutsu [ Wind Torpedo Technique ] [x]
• Wind Clone Explosion [x]
• Atsugai (Pressure Damage) [x]

Bloodline: Byakugan
• Art of the Gentle Fist [x]
• Mizu Hari [ Water Needle ] [x]
• Shōtei [ Palm Bottom ] [x]
• Hakke Kūshō [ Eight Trigrams Vacuum Palm ] [x]
•Jūkenpō Ichigekishin [ Gentle Fist Art One Blow Body ] [x]
• Hakkeshō Kaiten [ Eight Trigrams: Heavenly Spin ] [x]
• Hakke Sanjūni Shō [ Eight Trigrams: Thirty-Two Palms ] [x]
• Hakke Rokujūyon Shō [ Eight Trigrams: Sixty-Four Palms ] [x]

▬▬┤|G e n j u t s u

Enchantment


Instance


▬▬┤|T a i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|B u k i j u t s u

Hagane no Shunkan

• Stage One
• Basic Stab [x]
• Linear Step [x]
• Reinforcement [x]

• Stage Two
• Deflection [x]
• Forward Grind [x]
• Pivot Block [x]
• Stage Three [x]
• Calligraphy [x]
• Extension [x]
• Solid Footing [x]
• Twin Blade [x]
• Thread Walking [x]

• Stage Four
• Advance of Steel [x]
• Brush Stroke [x]
• Disarming [x]
• Hydra Strike [x]
• Illusory Double [x]
• Swordslinger [x]


▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 00 // 02
Medium Weapons [Katana]
• D-Rank [x]
Soft Physical
Slots Used
• _______ → || [X]

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Hideo was somewhat of an oddity in his village given his family name. There were rarely if ever Hyuuga found out in the deser, however it was there his father met his mother, both shinobi at the time as Hideki Hyuuga had been paired with her for a three year mission. When they came back to her home of Suna to report what had transpired, Hideki Hyuuga decided to stay with his desert flower. He parlayed his position in Konoha into diplomatic liason to Konohagakure, coordinating joint missions and filing them directly in Sunagakure. Two years later, Hideo Anzai Hyuuga was born.

His father instilled in him a strong sense of family, a man coming from such a large one no doubt had it instilled in him. Here and there in fact, Hideo met cousin's or uncles who stayed with them during coordinated missions with the Sand. As a Hyuuga, the kids were taught to move carefully, mind their surroundings. And although Hideki took care to wait until he felt it time to truly train his son, he gathered the boy would take up a station as a shinobi as Hideo poked and proded his Hyuuga visitors and even his father about what they did.

At first in the academy he felt somewhat separated from the others despite making a handful of friends. There were the usual childhood jeers about his eyes, but nothing more. He'd learned to quip back quickly however, growing quite comfortable trading verbal jabs in class. As he grew into his own during the academy, he kept confident pace with the others in terms of training. After graduating, his father decided to take them on a trip to visit his side of the family in Konoha. One year later, Hideo Anzai Hyuuga returns to Sunagakure to begin his career as a shinobi.
 
PostPosted: Thu May 11, 2017 4:37 pm
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Damian Oyuki
Nickname: Dee
Age: 14
Birthdate: Winter // December 14th
Gender: Male

Height: 6 ' 1
Weight: 175 lbs

Nindo:
- Deep Down: " I am the True Spear of Battle, I am the Shield above every head, Who but I am the tree and the lighting that strikes it? I am the Sandstorm that swallows your lungs... I am the Desert Lightning... "

Personality: Damien is a bright and fun guy when you can get past his shy demeanor. Hes can be a little awkward at first but when he warms up to you, hes a total goofball. He is a motivated and determined individual but he doesn't let that get in the way of making friends. Hes overall a pretty well rounded guy. When hes not with his very close friends, he like experimenting with Ninjutsu.

Village: Sunagakure (( Village Hidden in the Sand ))
Title: Genin
Rank: D - Ranked
First Class: Ninjutsu
____Discipline → Elemental Duel Wielder
- Your maximum chakra pool is increased by {10} points. The ninjutsu limit provided by this class is split among both of your chosen elements. ( At D rank, rather than having a total of [ 06 ] ninjutsu slots for Katon or Suiton techniques, this class provides you with [ 06 ] slots for Katon and and [ 06 ] for Suiton techniques. This is specific to slots gained by the Ninjutsu Class. Any ninjutsu slots received from other sources are filled at your discretion, but are not mirrored between elements. ) Maruton counts as an element, and receives slots the same as each element.
Second Class: Medical
____Discipline → Efficiency Expert
- For every rank the user increases, they can choose 1 medical technique and perform it at half the cost, to a minimum of 5 chakra. D-rank can only choose techniques D rank and lower, C-rank can choose C rank and lower, B-rank can choose B rank and lower, and A-rank is A rank and lower. You may only at one time, only have 1 half cost technique per rank. To clarify, you may only have 1 D, 1 C, 1 B, 1 A. Can retrain into a different (or the same) jutsu if desired.

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Power: +2 PA, +25 chakra/stamina a rank

Chakra Pool: 480
Stamina Pool: 130
Chakra Element: Katon // Raiton
Chakra Color: Faint Gold
Chakra Materialization: Glittering Gold that seems to raise from the area that is channeling chakra

Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► {Total Bonus}
→ {Where does this come from?}
• Reflex ► {Total Bonus}
→ {Where does this come from?}
• Fortitude ► {Total Bonus}
→ {Where does this come from?}

Strengths:
• Offensive Medical Jutsu
• Elemental Ninjtusu
Weaknesses:
• Elemental Opposites
• Ocular Genjutsu
• Swearing (( Censored with ** ))
Fears:
• Being Pulled into the ground (( Quick Sand ))
• Going Unnoticed or Being Useless

Reductions:
• - 1 Learning Medical Ninjutsu
• - 1 Learning Ninjutsu
Personal Attributes:
• +1 Custom Armor
• +1 Medical Inspired Weapon
• Sacrifices his ability to learn or even comprehend Genjutsu to learn a Single Bukijutsu
• -1 on Job Missions

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo:
AC:

Missions Complete:
Training :: 2
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• Medical || →
• Black Smith || →

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 04 / 11
• Eiseijutsu : : 03 / 10
• Bukijutsu Styles: : 00 / 01
• Genjutsu : : 00 / 00



▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Custom Medical Bone Saw (( P. A ))
Weapon Range: 14 Inches
Weapon Weight: 6 lbs 4 oz
Weapon Size: 14 inches (( 5 inches handle // 9 inches of Saw ))
Weapon Location:
• In a leather sheath strapped to his side

Armor Type: Medium
Armor Weight: 25 lbs.
Description:
- This is a piece of armor that belonged to Damiens father when he served in a militia. It's specifically made for the harshness of the Wind Country, his father wore it for years before passing it on to his son.
• Pierce Resistant
• Three Impact Resistant Pockets (( front ))
• Two Kunai shaped pockets (( back ))
• Bone Saw Blade Sheath (( Right // Front ))



▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 5x kunai
• 10x Senbon Needles
• Standard Emergency Kit (( Strapped to his back ))
• 4 rolls of Red Fighters Strapping Tape (( Arms typically wrapped from the elbow down to the finger tips ))

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Katon no Jutsu! - Fire Style Ninjutsu!
E - Ranked Learned
D - Ranked
• Kasumi Enbu no Jutsu [ Mist Waltz Technique ]

Raiton no Jutsu! - Lightning Style Ninjutsu
E- Ranked Learned
D - Ranked
• Teikou no Kuntou [ Electrical Resistance Training ] (( Trained as D-Rank ))
• Heki no Jutsu [ Burst Technique ]
• Nagare Tensou no Jutsu [ Current Transfer Technique ]

Eiseijutsu! - Medical Jutsu!
- Offensive
[[ E - Ranked Learned ]]
[[ D - Ranked ]]

- Healing


▬▬┤|B u k i j u t s u

Kishitou Yoroi! - Knight's Blade, the Armor


▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 00 // 00
Hard Physical
• {Training Links}
Slots Used
• _______ → || [X]

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬

" The Seed of Peace "

Damien grew up in a small family with his father and his two older sisters. They every much loved each other and thought the world of each other, his father was part of a small militia group naming themselves " The Wind Country Civilian Police Force ", they were known for being one of the first lines of defense against bandits. Damien knew that he wanted to make a difference just like he thought that he father and sisters were.

One day, Damien and his father were out on a small patrol and witnessed a massive fight that included Miyamoto Bastet. Damien was in awe of the spectacle that he was witnessing, Kage Bastet was fighting with a fierceness Damien had never seen, he knew the moment he saw her that he wanted to become a shinobi. Suddenly the enemy shinobi sent out a blast, though negated by Bastet...the percussion sent him and his father skipping across the sand like a stone on a pond. Damien came to consciousness to feel himself being carried into Sunagakure.

After three days and multiple surgeries, Damien was finally in recovery alongside his father. His father escaped with a broken leg and minor scrapes, this would not be the same for Damien. His left eye could not be saved and he had several breaks in his left and right arm...but he would not be stopped. He enrolled in the Academy immediately, his taped arms and his cloudy left eye wasn't going to stop him.
 

Paris_Decay


kiwis poet

Ladykiller

PostPosted: Mon May 22, 2017 6:43 pm
User Image - Blocked by "Display Image" Settings. Click to show.
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Kohana Kinmukugan
Nickname: Hana
Age: 15
Birthdate: December 12th
Gender: Female

Height: 5'9
Weight: 150 lbs

Nindo:
Personality: Blunt, edging on abrasive. She doesn't know how to take social cues or filter her words. If she has a question, she asks it. Heart of gold, she has good intentions and wants to help everyone she can. She walks old ladies across the street whenever she can. Easily amused, she can be mistaken as childish or flat out silly because of everything that makes her laugh. She can giggle at clouds for days on end. Passionate, she falls in love with anything she does long enough and does what she's fallen in love with. She tends to gush about the smallest things like a cute bird she saw or a bouquet that looked absolutely stunning. Impulsive, she chases adventures whenever the opportunity arises. She can go on excursions at midnight and not return to the academy until noon the next day with scratches and a brand new story to tell everyone. Pushy, she likes to get her way and refuses to give up until she gets it. She is also rather nosy with her questions and doesn't like being ignored or lied to. She can be very vocal about her issues with someone, although she does so to make sure they get solved right then, not out of a desire to embarrass or shame someone. She loves the freedom of being a ninja and wouldn't sacrifice it for the world; she doesn't feel any need to compete with her fellow shinobi, although she loves to see how they've grown since she last saw them, and is forthcoming with her praises. She comes off as motherly to her classmates. She takes defense and security very seriously, hoping to prevent others from feeling unsafe in their own homes after theft like she did as a child; she will be particularly rough on thieves as a shinobi. She is also a bit obtuse, and isn't tuned in on how others feel all the time. Although she means well, she tends to misread people and annoy them.

Village: Sunagakure
Title: Genin
Rank: D-Rank Shinobi
First Class: Bloodline
____DisciplineThoroughbred
Second Class: Bloodline
____DisciplineBlood Bender

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Kinmukugan

Chakra Pool: 310
Stamina Pool: 290
Chakra Element: Fuuton, Katon
Chakra Color: Gold
Chakra Materialization: Typically generate at her eyes (like black rock shooter).

Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► {Total Bonus}
→ {Where does this come from?}
• Reflex ► {Total Bonus}
→ {Where does this come from?}
• Fortitude ► {Total Bonus}
→ {Where does this come from?}


Strengths:
• Spontaneous
• Well-rounded
Weaknesses:
• Not focused
• Won't kill
Fears:
• Bleeding out [ specifically through cuts, makes her nervous around swordsmen and anyone touching her neck or wrists ]
• Plague/Wide-spread disease

Reductions:
• -1 Fuuton ninjutsu
• -1 Bloodline
• -2 Buki
Personal Attributes:
Archer's Achievement: -2 Buki posts but +1 Bloodline post
Matter over Mind: -2 Ninjutsu posts but +1 Genjutsu post

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 1000
AC: 1050

Missions Complete:
D Rank :: 7
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0


Limitations:
• Ninjutsu : : 02 / 08
• Genjutsu : : 00 / 04
• Taijutsu Styles: : 00 / 01
• Bukijutsu Styles: : 01 / 01

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Yew Longbow
Weapon Range: 6'
Weapon Weight: 20 lbs
Weapon Size: 6'
Weapon Location: attached to back, diagonal bc it's longer than she is

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• x15 arrows
• Leather quiver
• Yellow dress (two pockets, front)
• Net body suit
• Yellow sandals
• Gold piercing, bottom lip

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Fuuton
• [D] Fuuton: Shunshin no Jutsu [ Wind Release: Instant Movement Technique ]
• [C] Furyuu no Jutsu [ Wind Dragon Technique ]


Bloodline: Kinmukugan
• [D] Shouten Shiten [ Focus Point ]
• [D] Torakkingu Mokushi [ Tracking Sight ]
• [D] Jettosutori-mu [ Jet Stream ]
• [C] Kamikaze Seiryoku [ Divine Wind Force ]



▬▬┤|G e n j u t s u

Illusory


Enchantment


▬▬┤|T a i j u t s u

Jiyūgata Senpū
• {Stage progression / techniques learned}

▬▬┤|B u k i j u t s u

Uwame
one
• [E - Simple] Stance of Drawing
• [X - Complex] Full Draw
• [X - Spiritual] Tracer
two
• [D - Complex] Quick Knock
• [D - Spiritual] Hawk's Eye
• [X - Spiritual] Arrow Creation
three



▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 02 // 02
Soft Physical Formless [B-Rank]
Slots Used
• 2 → || Pre-level Soft Physical Formless from [D] ->

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Kohana was born in Sunagakure, killing her mother in childbirth. She was raised by her dad in the outskirts as farming folk. She was very happy to help out with the rice fields as a kid. On her eighth birthday, their home was broken into. No one was hurt in the theft (or awake, due to a genjutsu) but a lot of money and precious items were missing. The duo had to move back into the city with her grandparents, who were very warm and helped her dad raise her. Kohana expressed a big interest in genjutsu and martial arts afterwards out of a desire to protect. Since her dad had a debilitating knee injury for decades ago, it would be up to her to defend her family. It took quite some convincing, but Kohana was allowed to join the ninja academy once she was of age.
 
PostPosted: Sat Jun 10, 2017 11:41 pm
User Image
♜▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬♜
♞Full Name: Tetsuhiko Hanzō (Hanzō Tetsuhiko) (半蔵 鉄彦)
♞Nickname: The Iron Prince | Tetsu
♞Age: 13
♞Birthdate: November 8th
♞Gender: Male

♞Height: 5' 3" | 162 cm
♞Weight: 104 lbs | 47 kg

♞Nindo: "Art is to live and to create in the very midst of the desert."
♞Personality: Tetsuhiko is, first and foremost, an artist and a performer with a mind that is incredibly creative. His skills in the fine arts of sculpture, music, drawing, painting, etc. as well as his artisanal skills in puppet creation and theater cause him to be boastful of his talent. He seeks to create an age of renaissance art in the world where beauty is recognized supremely. He enjoys combat and refers to every battle as theater and every puppet as art. As an artist, he lives inside of his own head and has high aspirations for his artistic work.

Tetsuhiko's interpersonal behavior is larger than life because of his conviction that all of life is a performance on a stage. This leads him to be characteristically theatrical in most of his interactions with both comedic and dramatic effect. He is a kind-hearted and free-spirited individual who wishes to get the most out of life with a view point of philosophical romanticism. He highly values freedom over order and mercy over justice. Tetsuhiko is free-spirited and gives all of his heart and soul into his passions. He has his flaws such as his greedy nature as well as being extremely self aggrandizing. Overall, he has motivations to release great positivity and creativity into the world around him.

Hobbies: Bunraku puppet theater, puppet crafting, musical performances, painting, writing poetry, writing songs, drawing, chess, and reading.
Favorite Food and Drink: Sweets and sugary tea.
Wants to Fight: He wants to surpass his mother, Tetsuotome, in battle.
Favorite Words: Art | Eternal Beauty

♞Village: Sunagakure ☼
♞Title: Genin
♞Rank: C-Rank
♞First Class: Puppeteer
____Architect The user has a fantastic creative mind, able to make more custom puppets (+2) as well as construct them and prepare them easier. For each rank the user increases, they gain a [-1] bonus to preparation time. . Additionally, the user is so good at creating and planning, that human puppets only cost 1 custom puppet slot.
♞Second Class: Performer
____Grand PerformanceThe user can perform both types of arts (ninjutsu and genjutsu) through their performance or instrument, often casting them at the same time (must pay for both techniques). Can perform D rank techniques through instrument at D - rank, C and C - rank, B at B - rank, A at A - rank, and S at S - rank. By selecting this discipline, increase the total number of Genjutsu and Ninjutsu gained per rank, including D - rank, by one [+1].

♜▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬♜
♞Bloodline: Jiton | Magnet Release | Iron Sand

♞Chakra Pool: 635
♞Stamina Pool: 170
♞Chakra Element: Raiton | Doton
♞Chakra Color: Indigo
♞Chakra Materialization: His indigo chakra materializes as multiple chess pieces floating around him which pulsate like musical soundwaves.

♞Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► {Total Bonus}
→ {Where does this come from?}
• Reflex ► {Total Bonus}
→ {Where does this come from?}
• Fortitude ► {Total Bonus}
→ {Where does this come from?}

♞Strengths:
• Puppetry
• Performing
• Magnetism
• Illusion
• Cunning/Intelligence
• Strategy
• Traps
• Poison
• Acrobatics
• Chakra Control
♞Weaknesses:
• Close Combat
• Low Physical Strength
• Small Size
• Physically Frail
♞Fears:
• Never creating a world of beauty and art
• Ugliness

♞Reductions:
• Learn Raiton 1 post faster (Jiton Bloodline)
• Learn Doton 1 post faster (Jiton Bloodline)
• Learn Kugutsu 2 posts faster (Puppeteer Class)
• Learn Ninjutsu 2 posts faster (Performer Class)
• Learn Genjutsu 2 posts faster (Performer Class)
• 10% price reductions for shopping (Performer Class)
• 13 hazard resistance (Puppeteer Class)
♞Personal Attributes:
• Master Artisan | Tetsuhiko has an additional two custom puppet slots.
• Puppet Master | Tetsuhiko can use the chakra mechanisms within custom puppets for five less chakra at a minimum of five chakra.

♜▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬♜
♞Ryo: 1,300
♞AC: 9,100

♞Missions Complete: 12
D Rank :: 9
C Rank :: 3
B Rank :: 0
A Rank :: 0
S Rank :: 0

♞Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

♞Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

♞Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

♞Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

♞Limitations:
• Ninjutsu : : 07 / 12
• Genjutsu : : 07 / 12
• Kugutsu: : 07 / 11

♜▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬♜
♞Weapon Type: Katana
♞Weapon Range: 20 inches
♞Weapon Weight: 3 lbs
♞Weapon Size: 20 inches by 2 inches wide, 8 inch handle
♞Weapon Location: Left Hip
♜▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬♜
• 8 Kunai
• 7 Shuriken
• Sunagakure forehead protector as belt buckle
• Ornate, traditional clothing of the Hanzō clan with iron sand weaving
• Metal concerto flute
• Small cherrywood violin
• Small gourd of iron sand
• Standard katana
• Tambourine bracelets with metallic jingles on each wrist
• Satetsu iron sand weaved scarf
• Right Forearm Satetsu Armory B-Rank Funyu Seal
___• 450 lbs of iron sand
♜▬▬▬▬▬▬▬▬▬┤|ρ u ρ ρ є т • ∂ α т α|├▬♜
Custom Puppet Slots: 9/9 Slots
The Iron Funeral Grand Performance of Nine Marionettes
The Indigo Secret Technique: Iron Funeral Grand Performance of Nine Marionettes is a full collection of nine puppets by Tetsuhiko Hanzo entirely constructed from iron with light iron plate skin and reinforced clog-free iron joints that can be entirely manipulated with chakra threads and magnetism and attached and detached. As a result of the iron and steel construction, these puppets are much heavier and sturdier than the average wooden doll so Jiton is used to mitigate the weight. All of the Iron Funeral puppets have sixty-one iron organ keys inside of their chests with pipe throats and mouth openings allowing the puppets to be played like pipe organs. Every puppet also has space in their stomach cavity for ten gallons of iron sand that can be extracted from the mouth. In all of the launchers, gas, and blades of the Iron Funeral collection are poisoning chambers for hazards.These puppets are designed for tactical offensive and defensive cooperation and while each puppet can stand powerfully on its own their true power lies in unity. Each puppet has a tailored role designated as a specific chess piece with a pawn as a front-line soldier, the knight as a warrior, a bishop as a healer, a rook as a long range attacker, the queen as the master tactician, and the king as the defense. Each puppet has two symbols inscribed into the back of the neck, their chess piece designation and the indigo symbol of the Iron Prince. All of the puppets are uniquely designed and highly detailed making for a truly exquisite collection.


1. Character: Tetsuhiko Hanzo
Link to profile:[x]
5 base custom puppets | 2 custom puppets from Architect | 2 custom puppets from Master Artisan personal attribute

Puppet Name: Artemisia (Pawn)
Puppet Appearance: [x]

Puppet Description: Artemisia is a pawn and foot soldier of the Iron Funeral puppets. She has iron plate skin which provides strong reinforcement but weighs her down considerably, but by using magnetism her mobility can be drastically increased. Her joints are also constructed of a reinforced iron that is difficult to destroy and clog to restrict mobility. She also wears a corset designed torso armor to protect her constitution considerably. Inside of her chest is sixty-one iron organ keys which can be played through chakra threads or magnetism and the sound escapes through a pipe in her throat and mouth.

She is approximately five feet tall with her main weapon being an iron whip that is two feet long when constricted by extends to a maximum of thirty feet long with six-inch spikes all across it and a three-foot spike at the end. This whip can be hidden in her left palm and it can be used to slash or impale her enemies or attach to another Iron Funeral puppet. Hidden in her right palm is a three-foot sword for slashing or impaling but can also rotate rapidly like a drill. The animal face on her corset can be used as a poison gas bomb launcher by opening its mouth to fire fifty. She has a kunai launcher in her collarbone which fires up to one hundred kunai. She also has a triple pronged senbon launcher in her navel which can fire up to three hundred senbon.

Mechanism Summary:
• Spiked iron whip hidden and installed into the left hand.
• Sword with rotation mechanism hidden in right hand.
• Animal face symbol on corset as poison gas bomb launcher.
• Iron Organ
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition



2. Puppet Name: Hermes (Knight)
Puppet Appearance: [x]

Puppet Description: Hermes is a knight of the Iron Funeral collection with the same iron construction and pipe organ design as the others. He stands at six feet tall and boasts a powerful fortitude in his armor and shield. His wing-shaped shield is installed into the back of his left hand and is precisely three feet in size. His jagged sword is installed into the back of his right hand and is three feet long. An E-A rank amount of chakra can be poured into the blade to increase its overall cutting power allowing it to cut through jutsu at or below that chakra level. The shield can also be enhanced by chakra from E-A rank to increase its overall protection to block techniques at or below that chakra level. Installed into the back of the left palm is a kunai launcher loaded with one hundred kunai each.

Mechanism Summary:
• Chakra enhanced shield on left hand
• Chakra enhanced sword on right hand
• One kunai launcher in the back of left palm
• Iron Organ
• Shuriken launcher in left chest | 300 ammunition
• Senbon launcher in right chest | 300 ammunition



3. Puppet Name: Caesar (King)
Puppet Appearance: [x]

Puppet Description: Caesar is the king of the Iron Funeral puppet set and the most defensively calibrated. Along with the other puppets in the set he has a 61 iron key pipe organ in his chest with a pipe in his throat for release through the mouth and reinforced iron joints. His skin is iron and he stands at a mighty seven feet making him a heavy, sturdy puppet. He has a large, hard-shelled steel armored torso with an opening in the back for up to three regular sized people. Tetsuhiko can comfortably use Caesar as puppet armor while manipulating other puppets. In his right hand he holds a three-foot broadsword and in his left, he holds a two-foot diameter globe. This globe is attached to his left palm by a thirty-foot chain hidden in his arm making it a powerful flail.

Within Caesar's skull is a chakra shield device that when channeled with D-A ranked chakra can create a shield over his skin and up to a thirty-foot diameter sphere. The chakra shield can protect against attacks at the level of chakra poured into it or below. For example, an A-Ranked chakra shield can protect against other A-Ranked attacks as well as E-B, but not S or S+. Located in his knees are two launchers, one for senbon with three hundred ammunition on the left and another for kunai with one hundred ammunition on the right.

Mechanism Summary:
• Globe flail that can extend up to thirty feet by a chain hidden in the left arm
• A chakra shield invention hidden in the skull
• Internal Chamber
• Iron Organ
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition



4. Puppet Name: Penthesilia (Queen)
Puppet Appearance: [x]

Puppet Description: Penthesilia is the queen of the Iron Funeral set and by far the most mobile and, arguably, the most powerful. The queen shares the same iron construction, internal pipe organ, etc. features that are signature to the Iron Funeral set. Located in her heels is a chakra-based speed mechanism which can be enhanced with C-A rank chakra to increase her overall movement speed. She moves at double her natural speed at C rank, triple at B-rank, and quadruple at A-rank. This allows her to run across the battlefield at blinding speeds and swing her blades equally quickly. In her hands, she holds two blades, one short sword, and one longsword.

Installed into her crown is a chakra mechanism that when C rank chakra is introduced to it can send out a shockwave out to a forty foot diameter to double the speed of the other Iron Funeral puppets. In the center of her right shin is one flash bomb launcher loaded with fifty ammunition. In her left shin is a senbon launcher loaded with three hundred ammunition. Installed into her chest is a kuani launcher loaded with one hundred ammunition.

Mechanism Summary:
• Chakra enhanced speed mechanism in heels of her feet.
• Chakra speed enhancing mechanism for her allies.
• Iron Organ
• One flash bomb launcher in her right shin.
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition



5. Puppet Name: Io (Rook)
Puppet Appearance: [x]

Puppet Description: Io is a rook of the Iron Funeral set and has the same attributes outlined in the general description above. She is designed for long-range combat support. She is a small, four foot tall puppet who rides a levitating steel chariot in a bullhead design that is roughly six feet tall and four feet wide. The bull's mouth opens wide to reveal three ranged cannons. One cannon is a flamethrower with four gallons of fuel that can spit a flame up to twenty feet in front of her. The second cannon is a water pump that can spray a sharp stream of water twenty feet ahead of her capable of cutting rock.

The third cannon is a cannon capable of firing explosive note filled cannonballs with twenty-five total ammunition. By pouring a D-A rank amount of chakra into the cannon balls their explosive power can be greatly enhanced. The fourth cannon is a triple nozzle senbon launcher with three hundred total ammunition content. All of these cannons can be used at the same time or individually.

Mechanism Summary:
• Flamethrower cannon
• Water pump cannon
• Chakra-enhanced cannonball cannon
• Iron Organ
• Senbon launcher | 300 ammunition
• Kunai launcher | 100 ammunition



6. Puppet Name: Thanatos (Pawn)
Puppet Appearance: [x]

Puppet Description: Thanatos is a pawn and front-line infantry fighter in the Iron Funeral set designed for close-range encounters. He has all of the signature features of the Iron Funeral set as stated above. He is exactly five feet and nine inches tall. He has a simple four-foot long sword that he wields in his right hand and sheathes on his waist. His signature weapon is the eight coffins on his back that are able to move in a 360-degree rotation. When the coffins open a set of ten sharpened iron tendrils are released in order to capture or simply attack a target as part of a single mechanism. Each tendril has a maximum range of twenty feet.

From his chest, he is able to launch one-front long scythe blades at deadly speeds with up to twenty-five in total ammunition. Installed into his left arm is a six-inch-diameter buzzsaw. Finally, he has two launchers in his collarbone area one for senbon with three hundred ammunition and one for kunai with one hundred ammunition.

Mechanism Summary:
• Eighty total tendrils from eight coffins.
• Scythe blade launcher in his chest.
• Buzzsaw hidden in the left arm.
• Iron Organ
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition




7. Puppet Name: Orpheus (Bishop)
Puppet Appearance: [x]

Puppet Description: Orpheus is a bishop of the Iron Funeral set who is designed for support. He has all of the same qualities as his brothers and sisters of the Iron Funeral set as described above such as the internal pipe organ, iron joints, and general iron make and model. Orpheus is a standard-sized puppet standing at five feet tall. Installed into his right hand is a chakra mechanism which allows him to apply a B-Rank buff to any Iron Funeral puppet. This buff is a B-Rank increase to the puppet's speed allowing them to move at the speed of a B-Rank ninjutsu technique for ten posts. Orpheus's limbs have a piston design allowing him to jump higher and move more fluidly around the battlefield. Installed into his left forearm is a three foot long rapid spinning sword.

Mechanism Summary:
• Chakra buffing device
• Powerful piston limbs
• Iron organ
• Spinning blade in left arm
• Senbon launcher | 300 ammunition
• Shuriken launcher | 300 ammunition



8. Puppet Name: Isis (Rook)
Puppet Appearance: [x]

Puppet Description: Isis is a long-ranged rook of the Iron Funeral set with an iron body, internal iron pipe organ set, iron joints, and the other qualities which characterize the set. Isis is exactly five feet tall and is designed to hover above the battlefield and attack from the air. She has powerful three-foot long steel wings with a sharp edge which can be used as blades not as a mechanism. Isis has two faces, her white face and her bull face. Her white face opens in order to play pipe organ music and also to release stored iron sand. Her bull face, on the other hand, opens to reveal four highly mechanized cannons which can be used with an autorotation of the head. When not firing the white face snaps forward.

The first cannon contains one hundred explosive tagged kunai that can be fired in incredibly quick succession. The second cannon fires up to twenty-five fuma shuriken with great aerodynamic efficiency. The third cannon rapid fires up to three hundred senbon in rows of five to rain over the battlefield.

Mechanism Summary:
• Tagged kunai cannon
• Fuma shuriken cannon
• Senbon cannon
• Iron Organ
• Shuriken launcher | 300 ammunition
• Thick needle launcher | 100 ammunition



9. Character: Tetsuhiko Hanzo
Link to profile: [x]

Puppet Name: Castor (Knight)
Puppet Appearance: [x]

Puppet Description: Castor is a knight of the Iron Funeral set with all of the signature qualities of the marionette set. He stands at six feet tall with his horse and appears to be a mounted knight. The steed and the knight are attached making them the same marionette. The horse's legs have strong reinforced steel spring-loaded pistons in them rather than the standard iron joints which make for faster movement. These pistons allow Castor to leap up to thirty feet in the air and return down to Earth for an attack, just as the knight chess piece does.

In his right hand, Castor holds a ten-foot long steel lance. Castor also wears very thick iron armor that is bulky and difficult to penetrate and D-A rank chakra can be applied to it to enhance its defenses. In the horse's mouth is a technique-attracting device that is chakra powered at D-A rank. If a C-Rank fireball is fired at Tetsuhiko the horse can emit a C-Rank amount of chakra through this device in order to pull it towards Castor.

Mechanism Summary:
• Iron Organ
• Spring-loaded piston legs for the steed
• Technique-attracting chakra mechanism
• Chakra-enhancing armor
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition

♜▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|▬♜
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
• Shunshin no Jutsu [ Body Flicker Technique ] | D-Rank |[x]

Fuuinjutsu
• Fūnyū no Jutsu [ Enclosing Technique ] | B-Rank Training [x]
• Kaifū no Jutsu [ Unsealing Technique ] | B-Rank Training [x]

Kugutsu
• Kugutsu no Jutsu (Puppetry Technique) | E-Rank | [x]
• Kuchiyose Kugutsu: Ichi (One) | D-Rank | [x]
• Harigane Tachikiru (Forceful Severing of Wire) | E-Rank | [x]
• Shiirete Siru (Replenishing) | D-Rank | [x]
• Gyakukuchiyose Kugutsu (Unsummoning) | C-Rank | [x]
• Kuchiyose Kugutsu: Ni (Two) | C-Rank | [x]
• Akahigi • Kiki Sankaku (Red Secret Technique • Machine Triangles) | C-Rank | [x]
• Kuchiyose Kugutsu: San (Three) | B-Rank | [x]
• Kikou Junpuu (Light Shield Seal Mechanism) | B-Rank | [x]

Jiton
• Jiba Soujuu [ Magnetic Manipulation ] | [x]
• Satetsu Soushi [ Iron Sand Creation ] | [x]
• Yondaime Kazekage's Gold Dust [ Unnamed ] | [x]
• Toroi's Magnetic Shuriken [ Unnamed ] | E-Rank | [x]
• Hagane Dama [ Iron Bullet ] | D-Rank | [x]
• Teikou no Michi [ Electrical Resistance Method ] | [x]
• Hagane Bunshin no Jutsu [ Iron Clone Technique ] | C-Rank | [x]
• Hagane Bunshin Soujuu [ Iron Clone Manipulation ] | D-Rank | [x]
• Satetsu Kesshuu [ Iron Sand Gathering Assault ] | B-Rank | [x]
• Satetsu Shigure [ Iron Sand Drizzle ] | B-Rank | [x]
• Satetsu Kyuu [ Iron Sand Coffin ] | B-Rank | [x]
• Satetsu Soushiki [ Iron Sand Funeral ] | B-Rank | [x]
• Satetsu Omori no Jutsu [ Iron Sand Clog Technique ] | B-Rank | [x]

Raiton
• Teikou no Kuntou [ Electrical Resistance Training ] | E-Rank Training |[x]
• Nagare Tensou no Jutsu [ Current Transfer Technique ] | D-Rank |[x]
• Raikou Henge no Jutsu [ Lightning Transformation Technique ] | D-Rank | [x]
• Raikyuu [ Lightning Ball ] | B-Rank | [x]

Doton
• Shinjuu Zanshu no Jutsu [ Double Suicide Decapitation Technique ] | D-Rank [x]

▬▬┤|G e n j u t s u

Enchantment
• Magen: Kokuni Arazu no Jutsu [ Demonic Illusion: False Surrounding Technique ] | D-Rank | [x]
• Nemuri [ Sleep ] | B-Rank |[x]
• Niseshi no Gijutsu [ Art of Fake Death ] | B-Rank | [x]

Illusory
• Hitoshirenu Shikaku no Jutsu [ Hidden Assassin Technique ] | C-Rank | [x]
• Mateki: Mugen Onsa [ Demon Flute: Phantom Sound Chains ] | B-Rank | [x]
• Shi kara no Sasayaki [ Whispers from the Dead ] | B-Rank | [x]

Chained
• Magen: Nijū Kokoni Arazu no Jutsu [ Demonic Illusion: Double False Surroundings Technique ] | C-Rank | [x]


▬▬┤|C u s t o m J u t s u


Jiton
Magnetic Music Performance | Trained as B-Rank

Kugutsu
Master's Threads | D-Rank
• Tragedy and Comedy | E-Rank

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 02 // 02
Locked Formless ; • Locked Innate Puppet Formless Style
Reviewed Bast's Manuals
• D-rank = !! {slot applied}
• C-rank = !! {slot applied}
• B-rank = [x]
• A-rank = {Training Link}
• S-rank = {Training Link}
• S+rank = {Training Link}
Slots Used
• _______ → || [X] {Please include links for training}

Current Slots Available → 00 // 02
Locked Formless ; Traps
• D-rank = {Training Link}
• C-rank = {Training Link}
• B-rank = {Training Link}
• A-rank = {Training Link}
• S-rank = {Training Link}
• S+rank = {Training Link}
Slots Used
• _______ → || [X] {Please include links for training}

♜▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬♜

Tetsuhiko was born into one of the oldest noble clans of Sunagakure, clan Hanzō. Magnet release and the use of iron sand are the signature kekkei genkai of the main branch of the clan. The leader of the clan is the patriarch and/or matriarch who must be from the main line of the clan and possess the Jiton kekkei genkai. Tetsuhiko's father, Hachiro Hanzō, is the eighth and current patriarch of the Hanzō clan and Tetsuhiko's mother, Tetsuotome Hanzō, is the eighth and current matriarch. Hachiro was the eighth son of the seventh patriarch, Jin Hanzō, and inherited the leadership of the clan because his seven older siblings did not possess the Jiton kekkei genkai. This event almost brought the clan to ruin because for a long time there was no heir and Jin Hanzō was a generally ineffective clan leader who mismanaged clan resources. Hachiro's siblings were greatly jealous of him because of how favored he was over them. This caused a civil war between the siblings when Jin died prematurely and a ten-year-old Hachiro inherited the throne. Hachiro used his power in the village to banish his siblings and end the civil war and swore that his authority would never be questioned again.

Eight years later Hachiro married his same age cousin Tetsuotome who also possessed the kekkei genkai to ensure that Hachiro would have a proper heir of pure bloodline. Tetsuotome graduated from the academy at the age of seven and became a chunin at the age of eight and was considered a prodigious kunoichi and one of the most powerful ninja the Hanzō clan ever produced. By age sixteen she became a jonin ANBU and one of its highest-ranking members. She was known as the Iron Maiden of Sungakure because of her name and her powerful use of iron sand to encase her foes in torturous coffins before lacerating them to death with iron blades. She would also use her skill in bukijutsu for sword combat and heavy samurai armor to protect herself and charge into battle on the front lines with great ferocity.

After nine months of marriage and ruling the Hanzō clan the couple had Tetsuhiko, a boy who inherited Jiton and in line to become the ninth patriarch. His birth was celebrated greatly by the clan and he was spoiled by his parents, aunts, and uncles. Hachiro, a great clan head, was a good father to Tetsuhiko growing up and had high expectations that he would one day become his greater successor and perhaps the Kazekage. Tetsuotome, a once ruthless ANBU, retired from service during Tetsuhiko's childhood so that she could ensure that she would survive to see him grow up. Tetsuhiko was named after his mother and Tetsuotome often affectionately called him her little prince in reference to her naming him the iron prince.

Tetsuhiko had a content but sheltered childhood within the large estate of House Hanzō. As a child, he always had a crippling fear of those outside the village's walls coming into his home which has manifested over time. In his spare time, he would play a lot of board games such as chess and shogi with his family before far surpassing them with experience. He also took a liking to music and learned multiple instruments, namely the organ, piano, flute, and violin. His father taught him how to be a genteel, mannered gentleman and nearly overwhelmed him with etiquette lessons. Tetsuhiko also frequented many formal parties during his childhood to rub elbows with high society in Sunagakure. His mother was a caring figure, but a strict disciplinarian, likely trying to suppress her violent tendencies from her ANBU training. Tetsuhiko was also close with his maternal grandfather, Kazama Hanzō, a retired oinin and puppeteer who worked in a small puppet shop. Tetsuhiko would spend his weekends visiting his grandparents and helping Kazama keep up his puppet shop. Puppetry was always a respected tradition in the Hanzō clan.

Tetsuhiko was a great student in the academy who applied himself and always made good grades. His favorite extracurricular was to put on puppet performances and piano recitals for his teachers and classmates. Tetsuhiko was popular among his peers, although some students were jealous of him for being a rich kid. Some of Tetsuhiko's personality quirks stood out to his classmates and he was picked on, although not too severely.

Tetsuhiko graduated from the academy successfully and received his headband from Lady Ayame, the Kazekage. After that, he began his individual training and puppet crafting before becoming a student of Bastet Miyamoto. He did his basic training and journeyed to Takumi with her. Once he returned he went to the training grounds for further honing of his skills and met Zhi Zenshin, Taylor Childe, Masato Umechika, and Hikaru Koi. He then entered a five-way spar and became friends with them. After this, there was a combat tournament for all of the genin of Sunagakure. His first battle was with Zhi Zenshin who he defeated and then he fought Atsuma Ket and lost the second round. After the tournament a Jinchuriki spectator died and released the Ichibi. Tetsuhiko fought the Ichibi with all nine of his puppets firing hundreds of kunai at it along with his crush, Sadayo Soga. When Shukaku was successfully sealed he formed a squad with Zhi and Hikaru under Bastet's leadership, forming Team Bastet.
 

Ephemeral Ozymandias

Obsessive Prophet


Kondo Kaicho

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Thu Jun 22, 2017 5:54 am
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Masato Umechika
Nickname: Masa
Age: 17
Birthdate: 5/16
Gender: Male

Height: 5'9
Weight: 168 lbs

Nindo: "I go where the fight is."
Personality: Masato is about Masato. Cunning and arrogant,he believes he is destined to be all powerful and thirsts to defeat anything he sees as strong. His brute strength causes him to believe he is invincible at times and he oversteps the boundaries of what he can and cannot do. His simplistic mindset is, if he can punch it, he can kill it. Through his first experiences, encountering Shukkaku in the Genin tournament, he is beginning to wonder if his rage will be the end of him.

Village: Sunagakure
Title: Genin
Rank: C-Rank
First Class: Taijutsu
____DisciplineBerserker
Second Class: Taijutsu
____DisciplineBrawler

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Uchiha

Chakra Pool: 310
Stamina Pool: 560
Chakra Element: Katon, Fuuton
Chakra Color: Black
Chakra Materialization: Chakra flows in spastic, random waves around the user, inverting the color of the user when passing over their figure.

Passive Status Increases:
• Strength ►Moderately (3)
→ Berserker
• Speed ► Moderately (3)
→ Brawler
• Reflex ► Moderately (3)
→ Brawler
• Fortitude ► Moderately (3)
→ Berserker,

Strengths:
• Simplistic nature
• Close Combat
• Sheer Willpower
• Unorthodox Thinking.
Weaknesses:
• Lack of Friendships
• Lack of Manners
Fears:
• Being forgotten or irrelevant
• Mild phobia of human touch outside combat

Reductions:
• Learn Taijutsu four (4) post faster.
Personal Attributes:
Prodigal Martial Artist: Masato obtains an additional Locked Formless.
Wrath Incarnate: When Masato is damaged in combat, he loses sense of pain until the battle has ended. Damage is still taken and conditions that affect the user still occur, pain is simply not felt though.
Ninshuu Study: The study of Ninshuu has lead Masato towards the Sacred Greatsword Bukijutsu, a religious style. His study allows him to learn techniques from each stage, in order as Ninjutsu Techniques.
The Good Host: 1/2 off all implant chakra requirements. [ Little Shop of Horrors 2k17]

Other Bonuses:

Soul of the Tiger, Mk. II
• -1 rank reduction to yin/yang/onmyouton usage (choose one)
+50 Chakra and Stamina
+1 Alteration Style

• Halloween Library, 2017 [x10 jutsu slots, or 1 Style (any)] [ Kaiser Fist ]

• +50 chakra & stamina [ Halloween 2k17 ]







▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 3000
AC: 12,000

Missions Complete:
D Rank :: 21
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0
------Arc Reward Total :: 8500
Genin Tournament :: 2000
Beat up Shukkakku :: 2000
Sunagakure Halloween Event :: 4500

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• Religion || → Follower of Ninshuu
[ Granted by July 4th 2017 Reward ]
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 05 / 09
• Taijutsu Styles : : 01 / 01
• Copied Techniques : : 1/5


▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: O-Dachi
Weapon Range: 58 Inches in length
Weapon Weight: 3lbs
Weapon Size: 40 inch blade, solid steel guard separating the 18' inch hilt.
Weapon Location: Back Mount | Right Shoulder

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 5 Kunai
• 10 Senbon
• Hair pin
• Sunagakure Headband ( forehead )
• Arm Bandages
• Second Skin Armor
• 3 Superior Large Windmill Shuriken
• Windmill Shuriken
• Nanoparticulated Wire: 60 feet
• Effulgent Clouds Cotton Candy [x1]
Gives all durations + 1, from one post's actions.
• Island Sundae [x1]
Increases one's chakra and stamina pools by 10 for the length of one fight.

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• [ E Rank ] Henge no Jutsu [ Transformation Technique ]
• [ E Rank ] Kawarimi no Jutsu [ Substitution Technique ]
• [ E Rank ] Bushin no Jutsu [ Clone Technique ]
• [ X Rank ] Suimen Hokou no Waza [ Act of Water Surface Walking ]
• [ X Rank ] Kinobori no Waza [ Act of Tree Climbing ]
• [ X Rank ] Kai [ Release ]
• [ B Rank ] Shadow Clone Jutsu

Fuuton
[ D Rank ] Propelling Winds

Katon
• [ E Rank ]Tanebi no Jutsu [ Cinder Technique ]
• [ D Rank ] Bounetsu no Jutsu [ Flame-Resistance Technique ]
• [ B Rank] Kumoryuu Kaengiri [ Cloud Style Flame Slash ]


▬▬┤|B l o o d l i n e - T e c h n i q u e s
▬▬▬▬▬▬▬Sharingan Level
• [ Sharingan: First Tomoe ] [Second Tomoe ]
• Right Eye Ability: To See
• Left Eye Ability: Copying
▬▬▬▬▬ Techniques
[ C Rank ] Manipulated Windmill Shuriken



▬▬┤|T a i j u t s u

▬▬▬▬▬▬▬Hachimon
▬▬▬▬▬ Gate of Opening (開門, Kaimon)
• [ B Rank ]Omote Renge [ Front Lotus ]
▬▬▬▬▬Gate of Healing (休門, Kyūmon)

▬▬▬▬▬Gate of Life (生門, Seimon)

▬▬▬▬▬Gate of Pain (傷門, Shōmon)

▬▬▬▬▬Gate of Limit (杜門, Tomon)


▬▬┤|S a c r e d - G r e a t s w o r d [ Consumes Ninjutsu Slot ]


Stage 1:
• [ Rank ]
• [ Rank ]
Stage 2:
• [ Rank ]
• [ Rank ]
Stage 3:
• [ Rank ]
• [ Rank ]
Stage 4:
• [ Rank ]
• [ Rank ]
Stage 5:
• [ Rank ]
• [ Rank ]
Stage 6:
• [ Rank ]
• [ Rank ]


▬▬┤|C o p i e d - T e c h n i q u e s|

▬▬▬▬▬▬▬---
[ D Rank ] Mist Servant


▬▬▬▬▬▬▬▬▬┤|C u s t o m - T e c h n i q u e s|├▬

• [ X Rank ] Lily of the Valley: First Stance
• [ D Rank ] Orchid
• [ B Rank ] Fire Mountain Orchid



▬▬┤|F o r m l e s s S t y l e

Locked Style: Hard Physical
Locked Style: Soft Physical

• {D-rank} + {Training Link}
• {C-rank} + {Training Link}
• {B-rank} + [x]
• {A-rank} + [x]
• {S-rank} + {Training Link}
• {S+rank} + {Training Link}
{D-rank Slots}
• Oukashou [ Cherry Blossom Collision ] + [x]
• Konoha Gouriki Senpuu [ Leaf Strong Whirlwind ] + [x]
{C-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{B-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{A-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{S-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}


▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Masato raised himself. He never had the heartache of losing a parent, mainly because he never had one nor desired one. He saw all people outside himself as unnecessary attachments One day, Masato simply awoke in a tube inside an underground bunker, surrounded by other people's bodies inside their own tubes. Masato could not remember anything prior to that day. From there he would catch fire to the place, killing everyone who might still survive within, taking his only known belonging, a pendant of Jashin. From that day on he wandered the land of fire until he inadvertently crossed the border to the land of wind where he was found by a trader. Starved and nearly dead, the young boy was taken into the trader's home. Once fed and his strength returned, Masato fled the house in the middle of the night and found himself on the outskirts of Sunagakure. With nothing to lose he snuck into the village and found himself observing the ninja academy from afar every day. After observing and mimicking them for nearly a year, he was invited in by a teacher. Eager to learn how to harness his skills for his own gain, he accepted the offer, thus beginning his life in the hidden sand.
He only communicated with select individuals outside the passing needed comment or question. While he went relatively unnoticed by the male population of the village, several females were interested, although he tended to vanish when they would try to find him alone. Finally he would begin his ninja adventure by visiting the Kazekage herself...

Chapter 1:
Having obtained his headband and heading to the Dojo to learn his ninja way of punching....everything. Masato would clash with a group of several genin who recently graduated the class after him. With his fists full of ambition he would unleash a forgotten skill, the Kaimon, first gate. His execution of the skill would win the eye of a Jonin who was self proclaimed sage of the first path, offering his training to the group. Masato, being the only one who remained to learn hoped to become his pupil. Accepted by Nariomi Sensei, he became his student. After completing his training for the fifth gate he recieved an invitation to a Genin Tournament held at the Academy. Heading home, he would rest up, preparing for the big day...

Chapter 2:
Reaching the Genin Tournament, Masato would blast through his first round, devastating his opponents with his new found power of the eight gates. His ferocity and tenacious battle field presence forced his first opponent into submission within moments. Following this fight however, Masato faced a female who was powerful indeed, and perhaps a worthy rival, but her hit and run tactics in which were used to hide from him in the scenery bored him so much, he forfeit the fight. Taking off to nap somewhere in the arena grounds, Masato would awaken to a giant beast attacking the arena. During his slumber, the one tailed beast, Shukkaku, had been unleashed. Using his eight gates, Masato defended his master, Nariomi as the Sage performed a meditative technique to assist the battlefield. Having stood firm, being assaulted by sand and wind techniques, the battle had ended. Somehow in the midst of the chaos, Masato had learned something he had not known before, empathy. His sadness towards the creature's rage reminded him of his own. He felt as though seeing the beast signified it was time to bring his own rage to and end, after this, Masato had much soul searching to do.

Chapter 3:
Returning to his day to day life, Masato found himself in a struggle of knowing himself. While he debated this internal struggle, he would soon wander home to the temple the elderly man had been letting him stay in. To his dismay, he found the temple had been ravaged by thieves who had no issues with harming the man. Seeing his only caretaker beaten nearly to death, Masato's heartache and rage combined to awaken his unknown kekkei genkai, the Sharingan. While unaware of its actual abilities, Masato would soon begin researching the mysterious red ocular transformation.
 
PostPosted: Fri Jun 23, 2017 6:35 pm
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Taylor Childe
Nickname: Blondie
Age: 12
Birthdate: October 22nd
Gender: Male
Height: Four foot four
Weight: Seventy Eight Pounds

Nindo: "As long as I have you, it's not so scary."
Personality: Taylor is inquisitive, but naive. He prefers to ask a question rather than ponder an answer. Ninjutsu is still a subject of magic to him. He views it with a sense of whimsy, and will easily be startled at nonchalant use of it. Finally, love and joy shine from his young heart. He believes that the world is inherently good, and will fight to keep it that way.

Village: Sunagakure
Title: Genin
Rank: C
First Class: Bukijutsu
____Discipline Mystic Hero
Second Class: Tamer
____Discipline Eternal Partner

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Kaguya
Chakra Pool: 556 (Enhanced here, here, and here)
here
here
Stamina Pool: 575
Chakra Element: Wind and Lightning
Chakra Color: Gold
Chakra Materialization: Taylor's chakra takes the form of a golden phoenix with its wings extended.

Passive Status Increases:
• Strength ► Mildly (2)
→ Konohagakure No Taijutsu Mastery of Stage One and Three
• Speed ► Slight (1)
→ Quick Step Training
• Reflex ► Supremely and Slightly (7)
→ Quick Step Training
→ Shintō Musō-ryū: Four Stages of Mastery
→ Konohagakure No Taijutsu Mastery of Stage Two and Four
• Fortitude ► {Total Bonus}
→ {Where does this come from?}

Strengths:
• Luck
• Quick, precise strikes.
Weaknesses:
• Has difficulties processing complex tactics
• Because Ninjutsu is still a mystic concept to him, he sometimes flinches when god tier power is shown.
Fears:
• Any person counting beyond infinity, for they're clearly crazy.
• Losing Horus.

Reductions:
• Learns Bukijutsu three post faster
• Learns Taijutsu three post faster
Personal Attributes:
Collective Reasoning: Horus and Taylor have a natural, organic bond. Because of this, the two learn ninjutsu one post faster when they train together and they both train for the same technique.
Ninjutsu Scholar: Because of Taylor's fascination with ninjutsu, he is able to learn ninjutsu techniques one post faster.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両{Money} 6,800 x
AC: {Advancement credit} 8,550
Suna Tournament & One Tailed Demon Takedown
Missions Complete:
D Rank :: 14
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations: {How many of each technique you can learn. Refer to class info}
• Ninjutsu : : 06 / 15 (With twenty points flying around between him and Horus because of Elemental Partner bonus.)
• Genjutsu : : 00 /00
• Taijutsu Styles : : 01 / 01
• Bukijutsu Styles: : 01 / 02

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Kusarigama
Weapon Range: Thirty feet
Weapon Weight: 16 pounds
Weapon Size: The short scythe part only has a six inch blade and an eighteen inch handle. The rest of the length is then it's chain, with a small weight at the end.
Weapon Location: On belt.


▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 14x Kunai (Pouch on right leg thigh)
• 1x Windmill Shuriken (Pouch on right leg thigh)
• Earrings
• Hair tie
• Necklace
• Bandana / Hood thing
• Clothing shown in picture
• Suna Headband around head

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton: {Start with the following six only unless otherwise specified.}
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
• United We Stand (X-ranked)
• Temporary Body Paralysis (D-ranked)
• Body Flicker (D-ranked)

Raiton
• Electric Resistance Training (E-ranked)
• Thundercloud Formation (D-ranked custom)
• Lightning Bolt and Lightning Beam (D+C Ranked, depending on technique used)
• Cloud Shield Technique (C-ranked Technique)


Fuuton
• Vacuum Sword (E-ranked)
• Projectile Control Technique (E-ranked)
• Wind Levitation (E-ranked)
• Wind Clone (E-ranked)
• Retrieving Wind (E-ranked)
• Propelling Wind (D-ranked)
• Bursting Air Pockets (D-ranked)



Bloodline
• Ten Finger Drilling Bullets (D-ranked)
• Dance of the Camilla (C-ranked)
• Dance of the Larch (C-ranked)
• Dance of the Clemantis (B-ranked)
• Dance of the Young Ferns (B-ranked)


▬▬┤|T a i j u t s u

Konohagakure No Taijutsu
Stage One
• Dynamic Entry X-ranked Simple
• Dynamic Action X-ranked Simple
• Tackle Charge X-ranked Simple
Stage Two
• Pressure Palm X-ranked Simple
• Peregrine Falcon Drop X-ranked Simple
• Crushing Fist D-ranked Simple
• Shadow Leaf Dance X-ranked Simple
• Leaf Spinning Wind X-ranked Simple
• Leaf Great Whirlwind X-ranked Simple
• Leaf Violent Wind X-ranked Simple
• Knee Strike X-ranked Simple
• Painful Sky Leg D-ranked Simple
Stage Three
• Leaf Herculean Whirlwind X-ranked Simple
• Lion Combo X-ranked Simple
• Rising Impact Palm C-ranked Simple
Stage Four
• Leaf Thunder Fist B-ranked Simple
• Oukashou X-ranked Complex

▬▬┤|B u k i j u t s u

Shinto Musu Ryu
Stage One
• Deflect (E-ranked Simple)
• One with the Chain (E-ranked training)
• Wrapped (X simple)
• Throw (X simple)
Stage Two
• Sew (X simple)
• Parry (X simple)
• Ball and Chain (X simple)
• Burrowing Sickle (D-ranked complex)
• Minor Control (D-ranked)
Stage Three
• Hey! Over There (X Complex)
• Grappling Hook (C-ranked)
• Pivot (C-ranked)
• Flip! (X Simple)
• Slash (C-ranked)
• Smash (X Simple)
Stage Four
• Quick Step (B-ranked)
• Illusionary Shackles (B-ranked)
• Crack the Whip (Custom) (B-ranked)
• Major Control (B-ranked)


▬▬┤|F o r m l e s s S t y l e s


▬▬┤|F o r m l e s s S t y l e

Soft Physical
{A-rank}
{D-rank Slots}
• Hard Physical {A-rank}
• Chain Scythe {A-rank} (Used 10 ninjutsu slots as made possible by the tamer class)
{C-rank Slots}
• Medium Weapon (Sword) {A-ranked}
• {Stage progression / technique learned} + {Training Link}
{B-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{A-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{S-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Taylor was once a slave in the land of the moon. He was sold in the service of Daigoro Hirohiko, and he served him diligently. After several years as a slave, he was then selected by a group of immortal Samurai in the land of the moon to be part of a surgery to become a robotic slave in order to serve the family for eternity. Thankfully, he avoided this destiny through a desperate flee with the help of his former owner. He escaped on his own and fled to the deserted region of Sunagakure. Alone and malnourished, death was swiftly coming for him before a young bird, a legendary thunderbird, took pity on his soul. It created thunderclouds which sheltered the boy from the sun, rain for him to quench his thirst, and protection against hostile elements. Taylor felt indebted to the bird, who only seems to show genuine interest in maintaining a friendship with him. After the two found the village, Taylor enrolled in the academy in order to make a new life for himself.

Chapter One: Taylor's new life brought him to the moment where he and Horus received an official village headband. Without a chance to savor the moment, however, he stumbled upon another new genin by the name of Zhi. The two quickly become friends, and engage in various spars with both each other, and fellow new village genin. All of the battles and the absolute power displayed by the participants cemented in Taylor's young mind a new goal; to strengthen the village which has shown him kindness and help every ninja within it reach their full potential. It is for this reason that Taylor tried to set up a tournament before the idea was ultimately developed by the village's own Kazekage. Taylor made his way through the tournament before his final fateful fight with his now best friend Zhi. The two sparred and although Zhi lost to exhaustion, the fact that she delved into her full potential proved to him that he succeeded in his goal, which was why he forfeited the match.

After the tournament ended Taylor was able to take note of two mentor figures. One was the village jonin Nariomi. The other with a gentle medic by the name of Sonyo. The two showered the boy with unmeasured kindness and patience. He instantly felt a loyalty to the two, to which was then challenged with the arrival of a large and powerful demon.

Drawn in only because of Horus, Taylor found himself standing with the rest of his village against the might of one of the tailed beast. Despite the fear in his heart he listened to the orders of Nariomi and protected Sonyo. Fate rarely plays fair, however, as in order to seal the demon away to negate any further destruction, Taylor was forced to watch Sonyo become a living seal for the fiend. He was incapable of protecting her from the agony that now resided within her. To him, he failed both Nariomi and Sonyo. It was then that he left the field.

Chapter Two: When the demon was sealed, an exorcist by the name of Kyomei spat at the ground of Sonyo. This caused Taylor to believe the girl to show disrespect toward someone he admired, which caused him to track her down. When he arrived at the cemetery she was located in, she scolded him for his ignorance. Kyomei's words were sharp, but she allowed him to know wisdom which were lost on his immigrant soul. The monster they fought, Sonyo's past influence of demons, and the fact that another such monster resided within Nariomi. These facts were thrown at Taylor in order to discourage him from the optimism which readily filled his body. Despite all evidence to the contrary, however, Taylor remained strong. His faith in the two he failed was enough to challenge Kyomei and all of her doubts. His purity of mind caused the girl to take notice in him, and the two, alongside another Nariomi believer, traversed to the academy.

At the academy, Kyomei instructed them into a simple spar. The match was set up like a game, with arbitrary rules on how it should proceed. When Taylor found a sneaky way to elude the rules, however, Kyomei thought to punish him with a technique designed to make the weight of his sins physical. She did not anticipate, however, that on his shoulders lie all of the guilt he felt for being a survivor of his past, and for the lies he has had to tell in order to make it to this moment of sanctuary. The weight of his sins accumulated into one force of implied violence. Just before karmatic justice was done, however, Kyomei cancelled the technique. She demanded that Taylor own to his sins and reveal them to the Kazekage.

▬▬▬▬▬▬▬▬▬┤|ρ є т • ∂ α т α|├▬

Full Name: Horus
Nickname: The Cloud Bringer
Species: Thunder bird, (think golden eagle with four wings)
Age: Seven.
Gender: Male
Height: Five foot Nine
Weight: 93 pounds

Chakra Pool: 445 (Really 556 because it's the same as Taylor's but I use this number to remember how much I start with before bloodline increases) (Enhanced here, here, and here)
here
here
Stamina Pool: 460 (575, same rule as chakra)
Chakra Element: Lightning and Wind
Chakra Color: Gold
Chakra Materialization: Horus' chakra appears as flashes of lightning which radiate from its body.

Strengths:
• Ninjutsu
• Overwhelming
Weaknesses:
• Close Quarters
• Arrows
Fears:
• Swimming
• Becoming extinct.

Limitations: {How many of each technique it can learn. Refer to class info}
• Ninjutsu : : 08 // 06 (With twenty points which can be split between tamer and pet).
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
• Temporary Body Paralysis (D-ranked)
• Body Flicker (D-ranked)

Raiton
• Lightning Clone Technique (E-ranked)
• Electric Resistance Training (E-ranked)
• Electric Explosion Technique (C-ranked)
• Swarm of Hummingbirds Technique (C-ranked)
• Cloud Shield Technique (C-ranked Technique)
• Call of Lightning Technique (B-ranked)
• Lightning Ball (X ranked)

Fuuton
• Wing Blast (D-ranked custom)
• Tornado Trap (C-ranked)


▬▬┤|F o r m l e s s S t y l e s


▬▬┤|F o r m l e s s S t y l e

Natural
{A-rank}
{D-rank Slots}



Tamer → 01 // 01
Storm Bringer: Horus is able to learn lightning and wind ninjutsu one post faster.
 

Mattysandwich

Dedicated Sex Symbol

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  • Befriended 100
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