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Shinsua

Wheezing Gekko

PostPosted: Sun May 29, 2011 4:49 pm
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___Description:
Shinobi of this caliber are a rarity; they not only possess unique kekkei genkai—powers ingrained in their blood—but they also focus their training to fine tuning these blood bound techniques and abilities. Even an unseasoned bloodline user can be a bothersome foe for the unprepared or less experienced enemy; but shinobi of this class prove that thanks to their dedicated and focused training, their kekkei genkai is a more than ample toolbox for dispatching his or her targets.

___Notes / Reminders:
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)
• This class grants generic "Style Slots". These can be used as Taijutsu, Bukijutsu, or Alteration Style slots or converted to 10 Ninjutsu or Genjutsu slots. You cannot gain more than 2 Styles of the same type this way.

___Specialization:
• If this class is taken as the first and second class, you may pick 2 of its disciplines. Additionally, you gain 4 custom jutsu slots specifically for jutsu related to your bloodline.

Quote:
    Disciplines:

Illegitimate Child: You're a half-breed, with parents of two different bloodlines or clans. You gain access to the techniques of one clan and the passive abilities of the other. Implants made from you do not confer anything from either lineage. Your custom techniques that involve aspects of your lineage overwhelm other techniques of the same rank. Any Personal Attributes offered by a clan (even optional ones) are counted as passive abilities.

Noble: You're a pure-bred spawn of your clan. The Formless X-ton no Jutsu for your clan or bloodline (if applicable) does not suffer reduced power. You gain one PA slot specifically for a PA related to your clan or bloodline.

Fake: Your body readily accepts implants, accepting them after only a short recuperation period of 2 posts. The Chakra and/or Stamina thresholds to use implanted bloodline abilities are halved. While you have more than half of your Chakra and Stamina remaining, your implanted bloodlines' techniques overwhelm other bloodline techniques of the same rank. You don't need to start with a bloodline or clan if you take this discipline.


-_-_-_-├ D - r a n k ┤
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 125 } chakra.
-_-_-_-• { 125 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn bloodline techniques 1 post faster.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 02 ] Ninjutsu slots.
-_-_-_-• [ 02 ] Genjutsu slots.
-_-_-_-• [ 01 ] Style slots.

-_-_-_-├ C - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +25 } chakra.
-_-_-_-• Maximum stamina pool: { +20 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn bloodline techniques 2 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +02 ] Genjutsu slots.
-_-_-_-• [ +01 ] Style slots.

-_-_-_-├ B - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +20 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn all techniques 3 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +02 ] Genjutsu slots.
-_-_-_-• [ +01 ] Style slots.

-_-_-_-├ A - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn all techniques 4 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +04 ] Genjutsu slots.
-_-_-_-• [ +01 ] Style slots.

-_-_-_-├ S - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +25 } chakra.
-_-_-_-• Maximum stamina pool: { +35 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn all techniques 5 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +04 ] Genjutsu slots.
-_-_-_-• [ +01 ] Style slots.

-_-_-_-├ S + r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +35 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn all techniques 6 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +06 ] Ninjutsu slots.
-_-_-_-• [ +06 ] Genjutsu slots.
-_-_-_-• [ +01 ] Style slots.


© 2010-2018 Shinobi Nations
 
PostPosted: Sun May 29, 2011 11:29 pm
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___Description:
Medical ninja, or Iryounin, are those who specialize in a sect of abilities known as eiseijutsu ( Medical techniques ). Eiseijutsu are techniques which can be performed in order to cure ailments, stitch wounds, mend flesh, and soothe bones. However, this is just one aspect of eiseijutsu. The precision and chakra control developed by practicing these techniques has resulted in the creation of many offensive eiseijutsu as well.
As one would expect, performing eiseijutsu is a difficult feat which requires a concentrated and levelheaded attitude, in addition to intelligence and incredible chakra control. Because of this, the few medical ninja that do appear in the world are considered invaluable.


___Notes / Reminders:
• Eiseijutsu can be learned only by those of the Medical Class.
• Eiseijutsu receive learning reductions from Ninjutsu reductions and this class’ Eiseijutsu specific reductions.
• Eiseijutsu receive their own limitation numbers, displayed in each rank.
• When you select this class, you must pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)


___Specialization:
• If this class is chosen as the first class and second class then you may choose two disciplines from this class. Additional medical technique slots can be converted to and from Ninjutsu/Genjutsu slots. You may convert 10 Ninjutsu/Genjutsu slots to 1 Taijutsu/Bukijutsu slot.


Quote:
    Disciplines:

Field Doctor: Choose Healing, Offensive, or Situational. Eiseijutsu of the chosen type have any sustained costs reduced by one rank. Once every 3 posts, two Eiseijutsu of the chosen type may be cast in one activation, so long as at least one of them is below the user's body rank.

Holistic Medicine: Eiseijutsu can be relearned using Augment and Formless slots. Relearning a technique with an Augment slot allows it to be automatically Korabo'd with any other Eiseijutsu the user knows and delivered by any entity the user either controls or has a pact with. Relearning it with a Formless slot allows its effect to be paired with the activation of any Taijutsu or Bukijutsu.

Surgical Instrument: You are exceedingly good at working with equipment. For each quality point put into a medical item's creation (excluding those used to increase quantity), you gain a 5 Chakra reduction to using appropriate Eiseijutsu through that item. Medical items must be tools that would be useful to non-shinobi medical personnel, though they may have functions beyond this.


-_-_-_-├ D - r a n k ┤
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 150 } chakra.
-_-_-_-• { 100 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Medical techniques 1 post faster.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 04 ] Eiseijutsu slots.
-_-_-_-• [ 05 ] Ninjutsu slots.
-_-_-_-• [ 05 ] Genjutsu slots.

-_-_-_-├ C - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +25 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Medical techniques 2 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Eiseijutsu slots.
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.

-_-_-_-├ B - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +20 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Medical techniques 3 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Eiseijutsu slots.
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles
-_-_-_-• [ +01 ] Alteration Styles.

-_-_-_-├ A - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Medical techniques 4 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Eiseijutsu slots.
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.

-_-_-_-├ S - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +35 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Medical techniques 5 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Eiseijutsu slots.
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.

-_-_-_-├ S + r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +35 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Medical techniques 6 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Eiseijutsu slots.
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +01 ] Alteration Styles.


© 2010-2018 Shinobi Nations
 

Shinsua

Wheezing Gekko


Shinsua

Wheezing Gekko

PostPosted: Sun May 29, 2011 11:33 pm
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___Description:
A resourceful, tactical, and versatile shinobi; the performer excels in putting on a show, which they then use to channel Ninjutsu, Genjutsu, bloodline techniques, and more. Talented, crafty, chic, and well-versed in chakra manipulation, a performer possesses various unique abilities which are often used to bewilder and blindside opponents. The typical build of the performer is slim yet fit, which they use to avoid attacks rather than defend against them.

___Notes / Reminders:
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
• All Ninjutsu slots granted by this class are split between your elements, and mirrored for Maruton [ Null Release ]. This means if you gain 5 Ninjutsu slots from this class, you gain 5 Maruton and a total of 5 for your elemental jutsu. Any slots gained from other classes are not mirrored by this effect and are filled normally.
• All Genjutsu slots granted by this class are mirrored between two of the Genjutsu categories. This means if you gain 5 Genjutsu slots from this class, you could gain 5 Enchantment & 5 Illusory, 5 Illusory & 5 Chain, etc. Any slots gained from other classes are not mirrored by this effect and are filled normally.
• When you select this class, you must pick one performance type (i.e. violin, beatboxing, harp, singing, flamenco, etc.). This is the only type of performance to which your chosen discipline applies.
• Members of this class can Korabo Ninjutsu and Genjutsu up to their body rank together, provided they can use both.
• This class grants Spiritual Slots. These slots can be used for Ninjutsu or Genjutsu and gain the mirroring effects detailed above.

___Specialization:
• If this class is used as both the first and second class, you may choose an additional discipline. Additionally, any techniques used to fill a Spiritual Slot cost 5 Chakra less. At B-Rank this increases to 10 Chakra less, and at S-Rank this increases to 15 Chakra less. You also gain a second performance type.

Quote:
    Disciplines:

Syncopation: Once every 5 posts, a Jutsu you cast can have one of your known Jutsu alterations applied to it for free up to your body rank. If you apply more than one alteration to a Jutsu, the cheapest one costs one rank less.

Audience Interaction: After training Korabo with someone, you can use an augment slot to enhance your bond with them. After doing so, as long as they are able to perceive your performance, you can apply any of your known Jutsu alterations to their techniques, splitting the cost to do so between you as you wish.

Theatrics: You play well with others. When performing in the same thread as another performer you've trained in Korabo with, you gain a 5 Chakra reduction to the total cost of Jutsu activated through your performance, after any alterations are applied. This reduction stacks for each applicable performer in the thread.


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 175 } chakra.
-_-_-_-• { 075 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 1 post faster.
-_-_-_-• Learn Genjutsu 1 post faster.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 04 ] Ninjutsu slots.
-_-_-_-• [ 04 ] Genjutsu slots.
-_-_-_-• [ 02 ] Spiritual slots.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +10 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 2 posts faster.
-_-_-_-• Learn Genjutsu 2 posts faster.
-_-_-_-• 10% price reductions for shopping.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +02 ] Genjutsu slots.
-_-_-_-• [ +02 ] Spiritual slots.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 3 posts faster.
-_-_-_-• Learn Genjutsu 3 posts faster.
-_-_-_-• 25% price reductions for shopping.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +02 ] Genjutsu slots.
-_-_-_-• [ +02 ] Spiritual slots.
-_-_-_-• [ +01 ] Alteration Styles.

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +35 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 4 posts faster.
-_-_-_-• Learn Genjutsu 4 posts faster.
-_-_-_-• 25% price reductions for shopping.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +02 ] Genjutsu slots.
-_-_-_-• [ +02 ] Spiritual slots.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +45 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 5 posts faster.
-_-_-_-• Learn Genjutsu 5 posts faster.
-_-_-_-• 25% price reductions for shopping.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +02 ] Genjutsu slots.
-_-_-_-• [ +02 ] Spiritual slots.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +55 } chakra.
-_-_-_-• Maximum stamina pool: { +20 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu six 6 posts faster.
-_-_-_-• Learn Genjutsu six 6 posts faster.
-_-_-_-• 25% price reductions for shopping.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +02 ] Genjutsu slots.
-_-_-_-• [ +02 ] Spiritual slots.
-_-_-_-• [ +01 ] Alteration Styles.


© 2010-2018 Shinobi Nations
 
PostPosted: Sun May 29, 2011 11:35 pm
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___Description:
A puppet user, or puppeteer, is a shinobi who utilizes their chakra in order to form strings which are attached to advanced ninja tools known simply as puppets. These puppets are controlled by the strings connected to them, which results in the puppeteer having much more need for finger coordination and global focus than brute strength or elemental prowess. The shinobi of this class train day-in-day-out in order to master a sub-sect of ninjutsu known as kugutsu ( Puppet techniques ). It is these techniques which help them mold the abilities needed to become an effective and deadly puppeteer.
As the puppeteer delves further into their studies, they eventually become strong enough to manipulate their puppets with a single string without any loss in overall performance. As thus, a devoted puppeteer is able to use ten puppets at once ( one per finger ) in their prime.
One must never forget that puppeteers are deceptive and crafty; able to make use of poisons and tools hidden inside their puppets as well as on their person, and above all else, able to lead others into traps.
It should also be noted that because puppetry is a fighting style that requires the user to keep their hands free, close range combat is something these shinobi should avoid.

___Notes / Reminders:
• When you select this class, you must also pick exactly one (1) of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. ( They do not replace each other as you rank up; they are all added together. )
• Kugutsu can be learned only by those of the Puppeteer Class.
• Kugutsu receive the same learning reductions as ninjutsu. ( In addition to this subclass’ kugutsu specific reductions. )
• Kugutsu receive their own limitation numbers, displayed in each rank.
• You start with one training wooden puppet without devices. Specializing does not grant two training wooden puppets. You do not start with complex puppets with devices. They can be purchased at [ Takumi ] or [ Sunagakure’s Shopping Superdome. ]
• Innate puppet Locked Formless Style. (does not count against maximum Formless Styles)

___Specialization:
• If this class is chosen as the first and second class, then the user may choose 2 disciplines. Additionally, any extra puppet Jutsu slots may be converted into different types of slots. One puppet technique slot converts to one Genjutsu or Ninjutsu slot; 10 puppet technique slots convert into one complete style of Taijutsu or Bukijutsu.

Quote:
__Disciplines:
Mechanic: You are so skilled at mimicking the natural form that you're often contracted to make prosthetics. You get 1 post off crafting times per your body rank when making prosthetics. Your crafted prosthetics can conduct Chakra as well as natural limbs, can be controlled as though they were natural, and any control nodes attached to them can be used to generate Chakra strings in addition to the fingers. You can turn yourself into a living puppet using Hitokugutsu [ Human Puppet ] (if known), at a rate of one limb per body rank.

Tuner: You can spend an Augment slot to attune yourself better with a puppet, a task which takes 1 post to complete but cannot be performed in combat. Puppets you are attuned with take one less finger to control to a minimum of one, though you can control two attuned puppets with one finger. If two or more of your attuned puppets use a technique that utilizes mechanisms from each of them, that technique overwhelms others of the same rank.

Alchemist: Your love for research has allowed you to combine techniques in new and interesting ways. You can relearn a puppetry technique using an Augment slot, allowing you to apply any elemental affinity you possess to it. In addition, if one of your relearned puppetry techniques is used by you or another puppeteer nearby, you may Korabo any of your relearned puppetry techniques with it without the requisite training. If you do have Korabo training with the user of the other technique, the element of your technique can combine with theirs (if any) to form an advanced element.


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 225} chakra.
-_-_-_-• { 025 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Kugutsu 1 post faster.
-_-_-_-• +1 potential hazards resistances.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 06 ] Kugutsu slots.
-_-_-_-• [ 03 ] Ninjutsu slots.
-_-_-_-• [ 03 ] Genjutsu slots.
-_-_-_-• [ 01 ] Augment slots.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +25 } chakra.
-_-_-_-• Maximum stamina pool: { +10 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Kugutsu 2 posts faster.
-_-_-_-• +2 potential hazards resistances.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Kugutsu slots.
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +01 ] Augment slots.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +25 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Kugutsu 3 posts faster.
-_-_-_-• +3 potential hazards resistances.
-_-_-_-• 1 new Hazards based PA.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Kugutsu slots.
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +01 ] Augment slots.
-_-_-_-• [ +01 ] Alteration Styles.

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +20 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Kugutsu 4 posts faster.
-_-_-_-• +4 potential hazards resistances.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Kugutsu slots.
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +04 ] Genjutsu slots.
-_-_-_-• [ +01 ] Augment slots.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Kugutsu 5 posts faster.
-_-_-_-• +5 potential hazards resistances.
-_-_-_-• 1 new Hazards based PA.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Kugutsu slots.
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +04 ] Genjutsu slots.
-_-_-_-• [ +01 ] Augment slots.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +35 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Kugutsu 6 posts faster.
-_-_-_-• +6 potential hazards resistances.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Kugutsu slots.
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +04 ] Genjutsu slots.
-_-_-_-• [ +01 ] Augment slots.
-_-_-_-• [ +01 ] Alteration Styles.


© 2010-2018 Shinobi Nations
 

Shinsua

Wheezing Gekko


Shinsua

Wheezing Gekko

PostPosted: Sun Jun 26, 2011 5:20 pm
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___Description:
A sensor ( 感知タイプ, Kanchi taipu; literally meaning "Perception type" ) is a type of ninja that is capable of detecting the presence of other people through their chakra. A skilled sensor can detect their targets from a great distance, as well as differentiate the characters by their chakra signature alone. Although almost all ninja are capable of feeling some form of "chakra presence", however sensors specialize in fine tuning their abilities to better manipulate this feeling. Whether this is through special training or simply by being born more sensitive, is not truly clear, though it seems both have led to the development of successful and powerful ninja.

___Notes / Reminders:
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
• Ninjutsu slots granted by this class are mirrored for Sensory Jutsu only. This means that if you get 4 Ninjutsu slots from this class, you also get 4 Sensory Jutsu slots.

___Specialization:
• If this class is chosen as the first and second class, you may choose 2 disciplines. In addition, you may pay for Sensory Jutsu with any combination of Chakra and/or Stamina.

Quote:
    Disciplines:

Periscope: Within the range of your Sensory Jutsu, you can gain a significant amount of information, including relative Chakra pool sizes and elemental affinities, in addition to whatever information is revealed by the technique itself. Outside that range, you gain significantly less information, gaining a sense of the relative amount of Chakra in a broad direction within three times the normal range of a technique. This latter effect cannot distinguish between one large pool and several small pools.

Scrutiny: Your focus allows you to track one or more people extremely well while ignoring everything else. When using a sensory technique, you can pick up to one entity per the technique's rank to gain information on. In addition to the normal information revealed by the technique, you also gain information on relative Chakra and Stamina pool sizes, elemental affinities, and after 2 posts of observation you also learn whether any spiritual techniques (including Genjutsu) are affecting them. When using a sensory technique this way, its range is tripled.

Cloak: You are adept at confounding attempts to observe you. You can choose to what extent sensory abilities below your body rank reveal information about you, including adjusting your apparent Chakra and Stamina pool sizes between what is normal for your surroundings and your maximum amount, falsifying elements, faking being under the effects of Genjutsu, and so on. You can use an Augment slot to relearn a sensory technique, allowing you to use it to preemptively prevent your detection by that technique.


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 150 } chakra.
-_-_-_-• { 100 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 1 post faster.
-_-_-_-• Learn Genjutsu 1 post faster.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 05 ] Ninjutsu slots.
-_-_-_-• [ 04 ] Genjutsu slots.
-_-_-_-• [ 01 ] Formless slots.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +10 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 2 posts faster.
-_-_-_-• Learn Genjutsu 2 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +04 ] Genjutsu slots.
-_-_-_-• [ +01 ] Formless slots.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 3 posts faster.
-_-_-_-• Learn Genjutsu 3 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +04 ] Genjutsu slots.
-_-_-_-• [ +01 ] Formless slots.
-_-_-_-• [ +01 ] Alteration Styles.

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +35 } chakra.
-_-_-_-• Maximum stamina pool: { +20 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 4 posts faster.
-_-_-_-• Learn Genjutsu 4 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +04 ] Genjutsu slots.
-_-_-_-• [ +01 ] Formless slots.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +35 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 5 posts faster.
-_-_-_-• Learn Genjutsu 5 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +04 ] Genjutsu slots.
-_-_-_-• [ +01 ] Formless slots.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +40 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 6 posts faster.
-_-_-_-• Learn Genjutsu 6 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +04 ] Genjutsu slots.
-_-_-_-• [ +01 ] Formless slots.
-_-_-_-• [ +01 ] Alteration Styles.


© 2010-2018 Shinobi Nations
 
PostPosted: Tue Aug 02, 2011 1:33 pm
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___Description:
tab A class which takes its basis from well-known clans, such as the canine training Inuzuka family. To put it blatantly, this class relies on the unification and cooperation of a human and an animal in order to unleash unique and powerful fighting styles.
tab The animal that cooperates with the shinobi is often one that has had an extremely lengthy amount of time shared with said shinobi. Be it a childhood pet, sickly animal nursed to health, or what have you. The partner animals most often seen are dogs and cats, though the possibility of using a bird or a monkey as a partner is ever present. The only true restriction to which animal can be selected as a partner is their own maneuverability. It's not very likely that a shinobi would use a fish or massive beast because they have very restricted movement.

___Notes / Reminders:
• When you select this class, you must also pick exactly two of its disciplines. A discipline cannot be replaced or taken away. One of these disciplines must come from the Tamer Disciplines category and the other must come from the Pet Disciplines category.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
• All Tamers start with one animal. When creating your character, you should mention the animal you wish to use as your first partner in your history. This animal must be a naturally occurring creature, not a mythical one.
• Tamer pets may be at most four times more or less than the size of a typical pet of their caliber. The exception are pets which naturally are already very large or small. In addition, pets too small like snails or beetles need to be at least the size of a small cat in order for them to work.
• Jutsu slots granted by this class can be used by either the Tamer or their Pet. Style slots may be used by the pet if they have the means to fight in the way demanded by the style they're intending to learn (i.e. they need to have any limbs required or the ability to use the requisite weapon(s)).
• A Tamer and their pet can use any spiritual technique known by the other, barring elemental and other restrictions (such as trading away access to a Jutsu type via PA). They cannot access the contents of a Style the other has learned.
• Pets can only use techniques up to their body rank.
• Your pet has one of its natural weapons (such as claws, teeth, stingers, etc.) as a Locked Formless Style. Spending Formless Slots allows your pet to train up one of its other natural weapons, Hard Physical, or Soft Physical to their body rank.
• Your pet gains additional Formless slots at each rank as normal.
• You gain one Tamer Attribute at D-, B-, and S-Rank. Tamer Attributes must be applied for in the Profile Submission thread.
• Tamer attributes must relate directly to the animal(s) your Tamer works with.
• Tamers have a total of 4 activations per post instead of 3 when fighting alongside their pet(s). As these activations are shared, the maximum number of activations any of them can use is capped in accordance with the chosen Pet Discipline.
• For Pet Disciplines that grant multiple pets, one is acquired at each Body Rank, starting at E. Tamer animals can be acquired early by spending 1 Augment slot and 10 posts training a shinobi-trained animal. This Augment slot is refunded upon reaching the appropriate rank.
• Tamers can choose to spend a character slot to gain the following benefits for their pets:
tab • The pets gain full Chakra and Stamina increases from training missions instead of half.
tab • The pets gain their own pool of custom jutsu slots.
tab • Instead of sharing activations with the Tamer when fighting alongside them, the pets have 3 activations of their own.
tab • If the Tamer has more than one pet, these bonuses apply to the group of pets as a whole, rather than to each one individually.

___Specialization:
• If this class is taken as the first and second class, then you gain 2 extra Tamer Attributes (must be submitted to the profile thread) and can learn 1 animal language per rank after 8 posts of training. Animal languages do not have to be vocal in nature.

Quote:
    Tamer Disciplines:

Combo Fighter: When fighting alongside your pet, both you and your pet's Locked Formless styles are treated as complex. If you have multiple tamer pets, this bonus applies when any of them are fighting together, even away from you. When fighting against clones and other Chakra-based entities created and/or controlled by your opponent, both you and your pet's Locked Formless styles are treated as spiritual instead.

Ambush Tactics: When fighting alongside your pet, you are able to mitigate abilities that would put either of you in jeopardy, negating "overwhelming" effects, the increase in Jutsu potency caused by Korabo, and increased sense strength in Genjutsu. If a Genjutsu would affect both you and your pet simultaneously and in the same way, the cost required to break out of it is reduced by one rank.

Speciation: Your pets can learn Jutsu that you can't fathom, so long as they have a teacher who can use them. They can use up to 1 of your Tamer slots per rank on a type of Jutsu you can't use, including puppetry, medical, etc.


Quote:
    Pet Disciplines:

Eternal Partners: The Tamer bonds with only one animal and learns from it just as it learns from them. This single animal will have any Chakra and Stamina granted by the Tamer Class, gain half the Chakra and Stamina pool increases the Tamer gets through training, can manipulate any two elements, and can perform 3 activations a post (max of 2 offensive) when away from their Tamer.

Beast Master: The Tamer nurtures, grows, and bonds with up to 2 animals. These animals will be about as intelligent as a human child, meaning they still require instruction to perform complex tasks. The animals rank up once for every two Body Rank increases their Tamer goes through (i.e. they reach C-Rank when the Tamer is at B, B-Rank when the Tamer is S). The animals each gain half the Chakra and Stamina granted by this class and by training missions up to their rank, are able to manipulate a single element, andcan perform 2 activations a post (1 offensive max) when separated from the Tamer.

Pack Leader: The Tamer can bond with up to 4 animals, though they must all be of the same type. Due to the large number of animals they can bond with, the animals receive very little individual attention, hindering their growth. Each pet gains half the Chakra and Stamina granted by this class. Up to half the Chakra and Stamina increases granted by training missions may be distributed to pets at or above the training mission's rank. For every Body Rank increase the Tamer undergoes, they can increase the rank of one of their pets by 1. Each animal can use 1 of the Tamer's elements, has 1/3 the Tamer's chakra and stamina pool (rounded up to the nearest interval of 5), and can perform 1 activation a post when away from the Tamer.


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 60 } chakra.
-_-_-_-• { 60 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn all techniques 1 post faster.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 05 ] Ninjutsu slots.
-_-_-_-• [ 05 ] Genjutsu slots.
-_-_-_-• [ 01 ] Taijutsu Styles.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +10 } chakra.
-_-_-_-• Maximum stamina pool: { +10 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn all techniques 2 post faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +10 } chakra.
-_-_-_-• Maximum stamina pool: { +10 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn all techniques 3 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles
-_-_-_-• [ +01 ] Alteration Styles.

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +15 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn all techniques 4 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +15 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn all techniques 5 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +20 } chakra.
-_-_-_-• Maximum stamina pool: { +20 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn all techniques 6 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.


© 2010-2019 Shinobi Nations
 

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☆[2} Character Creation :: Make Your Ninja

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