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Koresephone

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PostPosted: Sat Jul 04, 2015 8:29 am

Character: Akarui Hoshi
Technique Name: Oxygen Mask
Rank: C-rank ( E-rank upkeep per post )
Type: Eiseijutsu
Element: Fuuton
Description: The user covers the mouth and nose of the target in a thin layer of chakra. This layer of chakra creates a selectively semipermeable membrane that lets only oxygen in and letting all exhalation waste out. This has many positive benefits like helping those with troubles getting enough oxygen in to their system. It also filters the air breathed in by the person effected; filtering out any toxins, spores, viruses, and other unwanted particles like sand, dust, and ash out of the air before entering the lungs. This jutsu has the appearence of a bubble like film covering the mouth and nose.
 
PostPosted: Mon Nov 16, 2015 7:06 pm

Character: Karleen Awarmik
Technique Name: Droughtbringer
Rank: D-rank
Type: Bloodline [ Supplementary ]
Element: Shakuton
Description: With a handseal, the user gathers their shakuton chakra in to one hand, creating a ball of hot chakra. They then spread that chakra on to a variety of weapons including projectiles by hovering the hand over the surface of said weapon, creating a thin layer. This chakra, when making contact with the skin, causes minor burns and slight dehydration to the impact site.


Character: Karleen Awarmik
Technique Name: Soul Seakers
Rank: B-rank
Type: Bloodline
Element: Shakuton
Description: The user makes a few hand seals, creating six floating balls of shakuton chakra. These balls of chakra then begin to seek out any near by sources of chakra, floating to that source at a fair speed ( Chuunin min. ). When they touch any solid surface, they explode on impact, causing decent burns and dehydration.


Character: Karleen Awarmik
Technique Name: Extreme Exertion
Rank: B-rank
Type: Bloodline/ Taijutsu/ Bukijutsu
Element: Shakuton
Description: The user stops and concentrates for a total of [1] post, gathering their shakuton chakra. After the allotted one post waiting period, the user then envelopes themselves in a thin layer of shakuton chakra, creating a thin barrier from head to toe, even over hair and clothes. This barrier forces the body to burn more energy ( and therefore burn up more water ) in an attempt to make the body work harder. This causes any taijutsu or bukijutsu for [3] posts to be [1] rank stronger and [1] rank faster than normal and causes mild dehydration upon impact, however it leaves the person physically exhausted and mildly dehydrated as a result so it must be used with caution. There most be a [2] post cool down in between uses.
 

Koresephone

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NecroPlant

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PostPosted: Mon Nov 30, 2015 8:08 pm

Character:Tōsokurui Ashi Hojo/The Hojo Clan
ΦInkBlend 002 Hakai 破壊 (Grey World Blend/ Literal: Destruction)
Rank:E
Description: The user produces an ink that removes the color from the coated subject resulting in it being black and white until washed off. This technique can be blended if Twin Blend 050 has been learned removing the color descriptors on the ink it's blended with.



Character:Tōsokurui Ashi Hojo/The Hojo Clan
ΦInking Method: Kurunsui クルン水 (Black Fountain/ Literal: Krung Water)
Rank:C
Description: The user concentrates a large amount of chakra and releases the ink produced skyward causing a rain of small individual ink pellets. This technique can be blended for devastating results if Twin Blend 050 has been learned for a lofty chakra cost. Expends double blend ranked chakra when blended. Each hit counts as 1 out of a percentile per pellet fired of a typical shots effectiveness. Kurunsui has the capability of covering an expanse the size of a district if used at it's full potential. Putting it into Perspective



Character:Tōsokurui Ashi Hojo
ΦInking Method: Ikarokude 以下録で (Six Arms of the Squid/ Literal: The Following Recording)
Rank: Rank A/ Sustain C
Description: Using the same process as sticky fingers produces six tentacle like appendages from the users back. The appendages have a sustain cost but function similarly if not exactly to Endai Ika capable of extending, holding, or wrapping. If a limb is lost 1/6th of the chakra's initial cost can be used to bring it back. This technique can be blended if Twin Blend 050 has been learned doubling it's initial cost and increasing the price of regeneration to 1/3 of its initial cost. The sustain remains the same. The skill requires knowing the Hojo Clan skill Sticky Fingers. Only slightly stronger than Sticky Fingers counts for 1/3rd of a typical shot on a strike. Where a binding grab would result in the effectiveness of a typical shot each post the target spends restrained. If blended with Spiral Blend 041 the tentacles take a drill like shape if used with Piercing Blend 044 they will take a needle like shape.



Character:Tōsokurui Ashi Hojo
ΦInkabe Paradaimu インクパラダイム壁 (Ink Wall Paradigm/ Literal: Ink Paradigm Wall)
Rank: C
Description:Combining Fuuton and Suiton chakra with their bloodline the user creates a cloud of ink that shoots upwards and floods the air obscuring vision and deflecting projectiles forming a wall 50 feet high. This technique can be blended if Twin Blend 050 has been learned resulting in a cloud of the the combined inks inherent effects if applicable. Standing in the wall results in a typical shots worth of ink per each post spent within the wall. The wall is capable of deflecting projectiles an individual with enough resilience and strength can enter through the wall or penetrate it thus resulting in a typical shots worth of ink on the subject or item. Inkabe Paradaimu does not apply to deflecting Taijustu, or Bukijustu unless they are projectile based. Applicable inks are; Blinding Blend 001, Grey World Blend 002, Enfeebling Blend 018, Moth Blend 019, Searing Blend 026, Constricting Blend 066



Character:Tōsokurui Ashi Hojo/The Hojo Clan
ΦInking Method: Inkuwaiya jigoku インクワイヤ地獄 (Inkwire Hell/ Literal: Inquiry hell)
Rank: B
Description: An altered version of Ink Blend 013 Taffy Blend. The user expels the blend into a thin wire frame form which then sticks to surrounding structures. It's function is similar to that of a spider web. It can be combined with Inkblend Hakai to become more difficult to see, and other inks for their subsequent effects for the blending cost.



Character:Tōsokurui Ashi Hojo
ΦJiraiinku 地雷インク (Explosive Ink Mine/ Literal: Ink Mine)
Rank:X,(Trained As B)
Description: Combining Suiton and Fuuton chakra with their bloodline the Hojo creates an ink bubble that floats singularly in place that explodes when touched or is remotely detonated via hand seal. This technique can be blended if Twin Blend 050 has been learned resulting in the combined inks inherent effects if applicable. It's strength and numbers can be increased with increased expenditure of Chakra. E-1, D-2, C-4, B-6, A-12, S-16. All Ink Mines start at the lowest size. The size can be Increased with further expenditure of Chakra. E-Golfball, D-Baseball, C-Basketball, B-Exercise Ball, A-Boulder, S-Bigger Boulder
(Formula: Blend+Number+Size=Cost) Putting it Into Perspective The effectiveness of each mine shot wise is determined by size E=1/8th D=1/4th C=1/2 B-A=1 S-S+=2(I.e This would skip a Blend like Corrosive Blends setting phase and turn Constricting Blend to an Instant effect)


Character:Tōsokurui Ashi Hojo/The Hojo Clan
Technique Name: Tōsō inku 逃走インク(Fleeing Ink/ Literal:Getaway Ink)
Rank: C
Description: The Hojo Clan member can pass through ink itself for the minor duration and travel through areas covered in their own ink to reappear in any subsequent area there is ink. Similar and not unlike Shunshin, this technique has a maximum usage of three times per battle. Combining the skill with the knowledge from water walking grants it's user the ability to slide,sled, or glide on their own ink.



Character:Tōsokurui Ashi Hojo
Technique Name:Ikawarutsu イカワルツ (Squid Waltz/ Literal:Following Waltz)
Rank: C: Complex
Description: The skill consumes a taijutsu slot. This technique utilizes Endai Ika in an unconventional way in order to produce misdirection and a subsequent devastating blow by combining both hard and soft physical formless styles. The user extends, grabs a stationary object, and retracts their arms around a vicinity flinging themselves around the area not unlike a rubber band. This process when repeated and completed in quick succession increases overall momentum. Strength and speed increases over post duration by rank. Slightly, mildly, moderately, heavily, and greatly increases occur after capping at the the users maximum skill rank for their current rank(genin caps at B etc but never exceeding.). Damage and Speed at the beginning of the skill is equivalent to rank D skill Dynamic Entry. It takes one post of uninterrupted rubber banding to increase the skills rank and a stamina sustain cost of 10 per post. After Rank B the sustain cost increases to 20 at Rank A, and 30 at Rank S. This skill can be used supplementary for rapid travel in dense areas with many stationary objects. I.e(Forest, City, Arena) It's useless otherwise in barren areas. (Desert, Meadow, Open Ocean.) The skill resets back to Rank D after a strike but can still continue assuming the user has the limbs to do so i.e Ikarokude or one free hand. Ikawaratsu has a three post cool down before being used again after a complete stop. Naturally Ikawarustu can overcome ninjutsu it comes into contact with of its current rank or lower.



Character:Tōsokurui Ashi Hojo
Technique Name:Inking Method: Mai-kai マイ界(My World/ Literal:My World)
Rank:A
Description: The Hojo Clan member has become skilled enough with their ink to manipulate it freely after its release, the ink after all being an extension of their own chakra. The Hojo clan member can use their various inks for various ink based jutsu. The ink can be used in constructing written seals and fuuinjutsu when applicable. Manipulating stationary drawings/pools of ink requires a chakra cost equal to the inks blend cost. Ink can be mixed with Jutsu so long as Suiton based jutsu does not consist of hot water. The Inks effectiveness is also dropped by half in such an event. This technique unlike the Ukyo's cannot create, summon, and manipulate complex drawings made with the ink. Ink manipulation is limited to geometric shapes, symbols, and drawings lacking complex detail. Mastery of this technique shows a Hojo clan members truest harmony with their ink as such they can also detect whenever something or someone comes in contact with the ink as if a motion sensor but only to that extent. Ink manipulated by Mai-Kai is 'expended' and vanishes immediately after it's manipulation. The typical manipulated area varies depending on the desired manipulation. 5 ft diameter for stationary ink, 5 square ft for created structures assuming enough ink is present.
 
PostPosted: Fri Dec 04, 2015 11:16 pm
Character: Nakichō Genshukuna
Link to profile:Approved Weapon


Character: Nakichō Genshukuna
Link to profile:Approved Awaiting Weapon

Weapon Name:Aka-Teien 赤庭園 (Red Garden)

Weapon Type: Odachi

Weapon Height: 150cm, 60in, 5ft
Weapon Weight: 16.5lbs

Description: The Aka-Teien 赤庭園 (Red Garden) was a gift given to Nakichō by the Raigyo clan for his service in the lower branch. The weapon much like the clans style is reliant on emotion fluctuating between four states depending on the certain circumstances and the emotions of it's wielder.

Ability Summary:
• First Form: Shidareyanagi シダレヤナギ (Weeping Willow)
The first form is a result that originates from a lack of will and self confidence in the user. The blade detects this lack of confidence and turns a dull grey. In this state is literally no stronger than a basic Odachi in fact one could say it's equivalent to a rusted Odachi. The Current Rank of the Style used in conjunction with the blade in this state is decreased by one down to a minimum of E. Shidareyanagi stacks with itself if the state does not change by the end of the two post duration. When Shidareyanagi is active the user can only use style techniques reflective of the current rank deduction. I.e. Naki is trained in B rank techniques those techniques would usually be weakened to C rank efficiency. However, he cannot use them at all. In addition The C Rank Skills he does have access to would be dropped to D Rank Efficiency.

•Second Form: Baranotsubomi バラのつぼみ (Rosebud)
The second form is the neutral state of the blade. The blade is a typical steel silver. However upon attacks self inflicted or otherwise it absorbs the blood of the injured location eventually until the blade grows red. Upon becoming red the blade becomes entirely serrated making injuries susceptible to cause hemorrhaging and muscle tearing. It takes a blood draw from the base of the blade to the tip before becoming red. This can be executed by the user as if performing a blood summoning by running a finger from the end to tip or causing a significant enough wound on the opponent. When red the blade can null jutsu one rank lower that the corresponding styles Rank. Up to 3 times before a new blood draw is required. Each Blood Draw costs 20 Stamina and 20 Chakra if self inflicted.

•Third Form: Tora yuri 虎ユリ (Tiger Lily)
The third form comes from extreme self confidence brought upon by reassurance, compliments, and praise from someone other than oneself and taking said words to heart. The blade begins to radiate becoming a vibrant yellow. It begins to buzz wildly and emanate white hot heat. The Blade is treated as one rank higher when used in conjunction with an associated style in this state up to the max rank applicable for the current wielder. The blades heat can cut through thin metals and foliage with ease. The blade can 'cut' through ninjutsu of it's level or below and or nullify ninjutsu of the same rank or lower entirely.(Fuuinjutsu included.)

•Fourth Form: Hōzuki ホオズキ (NightShade)
The fourth form is spawned from intense anger and self loathing. A thorny root sprouts from the blade injecting itself into the users vein in their arm the blade turns a dark red with tinges of black. The user loses most reasoning and is filled with profound bloodlust. The blade then begins rapidly depleting it's hosts Chakra and Stamina as if a parasite. At 120 per post which can't be reduced unless the state changes. In exchange the host becomes heavily empowered in strength and speed but becomes heavily impaired in reflex,perception, and reasoning. In this State the blade cannot be damaged by any means and can 'cut' any Ninjutsu above the known styles rank by one up to the max rank applicable, it still however remains on par with Bukijutsu of it's rank. When either the users chakra or stamina is completely drained they immediately faint. All styles in this state are treated as hard formless.

Errata: A state excluding aesthetic states remains for a duration of two posts within those two posts if the user's emotion fluctuates the blade will respond to the emotional state from the last post made.

*Aesthetic States:States that have no combat implementation and are merely for show obviously correlating with mood.
The blade emits hues and scents in accordance with what would be a mood ring some other examples include;
Elated: The blade produces a constant sparkling effect.
Depressed: The blade emanates a solemn purple hue.
Embarrassment: The blade emits a pinkish hue.
Arousal: The blade emits a pleasing scent.

 

NecroPlant

Trash Gardener


NecroPlant

Trash Gardener

PostPosted: Sun Dec 13, 2015 2:17 pm

Character:Nakichō Genshukuna
Technique Name:Eizou Kihaku no Kaiseki [ Analysis of Reflecting the Soul ]
Rank: E
Type:Null
Element: Null
Description:Naturally inherited by the Raigyo despite being able to utilize it to it's full potential. The user gains heightened awareness of an individuals emotional state. Nakichō uses this technique in combination with his swordsmanship to determine the mental strength of his opposition within five meters. (Reports the Individuals Chakra Pool, Excluding Hidden Pools, Given generalizations to the nearest 100th.)

Character:Nakichō Genshukuna
Technique Name:Honzon Sutansu [ Idol Stance ]
Rank: B: Spiritual
Type: Taijutsu
Element: Null
Description:Nakichō's style of combat revolves around garnering attention. To do so Nakichō developed the Honzon Sutansu. The Idol stance suppresses pain entirely through will power and false bravado showing complete control over ones mental state of mind. Any pain caused by C rank or lower skills is completely suppressed for the duration of the stance. Suppressing pain caused by a higher ranking skill would require that skills rank in chakra to be expended. I.e B rank requires expenditure of B rank Chakra. While the stance has no sustain cost it ends if the users mental state is compromised and not countered (Genjutsu). Honzon Sutansu Can be used to counteract Genjutsu with sheer Narcissism expending the Genjutsu's rank in Chakra costing a rank higher than a typical Kai.
 
PostPosted: Wed Dec 16, 2015 10:35 pm

Character: Axel Storn
Technique Name:Iron Sand: Rematerialization
Rank: X [Trained as C]
Type: Ninjutsu
Element: Iron Sand
Description: Through practice of decomposing an item and turning it into Iron Sand, Axel learns that the inverse can also be done with a higher chakra cost. By holding a single hand sign, Axel can bind the grains of Iron Sand together into any item.
 

Rexnov

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magcookie


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PostPosted: Wed Dec 16, 2015 10:53 pm
magcookie's approved creations!


Technique Name: Ryūsei Sumasshu [Meteor Smash]
Rank: C
Type: Bloodline
Element: Bakuton
Description: The user wraps their hands or a single hand with their clay, hardening it quickly into a gauntlets. The gauntlets are able to explode, forwardly, with the force of [5] tags, increasing the force of the users punches greatly. When either hand is wrapped in the clay the user is unable to use the mouth to mend more clay... The plus side of this is the user is able to grab blades with minimal risk as chakra is constantly rotating around the clay acting as a minor shield for their hands against anyone trying to use chakra on their weapons to cut though it. Can only stop Bukijutsu techniques of C rank or lower with the clay. Will explode if hit by a Raiton jutsu of B or higher, damaging the user with [1] explosive tag worth of damage and anyone around with the force of [2] explosive tags... this will cause damage to the users hands, tearing and burning their skin in minor cases.


Technique Name: Bakuhatsu-Tekina Kōkei [Explosive Sight]
Rank: C
Type: Ninjutsu
Element: Bakuton
Description: A variant on the technique Daisan no Me [The Third Eye]. The user molds their clay into a small eyeball with one of their mending mouths. Closing a single eye they form a connection between their ocular nerve and the lump of clay allowing for sight through the clay while the linked eye remains closed. The eyeball floats around the user if not under direct control, which can be achieved by hand movements, at a maximum of [1] yard. When under the control of the user's hand the eye can reach distances of [15] yards. The eyeball can then be attached to a creation made from C1, giving the user sight and control over the creation. This enables the user to look around area's they wouldn't be able to easily due to size or restriction. Useful for recon and general shenanigans can move anywhere in the thread the user is in, leaving said thread with the creation would require the user to follow it. Explodes with a force of [1/2] an explosive tag but if combined with C1 it increases the blast force by [1] whole explosive tag. After the initial post the eye requires an upkeep of [5] chakra for each additional post, if the technique isn't canceled by post six the upkeep will increase to [10] chakra per additional post.


Technique Name: Ryūsei Ame [Meteor Rain]
Rank: B
Type: Ninjutsu
Element: Bakuton and Katon
Description: The user accumulates a large lump of clay, filling both mending mouths to the brim, before beginning the process of chewing and infusing it with Bakuton chakra for [2] posts. Once the process of molding it is complete the user expels the clay from their mouths into their hands for use. The user will proceed to throw the lump of clay high into the air using all their might, as it reaches its peak the clay lump splits into a mass of [150] smaller balls. The small lumps of clay proceed to rain down around the area, the users Katon chakra engulfing them in fire. The sky will look like a meteor shower for [2] posts as flaming clay rains from the sky spreading around an area of 200 yards if dropped from the sky but only a range of 75 yards if thrown from the ground. The clay will begin creating explosions of [1] tag upon contacting everything and anything in their path. The jutsu can also be dropped from the sky, assuming the user has the means (C2 for example would allow for such a feat), removing the need to leave themselves open while they throw it. This jutsu is usually used as a siege attack, sending a village into panic and leaving it open to attack. What it lacks in power it makes up for in sheer chaos factor. Can only be used in one thread at a time.
 
PostPosted: Mon Jan 04, 2016 4:05 pm
Character: Klaus Hatake
Approval Post: [x]


Character: Klaus Hatake
Link to profile: Profile Approval Thread (Weapon Specialist)

Weapon Name: No name given. Refers to them as "Bow of Blades" though
Weapon Type: Bow/Dual Scimitar

Weapon Height: Each Scimitar's blade is 24 inches long, 62 inches long when in Bow form.
Weapon Weight: Bow is 3 pounds, each Scimitar being 1.5 pounds each.

Description: Colored a brilliant white, it is stored in two separate parts. this hybrid weapon can connect and disconnect when lightning chakra flows into the pommel. There are nodes on the grips that send chakra either up the blade or straight to the pommel. While in Blade form, any jutsu that is point blank range can be used through the blade without the need for hand seals. While in Bow form, a chakra string connects the two tips, creating a bowstring. Projectile jutsu and normal arrows can be fired from bow, one shot per chakra string.

Ability Summary:
• Chakra usage with the weapon(s) do not require activations.
• Takes an E Rank's chakra to switch between the two forms.
Blade Form
• Point-blank jutsu can be used through the weapon's blade using no hand signs, and the same chakra cost as the technique. Point-blank refers to on contact techniques, and techniques that affect the user's body. The user must be gripping the blade for the entirety of the jutsu, otherwise it will fizzle.
Bow Form
• Chakra strings are created by sending chakra to the end of one side of the bow, not through the pommel. Each string breaks after firing once, and costs an E Rank's chakra to create.
• Multiple arrows can be fired from the same chakra string, but must be fired simultaneously. Arrows fired in rapid succession take more than one string.
• Projectile jutsu are jutsu like Gōkakyū no Jutsu [ Great Fireball Technique ]. It can be fired from the bow without hand signs for the jutsu's cost plus an E Rank's cost, to create the string.
 

GalagaHero

Ice-Cold Combatant


GalagaHero

Ice-Cold Combatant

PostPosted: Sun Feb 14, 2016 9:24 pm

Character: Klaus Hatake
Technique Name: Charged Weapon
Rank: E-B (Trained as B Rank)
Type: Bloodline (Hatake)
Element: Lightning
Description: Klaus creates a rod from chakra molded with the Raiton element. The rod is almost unaffected by forces such as gravity or fluid pressure because it has almost no mass, but can still cut or pierce like any other weapon. It will disappear [3] posts after it leaves his hand, or after [10] posts, whichever comes first. It will not hurt Klaus bacause it is in tune with his body's own chakra signature, and it can be used as multiple different things, such as arrows and swords. Does not require handsigns, and the rod can be anywhere from the size of a needle to a three foot long sword.



Character: Hatsu Hattori
Technique Name: Chakra Grapple
Rank: C
Type: Ninjutsu
Element: Maruton
Description: Shooting chakra from an appendage, Hatsu can grapple herself to a surface from a distance. The maximum distance is only 30 feet, but she may choose to make the chakra rope shorter or longer depending on how much she needs. If it hits another person's chakra, it immediately breaks, but all physical attacks will not break it. It does not take hand signs to use.

To activate, Hatsu will aim her hand in a direction and focus her chakra into her palm. A rope will then shoot out from it and stick to the first surface it hits. It cannot cling to people or other chakra sources, but can still stick to their clothing or any items they have not filled with chakra.

Simple Taijutsu and Bukijutsu will not break the rope, but Complex and Spiritual will. Contact with a chakra source or a person's skin will also break the rope.

 
PostPosted: Fri Mar 11, 2016 11:42 pm

Character: Hatsu Yuki Hattori
Technique Name: Body and Soul
Rank: C
Type: Taijutsu, Spiritual, Supplemental
Element: Non-Elemental
Description: Focusing one's own chakra to store energy from attacks, Hatsu will gain [1] Soul Charge every time she activates a Complex or Spiritual Taijutsu or Bukijutsu technique. She may expend [6] Soul Charges to increase a Taijutsu or Bukijutsu Complex or Spiritual technique's rank by [1]. She may store up to [6] Soul Charges, increasing by [1] per Body Rank increase past D Rank, up to a maximum of [10] potential Soul Charges stored at once at S Rank. The technique that Body and Soul supplements does not give a Soul Charge. Body and Soul does not take an activation to use, as it just pulls stored energy to increase technique power. Soul Charges are lost upon the end of battle, or falling unconscious or otherwise incapacitated.
 

GalagaHero

Ice-Cold Combatant


Nyx_Nightshade_7656

Mythical Demigod

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PostPosted: Mon Aug 08, 2016 9:48 pm
Character: Kaori Raigyo
Technique Name: Chakurarōtasu (Chakra Lotus)
Rank: S
Type: Ninjutsu
Element: Raigyo Bloodline
Description: This lotus is similar to the diamond lotus that Kaori created, only instead of holding emotion, it holds chakra. Kaori can create up to four of these lotuses at any one time. It takes an S rank amount of chakra to create one lotus, and then it can only hold up to half of her natural chakra within the blossom . This can only be used twice in battle, and must be filled outside of battle. At the point of use, the flower is crushed by the user, and the whole amount of chakra currently stored in the flower at the moment of use is then absorbed into the user. Once used, there is a 5 post cool down before the user can use another lotus.  
PostPosted: Thu Apr 06, 2017 2:21 pm

Character: Unki Amano
Technique Name: Atsatsu Tipotto no jutsu [Piping Hot Teapot Technique]
Rank: B
Type: Ninjutsu
Element: Fire, Wind: Scorch Bloodline
Description: A technique which produces a sharp, whistling sound, an swift jet stream into billowing clouds of scorch chakra. The expelled air extends with a [2] yard reach outward and creates a temporary scorch cloud with a maximum spread of [3] yards: altogether causing significant burns and wide spread dehydration. The initial stream is strong enough to knock back small projectiles. Inhaling the scorch chakra cloud would be painful and could risk considerable damage to the lungs. Creates a small cloud, 3 yards in diameter, for [1] post after initial use.


-approval-  

Hurrak

Eternal Lop


GalagaHero

Ice-Cold Combatant

PostPosted: Tue Apr 11, 2017 11:39 pm
GalagaHero

Character: Hatsu Yuki Hattori
Technique Name: Body and Soul
Rank: C
Type: Taijutsu, Spiritual, Supplemental
Element: Non-Elemental
Description: Focusing one's own chakra to store energy from attacks, Hatsu will gain [1] Soul Charge every time she activates a Complex or Spiritual Taijutsu or Bukijutsu technique. She may expend [6] Soul Charges to increase a Taijutsu or Bukijutsu Complex or Spiritual technique's rank by [1]. She may store up to [6] Soul Charges, increasing by [1] per Body Rank increase past D Rank, up to a maximum of [10] potential Soul Charges stored at once at S Rank. The technique that Body and Soul supplements does not give a Soul Charge. Body and Soul does not take an activation to use, as it just pulls stored energy to increase technique power. Soul Charges are lost upon the end of battle, or falling unconscious or otherwise incapacitated.


RESUBMISSION  
PostPosted: Wed Apr 12, 2017 2:36 pm
{Approval}
Approval #2

Character: Sadayo Soga
Link to profile:Profile
Puppet Name: Yūutsu 憂鬱
Puppet Appearance: It is composed of a human-esque head, torso piece, arms, and a short cone-shaped hip piece in the place of legs to reduce weight. The puppet stands to 45 inches tall (3 feet, 9 [inches) and 28 inches wide (2 feet, 2 inches) . Its smaller size, in comparison to a Karasu puppet, is to permit room for swift movement. The puppet is pale in color, with black hair, sports a wide frown, white mournful eyes, and clothed in a dark cloth (split up to shoulder collar in four locations to accommodate present mechanism) with the characters "憂鬱" stitched under its neck.

Puppet Description: Yūutsu is made from wood with iron pieces and patching for protection and transfer of electrical currents.Made to face Sadayo’s opponents at short to mid-range combat Its functioning hands may serve as a way to grapple opponents and objects and feature thick, sharp, metal three-inch long spurs in place of finger tips. The top of the hands feature an iron patch. Yūutsu's shoulders are roughly the size of large cantaloupes and essential for storage of the 45 feet-worth of cables in its arms. A set of four steel, 28 inch curved blades are present and plain as day in the front of Yūutsu’s torso. A worn dark cloth may cover the puppet when inactive and the blades are against the puppet’s body. When the blades are active the dark cloth flows between the blade’s set-up. The puppet’s mouth functions as a vise grip with gritted surfaces and a 10-inch retractable blade built in behind the jaw.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)

Mechanism Summary:
Vise Grip Jaw: the pads on its cheeks turn to snare enemy weapons (performs best against bladed weapons) or unlucky appendages to quickly latch onto. Once captured, the mouth mechanism may begin the process of crushing, bending, and overall inflicting a significant degree of damage between two, thick metal plates. The mouth may fully open at an 80 degree angle. When its mouth is closed, both plates together resemble ridged teeth and have rough "chewing" surfaces sharing the likeness of a fine cheese grater. The amount of chakra applied reflects the combined capture and strength of its hold. Extra payments are not required to activate the vise feature.

Wrist Reels : thick copper cables run between the puppet's hands and forearms. Based on its shoulders. The cables have a mid-range reach to a maximum of [45] feet. A minimum of E-rank is permitted in this mechanism to the maximum rank of Kugutsu Sadayo is capable of (B-rank). The rank of chakra used correlates to how fast the reels unwind and the arm’s effectiveness.

Senbon Shooter: Based in the body located above the hip. Contains up to 250 senbon. Poisons are applicable (custom poison: ** Hydrangea bud based poison: *Poison: Doleful Drag :: sourced from hydrangea buds.
    Doleful Drag :
  • 2 Doses : Lethargy (lasts 3 posts)
  • 3 Doses: Abdominal Pains
  • 4 Doses: Nausea and vomiting

10 inch long, 28 inches wide Hip-Drill : The wood & iron rimmed drill mechanism is separate from the torso piece. The top of the drill also has a total of [5] retractable blades that may extend outward (each blade divided in sections to enable retractions are each 30 inches in length). Rank Minimum: D

Tear Spray; Requires: Suiton and Shizen no Kuchiyose [ Nature Summoning ] A seal attuned to Suiton chakra storing a maximum of 40 chakra ( Rank B ). The tear spray may last up to [2] posts before stopping. In combat, a cooldown of [3] posts is necessary before repeated use. Location of the seal would be within the torso piece with a guided dispersal system maneuvered by the user’s chakra through Hisomi’s eyes to mimic tears (with excessive force). In the case of a detached head, releasing water would create a uncontrolled spout/fountain spray from Hisomi’s body.

4 Rib Blades: Four, 28 inch steel curved blades scaling the front of the torso. Poison applicable (Doleful Drag custom poison may be used here too).

10 Inch steel retractable hidden blade behind mouth: Poison-able. In the event Yūutsu should catch a living, breathing opponent between its mouth plates or that someone is close to her head, Sadayo’s opponent could be in reach of the hidden blade. If the blade isn’t able to touch, it would at least spook an unsuspecting enemy. In the blade’s full reach it would extend out of the puppet’s open mouth.



Character: Sadayo Soga
Link to profile: Profile
Puppet Name: Nirami 睨み
Puppet Appearance: Nirami is a towering 6-feet, 8 inch tall humanoid puppet which boasts the likeness of well-built, armor-clad, helmet-less, armored samurai. Its armor is red and orange in color. A dark grey woven mesh with a thin metal thigh guard exists on the puppet, but doesn’t serve any mechanical function. It is designed to carry an odachi by its hip and a heavy, long, wooden kanabo with thick iron studs on its back. Nirami's facial expression perpetually angry. A menacing growl for Sadayo's opponents. The puppet also features a purple colored faux-hair top-knot on top (hiding a lightning rod) and a pair of decorative orange horns jut from its forehead. Sadayo has given Nirami masculine pronouns. Try not to be too surprised if and when Sadayo begins starts calling Nirami “he”.

Puppet Description: Nirami's frame is widely made from black walnut and sports thick, fully functioning, red and orange colored, iron armor which is the typical state of a beefed up mechanism. The puppet is widely designed for defense and close quarter combat. Sadayo’s last line of defense, in some cases. The puppet is capable of fighitng, blocking, and capturing enemies within 6-feet of its location (after capture, the puppet may “honorably” eliminate opponents from the inside with set of blades). Nirami’s arms, legs, and head can be detached from the torso. The head features a set of three retractable blades from the neck. Key spots on the puppet include its collection of metal chakra-infused pyramid attachments that are incapable of picking up freely passing electricity that together form a mobile shield mechanism. Nirami’s legs both have their own set of functions: the left shin contains a bola launcher and the right shin has an advanced mechanism for canceling incoming ninjutsu. A chakra battery is present in Nirami’s left arm that may coat chakra around a weapon in the puppet’s mighty hand.
While being designed for an Odachi at his hip and a kanabo at his back, Nirami currently has an Odachi purchased separately by Sadayo.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)

Mechanism Summary:
Detachable head : The head features a trio of hidden, retractable 2-foot long blades at the top of the neck which are capable of extending into the chest cavity below. Poison applicable. Minimum D-rank chakra required to activate.
Chakra Battery: [contains 100 chakra; refillable outside of combat] A battery located within Nirami’s left arm creates a coating around the wielded weapon. Rank of the chakra coating is determined by the amount of chakra used at the time of activation. An elemental nature, be lightning or water, may be applied. Duration of coat is [5] posts.

Bola Launcher : Minimum D-rank
The left leg contains a launcher within the shin which fires a chain bola in an attempt snare an opponent’s ankles. Only capable of carrying up to 6. Launches 1 per activation with a [2] post cooldown. Amount of chakra used dictates rank of speed of the launched projectile.

• The Right Leg: {Minimum Rank D}
The right leg contains a mechanism designed to cancel out incoming ninjutsu. The action makes itself known in a disorienting flash of light which wouldn’t cause physical damage aside from leaving large annoying specks on one’s eyes. In order for the mechanism to work, Sadayo would need to pay an equal amount of chakra of the incoming attack to cancel out said attack.

Chest cavity for capture.: {Minimum Rank C} A vertical crevice in Nirami’s torso would allow him to create the illusion of “seppuku” on his captured victims with a blade. Captured victims are safe from electrical currents. A [6] foot cable based inside, with a small grappling hook, may extend and attempt to snare close-range enemies.

Lightning Rod Shield: The shield is maintained by a total 8, 4-inch pyramid chakra-infused metal pieces. Six pieces are located on the front and two on the back.
  • This chakra based shield cannot stack on the “Full Iron Wall” Stage. The puppet is fully mobile while this shield is active.
  • Minimum C-rank to the current maximum kugutsu rank Sadayo is capable of.
    The front pieces are located: top of his head under the hair piece, one on the back of each hand, one on top of each foot, and one below the chest cavity on Nirami’s would-be “below the belt” area. The back pieces are located between its shoulder armor and the lowest section of its torso.
  • Pyramid pieces are not able of picking up stray or pre-existing Raiton sources and may only ignite when Sadayo’s chakra is pumped onto one of the six/eight pyramid pieces.

    Combined, the pyramid pieces will create an electric netting in front of the puppet with a [5] foot reach outward that may move with Nirami’s limbs.
  • Process of the Front section: [2] Sadayo Posts are required to for the shield to reach its full state: 3 pyramids in the activation post, 3 pyramids in the post to follow to gain a fully electrical state.
  • Activation of the back pyramids are optional and would cost an extra [5] chakra to activate if added onto AFTER the other 3-6 pyramids must already been active. After paying [5] chakra, the back set of pyramids spark and completes the shield after [1] post (counts as a puppet activation). However, if the back two pyramids are activated when the lightning shield was first ignited, then the bonus cost of [5] chakra is not necessary and simply included in the (C - A rank cost* A-rank when available) .

  • Full Shield duration would last 3 posts. To continue the shield for another [3] posts payment up to half of the initial cost ( either C or B Chakra cost ) of the mechanism is required.


  • C-Rank :: Full :: Shield is capable of moderate shock, a notable amount of pain, and slight numbness to the contacted area [1 post duration].
    ::Half - No change - Full effect ::
  • B-Rank :: Full:: Shield is capable of moderate shock, moderate numbness [2 posts in contacted area], and painful burns.
    ::Half:: If contact to the shield is made while [3-4] pyramids are active, the duration's of the effects are halved at B-rank level as so: Duration of numbness last [1] post
  • A-Rank * (when available) : Shield is capable of heavy shocks, stunned for [1] post after being shocked, and loss of control of limbs or part of body initially afflicted for [2] poss after recovering from stun. Second degree burns
    ::Half:: If contact to the shield is made while [3-4] pyramids are active, the durations of the effects are halved at A-rank level as so: Numbness [1] post. Loss of control for [2] posts. No Stun effect. First degree burns


Iron Wall Armor: Full and Half staged armor. Hinged Iron-Armor Wall and Sections:
Thick, iron, armor pieces on the puppet’s arms, legs, hips, and shoulders may unhinge and flatten out. Additionally, armor on Nirami's back folds out and forms a barrel-like shape on its sides to provide more protection for the puppeteer. Each piece may be individually unfolded and maneuvered (i.e Armor on the right arm may be active and maneuvered while the left arm’s armor is not/ Legs may have iron armor active while the arms do not). There are two stages or settings of this mechanism as well as a chakra buffer incorporated into the build. Either stage of armor, without the active chakra buffer, is currently capable of withstanding C-rank physical blows (Tai/Buki : Complex, Simple, Spiritual, or Complex).

  • Half ( “Half Wall”): It is possible for any combination of sections of the iron armor to be active at anytime. In this state, the puppet is free to move as if the mechanism was not made active.
  • Full (“Full Wall”) : In the full iron wall state, all armored features are unfolded (or unhinged) and forces Nirami to remain stationary and little movement from its limbs is possible. Nirami may change out of this status at anytime if need and switch back to the half status with no extra payment of chakra being necessary.
  • Chakra Buffer: Maximum A-Rank (when available, current numbers are B-rank, however), chakra payment required to activate on-top of any already paid use of the Iron Wall. The Iron wall, in either state, can be reinforced with Sadayo’s chakra being pumped through her threads. This buffer raises the strength of the iron-wall shields to endure to [30] counts of physical hits.
    • E - 1 point
    • D - 2 points
    • C - 3 points
    • B - 4 points
    • A - 5 points
    • 6 - 6 points
    After burning through the hit count, and reverting protection back to C-rank, Sadayo may apply another [20] chakra to again reinforce the iron shield on her next post.




Character: Sadayo Soga
Link to profile: Profile
Puppet Name: Hohoemi | ほほえみ
Puppet Appearance: Hohoemi is 5’8 in height with short, fluffy white hair and a cynical laughing expression carved into its face. A pair of whitish, tilted crescent-shaped eyes have embedded streaks to mock a tear-stained face which span from the eyes to the corners of its mouth where two orange knobs are fixed at the sides of the mouth. This puppet also has a button-like earring at the side of its hair, it serves no mechanical function aside from being a hidden compartment to hide fuuin seals.
Hohoemi’s frame is wood and the color of a traditional battle puppet. It is dressed in bright warm colors: Yellow cowl-poncho, featuring a high collar with orange lining with an overall, slightly worn look to it. Under the neck, below the lining, the puppet’s name is stitched “Hohoemi” as “ほほえみ”. The rest of the puppet is a darker shade of yellow and orange. Its colors function as a means to distract and hold the attention of opponents. The puppets arms feature a pair of heavy, solid metal barrels (5 inches in width by 9 inches in length and 40lbs each) from the puppet’s wrists scaling up along its forearm. Its arms and legs are fully functioning in terms of articulation. The top of the puppet’s hands (are humanoid) are also plated with a thin layer of metal. The inside are suited for gripping the handles of weapons and also feature metal plating. Its abdomen features a transparent, orange tinted plexiglass plate to resemble a simple laughing expression which disguises the location where chakra natured attacked would come from.
Puppet Description: His features include serrated arms, a gas dispersing mechanism in its eyes, a barrel-shaped metal wrist accessory behind each hand. The left leg contains a net launcher. The right leg contains a [50] foot reel of copper cable. The back of the puppet, between its shoulders, houses a hidden chakra battery useful for disrupting genjutsu. A segmented serrated sword attaches vertically to the back.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)
Mechanism Summary:
Gas Dispersing Mechanism in eyes: suit for Laughing Gas, Dizzy gas, Toxic Gas (purchase stock), tear gas (once discovered) and (custom) moulding mushroom gases. Active coverage is twenty [20] cubic feet. Gases linger two [2] posts after initial post before dissipating.

Chakra Battery:(100 chakra, refillable outside of battle) A battery within the puppet’s torso and secured between its shoulders. Generates a pulse to disrupt genjutsu. Chakra released correlates to rank. The range of this mechanism [20] feet in diameter. 3 Post Cooldown

Large metal wrist barrels: Behind the puppet’s hands. Suited for close range smashing, bashing, electrical conducting upon activation. The mechanism feature is the ability to make its large wrist barrels shocking to the touch. Duration {15} posts. Swinging the puppet’s arms would simply count as formless and therefore, not is not the mechanism itself or an activation.
Requires:
  • Raiton,
  • Tebanasu Fuuin [ Time Sealing ],
  • 1 Remote Trigger marble,
  • 1 Activation Marble
  • Shizen no Kuchiyose [ Nature Summoning ]

Net Launcher : located in left thigh fires weighted nets. Carries 4 total. One at a time. Requires 1 charge post prior to launch.

Smile for the Scheme A plate in the center of the puppet’s abdomen, which resembles his smile, would be the exit point of desired element. Activation required per-use. Plate also lights up orange in color when active. [describe the blast]
Requires:
  • Suiton,
  • Tebanasu Fuuin [ Time Sealing ],
  • 1 Remote Trigger marble,
  • 1 Activation Marble Marble
  • Shizen no Kuchiyose [ Nature Summoning ]


Segmented Serrated Sword: 55 inches total- 45 inch blade. The blade section features nine [9] segments each five [5] inches long. Between each segment, from hilt to tip, would be [8] eight inches of steel cable in an extended mode which may be activated by a cost of [5] chakra. Full reach would be acquired after chakra application to extend the sword. The full reach would scale to total 109 inches (9 feet) of reach. **now has lightning element incorporated via purchase of an elemental based weapon in Suna Shops

• Right leg contains a retractable, [50] ft feed of a 2-inch wide copper cable with barbed wire-qualities fastened.



Custom Puppets::


Character: Sadayo Soga
Link to profile:Profile
Puppet Name: Yūutsu 憂鬱
Puppet Appearance: It is composed of a human-esque head, torso piece, arms, and a short cone-shaped hip piece in the place of legs to reduce weight. The puppet stands to 45 inches tall (3 feet, 9 inches) and 28 inches wide (2 feet, 2 inches) . Its smaller size, in comparison to a Karasu puppet, is to permit room for swift movement. The puppet is pale in color, with black hair, sports a wide frown, white mournful eyes, and clothed in a dark cloth (split up to shoulder collar in four locations to accommodate present mechanism) with the characters "憂鬱" stitched under its neck.

Puppet Description: Yūutsu is made from wood with iron pieces and patching for protection and transfer of electrical currents.Made to face Sadayo’s opponents at short to mid-range combat. Its functioning hands may serve as a way to grapple opponents and objects and feature thick, sharp, metal three-inch long spurs in place of finger tips. The top of the hands feature an iron patch. The front of the torso, there are a set of four, 28 inch steel curved blades which are not hidden, but rather in plain sight and slightly masked by a section of its clothing; a split dark cloth, part of which hangs front and center. The puppet’s mouth functions as a vise grip with gritted surfaces and a 6-inch retractable short blade behind.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)

Mechanism Summary:
Vise Grip Jaw: the pads on its cheeks turn to snare enemy weapons (performs best against bladed weapons) or unlucky appendages to quickly grab or begin the process of crushing, bending, and overall inflicting some moderate degree of damage between two, thick metal plates. The mouth may fully open at an 80 degree angle. When its mouth is closed, both plates together resemble ridged teeth and have rough "chewing" surfaces sharing the likeness of a fine cheese grater.

Wrist Reels : thick copper cables run between the puppet's hands and forearms. The cables have a mid-range reach to a maximum of [45] feet.

Senbon Shooter: Based in the body located above the hip; Poisons are applicable (custom poison: ** Hydrangea bud based poison: *Poison: Doleful Drag :: sourced from hydrangea buds : Creates lethargy after 2 doses, last 3 posts)

10 inch long, 28 inches wide Hip-Drill : The wood & iron rimmed drill mechanism is separate from the torso piece.

Tear Spray; Requires: Suiton and Shizen no Kuchiyose [ Nature Summoning ] A seal attuned to Suiton chakra storing a maximum of 40 chakra ( Rank B ). Combat cool-down of 3 posts. Location of the seal would be within the torso piece with a guided dispersal system maneuvered by the user’s chakra through Hisomi’s eyes to mimic tears (with excessive force). In the case of a detached head, releasing water would create a uncontrolled spout/fountain spray from Hisomi’s body.

4 Rib Blades:Four, 28 inch steel curved blades scaling the front of the torso (poison-able).

6 Inch steel retractable hidden blade behind mouth: Poison-able. In the event Yūutsu should catch a living, breathing opponent between its mouth plates or that someone is close to her head, Sadayo’s opponent could be in reach of the hidden blade. If the blade isn’t able to touch, it would at least spook an unsuspecting enemy.




Character: Sadayo Soga
Link to profile: Profile
Puppet Name: Nirami 睨み
Puppet Appearance: Nirami is a towering 6-feet, 8 inch tall humanoid puppet which boasts the likeness of well-built, armor-clad, helmet-less, armored samurai. Its armor is red and orange in color. A dark grey woven mesh with a thin metal thigh guard exists on the puppet, but doesn’t serve any mechanical function. It carries an odachi by its hip and a long, thin, heavy, wooden kanabo with thick iron studs on its back. Nirami's facial expression perpetually angry. A menacing growl for Sadayo's opponents. The puppet also features a purple colored faux-hair top-knot on top (hiding a lightning rod) and a pair of decorative orange horns jut from its forehead. Sadayo has given Nirami masculine pronouns. Don’t be surprised when she starts calling it “he”.

Puppet Description: Nirami's frame is widely made from black walnut and sports thick, fully functioning, red-colored, iron armor which is a beefed up a folding mechanism. The puppet is widely for defense. A "last line of defense" that may fight, block, and capture immediate enemies (which it may honorably destroy them from the inside). Only its arms and head are removable from the torso. The head also features a retractable, folded, blade with a two foot reach. Key spots about the front of Nirami’s frame are marked by pyramid chakra-infused metal pieces which cannot conduct freely passing electricity. The chakra pyramids together form an electric shield that, unlike the unhinging armor pieces, is a more mobile shield mechanism. Nirami’s legs both have their own function: the shin of the left leg contains a launcher designed for throwing bola at opponent’s ankles at close to mid-range. The right foot would house an assortment of variable marbles to send an electrical shock from Nirami’s foot through the ground. Within Nirami’s left arm is a refillable chakra battery designed to create a coating of chakra around a wielded weapon. A chakra marble present in the puppet could determine the nature of chakra.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)

Mechanism Summary:
Detachable head featuring a hidden retractable 2-foot long blade in the neck piece which may reach into the chest cavity below. Poison applicable.

Chakra Battery: [contains 100 chakra; refillable outside of combat] located within the left arm creates a chakra coating around Nirami’s wielded weapon. Rank of chakra coating is determined by the amount of chakra. Should the user choose, the nature of said chakra could be influenced by the Chakra;Elemental variable marble. Duration of [5] posts.

Bola Launcher : the left leg contains a launcher within the shin which fires bola in an attempt snare opponent’s ankles. Only capable of carrying up to 6. Launches 1 per activation with a [3] post cooldown.

• The Right Leg will contain a variable marble

    - E - RANK Marble
    Attuned to Jibashiri [ Earth Flash ]
    - Chakra; Elemental - Raiton
    - Amplification Marble

Chest cavity for capture.: A vertical crevice in Nirami’s torso would allow him to create the illusion of “seppuku” on his captured victims with a. Captured victims are safe from electrical currents. A [6] foot cable based inside, with a small grappling hook, may extend and attempt to snare close-range enemies

Lightning Rod Shield: The shield is maintained by 6, 4-inch pyramid chakra-infused metal pieces located at: the top of his head disguised as a hair accessory, one on the back of each hand, one on top of each foot, and one below the chest cavity on Nirami’s would-be “below the belt” area. The pyramid pieces are not capable of picking up stray or pre-existing Raiton based ninjutsu for transfer, but instead will only spark when Sadayo’s nature chakra is pumped direction onto one of the six pyramid pieces.[Up to B-Rank; with cost of 40] Combined, the pyramid pieces will create an electric netting in front of the puppet with a [4] foot reach outward that may move slightly with Nirami’s limbs. 2 Posts required to reach all 6 pyramids [3 top half, 3 lower half] and gain full electrical shield effect.

    - D-Rank : The electrical shield is strong enough to deliver a slight shock.
    - C-Rank : Shield is capable of moderate shock and slight numbness in contacted area [1 post duration]
    - B-Rank : Shield is capable of moderate shock, moderate numbness [2 posts in contacted area], and painful burns.
    * If contact is made during half shield phase, the effect duration are halved at B-rank level: Duration of numbness last [1] post


Full Shield duration would last 3 posts. For an upkeep of half the original cost, the technique can be continued past the third post. Cannot stack in Full Iron-Wall state*

Hinged Iron-Armor Wall and Sections: Thick armor pieces on the puppet’s arms, legs, hips, and shoulders may un-hinge and flatten out. Additionally, armor on Nirami's back folds out and forms a barrel-like shape on its sides to provide more protection for the puppeteer. The pieces may be maneuvered and unfold individually (i.e armor on an arm, a leg, or its torso may un-hinge) half (one side un-hinges for defense, while the other half remains combat ready), or all pieces to form an iron wall with (In a full iron-wall state, Nirami may not move its limbs and should remain stationary). Armor plates extend and serve as an iron wall-like shield with the ability to withstand up to [C] rank physical (Tai, Buki, simple, and complex) attacks on its own. Nirami’s shield may be reinforced with chakra to withstand up to B-rank physical and ninjutsu strikes, however, once applied the reinforced shield may endure up to [25 hits] before the shield reverts back to only enduring C-rank physical attacks. After the 15 strike count, the user must reapply another [20] chakra to once more reinforce the iron shield.




Character: Sadayo Soga
Link to profile: Profile
Puppet Name: Hohoemi | ほほえみ
Puppet Appearance: Hohoemi is 5’8 in height. Short, fluffy white hair with a cynical laughing smile with whitish colored upward crescent-shaped eyes and embedded streaks which represent tears spanning to the corner of its mouth, stopping at a small orange knobs on each side. The puppet also has a button-like earring at its ‘ears’ which currently serve no combat function. Its frame is wood and the color of a traditional battle puppet. It is dressed in bright warm colors: Yellow cowl-poncho, featuring a high collar with orange lining with an overall, slightly worn look to it. Under the neck, below the lining, the puppet’s name is stitched “Hohoemi”. The rest of the puppet is a darker shade of yellow and orange. Its colors function as a means to distract opponents. Arms feature a pair of thick, solid metal barrels ( 5 inches in width by about 9 inches in length )at the wrist and forearm. Its arms and legs are fully functioning in terms of articulation. The top of the puppet’s hands are also plated with a thin layer of metal, while the inside are suited for gripping the handles of a weapon. Its abdomen features a transparent-plate that disguises the location where chakra-nature'd attacked would come from.
Puppet Description: His features include serrated arms, a gas dispersing mechanism in its eyes, a barrel-shaped metal wrist accessory behind each hand. The left leg contains a net launcher. The right leg contains a [50] foot reel of copper cable. The back of the puppet, between its shoulders, houses a hidden chakra battery useful for disrupting genjutsu. A segmented serrated sword attaches vertically to the back.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)
Mechanism Summary:
Gas Dispersing Mechanism in eyes: suit for Laughing Gas, Dizzy gas, Toxic Gas (purchase stock), tear gas (once discovered) and (custom) moulding mushroom gases. Active coverage is twenty [20] cubic feet. Gases linger two [2] posts after initial post before dissipating.

Chakra Battery:(100 chakra, refillable outside of battle) within torso, between shoulders. Generates a pulse to disrupt genjutsu. Chakra released correlates to rank. 3 Post Cooldown

Large metal wrist barrels: Behind the puppet’s hands. Suited for close range smashing, bashing, electrical conducting, and houses a few marbles to generate its own ninjutsu:
- Rank E
- Raikyuu [ Lightning Ball ]
- 1 Amplification marble to attain B-rank

Net Launcher : located in left thigh fires weighted nets. Carries 4 total. One at a time. Requires 1 charge post prior to launch.

Smile for the Scheme A plate in the center of the puppet’s abdomen, which resembles his smile, would be the exit point where ninjutsu would pass through. Activation required per-use. Plate also lights up orange in color when active.

    - Chakra, Combo Elemental (Water and Lightning)
    - Rank E Marbles :
    >Mizuame Nabara [ Starch Syrup Capture Field ] Rank: C
    >Mizu no Muchi [ Whip of Water ] Rank: C

Segmented Serrated Sword: 55 inches total- 45 inch blade. The blade section features nine [9] segments each five [5] inches long. Between each segment, from hilt to tip, would be [8] eight inches of steel cable in an extended mode which may be activated by a cost of [5] chakra. Full reach, after chakra application to extend the sword, would total to a 109 inches (9 feet) of reach.

• Right leg contains a retractable, [50] ft feed of a 2-inch wide copper cable with barbed wire-qualities fastened.

 

Hurrak

Eternal Lop


Ephemeral Ozymandias

Obsessive Prophet

PostPosted: Sat Jun 10, 2017 11:09 pm
Tetsuhiko Hanzo's Customs
Profile: [x]
Custom Points Used: 8/8 Custom Jutsu and 9/9 Custom Puppets
Custom Points Information: +2 custom puppet points from PA and +2 custom puppet points from Architect discipline.


Approvals:
[x][x][x][x][x]


Custom Jutsu

Character: Tetsuhiko Hanzo
Technique Name: Magnetic Music Performance
Rank: Null
Type: Ninjusu
Element: Jiton | Magnet Release
Description: Tetsuhiko is able to use Jiton to play instruments constructed of magnetic material to channel Ninjutsu/Genjutsu through it via the Grand Performance discipline. This technique can be emitted up to ten meters from the source at E rank, twenty meters at D rank, thirty meters at C rank, forty meters at B rank, and fifty meters at A rank. The performance lasts for a static fifteen posts in total.



Character: Tetsuhiko Hanzo
Technique Name: Indigo Secret Technique: Master's Threads
Rank: D-Rank
Type: Ninjutsu | Kugutsu
Element: N/A
Description: Master's Threads is a Kugutsu technique developed by Tetsuhiko Hanzo which enhances the puppet strings provided by the Puppetry Technique. By mastering chakra control over the strings they take on the durability and quality of steel cutting wires which can cut like swords and can be manipulated like extra appendages rather than simple tension wires. The puppeteer can use these enhanced threads as weapons by whipping opponents, constricting opponents, they can use them to maneuver quickly through the battlefield by attaching them, swinging, and increasing or decreasing their length, etc. Must know Kugutsu no Jutsu (Puppetry Technique) before learning.



Character: Tetsuhiko Hanzo
Technique Name: Indigo Secret Technique: Tragedy and Comedy
Rank: E
Type: Kugutsu
Element: N/A
Description: The Indigo Secret Technique: Tragedy and Comedy was developed by Tetsuhiko Hanzo. It is an incredibly simple technique where two puppets trade places with each other instantly in a similar manner to the Substitution Technique. As a result, Tragedy and Comedy consumes one use of the Substitution Technique.



Character: Tetsuhiko Hanzo
Technique Name: Indigo Secret Technique: Siphoning Strings
Rank: A-Rank
Type: Ninjutsu | Kugutsu
Element: N/A
Description: Siphoning Strings is a Kugutsu technique developed by Tetsuhiko Hanzo which enhances the puppet strings provided by the Puppetry Technique by giving them a chakra draining ability. By spending a B-Rank amount of chakra to turn the strings into bio-seeking specialty strings the puppeteer can extract an A-Rank amount of chakra from the subject per post (user's) and add it to the puppeteer's chakra pool. The strings will attach to an opponent within a line of sight range. To break free from the strings the victim can simply expel a B-Rank amount of chakra. The string can also attach to an oncoming technique and siphon an A-Rank amount of chakra out of it, but is ineffective against S-Rank techniques. If the technique is split up into more than ten pieces or is simply too quick then this drain will be unsuccessful. Must know Kugutsu no Jutsu (Puppetry Technique) before learning.



Character: Tetsuhiko Hanzo
Technique Name: Magnet Prison
Rank: A
Type: Ninjutsu
Element: Jiton
Description: A magnetic aura is formed over the opponent's body after the user makes contact with them through physical touch or through iron sand or other magnetic objects. The aura does not restrict its captive in any way. Rather it acts as a super attractant to all metallic objects in the vicinity, drawing in all metal objects within fifteen feet that are not bound to the ground. Anything/anyone that comes in contact with this aura will develop a similar, but weaker magnetic field around them; the weaker aura only drawing in metallic objects that are within ten feet. Anything that touches the second gen magnetic prison will develop an even weaker aura that only draws in metallic objects that come within five feet. No object/person can be magnetized beyond the third gen. The Magnet Prison automatically dissipates three of the imprisoned target's posts after being contracted. The Magnet Prison can be broken through the use of Kai at A-Rank or above.



Character: Tetsuhiko Hanzo
Technique Name: Magnetic Suspension
Rank: C
Type: Ninjutsu
Element: Jiton
Description: When activated all captives of the Magnet Prison technique will have the polarities of their magnetic field set to match that of the Earth's and so will be repelled and suspended fifteen feet into the air. While suspended gravity will pull the heaviest part of the target's body toward the ground, often flipping them over and around uncomfortably. The polarity will return to normal after two of the user's following posts dropping all affected persons or items back to the ground. The suspension will cease if Kai is activated at C-Rank or above.



Character: Tetsuhiko Hanzo
Technique Name: Indigo Secret Technique: Master of Manipulation
Rank: X
Type: Ninjutsu | Kugutsu
Element: N/A
Description: Master of Manipulation is a Kugutsu technique developed by Tetsuhiko Hanzo which allows the puppeteer to use the chakra contained within the string(s) offered by the Kugutsu no Jutsu (Puppetry Technique) to control an enemy technique by making contact with the Jutsu via chakra seeking threads. The chakra used to grapple the Jutsu is the same chakra used to manipulate the human body via the Skillful Achievement with a Human Body technique, which is required to learn Master of Manipulation. The string(s) must contain the same amount of chakra as the technique it is attempting to manipulate. If the jutsu is in more than ten pieces then not all of them can be manipulated at a maximum of ten. This technique is mostly used for a quick redirection.



Character: Tetsuhiko Hanzo
Technique Name: Electromagnetism
Rank: A
Type: Ninjutsu
Element: Jiton | Raiton
Description: By fusing raiton chakra with jiton chakra the Satetsu clansman is capable of turning a magnetic field created by Jiba Soujuu [ Magnetic Manipulation ] into a high-frequency electromagnetic field by introducing a powerful electric charge. This field looks similar to a bug zapper with swirling lightning bolts. This technique can cause powerful electrical damage to friend or foe, including the caster if they are within the electromagnetic field. It takes one post to prepare the technique and has a diameter of a maximum of fifty feet. This technique is incredibly powerful and lethal and should be used with caution.


Approvals:
[x][x]


Custom Puppets

The Indigo Secret Technique: Iron Funeral Grand Performance of Nine Marionettes is a full collection of nine puppets by Tetsuhiko Hanzo entirely constructed from iron with light iron plate skin and reinforced clog-free iron joints that can be entirely manipulated with chakra threads and magnetism and attached and detached. As a result of the iron and steel construction, these puppets are much heavier and sturdier than the average wooden doll so Jiton is used to mitigate the weight. All of the Iron Funeral puppets have sixty-one iron organ keys inside of their chests with pipe throats and mouth openings allowing the puppets to be played like pipe organs. Every puppet also has space in their stomach cavity for ten gallons of iron sand that can be extracted from the mouth. In all of the launchers, gas, and blades of the Iron Funeral collection are poisoning chambers for hazards.These puppets are designed for tactical offensive and defensive cooperation and while each puppet can stand powerfully on its own their true power lies in unity. Each puppet has a tailored role designated as a specific chess piece with a pawn as a front-line soldier, the knight as a warrior, a bishop as a healer, a rook as a long range attacker, the queen as the master tactician, and the king as the defense. Each puppet has two symbols inscribed into the back of the neck, their chess piece designation and the indigo symbol of the Iron Prince. All of the puppets are uniquely designed and highly detailed making for a truly exquisite collection.


1. Character: Tetsuhiko Hanzo
Link to profile:[x]
5 base custom puppets | 2 custom puppets from Architect | 2 custom puppets from Master Artisan personal attribute

Puppet Name: Artemisia (Pawn)
Puppet Appearance: [x]

Puppet Description: Artemisia is a pawn and foot soldier of the Iron Funeral puppets. She has iron plate skin which provides strong reinforcement but weighs her down considerably, but by using magnetism her mobility can be drastically increased. Her joints are also constructed of a reinforced iron that is difficult to destroy and clog to restrict mobility. She also wears a corset designed torso armor to protect her constitution considerably. Inside of her chest is sixty-one iron organ keys which can be played through chakra threads or magnetism and the sound escapes through a pipe in her throat and mouth.

She is approximately five feet tall with her main weapon being an iron whip that is two feet long when constricted by extends to a maximum of thirty feet long with six-inch spikes all across it and a three-foot spike at the end. This whip can be hidden in her left palm and it can be used to slash or impale her enemies or attach to another Iron Funeral puppet. Hidden in her right palm is a three-foot sword for slashing or impaling but can also rotate rapidly like a drill. The animal face on her corset can be used as a poison gas bomb launcher by opening its mouth to fire fifty. She has a kunai launcher in her collarbone which fires up to one hundred kunai. She also has a triple pronged senbon launcher in her navel which can fire up to three hundred senbon.

Mechanism Summary:
• Spiked iron whip hidden and installed into the left hand.
• Sword with rotation mechanism hidden in right hand.
• Animal face symbol on corset as poison gas bomb launcher.
• Iron Organ
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition



2. Puppet Name: Hermes (Knight)
Puppet Appearance: [x]

Puppet Description: Hermes is a knight of the Iron Funeral collection with the same iron construction and pipe organ design as the others. He stands at six feet tall and boasts a powerful fortitude in his armor and shield. His wing-shaped shield is installed into the back of his left hand and is precisely three feet in size. His jagged sword is installed into the back of his right hand and is three feet long. An E-A rank amount of chakra can be poured into the blade to increase its overall cutting power allowing it to cut through jutsu at or below that chakra level. The shield can also be enhanced by chakra from E-A rank to increase its overall protection to block techniques at or below that chakra level. Installed into the back of the left palm is a kunai launcher loaded with one hundred kunai each.

Mechanism Summary:
• Chakra enhanced shield on left hand
• Chakra enhanced sword on right hand
• One kunai launcher in the back of left palm
• Iron Organ
• Shuriken launcher in left chest | 300 ammunition
• Senbon launcher in right chest | 300 ammunition



3. Puppet Name: Caesar (King)
Puppet Appearance: [x]

Puppet Description: Caesar is the king of the Iron Funeral puppet set and the most defensively calibrated. Along with the other puppets in the set he has a 61 iron key pipe organ in his chest with a pipe in his throat for release through the mouth and reinforced iron joints. His skin is iron and he stands at a mighty seven feet making him a heavy, sturdy puppet. He has a large, hard-shelled steel armored torso with an opening in the back for up to three regular sized people. Tetsuhiko can comfortably use Caesar as puppet armor while manipulating other puppets. In his right hand he holds a three-foot broadsword and in his left, he holds a two-foot diameter globe. This globe is attached to his left palm by a thirty-foot chain hidden in his arm making it a powerful flail.

Within Caesar's skull is a chakra shield device that when channeled with D-A ranked chakra can create a shield over his skin and up to a thirty-foot diameter sphere. The chakra shield can protect against attacks at the level of chakra poured into it or below. For example, an A-Ranked chakra shield can protect against other A-Ranked attacks as well as E-B, but not S or S+. Located in his knees are two launchers, one for senbon with three hundred ammunition on the left and another for kunai with one hundred ammunition on the right.

Mechanism Summary:
• Globe flail that can extend up to thirty feet by a chain hidden in the left arm
• A chakra shield invention hidden in the skull
• Internal Chamber
• Iron Organ
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition



4. Puppet Name: Penthesilia (Queen)
Puppet Appearance: [x]

Puppet Description: Penthesilia is the queen of the Iron Funeral set and by far the most mobile and, arguably, the most powerful. The queen shares the same iron construction, internal pipe organ, etc. features that are signature to the Iron Funeral set. Located in her heels is a chakra-based speed mechanism which can be enhanced with C-A rank chakra to increase her overall movement speed. She moves at double her natural speed at C rank, triple at B-rank, and quadruple at A-rank. This allows her to run across the battlefield at blinding speeds and swing her blades equally quickly. In her hands, she holds two blades, one short sword, and one longsword.

Installed into her crown is a chakra mechanism that when C rank chakra is introduced to it can send out a shockwave out to a forty foot diameter to double the speed of the other Iron Funeral puppets. In the center of her right shin is one flash bomb launcher loaded with fifty ammunition. In her left shin is a senbon launcher loaded with three hundred ammunition. Installed into her chest is a kuani launcher loaded with one hundred ammunition.

Mechanism Summary:
• Chakra enhanced speed mechanism in heels of her feet.
• Chakra speed enhancing mechanism for her allies.
• Iron Organ
• One flash bomb launcher in her right shin.
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition



5. Puppet Name: Io (Rook)
Puppet Appearance: [x]

Puppet Description: Io is a rook of the Iron Funeral set and has the same attributes outlined in the general description above. She is designed for long-range combat support. She is a small, four foot tall puppet who rides a levitating steel chariot in a bullhead design that is roughly six feet tall and four feet wide. The bull's mouth opens wide to reveal three ranged cannons. One cannon is a flamethrower with four gallons of fuel that can spit a flame up to twenty feet in front of her. The second cannon is a water pump that can spray a sharp stream of water twenty feet ahead of her capable of cutting rock.

The third cannon is a cannon capable of firing explosive note filled cannonballs with twenty-five total ammunition. By pouring a D-A rank amount of chakra into the cannon balls their explosive power can be greatly enhanced. The fourth cannon is a triple nozzle senbon launcher with three hundred total ammunition content. All of these cannons can be used at the same time or individually.

Mechanism Summary:
• Flamethrower cannon
• Water pump cannon
• Chakra-enhanced cannonball cannon
• Iron Organ
• Senbon launcher | 300 ammunition
• Kunai launcher | 100 ammunition



6. Puppet Name: Thanatos (Pawn)
Puppet Appearance: [x]

Puppet Description: Thanatos is a pawn and front-line infantry fighter in the Iron Funeral set designed for close-range encounters. He has all of the signature features of the Iron Funeral set as stated above. He is exactly five feet and nine inches tall. He has a simple four-foot long sword that he wields in his right hand and sheathes on his waist. His signature weapon is the eight coffins on his back that are able to move in a 360-degree rotation. When the coffins open a set of ten sharpened iron tendrils are released in order to capture or simply attack a target as part of a single mechanism. Each tendril has a maximum range of twenty feet.

From his chest, he is able to launch one-front long scythe blades at deadly speeds with up to twenty-five in total ammunition. Installed into his left arm is a six-inch-diameter buzzsaw. Finally, he has two launchers in his collarbone area one for senbon with three hundred ammunition and one for kunai with one hundred ammunition.

Mechanism Summary:
• Eighty total tendrils from eight coffins.
• Scythe blade launcher in his chest.
• Buzzsaw hidden in the left arm.
• Iron Organ
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition




7. Puppet Name: Orpheus (Bishop)
Puppet Appearance: [x]

Puppet Description: Orpheus is a bishop of the Iron Funeral set who is designed for support. He has all of the same qualities as his brothers and sisters of the Iron Funeral set as described above such as the internal pipe organ, iron joints, and general iron make and model. Orpheus is a standard-sized puppet standing at five feet tall. Installed into his right hand is a chakra mechanism which allows him to apply a B-Rank buff to any Iron Funeral puppet. This buff is a B-Rank increase to the puppet's speed allowing them to move at the speed of a B-Rank ninjutsu technique for ten posts. Orpheus's limbs have a piston design allowing him to jump higher and move more fluidly around the battlefield. Installed into his left forearm is a three foot long rapid spinning sword.

Mechanism Summary:
• Chakra buffing device
• Powerful piston limbs
• Iron organ
• Spinning blade in left arm
• Senbon launcher | 300 ammunition
• Shuriken launcher | 300 ammunition



8. Puppet Name: Isis (Rook)
Puppet Appearance: [x]

Puppet Description: Isis is a long-ranged rook of the Iron Funeral set with an iron body, internal iron pipe organ set, iron joints, and the other qualities which characterize the set. Isis is exactly five feet tall and is designed to hover above the battlefield and attack from the air. She has powerful three-foot long steel wings with a sharp edge which can be used as blades not as a mechanism. Isis has two faces, her white face and her bull face. Her white face opens in order to play pipe organ music and also to release stored iron sand. Her bull face, on the other hand, opens to reveal four highly mechanized cannons which can be used with an autorotation of the head. When not firing the white face snaps forward.

The first cannon contains one hundred explosive tagged kunai that can be fired in incredibly quick succession. The second cannon fires up to twenty-five fuma shuriken with great aerodynamic efficiency. The third cannon rapid fires up to three hundred senbon in rows of five to rain over the battlefield.

Mechanism Summary:
• Tagged kunai cannon
• Fuma shuriken cannon
• Senbon cannon
• Iron Organ
• Shuriken launcher | 300 ammunition
• Thick needle launcher | 100 ammunition



9. Character: Tetsuhiko Hanzo
Link to profile: [x]

Puppet Name: Castor (Knight)
Puppet Appearance: [x]

Puppet Description: Castor is a knight of the Iron Funeral set with all of the signature qualities of the marionette set. He stands at six feet tall with his horse and appears to be a mounted knight. The steed and the knight are attached making them the same marionette. The horse's legs have strong reinforced steel spring-loaded pistons in them rather than the standard iron joints which make for faster movement. These pistons allow Castor to leap up to thirty feet in the air and return down to Earth for an attack, just as the knight chess piece does.

In his right hand, Castor holds a ten-foot long steel lance. Castor also wears very thick iron armor that is bulky and difficult to penetrate and D-A rank chakra can be applied to it to enhance its defenses. In the horse's mouth is a technique-attracting device that is chakra powered at D-A rank. If a C-Rank fireball is fired at Tetsuhiko the horse can emit a C-Rank amount of chakra through this device in order to pull it towards Castor.

Mechanism Summary:
• Iron Organ
• Spring-loaded piston legs for the steed
• Technique-attracting chakra mechanism
• Chakra-enhancing armor
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition


Kenshin Kosei's Customs
Profile: [x]
Custom Points Used: 11/11
Custom Point Information: 1 free custom weapon from PA and +3 bloodline custom jutsu from Blood Bender discipline.

Approvals:
[x][x][x][x]


Custom Jutsu

Character: Kenshin Kōsei
Technique Name: Gentle Lunge
Rank: C-A | Spiritual
Type: Hyuga Bloodline | Bukijutsu/Taijutsu
Element: Gentle Fist
Description: Kenshin lunges forward and stabs the body of his opponent sending a C rank, B rank, or A rank amount of chakra out of either his blade or his fingers. If a tenketsu point is hit then a chakra bullet made out of the victim's own chakra exits the body from the opposite direction of impact.

This technique requires the use of Kenshin's custom weapon, Purity, for it to be utilized as a bukijutsu technique. If the custom weapon is not used then it is a taijutsu technique.

Character: Kenshin Kōsei
Technique Name: Divine Detainment
Rank: C-A | Complex
Type: Hyuga Bloodline | Bukijutsu/Taijutsu
Element: Gentle Fist
Description: By targeting the tenketsu in the muscles Kenshin is able to use this Gentle Fist technique to temporarily paralyze muscle movement upon contact. The muscle is paralyzed for five of the victim's posts at C-Rank, ten at B-Rank, and twelve at A-Rank without medical treatment. It is most effective to focus this technique on large muscle groups, especially in the limbs. One strike to a muscle causes the paralysis effect so multiple strikes would be necessary to make a whole arm paralyzed.

This technique requires the use of Kenshin's custom weapon, Purity, for it to be utilized as a bukijutsu technique. If the custom weapon is not used then it is a taijutsu technique.

Character: Kenshin Kōsei
Technique Name: Vibrating Gentle Fist
Rank: C-A | Complex
Type: Hyuga Bloodline | Bukijutsu/Taijutsu
Element: Gentle Fist
Description: Kenshin applies chakra into either his fist or his blade. This chakra causes a violent vibration with a particular frequency used to shatter bones, armor, and weapons upon contact. The vibration tampers with the metal in armor causing the armor itself to vibrate until it breaks which allows this attack to gain one rank in effectiveness against the armor, this also applies to weapons. This technique lasts for an eight user post duration at maximum.

This technique requires the use of Kenshin's custom weapon, Purity, for it to be utilized as a bukijutsu technique. If the custom weapon is not used then it is a taijutsu technique.

Character: Kenshin Kōsei
Technique Name: Eight Trigrams: Heavenly Push
Rank: C-A | Complex
Type: Hyuga Bloodline | Taijutsu
Element: Gentle Fist
Description: The Hyuuga releases a large amount of chakra from one side of his body to send a twenty-five-foot wave of chakra in one direction. A direct hit from this blast will force an opponent or object back a great distance. The Heavenly Push can be performed whether Kenshin is moving or not. This allows him to easily escape ensnarements as well as repel incoming assaults.

Character: Kenshin Kōsei
Technique Name: Eight Trigrams: Heavenly Armor
Rank: C-A | Complex
Type: Hyuga Bloodline | Taijutsu
Element: Gentle Fist
Description: By releasing a massive amount of chakra of D-A rank from his own tenketsu points using gentle fist methods Kenshin creates a coating of swirling chakra over his own skin. It is essentially a condensed version of the Heavenly Palm Rotation so knowledge of that technique is required. This chakra acts as a shield which lasts for a duration of six of his posts.

Character: Kenshin Kōsei
Technique Name: Righteous Judgement
Rank: B-A | Spiritual
Type: Hyuga Bloodline | Bukijutsu/Taijutsu
Element: Gentle Fist
Description: By using expert chakra control Kenshin can mold his chakra into one hundred and twenty-eight needles and fire them in one taijutsu or bukijutsu thrust from the palm or blade. When struck these needles inflict the damage of any standard senbon, but with the byakugan they can be used to seal the tenketsu. The needles have a maximum range of fifty feet away from the target(s).

This technique requires the use of Kenshin's custom weapon, Purity, for it to be utilized as a bukijutsu technique. If the custom weapon is not used then it is a taijutsu technique.

Character: Kenshin Kōsei
Technique Name: Eight Trigrams: Rotation of Retribution
Rank: B-A | Complex
Type: Hyuga Bloodline | Bukijutsu
Element: Gentle Fist
Description: By using a similar spinning formation to Eight Trigrams: Heavenly Spin while using the abilities of his blade, Purity, Kenshin is able to release a flurry of hundreds of rotating slashes and thrusts. The attack creates a large orb of cutting chakra around Kenshin's body as he performs the technique.

This technique requires the use of Kenshin's custom weapon, Purity as well as knowledge of Eight Trigrams: Heavenly Spin.

Character: Kenshin Kōsei
Technique Name: Gentle Blade Prison
Rank: A | Spiritual
Type: Hyuga Bloodline | Bukijutsu
Element: Gentle Fist
Description: Kenshin jumps over his opponent and delivers five instantaneous thrusts from his blade which dispenses chakra around the enemy's perimeter. The chakra from the blade is used to create a spherical barrier which traps the opponent. Other gentle fist techniques can be introduced through the prison by jabbing the outside of it through Purity's special abilities.

This technique requires the use of Kenshin's custom weapon, Purity.

Character: Kenshin Kōsei
Technique Name: Eight Trigrams: Tornado Palm
Rank: A | Spiritual
Type: Hyuga Bloodline | Bukijutsu/Taijutsu
Element: Gentle Fist | Fuuton
Description: The Hyuuga clansman surrounds his palm/blade in wind chakra before releasing the palm/blade as a physical strike. Once the palm/blade is thrust outwards and enters a close range of five feet of their body the strike forms into a tornado around the target. This then traps the target and releases numerous air jabs towards the tenketsu points of the targets trapped within.

This technique requires the use of Kenshin's custom weapon, Purity, for it to be utilized as a bukijutsu technique. If the custom weapon is not used then it is a taijutsu technique.

Character: Kenshin Kōsei
Technique Name: Eight Trigrams: Divine Justice
Rank: S | Complex
Type: Hyuga Bloodline | Bukijutsu/Taijutsu
Element: Gentle Fist | Fuuton
Description: Kenshin displays his mastery of the Gentle Fist by releasing sixty-four palm/blade strikes with each holding the force equivalent to a standard vacuum palm. These strikes can be sent towards a single target or towards many targets at both short and long range with devastating effects.

This technique requires the use of Kenshin's custom weapon, Purity, for it to be utilized as a bukijutsu technique. If the custom weapon is not used then it is a taijutsu technique.


Approvals:
[x][x]


Custom Weapons

Weapon Name: Purity
Weapon Type: Rapier

Weapon Height: 38 inches
Weapon Weight: 2 lbs

Description: Purity is a white rapier with an ornately designed crossguard with the symbols of Kumogakure and the Kumogakure Police Department (K.P.D.) engraved in serving as a K.P.D. officer sword. The blade itself is thirty-eight inches long and made from steel. The sword is designed for thrusting and parrying and is considerably lightweight.

Ability Summary:
Gentle Touche | By thrusting and spending the chakra and stamina cost of a Gentle Fist technique while applying ten chakra to the blade the Gentle Fist technique can be used through Purity. The Art of the Gentle Fist can also be utilized through Purity for a ten post duration after putting a D-Rank amount of chakra into the blade. These do not consume activations.
Touché | By spending five chakra Purity is able to completely trade physical damage to instead seal tenketsu points and inflict severe pain in the area struck. This simulates the feeling of being pierced with the blade. Slashing attacks can still take effect. This does not consume an activation.


Nezumi Ishikawa's Customs
Profile: [x]
Custom Points Used: 3/8 Custom Jutsu
Custom Points Information: 1 free custom weapon at Chuunin.


Approvals:
[x][x]


Custom Jutsu

Character: Nezumi Ishikawa
Technique Name: Clay Fletching
Rank: X (Trained as B)
Type: Bloodline
Element: Bakuton
Description: This technique allows Nezumi to form any Bakuton clay techniques he has mastered into the form of a single arrow or multiple arrows. If the clay technique is E-Rank then up to five arrows can be made, up to ten arrows for D, up to twenty arrows for C, up to forty arrows for B, up to eighty arrows for A, and up to one hundred and sixty arrows for S. These arrows are constructed from explosive clay and are exactly thirty-one inches and are no more or less aerodynamic and sharp than a standard fletched arrow. E-Rank arrows have an explosive effectiveness duration of three posts, D-Rank at six posts, and C-Rank and up at twelve posts. Half of the cost of the original chakra used to construct the arrow can be payed at a later time to rearm them for detonation. Each arrow fletched from a technique divides the chakra and weakens each arrow's explosive effect. Alternatively, new clay arrows can be mended using standard clay and applying an E-S rank amount of chakra to them.



Character: Nezumi Ishikawa
Technique Name: Clay Creation
Rank: X (Trained as C)
Type: Bloodline | Ninjutsu
Element: Bakuton | Doton
Description: Nezumi can create additional clay by converting the ground into usable clay with doton chakra. If an E-Rank amount is applied to the ground then ten pounds of clay can be made, twenty pounds at D-Rank, forty pounds at C-Rank, eighty pounds at B-Rank, one hundred and sixty pounds at A-Rank, and three hundred and twenty pounds at S-Rank. This created clay can then be used immediately or stored in baggage or scrolls for later use. It takes one post of build up before the finished clay product is created. A hand must be placed directly on the ground in front of the user for clay to be created right in front of them.
 
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☆[4} List of Jutsu :: Techniques

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