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Reply ☆[4} List of Jutsu :: Techniques
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Mattysandwich

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PostPosted: Mon Jul 03, 2017 4:01 pm

Character:Taylor
Technique Name: Chain Reduction
Rank: C
Type: Bukijutsu
Element: Spiritual
Description: An enchantment one preforms on their weapon. It decreases the chain scythe's length to just the sickle with six inches of chain with the weighted end at the end. When the user pulls on the chain, however, it extends the length of the chain to the user's desires. In addition, while the user throws either the weighted end or the sickle, the chain can extend to the user's desire. The chain has a maximum extension to that of weapon. In addition, when the user extends the chain, then this technique has to be repaid in order to return the weapon to the initial short form.


Character: Taylor and Horus
Technique Name: United We Stand
Rank: X (The technique's function is purely supplementary, and thus is obtained at an E-rank)
Type: Ninjutsu
Element: Non-elemental
Description: The technique begins as both Taylor and Horus sync to one another. When either partner uses a technique, the other one can exert chakra, stamina, or both at the same rank in order to amplify the power of the technique. Basically, the two both pay the cost of the technique, but only one of them uses it in order to make the technique one rank higher in overall competence. In addition to both the tamer and the pet paying the cost of the technique, United We Stand also has the cost of taking up one activation of the non-technique using partner. So if Taylor utilizes the bonus of this custom and uses a different technique, then Horus loses an activation. This works in reverse also. Finally, the continued usage of United We Stand does not consume an activation, aside from the guidelines already stated. The initial activation of it does require one from both Taylor and Horus.


Character:Taylor and Horus
Technique Name: Thunder Cloud Creation Technique
Rank: D
Type: Ninjutsu
Element: Lightning
Description: Taylor or Horus forms a handsign, (or an animals equivalence), which creates a thunder cloud somewhere in the battlefield. This cloud is about eighteen inches in diameter and is black in color. Once created Taylor or any other ninja can jump onto the top of one and stay on it via the act of water walking technique. They can then move around on top of the cloud by learning their bodies forward for forward, left and right for intended purposes, leaning backward for back, bending down to go down, or extending their back to go up. Combinations of these movements are allowed, and up to three clouds can be created. The clouds do not move on their own once created, and they can only be created within the user's line of sight.


Character:Taylor
Technique Name: Crack the Whip
Rank: B
Type: Bukujutsu
Element: Complex
Description: Taylor first has to have one part of his kusarigama wrapped around an object. The user then pulls up on the chain which binds the opponent and then crashes the chain hard downward. While doing this action the user pours chakra into the chain. When the downward arc occurs, a wave vibrates to the chain and toward the bound person. When the wave reaches the person, it then creates a massive explosion of sheer force.
The bindings are shot off of the bound object and the explosion covers a nine foot radius. It has high lethal power. Although designed for the kusarigama, it can be used with any rope or tether bindings.
 
PostPosted: Mon Jul 03, 2017 4:06 pm

Character: Hikaru Koi
Technique Name: Medical Paper
Rank: D + cost of medical technique used
Type: Ninjutsu/Bloodline
Element: -
Description: This jutsu allows the user to channel their medical jutsus through their paper. This allows the user to transfer a technique which otherwise would require direct contact, through the paper.


Technique Name: Bomb tag creation
Rank: E ( per tag created )
Type: Bloodline/Fuuinjutsu
Element: -
Description: Using the knowledge of fuuinjutsu and his own affinity to control and manipulate his paper at will, Hikaru can create paper tags on the paper sheets that he touches. Only consumes one activation regardless of how many tags are created per use. (Aka, if the user make two tags which equates to a D-ranked amount of chakra, then it's still only one activation since the user is a D-ranked genin. If the user wanted to make 16 tags as a D-ranked genin, (which is an A-ranked amount of chakra) then it would take two activations, since the most tags he can generate is 8, (B-ranked)).

( If used to create and immediately store bomb tags, it must be linked on the profile. Otherwise if used in battle, this technique remains unchanged )



Character: Hikaru Koi
Technique Name: Counterfeit Cash
Rank: B ( per ryo paper currency created )
Type: Bloodline
Element: -
Description: This allows Hikaru to make any amount of ryo paper currency.

(Every usage of this jutsu must be linked on the profile)

 

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PostPosted: Thu Jul 06, 2017 10:00 pm

Character: Zhi Zenshin
Customs: 7/9 Slots

___☁ T r a i n i n g:
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___Rank (C) ○ 2 Posts
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___Rank (A) ○ 4 Posts
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Technique Name: Piercing the Veil
Rank: X
Type: Ninjutsu (Sensory)
Element: Maruton
Description: The user performs several hand seals to amplify their active sensory ability(s)/technique(s) to allow them to see past obstacles that would otherwise block their detection. Must apply at least the same rank cost as the counter-sensory effect(s) preventing the user's own sensing effect(s); higher rank effects will still block the user's sensory. Learned at D-rank training tier.

Technique Name: Speed Release - Speed Flux
Rank: B
Type: Augment
Element: Jinton
Description: The jinton user has mastered their chakra's slowing attributes to the point that they are capable of hindering foes affected by a jinton technique's slowing effect. By paying the cost of this technique as well as the one used to slow the opponent(s) the affected target(s) will lose one activate for the duration of the parent technique. This effect cannot stack, nor can it be applied to the same target afterward for the same amount of posts that they were affected by a jinton slowing effect. This technique is used in conjunction with a slowing jinton technique, so it does not take any additional activations when used.

Technique Name: Will of Kagura
Rank: B
Type: Ninjutsu (Maruton)
Element: Maruton
Description: By better focusing chakra used for the sensory effect of Kagura Mind's Eye when the technique is activated the user can better control its use even while mobile. Paying this technique's cost along with Kagura Mind's Eye allows the user to activate the latter without having to stay still for one post first, and they can continue to use its effects without having to remain still. However, in turn this halves the range of Kagura Mind's Eye for as long as it is in use. This technique is used in conjunction with Kagura Shingan, so it does not take any additional activations when used.
• Must know Kagura Shingan [ Kagura Mind's Eye ] to learn/use.


Technique Name: Enlightening Brand
Rank: B
Type: Fuuinjutsu
Element: Raiton
Description: The user places their hand on the target's flesh and exerts an intensely focused amount of raiton chakra. This chakra is carefully formed into the design of a particular sealing formula which bonds any/all the target's sensory (touch, smell, hearing, taste, chakra; cannot share sight) to others with the same branding. The branded seal is only a few inches in diameter. While the branding takes place, there will be a brief but mildly painful stinging, burning sensation. The user and affected targets can individually determine what senses they share with others, if any at all; therefore it must be actively mentioned in every post if any information is made available to whoever they are linked to.

Technique Name: Radical Good Speed - Shell Bullet
Rank: X
Type: Ninjutsu
Element: Jinton
Description: To compensate for their inability to effectively utilize "hard" styles of combat, the Jinton user can use this technique to land precise strikes on a foe from a distance. The user charges jinton chakra into their limb while performing a thrusting or swinging strike. In turn, they can momentarily unleash a focused burst of air pressure with that motion which is only the size of the limb/weapon used for the attack at E-Rank (about 0.5ft diameter). The power and range of this technique is dependent on the amount of chakra used. For every rank of chakra applied, the Shell Bullet can travel ten [10] feet past the reach of the user's fist; the attack's size doubles for each additional rank applied. The air pressure projectile's speed is faster depending on how much chakra was applied (slightly=E-rank, mildly=D-rank, moderately=C-rank, heavily=B-rank, greatly=A-rank, supremely=S-rank).
 
PostPosted: Tue Aug 29, 2017 11:34 pm

Character: Ada Rio-Kyuri
Customs: 9/9 Slots

___☁ T r a i n i n g:
___Rank (E) ○ 0 Posts
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Technique Name: Puppet Magnification Technique
Rank: B
Type: Kugutsu
Element: Maruton
Description: By applying a significant amount of chakra to their puppet after performing hand seals with one hand per puppet, the user can transform their puppet(s) to become larger versions of theirself. Cannot become more than five times the original size and only up to two puppets can be transformed per use. This transformation lasts for up to seven [7] posts unless the puppet becomes badly damaged in this form or if the user ends the technique early. The cost can be repaid to extend the transformation duration for another seven [7] posts. Must know Combination Transformation Technique to learn. Can only use Kugutsu techniques with the affected puppet(s) while they are transformed.

Technique Name: Iron Sand Clone Technique
Rank: B
Type: Ninjutsu
Element: Jiton
Description: A clone of the user or any other target which takes on the necessary colors for the sake of deception. Unlike the Satetsu clan's Iron Clone technique, this clone is more loosely built to allow for flexibility at the cost of "solid durability". The clone must be created from a source of metal sand after performing the necessary hand seals. Because of its malleable design, it is capable of manipulating its form to some degree for the sake of capturing those who engage it in close quarters combat, for example. The user can pay half the cost of this technique to fully reconstruct a clone if it is destroyed in battle as long as they do so immediately after it has been destroyed. Otherwise, the clone remains functional as long as it is in the same topic as the user. No more than two Iron Sand Clones may be active at a time.

Technique Name: Shield of Iron Sand
Rank: X [Learned as B]
Type: Ninjutsu
Element: Jiton
Description: By infusing large quantities of their jiton chakra into their reserves of metal sand the user grants the metallic grains a chained version of artificial intelligence. The metal sand that undergoes this process becomes "programmed" to protect the user from harm by forming protective barriers against oncoming threats. Requires a source of metal sand. Receives no reductions upon learning, and becomes passive as long as an S-ranked amount of chakra is dedicated to it. Metal sand defends user automatically, but can be beaten by an attack of B-rank speed or higher; this technique has B-rank strength in its passive usage. In a non-passive form, the applied rank determines how fast the metal sand moves.

Technique Name: Blood Calvary
Rank: B
Type: Training
Element: Maruton
Description: The Satetsu can learn to control magnetically manipulated objects to move as quickly as they are strengthened by their innate ability as one of the Blood Knight discipline; this simply means that their techniques will always be as fast as they are strong (and vice versa). This feat requires rigorous, focused training centered on better controlling one's jiton chakra while manipulating metals. Must spend no less than 7 posts practicing at least one different jiton technique per post (no learning cost reductions may apply).

Technique Name: Earth Conversion
Rank: Null [Learned at C-Rank]
Type: Ninjutsu
Element: Doton
Description: The user performs a few hand seals then rests one hand on the ground. The molded doton chakra is directed to the target area. The chakra aggressively converts the earthly materials in the target area into another earthly material of their choosing (ie - dirt into stone, stone into metal, etc.). The user can only convert substances into up to one other material per body rank (D-rank=1, C-rank=2, etc.). For every rank of chakra applied during the execution of this technique the area affected grows by ten [10] cubic meter, (C-rank minimum). Cannot create crystals of any kind with this technique.

Technique Name: Tenwaru [ Heavenly Split ]
Rank: X
Type: Kugutsu
Element: Raiton
Description: Sorakiri's puppeteer can better focus an extra sum of their raiton chakra through its focusing crystal while its lightning blade is in use. Doing so increases the blade's reach proportionate to the amount of chakra supplied without altering the blade's power or function in any other way. When extended, the lightning blade grows to reach its intended length in mere seconds. The blade's length is doubled for each rank of chakra applied, and can be sustained for as long as the puppet's lightning blade is in use.
 

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PostPosted: Sat Sep 16, 2017 3:03 pm

Character: Selina
Technique Name: Flower Transportation
Rank: D
Type: Ninjutsu
Element: Bloodline
Description: Allows Selina to surround an ally target with three flowers worth of petals. Selina can then transport the target to another location at the speed of a body flicker. Consumes one charge of the body flicker technique to use this.

Technique Name: Floral Enhancement
Rank: C
Type: Ninjutsu
Element: Bloodline
Description: Selina has a flower worth of petals surround a target of her choice. The flowers release an aroma which increases one of the target's stats by a moderate amount. The stat increased must be specified on the post the technique is used. Otherwise the technique is considered a failure. Selina cannot use this technique on the same stat twice on the same target.

Technique Name: Floral Failure
Rank: C
Type: Ninjutsu
Element: Bloodline
Description: Selina has a flower worth of petals surround a target of her choice. The flowers release an aroma which decreases one of the target's stats by a moderate amount. The stat decreased must be specified on the post the technique is used. Otherwise the technique is considered a failure. Selina cannot use this technique on the same stat twice on the same target.
Technique Name: Flower Cannon
Rank: B
Type: Ninjutsu
Element: Bloodline
Description: Selina calls her flower petals to her hands as she forms a bizarre handseal, her two hands coming together opened palm with the thumbs touching in order to make a triangle between the two. The flower petals fly to the triangle as they transmute into pure energy. The energy forms into a basketball sized ball of pink chakra in front of the handseal. Once Selina breaks her two hands apart, the ball flies off. When it hits something it erupts into an explosion. The technique consumes five flowers worth of petals. For every additional twenty flowers worth of chakra the rank of the technique is increased by one.

Technique Name: Floral Seal
Rank: D
Type: Ninjutsu
Element: Bloodline
Description: Allows Selina to make fuuin seals in the air with flower petals. This technique must be used with the seal, and both chakra cost must be applied. Can use any seal the user knows through their flower petals.

Technique Name: Almighty Flower
Rank: B
Type: Ninjutsu
Element: Bloodline
Description: Selina creates a thirty foot giant flower. The flower has six large petals, which break down and release into five flowers worth of petals each. In addition, the flower renews its flower petals every six post it is out. The flower can take one attack of equal rank or one fire technique of one ranked lower strength before it dissolves.


Technique Name: Bouquet of Chakra
Rank: C (Does not cost chakra to use the technique, however).
Type: Ninjutsu
Element: Bloodline
Description: Selina transfers her chakra into her flower petals. She then sends them to the target of her choice. Once the flower petals touch the target, they dissolve into the target's skin and bless them with the chakra Selina transferred to the petals. This technique can only transfer chakra in multiples of five. Once this technique is used, it requires two post before this technique can be used again.

Technique Name: Will of the Roses
Rank: B
Type: Ninjutsu
Element: Bloodline
Description: Selina performs several handseals which causes a myriad thorn threads to come out of the ground and bind the opponent. Five flowers bloom out of various parts of the thorn entanglements. Each post a flower withers out. If these thorns are destroyed while the opponent is still bound within them and there is still at least one flower on the thorns, then the target is shocked with a B-ranked amount of lightning ninjutsu. The user has the option to call forth the flowers for their petals in order to allow them to last more than a post, but also negate the secondary effect of the bindings.

Technique Name: Floral Protection
Rank: X
Type: Ninjutsu
Element: Bloodline
Description: Selina sends flower petals to a target equal to the rank which she uses the technique, (One flower worth of petals per rank). These flower petals effortlessly glue onto the target and impede them in no way. When the target is struck with a technique equal or lesser than the rank of this technique, the flower petals then create a thin, form covering barrier which shields the user from the attack. Any damage the target would take is negated. The flower petals then wither off. This technique provides no protection against techniques of higher rank, and fire ninjutsu is one rank stronger because of the weakness of flower techniques. Finally, after five post of no attack, the target loses one flower worth of petals, which reduces the rank of the technique by one.


Character: Selina Rosewater
Technique Name: Resolved Form
Rank: B-S (Trained at B)
Type: Bloodline Ninjutsu
Element: Wind
Description: Selina transforms herself into a figure which highlights the power of the Raiygo clan. While in this state she becomes over seven feet tall and is able to use wind chakra to naturally fly and float around. Since her head is in a helmet, any ninjutsu which is required to come out of her mouth instead come out of one of the two flowers on her wing-guard thing. Handseals or other forms of chakra molding are still required for using her techniques. The technique last for 6 post. Usages at higher ranks allows the duration to go longer by 2 post..
 
PostPosted: Sat Oct 07, 2017 12:34 pm
Character: Higashi Hyūga
Technique Name: Swift like the wind
Rank: X :: Simple
Type: Taijutsu
Element: Nonton
Description - The user channels chakra into their feet, momentarily giving them a [Moderate] boost to their speed for 1 post.

Character: Higashi Hyūga
Technique Name: Gentle Gale Technique
Rank: D
Type: Bloodline
Element: Fuuton
Description -Utilizing their gentle fist style the user can channel chakra into their strikes creating a blast that extends 10 feet.

Character: Higashi Hyūga
Technique Name: Gentle Fist: 360° slide
Rank: x :: simple
Type: Bloodline
Element: Non-Ton
Description - Utilizing Hyūga clan's Dojutsu, A Gentle fist practitioner can capitalize on his opponents lesser visual capability. Sliding out of their peripheral vision, this technique can be counter so long as the opponent has a higher D.R. reflex then the user.

______________________ Curse Seal of Nirvana _________________________


Character: Higashi Hyūga
Technique Name: Dormant Stage [1]
Rank: E-C
Type: Fūinjutsu
Element: Nonton
Description - Through constant meditation; as well being on the verge of death. The Nirvana seal goes into a pseudo-activation state. In which knowledge from past members of the Hyuga Clan members is transferred from the grave to the Hyuga in need. Causing them to have an outer body experience, In which the users ancestors control the body.

Basic Effects:
• Passive Chakra increase: +10 Chakra ( Per ninja rank. )
• Allows the user to Increase ninjutsu rank by sacrificing chakra.

Character: Higashi Hyūga
Technique Name: Gentle Fist: Ancient Hyuga Style
Rank: E-S
Type: Bloodline
Element: Suiton
Description -Combining Gentle Fist and Water Style Ancient Gentle Fist masters intended the style to be used with water release. Using the water molecules in the air practitioners condense the water into vapor. After using a gentle fist technique the user launches the accumulated water vapor outward in a wave, similar to if you've dropped a rock in a pond. the water vapor ripples outward toward the opponent. Launching them back at the force in which the user has paid chakra.  

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PostPosted: Sun Oct 15, 2017 7:51 pm

Character: Sung Oni
Technique Name: Sake of the Fourth Winds
Rank: X
Type: Bloodline
Element: Bloodline Sake
Description: By taking it a step further the oni will intake a large portion of air into their body and transform it once inside into a special kind of sake. Half of their body will become a deep blue, as well as bright red etchings appearing along the skin the stronger the state. This doesn't require hand seals to use.

For every rank starting at D and above the user will gain 1 DR in speed. This gives it a range between 1-6 of an increase depending on the rank used. After initial casting however the form will take the same cost for upkeep per turn that was used to initially activate it. (IE if it costed 40 chakra to activate initially it will cost an additional 40 for every turn after. Cannot be used with Sake of the Inner Flames at the same time or within on post.)


Character: Sung Oni
Technique Name: Sake of the Inner Flames
Rank: X
Type: Bloodline
Element: Bloodline Sake
Description: By taking it a step further the oni will intake a large portion of fire into their body and transform it once inside into a special kind of sake. Half of their body will become a deep red, as well as bright blue etchings appearing along the skin the stronger the state. This doesn't require hand seals to use.

For every rank starting at D and above the user will gain 1 DR in speed. This gives it a range between 1-6 of an increase depending on the rank used. After initial casting however the form will take the same cost for upkeep per turn that was used to initially activate it. (IE if it costed 40 chakra to activate initially it will cost an additional 40 for every turn after. Cannot be used with Sake of the Four Winds at the same time or within on post.)


Character: Sung Oni
Technique Name: Flask of the Demon
Rank: B
Type: Bloodline
Element: Bloodline Sake
Description: Using the sake at their disposal the oni will enhance it with their chakra, turning the liquid blood red before it is consumed. When consumed the oni will be able to fight in battle well ignoring all wounds, at the cost of their mind. The only focus for the oni will be destroying their enemies so they will be unable to dodge attacks, but may parry with brute force. Loss of blood/motor functions still apply.

Character: Sung Oni
Technique Name: The Suicide Bomb Special
Rank: C
Type: Bloodline
Element: Bloodline Sake
Description: By creating a portion of sake into a sphere in front of the user the oni will set a fuse, typically of a few seconds, and bat it away with either their limbs or a weapon. The range is roughly 50 ft but this is increased to 150 ft if the weapon used is blunt (like a bat). Once the sake reaches an impacting point it will explode in a ball of fire, leaving any victims with nasty burns and possible concussions from the shock wave.

Character: Sung Oni
Technique Name: Liquid Fire
Rank: C
Type: Bloodline
Element: Bloodline Sake
Description: A similar technique to the suicide bomb special the difference with this technique is instead of a violent explosion the ball of sake when lit with the timer flame will expand with fire over a wide area, roughly 20 ft, and leave flames that are not easily doused. They required one rank higher water techniques to put out and tend to stick to clothing and flammable material much more easily then regular flames.
 
PostPosted: Sat Nov 11, 2017 6:04 pm

Character: Atsuko Uchiha
Link to profile: [x]

Weapon Name: Dragons Eye
Weapon Type: Ring

Description: An ornate silver ring with three rubies along the top, the center being the largest.

Ability Summary:
• Able to seal abilities within the ring.
- There are three rubies that act as sealers, with two being slighter smaller then the third. These rubies can either seal an incoming attack at the cost of the equivalent chakra that was used to cast it (with the smaller two rubies only able to seal attacks of A rank and lower) or the user is able to instill attacks into the ring in advance. In order to seal any incoming attacks it takes one activation's, just the same as releasing an attack. Cannot absorb bukijutsu/taijutsu techniques
• Ring can only be removed by the users choice or A rank force/disarm
• Can also store up to 480 Chakra within
 

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PostPosted: Tue Nov 14, 2017 12:56 am

Character: Atsuko Uchiha
Link to profile: [x]

Weapon Name: Dragons Eye
Weapon Type: Ring

Description: An ornate silver ring with three rubies along the top, the center being the largest.

Ability Summary:
• Able to seal abilities within the ring.
- There are three rubies that act as sealers, with two being slighter smaller then the third. These rubies can either seal an incoming attack at the cost of the equivalent chakra that was used to cast it (with the smaller two rubies only able to seal attacks of A rank and lower) or the user is able to instill attacks into the ring in advance. In order to seal any incoming attacks it takes one activation's, just the same as releasing an attack. Cannot absorb bukijutsu/taijutsu techniques
• Ring can only be removed by the users choice or A rank force/disarm
• Can also store up to 480 Chakra within
 
PostPosted: Wed Nov 15, 2017 6:22 pm

Character: Sanae Uzumaki
Technique Name: [ nazuma akusesu no jutsu [ Lightning Access Seal] ] [x]
Rank: C
Type: Fuuinjutsu
Element: Maruton
Description: A fuuinjutsu which stores individual weapons in seals which are inscribed upon the user's body like a kind of tattoo. By touching a hand (the owner's) to the seal the weapon can be summoned to ones own hands at will so long as it is in its sealed state. Likewise when the weapon is held in hand it can be sealed once more by touching a hand to its corresponding seal. To create a seal for a given weapon costs a C - rank amount of chakra and one must be holding it their hands. In addition one may pay five [5] chakra to return their weapon to its seal while it is out of their hands. May only possess one [1] sealed weapon per body rank.
 

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PostPosted: Wed Nov 15, 2017 6:58 pm

Character: Karuto Raiken
Technique Name: Thunder Lord's Strike
Rank: X
Type: Complex Taijutsu
Element: Lightning
Description: An augment/complimentary action to Formless Taijutsu, by paying the equal amount of Chakra as the Formless Taijutus's Rank, Karuto can emit a quick bolt of lightning from the source of the strike. The lightning travels in a straight line until it connects with something or passes 100 feet. For every rank the lightning grows in strength, dealing shocks and minor burns scaling per rank. Additional force damage is dealt two ranks below the rank of the strike used. ( I.E. A C Rank Lightning Strike deals E Rank Force Damage ). These bolts are thin, yet fast, with even an S+ Bolt being no wider than a few feet. The lightning strikes gain half the speed bonus used in the formless strike that created it.

Technique Name: Air Bounce
Rank: X
Type: Complex Taijutsu
Element: Null
Description: By kicking against the air very rapidly and expelling chakra out the bottom of his foot, Karuto can "leap" while already in the air. This allows him to change direction mid-jump. However, he will insist to all others that he is just "flying." 1 direction change per Rank of Stamina and Chakra Expended. To "hover/fly"requires Karuto must expend a direction change for every action he stays he in the air to perform.

 
PostPosted: Fri Dec 01, 2017 7:51 am



Character: Zahara Kevali of the Hidden Cloud Village, Destroyer of Melons
Technique Name: Bakuton - Fluidity
Rank: X*
Type: Bloodline Korabo
Element: Blast/Explosion
Description: This was one of the very first techniques Zahara had begun to hone in the ruins of Kumogakure after testing his element. Using shape manipulation and the use of chakra flow, Zahara makes sure of chakra flow in the body and uses the skin as a medium to release techniques. With the exertion of physical movement and a bit of steady chakra control, he's able to make this method work. With the body already able to use explosive chakra through the surface of their skin, Zahara can manipulate the flow of chakra to match his body as hand seals are only a generalized method of concentration to begin with. While this method works through the surface of the skin, items such as worn armor, weapons and other things do not impede the release of chakra nor do chakra infused materials and ninjutsu. This method of chakra manipulation was the circumvention Zahara devised to be in lieu of handseals, being able to forgo them completely to more efficiently chain together explosive blasts and his taijutsu techniques to create a combination attack.
**It should be noted that this method can only be created with some degree of movement and not while standing still -- that's what handseals are for.
Effects: It is a passive technique once trained. At the same time, a Bakuton used in this method completely forgoes the need for hand seals prior to its use and allows it to be chained into a Taijutsu/Bukijutsu/Formless attack without consuming an additional activation. When using a Bakuton Jutsu this way, it adds a flat [25%] of the technique cost to make it work (only affects the Ninjutsu). This is considered a Korabo method.
**At least an D-Rank formless or Body Technique must be used in order for this method to be valid.

*Requires Korabo Training up to a Rank needed to learn.


Character: Zahara Kevali
Technique Name: Bakuton - Overflow
Rank: X
Type: Bloodline Supplementary
Element: Blast/Explosion
Description: A technique invented with a means of Zahara both wanting a means of long ranged attack and versatility with his bloodline. Simply put, Overflow is a form of chakra and nature transformation at using Bakuton mixed with another chakra nature such as Katon as an example. By using the Korabo method of fusing idea of the Fluidity technique with an entirely different chakra nature. This combination method effectively creates a combined form of the affected chakra nature infused with the volatile Bakuton chakra which alters any known Ninjutsu Zahara can cast. The result of the combined chakra affects most ninjutsu and uses a certain amount of chakra as if Zahara was combining a Bakuton technique and supplies the necessary amount of chakra to a technique. When the altered technique is casted, it carries its original chakra with an unstable aura of the excess Bakuton chakra which can erupt out whenever the user wishes to release the facade of the technique or when the jutsu itself concludes. This techniques consumes its own [supplementary] activation and is treated as if Zahara was casting a second ninjutsu, however he uses the Korabo ninjutsu to fuse the two together as a singular technique. This can be used in conjuration with the Fluidity Techique and another pure Bakuton technique, however it requires [2x] the cost of the technique Fludity is affecting instead of the usual [25%] atop of the chakra needed.

Effects: Zahara can add an [X] amount of Bakuton Chakra to an existing Elemental Nature Jutsu or Null-Release. It effectively infuses the jutsu with whatever Rank of chakra he wishes to put out with it and can release the chakra at any point or when a jutsu were to conclude, such as blocking or striking. The area of effect and damage the Bakuton chakra provides is solely dependent on the chakra put out. This is treated as a supplementary activation, additionally it can be combined with the Fluidity Method but overwrites Fluidity's 25% cost to 2x the technique that is being used without seals. This technique can only be used once in the user's post as it is strictly a Supplementary Activation Only.

Example of Use: Great Fireball technique is used with the Overflow technique, a hue of the volatile chakra of [C] Rank is added with the Katon chakra. Baku/Katon Great Fireball Technique is now a C-Rank Katon and Bakuton technique.



 


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O.G. Vampire


ZephyrsBlade

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PostPosted: Sun Dec 24, 2017 1:41 pm

Character: Taketori Kaguya
Technique Name:[ Dance of the Sandbur ]
Rank: X (Spiritual)
Type: Bloodline
Element: Maruton
Description:
--- Requires
Sawarabi no Mai [ Dance of the Young Fern ] to be already trained in order to learn.

[ Dance of the Sandbur ] is a two-part ability. Using the sample principle as [ Sawarabi no Mai ], Taketori can cause rapid and uncontrollable bone growth from any of his bones he infuses with chakra. This causes spikes to propagate from the bones proportional to the amount of chakra spent (the more chakra spent the bigger the spikes). The second part causes the spikes on the bone growth to forcefully propel themselves outward, potentially catching opponents off guard. There is a five-post window where the spikes can be launched after casting this ability.



Character: Taketori Kaguya
Technique Name:[ Dance of the Bulwark Oak ]
Rank: B
Type: Taijutsu
Element: Complex
Description:
--- Requires
Tessenka no Mai [ Dance of the Clematis ] to be already trained in order to learn
--- Requires training in Korabo with oneself up to B-rank

By applying the principle of [ Dance of the Clematis: Flower ], Taketori enhances all his own bones with hyper-compression the same way he would form the Flower's maximum solidity bone, increasing their durability to where they are not subject to being cut or sliced off by either normal blades or chakra steel within complex/spiritual bukijutsu, A-ranked or under.

As a result, he cannot control or even manifest any bones more than one meter away from his body. Any bone that does leave that area becomes powderized and returns to Taketori instantly, limiting the effectiveness of some other techniques. When used with his level two cursed seal form, this limitation does not apply.

When using [ Dance of the Bulwark Oak ], Taketori's mass doubles, moderately increasing his fortitude while mildly reducing his speed. Taketori must pay its B-rank maintenance cost every 3 posts after activation. When using viable bloodline abilities, such as [ Dance of the Larch ] or [ Dance of the Willow ], with [ Dance of the Bulwark ] active, they can be korabo'd to become B-rank in terms of power if they previously were not, at the cost of casting them at B-rank and using an extra supplementary activation.

Character: Taketori Kaguya
Technique Name: [ Dance of the Jabillo ]
Rank: A-rank
Type: Ninjutsu [ Bloodline ]
Element: Maruton
Description: The aerial counterpart to [ Dance of the Seedling Fern ], Taketori gathers his chakra into a dense orb of bone in one hand. Throwing it into the air, the orb expands once it reaches its apex and explodes in a shower of bone spikes. When used outside of the Cursed Seal Stage Two, these spikes number in the hundreds. With the Cursed Seal Stage Two activated, these spikes can number in the many thousands, up to tens of thousands. The spikes vary between three to four feet in length and can be picked up and used as weapons by Taketori.
 
PostPosted: Mon Dec 25, 2017 6:12 pm

Character: Yugen
Customs: 5/8 Slots

___☁ T r a i n i n g:
___Rank (E) ○ 0 Posts
___Rank (D) ○ 1 Posts
___Rank (C) ○ 2 Posts
___Rank (B) ○ 3 Posts
___Rank (A) ○ 4 Posts
___Rank (S) ○ 6 Posts

Technique Name: Look Ma No Hands
Rank: C
Type: Genjutsu
P/S. Sense: Sight // Touch
Base Duration // Upkeep: 3 Posts // 10 Chakra
Source: Phantasm
Description: Makes another person feel and see that they've lost control of their arms. During its duration, the target will not be able to use their hands in any effective way.


Technique Name: Break A Leg
Rank: C
Type: Genjutsu
P/S. Sense: Sight // Touch
Base Duration // Upkeep: 3 Posts // 10 Chakra
Source: Phantasm
Description: Makes another person feel and see that they've lost control of their legs. During its duration, the target will usually fall, unable to use their legs in any effective way.


Character: Yugen
Technique Name: Eye For An Eye
Rank: C
Type: Genjutsu
P/S. Sense: Sight
Base Duration // Upkeep: 5 Posts // 5 Chakra
Source: Phantasm
Description: Allows the user to switch one of their eyes' sight with one of a target's eyes' sight. Doing so may improve their own and their target's awareness of their surroundings. If doujutsu is in use, its sensing ability will transfer to the user and/or their target for the duration of this technique. Switching eyes with a target will cause the center of one's line of sight to overlap. To prevent confusion, one may choose to close an eyelid so that they might see half a field of vision and deter the overlap effect for a time.


Character: Yugen
Technique Name: See No Evil
Rank: B
Type: Genjutsu
P/S. Sense: Sight // Chakra, Scent
Base Duration // Upkeep: 4 Posts // 20 Chakra
Source: Phantasm
Description: An active illusion placed over a target that renders them completely invisible to anyone and everyone looking at said target. Also functions as an anti-sensor technique, meaning that any sensor searching for the invisible target will not be able to notice their chakra. A sensor attempting to overcome this must pay double the amount of chakra (ie. the sum of two b-rank genjutsu).


Character: Yugen
Technique Name: Buried Alive
Rank: X [learned at b-rank]
Type: Genjutsu
P/S. Sense: Touch // Sight, Sound
Base Duration // Upkeep: 4 Posts // 20 Chakra
Source: Triggered Trap - AoE [25 yards per rank]
Description: Performing a series of hand seals, the user primes a target with a trap genjutsu. Once opponents arrive within the AoE of the primed target, they will see, feel and hear the ground rise up to swallow them. The user may utilize their environment to make this illusion appear more convincing (ie. if the trap is set near a forested area, roots may emerge to restrain their victim's limbs as they're swallowed into the earth). If one remains within this illusion for a total of 4 posts, by their fourth post, the victim will faint from the feeling of suffocation which tricks them into not breathing. This jutsu affects all beings within its AoE.
 

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☆[4} List of Jutsu :: Techniques

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