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Zoobey
Artist

Magical Incubator

PostPosted: Thu Dec 29, 2011 1:01 pm


What is a Runic Weapon?

- Hunters over the course of time may acquire permission to access or use various sorts of Runic Weapons. Runic weapons are on a permission usage basis only: that means after a certain mission, or after they have been used a certain amount of times, they need to be returned back to the weapons master. Hunters can acquire access or permission to use the weapon either default through a mission or by completing training exercises showing their competency levels. Once again, Runic weapons are on a usage basis, meaning after 1 use, they need to be brought back to be recharged. Think of them like borrowed items or weapons.
- Runic weapons are not meant to be used outside of missions. They can be practiced with in sparring in some cases, but will need to be recharged when done.



Runic Weapons in Battle:

- Runic Weapons can be used in battle in substitute for a normal weapon-based attack. This also helps Hunters who are in a tight situation: it is always good to keep one or two Runic weapons handy with the Hunter at all times during a mission.
- When runic weapon in battle, please list in OOC brackets underneath your HP tally/ damage tally the name of Runic weapon you are using and the effect it does. Think of this similar to using a charged ability.
- Like charged and regular abilities, you cannot attack twice in one turn. You can EITHER use your Runic weapon, a melee attack, OR your charged ability on that turn. Runic weapon abilities take up one of your character's turns.
- Certain bosses are particularly weak to specific Runic weapons: GM notification will be posted in the rules if this situation applies!
- NEW 06/06/15 exclaim You can use EITHER TWO basic runic weapons OR ONE advanced/standard Runic Weapon AND one of the special runic weapon unlocks. You CANNOT use two standard OR two advanced runic weapons (or one standard/one advanced). exclaim



Runic weapons in regular RPS:

- Runic weapons can also be applied to non-battle situations. They can act as data storage devices/ trackers/ seekers/ and even trapping nets. Please make sure to read what the weapon can icly do before attempting this, and it is usually not a good idea to use runic weapons on the Island for sparring.



Runic Weapons in Metaplot Events:

- Sometimes Runic Weapons will have special functions in orps/metaplots.
- When a learned ability is activated in a metaplot /ORP, there will be notice given regarding its special effect in the event rules. Please don't use non-battle learned abilities otherwise.
- Sometimes a Runic Weapon that has never been introduced before might show up useable in battle so please check in the basic metaplot rules to see which learned abilities have been activated and what they possibly might do
- OTHERWISE activated Runic Weapons (unused) can obviously, still be used in metaplot battles unless stated otherwise



Runic Weapon categories:

- Runic Weapons fall in different categories. Some are simple to handle and easy to use, others can be rather devastating if put in the wrong hands. Trainees and Hunters need clearance before using any of the stronger type of weapons.
- Basic Runic Weapons: can be used by anyone. They have no additional requirements but you can only check out one of these weapons at a time
- Standard Runic Weapons: Intermediate Trainees and Hunters must train to be given permission to use each type of Standard Runic weapon. These weapons are slightly more dangerous, and only one of these weapons can be checked out at a time. See the requirements below for each weapon.
- Advanced Runic Weapons: Only full fledged Hunters are allowed permission to use Advanced Runic weapons, and only one weapon can be checked out at a time. See the requirements below for each weapon.
- Please note: there are no pre-requisites to use each type of weapon, just a simple fulfillment for the weapon anyone is training for.
- Some weapons overlap in requirements for example, "Basic Weapon A" requires passing the A class exercise 5 times, and "Advanced Weapon A" requires passing the A class exercise 10 times, you'll have to take it 5 times for for basic weapon A and then 10 times again for advanced weapon A.
- You can only carry a max of two Runic Weapons at any given one, and only one from each category. Some Runic Weapons come in sets.



When can my Hunter officially use this learned ability?

- If your student has fulfilled the requirements needed for that Runic Weapon, simply post below using the Runic Weapon Permissions Grant Form After you have posted with proof of the rps/ quota needed, then your Hunter is officially able to use that ability!

PostPosted: Thu Dec 29, 2011 1:26 pm


RUNIC WEAPON BREAKDOWN


Runic Weapon Name: This is the name of the weapon. There is no need to shout it really loud into the air every time your character uses it, but indication in bold OOCLY that they are using this learned ability in battle is required, right below their HP tally /etc etc.

Classification: Basic, Standard, or Advanced. All can use Basic, only Intermediate trainees and above can use Standard, and only full fledged Hunters Advanced weapons.

Battle effect: Whether or not this ability can be used in battle. If there is a battle effect, please use the mechanics listed here to use this ability in battle. Once again you can only use this ability, like a charged attack ability, once per battle, and it takes up one turn. Be sure to list the ability like your charged attack ability in the round you are using it.

Non-battle effects: Runic Weapons also have rp effects, these effects are listed here! Think of them as effects that will persist in rps!

Requirement to learn this ability: Requirements are what is needed to actually be given permission to use a certain type of Runic Weapon. For example, some Runic Weapons will require passing a certain open class _ amount of times. Others will require certain missions to unlock. Almost all Runic Weapons require passing certain open classes.

REMINDER:: (06/06/16) You can only use ONE standard/advanced runic weapon in any battle at any point in time thank you! You can swap out what you'd like when the battles change/ in different threads.



LIST OF Basic Runic Weapons


gaia_star New 06/06/15 You can only upgrade using rp points BASE runic weapons. When you do they become customized, and can be used additionally to any basic/standard/advanced runic weapon.

Basic Barrier Daggers
Difficulty level: Basic
Battle Effect: When planted onto the ground/ on something solid really, they have the ability to deflect Fear. Roll one 8-sided dice and quote a target. This is the damage that you AND YOUR TARGET will deflect next turn from your opponent.
Non-battle Effect: A character can icly temporarily ward of weaker Halloween/ Fear creatures. The dagger acts as a sort of lightning rod to drain Fear nearby, tiring out creatures that do have Fear.
Requirements: Complete any mission and get to wave five of the training course Princess Island.

Basic Trapping Gun
Difficulty level: Basic
Battle Effect: Once per battle, a player may choose to roll a 6-sided dice. If odd, they trap their opponent for one turn, making their opponent unable to attack for that turn.
Non-battle Effect: The gun may snare a target, trapping them. This is also very useful for collecting specimens
Requirements: Complete any mission and survive five tiles in the Deathsweeper training course

Basic Hand Torch
Difficulty level: Basic
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount of additional damage that the player does for the next TWO turns. The torch will add additional fire damage to the Hunter's existing weapon.
Non-battle Effect: The torch will act as additional fire damage stacked on to a Hunter's weapon. It also functions well on its own as a beacon.
Requirements: Complete any mission and survive 5 waves of attacks in the training course Shadow Run


Basic Weighted Chains
Difficulty level: Basic
Battle Effect: Once per battle, you can choose to target an opponent. For the next turn, the opponent's damage is halved.
Non-battle Effect: The weighted chains wrap around the opponent, snaring their movability and making all their attacks harder to use.
Requirements: Complete any mission and win the Miss Taken Tower.


Basic Bandages
Difficulty level: Basic
Battle Effect: THIS ITEM IS USED UP if you use this effect. That means you cannot get more until you go back to home base. You can choose to, in battle, use this item by rolling a 12-sided dice. This is the amount you heal yourself for.
Non-battle Effect: A Hunter catch patch themselves up with a single use of this bandage.
Requirements: Complete any mission and reach 50 points in the Battle Arena .



LIST OF STANDARD RUNIC WEAPONS

gaia_crown [ Standard Runic Weapons (Created 06/06/15): You can upgrade an existing runic weapon you own to a standard runic weapon. This replaces your old basic runic weapon (see above (a reminder that you can only use one per battle!) To unlock them for practical combat use, it must be upgraded to the final stage of advanced runic weapon (see below), and then you must take the Runic Weapons Practical Exam and pass. Some weapons cannot be used for practical combat purposes, such as bandages

exclaim A note about standard/advanced runic weapons and upgraded runic weapons. If you have upgraded a runic weapon using rp points, this is now SEPARATE from basic/standard/advanced runic weapons. Meaning, if you want a standard barrier dagger, you need to get another one from basic if you already upgraded your old one using rp points. HOWEVER, it also means you are allowed to carry two runic weapon types. Only advanced runic weapons can be used for practical combat, however there is a heavy advantage of being able to use two runic weapons in a battle at any point in time.

Standard Barrier Daggers
Difficulty level: STandard
Battle Effect: When planted onto the ground/ on something solid really, they have the ability to deflect Fear. Roll one 10-sided dice and quote a target. This is the damage that you AND YOUR TARGET will deflect next turn from your opponent.
Non-battle Effect: A character can icly temporarily ward of weaker Halloween/ Fear creatures. The dagger acts as a sort of lightning rod to drain Fear nearby, tiring out creatures that do have Fear.
Requirements: Intermediate Hunter OR higher, have a standard barrier dagger, complete an ADDITIONAL spar/ battle prp.

Standard Trapping Gun
Difficulty level: Standard
Battle Effect: Once per battle, a player may choose to roll a 6-sided dice. If odd, they trap up to two opponents for one turn, making their opponent unable to attack for that turn.
Non-battle Effect: The gun may snare a target, trapping them. This is also very useful for collecting specimens
Requirements: Intermediate Hunter OR higher, have a basic trapping gun, participate in an ADDITIONAL EM of your choice.

Standard Hand Torch
Difficulty level: Standard
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount of additional damage that the player does for the next THREE turns. The torch will add additional fire damage to the Hunter's existing weapon.
Non-battle Effect: The torch will act as additional fire damage stacked on to a Hunter's weapon. It also functions well on its own as a beacon.
Requirements: Intermediate Hunter OR higher, have a basic hand torch, participate in an ADDITIONAL training course of your choice.

Standard Weighted Chains
Difficulty level: Standard
Battle Effect: Once per battle, you can choose to target an opponent. For the next turn, the opponent's damage is halved for you AND one ally.
Non-battle Effect: The weighted chains wrap around the opponent, snaring their movement and making all their attacks harder to use.
Requirements: Intermediate Hunter OR higher, have a basic weight chain, participate in an ADDITIONAL Deus "task" related PRP of your choice. For example, a PRP about your Hunter training, in the hospital helping, or guarding a lighthouse, checking things out in the sahara, etc etc.

Standard Bandages
Difficulty level: Standard
Battle Effect: THIS ITEM IS USED UP if you use this effect. That means you cannot get more until you go back to home base. You can choose to, in battle, use this item by rolling a 12-sided dice. This is the amount you heal yourself AND one ally for.
Non-battle Effect: A Hunter catch patch themselves up with a single use of this bandage.
Requirements: Intermediate Hunter OR higher, have a basic bandages, participate in an ADDITIONAL "mission" prp/orp of your choice (for example, if your characters are doing an RP about going on any mission, this counts).





LIST OF ADVANCED RUNIC WEAPONS

gaia_crown [ Advanced Runic Weapons (Created 06/06/15): You can upgrade an existing standard runic weapon you own to an advanced runic weapon. This replaces your standard weapon (see above (a reminder that you can only use one per battle!) To unlock them for practical combat use, it must be upgraded to the final stage of advanced runic weapon, and then you must take the Runic Weapons Practical Exam and pass. Some weapons cannot be used for practical combat purposes, such as bandages

exclaim A note about standard/advanced runic weapons and upgraded runic weapons. If you have upgraded a runic weapon using rp points, this is now SEPARATE from basic/standard/advanced runic weapons. Meaning, if you want an advanced barrier dagger, you need to get another one from basic if you already upgraded your old one using rp points. HOWEVER, it also means you are allowed to carry two runic weapon types. Only advanced runic weapons can be used for practical combat, however there is a heavy advantage of being able to use two runic weapons in a battle at any point in time.

Advanced Barrier Daggers
Difficulty level: Advanced
Battle Effect: When planted onto the ground/ on something solid really, they have the ability to deflect Fear. Roll one 12-sided dice and quote a target. This is the damage that you AND YOUR TARGET will deflect next turn from your opponent.
Non-battle Effect: A character can icly temporarily ward of weaker Halloween/ Fear creatures. The dagger acts as a sort of lightning rod to drain Fear nearby, tiring out creatures that do have Fear.
Requirements: Intermediate Hunter OR higher, have a standard barrier dagger, collect an additional 10 rp points worth of content after obtaining standard barrier dagger. This doesn't stack with other weapons, meaning if you are trying for two, they need 10 NEW rp points each.
Practical Exam Unlock: To take the practical exam and unlock it for use in any combat situation go here.

Advanced Trapping Gun
Difficulty level: Advanced
Battle Effect: Once per battle, a player may choose to roll a 6-sided dice. If odd, they trap up to two opponents for one turn, making their opponent unable to attack for that turn. This also does not take up their turn.
Non-battle Effect: The gun may snare a target, trapping them. This is also very useful for collecting specimens
Requirements: Intermediate Hunter OR higher, have a standard trapping gun, collect an additional 10 rp points worth of content after obtaining standard trapping gun. This doesn't stack with other weapons, meaning if you are trying for two, they need 10 NEW rp points each.
Practical Exam Unlock: To take the practical exam and unlock it for use in any combat situation go here.

Advanced Hand Torch
Difficulty level: Advanced
Battle Effect: Once per battle, a player may choose to roll a 6-sided dice. This is the amount of additional damage that the player does for the next THREE turns. The torch will add additional fire damage to the Hunter's existing weapon.
Non-battle Effect: The torch will act as additional fire damage stacked on to a Hunter's weapon. It also functions well on its own as a beacon.
Requirements: Intermediate Hunter OR higher, have a standard hand torch, collect an additional 10 rp points worth of content after obtaining standard hand torch. This doesn't stack with other weapons, meaning if you are trying for two, they need 10 NEW rp points each.
Practical Exam Unlock: To take the practical exam and unlock it for use in any combat situation go here.

Advanced Weighted Chains
Difficulty level: Advanced
Battle Effect: Once per battle, you can choose to target an opponent. For the next turn, the opponent's damage is halved for you AND one ally. This does not take up a turn.
Non-battle Effect: The weighted chains wrap around the opponent, snaring their movement and making all their attacks harder to use.
Requirements: Intermediate Hunter OR higher, have a standard weighted chain, collect an additional 10 rp points worth of content after obtaining standard weighted chain. This doesn't stack with other weapons, meaning if you are trying for two, they need 10 NEW rp points each.
Practical Exam Unlock: To take the practical exam and unlock it for use in any combat situation go here.

Advanced Bandages
Difficulty level: Advanced
Battle Effect: This item is no longer used up, you can use this once per battle. Roll a 12 sided dice. This is the amount you heal yourself AND one ally for.
Non-battle Effect: A Hunter catch patch themselves up with a single use of this bandage.
Requirements: Intermediate Hunter OR higher, have standard bandages/b], collect an additional 10 rp points worth of content after obtaining standard bandages. This doesn't stack with other weapons, meaning if you are trying for two, they need 10 NEW rp points each.
Practical Exam Unlock: N/A


Zoobey
Artist

Magical Incubator


Zoobey
Artist

Magical Incubator

PostPosted: Thu Dec 29, 2011 1:28 pm


RUNIC WEAPON REQUEST FORM:

RUNIC WEAPON:


[b][color=orange]:!: I AM DROPPING OFF A COMPLETED RUNIC WEAPON CLAIM [/b][/color]

[size=10][b]Trainee learning it:[/b] NAME HERE
[b] Runic Weapon Type:[/b] NAME HERE
[b]Runic Weapon Rank: [/b] BASIC, STANDARD, OR ADVANCED
[b]Proof of the learned ability requirements:[/b] LINKS TO ALL RPS HERE
[/size]
PostPosted: Thu Jan 19, 2012 10:23 am


exclaim I AM DROPPING OFF A COMPLETED LEARNED ABILITY

Trainee learning it: Jordan Miller
Runic Weapon Type: Basic Weighted Chains
Runic Weapon Rank: BASIC
Proof of the learned ability requirements: Lhere - 1 free choice for participation as GM-decreed

prolixity

Shameless Enabler

17,150 Points
  • Invisibility 100
  • Hygienic 200
  • Ultimate Player 200


iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Sat Feb 04, 2012 11:48 pm


exclaim I AM DROPPING OFF A COMPLETED LEARNED ABILITY

Trainee learning it: Marcus Hasan
Runic Weapon Type: Hand Torch
Runic Weapon Rank: Basic
Proof of the learned ability requirements: Mission, Training
PostPosted: Sun Feb 19, 2012 12:54 am


exclaim I AM DROPPING OFF A COMPLETED LEARNED ABILITY

Trainee learning it: Marcus Hasan
Runic Weapon Type: Barrier Daggers
Runic Weapon Rank: BASIC
Proof of the learned ability requirements: Training, Mission


iStoleYurVamps

iStoleYurVamps


Trash Husband


Eight

Fanatical Friend

PostPosted: Tue Feb 28, 2012 12:52 pm


exclaim I AM DROPPING OFF A COMPLETED LEARNED ABILITY

Trainee learning it: Candace Pennington
Runic Weapon Type: Weighted Chains
Runic Weapon Rank: Basic
Proof of the learned ability requirements: Mission, Miss Taken Tower
PostPosted: Mon Mar 05, 2012 12:03 pm


exclaim I AM DROPPING OFF A COMPLETED LEARNED ABILITY

Trainee learning it: Madison McKenzie
Runic Weapon Type: Bandages
Runic Weapon Rank: Basic
Proof of the learned ability requirements: Mission; 50 points in Battle Arena

Sosiqui

Enduring Muse


Baneful
Crew

Dramatic Hunter

PostPosted: Mon Mar 05, 2012 2:51 pm


exclaim I AM DROPPING OFF A COMPLETED LEARNED ABILITY

Trainee learning it: William "Rep" Reid
Runic Weapon Type: Basic Trapping Gun
Runic Weapon Rank: Basic
Proof of the learned ability requirements: Mission Deathsweeper
PostPosted: Mon Mar 05, 2012 3:24 pm


exclaim I AM DROPPING OFF A COMPLETED LEARNED ABILITY

Trainee learning it: Gale Gentry
Runic Weapon Type: Trapping Gun
Runic Weapon Rank: Basic
Proof of the learned ability requirements: Mission, Deathsweeper

kuropeco

Dramatic Marshmallow


Blade Kuroda

Militant Raider

PostPosted: Sun Mar 11, 2012 4:44 pm


exclaim I AM DROPPING OFF A COMPLETED LEARNED ABILITY

Trainee learning it: Deryk Bond
Runic Weapon Type: Hand torch
Runic Weapon Rank: BASIC
Proof of the learned ability requirements: Shadow run, mission
PostPosted: Tue Mar 20, 2012 5:19 pm


exclaim I AM DROPPING OFF A COMPLETED LEARNED ABILITY

Trainee learning it: Marcus Hasan
Runic Weapon Type: Trapping Gun
Runic Weapon Rank: BASIC
Proof of the learned ability requirements: Training, Mission


iStoleYurVamps

iStoleYurVamps


Trash Husband


Toshihiko Two

Sugary Marshmallow

PostPosted: Tue Mar 20, 2012 10:11 pm


exclaim I AM DROPPING OFF A COMPLETED LEARNED ABILITY

Trainee learning it: Harrison Hughes
Runic Weapon Type: Runic Bandaids
Runic Weapon Rank: BASIC
Proof of the learned ability requirements: Mission Training
PostPosted: Tue Mar 20, 2012 10:16 pm


exclaim I AM DROPPING OFF A COMPLETED LEARNED ABILITY

Trainee learning it: Wilson Hopkins
Runic Weapon Type: Basic Trapping Gun
Runic Weapon Rank: Basic
Proof of the learned ability requirements: Training Mission

Syusaki


demon_pachabel

Beloved Werewolf

PostPosted: Sat Mar 24, 2012 8:11 pm


exclaim I AM DROPPING OFF A COMPLETED LEARNED ABILITY

Trainee learning it: Cassandra Norris
Runic Weapon Type: Bandages
Runic Weapon Rank: Basic
Proof of the learned ability requirements: Trial Mission
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