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THIS IS HALLOWEEN: Deus Ex Machina

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[T] Moon Island (Marcus)

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iStoleYurVamps generated a random number between 1 and 67 ... 27!


iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Sat Feb 18, 2012 2:05 pm


Training
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Moon Hunter
PRINCESS ISLAND



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General Information
Maintaining a superior defense is the pride of the Moon Division, defending even at the expense of attacking. However, this can be hard, especially for trainees who just got new magic weapons full of glowing and powers. Thus the Princess Island. At the center of the island sits a princess who will do absolutely nothing to protect herself, and it's up to you to build defenses that will withstand shadowling attacks so she she doesn't die in a horribly realistic manner.

There's four main paths for shadowling's to travel through, and you have 3 types of building materials to create your defenses from: straw bales, wood, and bricks. The sturdier the material, the sturdier the barrier, but the fewer you can build in the allotted time. After a set amount of time, the princess will crush a pumpkin pill, attracting varying amounts of lurking shadowlings. You get to watch helplessly from the observation station, without getting to attack yourself.

These creature are extremely weak and ill formed, coming up against a solid defense they will disperse, but in turn they also weaken said defense. When a defense goes down, they go right to the princess and attack her. Should she survive the wave, you get to go back down, rebuild, and do it again.

If you fail: the princess has died, horribly, and you've wasted a lot of time on this only to look fairly incapable. All things considered? Most pleasant course to fail.

If you win: peen points and bragging rights go to those with the healthiest princess and lasted through the most attack waves.
If you choose to go beyond 5 rounds, switch the enemy dice roll to 4 d20s.


    Mechanics
  • Your princess has 20 hp
  • First, roll the strength of you defense, using the dice for whichever building type you choose.

    Brick: 4 d12
    Wood: 8 d6
    Hay bales: 12 d4

    The order of the die determine the HP for each barrier location. For example, with bricks, rolling 5/6/8/1, would mean that path 1 has 5 HP, path 2 has 6 HP and so on. With a wood roll of 3/3/3/1/2/5/5/2, the first 2 dice would equal the amount of the first path. Brick would be the least math-y of the building materials (you lazy asses.)
  • Roll 4 d12 for the attacking forces. Once again the order of the dice correspond with the path being affected. Then do the math to determine the status of your defenses and princess.
    Example:
    My defenses are 5/6/8/10
    The attackers are 3/7/3/8

    The result defenses are 2/-1/5/2
    Negative numbers are taken off the princesses HP, leaving her at 19 HP.
  • Go back and rebuild your defenses in the same manner as before, you'll be building on top of old defenses so you add the new defense HP to the remaining defense HP. Negative numbers = 0 HP for the defense, not negative HP.
  • Minimum rounds to complete the course is 3

    Bonus Mechanics
  • Their defense expertise allows them to build slightly sturdier barriers. This applies to all paths that start at 0 hp. They do not stack. So if you are re-building on a barrier that lasted from an existing round, this bonus does not apply, as it is already still in effect.

  • Trainees: 0 hp bonus
  • Moon Trainees: +1 hp bonus to each path
  • Hunters: +1 hp to each path
  • Moon Hunters: + 2 hp to each path




Status

Wave: (current wave number)

Path 1 HP:
Path 2 HP:
Path 3 HP:
Path 4 HP:

Princess HP: /20


[quote="Status"]
[size=14][color=#00BFFF][b]Wave: (current wave number)[/b][/color][/size]

[b]Path 1 HP:[/b]
[b]Path 2 HP:[/b]
[b]Path 3 HP:[/b]
[b]Path 4 HP:[/b]

[b]Princess HP:[/b] /20
[/quote]

Infinity RNG'd for Princess
iStoleYurVamps rolled 4 12-sided dice: 4, 7, 10, 5 Total: 26 (4-48)
PostPosted: Sat Feb 18, 2012 2:07 pm


After beating the death sweeper the other day? Marcus felt like he could punch life in the balls and would win at everything forever. ******** death had s**t on him now. Nothing. He was the ******** king and needless to say, his pats on the back from himself were just serving to further his cockiness and brazen look towards the training courses.
He'd beaten Sun and Death, leaving three left, one being his own. Moon? Moon was a cakewalk. He'd gotten to what? Twenty three last time? He was a ******** pro at this s**t. Granted the poor princess had been... forced down the road of a slow, Disney song filled death but hey, he was a pro at this s**t. Going to get to building his walls he looked to today's princess. Not anyone he recognized. Perhaps that was a good thing as they might get ripped apart.

As he worked on his walls, he chose the same material he had the first time. Brick. Simple, easy to use, even. Maybe it was the fact he was cocky as s**t, or maybe he was being absent minded, but his walls? Nothing like the first time he'd done this.

Status

Wave: .5

Path 1 HP: 5
Path 2 HP: 8
Path 3 HP: 11
Path 4 HP: 6

Princess HP: 20/20


iStoleYurVamps

iStoleYurVamps


Trash Husband

iStoleYurVamps rolled 4 12-sided dice: 7, 11, 3, 4 Total: 25 (4-48)


iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Sat Feb 18, 2012 2:09 pm


Leaning back, he was taken by surprise at the first wave not only managed to break one, but two of his defenses. Fist clenching, Marcus scowled at the hit the 'princess' starting it off into a song from the lion king. Cursing, he didn't look forward to fixing the two walls from nothing. One was still in good shape, the other less so, almost nothing left. Sighing, Dis piped up to tell him to stop getting cocky like that, it wouldn't help him.
It certainly didn't help the 'princess' in any event.

Status

Wave: 1

Path 1 HP: -2
Path 2 HP: -2
Path 3 HP: 8
Path 4 HP: 2

Princess HP: 16/20
iStoleYurVamps rolled 4 12-sided dice: 8, 8, 2, 11 Total: 29 (4-48)
PostPosted: Sat Feb 18, 2012 2:23 pm


Going down to where his 'princess' was waiting, (and belting out 'I just can't wait to be king') Marcus debated on what he should do next. Start on the broken walls or the ones already with support. In the end he built the walls that had been previously torn down up first, matching them at a good height and what he hoped was strength. The other two got a bit of a boost, making all the walls rather solid in his opinion. However, he knew that it wasn't the best defense but he was on a time limit. He couldn't linger. retreating back, he waiting for the next wave.

Status

Wave: 1.5

Path 1 HP: 8
Path 2 HP: 8
Path 3 HP: 10
Path 4 HP: 13

Princess HP: 16/20


iStoleYurVamps

iStoleYurVamps


Trash Husband

iStoleYurVamps rolled 4 12-sided dice: 8, 8, 11, 11 Total: 38 (4-48)


iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Sat Feb 18, 2012 2:24 pm


Just- s**t. His walls were like ******** paper as the shadowlings barreled the down, one even making it past and landing a shop on the princess golem. Disappointing in his own work, he suddenly regret not spending time to actually build his walls the first round with the attention to detail he needed. It was coming back to bite him in the a**.

Status

Wave: 2

Path 1 HP: 0
Path 2 HP: 0
Path 3 HP: -1
Path 4 HP: 2

Princess HP: 15/20
iStoleYurVamps rolled 4 12-sided dice: 7, 9, 12, 6 Total: 34 (4-48)
PostPosted: Sat Feb 18, 2012 2:26 pm


A bit down on himself, the thrill and cocky attitude from beating death sweeper gone, Marcus looked at the walls, dejected. This was... bad. Really bad in comparison to his previous run. Had it gotten harder? Damn right it had. His princess... already hit like crazy. Groaning he picked up a brick and began his work again. Where he skimped on one wall he tried to make up for in another, but by the end he wasn't even sure if they were sub par or not. Dis's commentary about how he should have arranged them by color was not helping, per usual, and the moon trainee scowled.

Good enough. He'd just hoped it would hold for the next wave.

Status

Wave: 2.5

Path 1 HP: 7
Path 2 HP: 9
Path 3 HP: 12
Path 4 HP: 8

Princess HP: 15/20


iStoleYurVamps

iStoleYurVamps


Trash Husband

iStoleYurVamps rolled 4 12-sided dice: 10, 12, 10, 10 Total: 42 (4-48)


iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Sat Feb 18, 2012 2:40 pm


As the wave came en mass, Marcus was pretty sure his s**t was about to get ******** up. And lo, as the first wall fell he winced as they got a solid bite out of the princess. A grimace as the second wall fell and he saw the shadowlings once more, beat down the golem. The third wall? It stood, but barely. The final wall collapsed, a few shadowlings managing to hit. Holy ******** just-
Your s**t got wrecked.
No kidding.


Marcus hoped he had time to fixe it but just- right in his pride. Right there.

Status

Wave: 3

Path 1 HP: -3
Path 2 HP: -3
Path 3 HP: 2
Path 4 HP: -2

Princess HP: 7/20
iStoleYurVamps rolled 4 12-sided dice: 6, 5, 10, 12 Total: 33 (4-48)
PostPosted: Sat Feb 18, 2012 2:54 pm


Going back down to repair the walls, he would admit, two? Not his best. But the other half were pretty good. Well fortified if he could be allowed some small mental comfort. Hell, even Dis was saying it was 'okay'. Marcus would take it. Looking back as he walked away he sighed. Hopefully it would last.

Status

Wave: 3.5

Path 1 HP: 6
Path 2 HP: 5
Path 3 HP: 12
Path 4 HP: 12

Princess HP: 7/20


iStoleYurVamps

iStoleYurVamps


Trash Husband

iStoleYurVamps rolled 4 12-sided dice: 2, 2, 1, 4 Total: 9 (4-48)


iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Sat Feb 18, 2012 2:55 pm


Oh ******** yes! His walls held this time, though the wave was noticeably smaller than the last few times, his walls held. The princess, (now moved onto be our guest), was safe and he would have something to build up from once the round was over. As the last shadowling vanished he smirked. Alright. He was back in business.

Status

Wave: 4

Path 1 HP: 4
Path 2 HP: 3
Path 3 HP: 11
Path 4 HP: 8

Princess HP: 7/20
iStoleYurVamps rolled 4 12-sided dice: 1, 6, 11, 11 Total: 29 (4-48)
PostPosted: Sat Feb 18, 2012 2:57 pm


SO. ********. EXCITED. He had one wave left and then? Then he was in the clear. Golden. Sunshine and butterflies and-
Dis nagging him about being a little too optimistic. Rolling his eyes, Marcus went back to his walls, mind wandering to maybe going and cuddling up with Cass later. Sounded like a plan to him.

Status

Wave: 4.5

Path 1 HP: 5
Path 2 HP: 9
Path 3 HP: 22
Path 4 HP: 19

Princess HP: 7/20


iStoleYurVamps

iStoleYurVamps


Trash Husband

iStoleYurVamps rolled 1 12-sided dice: 5 Total: 5 (1-12)


iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Sat Feb 18, 2012 2:58 pm


derp
iStoleYurVamps rolled 4 12-sided dice: 4, 12, 10, 4 Total: 30 (4-48)
PostPosted: Sat Feb 18, 2012 2:58 pm


OH s**t. His walls almost failed him one went down, one clung to life and just- ******** close call. He was done, no more rounds for him. Done, he went to check the fallen walls and pick up what needed to be picked up. Overall? Not good, but not bad. Could have been better.
Cass cuddles would help his ego at least.

Status

Wave: 5

Path 1 HP: 1
Path 2 HP: -3
Path 3 HP: 12
Path 4 HP: 15

Princess HP: 4/20


iStoleYurVamps

iStoleYurVamps


Trash Husband

Reply
THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

 
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