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Posted: Mon Mar 05, 2012 10:31 am
Quote: Death Hunter DEATHSWEEPER General Information The large stone cavern with the tiled floor and large yellow smiley face is likely familiar to at least several trainees, and may even feature in a few nightmares from time to time. Welcome to Deathsweeper, the training course that may only be attempted via c-type golem, and often acts as a testing ground for the Life Division's more painful creations. Stealth and detecting imminent danger are vital for Death Hunters and anyone who has to spend extended amounts of time near Caelius. The Deathsweeper chamber is full of hidden traps that only the finest of survival instincts can survive unscathed.
If you fail: you get to once again relive the sensation of dying. Painfully and sometimes quite strangely.
If you win: you have survived stepping 5 tiles into the room. Anything further is purely for peen and bragging rights.
Mechanics roll 1 d10 check for hp loss and death decide whether or not to use your bonuses if you survive, repeat. roll list: the traps are ICly constantly changing, so feel free to get creative as to what exactly those traps are! -50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd
01. horrible death 02. - 50% HP 03. live 04. live 05. - 50% HP 06. - 50% HP 07. horrible death 08. - 50% HP 09. live 10. horrible death
Bonus Mechanics This bonus is consumable. All participants get a flag, this flag will allow your character to notice something about the area they're stepping into. OOCly this means you can adjust your rolled number, up or down, by one point. Instinctive moves are used in the same manner as flags. These are stackable, so if you have 1 flag + 1 instinctive move, you can use them up in order to adjust your roll by two.
(If you roll a 1, you may not move your number down to 0, -1, or 10. And 10 cannot be adjusted to 1 or 11.)
Trainees: 1 flag Death Trainees: 1 flag + 1 instinctive move Hunters: 1 flag + 1 instinctive move Death Hunters: 1 flag + 2 instinctive moves
Status Step: (current step number)HP:Flags:Instinctive moves: [quote="Status"] [size=14][color=#00BFFF][b]Step: (current step number)[/b][/color][/size]
[b]HP:[/b] [b]Flags:[/b] [b]Instinctive moves:[/b] [/quote]
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Baneful rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Mon Mar 05, 2012 10:34 am
Attempt 1Status Step: 1HP: 20 Flags: 0 FLAG USED Instinctive moves: 0 The last time Rep had used a golem he had barely been aware of what he was doing, so in his mind, this was his first time trying them out. It was unusual to say the least, and he took his first step onto the board with cautious hesitance, he'd heard this trial was one of the most painful, and based on the fact that he was currently in what amounted to a disposable body, he had a very stong feeling those rumours weren't hugely exaggerated.
He wasn't all that great at stealth he felt, but he'd give anything a good shot.
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Baneful rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Mon Mar 05, 2012 10:36 am
Attempt 1Status Step: 2HP: DEAD Flags: 0 Instinctive moves: 0 His suspicions were very quickly and horribly proved well founded, as as he stepped carefully onto a tile, there was a horrible THUNK, and with a stab of pain he couldn't even /begin/ to describe, he found his golem grusomely impaled on a huge spike.
He snapped back to conciousness panting, still aching in his real body with just the memory of the instant, horrible ******** /hell/." He'd be having nightmares about /that/ for a long time.
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Baneful rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Mon Mar 05, 2012 10:37 am
Attempt 2Status Step: 1HP: 40 Flags: 0 Used Instinctive moves: 0 After a short break and no small amount of coffee, Rep returned to the golem room for /another/ try at winning this nightmarish training room over. As he felt himself able to move the golem he took a few steadying breaths. Okay, this was doable, the pain was in his head. The death was fake, treat it like a game. A game hooked up directly to your /nerves/.
He took a cautious step, cringing like crazy.
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Posted: Mon Mar 05, 2012 10:38 am
Attempt 2Status Step: 2HP: 20 Flags: 0 Instinctive moves: 0 So far so good. The tile he'd stepped on hadn't impaled him. It gave him a bit of confidence.
He hopped to the next. Suddenly ACID. Acid that ******** hurt like all hell, a brief spray of it but a spray nonetheless that left him swearing profuseley as he tried to claw the pain away to very little avail.
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Baneful rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Mon Mar 05, 2012 10:39 am
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Baneful rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Mon Mar 05, 2012 10:40 am
Attempt 2Status Step: 3HP: DEAD Flags: 0 Instinctive moves: 0 He didn't want to stay on the tile with so much pain ripping through his system, so he didn't really pay attention to where he was jumping, as the next tile dropped away under his feet into a pit. A pit lined with /nasty/ blades. It was excruciating. Excruciating but brief.
And again he came back to reality with a /yelp/ of surprise and terror. Once again feeling his body to make sure it was still intact and not riddled with spikes. He curled up rubbing his temples. Holy /s**t/ this stuff was hard.
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Baneful rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Mon Mar 05, 2012 10:41 am
Attempt 3Status Step: 1HP: 40 Flags: 1 Instinctive moves: 0 This time, he was determined he wouldn't fail. After the last failure he'd had to take a break. He had been sure the psychological effects of the golem deaths would have been easier to handle than they actually were, but no, he could feel the cold steel and agony for a good few hours after an attempt and could remember the whole thing vividly even now it was a few days later. He did not like this training course one bit, but for that very reason, felt obligated to continue, he had to face what he hated, he had to make those damn 5 steps.
So back in the golem again, he tried to find his center, tried to steel his jangling nerves. It was just a puppet, just a distant pain. Focus was all that mattered.
He found a tile that seemed to feel safe to him and stepped out
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Baneful rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Mon Mar 05, 2012 10:41 am
Attempt 3Status Step: 2 HP: 40 Flags: 1 Instinctive moves: 0 And... nothing.
His heart was hammering so hard he could hear it in his ears.
He took /another/ step.
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Baneful rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Mon Mar 05, 2012 10:42 am
Attempt 3Status Step: 3HP: 40 Flags: 1 Instinctive moves: 0 This step wasn't perhaps as fortunate, as with a sound of machinery somewhere near the ceiling, he found an arrow suddenly and very painfully embedded in his thigh.
He did a good bit of not very manly screaming.
But he didn't freak out this time. Just somehow hopped onto the next tile. He had to do this.
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Baneful rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Mon Mar 05, 2012 10:43 am
Attempt 3Status Step: 4HP: 20 Flags: 1 Instinctive moves: 0 It was the hardest hop of his life. His muscles SCREAMING in protest as he moved, his hands shaking with pain as he clenched them into fists.
And the tile stayed steady.
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Baneful rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Mon Mar 05, 2012 10:44 am
Attempt 3Status Step: 5HP: 20 Flags: 1 Instinctive moves: 0 And again.
And ...nothing.
He'd done it. He could hardly believe it. With a lingering look of contempt at the giant smiley face, he got the hell out of the slowly bleeding golem.
Sometimes he wished he had a very stiff drink. This was one of them.
He headed back to his dorm to try and forget what had just happened.
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