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The Space Cauldron

Captain

PostPosted: Mon Apr 21, 2025 11:16 pm


The Calamitous Hollow’s talons dug into the shield as it slowly propped itself up. At first, it seemed oblivious to the damage to its underbelly, and it moved as if it were in no great rush, but it rapidly became apparent that it was just stunned. The shield cracked again as it shifted its weight, and once more it was shrinking.

Something about this was coordinated.

This wasn’t a random loss of energy. It wasn’t a quick, desperate recalibration.

This was controlled. This was deliberate.

Before, the Calamitous Hollow had stretched itself out, like a net to be thrown in open water. It must have thought Earth would be easy prey, undoubtedly like the other worlds it consumed.

It had not expected a fight.

But it was ready for one.

When it moved, it sounded like hail pelting a glass window, and like a thousand pieces of glass crunching. The chain that tethered it to Mirrorspace couldn’t hold forever but it had served its purpose. When the Calamitous Hollow lifted itself from the shield, the chain snapped, and it dragged the glassy mirror-chains with it as it flew into the sky.

Once there, it shook violently, until the great bolt tore out and collided into the chains.

Lightning struck from the clouds, obliterating bolt and chain alike in a beautiful light show. The shards floated above them like a million tiny stars. The creature was slinging away, but as it moved, it became more compact.

Sparks trailed in its wake.

It disappeared from sight, slithering into the clouds.

All around them, the lightning began to flash. The silhouette of the creature was visible, a dark shadow, swimming like an eel in the water. It would flicker in and out of existence. Nearer. Farther.

It was picking up speed.

And then, it broke through the clouds.

The Calamitous Hollow had a long, flat face; it had wide-set, front facing eyes, and two great, curved horns protruding from atop its face. It was white, blindingly so against the darkness around it. It was undeniably serpentine, covered in scales completely, with a pointed nose that seemed to taper into something almost beaklike.

It kept its arms close to it as it flashed across the sky, but as its talons dragged through the sky it seemed to be opening a hundred little tears, each a vision into some other world.

A lightning storm following it and each bolt crashed against the shield like waves on the beach.

The shield could not hold. Lightning began to burn holes through the barrier. Most bolts were a bright white or an unnerving purple, but every now and then, a strange, black bolt struck the field.

The Calamitous Hollow is enormous, but it has a beginning and an end. It is a thousand feet long, and maybe two hundred feet wide. Its enemies are small, but it recognized them for the threat they were.

And, maybe, it recognized the six spikes.

With each burst of lightning, it gets a little smaller–but it gets a little stronger, too. The less of it there is to spread out, the more compact its strength becomes.

Six spikes have been placed.

The Calamitous Hollow is still too large to fit within the perimeter.

But, it’s rapidly burning through energy–and you’ve still got a lot of fight left in you.

Quote:
Things are more dangerous now than ever–the Calamitous Hollow sees you, and recognizes you as an enemy…

Everyone managed to do 4643 damage!

THE CALAMITOUS HOLLOW
7,676 / 20,000 (?) HP


The Calamitous Hollow is still within reach! It is rapidly diving through the air, disappearing through the clouds and returning with a fresh charge; lightning storms follow in its wake, spreading tremendous damage to the battleground.

The Vanguardian Shield is holding–but barely. It has taken massive damage and is actively failing. The Calamitous Hollow would have done 50 damage this round, but thanks to the efforts of characters in square F3, each character only takes 38 damage. The shield's bonus has been reset to 0. If players want to attempt to energize the shield, they can still do their standard dice roll but will also lose 10HP to provide +1 defense against the next attack. Characters must be in square F3 to do this.

From now on, all players must now roll two 1d10s per character; your first roll will determine your character’s action, and the second roll will determine if the shield was able to protect you. A 1-5 means the shield failed above you; take 10 damage + your roll. If you roll a 6-10, you are spared. For now. If you are rolling multiple characters in the same post, the results will always be in this order; it will always be Action Roll, Damage Taken. If you have 3 characters, you will roll 6 dice; the first two dice are the action roll and damage taken of the first character; the second two dice are the action roll and damage taken of the second character; the last two dice are the action roll and damage taken for the third character. You cannot swap values.

If your character is attacking or using magic, please read the following information:

All characters will roll 1d10 to determine effectiveness of their action.

Characters will get need to add the following modifiers to their rolls:

  • Second stage characters get a +5 to their roll
  • Third stage characters will get a +10 to their roll
  • Fourth stage characters will get a +15 to their roll.

Because of the unique energy in the area, magic will act abnormally and is sorted into one of four groups:

Attack: Physical attacks, magical attacks, and debuffs fall under this category; all squares can attack. You do not need to apply modifiers; this will be tallied by staff.
Shield: Whatever you roll this round will be applied towards a shield erected during this round; the shield magic will protect everyone in the square from damage reflective of your roll and modifier. This information will be updated in the gdoc as soon as possible so everyone in the square is aware of current buffers, but if you are using shield magic it is encouraged to note this in the gdoc as soon as possible. Any excess of protection will not carry over to the next round. Shields will protect against new damage acquired during this round but cannot provide additional HP for damage taken in previous rounds.
Heal: Whatever you roll this round will be applied towards healing a character/characters within your square; whatever you roll combined with your modifier is the amount of healing you can give, to be distributed as you please to one character or divided amongst multiples. You must clarify in your post how you are dividing your roll if split amongst multiple characters. You cannot heal someone above what their max HP could be. Please make sure this is clearly stated in your post. Healing magic can heal damage taken in previous rounds. Due to the extra energy in the air, your totals are doubled for this round. This includes any bonus modifiers.
Buff: Whatever you roll this round will be applied towards character/characters within your square; whatever you roll combined with your modifier is the boost you can share with other characters. You can divide this boost amongst any characters in your square, to aid in attacking, shielding, healing, or all three. You must clearly list where your boost is going (and provide values if dividing it to share amongst multiple people.) Please make sure this is clearly stated in your post.

For the sake of this RP, each round will consume one senshi magic, or 15 seconds of a Knight’s magic pool. Dice roll only determine damage done, not how effective the magic was; even if you roll low, you can ICly write the character to be as effective as you think appropriate. The dice will just be used to OOCly tally damage against it. You do not need to consider your stamped radius/range, as attacks/magic will be assumed to affect anything within the square including the Calamitous Hollow). While magic may have been approved to have a set number of targets, please refer to the above parameters as it affects how certain types of magic will work! Attacks that might usually target only one person can be split amongst a group, and magic that might usually target a group can instead be used on a single target.

If you have a Late Blooming Senshi, a Chibi Senshi, or a Deep Space Senshi with wonky magic, you have the option of doubling the damage done by your 1d10 but whatever you roll is also the amount of damage you do to yourself. For example, if you roll an 8, you will do 16 damage to your target, but also 8 damage to yourself.

IC RP Items and Permanent Accessories can affect your rolls! More will be added to this list as they are brought into play but the following items have such effects; you will need to disclose in your posts that your character is using one of these items. You can use one IC RP Item per post in addition to your dice roll. Permanent Accessories can be used in all applicable posts (including ones where you are using IC RP Items). A list of IC RP Items and their effects (both for dice rolls and on the field) will be kept in the gdoc and added to regularly so please check there. Please also reach out to Xigglet/Kyuseisha no Hikari if you have questions about specific items not yet on the list! Not all items may be usable.

    IC RP ITEMS

    • Almadel’s purple diamond pin - grants a one time bonus of +10 to a roll.
    • Almadel’s purple berry gift - heals a target +15 HP once
    • Crystal Flower - doubles rank modifier

    Permanent Accessories

    • Metallic Bracelet - can be used towards one roll; it will double the total (modifiers included)
    • Article of Strength - adds +1 to all dice rolls (regardless of magic type)
    • Article of Resilience - reduces all damage by 1 (include that your character has this equipped so it can be factored into HP)
    • Silver Whistle - does ten flat damage (will not add +10 to buff/shield/heal rolls but can do 10 damage while characters are buffing/shielding/healing) ; can be used once and cannot be factored into modifiers
    • Fractured Crystal - allows the user to move to any location on the field; they cannot bring a guest with them. This allows the user to travel to the Calamitous Hollow. This item can be used once (but, if using it on the Calamitous Hollow, you can also return to the square you left from after attacking)

    Characters who are using items or other means to arrive atop the Calamitous Hollow will find themselves unable to reach its head or tail; on its back, there are many great scales. It has a few long fins on its back, and electricity is constantly rolling over it. The scales on the Calamitous Hollow’s back are much thinner than those on its underbelly, so all attacks here will do +15 damage to their attack roll. However, characters who leave the shield with a magical item will take -30HP; characters who teleport will take -35 due to needing to expend more energy to reach the unfamiliar area. Characters are strongly encouraged to return to the safety of the shield before the end of this round, as they will take immense damage if they remain atop the Calamitous Hollow into the next mule post. You can attack atop it and return to the shield in a single post but please make sure your character’s final location is clearly mentioned in the ‘Location’ and ‘Action’ description if doing this!

    While characters can OOCly join as late additions, ICly they must have arrived immediately prior to this post. If your character is a latecomer, they will arrive in spaces E4-E7 and must have damage calculated they would have accrued as if they had been there all along.


    User Image


    From this point on, characters can only move two spaces at a time; you can move to any square touching their current location (including diagonal squares). If your character is moving, please indicate their path of travel in your post. Players can also utilize this google doc to log their character’s location for easy reference. When posting for this round of dice rolling, please use the following form:

    [b]Character Name, Rank, and a link to their journal[/b]
    [b]Location[/b]: (Choose one square, A1-I10; you can move two spaces per round (not per post), and can move into any square touching their current location (including diagonals)
    [B]Action[/b]: (Post a brief summary of what your character is doing; this includes actions as well as who they are interacting with; if you are using magic, you must include if it is attack, shielding, healing, or a buff; you must also include your target, especially in the case of shielding/healing/buff since you will need to allocate who gets what value of your roll)
    [b]Total[/b]: (Roll + Rank modifiers + Bonus modifiers (if applicable)
    [b]HP[/B]: (Keep a record of your HP here; if your characters reach 0 HP they will not die but will have access to unique prompts; information about this will be released in the event update as soon as characters begin reaching 0HP. First stage characters and non-humanoid Mauvians have 100 HP, second stage characters and humanoid Mauvians have 125HP, third stage characters and Mauvian Senshi have 150HP, and fourth stage characters have 200HP )

    A log of HP and damage is tracked in this spreadsheet; if the information looks inaccurate or is missing something, please let Kyu know so it can be updated! It is full updated at the end of every prompt so effects will include all boosts that have occurred in that square. Modifiers have a note in each box to explain numbers but please reach out if you have questions!

    The scale that was once in D7 has come crashing through the shield and is blocking passage through the space; you cannot travel through this square. The scale in H8 is badly cracked and moving through the space is difficult, but not impossible.

    While characters can post multiple times between mule prompts, they can only attack once, can only use one IC RP item, and can only move a total of two squares per round.

    The next prompt will be posted Wednesday the 23rd at some point after 10 PM EST. Prompts should remain at an ~48 hour schedule. Latecomers to this RP will still receive the giftbag but are not eligible for any additional items from it. Players will not be able to make up for missed rolls or expired prompts, and if there are repercussions for joining late, they will be announced with the new prompt. Please make sure you are reading all of the OOC rules when a new prompt is posted, as this section and requirements for posting will change as the RP progresses! If your character is just being brought in, they should have sustained 73 damage so far (35 damage from last round must be taken; 38 damage is being taken for this round but you might have reduced damage if you are in a square with someone using a shield, or who is healing your character).

    You cannot reserve posts. If you make a post, you must write at least one relevant sentence within one hour. Please respect that if you do not fill your post out promptly, players may need to skip over your post; please do not backfill posts after a reasonable window, as this may affect the players who posted after you. It is recommended to have pre-written your post as much as possible prior to rolling to reduce the time it takes to fill out these posts.

    A summary of general information from this ORP is available on the first page of the thread~ If you have any questions or if something got missed, please PM The Space Cauldron or DM Xigglet on Discord! Please quote the mule if you are interacting with an NPC or interacting with the environment in any way!
LP rolled 6 6-sided dice: 5, 6, 2, 6, 3, 1 Total: 23 (6-36)
PostPosted: Tue Apr 22, 2025 12:56 am


Snowball : Journal - Sailor Form (Has Sailor unlocked)
Location: G8
Action: Using his magic to create a shield in the square! Pulling the chibis close to him (Totoro and Aquitania).
Total: 5 +10 = 15 + 3 (From Totoro's Buff) = 18
HP:150HP - 35HP = 115HP + 14HP = 129HP - 38HP = 91HP + 18 (from shield)
Roll: 5, 6

Snowball was watching the creature as it shrank and then the whole body was visible. His tail flickered and he wrinkled his nose. Turning his attention back to the group that fled to where the spike was taking them, "I hope that means we can finish this sooner; rather than later."

He didn't like the looks of the Hallow as it circled above them though he hard Realta reply to his complement. "I don't blame you, I wouldn't sit on the side lines either, not when there's adventure a foot."

There was a pause and Snowball looked around, his ears twitching. Something told him he needed to try to protect the chibis this round, he herded Totoro as close to Aquitania as possible and then made sure they were directly behind him. Snowball called out a different attack, "Snow-walled!"

Looking back to the kids "Stay close behind me. I don't know how well this will actually work. But I have a feeling we're about to find out." He gave a friendly wink to the two kids, "Y'all can still help though don't let me stop you beyond wanting you two close to me for this."


Snow-walled! Snowball places his hands out in front of him and a wall of energy-snow forms to create a shield. The Shield can protect Snowball for about 10 seconds. The wall bursts into a spray of energy snow when hit and fades. Can be used twice.

Unused
Almadel’s purple diamond pin - grants a one time bonus of +10 to a roll.
Almadel’s purple berry gift - heals a target +15 HP once
Metallic Bracelet - can be used towards one roll; it will double the attack (modifiers included)


Everyone gets a shield!
[ quote="kaefaux"]Realta and Metis[ /quote]
[ quote="elfstar89"]Aquitania[ /quote]
[ quote="lizbot"]Halle[ /quote]
[ quote="staripop"]Almere[ /quote]
[ quote="Shanyume"]Maya[ /quote]
[ quote="MiddyGlow"]Silistra[ /quote]
[ quote="Amasis"]Tikal[ /quote]
[ quote="Sara Draconia"]Spasskaya[ /quote]
[ quote="Sleet Tempest Snape"]Santa Maria Novella[ /quote]

Niflhel Knight of Saturn : Journal
Location: G8
Action: Attacking CH;
Total: 2 + 10 = 12
HP: 150HP - 35HP = 115HP + 14HP = 129HP - 38HP = 91HP + 18 (from shield)
Roll: 2, 6

Niflhel was disappointed he missed with the meteor hammer as far as actually hitting the Hollow with it but that was fine. He nodded back towards Metis. He agreed, "As quick as we can, and with the cats and everyone else -- hopefully it'll take less time than it looks like."

There was a pause as he finally saw the face of the Hollow and he let out a whistle, "Ohhh boy, is it a snake, a bird, or a dragon?" He refrained from calling it ugly or weird because he didn't want to become dinner for the thing but it wasn't his favorite random beasty that they'd run into. He looked over towards the senshi of the third eye, "I don't know what it looks like for you but uh. It's something to see."

The fact it was blinding white also didn't help matters any. The knight aimed his magic again, towards the creature. He'd heard snowball call up a shield and nodded, "Good job buddy, keep the chibis safe." He didn't realize it also helped the rest of them.

When Metis agreed those scales wouldn't be bad mementos when this was over, "Maybe we can shatter one and take some shards after this is over -- it'd be nice if it got small enough to drop some smaller scales we could pick up and carry."


♱ Knight Weapon - Meteor Hammer
    Niflhel channels his magic into his single headed meteor hammer and upon channeling his magic the area around him begins to change. The area around Niflhel in a 20-foot area shows the illusion of a dark misty world and causes those inside the area feel as if they have died and ended up in a strange underworld left to wander. The longer an enemy is trapped in this illusion, the colder they will get. Their muscles may tense, as if going into rigor mortis, and they may find it difficult to move. They may feel building aches and pains, or an extremely unpleasant hollowness, as though not only have their bodies died but also their spirit. This can be incredibly disorienting and painful. This attack can last up to 60 seconds but players can choose to have lasting hollowness or aches and pains. Length of chain is 6 foot.


Unused
Almadel’s purple diamond pin - grants a one time bonus of +10 to a roll.
Almadel’s purple berry gift - heals a target +15 HP once
Metallic Bracelet - can be used towards one roll; it will double the attack (modifiers included)


Sailor Totoro, Chibi Senshi of raccoons (basic) : Journal
Location: G8
Action: Buffing Snowball's Shield this round!
Total: 3
HP: 100 HP - 35HP = 65HP + 14HP = 79HP - 11HP = 68HP - 38HP = 30HP + 18 (from shield)
Roll: 3, 1

Totoro watched the Hallow as it finally showed it's head, it was getting smaller but more dangerous. There was a strike and he was sure he was getting hit, but Snowball had herded him and Aquitania together and threw a shield up. The chibi senshi of raccoon's gave a sigh of relief and he called his attack again, aiming to help Snowball strengthen the shield he'd created. Hopefully it'd help hold if nothing else did.

He heard Metis tell them they were doing great and he grinned, "Thank you ma'am!" He said and then looked to Aquitania, "Are you okay?"


Sailor Scout Attack: Dabbling Touch - When Sailor Totoro calls this attack he can choose one target. This target becomes sensitive to being touched. This attack causes them to be 25% more sensitive. So if they're given a normal punch, that might would cause them to say 'ow' this would hurt 25% more than it normally would. This attack also increases the sensitivity to magic that touches the target's skin - however, it doesn't increase the damage. There's also a small chance this attack could backfire on Totoro and not work, or hit someone other than his intended target (including teammates).

Totoro can use this attack 3 times and the effect lasts for 15 seconds.

Unused
Almadel’s purple diamond pin - grants a one time bonus of +10 to a roll.
Almadel’s purple berry gift - heals a target +15 HP once
Metallic Bracelet - can be used towards one roll; it will double the attack (modifiers included)


User Image - Blocked by "Display Image" Settings. Click to show.


Previous Posts so I can keep up with word count: x | x | x | x | x

LP

Kawaii Bear

29,500 Points
  • Magical Girl 50
  • Unleash the Beast 100
  • Lapin Patrol Avior: Victory! 50
LP rolled 4 10-sided dice: 8, 7, 3, 5 Total: 23 (4-40)

LP

Kawaii Bear

29,500 Points
  • Magical Girl 50
  • Unleash the Beast 100
  • Lapin Patrol Avior: Victory! 50
PostPosted: Tue Apr 22, 2025 1:55 am


Sailor Byakko Senshi of the West (basic): Journal
Location: C3
Action: Attacking CH
Total: 8 + 8 = 16
HP: 100 HP - 35HP = 65HP + 3HP = 68HP - 38HP = 30HP
Roll: 8, 7

Byakko watched the Hallow shrink rapidly and the lightning intensify. She was concerned as she watched what was going on around them. Someone sprinted to put the last spike in place. It was hard to see but it was there. The attacks on the creature seemed to be working and she was in awe of it when the face finally shown through.

Had it not been world eating she'd thought it was beautiful. But the dangerous creature wasn't one to be admired. "I don't think our friend is coming Coco, got anything to help hit it with?"

Byakko called her attack aiming for the creature.


Tiger Stalks from the West - Byakko summons her attack and a soft crisp wind starts to blow from the west, billowing up small sized leaves around her. Slowly the wind starts to kick up and Byakko throws her arms forward hands held out like claws and the wind whips in the direction towards her target causing the leaves to hit them. The leaves can leave up to really shallow cuts, much like paper cuts.

For this attack Byakko can only hit one person. The attack lasts about 30 seconds and causes light damage. She can use it twice per battle.

Unused
Almadel’s purple diamond pin - grants a one time bonus of +10 to a roll.
Almadel’s purple berry gift - heals a target +15 HP once
Metallic Bracelet - can be used towards one roll; it will double the attack (modifiers included)


Super Sailor Tea Senshi of Mice : Journal
Location: C3
Action: Buffing Byakko this round.
Total: 3 + 5 = 8
HP: 125HP - 35HP = 90HP + 3HP = 93HP - 15HP = 78HP - 38HP = 40HP
Roll: 3, 5

Tea frowned, she agreed that it didn't seem that Almadel was coming.

Pity.

She rolled up her sleeves again. The creature showed it's face and was clearly upset at them after it took off. Tearing holes into what she could only assume to be reality. "We've got to take it down and quick."

She looked at her sister, "I don't know if it'll work but lets see if I can buff your attack!" She called her attack again directing it at Byakko. Not long after the lightning struck her and Tea hissed from the pain. "Welp, think we need to wrap this up sooner rather than later."


Mice's Healing Medicine - Sailor Tea calls her attack and a blind mouse made of energy appears. The mouse has offered its sight in exchange for healing medicine, and Tea can summon it for aid. The ethereal mouse will scurry towards up to two targets and can immediately heal all minor and moderate injuries, and can give targets a small burst of energy to get back on their feet. It cannot heal severe injuries. The healing will take thirty seconds and can be used two times.

Unused
Almadel’s purple diamond pin - grants a one time bonus of +10 to a roll.
Almadel’s purple berry gift - heals a target +15 HP once
Metallic Bracelet - can be used towards one roll; it will double the attack (modifiers included)


[ quote="MiddyGlow"][ /quote]
Previous Posts so I can keep up with word count: x| x | x | x
tefla rolled 2 10-sided dice: 10, 5 Total: 15 (2-20)
PostPosted: Tue Apr 22, 2025 3:55 am


Cadet Lysanna
Location: E5 --> F5 (to meet up with Vyn and Cypher) ...
Action: Taking damage from C. Hollow and striking back.
Total: 10 + Almadel's pin = 20 dmg
HP: 65 - 38 - 15 (no shield protection) = 12hp

Oh, that stung. Lysanna had moved past the group of Order characters before catching sight of a familiar looking pair of individuals in the distance. Even as the cadet fought to get at her energy axe did the section of shield above her seem to fade out of existence leaving her totally exposed to the elements that the Calamitous Hollow was exerting over the field. Her breath came out in a gasp as she fought to straighten out her posture before she threw the weapon she had been practicing with for what seemed like a lifetime and cheered as it struck the creature before falling back down to the ground where she was waiting to retrieve it.

Even as she celebrated her excellent axe-throwing skills did Lysanna begin to once more feel the effects of whatever attacks the beast in the air was lashing all of Earth's defenders with. She just needed to reach her people and she'd hopefully be safe.


LP
Hugbell

Sunshine Alouette
Vyn

Shanyume
Cypher


(( I didn't know if I should move Lysanna past F5 square to F4 or not so please, if needed ... move her to F4 but that will be her 2nd spacial movement for this round ))

tefla

Enigmatic Star

19,400 Points
  • Invisibility 100
  • Bookworm 100
  • Object of Affection 150
MiddyGlow rolled 1 10-sided dice: 9 Total: 9 (1-10)

MiddyGlow

Sparkly Fairy

PostPosted: Tue Apr 22, 2025 6:44 am


a-disgruntled-dragon

Fiction1119

MiddyGlow
Bifrost is in E1 with her shield up for Mabella's protection!


Character Name, Rank, and a link to their journal Mabella super senshi of Ermines
Location: E1
Action: Attacking chibi accepting damage for chibi attack for bonus and +5 for stage 2
Total: 23 damage
HP: 39

Mabella was glad she was able to get the spike set up with the help of the others who stood with her and protected her. She watched as the rest of the senhi, knights and other factions acted the hallow but it wasn't enough as of yet. She closed her eyes and focused on her magic to cast her Chiling Bite attack. She looked to Bifrost and the others for strength.

Super Sailor Scout Attack: Chilling bite

The ermines are a bit brighter and glow with cold fire. A spectral ermine appears and bites her enemy causing a small amount of numbing effect that lasts about 20 secs. The effect numbs the area making it feel as if the area has fallen asleep, which may make the area hard to use. Range 7 feet. 3 uses
Kyuseisha no Hikari rolled 2 10-sided dice: 1, 6 Total: 7 (2-20)
PostPosted: Tue Apr 22, 2025 7:52 am


Dark Mirror Prince Remarque
Location: H9
Action: Remarque is using his passive magic to create duplicate puppets of himself to take lightning strikes instead of the character in H9. These puppets are in the air and disappear when struck by lightning. Characters in H9 take no damage this round from either the mule prompt or their second dice roll (unless you want to)
Total: (1 + Rank (15) + Crystal Flower Item (+15) + 50 (Fourth Stage Crystal Power)) x2 metallic bracelet = 162
HP: 165

A thousand swears wouldn’t cover how shitty this situation was, and Remarque didn’t get the impression things were going to start looking up any time soon. It was fine when this thing didn’t seem to know that they existed, but now it seemed like it was looking for them. Hunting them.

He didn’t know if Earth was any safer or if this was all in vain, but things didn’t feel so on the wire that he needed to pull out his mirror and start shoving people into Mirrorspace. It was on the table. He didn’t trust that some of these Senshi wouldn’t know when to pull back and he wasn’t going to watch them all die if he could help it.

He was pretty sure he could.

A long time ago, he’d found a crystal flower in Mirrorspace, and he’d been holding onto it for a while, for a special occasion. This seemed pretty special. He knew how to use it even if only by instinct, and by the time he pricked his finger on it, he already felt the power coursing through him. Better a finger p***k than a lightning bolt, and a little blood wasn’t enough to rattle him, anyway.

The area around him was a little crowded but when there was the threat of lightning, he could always just take to the sky. As much as he wanted to banter with Orcus, he’d rather not run his mouth if it meant someone got hurt.

He flexed his wings and took up to the sky, and at the same time, a small army of replica Remarque’s manifested to do the same. He didn’t stay in the sky for long, not with all the lightning, but the replicas? Yeah, they were fine up there. They couldn’t think, couldn’t feel pain.

They could get hit by lightning, though.

And, better them than anyone real.

Guine
Arawn
Shanyume
Hekate
tefla
Lacerta
Kyuseisha no Hikari
Laon, Remarque, Arnica
Kaefaux
Loke
Noir Songbird
Persephone, Sappho, Ariadne
Seiana_ZI
Meleph
Amor Remanet
Lete
lizbot
Hybris
Sara Draconia
Hela
genovianprince
Belenos, Demeter
a-disgruntled-dragon
Hydrus
eldritch stardust
Orcus
MercilessMime
Telesto


Kyuseisha no Hikari

Crew

Dragonslaying Dragon

MiddyGlow rolled 1 10-sided dice: 1 Total: 1 (1-10)

MiddyGlow

Sparkly Fairy

PostPosted: Tue Apr 22, 2025 8:45 am


Mabella roll 2
PostPosted: Tue Apr 22, 2025 9:08 am


Name and Rank:Half-Youma General Wolframite
Location: H3
Action: Attacking next post - just rp flavor atm
Total: N/A
HP: 115 - 38 = 77


The attacks landed, and the result of the collective shouting of magical and physical attacks, a chorus of intergalactic battle, has it's affect. The creature shrank but more importantly, the serpent recognized them at last as a force.

Grinning, Wolframite licked his claws, watching as the body that covered them like a shimmering tent (the mad circus this was) got up. Talons scrapped the magical webwork above them as scales and the debris from the serpent's body rained down in glimmering hail-shards about them like pieces of broken glass. Wolframite instinctively moved closer to Lavendulan protectively as he watched it fly away - much smaller in stature but still enormous.

It showed results, and meant that if they kept at it, they could win. But it was now a battle of time as well. Each attack was met with a weakening of the dome above them, and he could see across the field the signs of shared pain tearing down their forces. The younger and inexperienced would falter and the advantage of numbers that was working against sheer mass of power wouldn't be met anymore. If too much if their forces were taken out, then it threatened the remainder and a power shift could happen even after the battle was won. This wasn't only about the battle now but the one still continuing before all this.

As the chains of mirror nearly blinded him, he turned to look away. His youma eyes were sensitive to light, more comfortable in the dusk-light of the Negaverse. Even the light worried him as he never wished to go blind again. As he turned, he saw the stretched shadows all about them. Each crack of lightening illuminating bit darkening spots about them.

All that glimmering body of light - and opportunity whispered to him.

Looking up, he turned to Laven. Despite the earrings for communication, he stepped close and took her hand. "I think I can get closer to it. I want to help end this." And because there was so little time, he leaned in and kissed her. "I love you."

It was spoken in a way that always spoke the uncertainty of battle. There was no knowing who would be standing on the other end. But self preservation rarely mattered if you held off from fighting only to have everyone succumb to destruction from your hesitation. He was small in comparison, but he had been small all his life. Yet, he had seen power from fragile old women and small children. From house cats to fleas. Small meant nothing in the universe but as it went, even a thorn could take down a lion.

And he wanted to be the angriest, nastiest thorn.



Shanyume

MoonKitsune

Romantic Exhibitionist

Guine rolled 1 10-sided dice: 3 Total: 3 (1-10)


Guine

Crew

Lonely Explorer

PostPosted: Tue Apr 22, 2025 11:56 am


Super Sailor Arawn, Dark Mirror Senshi of Cŵn Annwn
    Page 8, Page 22, Page 31, Page 49, Page 61
    Location: H9
    Action: With Laon and the DMC. Attacking.
    Total: 3 + 5
    HP: 90 (No damage thanks to Remarque’s shielding. Only rolling for attack.)

Arawn winced anxiously at the sound of glass breaking above them. And then did what he could to shield Laon from any shards of mirror as the arrow and chain exploded. The creature was huge, but smaller now. And looked like something out of-- he wasn’t sure. But he didn’t like it.

He prepared himself to experience the shock of lightning crashing down on them, but instead watched as Remarque put himself in the air, along with replicas.

As impressed as he was, he couldn’t help but still feel anxious. He needed to attack again, so with a reassuring squeeze of Laon’s arm, he used his magic to strike out at the Calamitous Hollow as it got close.

Except… something seemed wrong. Even with Laon attacking with him and everyone else, something didn’t seem right.

“Hey, you okay?” he paused to ask, taking a moment to take hold of his shoulders and turn him to him. There was red on his nose but… He hadn’t been injured, had he? Not more than the rest of them. Still, Arawn couldn’t help the well of panic.

“Do you need to sit down? Do I need to get Remarque??”


Kyuseisha no Hikarix
Remarque, Laon
itspao_ rolled 2 10-sided dice: 8, 10 Total: 18 (2-20)
PostPosted: Tue Apr 22, 2025 12:15 pm


Ekström, Transcended Knight of Mercury
    Location: I7
    Action: Eyes up to check on the others, then a random beam of light (Solaris?!?), then the snek, and then her shield…
    Total: 8 + 10 (rank) + 10 (pin) = 28, shielding
    HP: 128 - 38 = 90/150

The worry only deepened as she watched a most curious display of some kind of energy surrounding Solaris. Her gaze flickered between her and her forcefield, if only to make sure it was still up, when she noticed Cuan make her way over. Seeing the Mauvian brought her mind to the chibi senshi from earlier, and her attention moved on from there to whoever she could see from where she stood, her worry ebbing a bit each time she caught sight of each from their little group still standing. She'd make a dash toward someone who might need help if she saw anyone, but for now everyone seemed to be holding their ground…

Her eyes went up at that point, toward the snake's underbelly and everyone attacking it however they could, from just about everywhere. From where she stood it was hard to tell if they were doing any damage, but…they had to be, right? This snake…this Herald…it had to fall. Eventually.

It would fall, right?

Ekstrom bit her lip as the doubts crept in, clouding whatever confidence she might have had walking into this fight, though there was a happy distraction from her thoughts when she caught a beam of golden light exploding out from…someone. Brief as it was, it was hard to miss against the darkness, and she watched as a figure fell toward…

"What the…" Squinting, they looked vaguely familiar. A glance back toward the spike was enough of an answer for her, and she made her way back over in time to see a very red-faced but beaming Solaris. "Nice work," she said, giving Solaris a pat on the shoulder. "Take a sec, catch your breath. I think there's plenty of us–"

The sound of crunching glass cut her off, and once again she lifted her gaze skyward, watched as the Herald finally made itself fully known to them–a massive serpentine creature, and one that brought a lightning storm in its wake.

"Oh, man…I really don't like how it's looking at us" she said as she pulled her goggles on to make looking up at all the lightning that was coming down on them a little more tolerable. On top of catching a black bolt amidst the white and purple, she also noticed the shield. Or what was currently left of it, anyway.

"That shield is barely holding up, too. We probably need to brace ourselves in case it falls." She ran her fingers over the pin from Almadel, which she had fastened to her belt beside the pouch that held the berry, as she again checked to make sure her own shield was still up. "At least it's…maybe? Getting smaller?" It was a desperate grab at something that felt like a positive. "That's a good thing, right?"

35 - 15 = 20/50 seconds left

Knight — Ekström impales her shield into the ground. Upon focusing, a forcefield materializes from her shield and surrounds her, and at her will it can contract or expand to include anyone up to within 10 feet of her. The forcefield is light blue and glitchy in appearance. She has a magic pool of 50 seconds.

For the duration of her casting, the shield can absorb or reflect (which one it does is up to her at the time of casting) all magical effects up to her rank. It can slightly lessen the damage of fourth stage magic. Reflected magic remains as strong as the magic of the one who cast it if it does hit someone (she has no control over the direction the magic is reflected). She cannot reflect fourth stage magic.

Individuals are able to touch and/or pass through the forcefield, however enemies that do will feel as though something inside their body is short circuiting, causing very sharp pains to run through their entire body. For a few seconds moving becomes difficult but not impossible.

Magic is unaffected and unhindered within the forcefield.

Ekström can withdraw the physical shield from the ground to take it with her to help those within her field of protection, but she still needs to focus in order to maintain the forcefield. Because of this, her help would be very limited. If she is overly jostled it would break her focus, thus the forcefield would de-materialize.


elldritch stardust
lKaefaux
Solaris
Amassis
sstaripop
lNoir Songbird
Amor lRemanet


itspao_


Witty Punching Bag

Guine rolled 2 10-sided dice: 9, 2 Total: 11 (2-20)


Guine

Crew

Lonely Explorer

PostPosted: Tue Apr 22, 2025 12:33 pm


Commander Aliez
    Page 1, Page 19, Page 32, Page 45, Page 58
    Location: F3
    Action:Staying with Lyndin. Using his shield for those he can in F3.
    Total: 9 + 10 + 10 (Almadel's pin) Aliez' shield protects those in F3 with +29
    HP: 128 - 38 - (10 + 2 roll) + 29 = 107

Vyn wasn’t back yet, and he was getting worried. He was worried about Cypher and Lysanna too, especially now that they knew it wasn’t her intention to go off on her own.

He was wary about the senshi (Oberon) helping them, just as he was wary about any of the other Senshi or Knights or Negaverse agents offering their energy, but if the Commodore was accepting everything they could, then Aliez would continue to watch Lyndin’s back as he made sure the device keeping them all safe was still holding.

The sound of glass cracking was concerning, and Aliez winced as he peered up into the sky above them, watching as the Calamitous Hollow shifted and changed. He wanted to offer a smile in return to Fangnyl, glad that he was okay. And all he could manage was a nod of appreciation to Daesva.

We will be alright, she said, and Aliez took a deep breath and let it out slowly. He knew he needed to remain calm and collected. He was a Commander, and yet he still thrived on the reassurances of his fellow Vanguard. To him, there was no rank. They were his cherished friends and family. They had a duty to each other as much as they did to Velencya.

Once more, Aliez held up his arm to cast his shield, even as the creature came tearing through the area.

He hissed with pain as his own shield prevented every bit of damage from the Calamitous Hollow, but refused to look at where he felt his uniform tear across his arm as electricity sizzled through the usually strong fabric.

“Sir, do we need to start giving our energy, too?” he asked, because even with the others joining in to give their energy, could they really risk not having enough?

“If we want to give our energy, can we? I know you want to protect us, but let us protect you and everyone else. Vyn, Cypher, Lysanna--...” And others who were off on their own. “I can’t protect them out there, but we can protect everyone with that,” he nodded to the shield device. “As long as it holds. Will you allow us to help before it’s damaged beyond repair? Please, Commodore.”


teflax
Nessaela, Lysanna, Illyria
Shiningamisgirxl
Itztenoch
Kyusexisha no Hikari
Andreiya, Caia
staripoxp
Naeria
Kaefxaux
Daesva, Carnotite
Sara xDraconia
Vysynnia
Shanxyume
Cypher
Sunshine xAlouette
Vyn
genxovianprince
Fangnyl, Fang, Amsvartnir
Whimsxical Blue
Ida
Noir Soxngbird
Kerberos, Caelyna, Carterhaugh
The Space Caxuldron
Lyndin
Seiana_ZI rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Tue Apr 22, 2025 12:44 pm


Dark Mirror Meleph, Senshi of Disgust
Location: H9
Action: Attacking and consuming the +10 HP berry
HP: 37
Roll: 5

Meleph somewhat felt alone at the end of the world. It wasn't that she didn't have anyone to rely on, but none of the people she had grown so attached to were necessarily here. After all, Meleph had taken an offer from a friend to join into the mirror.

That friend wasn't here.

There were others nearby though. Others nearby that belonged to the same mirror that she had stepped through. And so even if she felt alone, she also didn't. There were people around her that she knew she could rely on, and people around her that were fighting as hard as they could. Maybe she could be one of them.

Meleph knew her magic was wonky, so she wasn't sure if she trusted it. By the same token, perhaps it was worth trying. Could it hurt anything? Could hurt anything besides herself? At least the world might still be alive.

At least the world might still be alive.

Meleph popped the berry she received into her mouth and attempted to channel her magic at the enemy, thankful for Remarque's shielding from the lightning above. She shouted over a, "Thanks boss!" just to make it clear she appreciated that.

Kyuseisha no Hikarix
Remarque
Quote:
I'm only quoting the person she's talking to to prevent quote walls haha but she's still with the rest of the DMC!

Seiana_ZI

Codebreaking Conversationalist

tefla rolled 1 10-sided dice: 2 Total: 2 (1-10)

tefla

Enigmatic Star

19,400 Points
  • Invisibility 100
  • Bookworm 100
  • Object of Affection 150
PostPosted: Tue Apr 22, 2025 1:33 pm


Dark Mirror Eternal Lacerta
Location: H9
Action: Healing members of the Court (protected from shield damage, creature damage this turn).
Total: (2 + 10 + 10) x 2 = Healing for 44 HP (( All Court Members in H9 get an additional 2HP back. (Lacerta included) The exception is Telesto and Meleph who will get 7HP restored. ))
HP: 115HP + 2 HP = 117HP

Lacerta's gaze went up to the creature as the tether of the chain from the Dark Mirror Court's weapon finally snapped. The creature, sensing its freedom, seemed to have finally realized that those fighting down below were the enemy it needed to destroy. The redhead wasn't exactly one-hundred percent sure that her eternal magic could work on binding or slowing the beast down while it was up in the air so that left the option of healing. Her gaze took in all the members of the Court that were in this small space and she felt a sense of kinship that needed to be protected. Acubens wasn't here but Lacerta knew that the Velociraptor senshi would approve of her decision to do a mass healing if she could. Everyone had taken damage and yet, there were a few individuals that, from a glance, seemed worse off than everyone else. Closing her eyes Lacerta felt as if she could seemingly pluck the energy that she needed from the air in order to send it out to do the work that she wanted it to do.

"Lacerta's Miracle Growth," was whispered under her breath and she moved quickly amongst those members of the Court, rendering what aid she was able to provide, stopping longer at Telesto and Meleph to offer extra healing.


The Dark Mirror Court


Sara Draconia
Hela + 2hp

lizbot
Hybris +2hp

Kyuseisha no Hikari
Remarque +2hp, Laon +2hp

Guine
Arawn +2hp

Shanyume
Hekate +2hp

Noir Songbird
Persephone +2hp, Sappho +2hp, Ariadne +2hp

a-disgruntled-dragon
Hydrus +2hp

Seiana_ZI
Meleph +7hp

Kaefaux
Loke +2hp

genovianprince
Belenos +2hp

MercilessMime
Telesto +7hp

Amor Remanet
Lete +2hp

Rejam rolled 2 10-sided dice: 6, 5 Total: 11 (2-20)
PostPosted: Tue Apr 22, 2025 1:47 pm


Character Name, Rank, and a link to their journal Brangane, DSS of Duty
Location: G6
Action: attacking snek
Total: 6 x 2 for dss magic, using pin = 22
HP: 100 base, -35 from round one, -38 from round two, -15 for shield failure, -6 for dss magic = 6

Maybe it was all still a dream. But it was the sort of thing that, in truth, she had always quite liked to dream about, and still did. Bit odd that Grieve was here instead of other old allies, especially since some of those other allies might at least have given her a sword, but such was the capricious nature of dreams. At least one of them had given her something else - this odd little pin, which seemed more useful than she had at first glance assumed.

A Glorious Last Stand was worth dreaming about - or dying in - even if the details were a little strange. Or very, very strange, as the case may be. And as she stumbled back from her second blow, dying did not seem to be all that remote a possibility.

"Ah, Grieve," she called out, disoriented, reeling, but disconcertingly cheerful. "We can have dinner together when this is through. At least use a little salt and lemon, if you please. Do me justice."

nts: 2/3 senshi magic used, pin used

xlizbot
little cannibalism joke

Rejam

Aged Hater

13,425 Points
  • Unleash the Beast 100
  • Cat Fancier 100
  • The Wolf Within 100
eldritch stardust rolled 8 10-sided dice: 8, 1, 5, 1, 2, 3, 5, 5 Total: 30 (8-80)


eldritch stardust


Kawaii Prophet

PostPosted: Tue Apr 22, 2025 1:50 pm


Super Sailor Chibi Saiph
Location: I7
Action: Attacking the snake
Total: 16 + 5 + 10 (Almadel’s pin)
HP: 125 - 35 (1st round damage) + 13 (Ekstrom’s Shielding) - 38 (2nd Round damage) - 10 - 1 - 8 (chibi damage) = 49

Panting a little, Saiph stared up at the Hallow in dull horror. She could see all of him… it…? And frankly, she wasn’t so sure that this was better than the clouds and storm hiding the damn thing. All around, lightning flashed and sizzled and the Hallow’s claws opened up tears that she was trying very hard not to look too closely at.

But, she reminded herself, it was smaller. Their efforts were having an effect and doing something. She only hoped that they could do more before the shield above them failed completely.

“Primal slash!” she screamed, using her magic again.

Quote:
Able to be summoned twice per battle and lasting up to 20 seconds each use, Saiph is once again able to call upon a faintly glowing magical energy. However, this time, the shoving force is more nebulous in shape as it moves more swiftly and can now deliver the sensation of slashing/biting wounds to an enemy. Saiph is able to target one person per attack and while still not terribly dangerous, the slashes and bites resemble wounds a little deeper than a bad papercut or puppy/kitten bites. Mildly painful and annoying, but hardly life threatening as they fade when the magic ends.


Sailor Iapetus
Location: G6
Action: Using her magic on Grieve, not that Grieve probably needs the mental buffering. Grieve looks tough.
Total: 5
HP: 100 - 35 (1st round damage) - 38 (2nd round damage) - 10 - 1 = 16

Why she’d decided that the two more inhuman looking ladies were the ones that she’d chosen to use her magic on, Iapetus never could have said. But now that the snekky-boi had shown himself fully, she was convinced that someone should be able to make use of her abilities. Especially as right now, she couldn’t really do much herself.

What was she going to do anyway? Try to jump up and punch the stupid thing? Because, yeah, that would have been funny, but not exactly useful. So, instead, she aimed her little magic blobble at the hot banana girl and hoped.

Quote:
Summons amorphous blob of silver energy that, when used upon herself or an ally, provides a mental boost that blocks out irrelevant thoughts and emotions, allowing them to feel ruthlessness towards an enemy and do what must be done with minimal hesitation. 3 uses per battle, each instance lasts 25 seconds.


lizbot
Grieve - pls accept this mental buff


Mauvian Cuán Oileán
Location: I7
Action: Firing her laser to attack the snake
Total: 2
HP: 100 - 35 (1st round damage) + 13 (Ekstrom Shielding) - 38 (2nd round damage) - 10 - 3 = 30

Any euphoria lingering from having helped Solaris upgrade her pen and starseed was quickly dashed by the view of the Hallow’s full form. Cuan let out a tiny, pitiful mew as she watched the thing tear strips out of reality. Shrinking for a moment, she huddled and let herself feel her feels. Then, she stood up and decided that she would aim her laser beam at the wound previously occupied by the Court’s arrow.

Corrupt Super Sailor Ilmarë
Location: I7
Action: Attacking the Hallow
Total: 5 + 5 + 10 (Silver Whistle)
HP: 125 - 35 (1st round damage) + 13 (Ekstrom’s Shielding) - 38 (2nd round damage) - 10 - 5 = 53

Grimacing a little as she watched the shield above them begin to fail, Ilmare considered her options. Her magic was likely nothing more than a drop in the bloody bucket, but that was true for all of them right now. She still had to try.

And now that the Hallow was a little smaller and they could see it… Okay, maybe being able to see it wasn’t the greatest thing in the world, but at least now they could try to aim properly.

But her magic only really needed skin contact. And, well… She took a moment to concentrate and reach into subspace, withdrawing a small, pretty whistle. She’d never really used it before, but might as well try it out here. At worst, nothing would happen. At best, maybe she could hurt the world ender just a little bit.

Calling up her magic once more, Ilmare ran and jumped, wanting to get a little closer to the moving Hallow before throwing the shimmering magic liquid at it even as she blew on the little whistle.

Quote:
Ilmarë cups her hands and speaks her attack. This time, however, a slightly larger harebell cup is summoned. She again throws the contents of the cup at her opponent. This time, the hallucinations ramp up a little in intensity, but continue to be of a fantastical nature. The effects last for 30 seconds, but should any of the liquid go into the eyes or mouth, the hallucinations are prolonged by 10 seconds. Able to use three times per battle with a splash radius of 5' allowing for up to two people to be affected.
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