room b zero two Konstantin's door is simply iron bars, but he has tacked up a blanket, for some sliver of privacy.
File: K. Bashmet
//Deus Ex Machina Entry Form 05.28.12
//Name: Konstantin Radoslavovich Bashmet //Gender: Male // Entry level: Trainee //Status: Спящая красавица //Clearance: Approved for entry
Journal & graphics by ✧ Syusaki Banner art by ✧Unkaitenshi
Posted: Tue Aug 26, 2014 2:10 pm
✧✧┊NAME kirakiraKonstantin Radoslavovich Bashmet kirakirakira→ Kostya for those close to him. ✧✧┊GENDER kirakiraMale ✧✧┊AGE kirakira20212223 24(May 28 ) ✧✧┊DIVISION kirakiraMoon Death
✧✧┊PERSONALITY kirakiraYou say jump, he says how high-- as long as you're in a position of authority that he respects. In order of dominance: Merlin, America, Deus.
No longer attached to the hip with Mimsy, his new friends are America, Taym and Otto, who he provides for the best he can.
Has been having nightmares since mid-November, but cannot remember them with any specificity.
He has recently killed three survivors during his promotion and transfer to Death division, and found the process to be liberating. Now thinks of himself as an angel of death, granting mercy to those who are of no use at all.
Frowning lips, deeply furrowed brows, and a penchant for silence show that Kostya thinks himself to be a rather serious young man. In all honesty, it's mostly apathy and undirected weariness, teenage angst at its finest, with a leather jacket and everything.
When directed to a task, Kostya reluctantly pursues it like a tired but obedient dog, completing it but without any eagerness. That's not to say he does a poor job; no, when presented with a situation, Kostya analyses the situation and complete it in the most efficient way he can manage...he just does it without any vigour.
Kostya has no motivation, no need to be exceptional at anything, and in the possession of no hopes and no dreams. He is an average guy with average problems and an average life, his hours populated by time online. He served the necessary year of service in the Russian army, and now spends his time split between the pub and his job at the library.
With no intentions of ever being extraordinary and no designs to serve a greater purpose, there is little Konstantin really looks forward to besides his next paycheck. Sometimes he works on music of the electronic variety, but he has not really found a passion in it.
Since the Russian opted out of university, it made him eligible for conscription. And, with his luck...he drew the short straw and got picked. He served his year without complaints, finding a sort of peace at the fact that his everyday life was being ruled by something beyond him. Being told what to do, where to go, how to act and dress-- it was less he had to think about.
All he had to do was point and shoot.
In theory, anyway. Despite being trained to kill, a year in the Russian military was not truly long enough for Kostya to see any hardship. He did learn one thing that has stuck with him: the value of patience.
Endure, and you will win out. The darkness that he saw in his youth did not trouble him too much. As shadowed as the creatures were, as insistent as the howls were at the window, as forceful the claws were at his door--They were inconvenient dreams and flashbacks, nothing more.
He could out last.
✧✧┊RECRUITMENT kirakiraWhen Julie came to get him, the only reason Konstantin went along with it was this: who could honestly tell such a girl no? She brightened up his world of monochrome grey, and with her came a promise of freedom and power beyond his wildest dreams.
He can't find it in himself to say no. Not when he's so tired of being tired. He'd rather be a weapon than a person.
It wouldn't require thought. Orders-- protect, serve, endure-- he could deal with those.
✧✧┊NAME kirakiraSyntax Error kirakirakira→ Syn ✧✧┊WEAPON kirakiraArm Cannon (visually this, but functionally this.) Now with an edge and corrupted red running through the blue. ✧✧┊SPECIES kirakiraGhost - Digital Elemental kirakirakira→ Comprised of fear, data, binary, and a bit of code. ✧✧┊GENDER kirakiraMasculine
✧✧┊PERSONALITY kirakiraSyntax Error is a simple ghost, formulated from data and code and a bit of wire and little else, excepting his rather bubbly personality. He communicates primarily through projecting images of wireframes in different colours and shapes into Kostya's head, pressing emotions with them.
Oh-- and he's also fond of communicating via emotes.
^__~
When the elemental has words for Kostya, they are arranged carefully, each one selected with precision unknown by brain surgeons.
✧✧┊WEAPON ABILITY kirakiraVoxel Blip - Swift Strikes T2 - A series of bright shots are fired from the arm cannon, in various states of being charged. kirakiraVoxel Data Disruption - Gambler's Chance T3 - Code and binary and hex surround Kostya and his enemy for 1337 h4ck1ng t1m3.
Follow up on Halloween: * E class difficulty level (anyone) * Follow up on the activities on Halloween, mostly regarding the suspects involved in the last mission incident. Anyone interested in their mission will board their Golems and pose as a student in Amityville Academy to follow up on the suspicious activities of the faculty members and students. A small time investment is required in order to gain any sort of possibly useful information, but Hunters should not exceed the time limit of their Golems (one week maximum). Mission time is at their own discretion. * 2 mission reward points for completing this successfully ((OOC REFERENCE: HERE ))
Resupply Missions
Resupply Mission 5A Location: General Groceries Images:: x, x, x. General debriefing: With portals more or less back up and running, Deus Ex is in sore need of supplies. As the island is currently unable to sustain life and not all hunters know how to hunt or fish AND with the holiday season coming up, it has been decided to have hunters scavenge food from a place they're familiar with: a grocery store. Care has been taken to ensure that hunters do not visit a General Groceries in or near their home towns; civilian outfits requested, leave your coats on the island. Hunters have also been granted a $300 budget. To share. * E class difficulty level (must have a team of three, at least one of them must be an intermediate trainee)
MECHANICS
* MECHANICS: RP assembling a team, as necessary, before heading towards the Lighthouse portal to request a portal to Resupply Mission 5A. Once there, roll a 100-sided dice and match the roleplay to the results below, as well as any reactions. * Shopping Cart: The mission starts with an empty cart: 0/100 units. When you roll a dice, you will either gain or lose units OR items. Keep track of what items you've picked up AND how many units they're worth. The team shares the same budget, however it is up to you and your group whether you want to share a shopping cart. Sharing means you're unlikely to go over the budget, but you're also not going to bring as much back... * Players can continue rolling until any of the players roll a CASHIER, in which case the CHECK OUT begins. See below for check out mechanics. Your cart can also hold 100 units of food. When you reach this (or go over) proceed directly to the CASHIER.
1 - 5: The produce section of the store is pretty decent. And hunters do need a balanced diet. Pick up 5 units of produce.
6 - 10: This store has a section of barrels. It's not too surprising at first until a chorus of screaming kids alert you to the presence of candy. There are clear plastic bags nearby and scoops, so why not satisfy your inner child and add five units to your cart. As in five fully filled bags.
11 - 20: The cart you pick suddenly loses its wheel! Your cart tips over and spills everything out. After grabbing another cart and loading it up with your pile of goods, it seems to be a bit... lighter. Lose the FIRST three items you picked up.
21 - 25: Somehow you "accidentally" wind up in the soda pop aisle. While making your way through it, your inner teenager gives into the colorful labels and you somehow wind up with five cases of canned soda. Add them to your cart, you soda junkie.
26 - 30: You discover the health and beauty section of the store. Shamelessly you pick up some non-Beach soap and shampoo, and other health and beauty products. Add five units to your cart.
31 - 35: It looks like you're in one of those fancy supermarkets. Or the state you're in possibly legalized it, but it looks like a large section of the store has turned into a mini brewery which offers a vast array of alcohol. You add 5 units to your cart.
As you're purchasing the alcohol, a clearly underaged teenager slides up to you and asks if it wouldn't be too much trouble to purchase some for them, too. Do you agree?
Yes:
Roll 1d10. If Even:
Nothing special happens. If you make it out of the store WITH alcohol, -1 unit however you gain + $20 for your pocket.
In addition, when you return a hunter of a higher rank compliments you on your sneaky ways and gives you a bonus of $50. They also seem to help themselves to one of your booze units, but they're long gone before you realize it.
If Odd:
Turns out it was part of a sting operation! You're arrested on the spot, and your division lead has to come bail you out of jail. You are now banned from doing this EM for two IRL weeks. You also are deducted $100 from your personal paycheck.
36 - 40: As you turn to grab an item and maybe debate with your teammates on what to get next, someone helps themselves to the cart. Lose the last three items you picked up.
41 - 50: Another turn in the store leads you to the pasta aisle. You can't go wrong with ramen, right? Add 20 boxes of pasta to your cart.
51 - 60: A group of rambunctious children races by, some in the cart and others pushing it. They narrowly avoid slamming into you. However, they don't seem to avoid the rather large display of promotional pet food that comes raining down onto you! Unintentionally add 10 cans of pet food to your cart; you thought you got them all too...
61 - 65: You know what every kitchen needs? A giant cheese wheel! Too bad it takes up 10 units by its sheer size alone.
66 - 70: You know what else the Deus Kitchen needs? A non-runic Happy Hot Dog Man. Add one to your cart. It would've come with a free catsup critter and mustard monster, but as soon as you pick it up a kid yells "IT'S KETCHUP!" and runs off with it.
71 - 75: You hear the cackling of teenagers with too much time on their hands while in the dairy aisle. Before you can do anything, one of them happens to chuck a giant milk carton at you before running off. Your character is now dripping milk and will start to reek badly. Though if you haven't been taking advantage of the beach soap, the smell of milk manages to make you smell more like a decent human being. Not to mention you've just lost three units of each of your last three items due to gross milkage.
76 - 80: As you move to compare two items, a frustrated mother trying to wrangle several kids accidentally walks off with your cart! By the time you track them down and return their cart to them, you realize that some of your items are missing. Lose two units of all of your acquired things.
81 - 85: At the meat counter, you spend some time considering what to get. Given the popularity of meat on the island, you decide to stock up. Add 10 units to your cart.
86 - 90: You know what's next to the meat? Seafood. You know what's part of seafood? Crab legs and lobsters. Someone's going to be eating fancy tonight on someone else's budget! Add 5 units to your cart.
91 - 100: CASHIER; CUE CHECK-OUT: - Either your cart has hit 100/100 capacity or you've had enough of the holiday rush, but you're now in line for check-out. After a bit of waiting (and being tempted by the gum -- +1 unit of gum if your cart isn't at max capacity).
- In addition, if you have room in your cart, you have the choice to purchase cigarettes. Not only is smoking a bad habit, but it's one you can easily exploit back on Deus... You can choose to add 5 units to your cart.
- If your team is still shopping, let them shop -- you're just going to check out early and wait by the register. First one to the register just so happens to have the money...
- You pile the items onto the conveyer belt and wait in anticipation as the cashier starts to ring your items up...
- FINDING THE TOTAL: This is why you keep a list of WHAT you have and HOW MUCH of it you have. Match up what you have to its price, and multiply it by how many you have. Everything is priced per unit:
Produce - 3.49 Candy - .99 A Case of Soda Pop (Contains 12 cans) - 5.99 Health & Beauty Supples - 6.99 Alcohol - 13.99 Pasta - .49 Premium Quality Promotional Pet Food - 4.99 per can Giant Cheese Wheel - 99.99 A Happy Hotdog Man - 10.99 Meat - 4.49 Crab Legs - 14.99 Cigarettes - 9.89
Multiply the units you have to the price. If you have five units of crab legs, you're now shelling out 14.99*5=74.95 for fancy eating.
Once you have your total, subtract it from the budget of $300.
- Remember, you're SHARING this budget with your team!
- If you go over the budget, you can either pay with your island allowance OR attempt to run. If you run:
Roll 1d10
1 - 5: You're caught and escorted off the premises. You're banned from doing this EM for two IRL weeks.
6 - 10: You manage to run off with the last THREE items on your shopping list. In addition, they have a picture of you on camera so you're banned from doing this EM for two IRL weeks.
Maru's Suggestion for this EM:
Keep a running tally of what you have in your post. No need to keep track of prices, but keep track of your cart and what's IN your cart. That way at the end, you'll know exactly what you have and what you can add to your RP inventory (if you're that kind of person).
I'd personally arrange my post like this:
Quote:
* RP HERE*
Cart: -/100 Contents: Pasta (ramen & alfredo mix) - 20 units Candy (mostly hard fruit candy) - 10 units Giant wheel of cheese (swiss) - 1 unit
etc. The brackets are more for me know what KIND of thing I have. Then at the end, just need to multiply the prices with how many units I have~
If you have questions/are confused, please ping me!
* 2 mission reward points for completing this successfully
In addition, for successfully completing this you may choose to keep FIVE UNITS of whatever you brought back. If you want more, you'll need to pay for it. But at least you're paying Deus itself and not some over-priced hoarder.
Resupply Mission 5B Location: Shopping Mall; Specific Location Unknown Images:: x, x, x. General debriefing: With the holiday season fast approaching, the division leaders have a very important tasks for hunters willing to step up to the challenge: brave the holiday season crowds and get some things for them. In addition, hunters are also tasked with escorting a golem fashioned after the division leader they're shopping for. Hunters will then task this golem with trying on clothes to ensure a good fit. Mission Budget: Hunters will be issued a prepaid debit card to use. All unspent funds will be returned to Deus Ex. Any additional clothes a hunter purchases for either their division lead or themselves will come out of their own pocket. * E class difficulty level (anyone may attempt; all hunters regardless of rank will be monitored])
MECHANICS
* MECHANICS: - As you enter to pick up the mission, the Hunter at the lighthouse portal stops you. "Sorry, we're doing luck of the draw here." He points to a six-sided dice. A literal, six sided dungeons and dragons dice that they probably stole from Mark. - RP rolling the dice for luck. There is an actual IC list of what the dices match up to: 1 = Allan, 2 = Aria, 3= Caelius, 4 = H, 5 = Edith, 6 = you choose, lucky you. - After you take the gamble, the Hunter on portal duty will activate a princess golem and a shopping list. The princess golem is because the division leads hate mistakes, so any clothing you get for them better be a perfect fit and match. Once there, your hunter (and golem) will be dropped off at a mall. Roll 5d20 to determine what shops you get (see below). Visit the online site/catalogue of these sites to do your shopping, and try to get stuff which you think best matches who you have to shop for. - Remember to refer to the request list to ensure that you're getting everything you need for that person - If you go with more than one person, each person needs a golem (duplicates are up to you, otherwise you may reroll if you feel the RP would benefit better from different golems). Every golem will come with a separate budget. The only thing you and your group will share are the stores you get. - * Golem Reactions: Occasionally the golem will spout a random phrase, as well as react positively/negatively to what you have selected. See list of predisposed dialogue, which you can use further down. All golems use the same dialogue, they are princess golems after all!
Budget* - Using the stores you rolled for below, you must try to get all the items while staying in budget. Budget will depend on the golem; each golem has a different prepaid card/budget amount. Simply browse the online catalogs provided, or improvise with items you think could be found in those stores. If you don't, any additional items must come out of your own paycheck, ouch. Good luck getting something as close as possible to the contents on the list (if you can't find anything, improvise!). Also the lighthouse sentries aren't letting you back until you actually fulfill the list, out of respect and a healthy dose of fear. - You can buy more than one item from the store. - You can buy your own hunter additional items or purchase additional items for the lead golems out of pocket. Who knows? It might pay off in the long run...
Allan's List:
Budget: $500 Kohu Plushie hat ?*:.?. o(???)o .?.:*? Ichigo Kurosaki Bankai form shinigami outfit O(???)O Naruto Kyuubi nine-tailed fox form T-shirt ?( ???)? Pikachu T-shirt ?(@^?^@)? Pikachu and friends T-shirt *??*???(??????)?*??*?? Pikachu socks ?(?>?<)y ? Laser pointer
...Something tells you that some of the items on the list aren't like the other ones...
Stores:
Madame Paulette - SPECIAL by going here you can have them create anything; this is essentially a wild card. Price range: $500 - $3000 per item. Lush - Women's soap and shampoo products Price range: $10 - $50 per item. Coach - Accessories (handbags mostly) Price range: $300 - $800 per item. Pandora - Jewelry Price range: $50 - $200 per item. Sweet Factory - Candy Price range: $2 - $20 for a grossly huge bag of candy Disney Store - Specialized Disney Merchandise Price range: $20 - $50 for a full princess costume with frilly wings Louis Vuitton - Expensive Clothing and Handbags Price range: $500 - $10, 000 Radio Shack - Electronics & Accessories Price range: $50 - $200 Spencers - "Stoner" Culture Price range: $20 - $80 Hot Topic - "Pop" Culture Price range: $20 - $50 JCPenney - Clothing, Furniture Price range: $20 - $100 H&M - Clothing Price range: $20 - $100 Foot Locker - Sneakers/Athletic Shoes Price range: $20 - $200 Champs Sports - Sports Apparel Price range: $20 - $200 West 49 - Sk8ter clothing Price range: $30 - $150 Pac Sun - Clothing, Sports Apparel Price range: $20 - $100 Valentino - Expensive clothing Price range: $5000+ Victoria's Secret - AS IT SOUNDS Price range: $20 - $100 Sephora - Women's makeup Price range: $10 - $100 American Eagle - Hipster clothing Price range: $20 - $100
Golem phrases:
Roll when entering a store/trying on a new piece of clothing. Improvise when needed, ie "I'm not wearing that" when entering a store can be tweaked to "I'm not wearing anything from here." "Not bad." Effect: Golem approves of your choice. "We're not going in there." Effect: Reroll a store. "I'm not wearing that." Effect: Pick a new item. "My star barrettes are fabulous!" Effect: None. "I want that one instead." Effect: Look at the item you're viewing on the page. Move two items left. Your golem wants that item instead. "Let's go over here!" Effect: Your golem drags you to another store. Reroll if entering, roll again if you just purchased something. "Wait. I forgot something! We're going back." Effect: Return to a previous store. If you get this on the first roll, visit the first store twice. Due to a very fussy golem, if you receive this three times you can ignore it from the fourth roll onward. The golem will be very sulky afterwards and may act like a giant wo/man-child but hey, thems the lil breaks. You also don't need to roll again, provided you haven't bought nothing yet. "Let's take a break. My treat." Effect: "My treat" is a filthy lie. You spend 15 min at a cafe being watched uncomfortably by the golem as it attempts small chatter. Lose -$5 from your paycheck. At least the golem didn't blow its own cover by trying to eat something. If entering a store, you're pulled away before you can go in. If purchasing something, you're dragged to one immediately after. "Aren't you missing something?" Effect: Lose something you've purchased. If you've purchased nothing, you lose the list. "Hey, nice job!" Effect: The golem is pretty happy. "...You're joking." Effect: The golem is sulking. "Does this make my butt look big?" Effect: The golem is insecure and is looking for a compliment. "So, what are your plans?" Effect: Is the golem attempting to hit on you, or is it sincerely asking you what you want to do as a hunter?! "Can you suggest something for me?" Effect: Pick something out. Roll 1d4. Even, the golem is happy and accepts the suggestion. Buy it. Odd, the golem rejects it. "What do you think of this?" Effect: The golem randomly picks something out. Roll 1d4. Even, the golem is happy and buys it. Odd, the golem looks disappointed and puts it back. "Hey. You try this on too." Effect: The golem forces you to wear the latest outfit/clothing item you purchased. "You should change your outfit too." Effect: The golem forces you into purchasing a whole new outfit and wear it for the duration of the mission. "ERROR QUERY: LOCATION? INPUT NEEDED." Effect: The golem looks at you blankly as shoppers around at you give you an odd look as they begin to whisper among themselves. Choose a store, any store. "..." Effect: The golem is giving you a heavy, cold stare. You feel shamed. "I want two of these." Effect: Double the next item on the list, ie you need two now.
* 3 mission reward points for completing this successfully. If you do not get all of the items, 1 mission reward point + look of pity from the Lighthouse Hunters, plus three days of toilet cleaning.
In addition, for going on this mission you may also choose to shop FOR YOURSELF and update your hunter's wardrobe/things. It'll come out of your own pay check however.
If you lose the list: -$25 is deducted from your paycheck before a Hunter pulls you aside and teaches you how to back the list up on your phone. If the list was on your phone to start with, -$200 to purchase a replacement phone.
Tips/Suggestions:
To move at a faster rate, roll 3d20: first roll represents what store you're going into, the second the golem's opinion of the store, and the last is the golem's reaction to buying an item. Not recommended if you're doing it in groups since doing this pretty much means you're soloing the entire time.
Can I choose which store to enter first? That's fine. Think of the stores you roll = the least crowded. Assume you have only 2 IC hours to do this, so the stores that are open/least crowded = best chance to get everything done.
Can I buy more than one item at a store? Yes, but be sure to roll a golem response for each item purchased!
External Missions
Quote:
Survey Mission 4A Location: Prypiat Images:: x, x, x. General debriefing: Commonly known amongst most Hunters as one of the largest Halloween-Human portal hotspots, a strange influx of Fear and Insanity has grabbed a hold of the location, especially underground. The area is now covered in a thick fog, and what few tourists make it through are rarely seen back. The entire area has been covered off by local authorities, though the fog radius and Insanity seems to be spreading... * B class difficulty level (must have a team of three, at least one of them must be a Full Hunter. This is considered a DANGEROUS mission. )
MECHANICS
* MECHANICS: RP assembling a team, as necessary, before heading towards the Lighthouse portal to request a portal to Survey Mission AA. Once there, roll a 100-sided dice and match the roleplay to the results below, as well as any reactions. Players can continue rolling until any of the players roll an INSANITY ENCOUNTER, in which case the BATTLE PHASE begins. See below for battle phase mechanics. 1- 20: You can't see through the thick layer of fog. At some points you hear someone call you, whether or teammate or another voice entirely. At other points you see a shadow of someone, as you reach towards them they disappear entirely. You trip over something - a body rotting, thick dark blood still blossoming on the ground in crystal-like fragments. They are smiling with eyes wide open at you. 21 - 40: As you walk deeper, you hit an old, rusted ferris wheel. There are people hanging inside each pod, some half-draped out, others nestled in. Their bodies seem to be showing light signs of decay, unmoving. All of them are smiling, widely, perfect teeth showing. 41 - 60: You manage to navigate through the fog into a segment of thick concrete. The area is extremely dangerous and radiates high levels of Fear and Insanity. You hear a voice mocking you, and laughing at the same time, words nonsensical. For a second you feel as if someone is watching you from behind you, tugging at you. As you walk past the pavement you realize all the cracks on the sidewalk are shaped in a large, wrinkled grin. 61 - 80: You see something from the corner of your eyes, a greyed out version of yourself. They wave at you and smile, grin splitting their face.... 81- 100: BOSS ENCOUNTER: - As you continue walking down the sidewalk you hear a large crack, followed by another. A strange gas explodes from underneath, making you extremely dizzy, as you cough to figure out what is going on, fighting for air now. You have exposed your entire team to a hallucinogen, making everything more terrifying than ever as your vision swims and hops uncontrollably and your hearing becomes muted. Something creaks, groans, lurches underneath you, but is that your imagination?
- BOSS MECHANICS: This boss is a mob that has collective 100 HP. Every time you attack it (following the general battle rules), you TAKE 8 damage. AS you can't really see the boss, most of it will have to be dependent on what you can see, if anything at all, from strange faceless figures lurching, half-hopping towards you to the smiling dead coming back and swiping at you. Make sure to tally the boss's total HP (the damage you did to it) at the bottom of your post as well as your total HP and the damage you did that round. If the boss's HP hits 0, you have defeated it, and your team can now take the portal back.
* 3 mission reward points for completing this successfully
Survey Mission 4B Location: The Abandoned Takakonuma Greenland Park Images:: x, x, x. General debriefing: Recently, the park opened itself up for a different type of tourist crowd, making itself a fun tourist set for locals, until unexplained deaths began happening to those on-site. Falling beams, uneven flooring, and occasionally, witnesses have claimed that they hear voices, oddly enough of themselves through the fog. * C class difficulty level (must have a team of three, at least one of them must be an intermediate trainee)
MECHANICS
* MECHANICS: RP assembling a team, as necessary, before heading towards the Lighthouse portal to request a portal to Survey Mission 4B. Once there, roll a 100-sided dice and match the roleplay to the results below, as well as any reactions. Players can continue rolling until any of the players roll a INSANITY ENCOUNTER, in which case the BATTLE PHASE begins. See below for battle phase mechanics. 1- 20: You have a hard time getting past the fog, everything thick and desolate. Finally you see something, a flash of something, colour in the fog. You run over to it to discover that it is a mutilated corpse. Its face has been torn clean off its head, maggots crawling out of the skull. 21 - 40: You notice that some of the rides are moving on their own, from the roller coaster - still taped off with DANGER DO NOT ENTER - to the excuse of a ferris wheel. A body slumps to one side of the ticket booth, dried out. You turn around as you hear a strange hissing noise. As you turn back, the body standing, still, in front of the ticket booth. 41 - 60: You stumble for a second, as if someone, one of your teammates have shoved you, but when you look around, you notice that there is noone else in sight. 61 - 80: You see a mirror maze, and walk into it, your reflection eerie in each broken mirror fragment. Everything suddenly turns an oblique white and as you regain your vision seconds later, all your reflections have been replaced with your body melting, face and skin melting right off your face's reflection. Your reflection continues to copy everything you do. 81- 100: BOSS ENCOUNTER: - As you continue walking down the sidewalk you hear a large crack, followed by another. A strange gas explodes from underneath, making you extremely dizzy, as you cough to figure out what is going on, fighting for air now. You have exposed your entire team to a hallucinogen, making everything more terrifying than ever as your vision swims and hops uncontrollably and your hearing becomes muted. Something creaks, groans, lurches underneath you, but is that your imagination?
- BOSS MECHANICS: This boss is a mob that has collective 100 HP. Every time you attack it (following the general battle rules), you TAKE 8 damage. AS you can't really see the boss, most of it will have to be dependent on what you can see, if anything at all, from strange faceless figures lurching, half-hopping towards you to the smiling dead coming back and swiping at you. Make sure to tally the boss's total HP (the damage you did to it) at the bottom of your post as well as your total HP and the damage you did that round. If the boss's HP hits 0, you have defeated it, and your team can now take the portal back.
* 3 mission reward points for completing this successfully
Survey Mission 4C Location: San Zhi Resort Images:: x, x, x. General debriefing: There has been the stirring of something that scares even the locals: a rumour has it that in the evening, the lights turn on several of the odd pod-like buildings. Music can be heard from within before the light flickers off. This investigation must happen, due to this claim, in the evening after dark. * C class difficulty level (must have a team of three, at least one of them must be an intermediate trainee)
MECHANICS
* MECHANICS: RP assembling a team, as necessary, before heading towards the Lighthouse portal to request a portal to Survey Mission 4C. Once there, roll a 100-sided dice and match the roleplay to the results below, as well as any reactions. Players can continue rolling until any of the players roll a INSANITY ENCOUNTER, in which case the BATTLE PHASE begins. See below for battle phase mechanics. 1- 20: The darkness combined with the fog make it extremely difficult to navigate. As you move your flashlight against the ground all you see is the crackled pavement, the pods obscured from sight -
- As a skeletal face carved right into the cement leers at you -
- And disappears. It was just your imagination... right? 21 - 40: Tattered pieces of fabric seem to be hanging from a few smashed windows. Upon further investigation you realize it is actually strips of skin peeled off some hapless creature. 41 - 60: You take a look at the pods again. They look normal enough, though none of them have the odd flickering light. Well that's a relief. A strange jarring noise interrupts you and as you look back, the order of the pods have changed, from location to colour. 61 - 80: You hear music playing in the background, a sort of wailing, foreign music. It seems to be coming from right above you, but nothing is there. Only you can hear it. 81- 100: BOSS ENCOUNTER: - As you continue walking down the sidewalk you hear a large crack, followed by another. A strange gas explodes from underneath, making you extremely dizzy, as you cough to figure out what is going on, fighting for air now. You have exposed your entire team to a hallucinogen, making everything more terrifying than ever as your vision swims and hops uncontrollably and your hearing becomes muted. Something creaks, groans, lurches underneath you, but is that your imagination?
- BOSS MECHANICS: This boss is a mob that has collective 100 HP. Every time you attack it (following the general battle rules), you TAKE 8 damage. AS you can't really see the boss, most of it will have to be dependent on what you can see, if anything at all, from strange faceless figures lurching, half-hopping towards you to the smiling dead coming back and swiping at you. Make sure to tally the boss's total HP (the damage you did to it) at the bottom of your post as well as your total HP and the damage you did that round. If the boss's HP hits 0, you have defeated it, and your team can now take the portal back.
* 4 mission reward points for completing this successfully
Survey Mission 4D Location: Isla de las Munecas Images:: x, x, x. General debriefing: A team of dedicated individuals looking to write a magazine article about the island visited the area two weeks ago. Despite search and rescue attempts, none of them have made it back alive. They have noticed however, odd dolls shaped like the team hanging from the tree branches... * C class difficulty level (must have a team of three, at least one of them must be an intermediate trainee)
MECHANICS
* MECHANICS: RP assembling a team, as necessary, before heading towards the Lighthouse portal to request a portal to Survey Mission 4D. Once there, roll a 100-sided dice and match the roleplay to the results below, as well as any reactions. Players can continue rolling until any of the players roll a INSANITY ENCOUNTER, in which case the BATTLE PHASE begins. See below for battle phase mechanics. 1- 20: The island is extremely foggy, the ground uneven and moist. You take a few steps in the soft soil until you hear a sudden crunch. You just stepped on the glass eye of a doll. 21 - 40: You notice that the dolls look to be in varying conditions, some with maggots curling out of them while others still look oddly new and untouched. All of the new ones are missing their eyes. 41 - 60: You notice a cabin deeper on the island. Inside is a small den, a few rooms, and a statue of a wolf head, creepily enough. The trap door in the center will not open but you can hear a music coming from underneath... 61 - 80: The wind begins to pick up, as the dolls begin to stir and move, as if with a life of their own. All seems okay until - you see a new addition to the lineup of dolls. Is that a doll of YOU? It is also missing its eyes. 81- 100: BOSS ENCOUNTER: - As you continue walking down you hear a large crack, followed by another. A strange gas explodes from underneath, making you extremely dizzy, as you cough to figure out what is going on, fighting for air now. You have exposed your entire team to a hallucinogen, making everything more terrifying than ever as your vision swims and hops uncontrollably and your hearing becomes muted. Something creaks, groans, lurches underneath you, but is that your imagination?
- BOSS MECHANICS: This boss is a mob that has collective 100 HP. Every time you attack it (following the general battle rules), you TAKE 8 damage. AS you can't really see the boss, most of it will have to be dependent on what you can see, if anything at all, from strange faceless figures lurching, half-hopping towards you to the smiling dead coming back and swiping at you. Make sure to tally the boss's total HP (the damage you did to it) at the bottom of your post as well as your total HP and the damage you did that round. If the boss's HP hits 0, you have defeated it, and your team can now take the portal back.
* 4 mission reward points for completing this successfully
Quote:
Survey Mission 6A Location: Paris, France Images:: x, x General debriefing: There are some 185 miles of tunnels beneath Paris. Most are empty, some are occupied by ancient catacombs housing remains, and some have been repurposed by humans, both the wandering homeless and those engaging in (literally) underground activity.
Recent excursions by urban explorers and gossip among tight-knit homeless communities suggest strange activity in a private, closed-off area of the catacombs, including notably bizarre behavior among the thriving populations of resident rats and some rumored disappearances. Reports have grown frequent enough to warrant an investigation. * C class difficulty level (must have a team of three, at least one of them must be an Intermediate Hunter. This is considered a DANGEROUS mission. )
MECHANICS
* MECHANICS: RP assembling a team, as necessary, before heading towards the Lighthouse portal to request a portal to Survey Mission 6A. Once there, roll a 100-sided dice and match the roleplay to the results below, as well as any reactions. Players can continue rolling until any of the players roll a BOSS ENCOUNTER, in which case the BATTLE PHASE begins. See below for battle phase mechanics.
1- 20: You find a pile of blankets and a bag of worn belongings suggesting that you've stumbled on a vagrant's sleeping place. There is a large quantity of dried, reddish brown stains, including a clearly-marked but streaked footprint and handprint on the floor, that lead to the edge of one of the underground canals, then disappear. Many of the smaller spatters are clearly the tiny pawprints of rats. 21 - 30: A rat scuttles out of a crossing in front of you. Its shadow seems... strange, in ways that you cannot explain. Should you choose for some reason to pursue it, you will find that it evades you entirely, and that your flashlight beam seems strangely less effective at penetrating the darkness in the tunnels where the rat flees. 31 - 40: A long, long line of French graffiti in black ink stretches along this corridor at shoulder height. If your character can speak French, they will find that it starts out with the lyrics to a tune currently popular on French radio, before taking a turn for the bizarre in the middle with random words (often "légion") inserted incorrectly, and then disintegrating into complete gibberish and random strings of letters before stopping suddenly mid-tunnel. 41 - 60: A bag of dried fruit and stale bread lies in a corner alongside an abandoned backpack that turns out, if examined, to contain supplies for impromptu urban exploration, but no identification. The dust is studded with dozens and dozens of rats' pawprints, but the food is entirely untouched. 61 - 80: You enter an area with a high, vaulted ceiling, full of a strange squishing, echoing sound. Something falls to the ground in the beam of your flashlight. It is a maggot. Should you decide to point your beam upwards, you will find the ceiling completely crawling with the same, all apparently hellbent on reaching small cocoon-like objects, roughly the size of a softball, strung thickly across the ceiling. 81- 100: BOSS ENCOUNTER: - The sound of scrabbling paws is faint at first, but soon grows into a din punctuated with the chatter of many, many oversized teeth. The beast that manifests is a King Rat: a writhing mass of rodents joined by the tails, so that the teeth all face outwards. This is clearly a creature of FEAR, not of nature: each rat is substantially larger than the average dog, their beady eyes gleam bloodthirsty and manic, and the entire unit moves with a cohesiveness that suggests a hivemind at work. They (or it) fully block the tunnel ahead.
- BOSS MECHANICS: This boss is a mob that has collective 100 HP. Every time you attack it (following the general battle rules), you TAKE 8 damage. Make sure to tally the boss's total HP (the damage you did to it) at the bottom of your post as well as your total HP and the damage you did that round. If the boss's HP hits 0, you have defeated it, and your team can now take the portal back.
After Boss defeat: When the final rat is slain, all the carcasses melt away. They leave, however, a scrap of evidence for you to take back to the labs for further research. Roll 1d4 to determine what is dropped
1. A single, normal-sized rat skeleton, bound together with striped baker's twine and sealed with a Belgian postage stamp. 2. A plastic baggie containing cigarette butts and bottlecaps. Shift the contents a bit and you will find that in the center of the litter is what appears to be a dead baby rat, hairless and pink--and still fresh. 3. What appears to be a bit of fur but on closer examination turns out to be a dessicated rat head (normal sized). Someone or something has nailed a bit of yellow legal paper to it, but all that remains is a shred. 4. A bundle of freshly-severed, normal-seeming rats' tails, bound together with what looks like an elastic baby's headband of pink lace.
* 2 mission reward points for completing this successfully
Quote:
Survey Mission 6B Location: Elkmont, TN (United States) Images:: x, x, x General debriefing: In the rural outskirts of Elkmont, among the Smoky Mountains, there is a swath of land occupied by abandoned frontier cabins as well as some more modern abandoned homes. Local lover's lane legend of "The Goat Man" has recently spiked and been accompanied by some isolated substantial reports of suspicious activity after nightfall. This would ordinarily be deprioritized, but the recent decision of the National Park Service to catalog the abandoned cabins and decide which will be destroyed and which preserved necessitates expedited investigations.
Due to the distance between cabins and the wooded terrain, two civilian ATVs will be supplied. Although the area is abandoned, the possibility of the ATVs drawing attention necessitates civilian clothing. Interference is unlikely, but if you are caught by local authorities, have a cover story of being tourists exploring out of bounds due to the local ghost stories. * C class difficulty level (must have a team of three, at least one of them must be an intermediate trainee)
MECHANICS
* MECHANICS: RP assembling a team, as necessary, before heading towards the Lighthouse portal to request a portal to Survey Mission 6B. Once there, roll a 100-sided dice and match the roleplay to the results below, as well as any reactions. Players can continue rolling until any of the players roll a BOSS ENCOUNTER, in which case the BATTLE PHASE begins. See below for battle phase mechanics. 1- 10: The dilapidated one-room cabin you investigate appears to be empty of anything of interest. You turn to go through the single door, and when you step back into the darkness outside--you find yourself in the room you just left, as though you'd just stepped through the door in the other direction. A second attempt to leave is uneventful, and puts you outside as expected. 11 - 20: A cabin is already occupied by a skinny stray dog. It is not vicious but it is cringing and terrified, and if you attempt to catch it it will run outside and disappear into the trees. The windows and doors of the cabin were all closed when you approached. 21 - 40: The cabin here is reduced to a chimney and some foundation stones, but a rickety barn still stands. Should you choose to investigate, see below.
The barn appears, despite the general disrepair, to have been used recently for something. You find the following things in a row: an empty plastic container of the kind used to transport small animals, a small plastic kennel, a large crate of the sort used to house a dog (there is a very worn leather collar hanging on the corner), a pen with a dirt floor covered in the hoofprints of a goat or sheep, a stall full of fresh hay and the droppings of either a cow or a horse, and finally, a stall with an old farmer's jacket hung from the corner and a coil of rope in the center, cut cleanly through. There is, in the back of the barn, an old, crumbling table tilted slightly upwards, scored with a deep groove that is stained a dark reddish-brown.
41 - 50: You pass through a clearing. The distant trees silhouetted against the sky toss gently back and forth. It's quite lovely, really, until you realize that there is no wind. 51 - 60: A cabin with broken-in windows yields a plethora of graffiti. Most of it is unremarkable, but you find a heart with an arrow through it carved onto a crumbling mantlepiece and realize that the names inside of it are yours and your mission partners'. 61 - 70: You see very distinctly, passing through a close cluster of trees, the white shape of what at first appears to be a dog. Drawing up closer, it appears to be a stray goat, walking in a purposeful straight line directly away from you. Should you attempt to follow it, you will find that it always somehow manages to remain approximately twenty feet ahead of you despite never changing its speed, before it enters a copse and disappears entirely. It leaves no footprints. 71 - 80: You find what appears to be the remains of some squatters' party: empty beer bottles, cigarette butts, a cluster of dusty blankets, and some blurry, badly-exposed polaroids of partying twenty-somethings in a loose stack. In the background of about a third of these is the face of a handsome, bearded, but inexplicably strange-looking man that is always perfectly in focus and always staring at the camera. The final photo at the bottom of the stack was taken from the front door of the cabin: it depicts you, examining the photos. 81- 100: BOSS ENCOUNTER: - You load up onto the ATV to set off to the next cabin, but its engine sputters and dies in classic horror movie fashion halfway to the next destination, near a small tree. The tree shifts in a wind that you do not feel, and you realize that it is no tree at all, but a writhing shape something like a tree and something like the thrashing legs of a dozen goats. It immediately attacks. Occasionally you see in your peripheral vision the stock-still shape of a handsome, bearded, but inexplicably odd-looking man dressed in jeans and flannel, his hands in his pockets. As soon as you attempt to focus on him you find that he is no longer there.
- BOSS MECHANICS: This boss has 100 HP. Every time you attack it (following the general battle rules), you TAKE 8 damage. It appears by turns to bite you with heavily-toothed mouths on the ends of branches and to assault you with thrashing hooves. If no team member is defending you, you may feel a blow to your FEAR shield from behind or off to the side--only to find nothing there. Make sure to tally the boss's total HP (the damage you did to it) at the bottom of your post as well as your total HP and the damage you did that round. If the boss's HP hits 0, you have defeated it, and your team can now take the portal back.
* 2 mission reward points for completing this successfully
Quote:
Survey Mission 6C Location: Centralia, PA (United States) Images:: x, x, x General debriefing: A mine fire has been burning underneath Centralia, PA since 1962. The town is now a ghost town, and FEAR monitoring at the site has spiked. You are being dispatched to investigate a possible source of the disturbance.
There are still five to ten living human residents of Centralia, but they have been deemed a non-issue. Civilian clothing recommended but not enforced. * C class difficulty level (must have a team of three, at least one of them must be an intermediate trainee)
MECHANICS
* MECHANICS: RP assembling a team, as necessary, before heading towards the Lighthouse portal to request a portal to Survey Mission 6C. Once there, roll a 100-sided dice and match the roleplay to the results below, as well as any reactions. Players can continue rolling until any of the players roll a BOSS ENCOUNTER, in which case the BATTLE PHASE begins. See below for battle phase mechanics. 1 - 20: While investigating a fissure in the concrete that is emitting a steady stream of smoke (although it has no smell, making it seem more like fog), you realize you are being watched by a skinny old woman on the sidewalk, in bare feet and wearing a bathrobe. She stares at you, retrieves mail from a mailbox, and then crosses the street to enter a ramshackle home you'd taken to be abandoned, all the while muttering something about "damn trespassing tourists." If you choose to pursue the matter:
The stretch of tarmac she walked across is scorching, blistering hot. If you knock on the door of the house you receive no answer. A quick glance through the windows reveals nothing but scattered debris.
21 - 40: You find one of the town's many enormous sinkholes, clouded with smoke and smelling noxious. From the corner of your eye you see a black shape scuttling across the rim, but by the time you turn to see what it is it has disappeared down into the hole. 41 - 60: The town is in a haze of mist or fog or perhaps low-lying smoke. A mangy feral dog half-lopes, half-limps down the street before disappearing into the rubble of an overgrown lot. If you follow it, you find that it has left charred pawprints that smoke where they pass through the brittle grass. 61 - 70: You find a smoking fissure in the earth, and inadvertently inhale a lungful. You are immediately beset by painful, terrifying hallucinations of twisted faces and the sensation that your skin or internal organs are on fire, burning abruptly and uncontrollably. The illusion is utterly realistic but fortunately short-lived: it passes within five or ten seconds. 71 - 80: Jokesters leave ominous graffiti all over Centralia--"HELP" and "I've Fallen In" next to deep crevices in old roadways--and so it is easy to ignore it. A particular neon green patch of it, however, is scored through again and again (straight through concrete) until it has been almost entirely defaced, and a shredded spray paint can lies nearby. A large streak of neon green paint runs from the ruined graffiti to the lip of a particularly dangerous-looking fissure. 81- 100: BOSS ENCOUNTER: - You spy what appears to be an explorer or perhaps a resident: a young man of perhaps twenty in hipster glasses, smoking a cigarette and gazing down into a sinkhole. He looks up at you and smiles as the earth crumbles beneath his feet, sending him plunging down. You see him take a calm drag before he's swallowed up. Barely a second passes before a great crawling shape heaves itself out of the sinkhole: a charred black being perhaps ten feet tall with a fiery gleam in the cracks of its joints, accompanied by little skittering, emberlike shapes that immediately launch themselves in your direction. It opens its glowing red mouth to roar at you, belching smoke and steam and the smell of sulfur.
- BOSS MECHANICS: This boss is a mob with a collective 100 HP. Every time you attack it (following the general battle rules), you TAKE 8 damage. You will need to deal with both the main monster and also the smaller living embers flanking it, although the latter can actually be stomped out as though they were cigarette butts, if they're in reach. Make sure to tally the boss's total HP (the damage you did to it) at the bottom of your post as well as your total HP and the damage you did that round. If the boss's HP hits 0, you have defeated it, and your team can now take the portal back.
* 2 mission reward points for completing this successfully
Quote:
Reconnaissance Mission S86 Location: The Sahara Desert (North Africa) Images:: x, x, xx General debriefing: The Sahara has been a strong hold of the Horseman Clans for millenia. Current events have created a demand for more widespread observation of the area, as well as a need for greater experience with the region among Hunters and trainees.
Duties include: Upkeep of base. Acclimatization. Regular patrols. Observe and record any aberrations found within the area. Capture specimens. Destroy threats to the human populace. Flagging A and S class threats for special dispatch.
Bring supplies for at least a three day stay as a base. Modified desert uniforms and gear are available from the Quartermaster. Extra charged runes are recommended.
* C class difficulty level (must have a team of three to five, at least one of them must be an intermediate trainee[/b:
The Seventh Shard: A glamorous mirror. Looking into this shard reveals adoring masses in a crowd. Using this allows you to enter the Shard of a famous musician universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in modern times, and all characters are species of choice. No magic. Based around character(s) being music stars. The final concert of a tour. Roles: Every character must play a role, but not all roles must be used. You may twist these however you like. - The Singer - The Guitarist/Bassist - The Drummer - Groupie(s) - The Manager - The Bouncer - The Fan(s)
✖Mimsy K.✖Friend Associate. ✖Life ✖Excellent scientist. In a relationship with a potato. Former room-mate.
✖America J.✖President Best Friend✖Sun ✖Ruler of Basement Kingdom, and best and most good friend. Worry a lot for her. The best.
✖Obadiah T.✖ColleagueFriend Ally. ✖Death ✖Acceptable company. Too much stubborn. Is spooky, scary skeleton. Fond of cat, Nabokov, and no eating. Once we were friends. The water is muddy, now. I think that I miss him. All the same: good man, tries hard, hopes and hate that he does it.
✖Otto G.✖Ward ✖Death ✖Has become good friend, but also am feeling like should be watch out for him. Very short, but saying to face make many frowns. Natural state is blanket "burrito."
✖Lucky✖Ally ✖Life ✖Former a potato. Come to agreement. But cannot tell anyone. Would be being very bad for him. Probably.
demolish above ground entirely - August clear the grounds of debris/etc - September erect premade toolshed home depot style in front - October secure power/water source - October set up first level of brick perimeter walls - November fortify basement foundation, prep for electrical/plumbing - December prep all foundation, including expanding on basement foundation, enlargening it -December erect new frames above ground for bunker-entrance, including metal posts for hanging garden mesh - January erect secondary and tertiary levels of brick walls - January redo basement's concrete and reinforce (runic?), and seal it - February set up electrical in bunker and aboveground - February set up basic plumbing/running water in bunker - February hook up water above ground, garden irrigation paths (pond prep here, pump included) - postponed, April/May set up land plots, mesh for outer pathway hanging garden - March bring in soil, seeds, starter plants, saplings for both normal and hanging gardens - March build and stock smokehouse - postponed, questioning, preparing freezer instead dig out pond entirely - March/April prep, line with stone, fill with water, hook up prepared pump build bridge over it fill in bunker over time with supplies, stock, emergency everything, move store from basement - April/May
konstantin bashmet no interest in sex, Obadiah. Not sex with America, not with anyone. No sex. No affection. No touch. All not wanted.
konstantin bashmet is unfortunate in that I exist without desires. Is making me outlier. But so: no Cuba.
Obadiah Thompson You lucky ********, if that's true
konstantin bashmet ...lucky?
Obadiah Thompson I mean I guess in the real world I'd be telling you to go see a ******** doctor or something but ******** what I wouldn't give
konstantin bashmet doctor is seeming a little much. Admit, after seeing other self, who did not mind... Proximity. The dream was being odd.
A(n Un)Happy New Year's Delusion
konstantin bashmet safe to assume all saw same universe? Buffet and party and new year?
Obadiah Thompson it wasnt real it was some ******** up shared delusion
konstantin bashmet it could have been. It was feeling real. What was deviation?
Obadiah Thompson I'll stop talking about the many good reasons you should be banging America if you stop talking about that
konstantin bashmet ah. Touchy. Like am touchy with sex. Okay, can refrain from this. Apologies.
Obadiah Thompson I am going to charitably assume that you using the word touchy is an issue of language barrier and not you being a ******** jerk
konstantin bashmet ah. Yes. Sensitive was seeming to be more formal and... mean. Only am sharing similarity. English difficult.
America's Goods
Obadiah Thompson If you don't want her put in a good word for me
Obadiah Thompson Don't actually ******** do that
konstantin bashmet oops
Obadiah Thompson that had better be a ******** joke
konstantin bashmet Unfortunate...is...not....
konstantin bashmet Apologies?
konstantin bashmet 'why the good word if no dating does he think i'll keep bringing him pie'
konstantin bashmet 'this isn't a charity next time i bring food he better put out or make it worth her while some other way damn'
konstantin bashmet told her you said nevermind. she was talking no matter what i say.
Obadiah Thompson Jesus Christ
konstantin bashmet she is still being going. calling men cats. saying things about being boss.
konstantin bashmet now is saying 'conquest his a**' and making much noise of frustration.
Obadiah Thompson This is why you shouldn't have said anything
konstantin bashmet apologies! but cannot talk much now, is fire in kingdom
konstantin bashmet need more hands. come to basement. you will be knowing where.
Obadiah Thompson Bossy ********, especially after getting me in trouble with the redhead
Obadiah Thompson I'm on my way
Cats
konstantin bashmet smile
Obadiah Thompson Oh shut up
konstantin bashmet did not type an actual word. am in state of shut up.
Obadiah Thompson I can actually hear your ******** smugness from all the way in here.
konstantin bashmet please be letting me know the names. Am interest.
Obadiah Thompson What makes you think they're getting names
konstantin bashmet everything get name. Student get name. Made of fear. Minipet also made from fear.
Obadiah Thompson Their name is Subject ID#... something. I don't have the card handy.
konstantin bashmet ok. Tell me name later.
Fallout
Obadiah Thompson Mind your own ******** business
konstantin bashmet apologies.
Obadiah Thompson Is that seriously all you ******** have? "Apologies."
konstantin bashmet Correct.
You are welcome.
Obadiah Thompson If you think I'm experiencing any gratitude you are sorely ******** mistaken.
konstantin bashmet ok
Cats Part 2
konstantin bashmet cat must return before end of day monday. am sorry. could not complete exam need for forever cage in time.
am working on it.
Obadiah Thompson OK.
konstantin bashmet obadiah. come to moon common room. is for kitty. cannot do without.
have been like this for many minutes. please tell short one i want carrier for keep, not for borrow.
Kostya & Taym: Sahara Debacle Part 1
konstantin bashmet
there are other options. being foolish.
Obadiah Thompson I'm doing my job.
konstantin bashmet Amazon is also job.
Obadiah Thompson I'm doing the job that was given to me, that I am apparently well-suited for, because it would be cowardly to try and get out of it.
I told America this too: you harping on how violently and quickly I am going to die isn't making me feel any better about things.
She's Gone.
konstantin bashmet So you are knowing: America phone break. In jungle. Back soon.
Obadiah Thompson Thank you.
Kostya & Taym: Sahara Debacle Part 2
Obadiah Thompson They think I'm well-suited for this. If I don't go they will find someone else. It is my job to do unpleasant things and it would be cowardly to try and avoid it. Get off your ******** high horse.
konstantin bashmet Well-suited because bone and skin and too much. Of both. Is easy to change.
But now, is good for excuse. Can hide behind, like coward.
Obadiah ******** you. Next time you need to haul someone off on a hare-brained mission so you can secure some piece of trivial escapism to a world where you're normal, don't call me. Don't call me at all, for anything, actually.
konstantin bashmet Ok. If that is what you are wanting.
But: Am knowing that, if she call, both of us will run.
All we are wanting is not your death.
Obadiah Thompson Hunters die. There's not any ******** guarantee that I am going to die in the Sahara. We could all die tomorrow.
My duty to this organization is more important than my continued existence.
konstantin bashmet There are many other way to die, if existence is not important. Is an inefficient way to go. Much more work, knowledge to share before death
If want so bad to be not here, am sure could find other, easy way to go.
And no guarantee, but body weak already.
To be qualify for it is weakness. Accept weakness as 'is what it is' --
America say have to stop now. Not done and not over.
Obadiah Thompson I'm not going to die. Graham Peasly survived ten trips into the Sahara. I'm not going to die. ******** off.
Posted: Tue Aug 26, 2014 2:32 pm
America:
Taym's Eating Habits
konstantin bashmet have concern. about obadiah. am not sure what to be doing; can give advice?
AMERICA JONES whatd he do
konstantin bashmet have notice shaking hand many times. also difficulty open things.
notice that when eating with him, am only one eating.
AMERICA JONES so hes gotten to that point huh
do you want me to talk to him
AMERICA JONES if he doesnt listen we can ask the infirmary or this counselor lady but id rather he do it himself to be honest
konstantin bashmet i try to say that i will tell someone but he sort of half-order not to tell that one
so telling you instead, because he did not specify. only said would not tell another.
obadiah like me. listen and follow, not other way around.
AMERICA JONES he shouldnt have underestimated you
konstantin bashmet smile
Care and Feeding of Obadiah. T Part 1
konstantin bashmet maybe have incident with obadiah.
AMERICA JONES what kind of incident
konstantin bashmet argument. over health. he was being unhappy with my 'tattling'.
not on good term.
AMERICA JONES how not good is he just sulking or are you boys at war now
konstantin bashmet not war. probably am not friend to him. am deserving. but: cannot be trust on own to get better.
AMERICA JONES do you give a s**t about him getting better
konstantin bashmet needs to return to 100% efficiency. through any mean necessary.
AMERICA JONES have you picked up his habit of not answering straight out
nevermind i take that as yes you do care
so theres no probably you are his friend and friends sometimes fight
its easy being friends with someone you never fight with but easier doesnt mean better you got me
konstantin bashmet he say mind own business. said apology. was not happy. said you are welcome. also not happy.
knock on door. ask if come to gloat. say no. put foot in door. he ask for explain in russia. do this.
still not know russian. not sure why he ask. ask if i am knowing why he not happy with us. say can guess. but not understand.
call him unwell. tell him it shows. he say to me: he knows.
...
did not react in best way to change behavior. punch, fight, kick, yell. go downhill. he try to tell me it is toska. he is american, what he
know of toska? little. only butcher explanation from me. but is depress. bored. lovesick. tell him he is wasting potential.
weapon guarantee improve for us. he hurt himself enough to need to go to infirmary. he ask to leave. say he know own failure.
he ask, what want him to do. offer many scenario, all ridiculous. say something like he cannot fix on own. tell him to change. leave.
need to check on him in few day. also tell him cat have to go back soon.
AMERICA JONES you actually had a thrown down with him huh
did you get caught
konstantin bashmet of course not. kick him into room to not cause scene. terrible when people fight in hallway.
not entire. only one kick and one punch. not full brawl.
AMERICA JONES smart and kicking a man is awful personal you know should hold off on that if it happens again a good shove woulda done just as well
anything we can do to let him keep boostie and tootsie for longer
konstantin bashmet came at with elbows and frantic. not much choice. left bruise on face but also got rib bruise. heal now. weapons help.
correct. need to take exam. must study. made flash card, but lost in flood.
AMERICA JONES yeah those elbows would be brutal
The Care and Feeding of Obadiah T. Part 2
AMERICA JONES yeah the ******** flood >sad
anything i can do to help?
konstantin bashmet ensure eating occur. find someone better with feeling to talk with? have nothing. except maybe show resentment.
had to look up word resentment.
also yes. >sad is good summary for flood.
AMERICA JONES "tell him it takes more than a punch to get rid of me."
see youre still friends so dont be so grim
konstantin bashmet spasiba.
AMERICA JONES turns out he has 2 months to gain 15 pounds or hes getting dumped in the sahara and will probably be a bug person in like ten minutes
i thought theyd just like
give him a couple pamphlets and a lecture
maybe a diet plan
or like make him watch those shitty afterschool specials for teen girls with anorexia
but nope
i am going to try and never end up in that infirmary ever
konstantin bashmet is a good plan. need to also make one for him. calculate calorie/day to gain weight.
konstantin bashmet am going to computer lab to make spreadsheet.
Where did you go.
konstantin bashmet where are?
have not seen in common room.
hiding not polite.
AMERICA JONES sorry
i should have told you before going
konstantin bashmet yes. I know.
Apologies Complete.
konstantin bashmet is complete.
should talk to soon.
him, not me. see you all time.
AMERICA JONES we have been
did something happen
i hope things are okay between you two now
konstantin bashmet
nothing bad. apologies. but not sorry. try to explain, not sure if he get it.
will not do public again.
popular emote on message board to express reluctant agreement. am not in person so cannot see face. so: u_u
AMERICA JONES i guess itll have to do
ive been talking with him here so i think were all good now he doesnt seem to be sulking at all
konstantin bashmet
said he did not want to form attachment, but anyway did. explain a lot.
is good.
Kostya & America: His return.
AMERICA JONES
lawrence is back hes in the infirmary blind no weapon
konstantin bashmet
and how know?
more why.
does not matter if helpless now. body of his is being what hurt you but it was being the mind that drives him.
am not trusting him, america.
yes, yes. you may be making babuksha jokes now, is okay.
AMERICA JONES
youre the best russian granny
i went to see him
i cannot abide this fear in me and want to face it and squash it asap
AMERICA JONES
he said hes never really felt pain
konstantin bashmet That is a good reason.
But, some small amount of fear is okay. It help...is survival instinct. And you are always being a survivor.
Am thinking he not feel much at all, from description given.
Numb? Is right word?
AMERICA JONES maybe but implies theres something to become numb
konstantin bashmet Hmmm.
Empty.
But carving into skin and almost kill is not very empty act? I do not think I am understanding.
2Sexy
konstantin bashmet @omniscienterror America, what is rating on sexiness scale? Filling out form.
AMERICA JONES @******** bashmet @omniscienterror Ok, thank you. What should be talent?
AMERICA JONES @******** should take your shirt off for it whatever you decide to do maybe something russiany
konstantin bashmet @omniscienterror Taking shirt off seems inefficient.
Will try to think of something Russian.
AMERICA JONES @******** judged on attractiveness and your hot body is part of that if you got and dont show it off thats just wasteful
konstantin bashmet @omniscienterror Hm. Okay, I see.
You want me to do that dance, don't you.
AMERICA JONES @******** i do
konstantin bashmet @omniscienterror Maybe. It will be, ah. Backup.
AMERICA JONES @******** class="smilies smilies_biggrin"> biggrin ill help you get the moves down
but dont let obadiah know about either of our talents hes aiding the enemy
konstantin bashmet @omniscienterror Which enemy?
AMERICA JONES @******** miss deus competition
Run Devil Run
konstantin bashmet @omniscienterror I ask Obadiah if he want to go on run, and he proceed to "freak out." Do you know why might be?
AMERICA JONES @******** thought you were making a joke about something you dont know about
konstantin bashmet @omniscienterror Oh. I see. Well, no, was not.
AMERICA JONES @******** of those touchy things that man i swear did you two make up
konstantin bashmet @omniscienterror Yes.
I told him he make face like: -__-
Is pretty accurate.
AMERICA JONES @******** you two being cute i hope you guys have fun on run if you leave the training grounds tell me if you find any good paths
konstantin bashmet @omniscienterror Am on mission for little while, but not take too much longer. smile
Will do for you. I will keep eye on path.
AMERICA JONES @******** careful i love you and miss you sad
konstantin bashmet @omniscienterror I love you also, it is an easy one. Be safe and have fun.
Home is Where
AMERICA JONES @******** back
konstantin bashmet @omniscienterror
I am home.
Delivery
AMERICA JONES @******** boobooed during peys promo they keeping me in the infirmary overnight in case i get cray please bring me hugs
konstantin bashmet @omniscienterror Hugs on route. Also a lunch. Will sneak in.
Manatee #4 coming with, also.
Russia #1
AMERICA JONES @******** they put me with the most inefficient russian lump of muscles they could find
the things that he did to the kitchen trying to look cool
i miss you so much
especially at night but i wish you were here during the day too and giving people that look you have you know the one
and maybe to hold my hand a bit and not tell me what my place is as an intermediate moon
konstantin bashmet @omniscienterror inefficient.
waste of supplies? Extra inefficient. Do not like already. I do not get much sick for home some times.
Call him a doorak.
I miss you much, too. Feel like full of idle hands here.
I would give all the look. Is situation okay? Rough base? Danger?
AMERICA JONES @******** far not bad as long as i pay attention when were doing sweeps
not so rough really
and its fun work too the guy who used to run this place mustve had a pretty twisted mind
konstantin bashmet @omniscienterror You are very good at adapt. Do not be too much sass.
Take picture when can. First package maybe few days away. Soon. smile
AMERICA JONES @********/> dressednow.jpg
kiviandme.jpg
borissayshellocountryman.jpg
mybuttlooksextranicetoday.jpg
myfacewhenboris.jpg
spiketrap.jpg
imfinetho.jpg
Russia #2
AMERICA JONES @********/> borissayshelloagain.jpg
he is glad you are finally teaching me russian he hasnt found out that you have been wink
konstantin bashmet @omniscienterror Clever, clever America.
That hair is being very big. I will pack extra conditioner.
Russia #3
AMERICA JONES @********/> borisonfire.jpg
hesfine.jpg
lastofthegoodies.jpg
myfacewhennomoregoodies.jpg
konstantin bashmet @omniscienterror Will pack more for next time.
He look very funny on fire. Hello countryman.
House.jpg
mancaveastaymcallitprogress.jpg
AMERICA JONES @******** please im gonna go through withdrawal soon and itll be ugly the world will thank you konstantin bashmet for your service in keeping
the terrible monster (me) at bay
god i miss home i hate being underground again so much that the minute it was my day off i went up top and so here i am camping out
skinnydippingatnight.jpg
yours will be the best mancave even if itll be ******** backbreaking its gonna be worth it
konstantin bashmet @omniscienterror ManCaveAtNight.Jpg
OnlyRuinsHere.jpg
RottenFrame.Jpg
TheseAreWashOutBecauseFlash.jpg
YouStartBadHabit.png
Already one week pass, only three to go. Is okay.
You are the most terrible of all monster. Especially early morning when hair all crazy.
You like world to think it is without work, America.
But I have seen into the abyss, and the abyss look back at me. Like a rat nest.
You are on big, exciting mission, and meeting some countrymen. Siberia is being ok.
When you are done, home is ready for you always.
AMERICA JONES @******** it looks hella spooky too bad its not october yet or we could have a slamming party
we should start planning out halloween party soon
that abyss is only one of my many gifts to the world youre welcome
this ******** countryman though kon
keeping him alive is really testing my moon skills gotta say
is it a russian trait to always go off and Touch The Thing
i know and it just makes me miss it more i want to hug you but mr grigori perelman will just have take one for the team
kroshkakartoshka.jpg
all these potatoes!
my next personal day is next tuesday if youve got leave n want to come by for a bit
konstantin bashmet @omniscienterror Oh, you can have visitor? I have leave left. Do pencil me into busy schedule of potatoland.
Have request for brought hot food? Can make right before.
AMERICA JONES @******** visitor and more meet up outside the base its still not clear for others
BBQ!!!!!!!
konstantin bashmet @omniscienterror I will bring basket for picnic.
smile
How is weather? Yet cold?
Need another jacket?
Will bring just in case. And blanket.
AMERICA JONES @******** nice everything green and pretty as hell
love you
Russia #4
AMERICA JONES @********/> borisasleepinshower.jpg
butiamextracutetoday.jpg
he wouldnt ******** wake up so i had to carry him to his room
konstantin bashmet @omniscienterror I hope you draw on face with marker.
Take no prisoner.
AMERICA JONES @******** drew a big d**k on one cheek and a warning about booze on the other
markerskills.jpg
konstantin bashmet @omniscienterror Being very proud. Take good care.
AMERICA JONES @******** think i draw dicks better than just about anything gotta say like i could hang that on a wall
will do love you
konstantin bashmet @omniscienterror small-garden.jpg
strawberryplant.jpg
basiloreganochives.jpg
lemonadeyouarenothaving.jpg
testingidealcupcaketexture.jpg
frostingconsistencyexperiment.jpg
Forgot to send. Try to take a few through day so can be like, experience but not.
Experience home, I am meaning.
AMERICA JONES @******** its so cute and looking way less shitty than the farm did to start i guess the soil is like getting better or something
bring lemonade when you visit XO
those are all looking great though what did you do with the extras
im trying to portion out this package better than the first i got greedy right out the gate didnt i wink
Russia #5
konstantin bashmet @omniscienterror hardworking.jpg
konstantin bashmet On 4 July 2012 both of the CERN experiments announced they had independently made the same discovery:
CMS of a previously unknown boson with mass 125.3 ± 0.6 GeV/c2 and ATLAS of a boson with mass 126.5 GeV/c2.
Using the combined analysis of two interaction types (known as 'channels'),
both experiments reached a local significance of 5-sigma—or less than a 1 in one million chance of error.
"Stability".
Distinct recall catatonic state during this time.
Attachment: Observation of a New Particle with a Mass of 125 GeV
Konstantin & Shu: What Used to Be
Dong Shu Lei You know Mimsy for a long time? I hope you don't feel bad @ comments
konstantin bashmet Ah. I use to, time ago. We are not friend any longer.
Dong Shu Lei I am sorry to hear that qnq
*hugs*
I know it's a bit rude to ask....but would you mind telling me what happened?
I mean - it is better than I making wrong guess......please?
konstantin bashmet Is long story, and ugly. Many want to protect you, am thinking, to keep the ugly of this life away.
We were friend, and ally, and then it changed. Not friend any longer.
She will take very good care of you until she does not.
Dong Shu Lei Me? Yes, maybe because I look stupid & too naive....Um I think - no memories are ugly.
They maybe bad, but they constructs the you now. They are part of us though we don't wanna admit. So I won't say it's ugly? ;u;
It is so sad that hear that you two are no longer friends....something big happened? Have you tried to talk to her about what you feel?
I-I don't know if I am lucky or not, either they don't care about me or the one who used to taking good care of me died, so it's unfamiliar.
The losing interest matter.
Konstantin & Harrison: Leashes
konstantin bashmet @omniscienterror Mostly, just want to say, not intending to be leash. America can do as she please, just came home from long mission and had misunderstand.
We talk it out, all is okay. Really do not mean to be leash, it feel like negative statement.
Harrison @OfficerStabALot man ur sleepin in her bed and get pissed off when she gets laid. I no u got hurt in the past by it but its sum controllin s**t u got her
begging and rolling over just as much as the other two assholes
u cant say u wasnt yanking her chain in ur direction just like taym was like ******** that guy and yanking it in his direction and jan is
doing whatever the ******** he is doing ?? assaulting her and s**t. just damn.
but Im sorry I said s**t about it. its not my business. shes all confident and happy when I seen her but now shes like. bogged down by s**t
and I know how it feels cuz I get that way too shits never simple it always gets complicated
shes like people arent gonna hurt me but they do
konstantin bashmet @omniscienterror Minor correct: America is free to "get laid" with who she want. It is the sex that concern me.
She need it and that is fine, it is like food or water or oxygen. Necessary. Can get from who she like.
When one of us is gone, we miss the other. Was frustrate because I was gone a long time and then was move, like, dog to outside.
It was misunderstanding. Not how intend from her, but felt like. I cannot talk for Obadiah, as have not spoken with him in while.
I would prefer it if Lawrence was dead, however. No good.
I understand that you not see entire picture, and is strange situation to explain. I do not know how to exactly.
Close as can come is wife? But do not want to have sex. But, same sort of vow: "from this day until death separates us."
Feel like probably explain too much, but you are reasonable man. Just want to add extra input. Very small slice of life seen in twitter.
Harrison @OfficerStabALot thats the biggest leash there is I mean how long u known her a year
what r u gonna do if sum guy comes up and is her partner in battle and off battle and wants to marry her and doesnt care for havin u in bed
I mean its harsh and s**t but u gotta know when she meets a person like that its gonna be your leash yanking her
I mean maybe she wont and taym and jan are assholes and its a big if and we all got the lifespans of ******** butterflies
like I said its complicated s**t. I no ur concerned about her.
konstantin bashmet @omniscienterror Hmmm. I see. I also misunderstand what you mean by leash, like it can only be bad thing.
If some guy decide that, then I respect America wishes. No one own her, not him or me or anyone.
I see. Even if it is not me-personally to pull, idea-of-me and relationship-with-me would affect.
It is interesting to think about. Thank you for perspective.
Konstantin & Stormy: Calculations
konstantin bashmet @omniscienterror Is private matter, so feel very strange to reply public. Is issue I struggle with very much. But, my love for America is platonic, not (1)
Romantic. But still have the wonder. If thing were different, you know? Ahh...I think it is being important to not let other define (2)
Your own relation. It is what you are wanting, then you are okay.
But, if what you are wanting differ, if you want more, if the other want more. It is trouble.
I am not personally able to understand difference between romantic relationship with no sex and platonic relationship with no sex.
I do not think it is not possible, but to me, I cannot understand difference. If romantic, you have relation. But, I guess that also mean,
that not take account in various sex act with actual intercourse. Sex is complicated.
Stormy Ortega @singingstorms That's what I'm most afraid of...the imbalance
konstantin bashmet @omniscienterror Re: Imbalance: That is being unfortunate. But, can be worth to talk through? To get on same page.
Stormy Ortega @singingstorms Maybe there isn't a big difference. It's still love, it's just subtly different perspectives. Romance makes you biased
But sex is always complicated, for me. Some people are lucky and they can have it and not worry
Maybe I'm just neurotic haha
But America is lucky to have someone like you, and vice versa.
konstantin bashmet @omniscienterror Well. To be fair, we all neurotic. I think it is just fact, not mark against any character. smile
It is true. Maybe is not big difference. For context: I do not feel romantic or sexual drive. I am capable of, but it is not...is like,
Switch is just turn off. No desire to seek it. So that is my perspective, so cannot truly actually "understand" romantic well enough,
So sex is how to easily mark "romantic" or "not romantic", to me.
Also yes. Sex is complicated. Went on leave to try it, was...something. Not sure I would repeat. But did not regret?
Thank you, we are lucky, I agree too. I am sure you are lucky, too. Communication probably most important.
Stormy Ortega @singingstorms True <3 I guess we're all a little crazy anyway
I'll talk to him about it eventually. It just doesn't seem as important as the stuff that normally goes on, you know?
And it's not a topic you just bring up out of nowhere.
konstantin bashmet @omniscienterror It's true. But if we prioritize "important" only, then we never enjoy a lot of things. Would never enjoy strawberry shortcake, or the
view of sunset, or simple happy from reading.
I did not know for long time what living mean in compare to existing. But I am thinking, taking small joys, that is living.
Is true. neutral Much awkward subject to bring. I am not sure how would handle. Probably prepare note cards.
That is not being facetious. I make many spreadsheets. Data is being more easy to understand.
Stormy Ortega @singingstorms I might have to sneak a peek...there's a lot more out there than I thought!
But then, I was raised in a traditional catholic home. They wanted me marrying and getting kids before 30
I didn't even know about protection and stuff until junior year of HS
konstantin bashmet @omniscienterror There is. Am glad to share any resource. Have some pamphlets and copy photo from book.
That is interesting! Russia very religious, too, even if not practise, country very conservative.
Homosexuality very strange to me when first come to island, for examples.
Stormy Ortega @singingstorms Yeah it was a little shocking to me too at first...but that was before I met bone dragons and magic artifacts that put it all in perspective
konstantin bashmet @omniscienterror I am in complete agree. We do much to adapt fast here.
Stormy Ortega @singingstorms But I'd love to take a look at your pamphlet if you don't mind!
If you like sweets or something I could grab them
konstantin bashmet @omniscienterror Not at all. I am in B02, or could meet somewhere. I do not have a prefer snack, but gesture will be appreciate no matter what it is.
Posted: Tue Aug 26, 2014 2:37 pm
A small letter, labelled "for the worst case scenario", bequeathed to someone in Mist division, with instructions to not read them, bribed heavily to swear it.
It is in Russian.
America,
If you read this, I am dead or as good as. Know that I am sorry for it all. Had I known you earlier, maybe it wouldn't have been so easy to-- lose myself.
I don't know what will happen. What has happened. I love you, and I'm sorry, my dearest friend.