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Posted: Tue Jan 18, 2022 5:50 pm
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Posted: Tue Jan 18, 2022 5:52 pm
Name: Ophelia Kriemhild
Nickname: No. (Her wife called her “Ofie.” You are not allowed to.)
Gender/Pronouns: Roughly nonbinary femme, she/her
Age: 1,289 1,290 1,291; looks approximately 23
Height: 6'0"
Birthday: January 18; her birth year corresponds to 783 AD on the Earth calendar.
Fav. Food: Literally anything seafood; Earth has so much variety and she loves it.
Hated Food: Honestly, after a thousand years living on very little, there's....not much Ophelia doesn't like
School/Occupation: is “Murdering The Negaverse” not a job? Because Ophelia would like to register that as her occupation.
Hobbies:
Painting || Ophelia was an accomplished landscape painter in the past, and she has kept up the hobby in an attempt to keep herself sane in her long stretch of lonely time on her planet. Earth provides space to pursue the hobby in peace, and she has found that she greatly enjoys Earth impressionist paintings, because they remind her of the way her people used to paint and draw: capturing the soft essences of the scene, as if painting through the fog that lays over her homeworld.
Dance || Ophelia’s wife was a dancer, once. She taught Ophelia the steps and movements to her people’s traditional form of dance, which doubled as a martial art, and Ophelia took to it eagerly. She still maintains her practice, as a way of holding onto her wife’s memory. Upon arriving on Earth, she was quite pleased to find the many varieties of dance there, and she intends to learn them, and to incorporate them into her wife’s traditional styles.
Virtues:
Controlled || Although Ophelia lets a lot of emotions go on under the surface, and although she is certainly full of anger, she is very, very good at keeping her feelings controlled. She does not tend to show a lot of emotion, and prefers to keep things under wraps, so that no one can take advantage of feelings too openly displayed or openly stated.
Unflinching || When Ophelia dedicates herself to something, she will see it through. She does not hesitate in her goals, does not waver in her commitments, and will not let herself be distracted or dissuaded. Adversity and challenges will not sway her. She works hard to achieve what she desires, and she holds firm to her convictions, no matter what.
Flaws:
Cold || Ophelia is simply not here to make friends. She sees no value in softness, or pleasantries, or kindness. While she was once a much brighter, happier person, her heart has been frozen over by centuries of pain and anger, and where she once sought friendship, she has now closed herself off to protect herself from further suffering. Everyone she has ever loved is dead, and Ophelia sees no reason to let herself open up to more pain by allowing herself to form new connections with people she will inevitably lose.
Dogmatic || Chaos is a plague upon the universe. It must be burned out and destroyed. Those who welcome it into their hearts are little better than the monsters it creates. Ophelia has no sympathy, no kindness, and no care for her enemies; the Negaverse may not be the invaders that destroyed her home, but they are cut from the same cloth, and she will not suffer them to live. This means that Ophelia will attack first and ask questions later, and will treat those on the Order side who help Chaos as no better than enemies. This, if you ask her, is a black and white issue; injecting shades of gray merely empowers Chaos.
PHYSICAL DESCRIPTION
Eyes: Gold
Hair: Deep blue
Face: Oval
Skin Tone: Pale
Body Type: Slender, delicate, and pretty
Clothes: Someone showed Ophelia goth fashion and she is thriving. Pinboard!
“Fear cuts deeper than swords.” ― George R.R. Martin, A Game of Thrones
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Posted: Tue Jan 18, 2022 5:57 pm
Senshi: Eternal Sailor Dagon, Senshi of Dread
Challenge: “You will know dread.” // “What is dead cannot die.” // "Goddamn right, you should be scared of me." // "Even a dead god can dream."
Attacks:
Sailor Scout Attack: Dreadful Aspect! Dagon touches her fist to her chest, and a strange fog begins to swirl around her. Enemies within ten feet of Dagon will see her as something monstrous and dreadful, and experience a sense of oncoming doom in her presence. These effects last for 30 seconds, and Dagon can use this spell three times per battle.
Super Sailor Scout Attack: Aura of Dread! Dagon touches her fist to her chest, and a strange fog begins to swirl around her. Enemies within twelve feet of Dagon will see her as something monstrous and dreadful, and experience a sense of oncoming doom in her presence. The sense of dread around her is oppressive, and can make it hard to breathe or focus on anything but that feeling. These effects last for 35 seconds, and Dagon can use this spell twice per battle.
Eternal Sailor Attack: Dread Destruction! Dagon speaks the name of her attack, and claps her hands together, then opens them. Within a fifteen-foot radius around her, the area becomes dark and cold, and enemies within the darkness are struck by a sense of deep, physically painful dread—as if something is going to come out of the dark and end them. As the magic wears on, enemies may begin to hallucinate strange, monstrous shapes moving in the darkness, an actualization of the dread the magic causes. These effects last for 45 seconds, and Dagon can cast this spell once per battle.
Deep Space Senshi:
Physical Features: Dagonites are blue-skinned humanoids with webbing between their fingers and toes, capable of breathing underwater on their homeworld. They are a fully amphibious species, and move easily between water and air. Typically, Dagonites have skin tones in ranges of light blue to black, and finlike formations around their ears that help protect them underwater.
Powered Passive: Ominous Presence - Sailor Dagon is always followed by a light fog that swirls about three feet around her. Those who stand within the fog hear strange/eldritch whispers that inspire a feeling of dread or anticipation; allies will generally feel the more positive sort of anticipation, whereas enemies will generally feel dread.
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” ― H.P. Lovecraft
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Posted: Tue Jan 18, 2022 6:00 pm
The planet Dagon was a world of eternal night, a great ocean dotted with islands that seemed perpetually covered in fog. Dagonites built villages and hamlets on the islands, and sailed and swam the seas, and were equally comfortable on land and in water. Visitors to the planet were few; although it was lush and beautiful, with much bright, bioluminescent life, the people were not particularly welcoming and there was little to see or do. The Dagonites quite liked it that way; they were, as a whole, isolationist, and preferred to avoid outsiders.
The great beasts of Dagon’s oceans, monsters of barely comprehensible size, were the primary threat to the people and the few visitors they allowed on their world. Most of them were content to remain in the deep oceans, but sometimes, some tremor or other, some movement of the world, or simply the incomprehensible will of a giant leviathan would move them to attack ships that sailed between the islands. There was a certain fear and admiration of the ocean that was always with the people of Dagon; they were born from it, thrived in it, and many died in its cold, dark embrace.
“After all, the strangest and maddest of myths are often merely symbols or allegories based upon truth...” ― H.P. Lovecraft, The Shadow Over Innsmouth
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Posted: Tue Jan 18, 2022 6:01 pm
Ophelia was unique among her people in that she was relentlessly curious about the world off her planet. She was identified as the Senshi at age seven, as part of a yearly ceremony that involved bringing together the children of appropriate age to the largest island on the planet and having a visiting Mauvian check to discover if the Senshi was among them. Ophelia thrived in her new role, happy to move off her tiny island that was little more than a foggy fishing hamlet and to the main island’s proper city. She grew among teachers, and met offworld ambassadors and diplomats, and eventually, when she was of age to do so, took to the skies herself and explored the universe. It was shocking to the people back home, especially when she returned with a beautiful offworld bride, but she and her wife made a happy life together on her strange, foggy planet, and brought a beautiful little girl into the world.
It could not last.
Even Ophelia herself isn’t sure what came first: the living invaders, who had heard of the healing salt-pools that dotted Dagon’s islands and firmly believed one held the key to immortality, or the Chaos infection that woke the great beasts of the ocean and set them on the surface. All she knows for sure is that it was the invaders, empowered by that very Chaos infection, that laid siege to her city and forced her, her wife, and their daughter to flee to her home island. It was the invaders who followed them ruthlessly. It was the invaders who slew her family, and who attempted to slay Ophelia herself.
Unfortunately, they made a critical mistake.
They tossed her body into the healing pool at the center of her village, intending to leave her as a warning. And as a last gasp of her planet’s power, she was revived.
And her heart burned with a desire for revenge.
Ophelia gathered the survivors of her village, and turned their knowledge of the terrain and Dagon’s foggy night conditions to their advantage. The invaders were killed, and she returned to the capitol to gather her people to lead a guerrilla resistance. At first,t he Chaos infection was useful, in a way—the monsters it produced and the sea-beasts it had set to rage were easy traps for the invaders. But eventually, even once the invading force was driven off or killed, the Chaos turned on the Dagonites.
They fought. They struggled. Ophelia led them as best she could, but slowly, as the centuries ticked on, and she did not age and did not die, she watched as her world died around her. The people, the plants, the animals.
Finally, she was alone.
Her battle did not end; she continued to struggle against the Chaos that infected her world, and all the while, her hate and grief and rage festered in her heart. And when, finally, there was a light from some other part of the universe, she followed it. And she hoped that there, she might find answers to finally burn out the poison that destroyed her world.
““I am writing this under an appreciable mental strain, since by tonight I shall be no more.” ― H.P. Lovecraft, Dagon
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Posted: Tue Jan 18, 2022 6:06 pm
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Posted: Tue Jan 18, 2022 6:07 pm
Kalari: Ophelia's wife. Deceased. They met during Ophelia's travels through the universe, and although they have been apart longer than they were together, now, Ophelia still holds her dear.
Aralinn: Ophelia and Kalari's daughter. Deceased.
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Posted: Tue Jan 18, 2022 6:08 pm
Order:
Chaos:
Other:
Civilian:
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Posted: Tue Jan 18, 2022 6:09 pm
Official Art:Commissioned Art:
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Posted: Tue Jan 18, 2022 6:09 pm
Permanent Items:One-Use Items:Trinkets: Almadel's Pin: Along with Almadel's bracelet, mementos of the fight against the Calamitous Hollow. Useful in the battle; now jsut looks pretty. A strange memento: Found in subspace after the battle against the Calamitous Hollow. Purpose currently unknown, but it's pretty!
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Posted: Tue Jan 18, 2022 6:09 pm
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Posted: Tue Jan 18, 2022 6:09 pm
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Posted: Tue Jan 18, 2022 6:13 pm
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Posted: Tue Jan 18, 2022 6:13 pm
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Posted: Tue Jan 18, 2022 6:15 pm
Sailor Moon is the property of Naoko Takeuchi In the Name of the Moon! is the creation of Kyuseisah no Hikari and all the wonderful staff Ophelia Kriemhild Official Art by n/a Sailor Dagon Official Art by Tonberry Yuna x Fanart by various artists Ophelia Kriemhild/Sailor Dagon Concept is property of Noir Songbird
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